Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.28 @ 15:55:04 Player: ffmpega Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (2733) 2733 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 7233 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 1000/1000 Matter 260/300 Energy 150/150 System Corruption 5% Temperature Cool (0) Movement Walking (197) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (5) ------ Coolant Injector Huge Storage Unit Target Analyzer Layered Heavy Armor Plating > --- WEAPON (7) ------- Advanced Beam Rifle Force Rifle Plasma Cannon Gauss Rifle Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY (25) --- Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Light Fission Core Improved Medium Treads Improved Medium Treads Carbon-fiber Leg Flexi-carbon Leg Improved Cooling System High-capacity Storage Unit Compact Matter Pod (150) Improved Trap Scanner Improved Signal Interpreter Layered Heavy Armor Plating EM Disruption Field Gauss Cannon Magnetic Acceleration Cannon Long-range Missile Launcher Long-range Missile Launcher Long-range Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Coolant Injector Huge Storage Unit Target Analyzer Layered Heavy Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Force Rifle Improved Heavy Laser Plasma Cannon Gauss Rifle Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Light Fission Core Improved Medium Treads Improved Medium Treads Carbon-fiber Leg Flexi-carbon Leg Improved Cooling System High-capacity Storage Unit Compact Matter Pod Improved Trap Scanner Improved Signal Interpreter Layered Heavy Armor Plating EM Disruption Field Gauss Cannon Gauss Cannon Magnetic Acceleration Cannon Long-range Missile Launcher Long-range Missile Launcher Long-range Missile Launcher Remote Datajack [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Wheel Wheel Utility Improved Light Armor Plating Device Structural Scanner Storage Large Storage Unit Processor Target Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 3 | . . . . 1 1 1 . Weapon 5 | . . . . 1 1 1 2 Parts Attached 134 | 6 8 4 8 56 27 22 3 Power 11 | 1 . 1 1 5 1 2 . Engine 7 | 1 . 1 1 2 . 2 . Core 4 | . . . . 3 1 . . Reactor . | . . . . . . . . Propulsion 35 | 2 2 . 4 13 13 1 . Treads 11 | . . . 4 3 4 . . Leg 16 | . 2 . . 4 9 1 . Wheel 8 | 2 . . . 6 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | . 2 1 1 10 5 7 . Device 5 | . 1 . . . 2 2 . Storage 10 | . 1 1 . 5 1 2 . Processor 3 | . . . . 1 . 2 . Hackware 1 | . . . . 1 . . . Protection 7 | . . . 1 3 2 1 . Artifact . | . . . . . . . . Weapon 62 | 3 4 2 2 28 8 12 3 Energy Gun 12 | . . . . 4 1 6 1 Energy Cannon 2 | . . . . . . 2 . Ballistic Gun 18 | 3 2 2 . 6 3 1 1 Ballistic Cannon 21 | . . . 2 11 4 3 1 Launcher 5 | . . . . 5 . . . Special Weapon 4 | . 2 . . 2 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . 2 1 Parts Lost 33 | . 1 . . 28 3 1 . Power 1 | . . . . 1 . . . Propulsion 13 | . 1 . . 11 1 . . Utility 7 | . . . . 5 2 . . Weapon 12 | . . . . 11 . 1 . Highest Loss Streak 14 | . 1 . . 14 2 1 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 93 100 86 87 96 97 94 Engine 5 | . 14 14 11 6 . 3 5 Core 2 | . . . . 2 7 2 . Treads 12 | . . . 18 22 17 . . Leg 12 | . . 28 12 1 10 25 23 Wheel 3 | . 26 . . 5 . . . Device 6 | . 12 1 . . 8 13 5 Storage 12 | . 9 26 20 16 7 6 5 Processor 1 | . . . . . . 4 5 Protection 6 | . . . 1 7 12 5 5 Energy Gun 5 | . . . . 2 5 14 11 Energy Cannon 1 | . . . . . . 5 5 Ballistic Gun 7 | . 26 28 15 4 2 1 5 Ballistic Cannon 11 | . . . 6 13 21 10 17 Launcher 1 | . . . . 3 . . . Peak Build Rating 83 | 5 7 10 27 30 48 74 83 Average Rating 32 | 3 6 8 16 23 35 60 80 On Entrance 23 | . 5 7 10 26 21 48 74 Naked Turns . | . . . . . . . . Heaviest Build 149 | 7 29 33 41 49 78 138 149 Greatest Support 92 | 20 20 20 88 88 92 80 80 Greatest Overweight (x) 10 | . 2 1 10 8 2 1 1 Average Overweight (x) . | . . 1 . . . . 1 Largest Inventory Capacity 25 | 5 15 15 15 15 20 25 25 Average Capacity 17 | 5 12 15 15 15 17 22 25 Most Carried 25 | 3 9 12 15 15 20 25 24 Average Carried 14 | . 3 9 13 12 16 20 22 Final Capacity 25 | 5 15 15 15 15 20 25 25 Final Carried 25 | 1 7 12 15 15 20 25 22 Class Distribution -------------------- 31% | Tank 28% | Mutant 22% | Scavenger-Tank 11% | Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 3570 | 296 71 134 343 1484 620 622 . Remotely . | . . . . . . . . Salvage Created 2632 | 31 64 43 96 1470 445 483 . Parts 171 | . 9 5 10 95 28 24 . Haulers Intercepted 2 | . . . . 2 . . . Recyclers Shooed 8 | . 1 . . 2 . 5 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 54 | 1 2 3 2 28 10 8 . Guns 17 | 1 1 3 . 6 2 4 . Cannons 25 | . 1 . 2 10 8 4 . AOE 12 | . . . . 12 . . . Classes Destroyed 14 | 1 1 1 2 7 2 . . Worker 11 | . 2 . . 7 . 2 . Builder 10 | . . . . 6 3 1 . Tunneler 3 | . . . . 3 . . . Hauler 2 | . . . . 2 . . . Recycler 8 | . . . . 7 1 . . Watcher 5 | . . . 1 3 . 1 . Swarmer 7 | . . 3 . 3 . 1 . Grunt 24 | 1 2 . . 18 3 . . Brawler 2 | . . . . 2 . . . Sentry 9 | . . . 2 2 3 2 . Specialist 2 | . . . . 2 . . . Hunter 3 | . . . . . 1 2 . Programmer 6 | . . . . . 3 3 . Heavy 1 | . . . . 1 . . . Best Kill Streak 7 | 1 2 3 2 7 4 3 . Combat Bots Only 4 | 1 1 3 2 4 2 2 . Max Kills in Single Turn 3 | 1 2 2 1 3 2 1 . Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 528 | 7 18 20 7 269 141 66 . Missed 171 | 2 5 9 2 88 40 25 . Damage Taken 5744 | 56 142 86 76 3582 1090 712 . Core 744 | 11 32 14 . 539 83 65 . Absorbed by Shields . | . . . . . . . . Redirected to Shielding 50 | . . . . . 50 . . Core Remaining (%) 75 | 95 . 77 100 2 88 92 . Volleys Fired 164 | 6 16 3 4 92 25 18 . Largest 5 | 2 2 2 2 3 4 5 . Hottest 344 | 40 200 40 88 142 212 344 . Shots Fired 476 | 12 29 6 8 235 100 86 . Gun 180 | 12 26 6 2 60 27 47 . Cannon 235 | . . . 6 117 73 39 . Launcher 53 | . . . . 53 . . . Special 8 | . 3 . . 5 . . . Kinetic 334 | 12 26 6 8 163 92 27 . Thermal 89 | . 3 . . 19 8 59 . Explosive 53 | . . . . 53 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | 5 5 4 9 14 7 7 . Robot Miss Streak 18 | 3 7 3 . 6 9 18 . Penetration Max 1 | . . . . . 1 . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 254 | 6 12 4 5 134 55 38 . Core Hits 164 | 2 5 3 4 104 25 21 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 14 | . 1 . . 3 8 2 . Burn 2 | . . . . . 1 1 . Destroy 2 | . 1 . . . . 1 . Blast 10 | . . . . 3 7 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7925 | 79 202 56 118 4898 1426 1146 . Guns 1735 | 79 154 53 14 649 270 516 . Cannons 3143 | . . . 101 1609 1062 371 . Explosions 2580 | . . . . 2580 . . . Melee . | . . . . . . . . Ramming 413 | . . 3 3 54 94 259 . Kinetic 3829 | 79 154 53 115 2018 1274 136 . Thermal 1103 | . 48 . . 246 58 751 . Explosive 2580 | . . . . 2580 . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . . 13 . 2 5 Average Corruption 5 | . . . . 7 . 1 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 46 | . . . . 38 . 8 . Message Errors 8 | . . . . 6 . 2 . Matter Fused 20 | . . . . 18 . 2 . Heat Flow Errors 1 | . . . . 1 . . . Energy Discharges 5 | . . . . 4 . 1 . Data Loss (minor) 3 | . . . . 3 . . . Data Loss (major) 2 | . . . . 1 . 1 . Misfires 3 | . . . . 2 . 1 . Alerts 2 | . . . . 2 . . . Weapon Failures 2 | . . . . 1 . 1 . Overload Shots . | . . . . . . . . Overflow Damage 220 | . . . . 171 22 27 . Projectiles 59 | . . . . 14 22 23 . Explosions 157 | . . . . 157 . . . Melee 4 | . . . . . . 4 . Knockbacks 32 | . . . . 14 14 4 . Impact 4 | . . . . . 2 2 . Kinetic 25 | . . . . 14 9 2 . Secondary 3 | . . . . . 3 . . Self-Inflicted Damage 394 | . . . . 394 . . . Shots 8 | . . . . 8 . . . Rammed 19 | . . . . 10 9 . . Targets Rammed 57 | . . 1 1 12 12 31 . Kicked 36 | . . 1 1 1 2 31 . Crushed 2 | . . . . 1 1 . . Highest Temperature 580 | . 80 . 72 402 580 237 . Average Temperature 111 | . 36 . 36 100 157 103 . Received Heat Transfer 1872 | 30 78 . 36 1287 423 18 . Effects 10 | . . . . 2 6 2 . Shutdowns 3 | . . . . 1 2 . . Energy Bleed 3 | . . . . 1 2 . . Interference 2 | . . . . . . 2 . Matter Decay 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . 1 . Impact Corruptions 2 | . . . . . . 2 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . . . 5 . Heat Transferred 2191 | . 100 . . 494 185 1412 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Peak Influence 474 | 20 125 133 68 474 243 139 . Initial 163 | . 13 48 . 12 163 81 . Average 146 | 1 45 87 18 268 164 68 . Maximum Alert Level 2 | . . . . 2 1 . . Low Security (%) 75 | 100 100 100 100 38 75 100 100 Level 1 14 | . . . . 32 24 . . Level 2 9 | . . . . 29 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 1 . . 5 4 8 . Investigation 1 | . . . . . . 1 . Extermination 7 | . . . . . 3 4 . Reinforcement 10 | . 1 . . 5 1 3 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . . . 3 1 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 7 | . 1 1 1 2 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | 1 12 3 3 39 17 16 . Peak Tracking Total 5 | 1 4 3 3 5 3 4 . Tactical Retreats 6 | . 1 . 1 2 1 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 7 | . . . . 3 . 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled 6 | . . . . 6 . . . Max in Single Turn 3 | . . . . 3 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 4 | . 1 . . 1 1 1 . Terminals 3 | . 1 . . 1 1 . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 5 | . 1 . . 2 1 1 . Successful 4 | . 1 . . 2 1 . . Failed 1 | . . . . . . 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 4 | . 1 . . 2 1 . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 1 . . 2 1 . . Record 2 | . . . . 2 . . . Open DSF 1 | . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . 1 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 6012 | 76 300 410 538 2003 1051 1625 9 Spaces Moved 3141 | 63 246 204 259 1068 511 788 2 Core 20 | 16 . . 1 3 . . . Treads 1087 | . . . 120 678 289 . . Legs 1419 | . 4 204 138 61 222 788 2 Wheels 615 | 47 242 . . 326 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 190 145 85 122 127 197 Average Speed 154 | 72 90 190 170 141 171 173 197 Slowest Speed 550 | 80 190 190 550 450 320 197 197 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 6 34 56 17 57 14 20 . Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 372 | . . . 2 351 10 9 . Melee . | . . . . . . . . Projectile 49 | . . . 2 28 10 9 . AOE 323 | . . . . 323 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 3914 | 80 289 218 349 1366 614 990 8 Wait 232 | . 10 . 51 79 2 89 1 Move 3134 | 62 245 203 258 1067 510 787 2 Hop . | . . . . . . . . Pick Up 120 | 6 9 6 13 44 20 22 . Fast Attach 18 | . 1 . 4 1 7 5 . Attach 52 | 5 2 . . 30 5 7 3 Detach 9 | . . . 2 1 1 4 1 Swap 64 | 1 5 4 4 25 15 10 . Drop 64 | . 1 1 12 15 17 17 1 Fire 164 | 6 16 3 4 92 25 18 . Melee . | . . . . . . . . Ram 7 | . . . . 7 . . . Kick 36 | . . 1 1 1 2 31 . Crush 14 | . . . . 4 10 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / Sto) -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 51 | -11/Scrapyard | Discovered new exit (range 8) 77 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 6) 302 | -10/Materials | Build established: Mutant 377 | -10/Materials | Entered Mines 439 | -10/Mines | Assembled infested the area 483 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 775 | -10/Mines | Discovered new exit (range 7) 787 | -10/Mines | Entered Materials 787 | -9/Materials | Evolved 2 slots: Propulsion x2 1312 | -9/Materials | Discovered new exit (range 10) 1325 | -9/Materials | Entered another Materials area 1325 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1618 | -8/Materials | Build established: Tank 1873 | -8/Materials | Lost 3 parts (1n1u1w) 2575 | -8/Materials | Lost 4 parts (1n1u2w) 2718 | -8/Materials | Core integrity fell below 50% 2737 | -8/Materials | System corruption reached 10% 2757 | -8/Materials | Core integrity fell below 20% 2786 | -8/Materials | Lost 14 parts (1p4n2u7w) 3096 | -8/Materials | Lost 4 parts (2n1u1w) 3277 | -8/Materials | Discovered new exit (range 15) 3328 | -8/Materials | Entered Factory 3328 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3329 | -7/Factory | Identified exit to Storage 4365 | -7/Factory | Discovered new exit (range 8) 4379 | -7/Factory | Entered another Factory area 4379 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4520 | -6/Factory | Build established: Scavenger-Tank 5493 | -6/Factory | Build established: Scavenger-Gunner 5813 | -6/Factory | Build established: Gunner 5974 | -6/Factory | Discovered new exit (range 15) 6004 | -6/Factory | Entered another Factory area 6004 | -5/Factory | Evolved 2 slots: Weapon x2 6013 | -5/Factory | Self-destructed Last Messages --------------- Press F1 or click on the '?' in the bottom right corner to access the full command list. Ascend the stairs to the next level when ready. [Achievement: Executioner] PARAMETERS=WEAPON+2 Evolving occurs each time the central map of a new depth is reached, but not in branch areas. Your world map route is accessible via Backspace, or the MAP button in the bottom-right corner. LOCATION=UNKNOWN GOAL=ESCAPE 06005_ Identified Imp. Heavy Laser. 06005_ Faulty integration triggers system corruption (+5). 06007_ Dropped Faulty Imp. Heavy Laser. Click on any data entry to learn more about it. Keyboard players can use Up/Down arrows and Enter. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????? ?????????????????????? | | ?????????????+ ????????????????????? | | ?????????????# ????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????+ +????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????+ +????????????????????? | | ?????????????# @ #????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????????????#######????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 500 Matter Capacity 650 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Weapon Shielding 33 Evasion (%) 55 Target Analysis 5 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot Executioner Hey, That's Mine! Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Oops Please Form A Line Power Corrupts Remodeling Serviceable Loadout System Compromised Uninvited Guest Challenges ------------ None Game ------ Seed CobblerBombShovel Manual? 0 Play Time 02:54:06 Cumulative 2.8 hours Start 2024.09.04 @ 01:55:16 End 2024.11.28 @ 15:55:04 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e35d708d-2da5-4c1b-a231-1f7c11c06b2c