Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.15 @ 17:02:07 Player: OccultOnion Result: Destroyed by P-70 Sage via exploding Fusion Modulator Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1636) 1636 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 5739 Bonus ------- High Alert Combat Kills 18 Cogmind --------- Core Integrity 0/1000 Matter 270/300 Energy 66/100 System Corruption 9% Temperature Cool (13) Movement Walking (130) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- Faulty Compact Ion Cannon > --- INVENTORY (4) ---- Micro Fission Core Advanced Heat Sink Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Armored Medium Treads Flexi-carbon Leg Armored Wheel > --- UTILITY ---------- Small Storage Unit Small Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Advanced Hacking Suite > --- WEAPON ----------- Cooled Pulse Rifle High-powered Shotgun Chainsword > --- INVENTORY -------- Light Deuterium Engine Micro Fission Core Gravmag System Force Rifle Variable Charge Gun Improved EM Pulse Cannon Flak Cannon [Rating: 57] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 1 . . . Utility 6 | . . 1 1 1 2 1 Weapon 1 | . . . . 1 . . Parts Attached 67 | 1 3 9 26 10 6 12 Power 7 | . . 1 3 1 1 1 Engine 6 | . . 1 2 1 1 1 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 21 | . 3 2 10 1 2 3 Treads 4 | . . . 2 . 1 1 Leg 7 | . 1 2 2 . 1 1 Wheel 2 | . . . 1 1 . . Hover 3 | . 2 . . . . 1 Flight 5 | . . . 5 . . . Utility 13 | 1 . 1 3 3 2 3 Device 5 | 1 . . . 3 1 . Storage 2 | . . . 1 . 1 . Processor 4 | . . . 2 . . 2 Hackware 2 | . . 1 . . . 1 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 26 | . . 5 10 5 1 5 Energy Gun 8 | . . 2 . 4 . 2 Energy Cannon 8 | . . 1 5 . . 2 Ballistic Gun 5 | . . 1 3 . 1 . Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . 1 1 . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 1 2 . 1 Parts Lost 51 | . . 4 19 2 4 22 Power 7 | . . 1 3 . 1 2 Propulsion 18 | . . 1 9 . 3 5 Utility 10 | . . . 2 . . 8 Weapon 16 | . . 2 5 2 . 7 Highest Loss Streak 22 | . . 1 10 1 2 22 Average Slot Usage (%) 91 | . 100 96 87 99 93 81 Engine 7 | . 14 10 6 7 5 4 Treads 6 | . . . 5 15 8 7 Leg 8 | . 3 15 11 7 5 4 Wheel 3 | . . . 1 5 6 4 Hover 4 | . 24 14 . . . . Flight 2 | . . . 9 1 . . Device 9 | . 14 11 3 7 13 9 Storage 11 | . 14 11 10 7 13 10 Processor 9 | . . . 10 15 13 14 Hackware 7 | . . 11 9 7 6 4 Energy Gun 5 | . . 9 . 12 6 4 Energy Cannon 2 | . . 3 9 . . . Ballistic Gun 5 | . 28 8 1 2 6 4 Impact Weapon 1 | . . . 5 4 . . Slashing Weapon 2 | . . . . 1 6 4 Naked Turns 10 | . . . . . . 10 Heaviest Build 30 | 10 10 17 21 25 30 30 Greatest Support 55 | 20 20 20 40 12 12 55 Greatest Overweight (x) 9 | . . 1 4 2 2 9 Average Overweight (x) 1 | . . . . 1 1 1 Largest Inventory Capacity 8 | 6 6 6 8 6 8 8 Average Capacity 6 | 6 6 6 6 6 8 7 Most Carried 8 | 6 6 6 8 6 8 8 Average Carried 5 | 5 5 5 5 5 5 7 Final Capacity 8 | 6 6 6 6 6 8 4 Final Carried 8 | 6 6 6 6 6 8 2 Class Distribution -------------------- 32% | Scavenger-Mutant 26% | Assassin 20% | Mutant 19% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Assassin | -6/Factory Assassin | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1024 | 230 23 137 243 . 263 128 Remotely . | . . . . . . . Salvage Created 1955 | 91 52 448 514 198 341 311 Parts 130 | 8 8 24 51 10 22 7 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 2 | . . 1 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 54 | . 3 13 20 3 5 10 Melee 2 | . . . . . . 2 Guns 34 | . 3 12 6 3 5 5 Cannons 14 | . . 1 10 . . 3 AOE 3 | . . . 3 . . . Classes Destroyed 13 | 2 2 3 1 . 4 1 Worker 2 | . . . . . 1 1 Builder 1 | . . . 1 . . . Tunneler 3 | 1 . . . 1 1 . Hauler 1 | . . 1 . . . . Recycler 1 | 1 . . . . . . Operator 1 | . 1 . . . . . Watcher 1 | . . . . . 1 . Swarmer 23 | . 3 7 13 . . . Grunt 7 | . . 2 3 2 . . Sentry 14 | . . 4 4 1 2 3 Hunter 2 | . . . . . 2 . Programmer 1 | . . . . . 1 . Assembled 7 | . . . . . . 7 Best Kill Streak 7 | 2 3 3 6 2 2 7 Combat Bots Only 7 | . 3 3 5 2 2 7 Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 6084 | . 151 343 1879 217 739 2755 Core 1774 | . 76 37 455 10 138 1058 Absorbed by Shields . | . . . . . . . Core Remaining (%) 76 | 100 69 90 17 98 83 . Volleys Fired 200 | 10 20 44 63 10 30 23 Largest 2 | 2 2 2 2 2 2 2 Hottest 135 | 40 40 131 135 88 85 119 Shots Fired 346 | 20 40 86 80 20 60 40 Gun 269 | 20 40 75 22 20 60 32 Cannon 72 | . . 11 53 . . 8 Launcher 5 | . . . 5 . . . Special . | . . . . . . . Kinetic 166 | 20 40 35 22 1 30 18 Thermal 173 | . . 51 53 19 30 20 Explosive 5 | . . . 5 . . . Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 13 | 6 10 8 12 10 11 13 Robot Miss Streak 5 | 2 5 4 2 2 2 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 206 | 13 19 44 59 15 24 32 Core Hits 109 | 4 8 19 31 8 15 24 Critical Hits 3 | . . 1 1 . 1 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 2 | . . 1 1 . . . Melee Attacks 47 | . . 2 15 1 16 13 Impact 17 | . . 2 15 . . . Slashing 30 | . . . . 1 16 13 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4088 | 94 166 614 1125 269 862 958 Guns 2528 | 94 166 537 126 269 631 705 Cannons 904 | . . 77 711 . . 116 Explosions 264 | . . . 137 . 127 . Melee 391 | . . . 150 . 104 137 Ramming 1 | . . . 1 . . . Kinetic 1051 | 94 166 124 126 . 208 333 Thermal 2485 | . . 490 711 269 550 465 Explosive 137 | . . . 137 . . . Electromagnetic 23 | . . . . . . 23 Impact 150 | . . . 150 . . . Slashing 241 | . . . . . 104 137 Piercing . | . . . . . . . Highest Corruption 9 | . . . . 1 7 9 Average Corruption 2 | . . . . 1 2 5 Corruption Purged . | . . . . . . . Effects 3 | . . . . . 2 1 Message Errors 1 | . . . . . 1 . Matter Fused 1 | . . . . . . 1 Targeting Errors 1 | . . . . . 1 . Overload Shots 20 | . . . . . 9 11 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Overflow Damage 63 | . . . 14 . 47 2 Projectiles 13 | . . . 13 . . . Explosions 47 | . . . . . 47 . Melee 3 | . . . 1 . . 2 Knockbacks 6 | . . . 2 . . 4 Impact 2 | . . . 2 . . . Kinetic 4 | . . . . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 2 | . . . 2 . . . Targets Rammed 2 | . . . 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 268 | . 8 138 268 54 38 110 Average Temperature 55 | . 4 42 92 36 19 38 Received Heat Transfer 1088 | . . 84 483 99 147 275 Effects 3 | . . . 3 . . . Energy Bleed 1 | . . . 1 . . . Interference 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | . . 2 2 . 4 3 Heat Transferred 4195 | . . 1147 1147 555 698 648 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 440 | 10 126 417 440 300 364 221 Initial 168 | . 6 52 113 168 142 134 Average 220 | 5 64 264 307 209 225 134 Maximum Alert Level 2 | . . 2 2 1 1 1 Low Security (%) 46 | 100 100 22 11 67 52 74 Level 1 50 | . . 74 80 32 47 25 Level 2 2 | . . 2 8 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 . . 2 3 1 Investigation 2 | . . . . . 1 1 Extermination 2 | . . . . 1 1 . Reinforcement 4 | . 2 . . 1 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 3 | . . 2 . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 98 | . 10 19 28 5 15 21 Peak Tracking Total 10 | . 5 5 7 3 7 10 Tactical Retreats 9 | . . 3 2 . 3 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 6 | . . . 1 1 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 12 | . . . 1 1 9 1 Max in Single Turn 5 | . . . 1 1 5 1 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 20 | . 3 4 1 3 6 3 Terminals 15 | . 3 4 1 3 3 1 Fabricators 3 | . . . . . 1 2 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 51 | . 13 10 1 10 13 4 Successful 23 | . 6 3 . 6 8 . Failed 28 | . 7 7 1 4 5 4 Catastrophic 4 | . . 1 1 1 . 1 Database Lockouts . | . . . . . . . Manual 37 | . 13 8 1 7 7 1 Terminals 42 | . 13 10 1 10 7 1 Fabricators 4 | . . . . . 1 3 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access 3 | . . . . . 3 . Terminal Hacks 7 | . 3 . . 3 1 . Robot Analysis 2 | . 2 . . . . . Level Access Points 1 | . . . . 1 . . Unreport Threat 1 | . . . . . 1 . Locate Traps 1 | . . . . 1 . . Recall Reinforcements 1 | . 1 . . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 12 | . 3 3 . 3 3 . Terminals 12 | . 3 3 . 3 3 . Botnet 12 | . 3 3 . 3 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 3 4 1 3 4 3 Full Trace Events 2 | . . . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 1 | . . . . . 1 . Matter 153 | . . . . . 153 . Time 81 | . . . . . 81 . Total Robot Build Rating 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 2 | . . . . . 1 1 Largest Group 1 | . . . . . 1 1 Highest-Rated Group 12 | . . . . . 6 12 Highest-Rated Ally 12 | . . . . . 6 12 Total Orders . | . . . . . . . Ally Attacks 1 | . . . . . . 1 Total Damage 13 | . . . . . . 13 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 3077 | 43 164 575 659 303 763 570 Spaces Moved 2157 | 12 173 396 407 211 553 405 Core 27 | . . . 10 . . 17 Treads 25 | . . . 24 . . 1 Legs 436 | 12 10 226 131 42 . 15 Wheels 1197 | . . . 115 169 553 360 Hover 345 | . 163 170 . . . 12 Flight 127 | . . . 127 . . . Fastest Speed 31 | 120 56 56 31 100 100 50 Average Speed 101 | 120 59 96 98 115 109 107 Slowest Speed 500 | 120 120 150 250 180 110 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 23 | 2 38 33 40 10 26 12 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug 34 | . . 4 6 1 15 8 Terrain Destroyed 120 | . . 9 39 1 62 9 Melee 31 | . . 1 6 1 15 8 Projectile 16 | . . 8 7 . . 1 AOE 73 | . . . 26 . 47 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2658 | 25 201 506 568 250 626 482 Wait 65 | . . 38 17 . 4 6 Move 2150 | 11 172 395 406 210 552 404 Hop . | . . . . . . . Pick Up 79 | 2 3 12 31 11 9 11 Fast Attach . | . . . . . . . Attach 48 | 1 . 6 21 4 6 10 Detach . | . . . . . . . Swap 19 | . 3 3 5 6 . 2 Drop 32 | 1 3 6 8 8 1 5 Fire 200 | 10 20 44 63 10 30 23 Melee 47 | . . 2 15 1 16 13 Ram 2 | . . . 2 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 9 | . . . . . 8 1 Rewire 7 | . . . . . . 7 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 3 exits: *Fac / [*Low x2]) -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 2) 44 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 16) 206 | -10/Materials | Discovered new exit (range 4) 208 | -10/Materials | Entered another Materials area 208 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 250 | -9/Materials | Discovered new exit (range 15) 540 | -9/Materials | Build established: Scavenger-Mutant 721 | -9/Materials | Discovered new exit (range 14) 783 | -9/Materials | Entered another Materials area 783 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1020 | -8/Materials | Build established: Mutant 1076 | -8/Materials | Core integrity fell below 50% 1096 | -8/Materials | Lost 10 parts (2p3n1u4w) 1275 | -8/Materials | Lost 4 parts (1p3n) 1292 | -8/Materials | Core integrity fell below 20% 1427 | -8/Materials | Discovered new exit (range 11) 1442 | -8/Materials | Entered Factory 1442 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1558 | -7/Factory | Build established: Scavenger-Mutant 1565 | -7/Factory | Identified exit to Factory 1745 | -7/Factory | Entered another Factory area 1745 | -6/Factory | Evolved 2 slots: Utility x2 1901 | -6/Factory | Build established: Scavenger-Assassin 1904 | -6/Factory | Fabricated K-01 Serf? 2100 | -6/Factory | Discovered new exit (range 6) 2299 | -6/Factory | Discovered new exit (range 16) 2348 | -6/Factory | Build established: Assassin 2493 | -6/Factory | Discovered new exit (range 7) 2508 | -6/Factory | Entered another Factory area 2508 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2744 | -5/Factory | Discovered new exit (range 17) 2770 | -5/Factory | Identified exit to Upper Caves 2980 | -5/Factory | Assembled infested ambush trap array 3036 | -5/Factory | Core integrity fell below 50% 3050 | -5/Factory | Crushed by falling debris 3051 | -5/Factory | Core integrity fell below 20% 3059 | -5/Factory | Destroyed 7 combat bots 3078 | -5/Factory | Lost 22 parts (2p5n8u7w) 3078 | -5/Factory | Destroyed by P-70 Sage via exploding Fusion Modulator Last Messages --------------- 03044_ Attempting to rewire S-27 Virus. 03044_ S-27 Virus is broken beyond repair. 03045_ as-60510 destroyed. 03047_ The unstable cave ceiling collapses. 03047_ Acquired Prototype Energy Cannon. 03047_ Gravmag System destroyed. 03048_ S-27 Virus destroyed. 03050_ The unstable cave ceiling collapses. 03050_ Crushed by falling debris. 03052_ The unstable cave ceiling collapses. 03052_ Manufacturing Mainframe disabled. 03056_ Acquired Imp. Titanium Leg. 03058_ Identified Com. Ion Cannon. 03058_ Malfunction: Imp. Titanium Leg damaged (-51). 03066_ K-01 Serf cleans the Subcomponent Replicator. 03066_ Subcomponent Replicator disabled. 03071_ K-01 Serf cleans the Subcomponent Replicator. 03077_ System corrupted: Matter fused (-10). 03078_ K-01 Serf cleans the Fusion Modulator. 03078_ Fusion Modulator explodes. 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""" =#??????????????????????????? | | ?????????????? ??? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 14 Item Schematics ----------------- Flexi-carbon Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ K-01 Serf | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed MassTargetingLance Manual? 0 Play Time 00:41:58 Cumulative 82.4 hours Start 2021.01.15 @ 16:20:17 End 2021.01.15 @ 17:02:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 177 Rogue 177 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 53 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b32e9a79-698f-424b-b115-0b77235bc391