Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.14 @ 18:58:19 Player: yub Result: Destroyed by K4-XPY(l) with Ripper Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (100) 500 Value Destroyed (2965) 2965 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1322) 1322 TOTAL SCORE: 9747 Bonus ------- High Alert Combat Kills 141 Follower Combat Kills 81 Entered DSFs 500 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 53/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -6/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- GAL Module Peak State ------------ > --- POWER ------------ Light Deuterium Engine Hybrid Fission Core > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Visual Processing Unit Active Sensor Suite Improved Terrain Scanner Improved Melee Analysis Suite > --- WEAPON ----------- Gauss Rifle Improved Heavy Machine Gun Makeshift Axe > --- INVENTORY -------- Improved Deuterium Engine Flexi-carbon Leg Flexi-carbon Leg Advanced Weight Redist. System Advanced Signal Interpreter Improved Power Shielding Advanced Beam Rifle Heavy Assault Cannon Bore Cannon [Rating: 86] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Leg Potential Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Makeshift Axe Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Low Low Zio Slots Evolved 8 | . . . . . 4 . 2 . 2 . . . Power 1 | . . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . . Utility 6 | . . . . . 3 . 1 . 2 . . . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 70 | 7 4 . 2 . 4 13 2 9 6 1 1 21 Power 15 | 1 . . . . . 2 1 4 1 . 1 5 Engine 7 | 1 . . . . . 1 . . . . 1 4 Core 8 | . . . . . . 1 1 4 1 . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 10 | 2 . . 2 . . . . . . . . 6 Treads . | . . . . . . . . . . . . . Leg 10 | 2 . . 2 . . . . . . . . 6 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 20 | 1 2 . . . 3 3 1 3 2 . . 5 Device 9 | . 1 . . . 1 1 . 2 1 . . 3 Storage 2 | 1 1 . . . . . . . . . . . Processor 6 | . . . . . 2 1 1 . 1 . . 1 Hackware . | . . . . . . . . . . . . . Protection 3 | . . . . . . 1 . 1 . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 25 | 3 2 . . . 1 8 . 2 3 1 . 5 Energy Gun 6 | 2 . . . . . 2 . . 1 . . 1 Energy Cannon 1 | . . . . . . 1 . . . . . . Ballistic Gun 6 | 1 . . . . . 2 . 1 2 . . . Ballistic Cannon 3 | . . . . . . . . . . . . 3 Launcher 5 | . 2 . . . . 2 . 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 1 . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 3 . . 2 . . . Parts Lost 45 | . . . . . . 5 . 7 1 . 1 31 Power 10 | . . . . . . 1 . 2 1 . 1 5 Propulsion 8 | . . . . . . . . . . . . 8 Utility 16 | . . . . . . 2 . 3 . . . 11 Weapon 11 | . . . . . . 2 . 2 . . . 7 Highest Loss Streak 17 | . . . . . . 2 . 4 1 . 1 17 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 96 100 100 100 99 99 100 95 85 86 86 73 Engine 7 | . 14 14 14 14 9 7 7 4 . . 3 6 Core 4 | . . . . . . 1 7 8 12 13 9 3 Leg 17 | . 28 28 28 28 18 18 15 15 13 13 13 11 Device 16 | . 10 14 14 14 18 15 15 13 20 20 20 16 Storage 8 | . 14 14 14 14 9 9 7 7 6 6 6 5 Processor 11 | . . . . . 17 18 23 16 13 13 13 10 Energy Gun 2 | . . . . . . 7 7 2 . . . . Ballistic Gun 9 | . 14 14 14 14 9 5 7 11 13 13 13 6 Launcher 4 | . 13 14 14 14 9 4 . . . . . . Slashing Weapon 5 | . . . . . 9 8 7 7 6 6 6 5 Naked Turns 44 | . . . . . . . . . . . . 44 Heaviest Build 54 | 13 20 20 20 20 24 27 31 33 40 40 40 54 Greatest Support 60 | 20 20 20 60 60 60 60 60 60 60 60 60 60 Greatest Overweight (x) 2 | . . . . . . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 4 8 10 10 10 9 10 9 10 10 10 10 10 Average Carried 8 | 1 5 9 9 10 7 8 8 7 7 9 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 1 8 10 10 10 9 10 8 9 9 10 10 1 Class Distribution -------------------- 43% | Scavenger-Assassin 29% | Assassin 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Assassin | -8/Storage Scavenger-Assassin | -7/Factory Scavenger-Assassin | -7/DSF Scavenger-Assassin | -6/Factory Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Zion Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Low Low Zio Matter Collected 1579 | 175 124 121 . 24 79 375 . 155 160 5 77 284 Remotely . | . . . . . . . . . . . . . Salvage Created 3333 | . 141 129 . . 328 1502 . 382 273 52 103 423 Parts 209 | . 14 9 . . 11 83 . 29 19 1 8 35 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . 5 7 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Low Low Zio Combat Hostiles Destroyed 64 | . 7 4 . . 7 21 . 12 4 1 2 6 Melee 27 | . . . . . 4 13 . 5 3 1 1 . Guns 16 | . 3 1 . . . 5 . 5 1 . 1 . Cannons 6 | . . . . . . . . . . . . 6 AOE 15 | . 4 3 . . 3 3 . 2 . . . . Classes Destroyed 18 | . 4 . . . 2 2 . 5 1 . . 4 Worker 1 | . . . . . . 1 . . . . . . Builder 5 | . 1 . . . . 4 . . . . . . Tunneler 1 | . . . . . . . . . 1 . . . Recycler 8 | . . . . . . 8 . . . . . . Watcher 6 | . 2 . . . . 2 . . 2 . . . Swarmer 19 | . 6 . . . . 7 . 6 . . . . Cutter 2 | . . . . . . . . 2 . . . . Grunt 17 | . 1 4 . . 5 6 . . . 1 . . Brawler 1 | . . . . . 1 . . . . . . . Sentry 11 | . . . . . 1 8 . . 1 . 1 . Specialist 1 | . . . . . . . . 1 . . . . Hunter 3 | . . . . . . . . 1 2 . . . Programmer 3 | . . . . . . . . 1 1 . 1 . Heavy 1 | . . . . . . . . 1 . . . . Zionite 14 | . . . . . . . . . . . . 14 Tinkerer 3 | . . . . . . . . . . . . 3 Surgeon 1 | . . . . . . . . . . . . 1 Mutant 5 | . . . . . . . . . . . . 5 Best Kill Streak 8 | . 3 2 . . 3 8 . 5 2 1 2 6 Combat Bots Only 5 | . 3 2 . . 3 4 . 5 2 1 2 4 Max Kills in Single Turn 3 | . 3 2 . . 2 2 . 2 1 1 1 1 Gunslinging 1 | . . . . . . . . 1 . . . . Exploded 3 | . 3 2 . . 2 2 . 1 . . . . Melee 1 | . . . . . 1 1 . 1 1 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 Imprinter (-6/Zion) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Low Low Zio Damage Taken 5670 | . 77 153 . . 127 777 . 712 468 . 102 3254 Core 1152 | . . 47 . . 12 175 . 62 82 . 12 762 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 142 | . . . . . . . . 24 . . . 118 Core Remaining (%) 84 | 100 . . . 81 . 66 . 91 . . . . Volleys Fired 164 | . 10 13 . . 11 46 . 11 12 . 2 59 Largest 3 | . 2 2 . . 2 3 . 2 2 . 2 2 Hottest 122 | . 50 50 . . 50 122 . 76 43 . 43 118 Shots Fired 235 | . 14 18 . . 15 71 . 20 24 . 4 69 Gun 139 | . 9 13 . . 11 47 . 18 24 . 4 13 Cannon 56 | . . . . . . . . . . . . 56 Launcher 40 | . 5 5 . . 4 24 . 2 . . . . Special . | . . . . . . . . . . . . . Kinetic 141 | . 9 13 . . 11 2 . 15 24 . 4 63 Thermal 54 | . . . . . . 45 . 3 . . . 6 Explosive 40 | . 5 5 . . 4 24 . 2 . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 20 | . 3 13 . . 20 7 . 13 14 . 5 10 Robot Miss Streak 5 | . 1 1 . . 2 5 . 1 3 . . 2 Penetration Max 2 | . . . . . . . . . 1 . . 2 Secondary Targets 3 | . . . . . . 2 . 1 . . . . Max Gunslinging Chain 1 | . . . . . . 1 . 1 . . . . Shots Hit Robots 255 | . 9 14 . . 19 77 . 37 24 1 6 68 Core Hits 126 | . 11 13 . . 13 32 . 16 10 . 4 27 Critical Kills 4 | . . 1 . . . . . 1 . . . 2 Critical Parts Destroyed 8 | . . . . . . . . . 1 . . 7 Critical Strikes 29 | . . 1 . . 1 8 . 1 3 . . 15 Burn 3 | . . . . . . 3 . . . . . . Destroy 12 | . . 1 . . . . . 1 1 . . 9 Blast 5 | . . . . . . . . . . . . 5 Sever 9 | . . . . . 1 5 . . 2 . . 1 Melee Attacks 161 | . . . . . 11 96 . 21 11 1 2 19 Impact . | . . . . . . . . . . . . . Slashing 161 | . . . . . 11 96 . 21 11 1 2 19 Piercing . | . . . . . . . . . . . . . Sneak Attacks 19 | . . . . . 1 15 . 2 . 1 . . Combat Hostiles 6 | . . . . . 1 3 . 1 . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9677 | . 315 406 . . 716 3249 . 1068 805 84 160 2874 Guns 1479 | . 43 83 . . 62 360 . 329 295 . 87 220 Cannons 2085 | . . . . . . . . . . . . 2085 Explosions 1221 | . 254 319 . . 207 248 . 139 54 . . . Melee 4821 | . . . . . 447 2641 . 600 417 84 73 559 Ramming 71 | . 18 4 . . . . . . 39 . . 10 Kinetic 3084 | . 43 83 . . 62 . . 289 295 . 87 2225 Thermal 612 | . . 78 . . . 360 . 40 54 . . 80 Explosive 1089 | . 254 241 . . 207 248 . 139 . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 4821 | . . . . . 447 2641 . 600 417 84 73 559 Piercing . | . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . 1 3 3 3 17 Average Corruption 3 | . . . . . . . . 1 2 3 3 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 45 | . . . . . . . . 1 9 11 6 18 Message Errors 8 | . . . . . . . . . 1 3 2 2 Matter Fused 11 | . . . . . . . . . 2 3 3 3 Heat Flow Errors 3 | . . . . . . . . . 2 . . 1 Energy Discharges 7 | . . . . . . . . 1 2 1 1 2 Data Loss (minor) 7 | . . . . . . . . . 1 2 . 4 Data Loss (major) 3 | . . . . . . . . . 1 2 . . Misfires 1 | . . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . 3 Weapon Failures 2 | . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 630 | . 18 4 . . 36 358 . . . 37 1 176 Projectiles 176 | . . . . . . . . . . . . 176 Explosions 29 | . 18 4 . . . 7 . . . . . . Melee 425 | . . . . . 36 351 . . . 37 1 . Knockbacks 15 | . . . . . . . . . 1 . . 14 Impact 1 | . . . . . . . . . 1 . . . Kinetic 14 | . . . . . . . . . . . . 14 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 201 | . . 22 . . 28 148 . . . . . 3 Shots 11 | . . 1 . . 1 9 . . . . . . Rammed 4 | . . . . . . . . . . . . 4 Targets Rammed 13 | . 3 2 . . . . . . 4 . . 4 Kicked 9 | . 3 2 . . . . . . 4 . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 245 | . 16 10 . . 15 177 . 218 153 . . 245 Average Temperature 62 | . 8 7 . . 9 66 . 87 70 . . 69 Received Heat Transfer 863 | . 6 93 . . 72 351 . . 12 . 12 317 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . . . 2 . . 1 . . . Heat Transferred 1310 | . . 100 . . . 888 . 74 100 . . 148 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Low Low Zio Peak Influence 599 | . 322 463 . . 286 599 200 425 505 . . . Initial 200 | . . 106 . . . 102 200 123 193 . . . Average 253 | . 200 271 . . 117 287 200 270 327 . . . Maximum Alert Level 2 | . 1 2 . . 1 2 1 2 2 . . . Low Security (%) 40 | 100 40 30 . 100 71 44 . 36 9 . . . Level 1 40 | . 59 63 . . 28 21 100 36 74 . . . Level 2 19 | . . 6 . . . 34 . 26 15 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . Squads Dispatched 12 | . . . . . 1 3 . 2 6 . . . Investigation 5 | . . . . . 1 2 . . 2 . . . Extermination . | . . . . . . . . . . . . . Reinforcement 5 | . . . . . . 1 . 2 2 . . . Assault 2 | . . . . . . . . . 2 . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . . 1 . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Low Low Zio Distress Signals 1 | . . . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 130 | . 8 9 . . 15 27 . 16 8 3 2 42 Peak Tracking Total 11 | . 3 3 . . 5 4 . 3 5 3 2 11 Tactical Retreats 19 | . . . . . 2 3 . 5 1 1 . 7 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Low Low Zio Traps Triggered 3 | . 1 . . . . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Low Low Zio Machines Disabled 19 | . . 1 . . 1 6 . . 8 . . 3 Max in Single Turn 8 | . . 1 . . 1 1 . . 8 . . 2 Garrison Access 2 | . . . . . . 1 . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Low Low Zio Machines Accessed 27 | . 3 1 1 . 5 12 1 . 3 1 . . Terminals 18 | . 3 . . . 4 9 1 . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . . . 1 2 . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . 1 . . . Total Hacks 42 | . 4 1 1 . 10 20 1 . 4 1 . . Successful 27 | . 3 1 1 . 5 13 1 . 2 1 . . Failed 15 | . 1 . . . 5 7 . . 2 . . . Catastrophic 1 | . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 15 | . 2 . 1 . . 5 . . 1 . . 6 Terminals 28 | . 4 . . . 8 14 1 . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 7 | . . . . . 2 4 . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 2 . . 2 . . . Terminal Hacks 22 | . 3 1 1 . 4 10 1 . 1 1 . . Open Door 5 | . . 1 . . . 3 . . . 1 . . Open DSF 1 | . . . . . . . 1 . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . Recall Assault 1 | . 1 . . . . . . . . . . . Zone Layout 12 | . 2 . . . 3 6 . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . 1 2 . . 1 . . . Report Inventory 2 | . . . . . . 1 . . 1 . . . Retrieve Components 2 | . . . . . 1 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 1 . . . 1 7 . . 1 . . . Full Trace Events 4 | . . . . . 1 2 . . 1 . . . Feedback Events 1 | . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . . . 13 Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Low Low Zio Total Allies 1 | . . 1 . . . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 8 | . . 8 . . . . . . . . . . Total Damage 125 | . . 125 . . . . . . . . . . Kills 5 | . . 5 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . . . . . 2 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Low Low Zio Turns Passed 5527 | 62 304 428 316 97 304 1384 53 377 511 529 286 876 Spaces Moved 3979 | 41 218 312 309 98 218 722 57 142 382 539 298 643 Core 77 | 3 . . . . . . . . . . . 74 Treads . | . . . . . . . . . . . . . Legs 3902 | 38 218 312 309 98 218 722 57 142 382 539 298 569 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 45 | 50 120 120 45 90 45 45 90 45 45 90 90 50 Average Speed 93 | 114 120 120 99 90 71 85 90 76 85 90 90 98 Slowest Speed 260 | 120 120 120 120 90 90 90 90 90 90 90 90 260 Overloaded Moves 258 | . . . 19 . 92 68 . 43 36 . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 37 45 58 35 32 62 2 90 12 63 51 66 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . Known Exits Taken 6 | . . . . . 1 1 1 . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . Scrap Searched 8 | . . 1 . 2 . . . . . 2 1 2 Spaces Dug 23 | . . . . . . 23 . . . . . . Terrain Destroyed 242 | . 35 46 . . 26 103 . 7 21 . . 4 Melee 4 | . . . . . . 4 . . . . . . Projectile 4 | . . . . . . . . . . . . 4 AOE 234 | . 35 46 . . 26 99 . 7 21 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac DSF Fac Low Low Zio Total 5370 | 56 248 350 316 106 343 1320 58 372 534 582 310 775 Wait 899 | . . 20 . 9 97 427 . 178 107 38 7 16 Move 3967 | 40 217 311 308 97 217 721 56 141 381 538 297 643 Hop . | . . . . . . . . . . . . . Pick Up 71 | 8 11 3 3 . 3 12 . 8 8 2 1 12 Fast Attach 1 | . . . . . . . . . . 1 . . Attach 53 | 7 2 . . . 4 5 2 7 4 . 1 21 Detach 2 | . . . . . . . . . 1 . . 1 Swap 16 | . 2 . 2 . . 8 . 2 2 . . . Drop 22 | 1 3 1 3 . . 5 . 3 4 2 . . Fire 164 | . 10 13 . . 11 46 . 11 12 . 2 59 Melee 161 | . . . . . 11 96 . 21 11 1 2 19 Ram 4 | . . . . . . . . . . . . 4 Kick 9 | . 3 2 . . . . . . 4 . . . Crush . | . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 22) 314 | -10/Materials | Build established: Mutant 367 | -10/Materials | Entered Mines 402 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 438 | -10/Mines | Received a Mining Laser from a helpful Derelict 599 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 790 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 790 | -10/Mines | Discovered new exit (range 5) 795 | -10/Mines | Entered Exiles 813 | -10/Exiles | Discovered new exit (range 15) 828 | -10/Exiles | Met 8R-AWN 847 | -10/Exiles | Met EX-HEX 893 | -10/Exiles | Met EX-BIN 908 | -10/Exiles | Aligned with FarCom system 909 | -10/Exiles | Given EX-Vault access code 942 | -10/Exiles | Opened EX-Vault 951 | -10/Exiles | Found Potential Leg 953 | -10/Exiles | Found Potential Leg 970 | -10/Exiles | Warned to stay clear of 0b10 Research branches 995 | -10/Exiles | Met EX-DEC 1111 | -10/Exiles | Left Exiles lab with Potential Leg 1111 | -10/Exiles | Entered Mines 1170 | -9/Mines | Learned location of Storage (-8) 1197 | -9/Mines | Discovered new exit (range 9) 1208 | -9/Mines | Entered Materials 1208 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1507 | -8/Materials | Discovered new exit (range 10) 1511 | -8/Materials | Identified exit to Storage 1512 | -8/Materials | Entered Storage 1517 | -8/Storage | Build established: Assassin 2244 | -8/Storage | Discovered new exit (range 20) 2710 | -8/Storage | Discovered new exit (range 11) 2727 | -8/Storage | Identified exit to Factory 2896 | -8/Storage | Entered Factory 2896 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2948 | -7/Factory | Identified exit to DSF 2949 | -7/Factory | Entered DSF 2974 | -7/DSF | Additional patrols routed to DSF 3059 | -7/DSF | Lost 4 parts (1p3u) 3156 | -7/DSF | Found Prototype Device 3223 | -7/DSF | Sterilization system engaged 3229 | -7/DSF | Discovered new exit (range 16) 3243 | -7/DSF | Ambient heat levels rising (+10) 3258 | -7/DSF | Ambient heat levels rising (+10) 3273 | -7/DSF | Ambient heat levels rising (+10) 3288 | -7/DSF | Ambient heat levels rising (+10) 3303 | -7/DSF | Ambient heat levels rising (+10) 3318 | -7/DSF | Ambient heat levels rising (+10) 3326 | -7/DSF | Entered Factory 3326 | -6/Factory | Evolved 2 slots: Utility x2 3327 | -6/Factory | Identified Active Sensor Suite 3448 | -6/Factory | Build established: Scavenger-Assassin 3676 | -6/Factory | First assault squad dispatched 3831 | -6/Factory | Discovered new exit (range 7) 3836 | -6/Factory | Identified exit to Lower Caves 3837 | -6/Factory | Entered Lower Caves 3838 | -6/Lower Caves | Encountered a Warlord checkpoint 4332 | -6/Lower Caves | Discovered new exit (range 9) 4338 | -6/Lower Caves | Identified exit to Lower Caves 4366 | -6/Lower Caves | Entered another Lower Caves area 4493 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4643 | -6/Lower Caves | Discovered new exit (range 12) 4652 | -6/Lower Caves | Identified exit to Zion 4652 | -6/Lower Caves | Entered Zion 4751 | -6/Zion | System corruption cleaned by Quarantine Array 4923 | -6/Zion | Learned Factory terminal intel 4927 | -6/Zion | Learned Factory trap positions 5045 | -6/Zion | Rebuked by Imprinter 5060 | -6/Zion | Attempted to imprint without authorization 5060 | -6/Zion | Attacked by Zionites 5135 | -6/Zion | Lost 5 parts (2p1n2w) 5302 | -6/Zion | System corruption reached 10% 5306 | -6/Zion | Found GAL Module 5346 | -6/Zion | Lost 9 parts (1p3n5u) 5425 | -6/Zion | Destroyed Imprinter 5443 | -6/Zion | Extracted access codes from Imprinter's data core 5462 | -6/Zion | Core integrity fell below 50% 5474 | -6/Zion | ME-RLN came to Zion's defense 5491 | -6/Zion | Core integrity fell below 20% 5511 | -6/Zion | Opened final containment barrier to the Deep Caves 5514 | -6/Zion | Lost 17 parts (2p4n6u5w) 5528 | -6/Zion | Destroyed by K4-XPY(l) with Ripper Last Messages --------------- 05507_ Containment barrier control room open. >>\\ELHJ Containment barrier control room open. 05509_ Connecting with Deep Containment System... 05509_ Containment barrier disabled. Are you sure about this? >>\\7NH4 Containment barrier disabled. Are you sure about this? 05509_ Connecting with Deep Containment System... 05509_ Containment barrier disabled. You'd better know what you're doing. >>\\FE4M Containment barrier disabled. You'd better know what you're doing. 05511_ Connecting with Deep Containment System... 05511_ Containment barrier disabled. Signature recorded so we know who to blame when the place goes to hell. Again. >>\\PGMR Containment barrier disabled. Signature recorded so we know who to blame when the place goes to hell. Again. 05513_ Connecting with Deep Containment System... 05522_ Slammed into ME-RLN. 05527_ Slammed into CH-OCI(z). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????#???"#####??#####???#? | | ??????????????????????????????""""""###"""??###? | | ??????????????????????????????#""""""""""###""## | | ??????????????????????????#???#"" """" """""""" | | ??????????????????????????????#" "" " | | ?????????????????????????????##" | | ????????????#?????????#??????#"" "" | | ?????????????????????????????##"" """"" | | ????????????????????######???#""" """"" | | ?????????????????????"#""###?###"" """" | | ??????????????????????"""#"#???#""" " | | ??????????????#########""""#??##""" "" | | ??????????????# p X""#?##"#"" "" | | ??????????????#X X X#@ ""###"#"" | | ??????????????#########zl""""""""" " " | | ?????????????????????" g """""""" | | ?????????????????????" """""" | | ?????????????????????# """"""""" "" ""#"" | | ????????????????????#""""""""""#"" """""""""""" | | ?????????????? ?????##"""#"####""""""#""""""" | | ?????????????????????#"#"##"""""""""""""" " %* | | ?????????????????????######""""""" ""#"% %% | | ??????????????????????###" "" % "#"" = | | ?????????????????????##" "! "" %=""" | | ?????????????????#?#??##% = " *==%"""" | | ???????????????????????#"/ /% / %!%%*#"" | | ???????????????????????#"" =% ! !*/=%%"" | | ???????????????????????#### % % !%=/! " | | ??????????????????????????#"""% %*%*"" | | ?????????????????????????#### " " | | ????????????????????????????#" % "" "" | | ???????????????????#??????#?##" " "#"##" | | ????????????????????#???????##" "#""""" | | ???????????????????#??#???### %% """"""" | | ??????????????????#????????#""[ "" | | ?????????????????????????###" " "" """ | | ??????????????#??????#???#""" """" """" | | ????????????????????????##""" """ """"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 29 Energy Capacity 960 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 66 Melee Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Hpw. Shock Rifle | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Railgun | -6/Zion | Archive Focal Shield | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Power Sword | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive 0b10 Decoder Chip [Scout] | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive S-27 Virus | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Monster Challenges ------------ None Game ------ Seed CannonNavigationBooster Manual? 0 Play Time 01:20:27 Cumulative 54.2 hours Start 2022.10.13 @ 10:48:55 End 2022.10.14 @ 18:58:19 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 63 Rogue 17 Adventurer 46 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 48 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 276f0763-9fcb-40f3-9ed0-67f53c0d2383