Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.12 @ 18:42:08 Player: jumpy Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (42) 210 Value Destroyed (1009) 1009 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (916) 916 TOTAL SCORE: 5535 Bonus ------- Follower Combat Kills 116 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 587/850 Matter 300/300 Energy 69/280 System Corruption 2% Temperature Cool (0) Movement Core (850) Ox16 Location -6/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer A0-MCA's Component Scanner > --- WEAPON (3) ------- Shock Maul > --- INVENTORY (20) --- Light Ion Engine Heavy Ion Engine Light Treads Hardened Light Armor Plating Lightning Gun Rocket Launcher DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Overtuned Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Seismic Detector Improved Targeting Computer Improved Targeting Computer Hardened Light Armor Plating A0-MCA's Component Scanner > --- WEAPON ----------- Beamcaster Battle Rifle Shock Maul > --- INVENTORY -------- Light Ion Engine Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Sensor Array Hardened Light Armor Plating Lightning Gun Lightning Gun Rocket Launcher DRS Beacon [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Improved Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Impact Weapon Shock Maul Build | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 5 | . . 1 . . . 4 Weapon 1 | . . . . . . 1 Parts Attached 45 | 7 1 8 16 . 2 11 Power 5 | 1 . 2 1 . . 1 Engine 5 | 1 . 2 1 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 16 | 2 . 2 10 . 1 1 Treads 16 | 2 . 2 10 . 1 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 2 1 2 1 . . 7 Device 5 | 1 . . 1 . . 3 Storage 3 | 1 1 1 . . . . Processor 3 | . . 1 . . . 2 Hackware . | . . . . . . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 11 | 2 . 2 4 . 1 2 Energy Gun 6 | 1 . 2 1 . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . . 2 . . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 3 1 . . . Parts Lost 19 | . . . 2 . . 17 Power 1 | . . . . . . 1 Propulsion 8 | . . . . . . 8 Utility 6 | . . . 1 . . 5 Weapon 4 | . . . 1 . . 3 Highest Loss Streak 11 | . . . 2 . . 11 To Critical Strikes . | . . . . . . . Average Backups 14 | 3 7 8 16 20 19 12 Power 2 | . 1 2 3 3 3 2 Propulsion 6 | 1 2 2 8 10 7 5 Utility 2 | . 2 2 2 4 4 1 Weapon 2 | . 1 1 2 3 4 2 Tool/Special . | . . . . . . . Unused Backups 12 | . . 1 5 . 2 4 Power 3 | . . 1 . . . 2 Propulsion 2 | . . . 1 . 1 . Utility 1 | . . . 1 . . . Weapon 6 | . . . 3 . 1 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 100 93 99 100 77 96 Engine 10 | . 14 11 11 11 11 5 Treads 31 | . 28 30 32 33 33 24 Device 11 | . 14 11 10 11 11 12 Storage 10 | . 14 11 11 11 11 6 Processor 11 | . . 8 11 11 11 19 Energy Gun 8 | . 14 19 14 . . 6 Ballistic Gun 5 | . 14 2 6 22 . 4 Peak Build Rating 50 | 7 8 15 19 16 18 50 Average Rating 16 | 5 7 11 14 16 12 44 On Entrance 10 | . 7 8 13 16 16 16 Naked Turns . | . . . . . . . Heaviest Build 74 | 14 19 51 54 54 48 74 Greatest Support 83 | 40 40 60 60 60 60 83 Greatest Overweight (x) 1 | . . . 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 Average Capacity 18 | 7 9 17 20 20 20 20 Most Carried 20 | 5 9 9 20 20 20 19 Average Carried 15 | 3 7 8 16 20 19 13 Final Capacity 20 | 8 10 20 20 20 20 20 Final Carried 20 | 5 9 9 20 20 20 7 Class Distribution -------------------- 43% | Commander-Mutant 29% | Scavenger-Mutant 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Matter Collected 1074 | 303 . 154 306 . 97 214 Remotely . | . . . . . . . Salvage Created 1821 | 160 . 545 830 . . 286 Parts 118 | 14 . 38 58 . . 8 Haulers Intercepted 8 | . . 3 4 . . 1 Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 24 | . . 8 13 . . 3 Guns 23 | . . 8 13 . . 2 Classes Destroyed 12 | 3 . 5 2 . . 2 Worker 2 | 1 . 1 . . . . Builder 2 | . . 2 . . . . Tunneler 3 | 3 . . . . . . Hauler 8 | . . 3 4 . . 1 Recycler 2 | 1 . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 3 | . . . 3 . . . Grunt 9 | . . 5 3 . . 1 Brawler 1 | . . 1 . . . . Sentry 9 | . . 2 7 . . . Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 5 | 2 . 5 4 . . 2 Combat Bots Only 4 | . . 4 4 . . 2 Max Kills in Single Turn 1 | 1 . 1 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Hostile Shots Fired 362 | . 1 40 81 . 1 239 Missed 111 | . 1 11 24 . 1 74 Hits 251 | . . 29 57 . . 165 Melee 2 | . . . 2 . . . Projectile 249 | . . 29 55 . . 165 AOE 3 | . . . . . . 3 Critical Strikes 4 | . . 1 3 . . . Part Disruptions 2 | . . . . . . 2 Damage Taken 2812 | . . 344 760 . . 1708 Core 387 | . . 48 76 . . 263 Absorbed by Shields 136 | . . . . . . 136 Core Remaining (%) 89 | 100 100 . . . 69 . Volleys Fired 146 | 11 . 43 64 1 . 27 Largest 2 | 2 . 2 2 2 . 2 Hottest 100 | 60 . 80 80 46 . 100 Shots Fired 262 | 22 . 85 116 2 . 37 Gun 262 | 22 . 85 116 2 . 37 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 67 | 11 . 18 27 2 . 9 Thermal 182 | 11 . 67 89 . . 15 Explosive . | . . . . . . . Electromagnetic 13 | . . . . . . 13 Robot Hit Streak 23 | 4 . 14 23 1 . 9 Robot Miss Streak 5 | 2 . 5 2 1 . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 195 | 13 . 55 98 1 . 28 Core Hits 78 | 6 . 27 34 . . 11 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . 1 . . 1 Burn 2 | . . . 1 . . 1 Melee Attacks 2 | . . . . . . 2 Impact 2 | . . . . . . 2 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2769 | 159 . 653 1279 38 6 634 Guns 2585 | 159 . 653 1206 18 . 549 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 65 | . . . . . . 65 Ramming 119 | . . . 73 20 6 20 Kinetic 657 | 84 . 130 331 18 . 94 Thermal 1786 | 75 . 523 875 . . 313 Explosive . | . . . . . . . Electromagnetic 142 | . . . . . . 142 Impact 65 | . . . . . . 65 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 4 4 4 2 Average Corruption 3 | . . . 3 4 4 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 51 | . . . 18 6 26 1 Message Errors 7 | . . . . 2 5 . Matter Fused 20 | . . . 8 3 9 . Heat Flow Errors 6 | . . . 5 . 1 . Energy Discharges 4 | . . . 1 1 2 . Parts Rejected 1 | . . . 1 . . . Parts Fused 2 | . . . . . 2 . Data Loss (minor) 7 | . . . 2 . 5 . Data Loss (major) 2 | . . . . . 2 . Misfires 1 | . . . . . . 1 Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 13 | . . . 13 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 13 | . . . 13 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 11 | . . . 5 1 1 4 Targets Rammed 12 | . . . 6 1 1 4 Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 259 | . . 63 238 . 259 148 Average Temperature 38 | . . 16 42 . 137 38 Received Heat Transfer 727 | . . 186 252 . . 289 Effects 4 | . . . 4 . . . Energy Bleed 1 | . . . 1 . . . Interference 3 | . . . 3 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 3 | . . . . . . 3 Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . 1 5 . . 1 Heat Transferred 4025 | 175 . 1175 2083 . . 592 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 97 | 100 100 100 94 100 . 100 Level 1 2 | . . . 5 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 210 | 10 . 82 210 75 . 30 Initial 75 | . . . 28 75 . . Average 38 | 1 . 40 70 23 . 2 Influence Increases 1001 | 25 . 241 638 . . 97 Destroy 0b10 Robot/C 560 | . . 160 340 . . 60 Destroy 0b10 Robot/NC 95 | 25 . 30 35 . . 5 Destroy Leader 200 | . . 36 132 . . 32 Allied During Kill 78 | . . . 78 . . . Successful Hack 7 | . . . 7 . . . Destroy Structure 1 | . . . 1 . . . Lose Combat Pursuer 60 | . . 15 45 . . . Influence Decreases 1001 | 25 . 172 513 194 . 97 Entered New Map 160 | . . . 41 119 . . Time Decay 763 | 25 . 172 452 75 . 39 Lost Part 78 | . . . 20 . . 58 Squads Dispatched 8 | . 1 . 2 . . 5 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 3 | . 1 . 2 . . . Assault 2 | . . . . . . 2 Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Distress Signals 5 | . . 1 2 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 2 16 22 . 3 7 Peak Tracking Total 5 | . 2 4 5 . 3 3 Tactical Retreats 3 | . . 1 2 . . . Traps | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Accessed 8 | . 1 . 5 . 2 . Terminals 6 | . 1 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . 1 . 8 . 16 . Successful 20 | . 1 . 3 . 16 . Failed 5 | . . . 5 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 9 | . 1 . 8 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 20 | . 1 . 3 . 16 . Record 16 | . 1 . . . 15 . Open Door 3 | . . . 3 . . . Proto ID Catalog 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . 4 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 10 10 1 Highest-Rated Group 88 | . . . 88 88 88 8 Highest-Rated Ally 16 | . . . 16 16 16 8 Total Orders . | . . . . . . . Ally Attacks 63 | . . . 34 . 21 8 Total Damage 555 | . . . 294 . 205 56 Kills 5 | . . . 5 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Active Infowar (turns) 3182 | 19 313 475 843 . 967 565 Sensors 555 | . . . . . . 555 Seismic 3073 | 19 313 475 843 . 967 456 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Turns Passed 4458 | 188 313 475 1295 266 1349 572 Spaces Moved 2351 | 89 190 199 653 137 835 248 Core 2 | 2 . . . . . . Treads 2349 | 87 190 199 653 137 835 248 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 155 Average Speed 162 | 157 160 160 160 160 160 181 Slowest Speed 240 | 160 160 160 240 160 160 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 8 37 23 81 33 68 6 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Total 2721 | 111 199 269 780 181 852 329 Wait 97 | . 4 13 20 43 2 15 Move 2346 | 88 189 198 652 136 835 248 Hop . | . . . . . . . Pick Up 29 | 5 4 3 11 . 3 3 Fast Attach 10 | 7 . 1 1 . 1 . Attach 26 | . . 2 3 . . 21 Detach 8 | . . . . . 3 5 Swap 24 | . 1 6 14 . 1 2 Drop 20 | . 1 3 8 . 7 1 Fire 146 | 11 . 43 64 1 . 27 Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush 11 | . . . 6 1 . 4 Escape Stasis 1 | . . . . . . 1 Rewire 1 | . . . 1 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / [*Rec]) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 189 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 11) 461 | -10/Materials | Discovered new exit (range 8) 502 | -10/Materials | Entered another Materials area 502 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 581 | -9/Materials | Discovered new exit (range 16) 901 | -9/Materials | Discovered new exit (range 4) 977 | -9/Materials | Entered Storage 1467 | -9/Storage | Build established: Scavenger-Mutant 1930 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2135 | -9/Storage | Discovered new exit (range 14) 2245 | -9/Storage | Build established: Commander-Mutant 2250 | -9/Storage | Used back door to open Recycling access 2250 | -9/Storage | Discovered new exit (range 4) 2272 | -9/Storage | Entered Recycling 2272 | -9/Recycling | Accompanied by 10 allies 2455 | -9/Recycling | Scanned before Scraplab entrance 2477 | -9/Recycling | Entered Scraplab 2490 | -9/Recycling | Discovered new exit (range 3) 2538 | -9/Recycling | Entered Scraptown 2538 | -9/Scraptown | Accompanied by 10 allies 2836 | -9/Scraptown | Discovered new exit (range 5) 2977 | -9/Scraptown | Visited Awakened 3059 | -9/Scraptown | Visited UFD Registry 3059 | -9/Scraptown | Registered with UFD as "Hardranger" 3102 | -9/Scraptown | Visited Science Guys 3162 | -9/Scraptown | Visited Scrapoid Research Area 3235 | -9/Scraptown | Visited Junk Cannon Lab 3288 | -9/Scraptown | Visited Derelict Rescue Squad 3301 | -9/Scraptown | Found DRS Beacon 3336 | -9/Scraptown | Visited Scrapoid Pod Storage 3506 | -9/Scraptown | Visited A0-MCA Data Center 3515 | -9/Scraptown | Given a B- rating by A0-MCA 3519 | -9/Scraptown | Found A0-MCA's Component Scanner 3547 | -9/Scraptown | Visited Supply Room 3773 | -9/Scraptown | Met Optimus 3773 | -9/Scraptown | Accepted into 0bPrime 3845 | -9/Scraptown | Civil war broke out across Scraptown 3882 | -9/Scraptown | Discovered new exit (range 3) 3887 | -9/Scraptown | Entered Factory 3887 | -6/Factory | Accompanied by 1 ally 3887 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 3915 | -6/Factory | Lost 9 allies 4156 | -6/Factory | Build established: Scavenger-Mutant 4310 | -6/Factory | Garrison activated, responded to threat 4404 | -6/Factory | Lost 5 parts (2n2u1w) 4459 | -6/Factory | Self-destructed Last Messages --------------- 04443_ Lgt. Angular Momentum Engine destroyed. 04444_ Slammed into Y-54 Guardian. 04444_ Hrd. Light Armor Plating destroyed. 04449_ Fusion Modulator explodes. 04449_ Lgt. Treads destroyed. 04449_ Fusion Modulator explodes. 04449_ ALERT: Garrison Access compromised, dispatching multiple assault carriers. 04449_ Garrison Access disabled. 04449_ Relay Coupler [Sentry] tumbles out of Garrison Access. 04449_ Relay Coupler [Cutter] tumbles out of Garrison Access. 04449_ Relay Coupler [Grunt] tumbles out of Garrison Access. 04451_ Lgt. Treads destroyed. 04451_ Beamcaster destroyed. 04451_ K-01 Serf destroyed. 04454_ Lgt. Treads destroyed. 04454_ Sensor Array destroyed. 04457_ U-05 Engineer lays Concrete. 04457_ Force Field destroyed. 04458_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????##############?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# #?????????????????????????? | | ?########## #?????????????????????????? | | ?# ! # ###########???????????????? | | ?# # "" """ #* #???????????????? | | ?# """" # "" """"" # !#???????????????? | | ?# """" # "" """"" # #???????????????? | | ?# """" # "Y # % #???????????????? | | ?#! 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[ ; #?????????????????? | | ???????????? # #?????????????????? | | ???????????? ] # ????????????????? | | ????????????#;; "# ???????????????? | | ????????????? ; G# ??????????????? | | ?????????????#; ""# * ?????????????? | | ??????????????; "# !% ????????????? | | ??????????????; ??########+##????????????? | | ????????????????;;;;;;;??????????????????????????? | | ??????????????????w; #???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityLobotomyDirector Manual? 0 Play Time 00:29:45 Cumulative 89.8 hours Start 2025.05.12 @ 17:59:22 End 2025.05.12 @ 18:42:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 228 Rogue 228 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 46 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79c1b0e9-42e2-48ae-b3bf-1efc63de59a7