Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.05 @ 16:15:28 Player: Suffixing Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (171) 855 Value Destroyed (5498) 5498 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1452) 1452 TOTAL SCORE: 11325 Bonus ------- High Alert Combat Kills 83 Follower Combat Kills 569 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 150/150 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (8) ------ Large Storage Unit Melee Analysis Suite Melee Analysis Suite Advanced Melee Analysis Suite Jamming Amplifier > --- WEAPON (2) ------- Heavy Pick > --- INVENTORY (15) --- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved VSS Leg Advanced Terrain Scan Processor Hacking Suite A0-MCA's Component Scanner Missile Launcher Rocket Array Plasma Cutter CPS Tube (2) Spear DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Melee Analysis Suite Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Transmission Jammer Jamming Amplifier Phase Shifter > --- WEAPON ----------- Spear Heavy Pick > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg Deep Structural Scanner Hacking Suite A0-MCA's Component Scanner Missile Launcher Rocket Array Plasma Cutter CPS Tube Scythe DRS Beacon [Rating: 64] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Cooling System Device Cooling System Storage Huge Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Scythe Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 2 . . . 4 Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 6 | . . 2 . . . . 4 Weapon . | . . . . . . . . Parts Attached 100 | 2 10 16 23 8 . 11 30 Power 11 | . 2 1 1 . . 2 5 Engine 6 | . 2 1 1 . . . 2 Core 5 | . . . . . . 2 3 Reactor . | . . . . . . . . Propulsion 31 | 2 1 1 9 2 . 4 12 Treads 15 | 2 1 1 9 2 . . . Leg 16 | . . . . . . 4 12 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | . 3 5 4 3 . 4 8 Device 5 | . 2 1 . . . . 2 Storage 2 | . 1 . . . . 1 . Processor 8 | . . 1 . . . 2 5 Hackware 2 | . . . 1 . . . 1 Protection 10 | . . 3 3 3 . 1 . Artifact . | . . . . . . . . Weapon 31 | . 4 9 9 3 . 1 5 Energy Gun 5 | . . . 4 1 . . . Energy Cannon 5 | . 3 2 . . . . . Ballistic Gun 7 | . . 5 2 . . . . Ballistic Cannon 2 | . . 2 . . . . . Launcher 4 | . . . 1 1 . . 2 Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . 1 . . 1 . Piercing Weapon 3 | . . . . . . . 3 Special Melee Weapon 2 | . 1 . 1 . . . . Unidentified Prototypes 6 | . 1 1 1 2 . . 1 Parts Lost 47 | . 3 2 16 2 . . 24 Power 8 | . 2 1 1 . . . 4 Propulsion 22 | . 1 1 7 1 . . 12 Utility 13 | . . . 6 1 . . 6 Weapon 4 | . . . 2 . . . 2 Highest Loss Streak 8 | . 1 1 3 2 . . 8 To Critical Strikes . | . . . . . . . . Average Backups 19 | 6 8 21 23 24 25 20 12 Power 1 | 1 1 1 . 1 1 . 2 Propulsion 5 | 4 1 6 7 7 8 5 2 Utility 7 | . 1 5 9 11 11 10 3 Weapon 3 | 1 3 6 4 3 3 2 2 Tool/Special . | . . . . . . . . Unused Backups 40 | . 2 8 9 3 . 5 13 Power 3 | . . . . . . . 3 Propulsion 9 | . . . . 1 . 3 5 Utility 13 | . 2 . 3 2 . 2 4 Weapon 14 | . . 8 6 . . . . Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 96 | . 96 94 99 99 100 92 92 Engine 8 | . 13 10 9 9 9 5 3 Treads 27 | . 28 21 35 35 36 22 . Leg 4 | . . . . . . 12 24 Device 9 | . 11 16 9 9 9 5 7 Storage 9 | . 14 11 9 9 9 8 6 Processor 3 | . . 3 . . . 3 28 Protection 11 | . . 8 16 17 18 14 2 Energy Gun 8 | . . . 14 17 18 9 . Energy Cannon 4 | . 23 4 . . . . . Ballistic Gun 3 | . 4 12 3 . . . . Slashing Weapon 1 | . . . . . . 4 3 Peak Build Rating 64 | 6 12 24 30 32 32 37 64 Average Rating 27 | 6 10 20 28 29 32 31 55 On Entrance 22 | 6 6 12 22 29 32 32 37 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 73 | . . . . . . 73 . Heaviest Build 118 | 12 96 118 116 116 116 116 49 Greatest Support 83 | 40 40 43 83 80 80 80 70 Greatest Overweight (x) 2 | . 2 2 1 1 1 1 1 Average Overweight (x) . | . 1 2 1 1 1 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 15 Average Capacity 22 | 8 19 25 25 25 25 20 15 Most Carried 25 | 6 13 25 25 25 25 25 15 Average Carried 19 | 5 8 21 23 24 25 20 13 Final Capacity 25 | 8 25 25 25 25 25 15 15 Final Carried 25 | 3 13 25 24 25 25 15 14 Class Distribution -------------------- 62% | Mutant 21% | Commander-Mutant 5% | Scavenger-Gladiator 4% | Commander-Gladiator 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Scavenger-Gladiator | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Matter Collected 2917 | 172 279 707 983 190 . 118 468 Remotely . | . . . . . . . . Salvage Created 6429 | . 660 962 2714 661 98 . 1334 Parts 357 | . 38 56 136 43 3 . 81 Haulers Intercepted 15 | . 2 4 6 2 . . 1 Recyclers Shooed 6 | . . 3 2 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 122 | . 14 18 48 14 2 . 26 Melee 19 | . . . . . . . 19 Guns 73 | . 4 10 44 13 2 . . Cannons 18 | . 10 8 . . . . . AOE 10 | . . . 3 . . . 7 Classes Destroyed 17 | . 7 4 3 . . . 3 Worker 10 | . 1 3 3 2 . . 1 Builder 8 | . . 1 5 . . . 2 Tunneler 2 | . 1 . 1 . . . . Hauler 15 | . 2 4 6 2 . . 1 Recycler 4 | . . 1 3 . . . . Mechanic 1 | . . . . . . . 1 Operator 6 | . 2 . 3 . . . 1 Watcher 3 | . 1 1 1 . . . . Swarmer 20 | . 3 3 4 3 . . 7 Grunt 64 | . 11 10 32 3 1 . 7 Brawler 1 | . . 1 . . . . . Duelist 1 | . . . 1 . . . . Sentry 24 | . . 4 8 8 1 . 3 Specialist 1 | . . . . . . . 1 Hunter 7 | . . . 2 . . . 5 Programmer 3 | . . . . . . . 3 Heavy 1 | . . . 1 . . . . Best Kill Streak 10 | . 3 7 10 3 2 . 6 Combat Bots Only 9 | . 3 3 9 3 2 . 5 Max Kills in Single Turn 3 | . 1 2 2 2 1 . 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . 2 . . . 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Hostile Shots Fired 913 | . 94 96 344 51 9 . 319 Missed 272 | . 22 29 107 12 3 . 99 Hits 641 | . 72 67 237 39 6 . 220 Melee 1 | . . . 1 . . . . Projectile 640 | . 72 67 236 39 6 . 220 AOE 2 | . . . 1 . . . 1 Critical Strikes 19 | . 2 2 7 1 . . 7 Damage Taken 8935 | . 865 729 3385 461 92 . 3403 Core 1566 | . 162 133 385 22 14 . 850 Absorbed by Shields 238 | . . 104 134 . . . . Ignored by Resistances 143 | . . . 75 68 . . . Regen/Repaired (Parts) 304 | . . . 201 53 . . 50 Core Remaining (%) 56 | 100 35 66 . . . 23 . Volleys Fired 378 | . 86 78 172 34 4 . 4 Largest 2 | . 2 2 2 2 2 . 1 Hottest 160 | . 120 150 160 160 160 . 45 Shots Fired 738 | . 172 156 333 65 8 . 4 Gun 618 | . 106 108 331 65 8 . . Cannon 114 | . 66 48 . . . . . Launcher 6 | . . . 2 . . . 4 Special . | . . . . . . . . Kinetic 435 | . 106 150 179 . . . . Thermal 297 | . 66 6 152 65 8 . . Explosive 6 | . . . 2 . . . 4 Electromagnetic . | . . . . . . . . Robot Hit Streak 23 | . 11 16 23 22 9 . 2 Robot Miss Streak 6 | . 5 3 6 6 4 . 1 Penetration Max . | . . . . . . . . Secondary Targets 14 | . 1 . 13 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 596 | . 97 100 251 53 6 6 83 Core Hits 329 | . 34 37 154 36 3 . 65 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . 3 . . . . . . Critical Strikes 14 | . 3 1 . . . . 10 Destroy 3 | . 3 . . . . . . Blast 1 | . . 1 . . . . . Sever 4 | . . . . . . . 4 Impale 6 | . . . . . . . 6 Melee Attacks 118 | . . . 3 5 . 7 103 Impact . | . . . . . . . . Slashing 40 | . . . 3 5 . . 32 Piercing 71 | . . . . . . . 71 Sneak Attacks 11 | . . . . . . 4 7 Combat Hostiles . | . . . . . . . . Follow-up Attacks 13 | . . . . . . . 13 Damage Inflicted 13839 | . 1144 1821 5315 1302 181 . 4076 Guns 8052 | . 533 1196 4899 1259 165 . . Cannons 1191 | . 596 595 . . . . . Explosions 1189 | . . . 251 . . . 938 Melee 3138 | . . . . . . . 3138 Ramming 269 | . 15 30 165 43 16 . . Kinetic 4045 | . 533 1791 1721 . . . . Thermal 5198 | . 596 . 3178 1259 165 . . Explosive 1012 | . . . 251 . . . 761 Electromagnetic 177 | . . . . . . . 177 Impact . | . . . . . . . . Slashing 1075 | . . . . . . . 1075 Piercing 2063 | . . . . . . . 2063 Highest Corruption 2 | . . . . . . . 2 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 300 | . 25 1 29 . . . 245 Projectiles 26 | . 25 1 . . . . . Explosions 20 | . . . 20 . . . . Melee 254 | . . . 9 . . . 245 Knockbacks 12 | . . 10 2 . . . . Impact 2 | . . . 2 . . . . Kinetic 8 | . . 8 . . . . . Secondary 2 | . . 2 . . . . . Self-Inflicted Damage 10 | . . . 10 . . . . Shots 1 | . . . 1 . . . . Rammed 23 | . 3 4 11 3 2 . . Targets Rammed 32 | . 5 5 16 4 2 . . Kicked . | . . . . . . . . Crushed 9 | . 2 1 5 1 . . . Highest Temperature 256 | . 36 39 256 117 152 . 6 Average Temperature 54 | . 9 17 71 40 83 . 2 Received Heat Transfer 3228 | . 465 318 1368 171 54 . 852 Effects 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . 4 . . . . Impact Corruptions 2 | . . . 2 . . . . Robots Melted 2 | . . . 1 1 . . . Combat Hostiles 2 | . . . 1 1 . . . Parts Melted 26 | . . . 18 7 1 . . Heat Transferred 11758 | . 1258 . 7250 2875 375 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . . 2 2 . . 1 Low Security (%) 73 | 100 100 100 61 15 100 . 70 Level 1 20 | . . . 30 56 . . 29 Level 2 5 | . . . 8 27 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 518 | . 96 138 419 518 168 . 290 Initial 169 | . . . 13 169 138 . . Average 129 | . 17 41 175 339 62 . 136 Influence Increases 4561 | . 436 517 1418 1063 287 . 840 Destroy 0b10 Robot/C 2820 | . 280 360 960 620 80 . 520 Destroy 0b10 Robot/NC 245 | . 35 50 110 20 . . 30 Destroy Leader 756 | . 76 90 264 184 . . 142 Allied During Kill 214 | . . . . 196 18 . . Trap Triggered on 0b10 10 | . . . 10 . . . . Successful Hack 46 | . 13 7 10 8 8 . . Select Force Hacks 180 | . . . . . 180 . . Disable Machine 105 | . 15 . . 30 . . 60 Destroy Structure 65 | . 2 10 19 5 1 . 28 Lose Combat Pursuer 120 | . 15 . 45 . . . 60 Influence Decreases 4347 | . 436 486 1048 1108 643 . 626 Entered New Map 468 | . . . 18 232 218 . . Time Decay 2972 | . 406 466 723 526 425 . 426 Lost Part 410 | . 30 20 140 20 . . 200 Lost Ally 180 | . . . . 180 . . . Purge Threat 317 | . . . 167 150 . . . Squads Dispatched 30 | . 4 . 13 5 . . 8 Investigation 13 | . 2 . 5 3 . . 3 Extermination 2 | . . . . . . . 2 Reinforcement 12 | . 2 . 5 2 . . 3 Assault . | . . . . . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Distress Signals 11 | . 2 3 4 1 . . 1 Communications Jammed 27 | . . . . . . . 27 Distress Signals 27 | . . . . . . . 27 Times Spotted 221 | . 32 25 84 31 2 . 47 Peak Tracking Total 9 | . 4 3 6 4 2 . 9 Tactical Retreats 7 | . 1 . 3 . . . 3 Traps | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Traps Triggered 12 | . 2 . 3 1 . . 6 Indirectly 3 | . . . . . . . 3 Trap Hack Attempts 26 | . 17 . 9 . . . . Triggered . | . . . . . . . . Disarmed 1 | . 1 . . . . . . Reprogrammed 3 | . 2 . 1 . . . . Reused 1 | . . . 1 . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . 1 . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Disabled 7 | . 1 . . 2 . . 4 Max in Single Turn 3 | . 1 . . 1 . . 3 Garrison Access 2 | . . . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Accessed 42 | . 7 1 10 6 10 1 7 Terminals 25 | . 7 1 5 5 4 . 3 Fabricators . | . . . . . . . . Repair Stations 4 | . . . 2 1 . . 1 Recycling Units 8 | . . . . . 6 . 2 Scanalyzers 2 | . . . 2 . . . . Garrison Access 2 | . . . 1 . . . 1 Total Hacks 96 | . 13 2 19 14 13 21 14 Successful 55 | . 7 1 9 3 9 21 5 Failed 40 | . 6 1 9 11 4 . 9 Catastrophic 9 | . . . 4 4 . . 1 Database Lockouts 1 | . . . 1 . . . . Manual 55 | . 12 . 13 9 13 . 8 Terminals 51 | . 13 2 12 12 6 . 6 Fabricators . | . . . . . . . . Repair Stations 6 | . . . 2 2 . . 2 Recycling Units 10 | . . . . . 7 . 3 Scanalyzers 3 | . . . 3 . . . . Garrison Access 5 | . . . 2 . . . 3 Terminal Hacks 31 | . 2 1 4 2 . 21 1 Record 21 | . . . . . . 21 . Open Door 1 | . . . . . . . 1 Branch Access Points 3 | . . 1 1 1 . . . Terminal Index 1 | . 1 . . . . . . Unreport Threat 3 | . . . 2 1 . . . Recall Investigation 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 2 . . . . Retrieve Study 2 | . . . 2 . . . . Garrison Access Hacks 2 | . . . 1 . . . 1 Seal Access 2 | . . . 1 . . . 1 Unauthorized Hacks 20 | . 5 . 2 1 9 . 3 Terminals 8 | . 5 . . . 3 . . Operators 1 | . 1 . . . . . . Skim 7 | . 4 . . . 3 . . Fabricators . | . . . . . . . . Repair Stations 4 | . . . 2 1 . . 1 Patch 4 | . . . 2 1 . . 1 Recycling Units 8 | . . . . . 6 . 2 Tunnel 6 | . . . . . 6 . . Fedlink 2 | . . . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 4 1 4 4 1 . 4 Full Trace Events 3 | . . . 1 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . . . . . . 4 . Non-combat 2 | . . . . . . 2 . Combat 2 | . . . . . . 2 . Robot Hacks Applied 4 | . . . . . . 4 . parse_system 4 | . . . . . . 4 . Relay Couplers Released 4 | . . . 1 . . . 3 Machine Destruction 1 | . . . 1 . . . . Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 7 | . . . . . 7 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total Allies 17 | . . . . 10 7 . . Largest Group 10 | . . . . 10 7 7 3 Highest-Rated Group 173 | . . . . 173 104 104 37 Highest-Rated Ally 29 | . . . . 29 21 21 16 Initial UFD Resources 23 | . . . . . . . 23 Total Orders . | . . . . . . . . Ally Attacks 127 | . . . . 111 8 . 8 Total Damage 1607 | . . . . 1434 129 . 44 Kills 20 | . . . . 18 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Active Infowar (turns) 2147 | . . 646 . . . . 1501 Optics 646 | . . 646 . . . . . Jamming 1501 | . . . . . . . 1501 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Turns Passed 15412 | 5 2457 1884 4251 1477 1174 2627 1537 Spaces Moved 6177 | 1 836 489 1440 467 437 1570 937 Core 140 | . . . . . . 140 . Treads 4343 | 1 836 489 1440 467 437 673 . Legs 1694 | . . . . . . 757 937 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 160 160 320 240 240 242 50 108 Average Speed 208 | 160 252 320 240 240 242 162 111 Slowest Speed 320 | 160 320 320 240 242 242 242 175 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 63 | 2 95 46 88 74 91 82 27 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 10 | . . . . . 6 3 1 Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched 4 | . . . . . . 4 . Spaces Dug 12 | . . 2 2 2 . . 6 Terrain Destroyed 68 | . . 7 17 2 . . 42 Melee 10 | . . . 2 2 . . 6 Projectile 7 | . . 7 . . . . . AOE 51 | . . . 15 . . . 36 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total 7755 | 5 1031 664 1883 715 543 1653 1261 Wait 599 | . 51 26 170 158 25 16 153 Move 6170 | . 835 488 1439 466 436 1569 937 Hop . | . . . . . . . . Pick Up 154 | . 18 33 30 9 1 31 32 Fast Attach 6 | . . 1 3 . . 1 1 Attach 73 | . 6 7 20 4 . 10 26 Detach 2 | . . . . . . . 2 Swap 59 | 2 8 8 8 15 . 7 11 Drop 68 | 3 5 18 13 8 1 12 8 Fire 378 | . 86 78 172 34 4 . 4 Melee 101 | . . . 3 5 . 7 86 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 32 | . 5 5 16 4 2 . . Escape Stasis 5 | . . . . 4 . . 1 Rewire 74 | . . . . . 74 . . Trap 26 | . 17 . 9 . . . . Miscellaneous 8 | . . . . 8 . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: Fac / *Low x2 / *Ext) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 0) 6 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 348 | -10/Materials | Core integrity fell below 50% 711 | -10/Materials | Discovered new exit (range 11) 987 | -10/Materials | Discovered new exit (range 14) 1364 | -10/Materials | Discovered new exit (range 16) 1644 | -10/Materials | Discovered new exit (range 16) 2463 | -10/Materials | Entered another Materials area 2463 | -9/Materials | Evolved 2 slots: Utility x2 2541 | -9/Materials | Identified exit to Mines 4267 | -9/Materials | Discovered new exit (range 8) 4347 | -9/Materials | Entered another Materials area 4347 | -8/Materials | Evolved 2 slots: Propulsion x2 4349 | -8/Materials | Discovered new exit (range 16) 4686 | -8/Materials | Destroyed 9 combat bots 4693 | -8/Materials | Identified exit to Storage 6349 | -8/Materials | Lost 3 parts (1p2u) 7371 | -8/Materials | Discovered new exit (range 5) 7781 | -8/Materials | Core integrity fell below 50% 7841 | -8/Materials | Garrison activated, responded to threat 7997 | -8/Materials | Central database locked down 8181 | -8/Materials | Discovered new exit (range 13) 8598 | -8/Materials | Entered Storage 8637 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8934 | -8/Storage | Build established: Commander-Mutant 9001 | -8/Storage | Lost 5 allies 9069 | -8/Storage | Identified exit to Recycling 9194 | -8/Storage | Discovered new exit (range 7) 9540 | -8/Storage | Build established: Scavenger-Mutant 9864 | -8/Storage | Used back door to open Recycling access 9946 | -8/Storage | Build established: Mutant 10075 | -8/Storage | Entered Recycling 10624 | -8/Recycling | Build established: Commander-Mutant 10795 | -8/Recycling | Discovered new exit (range 5) 11168 | -8/Recycling | Scanned before Scraplab entrance 11202 | -8/Recycling | Entered Scraplab 11221 | -8/Recycling | Discovered new exit (range 2) 11249 | -8/Recycling | Entered Scraptown 11249 | -8/Scraptown | Accompanied by 7 allies 11562 | -8/Scraptown | Visited Shadow of the Wyrm 11649 | -8/Scraptown | Visited SPCMW 11738 | -8/Scraptown | Visited IN-MT5's Study 12233 | -8/Scraptown | Discovered new exit (range 13) 12395 | -8/Scraptown | Visited UFD Registry 12395 | -8/Scraptown | Registered with UFD as "Megabox" 12448 | -8/Scraptown | Visited Research Penetration Think Tank 12504 | -8/Scraptown | Visited Scrap Suit Storage 12540 | -8/Scraptown | Visited DA-N13 Charitable Foundation 12550 | -8/Scraptown | Found DCF Scrap (29 items) 12633 | -8/Scraptown | Visited A0-MCA Data Center 12649 | -8/Scraptown | Given a B+ rating by A0-MCA 12654 | -8/Scraptown | Found A0-MCA's Component Scanner 12817 | -8/Scraptown | Visited Cartography Club 12899 | -8/Scraptown | Released all parts (11) 12946 | -8/Scraptown | Found Deep Structural Scanner 12952 | -8/Scraptown | Learned location of Hub_04(d) (-6) 12952 | -8/Scraptown | Learned location of Quarantine (-2) 12952 | -8/Scraptown | Learned 16 Materials zone layouts 12952 | -8/Scraptown | Learned 24 Factory zone layouts 12952 | -8/Scraptown | Learned 12 Research zone layouts 12952 | -8/Scraptown | Learned 16 Research zone layouts 12952 | -8/Scraptown | Learned location of 3 exits from Lower Caves 12952 | -8/Scraptown | Learned 24 Upper Caves zone layouts 12952 | -8/Scraptown | Learned location of 2 exits from Factory 12952 | -8/Scraptown | Learned 4 Storage zone layouts 12952 | -8/Scraptown | Learned 20 Lower Caves zone layouts 12952 | -8/Scraptown | Learned 12 Proximity Caves zone layouts 12952 | -8/Scraptown | Learned 4 Hub_04(d) zone layouts 12952 | -8/Scraptown | Learned 4 Armory zone layouts 12952 | -8/Scraptown | Learned Research emergency access door positions 12952 | -8/Scraptown | Learned location of 3 exits from Upper Caves 13494 | -8/Scraptown | Build established: Commander-Gladiator 13601 | -8/Scraptown | Visited Derelict Rescue Squad 13611 | -8/Scraptown | Found DRS Beacon 13797 | -8/Scraptown | Met Optimus 13797 | -8/Scraptown | Accepted into 0bPrime 13862 | -8/Scraptown | Discovered new exit (range 3) 13876 | -8/Scraptown | Entered Factory 13876 | -6/Factory | Accompanied by 3 allies 13876 | -6/Factory | Evolved 4 slots: Utility x4 13877 | -6/Factory | Identified exit to Lower Caves 13878 | -6/Factory | Identified exit to Extension 13878 | -6/Factory | Identified exit to Factory 14036 | -6/Factory | Lost 3 allies 14182 | -6/Factory | Build established: Gladiator 14247 | -6/Factory | Lost 6 parts (1p2n2u1w) 14603 | -6/Factory | Loaded intel: 8 recycling unit locations 14638 | -6/Factory | Build established: Scavenger-Gladiator 14822 | -6/Factory | Found Prototype Launcher 14823 | -6/Factory | Identified Rocket Array 14906 | -6/Factory | Learned location of Protoforge (-2) 15076 | -6/Factory | Core integrity fell below 50% 15117 | -6/Factory | Cargo convoy interrupted 15134 | -6/Factory | Lost 4 parts (3n1u) 15162 | -6/Factory | Lost 3 allies 15276 | -6/Factory | Core integrity fell below 20% 15324 | -6/Factory | Lost 8 parts (2p4n1u1w) 15413 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 15281_ G-50 Soldier destroyed. 15284_ K-01 Serf collects debris. 15293_ Imp. Deuterium Engine destroyed. 15293_ K-01 Serf collects debris. 15296_ G-50 Soldier destroyed. 15297_ K-01 Serf collects debris. 15301_ Acquired 25 matter. 15303_ K-01 Serf collects debris. 15303_ Acquired Carbon-fiber Leg+. 15307_ K-01 Serf collects debris. 15308_ Acquired Carbon-fiber Leg+. 15310_ K-01 Serf collects debris. 15320_ Acquired 10 matter. 15326_ Acquired Lgt. Angular Momentum Engine. 15334_ K-01 Serf collects debris. 15341_ U-05 Engineer builds a Wall. 15342_ Acquired Carbon-fiber Leg+. 15345_ K-01 Serf collects debris. 15351_ U-05 Engineer lays Concrete. 15404_ Transmission Jammer destroyed. Map ----- +----------------------------------------------------+ | ?????????? " """ """ #????????? | | ????????? ! " """ """ #####????? | | ?????????? !%!"% "" "" # #????? | | ???????????+###"""""#"""""%#% "" "" + #????? | | ??????????? ## ### %% +%% # #????? | | ??????????? ## ### ##" ! # +????? | | ????????? " !% # " " " # #????? | | ???????????### ### %### % "G" # #????? | | ?????????????# #?# T## % !% " # #????? | | ???????????#####+##### % ## [ # ###### | | ???????????# # ###########+#### # | | ???????????# """ """ # #????#! *== #[ # " | | ???????????# """ """ # #????# """ ]%+%! # " | | ???????????# """ """ # #????# """""%= # # " | | ???????????# # #????# """"" # | | ???????????########### #????# # # " | | ??????????? """"""" ## #????# " "" =#[% # " | | ??????????? """Y""" ## #????# "R"" #![ # " | | ??????????? ## #????# """ %[#[ # | | ?????????????????????# #????######## =# + | | ?????????????????????# #??????????# !#% %# | | ?????????????????????# #??????????# # = # | | ?????????????????????# #??????????##### %## # | | ?????????????????????# #???????????## [ # | | ???????????????#+##### ############## # # | | ?????????? p@ # # | | ?????????? # # | | ?????????? # # | | ??????????##### ###+################# #### | | ??????????????# ?? ????????????????# #??? | | ??????????????# ??#""?????????????????## ##### | | ??????????????#???#" ??????????????????# ^ # =! | | ??????????????????#"???????????????????# # ! | | ??????????????????#"???????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# !+% | | ???????????????????????????????????????# =# | | ???????????????????????????????????????# # | | ???????????????????????????????????????###+#+#! | | ???????????????????????????????????????# # | | ???????????????????????????????????##### # | | ????????????????H??????????????????# # "" # | | ???????????????????????????????????# + "" ##/## | | ??????????? # ####### ##! # """ ## #? | | ??????????? # #?????# ### #" """ ## #? | | ??????????? ## ########## ###?# ## """ ## #? | | ??????????? ## # # #???# ## + #? | | ??????????? ## # # #???# ##= ####? | | ???????????### # # #???# ## #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: KI 20 Phase Shifting 5 Evasion (%) 55 Melee Accuracy 18 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterCoilArmor Manual? 0 Play Time 01:08:02 Cumulative 72.9 hours Start 2026.08.05 @ 14:52:38 End 2026.08.05 @ 16:15:28 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 309 Rogue 264 Adventurer 45 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 48 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98a28af2-85af-4a47-8cc3-9ca310f96612