Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.10 @ 13:57:10 Player: Buyo Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (61) 305 Value Destroyed (2389) 2389 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6594 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 240 Friendly Fire -78 Cogmind --------- Core Integrity 0/850 Matter 112/300 Energy 85/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Thermal Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Treads Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Transmission Jammer Advanced ECM Suite Improved Utility Shielding > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Advanced Treads [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Backup Propulsion III Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Utility Shielding Weapon Advanced Assault Cannon Energy Gun Heavy Beamcaster Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power 1 | . . 1 . . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 3 | . . . 1 1 . . . 1 Weapon 2 | . . 1 . . . . . 1 Parts Attached 76 | 7 5 14 9 6 7 12 11 5 Power 16 | 1 1 2 2 1 2 1 4 2 Engine 14 | 1 1 2 2 1 2 1 4 . Core 2 | . . . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 24 | 2 2 3 2 2 . 8 4 1 Treads 15 | . . 2 2 2 . 4 4 1 Leg 5 | 2 2 1 . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 4 | . . . . . . 4 . . Utility 15 | 2 . 3 3 1 2 2 . 2 Device 8 | 1 . 1 1 . 2 1 . 2 Storage 3 | 1 . 1 . . . 1 . . Processor 2 | . . 1 . 1 . . . . Hackware . | . . . . . . . . . Protection 2 | . . . 2 . . . . . Artifact . | . . . . . . . . . Weapon 21 | 2 2 6 2 2 3 1 3 . Energy Gun 8 | . . 4 1 . 2 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 9 | 2 2 2 1 1 . . 1 . Ballistic Cannon 4 | . . . . 1 1 . 2 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 1 . 1 Parts Lost 34 | . 4 4 . 2 5 . 3 16 Power 8 | . 1 1 . . 1 . 2 3 Propulsion 9 | . 1 . . 2 2 . . 4 Utility 6 | . 1 . . . . . . 5 Weapon 11 | . 1 3 . . 2 . 1 4 Highest Loss Streak 14 | . 2 3 . 1 5 . 1 14 To Critical Strikes 1 | . . . . 1 . . . . Average Backups 5 | 1 4 7 7 6 5 4 6 3 Power . | 1 . . 1 1 . . 1 . Propulsion 1 | . . 3 2 . . 1 . 1 Utility 1 | . . 1 1 2 1 . 1 . Weapon 2 | . 2 1 2 2 3 2 3 1 Tool/Special . | . . . . . . . . . Unused Backups 14 | . . 5 3 1 3 1 1 . Power 2 | . . . 1 . 1 . . . Propulsion 4 | . . 3 . . . 1 . . Utility 6 | . . 2 1 . 2 . 1 . Weapon 2 | . . . 1 1 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 88 | . 91 84 96 95 70 85 98 74 Engine 13 | . 12 12 18 15 13 15 14 9 Treads 20 | . . 11 27 26 8 22 30 21 Leg 3 | . 26 9 . . . . . . Device 10 | . 9 1 2 7 10 15 14 16 Storage 7 | . 14 11 9 7 2 1 7 5 Processor 2 | . . 9 6 6 2 . . . Protection 5 | . . . 8 7 7 7 7 4 Energy Gun 3 | . . 2 3 . 6 21 . 2 Ballistic Gun 12 | . 27 26 20 20 5 . 5 . Ballistic Cannon 5 | . . . . 2 2 . 14 10 Peak Build Rating 59 | 9 9 20 26 33 37 51 50 59 Average Rating 30 | 4 7 12 23 29 29 46 43 41 On Entrance 23 | . 9 7 17 25 31 30 49 41 Avg Prop Armor Cover (%) 6 | . . . . . . . . 6 Naked Turns 48 | . . . . . . . . 48 Heaviest Build 88 | 14 14 88 32 39 38 36 45 51 Greatest Support 106 | 20 20 46 69 89 66 104 106 102 Greatest Overweight (x) 3 | 1 1 3 . . 3 2 . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 8 25 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 6 5 8 7 Most Carried 9 | 5 8 9 8 8 8 6 8 6 Average Carried 5 | 2 4 6 7 6 5 4 6 3 Final Capacity 8 | 8 8 8 8 8 5 8 8 5 Final Carried 8 | 2 8 6 8 7 4 5 5 1 Class Distribution -------------------- 20% | Mutant 18% | Scavenger-Skirmisher 17% | Scavenger-Mutant 13% | Scavenger-Tank 12% | Tank 6% | Gunner 6% | Skirmisher 3% | Infiltrator-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Storage Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Matter Collected 2451 | 224 257 128 221 280 202 130 866 143 Remotely . | . . . . . . . . . Salvage Created 2251 | 13 362 185 291 269 . 143 896 92 Parts 105 | 2 17 13 10 14 . 5 41 3 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Combat Hostiles Destroyed 49 | . 8 4 4 7 . 1 22 3 Guns 25 | . 8 4 4 7 . 1 1 . Cannons 24 | . . . . . . . 21 3 Classes Destroyed 13 | 1 4 1 1 2 . . 4 . Worker 3 | . 1 . . . . . 2 . Builder 1 | . . . . . . . 1 . Tunneler 1 | 1 . . . . . . . . Recycler 3 | . 1 . . . . 1 1 . Operator 1 | . . . . . . . 1 . Watcher 3 | . . . 2 . . . . 1 Swarmer 5 | . 3 . . 2 . . . . Grunt 27 | . 5 1 3 2 . . 13 3 Brawler 2 | . . . . . . . 2 . Protector 1 | . . . . . . . 1 . Sentry 10 | . . 3 1 1 . 1 4 . Hunter 2 | . . . . 1 . . 1 . Programmer 2 | . . . . 1 . . 1 . Best Kill Streak 9 | 1 3 3 3 2 . 2 9 1 Combat Bots Only 9 | . 3 3 2 2 . 1 9 1 Max Kills in Single Turn 2 | 1 1 1 1 2 . 1 2 1 Gunslinging 1 | . . . . 1 . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Hostile Shots Fired 527 | . 56 39 18 81 4 . 136 193 Missed 145 | . 6 8 4 31 . . 44 52 Hits 382 | . 50 31 14 50 4 . 92 141 Melee 8 | . . . . . 4 . 4 . Projectile 374 | . 50 31 14 50 . . 88 141 Critical Strikes 19 | . 2 1 . 2 1 . 4 9 Actively Blocked 2 | . . . . . . . . 2 Part Disruptions 1 | . . . . . . . 1 . Damage Taken 5855 | . 608 438 221 732 171 . 1408 2277 Core 1278 | . 107 45 32 64 76 . 97 857 Absorbed by Shields 46 | . . . . . . . . 46 Redirected to Shielding 101 | . . . . . . . 57 44 Regen/Repaired (Parts) 65 | . . . . . . . 65 . Core Remaining (%) 81 | 100 57 88 94 . . . 66 . Volleys Fired 189 | 3 41 18 19 24 . 2 59 23 Largest 3 | 2 2 3 3 3 . 3 3 2 Hottest 243 | 40 40 105 71 93 . 243 100 121 Shots Fired 427 | 6 82 36 39 72 . 4 148 40 Gun 260 | 6 82 36 39 62 . 4 30 1 Cannon 167 | . . . . 10 . . 118 39 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 414 | 6 82 28 39 72 . . 148 39 Thermal 9 | . . 4 . . . 4 . 1 Explosive . | . . . . . . . . . Electromagnetic 4 | . . 4 . . . . . . Robot Hit Streak 19 | 3 12 11 19 6 . 4 10 14 Robot Miss Streak 4 | . 3 2 2 4 . . 3 3 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 2 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . Shots Hit Robots 283 | 3 62 26 28 40 . 3 92 29 Core Hits 128 | 1 23 9 15 20 . 2 50 8 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . 1 . . . . . 1 4 Destroy 1 | . 1 . . . . . . . Blast 5 | . . . . . . . 1 4 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5636 | 37 631 247 420 648 . 67 2697 889 Guns 2306 | 37 631 247 420 568 . 67 313 23 Cannons 2968 | . . . . 80 . . 2024 864 Explosions 356 | . . . . . . . 356 . Melee . | . . . . . . . . . Ramming 6 | . . . . . . . 4 2 Kinetic 5115 | 37 631 178 420 648 . . 2337 864 Thermal 137 | . . 47 . . . 67 . 23 Explosive 356 | . . . . . . . 356 . Electromagnetic 22 | . . 22 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . 2 5 Average Corruption 2 | . . . . . . . 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . . . 1 2 Energy Discharges 1 | . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 68 | . . . . . . . 57 11 Projectiles 39 | . . . . . . . 28 11 Explosions 29 | . . . . . . . 29 . Melee . | . . . . . . . . . Knockbacks 35 | . . . . 4 . . 12 19 Impact . | . . . . . . . . . Kinetic 31 | . . . . 3 . . 11 17 Secondary 4 | . . . . 1 . . 1 2 Self-Inflicted Damage 176 | . . . . 84 . . 92 . Shots 3 | . . . . 1 . . 2 . Rammed 4 | . . . . . . . 1 3 Targets Rammed 4 | . . . . . . . 1 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 186 | . 30 141 64 186 . 174 52 44 Average Temperature 31 | . 10 46 27 43 . 74 19 19 Received Heat Transfer 1972 | . 339 162 108 159 . . 495 709 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . Heat Transferred 259 | . . 111 . . . 111 . 37 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Maximum Alert Level 2 | . . . . . . . 2 . Low Security (%) 84 | 100 100 100 100 100 100 100 16 100 Level 1 12 | . . . . . . . 71 . Level 2 2 | . . . . . . . 12 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 430 | 5 80 50 67 121 30 37 430 179 Initial 179 | . . 20 4 . 15 . . 179 Average 74 | . 45 9 18 44 2 4 279 58 Influence Increases 1802 | 5 214 110 127 285 32 44 824 161 Destroy 0b10 Robot/C 1040 | . 160 80 80 140 . 20 500 60 Destroy 0b10 Robot/NC 65 | 5 10 . 10 . . 5 30 5 Destroy Leader 276 | . 40 30 24 50 . 10 120 2 Allied During Kill 87 | . . . . . . 8 79 . Successful Hack 17 | . 4 . 13 . . . . . Disable Machine 120 | . . . . 45 . . 60 15 Destroy Structure 107 | . . . . 35 32 1 35 4 Partial Spotted 15 | . . . . 15 . . . . Lose Combat Pursuer 75 | . . . . . . . . 75 Influence Decreases 1750 | 5 164 148 139 242 75 44 428 505 Entered New Map 283 | . . 30 8 . 28 . . 217 Time Decay 1180 | 5 124 88 131 222 25 44 298 243 Lost Part 165 | . 40 30 . 20 . . 30 45 Lost Ally 122 | . . . . . 22 . 100 . Squads Dispatched 16 | . 1 . 1 4 . 1 7 2 Investigation 1 | . . . . 1 . . . . Extermination 5 | . . . . 1 . 1 2 1 Reinforcement 8 | . 1 . 1 2 . . 3 1 Assault 2 | . . . . . . . 2 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Distress Signals 3 | . 1 . . 1 . . . 1 Communications Jammed 2 | . . . . . . . . 2 Distress Signals 2 | . . . . . . . . 2 Times Spotted 116 | . 13 6 11 15 5 6 29 31 Peak Tracking Total 11 | . 5 4 4 6 5 2 10 11 Tactical Retreats 9 | . . . . 2 1 . . 6 ECM-based Alert Blocks 14 | . . . . 4 . . . 10 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Traps Triggered 2 | . . . . 1 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Machines Disabled 8 | . . . . 3 . . 4 1 Max in Single Turn 2 | . . . . 2 . . 2 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Machines Accessed 4 | . 2 . 1 1 . . . . Terminals 4 | . 2 . 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 16 | . 5 . 7 4 . . . . Successful 11 | . 4 . 5 2 . . . . Failed 5 | . 1 . 2 2 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . . . . . . 3 . Terminals 16 | . 5 . 7 4 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 4 . 5 2 . . . . Record 10 | . 3 . 5 2 . . . . Prototype ID Bank 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . 1 1 . . 1 . Full Trace Events 2 | . . . 1 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Total Allies 21 | . . . . . 19 . 2 . Largest Group 19 | . . . . . 19 6 4 . Highest-Rated Group 475 | . . . . . 475 165 115 . Highest-Rated Ally 35 | . . . . . 35 31 31 . Total Orders . | . . . . . . . . . Ally Attacks 225 | . . . . . 143 22 60 . Total Damage 6264 | . . . . . 5045 225 994 . Kills 17 | . . . . . 13 . 4 . Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Active Infowar (turns) 2825 | 8 215 . 115 566 262 374 702 583 Optics 677 | . . . . 565 112 . . . Sensors 1599 | . . . . . 150 374 702 373 Terrain 223 | 8 215 . . . . . . . Jamming 1024 | . . . . . 146 295 . 583 ECM 934 | . . . 115 566 112 . . 141 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Turns Passed 3876 | 109 331 413 415 566 279 374 702 687 Spaces Moved 2046 | 73 150 228 203 279 190 228 291 404 Core 169 | 12 . . . . 38 . . 119 Treads 1408 | . . 90 203 279 62 198 291 285 Legs 349 | 61 150 138 . . . . . . Wheels . | . . . . . . . . . Hover 97 | . . . . . 90 7 . . Flight 23 | . . . . . . 23 . . Fastest Speed 31 | 50 120 120 160 162 50 31 145 50 Average Speed 141 | 112 123 137 160 162 125 145 157 126 Slowest Speed 330 | 120 190 330 163 163 200 180 160 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 6 33 24 22 10 92 9 56 12 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 5 | 1 1 . 1 . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 77 | . . . . 42 . . 32 3 Melee . | . . . . . . . . . Projectile 23 | . . . . 4 . . 16 3 AOE 54 | . . . . 38 . . 16 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Total 2659 | 94 222 304 257 342 230 265 408 537 Wait 194 | 3 13 13 7 16 24 10 25 83 Move 2039 | 72 149 227 202 279 189 227 290 404 Hop . | . . . . . . . . . Pick Up 75 | 9 10 16 11 7 5 5 8 4 Fast Attach 14 | . . 2 1 . 1 7 3 . Attach 40 | 7 3 9 4 3 3 3 1 7 Detach 2 | . . . 1 . 1 . . . Swap 44 | . 5 5 5 8 4 4 10 3 Drop 50 | . 1 14 7 5 3 7 11 2 Fire 189 | 3 41 18 19 24 . 2 59 23 Melee . | . . . . . . . . . Ram 3 | . . . . . . . . 3 Kick . | . . . . . . . . . Crush 1 | . . . . . . . 1 . Escape Stasis 8 | . . . . . . . . 8 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Met a group of wandering Federalists 313 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 13) 441 | -10/Materials | Entered another Materials area 441 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 720 | -9/Materials | Discovered new exit (range 10) 732 | -9/Materials | Identified exit to Materials 801 | -9/Materials | Lost 3 parts (1p2w) 854 | -9/Materials | Entered another Materials area 854 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1170 | -8/Materials | Discovered new exit (range 11) 1269 | -8/Materials | Entered Factory 1269 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1348 | -7/Factory | Build established: Tank 1811 | -7/Factory | Build established: Scavenger-Tank 1835 | -7/Factory | Sucked down chute 1835 | -7/Factory | Entered Waste 1901 | -7/Waste | Spotted C-40 Crusher 1913 | -7/Waste | Spotted C-40 Crusher 1921 | -7/Waste | Spotted C-40 Crusher 1922 | -7/Waste | Spotted C-40 Crusher 1928 | -7/Waste | Spotted C-40 Crusher 1933 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1936 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1941 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1943 | -7/Waste | Spotted C-40 Crusher 1947 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1957 | -7/Waste | Warlord forces began an assault 1978 | -7/Waste | Lost 5 parts (1p2n2w) 2035 | -7/Waste | Allies destroyed C-40 Crusher 2086 | -7/Waste | Discovered new exit (range 15) 2114 | -7/Waste | Entered Factory 2114 | -7/Factory | Accompanied by 6 allies 2361 | -7/Factory | Discovered new exit (range 15) 2488 | -7/Factory | Entered Storage 2488 | -7/Storage | Accompanied by 4 allies 2683 | -7/Storage | Build established: Scavenger-Skirmisher 2962 | -7/Storage | Discovered new exit (range 16) 3022 | -7/Storage | Met a pair of Derelict thieves 3087 | -7/Storage | Lost 4 allies 3163 | -7/Storage | Destroyed 9 combat bots 3190 | -7/Storage | Entered Factory 3190 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3300 | -6/Factory | Spotted B-75 Beast 3454 | -6/Factory | Build established: Scavenger-Mutant 3829 | -6/Factory | Core integrity fell below 50% 3858 | -6/Factory | Lost 14 parts (2p4n4u4w) 3864 | -6/Factory | Core integrity fell below 20% 3877 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03850_ Assembly Bed disabled. 03851_ Slammed into P-60 Hacker. 03852_ Triggered Stasis Trap. 03852_ A bubble of rippling energy engulfs the area. 03852_ Field strength at 94. 03852_ Field strength at 88. 03853_ Field strength at 70. 03854_ Field strength at 64. 03855_ Field strength at 58. 03856_ Field strength at 35. 03857_ Field strength at 29. 03858_ Field strength at 23. 03859_ Field strength at 5. 03860_ Stasis field depleted. 03864_ Slug penetrates P-60 Hacker. 03864_ P-60 Hacker suffers critical hit (Destroy). 03864_ Penetrated by Slug. 03874_ Acquired Thermal Shield. 03876_ System corrupted: Substantial component data lost. 03877_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####??????????????###+###????????????????????????? | | #????????????# ############?????????????? | | ##????###?######### # #???????????? | | ?????? ?? #@ """"""""" #???????????? | | ?????? #???###### p #???????????? | | ?????" #?? + # """"""""" #???????????? | | ?#??? #"""" # # ?????????????? | | ?# """ #"""" # ############?????????????? | | ?# "" #"""" # #?##?######???##?????????? | | ## #"""" #p #?# ?? #?????????? | | + """ # + #?# """ ""?? +?????????? | | ## """ # # #?# """ """? #????????? | | ?# """ # # #?# """ """" #????????? | | ## # # #?# """" #???????? | | #######+######+### #?# """" ########? | | #?# """" # | | ^ #?# """" # | | ^^ #?# # """ """ | | ^ #?# # """ """ | | #?# # """ """ | | ###############/### #?# ! # | | #????????# # ####+#######+### ]] """ | | #????????# """ # ^ ] """ | | #????????# """" # ^ / """ | | #????????# """" # | | #????????# """" # | | #????????# """" # | | #????????# """" ###########+### ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 6 Armor Coverage 150 Utility Shielding 66 Evasion (%) 63 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% For Emergencies Only I Have A Map? Organ Harvest Spot Them First That Tickles There's More Where That Came From Challenges ------------ None Game ------ Seed ForcePhaseMagmablaster Manual? 0 Play Time 01:34:14 Cumulative 31.0 hours Start 2025.11.10 @ 10:52:28 End 2025.11.10 @ 13:57:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 27 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 321b6fda-06b4-4d41-9a04-08e1d3314f2f