Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.21 @ 15:24:47 Player: Broncho Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (63) 315 Value Destroyed (2227) 2227 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 8502 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 713/850 Matter 300/300 Energy 53/325 System Corruption 1% Temperature Cool (78) Movement Walking (176) Ox1 Location -6/Zion Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (3) --- Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY (7) ------ Improved Cooling System Large Storage Unit Core Analyzer Improved Light Armor Plating Reactive Plating Hardlight Generator Force Field > --- WEAPON (4) ------- Heavy Particle Gun Heavy Particle Gun Beamcaster Heavy Particle Cannon > --- INVENTORY (15) --- Fission Core Improved Treads Advanced Treads Coolant Injector High-capacity Storage Unit Transmission Jammer Phase Shifter Propulsion Shielding Reactive Plating Focal Shield Thermal Shield Makeshift Hacking Suite System Restoration Module Battle Rifle Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Potential Leg Potential Leg > --- UTILITY ---------- Large Storage Unit Core Analyzer Force Booster Phase Shifter Improved Light Armor Plating Reactive Plating Hardlight Generator > --- WEAPON ----------- Greatsword Greatsword > --- INVENTORY -------- Reinforced Deuterium Engine Improved Cooling System Coolant Injector Improved Reaction Control System Propulsion Shielding Improved Light Armor Plating Reactive Plating Reactive Plating System Shield System Restoration Module Heavy Particle Gun Heavy Particle Gun Heavy Particle Cannon Improved Grenade Launcher Mace [Rating: 76] Favorites ----------- Power Antimatter Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Potential Leg Leg Potential Leg Utility Improved Light Armor Plating Device Hardlight Generator Storage Large Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Greatsword Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Launcher Improved Grenade Launcher Impact Weapon Mace Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Slots Evolved 8 | . . . 2 . . . 2 2 2 . . . . . Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 . . . . . Utility 5 | . . . 1 . . . 2 1 1 . . . . . Weapon 2 | . . . 1 . . . . 1 . . . . . . Parts Attached 87 | . 5 2 7 13 3 . 8 11 15 3 5 12 3 . Power 13 | . 1 . 1 4 . . 2 1 3 1 . . . . Engine 9 | . 1 . 1 4 . . . 1 2 . . . . . Core 2 | . . . . . . . 2 . . . . . . . Reactor 2 | . . . . . . . . . 1 1 . . . . Propulsion 12 | . 1 2 1 1 2 . . . 1 . 1 1 2 . Treads . | . . . . . . . . . . . . . . . Leg 12 | . 1 2 1 1 2 . . . 1 . 1 1 2 . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 42 | . 1 . 4 2 1 . 4 8 11 . 4 7 . . Device 16 | . 1 . 1 . . . . 3 6 . 1 4 . . Storage 6 | . . . 2 . 1 . 1 1 . . . 1 . . Processor 3 | . . . . . . . 1 1 1 . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 17 | . . . 1 2 . . 2 3 4 . 3 2 . . Artifact . | . . . . . . . . . . . . . . . Weapon 20 | . 2 . 1 6 . . 2 2 . 2 . 4 1 . Energy Gun 6 | . . . . 1 . . 2 . . . . 2 1 . Energy Cannon 4 | . 2 . . 1 . . . . . . . 1 . . Ballistic Gun 2 | . . . 1 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 3 | . . . . 2 . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 2 . 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . 1 . . . . . 1 . . 1 . . . . Parts Lost 10 | . 1 . . 6 . . . . 1 . . 2 . . Power 2 | . 1 . . 1 . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . . Utility 4 | . . . . 2 . . . . 1 . . 1 . . Weapon 3 | . . . . 2 . . . . . . . 1 . . Highest Loss Streak 4 | . 1 . . 4 . . . . 1 . . 2 . . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 95 100 98 94 100 100 96 84 85 86 85 89 96 100 Engine 5 | . 13 14 11 10 11 11 5 5 3 . . . . . Reactor 2 | . . . . . . . . . 2 6 6 6 6 6 Leg 20 | . 28 28 22 21 22 22 18 15 19 20 20 19 20 20 Device 10 | . 10 14 11 2 . . . 6 12 20 15 16 20 20 Storage 11 | . 14 14 11 11 11 11 17 15 11 6 6 6 6 6 Processor 4 | . . . . . . . 6 7 8 6 6 6 6 6 Protection 13 | . . . 9 15 22 22 18 15 12 13 16 15 13 13 Energy Gun 6 | . 7 . . 4 11 11 17 . . . . 7 16 20 Energy Cannon 6 | . 12 28 22 13 11 11 . . . . . 3 6 6 Ballistic Gun 4 | . 7 . 11 13 11 11 9 . . . . . . . Slashing Weapon 5 | . . . . . . . . 15 13 13 13 5 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 81 | 14 19 19 36 29 38 38 44 55 66 70 70 81 80 80 Greatest Support 80 | 20 20 32 32 32 60 60 60 60 80 80 80 80 80 75 Greatest Overweight (x) 1 | . . . 1 . . . . . . . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . 1 Largest Inventory Capacity 15 | . 8 8 15 10 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | . 8 8 10 10 12 15 15 15 15 15 15 15 15 15 Most Carried 15 | . 8 8 10 10 11 11 15 15 15 15 15 15 15 15 Average Carried 12 | . 4 7 9 8 10 11 14 14 14 14 14 13 13 14 Final Capacity 15 | 8 8 8 10 10 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 8 10 10 11 11 15 15 15 15 15 13 15 15 Class Distribution -------------------- 38% | Tank 25% | Gladiator 24% | Mutant 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Tank | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Gladiator | -6/Waste Mutant | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Matter Collected 1479 | 200 118 35 106 341 . . 180 61 218 20 . 170 30 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 2760 | . 314 93 266 207 . . 502 61 1009 . . 250 58 . Parts 136 | . 21 11 15 4 . . 18 6 50 . . 9 2 . Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . Recyclers Shooed 3 | . 1 . . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . . . . 8 9 . Prevented 5 | . . . . . . . . . . . . . 5 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Combat Hostiles Destroyed 74 | . 8 6 7 18 . . 9 1 18 . . 5 2 . Melee 25 | . . . . 1 . . . 1 18 . . 5 . . Guns 27 | . 8 . 2 6 . . 9 . . . . . 2 . Cannons 17 | . . 6 4 7 . . . . . . . . . . AOE 4 | . . . . 4 . . . . . . . . . . Classes Destroyed 13 | . 4 . 2 2 . . 2 . 3 . . . . . Worker 1 | . . . . . . . 1 . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . Hauler 1 | . . . . . . . 1 . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . Watcher 2 | . 1 . . . . . . . 1 . . . . . Swarmer 18 | . 3 6 . 1 . . . . 4 . . 2 2 . Grunt 27 | . 5 . 5 . . . 8 . 8 . . 1 . . Brawler 4 | . . . . . . . . . 4 . . . . . Duelist 3 | . . . 1 . . . 1 . . . . 1 . . Sentry 3 | . . . 1 . . . . 1 . . . 1 . . Hunter 1 | . . . . . . . . . 1 . . . . . Programmer 1 | . . . . . . . . . 1 . . . . . Assembled 17 | . . . . 17 . . . . . . . . . . Best Kill Streak 8 | . 3 3 3 8 . . 4 1 5 . . 3 1 . Combat Bots Only 7 | . 3 3 3 7 . . 3 1 5 . . 3 1 . Max Kills in Single Turn 3 | . 1 1 1 2 . . 3 1 2 . . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . . . Melee 2 | . . . . 1 . . . 1 2 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Damage Taken 3333 | . 309 150 307 697 . 36 210 78 728 . . 628 24 166 Core 385 | . 81 9 71 50 . . 18 19 29 . . 93 . 15 Absorbed by Shields 496 | . . . . . . . . 88 176 . . 144 26 62 Redirected to Shielding 10 | . . . . . . . 8 2 . . . . . . Regen/Repaired (Parts) 27 | . . . . . . . . . . . 27 . . . Core Remaining (%) 85 | 100 . 64 . . . 69 96 97 . . . . . . Volleys Fired 102 | . 27 8 13 25 . . 22 . . . . . 5 2 Largest 4 | . 2 2 3 3 . . 3 . . . . . 4 4 Hottest 260 | . 136 136 156 156 . . 145 . . . . . 260 260 Shots Fired 264 | . 54 16 39 68 . . 62 . . . . . 17 8 Gun 179 | . 52 . 13 34 . . 62 . . . . . 12 6 Cannon 81 | . 2 16 26 30 . . . . . . . . 5 2 Launcher 4 | . . . . 4 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 88 | . 26 . 13 29 . . 20 . . . . . . . Thermal 134 | . 2 16 26 30 . . 35 . . . . . 17 8 Explosive 4 | . . . . 4 . . . . . . . . . . Electromagnetic 38 | . 26 . . 5 . . 7 . . . . . . . Robot Hit Streak 12 | . 11 8 11 4 . . 12 . . . . . 4 7 Robot Miss Streak 5 | . 2 1 1 5 . . 2 . . . . . 3 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 206 | . 38 9 27 30 . . 44 1 33 . . 12 8 4 Core Hits 120 | . 16 6 13 27 . . 24 1 23 . . 5 3 2 Critical Kills 2 | . . . 1 . . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 7 | . . . 1 . . . 2 . 3 . . 1 . . Burn 1 | . . . . . . . 1 . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . . Destroy 1 | . . . . . . . 1 . . . . . . . Sever 4 | . . . . . . . . . 3 . . 1 . . Melee Attacks 66 | . . . . 2 . . . 3 46 . . 15 . . Impact 2 | . . . . 2 . . . . . . . . . . Slashing 64 | . . . . . . . . 3 46 . . 15 . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . 5 . . . . . Combat Hostiles 5 | . . . . . . . . . 5 . . . . . Follow-up Attacks 5 | . . . . . . . . . 5 . . . . . Damage Inflicted 5441 | . 497 203 494 880 . . 772 50 1724 . . 580 162 79 Guns 1780 | . 476 . 86 255 . . 772 . . . . . 137 54 Cannons 967 | . 21 203 408 285 . . . . . . . . 25 25 Explosions 312 | . . . . 312 . . . . . . . . . . Melee 2382 | . . . . 28 . . . 50 1724 . . 580 . . Ramming . | . . . . . . . . . . . . . . . Kinetic 766 | . 215 . 86 231 . . 234 . . . . . . . Thermal 1624 | . 21 203 408 285 . . 466 . . . . . 162 79 Explosive 312 | . . . . 312 . . . . . . . . . . Electromagnetic 357 | . 261 . . 24 . . 72 . . . . . . . Impact 28 | . . . . 28 . . . . . . . . . . Slashing 2354 | . . . . . . . . 50 1724 . . 580 . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . 2 2 . . . . . . 3 . . . . 1 Average Corruption 2 | . 2 2 . . . . . . 2 . . . . 1 Corruption Purged 3 | . . . . . . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 8 | . 2 4 . . . . . . 2 . . . . . Message Errors 2 | . 1 . . . . . . . 1 . . . . . Matter Fused 2 | . . 1 . . . . . . 1 . . . . . Heat Flow Errors 1 | . . 1 . . . . . . . . . . . . Energy Discharges 2 | . . 2 . . . . . . . . . . . . Data Loss (minor) 1 | . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 97 | . . 1 . 52 . . . . 8 . . 36 . . Projectiles 1 | . . 1 . . . . . . . . . . . . Explosions 52 | . . . . 52 . . . . . . . . . . Melee 44 | . . . . . . . . . 8 . . 36 . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 39 | . . . . 39 . . . . . . . . . . Shots 2 | . . . . 2 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 339 | . 72 180 252 300 . 4 339 . . . . 13 228 114 Average Temperature 100 | . 38 79 104 99 . 4 130 . . . . 9 90 69 Received Heat Transfer 1070 | . 126 . 102 240 . 18 126 29 203 . . 196 . 30 Effects 5 | . . . . 4 . . 1 . . . . . . . Energy Bleed 2 | . . . . 1 . . 1 . . . . . . . Interference 3 | . . . . 3 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . Parts Melted 8 | . . . 5 1 . . 1 . . . . . 1 . Heat Transferred 3145 | . 37 370 740 518 . . 1036 . . . . . 296 148 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Peak Influence 309 | . 252 160 309 160 . . 152 95 223 57 39 . . . Initial 120 | . . 5 62 120 . . . 68 7 57 39 . . . Average 76 | . 114 73 159 74 . . 33 49 99 57 39 . . . Maximum Alert Level 1 | . 1 . 1 . . . . . 1 . . . . . Low Security (%) 93 | . 69 100 61 100 . 100 100 100 95 100 100 . . . Level 1 6 | . 30 . 38 . . . . . 4 . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 9 | . 2 1 2 . . . . 1 2 . 1 . . . Investigation 3 | . 1 1 . . . . . . 1 . . . . . Extermination 3 | . . . . . . . . 1 1 . 1 . . . Reinforcement 3 | . 1 . 2 . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Distress Signals 6 | . 1 . . . . . 3 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 114 | . 15 7 13 23 . 3 17 5 19 . . 6 2 4 Peak Tracking Total 8 | . 4 3 6 8 . 3 6 2 6 . 1 5 1 8 Tactical Retreats 12 | . 1 1 1 4 . . 3 1 . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Traps Triggered 5 | . 1 . . . . . . 1 1 . 2 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Machines Disabled 2 | . . . 1 . . . 1 . . . . . . . Max in Single Turn 1 | . . . 1 . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Machines Accessed 23 | . 4 1 2 . 1 . 3 5 3 . 2 2 . . Terminals 12 | . 4 . 2 . . . 3 1 1 . 1 . . . Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . Recycling Units 3 | . . . . . . . . 2 1 . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . Total Hacks 39 | . 7 1 7 . 1 . 5 6 6 . 4 2 . . Successful 16 | . 1 1 1 . 1 . 4 4 . . 2 2 . . Failed 23 | . 6 . 6 . . . 1 2 6 . 2 . . . Catastrophic 8 | . 4 . 2 . . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 16 | . 1 . 5 . 1 . 1 2 5 . 1 . . . Terminals 24 | . 7 . 7 . . . 5 1 2 . 2 . . . Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . Recycling Units 4 | . . . . . . . . 2 2 . . . . . Scanalyzers 2 | . . . . . . . . 2 . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . . . Terminal Hacks 10 | . 1 1 1 . 1 . 4 . . . . 2 . . Record 1 | . . . . . . . . . . . . 1 . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . Open Door 2 | . . 1 . . . . . . . . . 1 . . Level Access Points 1 | . . . . . . . 1 . . . . . . . Unreport Threat 2 | . 1 . . . . . 1 . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . 1 . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . Reject 1 | . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 14 | . 3 . 2 . . . 2 3 3 . 1 . . . Full Trace Events 2 | . 1 . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . 3 Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . 1 . . . . . 16 Parts Built 1 | . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 106 | . . . . . . . . 106 . . . . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . Time 50 | . . . . . . . . . . . 50 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 3 . 1 . . . . . . . 1 2 . Drone Launches 2 | . . . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Turns Passed 6889 | . 512 225 370 797 266 44 730 910 1053 98 294 597 485 508 Spaces Moved 4652 | 1 320 153 210 502 240 13 436 728 579 92 230 520 349 279 Core . | . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 4652 | 1 320 153 210 502 240 13 436 728 579 92 230 520 349 279 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 60 | 120 120 120 125 125 90 90 90 90 60 100 100 100 100 176 Average Speed 110 | 120 120 124 125 125 107 90 90 90 99 100 100 102 123 176 Slowest Speed 195 | 120 120 125 195 125 125 90 90 90 100 100 180 176 176 176 Overloaded Moves 6 | . . . . . . . . . 6 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 2 55 33 29 81 61 9 26 17 14 76 6 69 46 50 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . . . . . . . . 1 Known Exits Taken 2 | . . 1 . . . . 1 . . . . . . . Unknown Exits Taken 10 | 1 1 . 1 1 1 1 . 1 . . 1 1 1 . Scrap Searched 11 | . . 1 . 2 . . . . . . . 3 3 2 Spaces Dug 1 | . . . . . . . . . 1 . . . . . Terrain Destroyed 41 | . . . . 40 . . . . 1 . . . . . Melee 1 | . . . . . . . . . 1 . . . . . Projectile . | . . . . . . . . . . . . . . . AOE 40 | . . . . 40 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Was Fac Low Low Zio Total 6098 | . 397 174 288 614 249 45 740 983 975 99 292 559 391 292 Wait 1032 | . 31 4 48 68 . 33 225 213 328 . 50 . 25 7 Move 4639 | . 319 152 209 501 239 12 435 727 579 91 229 519 348 279 Hop . | . . . . . . . . . . . . . . . Pick Up 79 | . 6 3 4 3 3 . 24 12 5 1 4 6 6 2 Fast Attach 25 | . 4 . 4 2 . . 3 1 2 2 4 2 1 . Attach 23 | . . . 1 4 . . 1 4 4 . . 8 1 . Detach 12 | . 2 . 2 . . . 1 3 2 . . 2 . . Swap 39 | . 1 2 2 7 3 . 4 6 9 1 1 2 1 . Drop 88 | . 7 5 5 2 4 . 25 14 6 4 4 6 4 2 Fire 102 | . 27 8 13 25 . . 22 . . . . . 5 2 Melee 59 | . . . . 2 . . . 3 40 . . 14 . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 11) 489 | -10/Materials | Discovered new exit (range 14) 513 | -10/Materials | Entered Mines 518 | -10/Mines | Met a Derelict shopkeep closing up shop 552 | -10/Mines | Learned 2 Materials zone layouts 645 | -10/Mines | Learned Materials emergency access door positions 647 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 657 | -10/Mines | Discovered new exit (range 11) 689 | -10/Mines | Identified exit to Materials 738 | -10/Mines | Entered Materials 738 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1083 | -9/Materials | Build established: Tank 1090 | -9/Materials | Discovered new exit (range 14) 1108 | -9/Materials | Entered Mines 1114 | -9/Mines | Met a Derelict bent on vengeance 1254 | -9/Mines | Assembled infested the area 1337 | -9/Mines | Destroyed 7 combat bots 1343 | -9/Mines | Lost 4 parts (1n2u1w) 1344 | -9/Mines | Learned Materials emergency access door positions 1654 | -9/Mines | Learned location of Storage (-7) 1681 | -9/Mines | Discovered new exit (range 5) 1876 | -9/Mines | Discovered new exit (range 9) 1900 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1900 | -9/Mines | Discovered new exit (range 5) 1905 | -9/Mines | Entered Exiles 1934 | -9/Exiles | Met 8R-AWN 1958 | -9/Exiles | Met EX-HEX 1993 | -9/Exiles | Met EX-BIN 2008 | -9/Exiles | Aligned with FarCom system 2009 | -9/Exiles | Given EX-Vault access code 2043 | -9/Exiles | Opened EX-Vault 2053 | -9/Exiles | Found Potential Leg 2056 | -9/Exiles | Found Potential Leg 2081 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2109 | -9/Exiles | Met EX-DEC 2159 | -9/Exiles | Discovered new exit (range 14) 2171 | -9/Exiles | Left Exiles lab with Potential Leg 2171 | -9/Exiles | Entered Mines 2176 | -8/Mines | Discovered new exit (range 11) 2215 | -8/Mines | Entered Materials 2215 | -8/Materials | Evolved 2 slots: Utility x2 2398 | -8/Materials | Identified exit to Factory 2945 | -8/Materials | Entered Factory 2945 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3253 | -7/Factory | Build established: Gladiator 3258 | -7/Factory | Fabricated Adv. Drone Bay (x1) 3405 | -7/Factory | Discovered new exit (range 11) 3855 | -7/Factory | Entered another Factory area 3855 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4460 | -6/Factory | Build established: Mutant 4908 | -6/Factory | Sucked down chute 4908 | -6/Factory | Entered Waste 4908 | -6/Waste | The area was eerily silent 4920 | -6/Waste | Build established: Gladiator 4933 | -6/Waste | Found Prototype Slashing Weapon 4933 | -6/Waste | Identified Molecular Scythe 4983 | -6/Waste | Discovered new exit (range 11) 5006 | -6/Waste | Entered Factory 5088 | -6/Factory | Discovered new exit (range 13) 5159 | -6/Factory | Repaired Phase Shifter 5300 | -6/Factory | Entered Lower Caves 5309 | -6/Lower Caves | Learned Factory emergency access door positions 5449 | -6/Lower Caves | Build established: Mutant 5500 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5832 | -6/Lower Caves | Build established: Tank 5861 | -6/Lower Caves | Discovered new exit (range 11) 5897 | -6/Lower Caves | Entered another Lower Caves area 6148 | -6/Lower Caves | Learned 12 Factory zone layouts 6247 | -6/Lower Caves | Discovered new exit (range 6) 6286 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 6382 | -6/Lower Caves | Entered Zion 6449 | -6/Zion | Build established: Scavenger-Tank 6647 | -6/Zion | Learned location of Quarantine (-2) 6828 | -6/Zion | Rebuked by Imprinter 6860 | -6/Zion | Attempted to imprint without authorization 6860 | -6/Zion | Attacked by Zionites 6890 | -6/Zion | Self-destructed Last Messages --------------- They're just here to make us feel better. 06735_ Searching scrap... 06735_ Found Med. Storage Unit. 06735_ Found Fusion Compressor. 06735_ Found Hvy. Battle Rifle. 06735_ Found 13 Matter. 06735_ Found 40 Matter. 06760_ YD-BDJ(z) plays with the Twisted Machinery. Imprinter: Here I was just about to greet a new specimen to our ranks, but no. I can sense their tech three caves away. Get out of here before I'm forced to do something you'll regret. 06860_ IMPRINTER ALERT: Unauthorized bot attempting to interface! Defend our home! 06860_ 0O-RSP(c) calibrates the Memory Banks. 06861_ QX-NQJ(c) calibrates the Memory Banks. 06867_ 0O-RSP(c) calibrates the Memory Banks. 06870_ Chain reaction triggered in Lgt. Nuclear Core. 06870_ QX-NQJ(c) destroyed. 06870_ Memory Banks disabled. Map ----- +----------------------------------------------------+ | ???????????????#####"#"########""#" | | ???????????????#"#""""#""#"##"""""" | | ???????????????##""""""""""""""" "" | | ?????????"""???#""" """""" " | | ???????""""""??#"#" "" | | ??????? #""" "" | | ????????"" ##"" """""" " | | ????????""" """""#"" | | ????????""" "###"""" | | ????????""" ""##"""" | | ????????"" ###" ""##"" | | ??????? ?#""" "##"" """ | | ????????"""????#""" """" """ | | ???????????????#""" "#"" """" | | ???????????????#""" ""#"""""#" | | ???????????#####""# ""#"""###" | | ??????????##"""#### #"#?#??#"" | | ??????????#" #"#????##" | | ??????????#" #?#????#""" | | ??????????#" #??????#"""" | | ??????????## #### #??????##"#" | | ???????????# #??######??????###"" | | ???????##### c#####??????????#"""" | | ???????""""" """??????????#""" | | ?????######" ! ######????????#"" | | ?????# " @" =% " #????????#"" | | ?????# " MM M """ #????????##"" | | ?????#"""" M " " #????????#"""" | | ?????#""""" """""#????????###"" | | ?????#""""" """" #??????????##" | | ?????#" "" "" ""#??????????#"" | | ?????#"" """" "" " #??????????### | | ?????#""""""" """""" #????????????# | | ?????#"""" """"""""""#????????????? | | ?????# " """"" #????????????# | | ?????? """""""""""" ?????????????# | | ??????""""""""" """""?????????????# | | ????????? """"" ""????????????????? | | ????????????""" "?????????????????? | | ??????????????? ?????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 30 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Melee Accuracy 5 Core Analysis 6 Force Boost 20 Item Schematics ----------------- Hardlight Generator | -7/Factory | Scanalyzed Hpw. Shock Rifle | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Lance | -6/Zion | Archive 0b10 Decoder Chip [Looter] | -6/Zion | Archive Wave Gun | -6/Zion | Archive 0b10 Decoder Chip [Scout] | -6/Zion | Archive Adv. Focal Shield | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Point Defense System | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive X-67 Chaingunner | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive Fabricated ------------ Adv. Drone Bay | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Exterminator Challenges ------------ None Game ------ Seed MomentumSeismicCompressor Manual? 0 Play Time 01:31:44 Cumulative 135.9 hours Start 2023.06.20 @ 23:51:51 End 2023.06.21 @ 15:24:47 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 34 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 50 Achievement% 37 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cddde961-fed9-4018-8f21-e9addcca7974