Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.03 @ 21:43:06

Player: TheGreatBorealis

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (35)      175
Value Destroyed (756)      756
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2851

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     298/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Ion Engine
     Light Treads
           Structural Scanner
           Hacking Suite

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Titanium Leg
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Visual Processing Unit
      Advanced Sensor Array
>              --- WEAPON -----------
        Medium Laser
  High-powered Shotgun
      Advanced EMP Blaster
>              --- INVENTORY --------
      Improved Ion Engine
               Deuterium Engine
         Light Treads
               Structural Scanner
      Advanced Terrain Scanner
      Improved Terrain Scan Processor
               Hacking Suite
         Light Assault Rifle
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             26   | .   3   8   6   9   
  Power                    2    | .   .   .   1   1   
    Engine                 2    | .   .   .   1   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | .   .   3   1   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | .   .   3   1   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | .   2   1   3   1   
    Device                 5    | .   1   1   2   1   
    Storage                1    | .   1   .   .   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | .   1   4   1   7   
    Energy Gun             5    | .   1   1   1   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | .   .   2   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   .   1   .   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   3   
Parts Lost                 17   | .   .   4   1   12  
  Power                    2    | .   .   .   .   2   
  Propulsion               6    | .   .   2   1   3   
  Utility                  1    | .   .   .   .   1   
  Weapon                   8    | .   .   2   .   6   
  Highest Loss Streak      12   | .   .   2   1   12  
Average Slot Usage (%)     87   | .   96  87  93  68  
  Engine                   10   | .   14  11  9   7   
  Leg                      29   | .   28  33  31  19  
  Device                   10   | .   10  11  12  5   
  Storage                  10   | .   14  11  9   7   
  Processor                2    | .   .   .   4   7   
  Energy Gun               9    | .   13  8   8   7   
  Ballistic Gun            12   | .   14  10  18  11  
  Launcher                 1    | .   .   2   .   1   
Naked Turns                38   | .   .   .   .   38  
Heaviest Build             28   | 12  17  18  25  28  
  Greatest Support         47   | 20  20  40  47  37  
  Greatest Overweight (x)  5    | .   .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   8   
  Average Capacity         7    | .   6   8   8   7   
  Most Carried             8    | .   6   8   8   8   
  Average Carried          6    | .   5   7   6   6   
  Final Capacity           8    | 6   8   8   8   4   
  Final Carried            8    | 6   6   6   8   4   

 Class Distribution 
--------------------
 72% | Mutant
 27% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
 Skirmisher | -8/Materials
 Skirmisher | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Scr Mat Mat Mat Sto 
Matter Collected           670  | 182 36  216 122 114 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            933  | .   36  473 153 271 
  Parts                    82   | .   5   43  10  24  
Haulers Intercepted        2    | .   .   2   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Combat Hostiles Destroyed  24   | .   .   15  5   4   
  Guns                     16   | .   .   7   5   4   
  AOE                      8    | .   .   8   .   .   
Classes Destroyed          8    | .   1   6   .   1   
  Worker                   1    | .   .   1   .   .   
  Builder                  3    | .   .   1   .   2   
  Hauler                   2    | .   .   2   .   .   
  Recycler                 1    | .   .   .   .   1   
  Watcher                  4    | .   2   2   .   .   
  Swarmer                  11   | .   .   8   3   .   
  Grunt                    8    | .   .   6   .   2   
  Sentry                   5    | .   .   1   2   2   
Best Kill Streak           6    | .   1   6   2   5   
  Combat Bots Only         5    | .   .   5   2   3   
Max Kills in Single Turn   2    | .   1   2   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  
Damage Taken               2336 | .    .    601  163  1572 
  Core                     655  | .    .    89   15   551  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         92   | 100  100  77   .    .    
Volleys Fired              67   | .    4    36   10   17   
  Largest                  3    | .    2    2    3    3    
  Hottest                  108  | .    60   86   95   108  
Shots Fired                140  | .    8    67   30   35   
  Gun                      127  | .    8    57   30   32   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 13   | .    .    10   .    3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  75   | .    4    33   20   18   
  Thermal                  31   | .    .    12   10   9    
  Explosive                13   | .    .    10   .    3    
  Electromagnetic          21   | .    4    12   .    5    
  Robot Hit Streak         16   | .    2    11   4    16   
  Robot Miss Streak        10   | .    1    10   4    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           79   | .    4    38   15   22   
  Core Hits                50   | .    2    28   8    12   
  Critical Hits            3    | .    .    1    .    2    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    1    .    2    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2265 | .    54   1442 203  566  
  Guns                     1027 | .    54   424  203  346  
  Cannons                  .    | .    .    .    .    .    
  Explosions               1223 | .    .    1018 .    205  
  Melee                    .    | .    .    .    .    .    
  Ramming                  15   | .    .    .    .    15   
  Kinetic                  538  | .    14   199  128  197  
  Thermal                  315  | .    .    189  75   51   
  Explosive                1153 | .    .    948  .    205  
  Electromagnetic          244  | .    40   106  .    98   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            48   | .    .    48   .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               48   | .    .    48   .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      228  | .    .    131  .    97   
  Shots                    5    | .    .    3    .    2    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        265  | .    20   123  63   265  
  Average Temperature      59   | .    12   32   33   102  
  Received Heat Transfer   912  | .    .    93   36   783  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         679  | .    .    309  222  148  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Peak Influence             357  | .   29  317 357 249 
  Initial                  150  | .   .   11  133 150 
  Average                  129  | .   9   107 245 198 
Maximum Alert Level        1    | .   .   1   1   1   
  Low Security (%)         68   | .   100 84  17  45  
  Level 1                  31   | .   .   15  82  54  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   2   .   2   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Distress Signals           2    | .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              48   | .   2   21  10  15  
  Peak Tracking Total      11   | .   2   6   4   11  
  Tactical Retreats        2    | .   .   1   1   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Sto 
Machines Disabled          4    | .   .   3   .   1   
  Max in Single Turn       2    | .   .   2   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Machines Accessed          4    | .   .   1   2   1   
  Terminals                4    | .   .   1   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                10   | .   .   3   6   1   
  Successful               10   | .   .   3   6   1   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   .   1   3   .   
  Terminals                10   | .   .   3   6   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   .   2   3   1   
  Prototype ID Bank        1    | .   .   .   1   .   
  Open Door                1    | .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   1   .   
  Alert Level              1    | .   .   1   .   .   
  Maintenance Status       1    | .   .   1   .   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   .   1   3   .   
  Terminals                4    | .   .   1   3   .   
    Track                  3    | .   .   1   2   .   
    Operators              1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Scr Mat Mat Mat Sto 
Turns Passed               1506 | .   299 668 280 259 
Spaces Moved               977  | 1   229 391 173 183 
  Core                     74   | .   .   .   .   74  
  Treads                   .    | .   .   .   .   .   
  Legs                     903  | 1   229 391 173 109 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 120 120 120 120 50  
  Average Speed            116  | 120 120 120 121 97  
  Slowest Speed            300  | 120 120 120 123 300 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       26   | 1   37  38  23  31  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          111  | .   .   84  .   27  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      111  | .   .   84  .   27  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Sto 
Total                      1234 | .   247 528 223 236 
  Wait                     132  | .   6   81  25  20  
  Move                     973  | .   228 390 172 183 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  15   | .   2   6   5   2   
  Fast Attach              14   | .   2   5   3   4   
  Attach                   6    | .   .   2   1   3   
  Detach                   1    | .   .   1   .   .   
  Swap                     6    | .   1   1   2   2   
  Drop                     19   | .   4   6   5   4   
  Fire                     67   | .   4   36  10  17  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  198 | -10/Materials | Discovered new exit (range 9)
  289 | -10/Materials | Discovered new exit (range 10)
  300 | -10/Materials | Entered another Materials area
  300 | -9/Materials  | Evolved 2 slots: Propulsion x2
  315 | -9/Materials  | Build established: Mutant
  760 | -9/Materials  | Discovered new exit (range 12)
  955 | -9/Materials  | Discovered new exit (range 5)
  968 | -9/Materials  | Entered another Materials area
  968 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1234 | -8/Materials  | Discovered new exit (range 3)
 1248 | -8/Materials  | Entered Storage
 1286 | -8/Storage    | Build established: Skirmisher
 1432 | -8/Storage    | Garrison activated, responded to threat
 1462 | -8/Storage    | Core integrity fell below 50%
 1469 | -8/Storage    | Released all parts (3)
 1470 | -8/Storage    | Core integrity fell below 20%
 1488 | -8/Storage    | Lost 12 parts (2p3n1u6w)
 1507 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01451_ U-05 Engineer lays Concrete.
01451_ Imp. EM Shotgun destroyed.
01452_ Titanium Leg destroyed.
01452_ Imp. Heat Sink fried.
01452_ G-47 Trooper destroyed.
01453_ Acquired 58 matter.
01453_ U-05 Engineer lays Concrete.
01453_ Enh. Autogun destroyed.
01454_ U-05 Engineer lays Concrete.
01454_ K-01 Serf collects debris.
01455_ U-05 Engineer lays Concrete.
01457_ Acquired Prototype Energy Gun.
01457_ Identified Adv. Beam Rifle.
01457_ Deuterium Engine destroyed.
01464_ U-05 Engineer lays Concrete.
01466_ U-05 Engineer builds a Wall.
01469_ Released Adv. Visual Processing Unit.
01469_ Released Med. Storage Unit.
01469_ Released Adv. Beam Rifle.
01507_ Slammed into G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
|                      ????????????????????????????? |
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|                      ???#  ??????????????????????? |
|                      ???#  ??????????????????????? |
|                      ???#a ??????????????????????? |
|                      ???# g??????????????????????? |
|                      ???# #??????????????????????? |
|                      ???# #??????????????????????? |
|                      ???#g#??????????????????????? |
|                      ???#@#??????????????????????? |
|                      ???# #??????????????????????? |
|                      ???# #??????????????????????? |
|                      ???# #??????????????????????? |
|                      ???# #????????########??????? |
|                      ???# #????????#      #??????? |
|                      ???# #????????#      #??????? |
|                      ???# #????????#      #??????? |
|                      ???# #????????#      #??????? |
|                      ???# #????????#      #??????? |
|                      ???# ##########      #??????? |
|                      ???#          /      #??????? |
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|                      ??????????????#      #??????? |
|                      ???############      #??????? |
|                      ???#         ##      #??????? |
|                      ???# """"""  ##/##+#########/ |
|                      ???# "????"  #                |
|                      ???# "????"  +                |
|                      ???# """"""  #                |
|                      ???#         ### ############ |
|                      ???#         #?# #### ##????? |
|                      ???#         #?# #     ##???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              XenonPlasmaCarapace
  Manual?         0
Play Time         00:19:23
  Cumulative      79.9 hours
  Start           2021.02.03 @ 19:57:14
  End             2021.02.03 @ 21:43:06
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          149
  Rogue           149
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          57
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5073da1e-59b9-49eb-b86f-e6d6455afc45