Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.02.11 @ 19:54:56 Player: Terminus Result: Destroyed by Q333-n with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (30) 6000 Robots Destroyed (381) 1905 Value Destroyed (18145) 18145 Prototype IDs (73) 1460 Alien Tech Used (7) 1400 Bonus (12365) 12365 TOTAL SCORE: 45275 Bonus ------- High Alert Combat Kills 4221 Follower Combat Kills 1878 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 884 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -318 Cogmind --------- Core Integrity 0/1450 Matter 23/300 Energy 64/100 System Corruption 25% Temperature Cool (0) Movement Treading (160) Location -2/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Medium Treads Medium Treads High-density Centrium Leg > --- UTILITY (13) ----- (None) > --- WEAPON (3) ------- Compact Linear Accelerator Compact Linear Accelerator > --- INVENTORY (4) ---- Energy Mantle Subatomic Replicator Core Cannon Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Improved Quantum Reactor > --- PROPULSION ------- Advanced Myomer Leg Zionite Composite Leg II High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Cooling System Large Storage Unit Advanced Energy Well Spectral Analyzer Experimental Signal Interpreter Experimental Targeting Computer Experimental Target Analyzer Improved Armor Integrity Analyzer Quantum Capacitor Centrium Medium Armor Plating > --- WEAPON ----------- Enhanced Gamma Rifle Nova Cannon Multirail > --- INVENTORY -------- Zionite Heavy DM Reactor Myomer Leg Advanced Heat Sink Layered Medium Armor Plating Advanced Dynamic Insulation System Hacking Drone Bay Transdimensional Reconstructor Gamma Rifle Phase Gun Zionite Phaser-M Core Cannon Fusion Bomb Launcher Improved Plasma Cutter [Rating: 180] Favorites ----------- Power Micro Fission Core Engine Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Zionite Composite Leg I Treads Improved Medium Treads Leg Zionite Composite Leg I Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Armor Integrity Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Zionite Phaser-M Energy Gun Zionite Phaser-M Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Compact Linear Accelerator Launcher Fusion Bomb Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Slots Evolved 16 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Utility 11 | . . . 2 . . 2 . . . . 1 . . . . 2 . . . . 2 . . . . 1 . . 1 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 486 | 6 9 5 35 7 26 10 14 13 . 12 32 17 10 9 2 45 4 2 7 1 26 8 2 10 2 35 39 45 24 29 Power 51 | 1 1 . 2 2 1 . 1 2 . 2 5 . 2 . 1 5 . . 2 . 1 . . . . 6 6 4 4 3 Engine 15 | 1 1 . 2 2 1 . 1 1 . . 3 . 2 . . 1 . . . . . . . . . . . . . . Core 13 | . . . . . . . . . . 2 2 . . . 1 3 . . 1 . . . . . . . 2 . 1 1 Reactor 23 | . . . . . . . . 1 . . . . . . . 1 . . 1 . 1 . . . . 6 4 4 3 2 Propulsion 68 | 2 2 2 4 2 6 . 1 1 . 1 1 4 3 1 1 10 . . . . 4 . . . . 3 4 7 2 7 Treads 10 | . . . . . . . . . . . . . 1 1 1 5 . . . . . . . . . . . . . 2 Leg 52 | 2 2 2 4 2 6 . 1 1 . 1 . 3 1 . . 5 . . . . 4 . . . . 3 4 7 2 2 Wheel 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Utility 199 | 1 2 1 10 2 4 5 2 4 . 4 10 4 3 3 . 15 4 1 5 . 12 8 2 10 2 20 19 23 14 9 Device 111 | . 1 1 2 . 1 3 1 2 . 3 5 3 2 1 . 7 4 . 3 . 6 4 1 6 1 11 12 19 7 5 Storage 20 | 1 1 . 1 . . . . . . . 2 . . 1 . 1 . . 1 . 1 . . 2 1 5 . 1 1 1 Processor 16 | . . . . . . 1 . . . 1 1 . 1 1 . 2 . 1 . . . . . 1 . 1 2 . 3 1 Hackware 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Protection 50 | . . . 7 2 2 1 1 2 . . 2 1 . . . 4 . . 1 . 5 4 1 1 . 3 5 3 3 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 168 | 2 4 2 19 1 15 5 10 6 . 5 16 9 2 5 . 15 . 1 . 1 9 . . . . 6 10 11 4 10 Energy Gun 75 | 2 4 . 2 . 6 2 4 2 . . 8 2 . 5 . 14 . . . . 9 . . . . 2 5 4 2 2 Energy Cannon 49 | . . 2 11 1 7 1 2 1 . 1 4 3 . . . . . 1 . 1 . . . . . 2 1 5 2 4 Ballistic Gun 10 | . . . . . . . . . . . 2 3 1 . . . . . . . . . . . . 1 1 2 . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Launcher 20 | . . . 5 . 2 . 3 3 . 2 . . . . . . . . . . . . . . . 1 3 . . 1 Special Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . 1 . . 1 1 . . 2 2 1 1 . . 1 . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 51 | . . . 3 . 2 . . . . . 1 . . . . 4 . . 4 . 7 . . 2 . 3 13 7 . 5 Parts Lost 140 | . 1 1 4 . 3 . 4 3 . 17 5 20 2 . . 3 . . . . 1 1 1 . . 16 14 16 3 25 Power 18 | . . . 1 . . . 1 1 . 3 1 2 . . . . . . . . 1 . . . . 2 1 1 . 4 Propulsion 23 | . . . . . 1 . 1 . . 4 . 4 1 . . . . . . . . . . . . 2 1 4 1 4 Utility 54 | . . . 2 . 1 . 1 1 . 5 2 6 . . . . . . . . . 1 1 . . 9 6 7 . 12 Weapon 45 | . 1 1 1 . 1 . 1 1 . 5 2 8 1 . . 3 . . . . . . . . . 3 6 4 2 5 Highest Loss Streak 16 | . 1 1 1 . 1 . 4 3 . 8 3 12 2 . . 1 . . . . 1 1 1 . . 6 8 5 1 16 Average Slot Usage (%) 91 | . 98 98 98 99 99 100 99 98 100 71 68 38 58 86 100 99 100 100 99 100 99 100 100 98 94 91 90 90 89 55 Engine 5 | . 13 14 11 11 9 7 7 4 7 . 3 . 6 13 12 3 . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . 6 1 . . . 7 11 11 11 11 9 5 5 5 5 . . 3 3 . Reactor 2 | . . . . . . . . 1 . . . . . . . . . . . . . 5 5 5 5 8 7 4 8 7 Treads 1 | . . . . . . . . . . . . . 5 8 19 12 . . . . . . . . . . . . . . Leg 16 | . 27 28 22 22 27 23 23 23 23 15 . 4 5 6 . 3 17 17 17 17 15 15 15 15 15 18 18 18 12 10 Device 15 | . 13 14 12 11 9 14 14 14 15 20 13 4 3 10 13 20 22 23 22 23 20 20 20 20 20 20 18 24 17 11 Storage 8 | . 14 14 11 11 9 7 7 7 7 6 4 6 6 7 13 6 5 5 5 5 10 10 10 8 5 4 8 8 4 2 Processor 9 | . . . . . . 7 7 7 7 5 6 6 9 17 20 17 17 17 17 17 15 15 15 15 15 14 18 10 16 10 Hackware 1 | . . . . . 3 7 7 7 7 7 6 . . . . 2 . . . . . . . . . . . . . . Protection 6 | . . . 19 21 14 7 7 7 7 . 2 1 . . . 2 5 5 5 5 10 10 10 10 10 7 3 4 11 4 Energy Gun 10 | . 26 12 . . 17 13 10 19 15 . 5 1 . 9 20 16 17 16 11 5 14 15 15 15 15 10 5 3 2 . Energy Cannon 5 | . . 14 21 22 8 8 6 2 7 4 5 3 . . . . . . 5 11 . . . . . 1 2 7 5 4 Naked Turns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heaviest Build 164 | 12 31 31 46 48 54 55 50 49 49 49 60 52 41 56 59 71 57 62 62 68 71 73 67 79 77 125 108 138 153 164 Greatest Support 122 | 20 20 20 30 30 51 51 51 49 49 49 28 45 28 58 85 87 72 72 72 72 80 80 80 80 80 110 122 120 96 108 Greatest Overweight (x) 3 | 2 1 1 2 1 1 1 1 . . 1 2 1 2 3 . 1 . . . . 1 . . . . 1 1 1 3 2 Average Overweight (x) . | . . 1 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Largest Inventory Capacity 14 | 7 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 Average Capacity 13 | 6 12 14 14 14 14 14 14 14 14 13 11 14 14 14 14 13 14 14 14 14 14 14 14 14 14 14 14 14 14 10 Most Carried 14 | 1 14 14 14 14 14 14 14 14 13 13 12 12 2 7 10 14 14 14 14 14 14 14 13 14 14 14 14 14 14 14 Average Carried 11 | . 11 13 13 13 13 13 13 13 13 10 8 4 . 2 9 12 13 14 13 14 13 13 12 12 13 12 12 13 9 10 Final Capacity 14 | 7 14 14 14 14 14 14 14 14 14 4 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 4 Final Carried 14 | 1 14 14 14 14 14 14 14 13 13 4 12 2 . 7 10 14 14 14 14 14 14 13 12 14 14 8 14 10 14 4 Class Distribution -------------------- 26% | Mutant 23% | Scavenger-Gunner 20% | Scavenger-Mutant 7% | Derelict-Gunner 7% | Derelict-Mutant 5% | Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Gunner | -5/Proximity Caves Derelict-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -3/Section 7 Scavenger-Mutant | -2/Research Generator-Mutant | -2/Testing Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Matter Collected 5787 | 226 161 152 421 70 268 115 185 160 . 93 460 123 164 80 38 435 40 10 . 56 304 80 15 91 29 470 704 546 71 220 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20123 | . 432 76 1505 77 1923 212 390 389 . 175 1542 262 50 . . 1277 . . . . 902 927 98 506 181 2413 1295 3614 819 1058 Parts 876 | . 30 3 86 8 95 11 13 5 . 8 60 13 2 . . 46 . . . . 26 28 5 19 8 136 63 128 59 24 Haulers Intercepted 22 | . 2 . 6 . 6 . . . . . 2 . . . . 1 . . . . 1 . . . . 2 . 2 . . Recyclers Shooed 17 | . 1 . 2 1 . . . . . . 2 . . . . 5 . . . . 1 . . . . 3 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 163 | . . . . . . . 1 6 . 8 . 10 1 . . . . . . . . 28 5 96 8 . . . . . Prevented 20 | . . . . . . . 7 2 . . . 2 . . 2 . . . . . . . . 7 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Combat Hostiles Destroyed 288 | . 10 3 24 5 25 2 7 7 . 3 14 5 1 . . 12 . . . . 10 12 4 7 5 33 21 44 15 19 Melee 4 | . . . 1 . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . Guns 107 | . 10 2 . . 10 1 . 2 . 1 7 1 1 . . 5 . . . . 9 12 4 7 5 16 6 8 . . Cannons 87 | . . 1 18 5 5 . . 1 . 1 5 3 . . . . . . . . . . . . . 11 4 16 15 2 AOE 50 | . . . 5 . 8 . 5 2 . . . . . . . 1 . . . . . . . . . 3 8 1 . 17 Classes Destroyed 19 | . 6 . 3 . 3 1 1 . . . 1 . . . . . . . . . . . . . . . 1 2 . 1 Worker 15 | . . . 2 . 2 2 . . . . 6 . . . . . . . . . . . . . . 2 . . . 1 Builder 9 | . . . . . 3 . . . . . 1 . . . . . . . . . 1 . . . . 2 . 1 . 1 Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 22 | . 2 . 6 . 6 . . . . . 2 . . . . 1 . . . . 1 . . . . 2 . 2 . . Recycler 14 | . 2 . 3 . . . . . . . 4 . . . . 1 . . . . 1 . . . . . 1 . . 2 Operator 6 | . 2 . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . Watcher 22 | . 2 . 3 . 5 2 . . . . 2 . . . . 3 . . . . . . . . . 3 2 . . . Swarmer 66 | . 6 1 3 5 3 . 1 . . . 2 1 . . . . . . . . 1 . 4 1 5 11 7 4 7 4 Saboteur 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Grunt 115 | . 4 2 14 . 14 . 4 6 . 1 6 . . . . 3 . . . . 3 12 . 3 . 4 7 22 . 10 Brawler 9 | . . . 1 . . . . . . 1 1 . . . . 1 . . . . . . . 3 . . . . . 2 Duelist 6 | . . . . . . . 1 1 . . . . . . . 1 . . . . . . . . . . 1 2 . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Sentry 29 | . . . 6 . 6 . 1 . . . 1 . . . . 3 . . . . 2 . . . . 4 . 4 2 . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hunter 18 | . . . . . 2 . . . . . 1 3 . . . 4 . . . . 2 . . . . . . 6 . . Programmer 39 | . . . . . . 2 . . . 1 2 1 1 . . . . . . . 2 . . . . 14 5 4 6 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 19 | . 4 2 5 2 9 2 4 4 . 2 5 1 1 . . 3 . . . . 5 4 4 4 5 11 6 7 5 19 Combat Bots Only 14 | . 3 2 5 2 6 1 4 4 . 2 5 1 1 . . 3 . . . . 3 4 4 4 5 9 5 6 5 14 Max Kills in Single Turn 16 | . 2 1 2 1 3 1 2 2 . 1 1 1 1 . . 1 . . . . 2 1 2 2 1 2 3 1 1 16 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . Exploded 12 | . . . 2 . 2 . 2 2 . . . . . . . 1 . . . . . . . . . 2 3 1 . 12 Melee 1 | . . . 1 . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Damage Taken 28487 | . 283 199 904 135 890 257 530 646 . 1152 915 2603 167 . 76 1308 . . . . 684 549 81 77 295 3221 2931 3921 508 6155 Core 4308 | . 86 10 65 24 101 30 . 61 . 318 121 452 31 . . 224 . . . . 93 107 . . 25 223 291 218 24 1804 Absorbed by Shields 3843 | . . . . . . . . . . . . . . . . . . . . . . . . 36 . 179 356 2410 529 333 Core Remaining (%) 62 | 100 . 61 . 77 81 . . . . 41 . . . . 28 . . . . 77 . . . . 80 . . 17 . . Volleys Fired 1110 | . 47 19 83 9 61 14 12 19 . 10 67 28 11 . . 51 . 3 . 18 34 45 9 18 12 146 145 195 34 20 Largest 3 | . 2 2 2 2 3 3 2 3 . 3 3 3 2 . . 3 . 1 . 1 3 3 3 3 3 3 1 3 1 2 Hottest 300 | . 130 120 136 136 207 207 72 224 . 224 290 290 51 . . 230 . 98 . 98 264 219 219 219 219 242 113 300 120 140 Shots Fired 1944 | . 91 22 161 18 167 34 15 42 . 16 141 35 12 . . 133 . 3 . 18 96 135 26 53 36 299 143 195 34 19 Gun 1227 | . 91 18 . . 111 18 . 25 . 6 89 11 12 . . 133 . . . . 96 135 26 53 36 218 77 71 . 1 Cannon 661 | . . 4 156 18 49 15 2 8 . 8 52 24 . . . . . 3 . 18 . . . . . 73 57 124 34 16 Launcher 55 | . . . 5 . 7 . 13 9 . 2 . . . . . . . . . . . . . . . 8 9 . . 2 Special 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 75 | . . . . . . . . . . . 33 7 12 . . . . . . . . . . . . 13 4 1 . 5 Thermal 1026 | . 91 22 156 18 46 27 . 33 . 14 92 20 . . . 41 . 3 . 18 50 45 9 18 12 133 87 53 26 12 Explosive 16 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . 9 . . 2 Electromagnetic 482 | . . . . . 121 6 15 9 . 2 16 8 . . . 92 . . . . . . . . . 21 43 141 8 . Phasic 344 | . . . . . . . . . . . . . . . . . . . . . 46 90 17 35 24 132 . . . . Robot Hit Streak 27 | . 13 6 17 7 16 8 9 8 . 12 9 5 7 . . 21 . . . . 10 19 7 17 20 27 24 12 9 11 Robot Miss Streak 13 | . 13 9 8 2 3 2 2 2 . 4 7 8 1 . . 6 . . . . 4 3 1 2 3 3 5 5 1 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Secondary Targets 19 | . 3 . . . 3 . . . . . . . . . . 1 . . . . . 3 1 3 1 4 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . 1 . . . . . 1 1 1 1 1 . . . . Capacitor 240 | . . . . . . . . . . . . . . . . . . . . . . . . . . 49 130 61 . . Shots Hit Robots 1254 | . 82 20 87 12 119 24 7 25 . 14 99 26 10 . . 100 . . . . 63 43 8 32 16 194 109 123 28 13 Core Hits 707 | . 72 16 47 6 71 9 14 14 . 7 72 11 2 . . 41 . . . . 22 25 4 20 5 70 56 61 18 44 Critical Hits 35 | . . . 11 3 4 . 1 . . 1 2 . 1 . . 4 . . . . . . . . . . 1 7 . . Critical Kills 9 | . . . 3 1 2 . . . . . 1 . . . . . . . . . . . . . . . . 2 . . Critical Parts Destroyed 23 | . . . 8 2 2 . 1 . . 1 1 . 1 . . 4 . . . . . . . . . . . 3 . . Melee Attacks 43 | . . . 6 . . 2 2 . . 20 9 . . . . 4 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 43 | . . . 6 . . 2 2 . . 20 9 . . . . 4 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . 1 . . 2 1 . . . 5 . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 48688 | . 638 217 2444 236 3040 647 757 824 . 425 3139 735 259 . . 2712 . . . . 1795 1521 290 1244 542 7635 5497 7297 1296 5498 Guns 21110 | . 638 153 . . 1418 277 . 324 . 42 1404 191 259 . . 2235 . . . . 1795 1521 290 1244 542 5273 1965 1516 . 23 Cannons 15682 | . . 53 1726 227 695 139 51 125 . 98 1133 544 . . . . . . . . . . . . . 1877 1453 5738 1285 538 Explosions 10255 | . . . 560 . 917 . 612 375 . 25 . . . . . 300 . . . . . . . . . 467 2078 24 . 4897 Melee 1445 | . . . 152 . . 220 94 . . 260 568 . . . . 151 . . . . . . . . . . . . . . Ramming 196 | . . 11 6 9 10 11 . . . . 34 . . . . 26 . . . . . . . . . 18 1 19 11 40 Kinetic 1461 | . . . . . . . . . . . 485 114 259 . . . . . . . . . . . . 279 46 62 . 216 Thermal 20412 | . 638 206 1726 227 1055 315 67 506 . 140 1762 485 . . . 1097 . . . . 845 647 138 408 238 3375 2279 2822 1091 345 Explosive 7512 | . . . 537 . . . . . . . . . . . . . . . . . . . . . . . 2078 . . 4897 Electromagnetic 11392 | . . . 23 . 1975 101 596 318 . 25 290 136 . . . 1438 . . . . . . . . . 809 1093 4394 194 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1445 | . . . 152 . . 220 94 . . 260 568 . . . . 151 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 6270 | . . . . . . . . . . . . . . . . . . . . . 950 874 152 836 304 3154 . . . . Highest Corruption 25 | . 7 7 . . . 1 2 2 2 14 2 2 5 5 . . . . . . 2 2 2 2 . 19 23 14 1 25 Average Corruption 6 | . 5 7 . . . 1 1 2 2 4 1 2 4 5 . . . . . . 1 2 2 2 . 8 19 6 1 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 341 | . 28 52 . . . 4 2 11 2 21 2 6 17 1 . . . . . . . 9 2 . . 47 75 39 1 22 Message Errors 84 | . 9 9 . . . 2 1 5 1 7 1 . 4 . . . . . . . . 4 1 . . 12 14 8 1 5 Matter Fused 59 | . 5 19 . . . . . . . 3 . . 5 . . . . . . . . . . . . 8 8 9 . 2 Heat Flow Errors 31 | . 6 5 . . . . . 1 . 2 1 1 1 . . . . . . . . 2 . . . 4 4 4 . . Energy Discharges 44 | . 3 7 . . . 2 . 3 1 3 . 2 2 1 . . . . . . . 2 . . . 4 6 6 . 2 Parts Rejected 8 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . 2 Data Loss (minor) 43 | . 4 6 . . . . 1 2 . 2 . 3 5 . . . . . . . . 1 . . . 5 9 4 . 1 Data Loss (major) 16 | . 1 4 . . . . . . . . . . . . . . . . . . . . . . . 3 7 . . 1 Misfires 7 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 4 1 . . Misdirections 28 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . 5 15 . . 4 Weapon Failures 21 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 5 6 4 . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2588 | . . . 82 1 80 63 2 . . 19 223 26 . . . 88 . . . . . . . . . 109 228 1109 84 474 Projectiles 1514 | . . . 14 1 17 . . . . . 81 26 . . . . . . . . . . . . . 93 58 1109 84 31 Explosions 714 | . . . . . 63 . 2 . . . . . . . . 20 . . . . . . . . . 16 170 . . 443 Melee 360 | . . . 68 . . 63 . . . 19 142 . . . . 68 . . . . . . . . . . . . . . Knockbacks 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 943 | . . . . . 12 . 85 . . 26 17 . . . . 74 . . . . . . . . . 11 11 . . 707 Shots 19 | . . . . . 1 . 7 . . 1 . . . . . 1 . . . . . . . . . 1 1 . . 7 Rammed 7 | . . . . . . . . . . . 2 . . . . 5 . . . . . . . . . . . . . . Targets Rammed 36 | . . 2 3 3 3 1 . . . . 2 . . . . 9 . . . . . . . . . 2 1 1 1 8 Kicked 29 | . . 2 3 3 3 1 . . . . . . . . . 4 . . . . . . . . . 2 1 1 1 8 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 646 | . 205 245 345 108 246 144 . 236 . 165 378 201 177 . . 323 . 22 . 4 161 107 64 230 89 261 646 256 . 348 Average Temperature 62 | . 33 91 60 40 53 46 . 72 . 37 118 67 104 . . 62 . 22 . 2 44 29 29 48 37 51 117 61 . 177 Received Heat Transfer 3565 | . 78 84 321 . 252 . 45 279 . 330 264 129 . . 12 156 . . . . 60 117 . 4 . 126 183 591 32 502 Effects 7 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . 4 . . . Energy Bleed 4 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . 1 . . . Matter Decay 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 43 | . . . . . 2 1 2 2 . . 1 1 . . . 6 . . . . . . . . . 3 4 21 . . Combat Hostiles 39 | . . . . . 2 . 2 2 . . 1 1 . . . 6 . . . . . . . . . 3 3 19 . . Parts Fried 93 | . . . . . 11 2 5 3 . . 2 1 . . . 13 . . . . . . . . . 8 10 38 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Melted 53 | . . 1 4 3 3 2 . 4 . . 4 3 . . . 2 . . . . 2 . . . . 17 3 1 3 1 Heat Transferred 23358 | . 815 306 3293 407 1573 555 100 1022 . 287 2548 561 . . . 1619 . . . . 1136 703 148 334 259 3145 2369 1142 777 259 Parts Sabotaged 9 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . 5 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . . . 7 . 2 1 . . . . . . . 3 . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Peak Influence 1528 | . 259 100 510 213 573 434 . . . . 760 . . . . 1293 . . . . 294 . . . . 789 1057 1528 1107 1227 Initial 850 | . . . . 193 57 33 . . . . 28 . . . . . . . . . . . . . . 74 408 561 850 622 Average 353 | . 62 8 199 159 341 81 . . . . 325 . . . . 438 . . . . 156 . . . . 280 691 1011 891 807 Maximum Alert Level 4 | . 1 . 2 1 2 2 . . . . 3 . . . . 4 . . . . 1 . . . . 3 3 4 4 4 Low Security (%) 46 | 100 95 100 61 60 17 85 . . . . 55 . . . . 47 . . . . 47 . . . . 39 . . . . Level 1 18 | . 4 . 18 39 39 13 . . . . . . . . . 19 . . . . 52 . . . . 42 9 . . . Level 2 16 | . . . 19 . 43 1 . . . . 30 . . . . . . . . . . . . . . 9 49 19 . 53 Level 3 14 | . . . . . . . . . . . 13 . . . . 23 . . . . . . . . . 8 41 31 96 38 Level 4 4 | . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . 48 3 7 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 1 . 2 . 6 1 . . . . 11 . . . . 8 . . . . 2 . . . . 6 7 11 1 6 Investigation 7 | . . . 1 . 1 . . . . . 2 . . . . 1 . . . . . . . . . 1 1 . . . Extermination 15 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 4 3 2 1 1 Reinforcement 19 | . 1 . 1 . 2 . . . . . 4 . . . . 2 . . . . 1 . . . . . . 6 . 2 Assault 13 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 3 3 . 3 Garrison 8 | . . . . . 3 . . . . . 3 . . . . 2 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . 2 . 1 Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Distress Signals 25 | . 2 . 1 1 4 . . . . . 2 . . . . 2 . . . . 1 . . . . 4 1 4 1 2 Communications Jammed 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . 58 . . . . Distress Signals 58 | . . . . . . . . . . . . . . . . . . . . . . . . . . 58 . . . . Times Spotted 525 | . 21 5 38 9 41 3 6 6 . 11 28 11 1 . 1 33 . . . . 18 12 4 29 5 55 41 77 18 52 Peak Tracking Total 21 | . 4 3 6 4 3 2 4 4 . 4 6 7 1 . 1 4 . . . . 6 4 4 7 5 9 7 12 4 21 Tactical Retreats 38 | . . 1 5 1 6 . . . . 4 3 3 . . . 1 . . . . . . . . . 2 1 4 1 6 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Traps Triggered 18 | . 4 . . . 1 1 . . . . 3 . . . . 2 . . . . 2 . . 1 . . 2 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Machines Disabled 69 | . . . 5 . 2 . . . . . 14 . . . . 15 . . . . 3 . . 1 . 6 9 5 . 9 Max in Single Turn 4 | . . . 1 . 1 . . . . . 1 . . . . 2 . . . . 1 . . . . 1 2 2 . 4 Garrison Access 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Machines Accessed 49 | . 6 1 7 . 9 3 1 . 4 . 3 . . 1 . 4 1 . 4 . 1 . 1 1 . . 2 . . . Terminals 22 | . 5 1 6 . 6 1 . . . . 3 . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . Repair Stations 5 | . 1 . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . 1 . . . Total Hacks 163 | . 21 3 17 . 27 8 1 . 26 . 13 . . 5 . 10 1 . 17 . 2 . 1 6 . . 5 . . . Successful 116 | . 13 1 10 . 18 3 1 . 26 . 7 . . 5 . 5 1 . 17 . 1 . 1 6 . . 1 . . . Failed 47 | . 8 2 7 . 9 5 . . . . 6 . . . . 5 . . . . 1 . . . . . 4 . . . Catastrophic 9 | . 1 . 3 . 3 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 114 | . 12 3 16 . 21 2 . . . . 10 . . . . 8 . . . . 5 . . 1 . 8 20 5 3 . Terminals 73 | . 17 3 16 . 22 2 . . . . 13 . . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . 4 . . . . . . . . . 5 . . . . . . . . . . . . . . Repair Stations 14 | . 4 . . . 2 . . . . . . . . . . 2 . . . . 2 . . . . . 4 . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 2 . . . . . . . . . 3 . . . . . . . . . . 1 . . . Terminal Hacks 78 | . 5 . 4 . 8 . 1 . 26 . 4 . . 5 . . 1 . 17 . . . 1 6 . . . . . . Record 16 | . . . . . . . . . 11 . . . . . . . . . 5 . . . . . . . . . . . Part Schematic 14 | . . . . . . . . . 5 . . . . 5 . . . . 4 . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 13 | . . . . . . . . . 3 . . . . . . . . . 4 . . . . 6 . . . . . . Open Door 3 | . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . 1 . 2 . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 2 . . . . . . . . . 3 . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . Build 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 10 | . 4 . . . 2 . . . . . . . . . . 2 . . . . 1 . . . . . 1 . . . Scan Component 6 | . 2 . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . Repair 4 | . 2 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 20 | . 4 1 6 . 5 1 . . . . 3 . . . . . . . . . . . . . . . . . . . Terminals 19 | . 4 1 5 . 5 1 . . . . 3 . . . . . . . . . . . . . . . . . . . Track 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 15 | . 3 1 3 . 4 1 . . . . 3 . . . . . . . . . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 6 1 6 . 8 3 . . . . 3 . . . . 4 . . . . 1 . . . . . 2 . . . Full Trace Events 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 1 . . . 5 . . . . 5 . . . . 4 . . . . . . . . . . . Parts Built 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Matter 768 | . . . . . . 384 . . . . . . . . . 384 . . . . . . . . . . . . . . Time 204 | . . . . . . 102 . . . . . . . . . 102 . . . . . . . . . . . . . . Total Part Build Rating 16 | . . . . . . 8 . . . . . . . . . 8 . . . . . . . . . . . . . . Parts Repaired 4 | . 2 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Time 138 | . 52 . . . 60 . . . . . . . . . . 26 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . 3 . . . . . 1 Allies Hacked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Total Allies 45 | . . . . 1 . . . . . 1 1 . . 4 . 4 . . . . 5 . . 3 . 6 2 8 2 8 Largest Group 8 | . . . . 1 . . . . . 1 1 . . 4 4 4 . . . . 3 . . 3 . 4 2 8 2 7 Highest-Rated Group 340 | . . . . 31 . . . . . 95 32 . . 157 157 340 . . . . 288 . . 186 . 189 190 110 244 159 Highest-Rated Ally 159 | . . . . 31 . . . . . 95 32 . . 40 40 85 . . . . 103 . . 65 . 75 95 15 122 159 Zionite Dispatches 7 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 2 . . 1 . Heavy 4 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 298 | . . . . . . . . . . 6 18 . . . 6 42 . . . . 32 . . 7 . 28 33 79 10 37 Total Damage 12581 | . . . . . . . . . . 140 849 . . . 428 3552 . . . . 1455 . . 287 . 676 1002 1447 1018 1727 Kills 68 | . . . . . . . . . . 1 7 . . . 2 21 . . . . 8 . . . . 4 9 9 1 6 Allies Corrupted 7 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 2 . 2 1 Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 2 . . 1 . . 1 . . . . 2 . 1 1 . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 5 1 . . Branch Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Turns Passed 28824 | 51 1542 1539 1787 799 1646 921 535 820 101 1078 1183 509 717 2311 445 1486 623 553 183 544 811 1208 321 683 318 2138 1446 1124 740 662 Spaces Moved 15189 | 35 728 737 518 373 709 505 362 436 81 457 682 345 294 1032 266 787 471 428 144 374 552 741 226 447 179 1235 937 450 239 419 Core 331 | 13 . . . . . . . . . 111 72 . . . . . . . . . . . . . . . . . . 135 Treads 1424 | . . . . . . . . . . . . . . 589 266 565 . . . . . . . . . . . . . 4 Legs 12412 | 22 728 737 518 373 709 505 362 436 81 346 . 40 266 443 . 222 471 428 144 374 552 741 226 447 179 1235 937 450 239 201 Wheels 943 | . . . . . . . . . . . 610 305 28 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 79 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 Fastest Speed 32 | 50 120 200 200 200 120 130 126 126 126 50 50 100 100 160 160 110 110 110 110 110 110 110 110 110 110 112 117 117 200 32 Average Speed 148 | 118 175 200 252 200 172 132 126 126 126 146 104 110 230 220 162 148 110 110 110 110 110 110 110 110 110 126 123 148 261 111 Slowest Speed 360 | 150 200 200 280 200 210 210 210 126 126 210 120 200 280 360 163 265 110 110 110 110 220 110 110 110 110 210 210 200 360 213 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . Exploration Rate (%) 50 | 4 83 98 49 54 67 14 51 54 69 54 14 62 53 88 44 20 64 57 60 54 12 74 45 57 35 36 86 27 8 60 Regions Visited 30 Branch Regions 21 Pre-discovered Areas 12 | . . 1 1 1 . . . . 1 . . . . 1 . . . . 3 . . . . . . . 4 . . . Known Exits Taken 21 | . . . . . 1 1 1 1 1 . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . . . . . 1 . 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 36 | . . 1 . 1 . . 3 2 . 2 . 1 4 3 2 . 4 3 . 2 . 4 3 . 1 . . . . . Spaces Dug 144 | . . . 1 . . . 1 . . 10 . . . . . . . 2 . 18 . 60 6 . 9 20 4 11 1 1 Terrain Destroyed 640 | . . . 35 . 25 . 2 10 . 10 8 4 . . . . . 3 . 18 20 88 18 8 21 70 117 38 5 140 Melee 12 | . . . 1 . . . 1 . . 10 . . . . . . . . . . . . . . . . . . . . Projectile 315 | . . . . . . . . 1 . . 8 4 . . . . . 3 . 18 20 88 18 8 21 70 13 37 5 1 AOE 313 | . . . 34 . 25 . 1 9 . . . . . . . . . . . . . . . . . . 104 1 . 139 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Total 19942 | 41 906 781 822 407 1002 724 416 666 80 822 995 433 319 1063 278 1001 577 507 170 495 702 1059 283 609 280 1649 1206 761 313 575 Wait 2656 | . 92 11 142 6 184 188 19 198 . 317 165 39 4 15 7 54 93 75 8 102 60 264 47 101 86 206 46 42 1 84 Move 15157 | 34 727 736 517 372 708 504 361 435 80 456 681 344 293 1031 265 786 470 427 143 373 551 740 225 446 178 1234 936 449 238 417 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Pick Up 169 | 1 21 4 14 3 5 3 5 . . 2 12 1 . 7 2 26 4 . 2 . 10 1 . 2 1 10 21 7 5 . Fast Attach 210 | 6 4 . 7 2 8 . 2 2 . 4 17 2 8 5 2 17 2 . 8 1 13 . . 5 . 7 20 27 15 26 Attach 103 | . . 2 5 . 5 2 3 2 . 7 7 13 2 . . 7 1 . . . 2 1 1 . . 14 11 12 3 3 Detach 16 | . . . . . 2 . . . . 2 2 4 . . 1 . . . . . . . . 1 . 2 . 1 1 . Swap 182 | . 5 3 23 5 13 8 9 9 . 1 8 2 . 4 . 21 1 2 . . 11 7 1 5 2 14 14 7 6 1 Drop 210 | . 10 4 22 7 13 2 3 1 . 3 5 . 1 1 1 26 6 . 9 1 21 1 . 8 1 11 12 20 9 12 Fire 1110 | . 47 19 83 9 61 14 12 19 . 10 67 28 11 . . 51 . 3 . 18 34 45 9 18 12 146 145 195 34 20 Melee 43 | . . . 6 . . 2 2 . . 20 9 . . . . 4 . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Kick 29 | . . 2 3 3 3 1 . . . . . . . . . 4 . . . . . . . . . 2 1 1 1 8 Crush 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . Rewire 33 | . . . . . . . . . . . 4 . . . . . . . . . . . . 23 . 3 . . . 3 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -2/Testing History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 15) 458 | -10/Materials | Discovered new exit (range 5) 830 | -10/Materials | Discovered new exit (range 15) 1047 | -10/Materials | Repaired Aluminum Leg 1074 | -10/Materials | Repaired Lgt. Ion Engine 1502 | -10/Materials | Discovered new exit (range 7) 1594 | -10/Materials | Entered Mines 1629 | -10/Mines | Met a Derelict bent on vengeance 1878 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1935 | -10/Mines | Learned location of Storage (-9) 2115 | -10/Mines | Discovered new exit (range 6) 2227 | -10/Mines | Discovered new exit (range 5) 2486 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2597 | -10/Mines | Learned Materials machine intel 3133 | -10/Mines | Entered Materials 3133 | -9/Materials | Evolved 2 slots: Utility x2 3134 | -9/Materials | Loaded intel: 60 machine locations 4112 | -9/Materials | Discovered new exit (range 9) 4181 | -9/Materials | Build established: Scavenger-Mutant 4431 | -9/Materials | Discovered new exit (range 15) 4601 | -9/Materials | Discovered new exit (range 16) 4908 | -9/Materials | Discovered new exit (range 7) 4920 | -9/Materials | Entered Mines 4930 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4984 | -9/Mines | Build established: Mutant 4998 | -9/Mines | Discovered new exit (range 6) 5089 | -9/Mines | Received a Mining Laser from a helpful Derelict 5138 | -9/Mines | Learned location of 1 exit from Materials 5249 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5311 | -9/Mines | Build established: Scavenger-Mutant 5536 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5541 | -9/Mines | Found Prototype Device 5719 | -9/Mines | Entered Materials 5719 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5720 | -8/Materials | Identified exit to Factory 5778 | -8/Materials | Garrison activated, responded to threat 6143 | -8/Materials | Build established: Tank 6158 | -8/Materials | Discovered exit to Factory (range 10) 6722 | -8/Materials | Identified Exp. Sensor Array 6857 | -8/Materials | Repaired Hvy. EM Shotgun 7365 | -8/Materials | Entered Factory 7365 | -7/Factory | Evolved 2 slots: Utility x2 7954 | -7/Factory | Discovered new exit (range 9) 7963 | -7/Factory | Identified exit to Lower Caves 8043 | -7/Factory | Build established: Skirmisher 8155 | -7/Factory | Local fabrication network quarantined 8160 | -7/Factory | Fabricated Exp. Sensor Array? 8286 | -7/Factory | Entered Lower Caves 8341 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 8479 | -7/Lower Caves | Learned Factory garrison access intel 8726 | -7/Lower Caves | Build established: Mutant 8736 | -7/Lower Caves | Discovered new exit (range 13) 8805 | -7/Lower Caves | Identified exit to Lower Caves 8821 | -7/Lower Caves | Entered another Lower Caves area 8886 | -7/Lower Caves | Encountered a Warlord checkpoint 9356 | -7/Lower Caves | Build established: Skirmisher 9449 | -7/Lower Caves | Lost 3 parts (1p1u1w) 9628 | -7/Lower Caves | Discovered new exit (range 5) 9633 | -7/Lower Caves | Identified exit to Data Miner 9641 | -7/Lower Caves | Entered Data Miner 9641 | -7/Data Miner | Discovered new exit (range 6) 9665 | -7/Data Miner | Met Data Miner 9691 | -7/Data Miner | Learned location of Section 7 (-3) 9691 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9708 | -7/Data Miner | Received God Mode back door access code from Data Miner 9741 | -7/Data Miner | Identified exit to Proximity Caves 9742 | -7/Data Miner | Entered Proximity Caves 9806 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w) 10042 | -6/Proximity Caves | Build established: Mutant 10309 | -6/Proximity Caves | Learned 8 Factory zone layouts 10506 | -6/Proximity Caves | Escorted by Enhanced Grunt 10608 | -6/Proximity Caves | Crushed by falling debris 10608 | -6/Proximity Caves | System corruption reached 10% 10639 | -6/Proximity Caves | Lost 4 parts (1p2u1w) 10798 | -6/Proximity Caves | Lost 8 parts (1p3n2u2w) 10804 | -6/Proximity Caves | Core integrity fell below 50% 10814 | -6/Proximity Caves | Discovered new exit (range 7) 10820 | -6/Proximity Caves | Entered Factory 10820 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10821 | -6/Factory | Identified exit to Factory 10822 | -6/Factory | Loaded intel: 3 garrison access locations 11486 | -6/Factory | Incoming investigation squad redirected 11491 | -6/Factory | Identified exit to Lower Caves 11520 | -6/Factory | First assault squad dispatched 11616 | -6/Factory | Garrison activated, responded to threat 11666 | -6/Factory | Lost 3 parts (2u1w) 12003 | -6/Factory | Entered Lower Caves 12070 | -6/Lower Caves | Lost 6 parts (1p1n2u2w) 12223 | -6/Lower Caves | Lost 12 parts (1p3n2u6w) 12234 | -6/Lower Caves | Spotted B-75 Beast 12282 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12284 | -6/Lower Caves | Core integrity fell below 50% 12503 | -6/Lower Caves | Discovered new exit (range 8) 12512 | -6/Lower Caves | Entered another Lower Caves area 12663 | -6/Lower Caves | Encountered a Warlord checkpoint 13177 | -6/Lower Caves | Build established: Derelict-Mutant 13201 | -6/Lower Caves | Discovered new exit (range 7) 13229 | -6/Lower Caves | Entered Zion 13355 | -6/Zion | System corruption cleaned by Quarantine Array 13865 | -6/Zion | Given the Hacking Drone Bay 13865 | -6/Zion | Found Prototype Device 13880 | -6/Zion | Given A8's code to call for help 14162 | -6/Zion | Learned Factory scanalyzer intel 14602 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14936 | -6/Zion | Build established: Derelict-Gunner 15104 | -6/Zion | Imprinted 15106 | -6/Zion | Declared Zion's savior 15504 | -6/Zion | Discovered new exit (range 15) 15540 | -6/Zion | Entered Proximity Caves 15540 | -5/Proximity Caves | Accompanied by 4 allies 15819 | -5/Proximity Caves | Discovered exit to Factory (range 12) 15985 | -5/Proximity Caves | Entered Factory 15985 | -5/Factory | Accompanied by 3 allies 15985 | -5/Factory | Evolved 2 slots: Utility x2 15986 | -5/Factory | Loaded intel: 4 scanalyzer locations 16140 | -5/Factory | Repaired Lrg. Storage Unit 16306 | -5/Factory | Incoming assault squad redirected 16446 | -5/Factory | Found Prototype Processor 16446 | -5/Factory | Identified Exp. Signal Interpreter 16708 | -5/Factory | Discovered new exit (range 5) 16722 | -5/Factory | Identified exit to Upper Caves 16826 | -5/Factory | Retrieved Zion intel report: Branch Access 16826 | -5/Factory | Identified exit to Extension 16827 | -5/Factory | Zion Heavy squad teleported in 16900 | -5/Factory | Fabricated Exp. Sensor Array? 16910 | -5/Factory | Zion Heavy squad teleported in 16980 | -5/Factory | Local fabrication network quarantined 17137 | -5/Factory | Found Prototype Protection 17185 | -5/Factory | First assault squad dispatched 17288 | -5/Factory | Terminal network hard line cut 17471 | -5/Factory | Entered Upper Caves 17604 | -5/Upper Caves | Build established: Scavenger-Gunner 17647 | -5/Upper Caves | Learned Factory emergency access door positions 18059 | -5/Upper Caves | Discovered new exit (range 10) 18073 | -5/Upper Caves | Identified exit to Upper Caves 18094 | -5/Upper Caves | Entered another Upper Caves area 18611 | -5/Upper Caves | Discovered new exit (range 8) 18617 | -5/Upper Caves | Identified exit to Zhirov 18647 | -5/Upper Caves | Entered Zhirov 18647 | -5/Zhirov | Discovered new exit (range 3) 18667 | -5/Zhirov | Met Zhirov 18688 | -5/Zhirov | Learned location of Quarantine (-3) 18688 | -5/Zhirov | Learned location of Testing (-2) 18688 | -5/Zhirov | Learned location of Command (-1) 18698 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18716 | -5/Zhirov | Found Alien Artifact 18716 | -5/Zhirov | Identified Integrated Dissipator 18716 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18733 | -5/Zhirov | Found Alien Artifact 18828 | -5/Zhirov | Identified exit to Proximity Caves 18830 | -5/Zhirov | Entered Proximity Caves 18895 | -4/Proximity Caves | Build established: Scavenger-Mutant 19356 | -4/Proximity Caves | Discovered new exit (range 11) 19372 | -4/Proximity Caves | Identified exit to Factory 19374 | -4/Proximity Caves | Entered Factory 19374 | -4/Factory | Evolved 2 slots: Utility x2 19375 | -4/Factory | Identified exit to Upper Caves 19493 | -4/Factory | Zion Heavy squad teleported in 19699 | -4/Factory | Build established: Scavenger-Gunner 19849 | -4/Factory | Found Prototype Protection 19852 | -4/Factory | Identified Zio. Weapon Casing 19958 | -4/Factory | Zion Light squad teleported in 20008 | -4/Factory | Found Zio. Weapon Casing 20043 | -4/Factory | Found Zio. Weapon Casing 20064 | -4/Factory | Found Zio. Weapon Casing 20185 | -4/Factory | Entered Upper Caves 20406 | -4/Upper Caves | Encountered a Warlord checkpoint 20583 | -4/Upper Caves | Spotted B-86 Titan 21390 | -4/Upper Caves | Discovered new exit (range 3) 21391 | -4/Upper Caves | Identified exit to Upper Caves 21393 | -4/Upper Caves | Entered another Upper Caves area 21478 | -4/Upper Caves | Discovered new exit (range 10) 21489 | -4/Upper Caves | Identified exit to Research 21696 | -4/Upper Caves | Discovered new exit (range 3) 21698 | -4/Upper Caves | Identified exit to Warlord 21714 | -4/Upper Caves | Entered Warlord 21751 | -4/Warlord | System corruption cleaned by Quarantine Array 22028 | -4/Warlord | Rebuked by Warlord 22038 | -4/Warlord | Opened Warlord's prototype stash 22050 | -4/Warlord | Found Prototype Processor 22050 | -4/Warlord | Identified Exp. Core Analyzer 22053 | -4/Warlord | Warlord's base attacked by MAIN.C 22059 | -4/Warlord | Found Prototype Processor 22065 | -4/Warlord | Found Prototype Reactor 22258 | -4/Warlord | Warlord forces counterattacked 22367 | -4/Warlord | Spotted Striker 22387 | -4/Warlord | Discovered new exit (range 8) 22394 | -4/Warlord | Identified exit to Proximity Caves 22397 | -4/Warlord | Entered Proximity Caves 22397 | -3/Proximity Caves | Accompanied by 1 ally 22695 | -3/Proximity Caves | Discovered exit to Research (range 16) 22715 | -3/Proximity Caves | Entered Research 22715 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 22716 | -3/Research | Identified Exp. Targeting Computer 22745 | -3/Research | Incoming investigation squad redirected 23321 | -3/Research | Zion Fire squad teleported in 23520 | -3/Research | Spotted B-86 Titan 23523 | -3/Research | Zion Hacker squad teleported in 23541 | -3/Research | Allies destroyed B-86 Titan 23834 | -3/Research | Discovered new exit (range 7) 23844 | -3/Research | Identified exit to Research 23947 | -3/Research | Terminal network hard line cut 24280 | -3/Research | System corruption reached 10% 24327 | -3/Research | Lost 6 parts (1n3u2w) 24488 | -3/Research | Found Quantum Capacitor 24715 | -3/Research | First assault squad dispatched 24718 | -3/Research | Destroyed 9 combat bots 24724 | -3/Research | Lost 3 parts (1p1n1w) 24741 | -3/Research | Incoming assault squad redirected 24786 | -3/Research | Build established: Scavenger-Mutant 24791 | -3/Research | Discovered new exit (range 14) 24828 | -3/Research | Identified exit to Quarantine 24851 | -3/Research | Identified Vortex Chain Reactor 24853 | -3/Research | Entered Quarantine 24886 | -3/Quarantine | Spotted Alpha 7 25029 | -3/Quarantine | Destroyed Alpha 7 25052 | -3/Quarantine | Found Prototype Ballistic Gun 25052 | -3/Quarantine | Identified Multirail 25053 | -3/Quarantine | Lost 8 parts (1p1n3u3w) 25064 | -3/Quarantine | Found Prototype Processor 25064 | -3/Quarantine | Identified Exp. Target Analyzer 25070 | -3/Quarantine | Found Prototype Energy Gun 25070 | -3/Quarantine | Identified Enh. Gamma Rifle 25073 | -3/Quarantine | Found Exp. ECM Suite 25087 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 25088 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 25112 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 25125 | -3/Quarantine | Found Prototype Processor 25194 | -3/Quarantine | Found Unknown Launcher 25338 | -3/Quarantine | Found Alien Energy Cannon 25371 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 25376 | -3/Quarantine | Identified Fusion Bomb Launcher 25379 | -3/Quarantine | Identified Spectral Analyzer 25399 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 25413 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 25443 | -3/Quarantine | Cryocooling Duct disabled 25458 | -3/Quarantine | Ambient heat levels rising (+20) 25458 | -3/Quarantine | Non-combat units ordered to evacuate 25499 | -3/Quarantine | Found Quantum Capacitor 25551 | -3/Quarantine | Identified Transdimensional Reconstructor 25551 | -3/Quarantine | Warped through subspace 25602 | -3/Quarantine | Found Transdimensional Reconstructor 25607 | -3/Quarantine | Found Transdimensional Reconstructor 25610 | -3/Quarantine | Found Alien Artifact 25611 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 25611 | -3/Quarantine | Warped through subspace 25629 | -3/Quarantine | First assault squad dispatched 25656 | -3/Quarantine | Incoming assault squad redirected 25681 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 25886 | -3/Quarantine | Found Alien Artifact 25914 | -3/Quarantine | Found Alien Artifact 25914 | -3/Quarantine | Identified Core Reset Matrix 25914 | -3/Quarantine | Identified Core Cannon 25914 | -3/Quarantine | Identified Subatomic Replicator 25914 | -3/Quarantine | Used Core Reset Matrix 25918 | -3/Quarantine | Detected hypermatrix surge 25918 | -3/Quarantine | Sensed 8 artifacts in vicinity 25960 | -3/Quarantine | Discovered exit to Research (range 15) 26102 | -3/Quarantine | Warped through subspace 26215 | -3/Quarantine | Spotted Fortress 26221 | -3/Quarantine | Core integrity fell below 50% 26295 | -3/Quarantine | Discovered new exit (range 5) 26297 | -3/Quarantine | Incoming assault squad redirected 26298 | -3/Quarantine | Identified exit to Section 7 26299 | -3/Quarantine | Entered Section 7 26300 | -3/Section 7 | Sensed 23 artifacts in vicinity 26356 | -3/Section 7 | Spotted B-86 Titan 26407 | -3/Section 7 | Lost 3 parts (1n1u1w) 26440 | -3/Section 7 | Destroyed B-86 Titan 26480 | -3/Section 7 | Spotted S7 Guard 26489 | -3/Section 7 | Destroyed S7 Guard 26491 | -3/Section 7 | Found Prototype Protection 26491 | -3/Section 7 | Identified Hvy. Regenerative Plating 26508 | -3/Section 7 | Found Core Regenerator 26705 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 26840 | -3/Section 7 | Emitted hypermatrix ping 26845 | -3/Section 7 | Assembled emerged from beneath the floor 27009 | -3/Section 7 | Lost 3 parts (1n1u1w) 27042 | -3/Section 7 | Warped through subspace 27049 | -3/Section 7 | First assault squad dispatched 27071 | -3/Section 7 | Incoming assault squad redirected 27219 | -3/Section 7 | Discovered exit to Research (range 16) 27387 | -3/Section 7 | Incoming assault squad redirected 27396 | -3/Section 7 | Core integrity fell below 20% 27397 | -3/Section 7 | Incoming assault squad redirected 27423 | -3/Section 7 | Entered Research 27423 | -2/Research | Evolved 2 slots: Power x1, Utility x1 27452 | -2/Research | Lost 5 parts (2n2u1w) 27578 | -2/Research | Spotted B-90 Cyclops 27889 | -2/Research | Zion Heavy squad teleported in 28093 | -2/Research | Discovered new exit (range 12) 28143 | -2/Research | Found Prototype Protection 28160 | -2/Research | Identified exit to Testing 28163 | -2/Research | Entered Testing 28327 | -2/Testing | Build established: Generator-Mutant 28350 | -2/Testing | Found Prototype Launcher 28350 | -2/Testing | Identified Tactical Quantum Warhead 28413 | -2/Testing | First assault squad dispatched 28493 | -2/Testing | Incoming assault squad redirected 28499 | -2/Testing | Incoming assault squad redirected 28513 | -2/Testing | System corruption reached 10% 28560 | -2/Testing | Lost 16 parts (3p1n9u3w) 28602 | -2/Testing | Scanned by Researcher 28609 | -2/Testing | Core integrity fell below 50% 28613 | -2/Testing | Used Core Regenerator, restored core integrity (+362) 28637 | -2/Testing | Destroyed 14 combat bots 28639 | -2/Testing | Lost 7 parts (1p3n1u2w) 28715 | -2/Testing | Emitted hypermatrix ping 28720 | -2/Testing | Assembled emerged from beneath the floor 28724 | -2/Testing | Core integrity fell below 20% 28740 | -2/Testing | Incoming assault squad redirected 28746 | -2/Testing | Spotted PX-BKKPQQFF2T 28750 | -2/Testing | Rewired PX-BKKPQQFF2T 28825 | -2/Testing | Destroyed by Q333-n with Gamma Rifle Last Messages --------------- 28791_ Identified Med. Treads. 28793_ Acquired Med. Treads. 28795_ Acquired 84 matter. 28796_ Acquired Unknown Protection. 28796_ Identified Hvy. Armor Plating. 28801_ Q076-q knocked back. 28803_ PX-BKKPQQFF2T system terminally corrupted. 28803_ Dropped Cesium-ion Thruster. 28806_ Acquired Prototype Leg. 28806_ Identified Hdn. Centrium Leg. 28808_ Machine disabled. 28809_ Acquired Prototype Ballistic Cannon. 28809_ Identified Com. Linear Accelerator. 28812_ 1Z%RENL//UQV KNZQO|5|D3HCM55 28812_ Acquired Com. Linear Accelerator. 28814_ System corrupted: Com. Linear Accelerator jammed. 28817_ B-74 Champion destroyed. 28819_ Hvy. Armor Plating destroyed. 28820_ Q333-n knocked back. 28823_ System corrupted: Com. Linear Accelerator jammed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????######??? | | ?????????????????????????????????????# ?? | | ?????????????????????????????????????# """ | | ?????????????????????????????????????# = """ | | ?????????????????########???????####?# """ | | ?????????????????#"" """#???????#""#?#! | | ?????????????????# "" " #???##""" !#?# | | ?????????????????#" #???#"! "#?# " " | | ?????????????#???#" @% #???#" ""#?# = "T"? | | ?????????????# ?##" =% #????? "#?? "??? | | ????????????## #; !==#??????? #?###+##??? | | ????????????# ###Q;#Q##########+### #### | | ????????????# | | ????????????# T | | ????????????# ###+######## ####### #### | | ????????????##+#???# ?????# #?????######### | | ???????????????????# ???# ?????????# = | | ???????????????????# #?# ????????# | | ???????????????????#! #?# #???????# | | ???????????????????# #?# ####???????#""" | | ???????????????????# +? #??????????#""" | | ???????????????????########?####??????????#""" | | ??????????????????????????????????????????#""" | | ??????????????????????????????????????????#""" | | ??????????????????????#########???????????# | | ??????????????????????# #?????########## | | ???????????????????####/##### #?????# ] | | ???????????????????# ## ##????# | | ???????????????????# = # ###### | | ???????????????????#! + | | ???????????????????# # ############# | | ???????????????????# #####???????????# | | ???????????????????#########???????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 183 Energy Generation 131 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 70 EM Shielding 4 Armor Coverage 1200 Resistance: KI 30 Core Shielding 30 Power Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 12 Target Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 3 Particle Charging 25 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Exp. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Reset Matrix Subatomic Replicator Core Cannon Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoTrackerDriver Manual? 0 Play Time 03:22:30 Cumulative 1146.4 hours Start 2021.02.09 @ 13:17:17 End 2021.02.11 @ 19:54:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 382 Rogue 382 Adventurer 0 Explorer 0 Win Type - Total 84 Types 15/10/37/5/1/2/12/1/1 Lore% 96 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db53c64a-4dfa-4d5c-8a5e-c91c8cc4c299