Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 01:25:35

Player: Millea

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (410)     2050
Value Destroyed (17481)    17481
Prototype IDs (57)         1140
Alien Tech Used (0)        0
Bonus (6971)               6971
              TOTAL SCORE: 37942

 Bonus
-------
High Alert Combat Kills    1576
Follower Combat Kills      892
Entered Garrisons          1000
Used RIF Installer         3000
Network Hubs Disabled      600
Aligned with FarCom        300
Friendly Fire              -397

 Cogmind 
---------
Core Integrity             0/1600
Matter                     289/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (10) --
               (None)
>          --- UTILITY (11) -----
  Advanced Target Analyzer
           Armor Integrity Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
           Gamma Rifle
           Field Lobotomy Kit (3)
           Vibroblade

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
>              --- PROPULSION -------
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Improved Gyrokinetic Inverter
               Nuclear Pulse Array
               Impulse Thruster
               Q-thruster
               Q-thruster
               Q-thruster
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
      Advanced Target Analyzer
  Experimental Transmission Jammer
      Improved Hacking Suite
      Improved System Shield
               Relay Coupler [NC]
               Relay Coupler [Sentry]
>              --- WEAPON -----------
    Long-range Proton Cannon
      Advanced Datajack
>              --- INVENTORY --------
      Improved Antigrav System
               Antigrav Array
      Advanced Heat Sink
               Superbattery
      Enhanced Optical Array
               ECM Suite
      Improved Medium Armor Plating
      Advanced System Restoration Module
               YOLO Cannon
         Heavy Machine Gun
               Micro-nuke Launcher
      Advanced Remote Datajack
               Field Lobotomy Kit
[Rating: 140]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Improved VTOL Module
Utility                    Huge Storage Unit
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Lightning Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Linear Accelerator
  Launcher                 Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Power Maul
  Slashing Weapon          Vibroblade
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Res Gar Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   2   .   .   .   2   .   2   .   .   .   .   .   .   2   .   .   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               8    | .   .   .   .   .   .   .   1   .   2   .   .   .   2   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             576  | 5   16  1   36  5   .   17  19  25  12  8   13  20  18  55  41  3   27  4   10  22  .   35  4   .   31  5   41  89  14  
  Power                    40   | .   2   1   2   .   .   1   1   1   1   .   3   2   .   1   4   .   1   .   2   .   .   4   .   .   3   .   2   8   1   
    Engine                 13   | .   2   .   1   .   .   .   1   .   1   .   3   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Core                   10   | .   .   1   1   .   .   1   .   1   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   1   .   .   1   .   
    Reactor                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   2   .   2   6   1   
  Propulsion               175  | 2   3   .   11  .   .   3   2   9   4   1   4   7   2   10  15  1   10  1   2   13  .   6   .   .   14  .   14  35  6   
    Treads                 52   | 2   2   .   11  .   .   3   2   8   3   .   4   7   .   3   .   .   .   .   2   3   .   1   .   .   .   .   .   1   .   
    Leg                    11   | .   1   .   .   .   .   .   .   1   .   1   .   .   .   7   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Hover                  34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   5   .   .   6   .   7   2   4   
    Flight                 73   | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   15  1   10  .   .   .   .   .   .   .   8   .   7   28  2   
  Utility                  195  | 1   6   .   13  3   .   5   9   7   2   3   3   4   5   26  13  1   6   .   2   8   .   18  2   .   10  4   12  28  4   
    Device                 90   | .   2   .   2   .   .   4   3   2   1   3   2   2   3   14  8   1   1   .   1   4   .   6   .   .   4   1   7   18  1   
    Storage                25   | 1   3   .   2   .   .   .   .   .   .   .   .   .   .   3   4   .   .   .   .   .   .   2   1   .   3   .   2   3   1   
    Processor              20   | .   .   .   1   .   .   .   3   .   .   .   1   .   .   .   1   .   .   .   .   .   .   5   .   .   1   .   1   5   2   
    Hackware               26   | .   .   .   3   .   .   .   .   2   .   .   .   .   2   4   .   .   5   .   .   .   .   3   1   .   1   3   .   2   .   
    Protection             34   | .   1   .   5   3   .   1   3   3   1   .   .   2   .   5   .   .   .   .   1   4   .   2   .   .   1   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   166  | 2   5   .   10  2   .   8   7   8   5   4   3   7   11  18  9   1   10  3   4   1   .   7   2   .   4   1   13  18  3   
    Energy Gun             33   | 1   .   .   .   .   .   .   3   3   2   1   .   3   7   9   .   .   1   .   1   .   .   2   .   .   .   .   .   .   .   
    Energy Cannon          39   | .   4   .   4   .   .   4   3   2   1   1   .   2   3   5   .   .   .   .   .   .   .   5   .   .   .   .   3   1   1   
    Ballistic Gun          36   | 1   1   .   5   .   .   .   1   3   1   2   3   1   .   3   .   .   .   1   2   1   .   .   .   .   1   .   4   6   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
    Launcher               11   | .   .   .   1   2   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   1   .   .   
    Special Weapon         11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   4   .   1   .   .   .   .   .   1   .   1   1   .   
    Impact Weapon          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   1   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
    Piercing Weapon        18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   4   .   .   .   .   .   1   .   1   1   .   5   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Unidentified Prototypes  19   | .   .   .   2   .   .   .   .   .   1   .   1   .   .   1   3   .   .   .   3   .   .   1   .   .   .   .   2   5   .   
  Corrupted Parts          13   | .   .   .   .   .   .   .   .   2   .   .   1   1   .   1   1   1   .   .   3   .   .   .   .   .   2   .   .   1   .   
    System Corruption      68   | .   .   .   .   .   .   .   .   7   .   .   2   12  .   5   8   2   .   .   13  .   .   .   .   .   8   .   .   11  .   
Parts Lost                 204  | .   3   .   3   2   .   10  3   8   .   1   .   8   3   14  5   .   10  10  .   1   5   13  1   .   9   3   28  42  22  
  Power                    15   | .   1   .   1   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   .   2   3   2   
  Propulsion               109  | .   1   .   1   .   .   3   1   4   .   1   .   4   1   8   1   .   8   8   .   1   4   7   .   .   5   2   13  26  10  
  Utility                  58   | .   1   .   1   2   .   4   1   1   .   .   .   2   2   2   2   .   2   2   .   .   1   3   1   .   3   1   9   10  8   
  Weapon                   22   | .   .   .   .   .   .   2   1   2   .   .   .   2   .   4   1   .   .   .   .   .   .   1   .   .   .   .   4   3   2   
  Highest Loss Streak      22   | .   2   .   2   2   .   4   2   4   .   1   .   3   1   4   2   .   4   10  .   1   5   5   1   .   8   3   22  12  19  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   98  100 99  100 77  96  92  88  99  96  99  97  89  89  93  90  96  41  42  63  88  54  33  31  74  87  72  70  59  
  Engine                   3    | .   12  5   1   .   .   .   6   2   5   7   7   7   6   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   8   9   11  11  10  2   5   1   .   .   .   .   .   1   5   5   1   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   19   | .   24  28  22  22  22  22  25  17  37  31  33  35  31  13  .   .   .   .   3   18  .   1   .   .   .   .   .   .   2   
  Leg                      1    | .   3   .   .   .   .   .   .   .   .   2   3   .   .   21  .   .   .   2   5   1   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   49  21  10  10  8   14  17  1   9   
  Flight                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   45  48  50  14  .   .   .   .   .   .   27  26  14  23  .   
  Device                   9    | .   3   .   4   .   .   21  17  5   3   19  24  23  16  17  6   5   3   2   2   7   4   7   5   .   6   8   9   15  14  
  Storage                  8    | .   22  14  11  11  11  11  9   9   7   7   7   7   6   6   5   5   5   5   5   5   5   5   5   5   6   6   3   3   4   
  Processor                3    | .   .   .   3   .   .   .   8   18  5   .   .   .   .   .   .   5   4   .   .   .   .   3   .   .   1   .   .   8   10  
  Hackware                 8    | .   .   .   17  20  .   .   .   8   15  3   .   .   8   6   14  11  13  7   5   .   .   6   5   10  12  18  15  2   .   
  Protection               5    | .   1   14  7   12  33  9   4   2   5   7   5   6   .   .   .   .   .   .   2   6   9   .   .   .   .   1   .   .   .   
  Energy Gun               2    | .   8   .   .   .   .   .   4   4   5   4   5   5   10  8   3   .   .   .   1   .   .   3   .   .   .   .   .   .   .   
  Energy Cannon            4    | .   8   14  3   .   .   16  13  3   5   5   5   5   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Ballistic Gun            6    | .   10  14  18  13  .   .   .   9   1   4   2   2   .   .   .   .   .   .   8   11  10  .   .   .   .   .   .   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             145  | 9   36  33  103 108 100 108 102 100 124 134 135 132 118 115 98  41  44  31  60  75  75  57  37  22  49  43  56  54  145 
  Greatest Support         164  | 40  40  40  40  40  40  40  60  67  107 107 107 107 107 105 60  46  46  40  80  164 81  75  60  23  49  43  104 68  32  
  Greatest Overweight (x)  28   | .   1   .   2   2   2   2   2   28  1   1   1   2   10  5   2   .   1   7   2   4   .   2   1   .   7   .   7   2   4   
  Average Overweight (x)   .    | .   .   .   1   2   2   2   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  15  15  15  15  15  15  15  15  15  15  15  15  10  25  
  Average Capacity         20   | 7   11  15  23  25  25  25  25  25  25  25  25  25  25  25  14  15  15  15  15  15  15  15  15  15  15  15  14  8   16  
  Most Carried             25   | 7   15  15  25  25  24  24  25  25  25  25  25  25  25  25  25  11  15  15  15  15  14  15  15  15  15  15  15  10  14  
  Average Carried          19   | 4   10  14  22  23  23  18  22  24  24  24  24  24  24  24  13  10  14  14  14  14  13  14  14  15  13  14  13  8   9   
  Final Capacity           25   | 8   15  15  25  25  25  25  25  25  25  25  25  25  25  25  15  15  15  15  15  15  15  15  15  15  15  15  5   10  10  
  Final Carried            25   | 7   15  15  24  22  24  19  25  25  25  24  25  25  25  25  11  11  14  15  15  15  14  15  15  15  15  15  4   10  10  

 Class Distribution 
--------------------
 39% | Mutant
 26% | Scavenger-Mutant
 21% | Hacker-Mutant
  7% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
      Hacker-Mutant | -9/Materials
      Hacker-Mutant | -9/Mines
             Mutant | -9/Exiles
             Mutant | -8/Mines
             Mutant | -8/Materials
      Hacker-Mutant | -8/Garrison
      Hacker-Mutant | -7/Factory
             Mutant | -7/Garrison
             Mutant | -7/Factory
   Scavenger-Mutant | -7/Garrison
   Scavenger-Mutant | -6/Factory
   Scavenger-Mutant | -6/Garrison
 Bothacker-Sprinter | -5/Factory
 Bothacker-Sprinter | -5/Waste
 Scavenger-Sprinter | -5/Factory
             Mutant | -5/Extension
   Scavenger-Mutant | -5/Cetus
   Scavenger-Mutant | -5/Archives
 Scavenger-Sprinter | -5/Hub_04(d)
   Scavenger-Mutant | -4/Factory
             Mutant | -4/Upper Caves
      Hacker-Mutant | -4/Upper Caves
    Hacker-Sprinter | -3/Research
 Scavenger-Sprinter | -3/Garrison
 Scavenger-Sprinter | -3/Research
 Scavenger-Sprinter | -2/Research
   Scavenger-Mutant | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Res  Gar  Res  Res  Acc  
Matter Collected           8977  | 220  396  46   778  84   .    509  140  426  69   37   536  523  164  550  229  20   562  36   159  539  10   243  195  .    345  .    382  1606 173  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            18540 | .    1061 97   1689 197  .    758  702  905  197  426  898  1595 758  1164 546  20   676  766  117  707  90   711  129  .    304  .    349  3252 426  
  Parts                    891   | .    65   14   116  7    .    32   29   45   9    23   36   85   19   52   15   1    34   3    5    44   5    41   2    .    20   .    22   151  16   
Haulers Intercepted        26    | .    2    .    6    .    .    .    1    1    1    .    2    .    1    .    3    .    3    1    .    .    .    1    .    .    1    .    .    3    .    
Recyclers Shooed           6     | .    1    1    .    .    .    1    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Prevented                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Res Gar Res Res Acc 
Combat Hostiles Destroyed  302  | .   20  8   31  16  .   25  10  23  2   9   9   39  5   19  3   1   8   3   1   4   1   11  2   .   5   .   8   33  6   
  Melee                    29   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   1   8   2   .   .   .   .   .   .   2   .   .   12  .   
  Guns                     115  | .   16  3   13  1   .   .   1   17  .   3   4   16  2   7   .   .   .   .   1   4   1   2   .   .   .   .   4   20  .   
  Cannons                  90   | .   4   5   13  .   .   14  9   6   1   4   2   17  3   2   .   .   .   .   .   .   .   4   .   .   .   .   1   .   5   
  AOE                      50   | .   .   .   4   15  .   10  .   .   .   1   .   4   .   6   .   .   .   .   .   .   .   2   2   .   3   .   3   .   .   
Classes Destroyed          21   | .   7   .   4   2   .   2   .   2   1   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Worker                   12   | .   .   .   1   .   .   3   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   3   .   
  Builder                  9    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   2   .   
  Tunneler                 9    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   1   .   .   2   .   .   1   .   
  Hauler                   26   | .   2   .   6   .   .   .   1   1   1   .   2   .   1   .   3   .   3   1   .   .   .   1   .   .   1   .   .   3   .   
  Recycler                 25   | .   4   .   2   .   .   1   .   .   .   .   4   .   2   .   1   .   .   4   .   .   .   .   .   .   .   .   .   7   .   
  Mechanic                 3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 20   | .   1   .   2   .   .   .   2   .   .   .   .   .   2   .   1   .   1   .   .   9   1   1   .   .   .   .   .   .   .   
  Watcher                  15   | .   3   .   5   .   .   .   1   1   1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  89   | .   9   8   7   .   .   10  .   4   .   3   .   14  .   7   1   1   5   .   .   .   .   .   1   .   3   .   3   13  .   
  Cutter                   6    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    97   | .   11  .   13  3   .   11  7   7   .   5   3   9   2   7   2   .   1   3   .   .   .   3   .   .   .   .   1   7   2   
  Brawler                  6    | .   .   .   .   1   .   1   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  6    | .   .   .   1   .   .   .   1   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   40   | .   .   .   10  .   .   .   1   5   1   .   2   10  1   2   .   .   .   .   .   4   1   1   .   .   .   .   .   2   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   .   .   3   1   .   .   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               27   | .   .   .   .   .   .   .   .   .   1   .   1   1   2   1   .   .   1   .   .   .   .   4   1   .   2   .   2   9   2   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Assembled                12   | .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   4   3   6   12  .   5   5   4   1   9   6   6   3   7   2   1   4   7   1   3   2   10  2   .   4   .   5   11  2   
  Combat Bots Only         12   | .   4   3   4   12  .   4   4   4   1   9   2   6   2   7   1   1   3   2   1   1   1   7   2   .   3   .   5   6   2   
Max Kills in Single Turn   6    | .   1   1   4   6   .   3   1   1   1   1   1   3   1   5   1   1   1   1   1   2   1   4   1   .   2   .   2   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 6    | .   .   .   4   6   .   3   .   .   .   1   .   2   .   4   .   .   .   .   .   .   .   1   1   .   2   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   1   .   .   .   .   .   .   1   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Res  Gar  Res  Res  Acc  
Hostile Shots Fired        2615  | .    99   23   101  14   .    103  45   140  22   69   83   416  70   269  16   3    77   60   9    30   85   127  18   .    60   19   195  259  203  
  Missed                   861   | .    24   8    30   7    .    23   17   46   4    23   33   136  20   69   3    1    33   14   3    12   29   37   4    .    28   11   81   104  61   
Damage Taken               28886 | .    748  160  929  226  .    1179 451  1820 178  467  486  2025 412  2185 295  32   785  875  165  480  1289 1893 289  .    759  167  3157 3995 3439 
  Core                     6340  | .    109  7    88   13   .    120  13   318  6    18   62   298  78   177  63   .    208  384  .    28   73   551  154  .    132  24   1049 756  1611 
  Absorbed by Shields      1830  | .    .    .    .    .    .    .    .    36   .    92   194  1001 265  242  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   551   | .    .    .    .    .    .    .    .    .    4    110  28   100  .    309  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   250   | .    .    .    .    .    .    .    .    .    .    .    .    .    250  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         46    | 100  .    53   .    .    .    44   .    39   .    .    .    45   .    70   .    .    .    .    .    .    24   .    .    38   .    .    7    47   .    
Volleys Fired              1027  | .    95   12   109  10   .    63   39   73   13   29   44   103  36   101  15   .    10   .    7    47   11   68   5    .    2    .    23   90   22   
  Largest                  2     | .    2    2    2    2    .    2    2    2    2    2    2    2    2    2    2    .    1    .    2    2    2    1    1    .    1    .    1    2    2    
  Hottest                  240   | .    120  80   136  66   .    136  136  130  146  146  146  165  165  165  105  .    65   .    98   70   70   100  49   .    49   .    100  120  240  
Shots Fired                1812  | .    190  24   217  20   .    118  78   128  22   51   88   200  68   168  25   .    10   .    12   95   22   67   5    .    2    .    23   137  42   
  Gun                      1127  | .    134  12   117  6    .    .    21   101  9    31   70   121  45   123  20   .    1    .    10   95   22   50   .    .    .    .    18   121  .    
  Cannon                   622   | .    56   12   99   .    .    96   57   27   13   20   18   79   23   45   .    .    .    .    .    .    .    17   .    .    .    .    3    15   42   
  Launcher                 45    | .    .    .    1    14   .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    2    .    1    .    .    
  Special                  18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    9    .    2    .    .    .    .    .    .    .    1    1    .    
  Kinetic                  669   | .    73   12   117  6    .    .    .    40   5    18   52   59   .    6    .    .    .    .    6    95   22   .    .    .    .    .    18   131  9    
  Thermal                  749   | .    117  12   99   .    .    96   57   67   .    .    .    102  38   52   .    .    .    .    .    .    .    67   .    .    .    .    3    6    33   
  Explosive                45    | .    .    .    1    14   .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    2    .    1    .    .    
  Electromagnetic          332   | .    .    .    .    .    .    .    21   21   17   33   36   39   30   110  20   .    1    .    4    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         29    | .    8    2    10   4    .    11   12   18   13   6    9    29   12   23   11   .    7    .    11   10   6    9    .    .    1    .    5    10   10   
  Robot Miss Streak        9     | .    3    2    9    5    .    5    4    7    3    3    3    6    2    5    2    .    1    .    1    3    2    3    .    .    1    .    2    3    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        13    | .    1    .    2    .    .    .    .    1    .    .    1    4    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    1    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Capacitor                6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
Shots Hit Robots           1328  | .    109  11   137  9    .    63   52   102  15   30   69   131  51   123  35   1    35   29   7    60   12   42   2    .    20   .    23   132  28   
  Core Hits                693   | .    42   8    64   29   .    56   25   111  4    15   31   66   17   37   8    1    14   3    2    27   3    24   5    .    8    .    15   69   9    
  Critical Kills           31    | .    .    .    1    .    .    1    1    .    .    .    .    .    .    1    .    .    .    1    .    6    2    4    .    .    .    .    .    13   1    
  Critical Parts Destroyed 28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    2    1    4    .    .    .    .    .    14   .    
  Critical Strikes         86    | .    1    .    1    .    .    1    1    .    .    .    .    2    .    2    3    .    4    9    .    10   3    8    .    .    3    .    .    36   2    
    Burn                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               8     | .    .    .    1    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    
    Destroy                44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   3    5    .    .    .    .    .    26   .    
    Blast                  3     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    1    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    1    .    
    Impale                 17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    3    .    .    .    .    .    .    .    3    .    .    8    .    
Melee Attacks              286   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    14   20   1    56   39   .    .    .    .    2    .    38   9    14   92   .    
  Impact                   46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    .    .    .    .    .    .    .    3    10   .    
  Slashing                 26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   6    .    .    .    .    .    .    .    .    .    5    .    
  Piercing                 188   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   1    41   .    .    .    .    .    2    .    38   9    .    77   .    
  Sneak Attacks            47    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    14   3    .    8    5    .    .    .    .    .    .    2    .    3    11   .    
    Combat Hostiles        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    5    .    .    .    .    .    .    .    .    .    .    4    .    
Damage Inflicted           40989 | .    1541 290  2794 953  .    2589 1154 2201 413  751  1699 3445 1657 3133 1401 43   1586 1443 130  1561 238  3079 454  .    1108 .    1165 4921 1240 
  Guns                     15022 | .    998  80   1155 64   .    .    233  1496 77   379  1056 1715 949  1156 242  .    .    .    130  1561 238  923  .    .    .    .    298  2272 .    
  Cannons                  12014 | .    543  122  1438 .    .    1124 921  705  336  319  583  1490 645  1026 .    .    .    .    .    .    .    1255 .    .    .    .    267  .    1240 
  Explosions               6453  | .    .    88   133  880  .    1422 .    .    .    53   53   240  49   951  400  .    .    .    .    .    .    865  354  .    365  .    600  .    .    
  Melee                    7289  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    725  43   1586 1443 .    .    .    .    100  .    743  .    .    2649 .    
  Ramming                  211   | .    .    .    68   9    .    43   .    .    .    .    7    .    14   .    34   .    .    .    .    .    .    36   .    .    .    .    .    .    .    
  Kinetic                  9517  | .    585  80   1155 64   .    .    .    659  70   256  885  995  .    76   .    .    .    .    21   1561 238  .    .    .    .    .    298  2272 302  
  Thermal                  15453 | .    956  210  1438 .    .    1124 921  1053 .    53   53   1742 1075 1889 400  .    .    .    .    .    .    3043 .    .    .    .    558  .    938  
  Explosive                3463  | .    .    .    133  880  .    1422 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    354  .    365  .    309  .    .    
  Electromagnetic          5056  | .    .    .    .    .    .    .    233  489  343  442  754  708  568  1168 242  .    .    .    109  .    .    .    .    .    .    .    .    .    .    
  Impact                   1523  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1066 .    .    .    .    .    .    .    .    .    457  .    
  Slashing                 1306  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    790  377  .    .    .    .    .    .    .    .    .    139  .    
  Piercing                 4460  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    725  43   796  .    .    .    .    .    100  .    743  .    .    2053 .    
Highest Corruption         34    | .    .    .    .    3    3    3    .    7    .    .    2    14   .    6    8    8    21   21   34   34   12   17   18   18   8    5    16   28   5    
  Average Corruption       8     | .    .    .    .    2    3    3    .    6    .    .    2    4    .    2    8    6    10   21   28   23   10   9    17   18   4    5    6    19   2    
  Corruption Purged        32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    8    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  398   | .    .    .    .    7    14   31   .    12   .    .    8    41   .    20   18   1    30   17   13   51   10   20   11   1    5    2    25   57   4    
    Message Errors         103   | .    .    .    .    3    2    14   .    3    .    .    1    10   .    5    8    1    7    3    .    6    1    6    8    .    3    .    7    14   1    
    Matter Fused           72    | .    .    .    .    .    2    4    .    .    .    .    4    7    .    1    2    .    10   1    3    14   1    4    1    .    1    1    7    8    1    
    Heat Flow Errors       44    | .    .    .    .    1    1    3    .    1    .    .    1    6    .    4    1    .    3    6    3    4    .    2    .    .    1    1    1    5    .    
    Energy Discharges      46    | .    .    .    .    1    1    1    .    1    .    .    .    7    .    5    3    .    2    2    2    8    1    1    .    1    .    .    2    8    .    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    2    .    
    Parts Fused            4     | .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      52    | .    .    .    .    1    5    3    .    5    .    .    .    6    .    1    4    .    2    1    2    7    2    .    1    .    .    .    4    7    1    
    Data Loss (major)      19    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    .    .    3    2    1    .    .    4    1    .    .    .    1    3    .    
    Misfires               14    | .    .    .    .    .    .    2    .    2    .    .    1    2    .    .    .    .    .    .    1    5    1    .    .    .    .    .    .    .    .    
    Alerts                 12    | .    .    .    .    .    1    2    .    .    .    .    .    1    .    1    .    .    .    .    .    3    .    1    .    .    .    .    .    2    1    
    Misdirections          12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    3    .    .    .    .    .    2    2    .    
    Weapon Failures        16    | .    .    .    .    .    .    .    .    .    .    .    1    2    .    1    .    .    .    .    1    4    1    1    .    .    .    .    .    5    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1943  | .    12   20   .    11   .    24   30   44   3    .    .    33   18   126  229  .    13   447  .    .    .    224  .    .    288  .    79   270  72   
  Projectiles              479   | .    12   .    .    .    .    1    30   44   3    .    .    6    18   126  .    .    .    .    .    .    .    158  .    .    .    .    47   .    34   
  Explosions               433   | .    .    20   .    11   .    23   .    .    .    .    .    27   .    .    132  .    .    .    .    .    .    66   .    .    84   .    32   .    38   
  Melee                    1031  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    97   .    13   447  .    .    .    .    .    .    204  .    .    270  .    
Knockbacks                 12    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    6    .    .    .    .    .    .    .    .    .    1    3    
  Impact                   8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    6    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  4     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      653   | .    .    38   .    129  .    128  .    .    .    .    .    44   .    47   36   .    .    .    .    .    .    62   51   .    56   .    .    .    62   
  Shots                    16    | .    .    1    .    3    .    5    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    1    1    .    1    .    .    .    1    
  Rammed                   24    | .    .    .    8    1    .    8    .    .    .    .    1    .    3    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Targets Rammed             26    | .    .    .    9    1    .    8    .    .    .    .    1    .    3    1    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        426   | .    302  120  159  282  117  348  40   236  277  331  120  313  74   224  209  244  276  249  157  222  99   426  .    .    119  205  286  278  390  
  Average Temperature      77    | .    68   60   47   90   61   103  17   61   89   148  48   86   27   55   52   172  99   58   69   81   17   83   .    .    47   23   77   73   171  
  Received Heat Transfer   5291  | .    270  .    237  26   .    297  252  309  36   145  74   591  142  974  81   9    27   399  27   63   279  181  .    .    9    46   331  135  351  
  Effects                  9     | .    1    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    1    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Interference           4     | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Short Circuit          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           16    | .    .    .    .    .    .    .    1    .    1    1    3    1    2    5    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          10    | .    .    .    .    .    .    .    .    .    1    1    2    1    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              60    | .    .    .    .    .    .    .    2    1    2    4    6    9    6    15   2    .    .    9    1    .    .    .    .    .    .    .    .    3    .    
  Impact Corruptions       20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    6    .    
Robots Melted              9     | .    .    .    1    .    .    1    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    
  Combat Hostiles          8     | .    .    .    1    .    .    1    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    
  Parts Melted             30    | .    1    1    5    .    .    2    2    1    .    .    .    6    3    3    .    .    .    .    .    .    .    5    .    .    .    .    .    .    1    
  Heat Transferred         20887 | .    2442 359  2664 .    .    1998 1554 1309 .    .    100  2153 1355 2242 350  .    .    .    .    .    .    3104 .    .    .    .    480  .    777  
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      14    | .    .    .    .    .    .    .    .    .    .    1    2    2    1    6    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Res  Gar  Res  Res  Acc  
Peak Influence             1451 | .    265  364  381  110  .    249  228  1114 634  452  280  1451 761  1214 886  362  392  239  156  305  523  486  .    .    351  406  504  818  605  
  Initial                  761  | .    .    73   63   48   .    .    50   1    584  148  237  161  761  221  637  297  253  190  133  62   .    256  .    .    223  245  211  147  447  
  Average                  330  | .    123  235  186  44   .    119  81   475  410  380  188  894  451  727  751  319  229  194  149  130  195  255  .    .    267  311  355  475  537  
Maximum Alert Level        4    | .    1    1    1    .    .    1    1    4    2    2    1    4    3    4    3    1    1    1    .    1    2    2    .    .    1    2    2    3    2    
  Low Security (%)         36   | 100  76   52   37   100  .    91   94   14   .    18   48   3    .    .    .    .    36   53   100  77   61   23   .    .    6    .    5    26   .    
  Level 1                  36   | .    23   47   62   .    .    8    5    40   58   7    51   8    54   5    .    100  63   46   .    22   24   68   .    .    93   99   57   17   2    
  Level 2                  14   | .    .    .    .    .    .    .    .    19   41   73   .    23   26   52   34   .    .    .    .    .    13   8    .    .    .    .    36   20   97   
  Level 3                  9    | .    .    .    .    .    .    .    .    25   .    .    .    32   18   29   65   .    .    .    .    .    .    .    .    .    .    .    .    35   .    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    31   .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          77   | .    6    .    6    1    .    1    .    .    2    .    4    .    12   .    3    .    5    1    .    .    8    5    .    .    3    .    7    11   2    
  Investigation            23   | .    3    .    4    1    .    .    .    .    1    .    .    .    2    .    1    .    1    1    .    .    4    .    .    .    1    .    .    4    .    
  Extermination            14   | .    .    .    .    .    .    .    .    .    1    .    1    .    3    .    .    .    1    .    .    .    .    3    .    .    1    .    2    2    .    
  Reinforcement            29   | .    3    .    2    .    .    1    .    .    .    .    1    .    4    .    1    .    3    .    .    .    4    2    .    .    1    .    2    4    1    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Garrison                 8    | .    .    .    .    .    .    .    .    .    .    .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Construction Impeded       4    | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Res Gar Res Res Acc 
Distress Signals           15   | .   1   .   1   .   .   1   .   2   1   .   .   .   2   .   1   .   .   1   1   .   .   .   .   .   2   .   .   2   .   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Times Spotted              638  | .   38  9   46  11  .   28  15  28  6   10  12  42  11  29  25  13  30  9   5   15  44  30  9   .   18  11  54  64  26  
  Peak Tracking Total      33   | .   4   3   4   12  .   4   4   5   2   10  3   5   3   8   15  11  6   7   5   1   33  15  7   .   11  14  13  10  16  
  Tactical Retreats        59   | .   .   1   1   .   .   2   .   .   .   1   1   6   .   1   1   1   6   2   .   .   4   7   1   .   2   .   9   10  3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Res Gar Res Res Acc 
Traps Triggered            39   | .   2   .   .   .   .   .   .   8   .   3   1   7   .   4   5   .   3   .   .   .   .   2   .   .   1   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Objects Rigged             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Res Gar Res Res Acc 
Machines Disabled          54   | .   1   3   4   2   .   2   1   5   .   .   .   4   1   8   7   .   1   .   .   3   3   2   .   .   .   2   1   2   2   
  Max in Single Turn       4    | .   1   2   1   2   .   1   1   1   .   .   .   1   1   2   4   .   1   .   .   1   1   2   .   .   .   1   1   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   
  Garrison Relay           14   | .   .   .   .   .   .   .   .   4   .   .   .   4   .   4   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Network Hub              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Res Gar Res Res Acc 
Machines Accessed          94   | .   5   .   13  1   2   .   5   4   3   .   3   1   7   1   5   .   6   1   1   .   5   4   .   .   4   1   7   13  2   
  Terminals                57   | .   4   .   10  1   .   .   4   4   1   .   1   1   2   1   1   .   3   1   1   .   5   2   .   .   2   1   5   7   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Repair Stations          4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          8    | .   1   .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   
  Scanalyzers              9    | .   .   .   2   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   1   .   1   .   1   
  Garrison Access          9    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   1   .   .   1   1   
Total Hacks                333  | .   13  .   55  3   2   .   12  8   8   .   4   1   18  3   15  .   18  2   1   .   11  39  .   .   29  9   45  34  3   
  Successful               163  | .   9   .   42  2   2   .   7   4   4   .   1   .   8   1   6   .   12  .   .   .   5   22  .   .   13  1   15  8   1   
  Failed                   169  | .   4   .   12  1   .   .   5   4   4   .   3   1   10  2   9   .   6   2   1   .   6   17  .   .   16  8   30  26  2   
    Catastrophic           37   | .   .   .   1   .   .   .   1   .   .   .   1   .   1   1   1   .   2   1   .   .   .   1   .   .   4   3   8   11  1   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   140  | .   8   .   23  3   1   .   7   2   .   .   2   .   8   1   4   .   4   .   .   .   11  11  .   .   8   9   20  18  .   
  Terminals                192  | .   10  .   34  3   .   .   11  8   3   .   1   1   5   3   3   .   5   2   1   .   11  17  .   .   13  9   33  19  .   
  Fabricators              15   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
  Repair Stations          6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          31   | .   3   .   .   .   .   .   .   .   .   .   2   .   6   .   7   .   .   .   .   .   .   4   .   .   .   .   6   3   .   
  Scanalyzers              75   | .   .   .   19  .   .   .   .   .   4   .   .   .   3   .   .   .   8   .   .   .   .   18  .   .   15  .   6   .   2   
  Garrison Access          12   | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   5   .   .   .   .   .   .   .   1   .   .   1   1   
Terminal Hacks             53   | .   3   .   15  2   2   .   5   4   1   .   .   .   1   1   1   .   1   .   .   .   .   8   .   .   .   1   7   1   .   
  Record                   6    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Robot Analysis           7    | .   2   .   1   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   1   .   4   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          9    | .   .   .   4   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Registry        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      5    | .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 46   | .   .   .   16  .   .   .   .   .   2   .   .   .   1   .   .   .   5   .   .   .   .   10  .   .   11  .   1   .   .   
  Insert Component         24   | .   .   .   8   .   .   .   .   .   1   .   .   .   1   .   .   .   2   .   .   .   .   5   .   .   6   .   1   .   .   
  Analyze                  22   | .   .   .   8   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   5   .   .   .   .   
Garrison Access Hacks      10   | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   3   .   .   .   .   .   .   .   1   .   .   1   1   
  Unlock Access            5    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   
  Coupler Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         40   | .   5   .   9   .   .   .   1   .   .   .   .   .   2   .   2   .   3   .   .   .   5   3   .   .   1   .   6   3   .   
  Terminals                26   | .   3   .   7   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   5   1   .   .   1   .   5   2   .   
    Track                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 19   | .   3   .   7   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   1   .   2   2   .   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Sabotage               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Recompile              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
    Reject                 3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Mask                   5    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Eject                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         75   | .   4   .   11  1   .   .   4   4   2   .   2   1   6   1   5   .   4   1   .   .   2   4   .   .   3   1   7   11  1   
  Full Trace Events        16   | .   1   .   4   1   .   .   .   1   1   .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   1   .   .   3   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   5   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Time                   33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   33  .   
  Total Part Build Rating  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     64   | .   .   .   64  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     25   | .   10  .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Parts Scanalyzed           21   | .   .   .   6   .   .   .   .   .   1   .   .   .   1   .   .   .   2   .   .   .   .   4   .   .   6   .   1   .   .   
  Part Schematics Acquired 16   | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   5   .   .   .   .   
  Parts Damaged            4    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Res Gar Res Res Acc 
Used RIF Installer         6    | .   .   .   .   .   .   .   .   1   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Code Merge               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              15   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   3   1   .   .   .   .   .   .   .   .   7   .   .   
  Non-combat               9    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   1   .   .   .   .   .   .   .   .   .   4   .   .   
  Combat                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   3   .   .   
  Autooverrided            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Robot Hacks Applied        19   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   7   .   .   .   .   .   .   .   .   .   8   .   .   
  find_chute               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  deconstruct_machine      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  drop_inventory           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  purge_threat             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  disarm_traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  summon_haulers           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  clear_recycling          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  map_route                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  overwrite_iff            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  formatsys_low            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  formatsys_high           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    60   | .   .   .   .   .   .   .   .   17  .   .   .   15  .   17  .   .   4   .   .   .   .   .   .   .   .   7   .   .   .   
  Ejected                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      56   | .   .   .   .   .   .   .   .   17  .   .   .   15  .   17  .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Attached                 13   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   5   .   .   .   .   .   .   .   .   3   .   .   .   
  Merged Code Value        26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             14   | .   .   .   .   .   .   .   .   2   .   .   .   2   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Res  Gar  Res  Res  Acc  
Total Allies               29   | .    .    3    .    .    .    .    .    2    .    .    .    2    1    12   .    .    2    1    2    .    .    .    .    .    .    .    4    .    .    
  Largest Group            8    | .    .    3    3    .    .    .    .    2    2    1    .    2    1    8    1    .    1    1    2    .    .    .    .    .    .    .    1    .    .    
  Highest-Rated Group      244  | .    .    88   88   .    .    .    .    56   56   31   .    28   23   244  85   .    49   49   164  .    .    .    .    .    .    .    64   .    .    
  Highest-Rated Ally       85   | .    .    31   31   .    .    .    .    31   31   31   .    14   23   85   85   .    49   49   82   .    .    .    .    .    .    .    64   .    .    
Total Orders               10   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AID                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               161  | .    .    9    26   .    .    .    .    8    22   2    .    2    .    51   9    .    7    2    15   .    .    .    .    .    .    .    8    .    .    
  Total Damage             4558 | .    .    126  295  .    .    .    .    174  303  44   .    .    .    1944 383  .    224  74   684  .    .    .    .    .    .    .    307  .    .    
  Kills                    31   | .    .    1    3    .    .    .    .    2    1    1    .    .    .    15   5    .    2    .    1    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Field Lobotomies           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Res Gar Res Res Acc 
Robot Analysis Total       7    | .   2   .   1   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Res  Gar  Res  Res  Acc  
Turns Passed               32850 | 64   1685 679  7171 1030 844  2013 1142 2121 958  658  968  1749 1774 2077 779  27   798  316  241  979  170  940  264  32   452  108  860  1512 439  
Spaces Moved               17926 | 37   733  400  2290 309  262  540  383  597  384  186  320  581  761  756  1217 86   1294 273  113  266  345  810  299  49   566  299  1416 1991 363  
  Core                     151   | 8    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    18   17   99   
  Treads                   8379  | 29   733  400  2290 309  262  540  383  591  384  186  320  581  722  288  .    .    .    .    83   187  .    75   16   .    .    .    .    .    .    
  Legs                     550   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    468  11   .    .    41   30   .    .    .    .    .    .    .    .    .    .    
  Wheels                   352   | .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    .    .    .    .    .    .    .    .    .    .    .    .    .    134  179  
  Hover                    1734  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    79   345  735  283  49   15   .    223  5    .    
  Flight                   6760  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1206 86   1294 230  .    .    .    .    .    .    550  299  1175 1835 85   
  Fastest Speed            10    | 50   160  160  160  320  320  320  240  240  166  246  166  166  162  111  11   12   11   11   160  28   28   40   66   66   21   25   25   10   35   
  Average Speed            139   | 136  172  160  288  320  320  320  250  307  224  246  246  240  198  204  27   14   12   47   171  139  30   60   73   66   26   25   33   27   91   
  Slowest Speed            1450  | 160  240  160  320  320  320  320  320  1450 247  247  247  330  242  560  197  15   85   400  260  396  44   170  170  66   400  31   400  130  250  
  Overloaded Moves         172   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    .    150  .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            80    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    30   1    .    .    .    .    .    .    1    1    25   15   2    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       47    | 4    94   92   96   76   61   86   35   73   12   34   10   71   17   67   30   68   28   43   56   90   40   18   65   11   10   39   34   47   14   
  Regions Visited          29
    Branch Regions         10
  Pre-discovered Areas     3     | .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    .    .    .    1    .    1    .    1    .    1    .    .    .    .    .    .    .    .    1    .    .    1    .    1    .    .    
  Unknown Exits Taken      15    | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    .    1    1    .    .    .    1    .    
Scrap Searched             4     | .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Spaces Dug                 92    | .    .    .    .    .    .    38   .    .    .    .    .    .    1    .    2    .    10   3    .    .    .    .    .    .    10   .    3    25   .    
Terrain Destroyed          652   | .    .    7    1    96   .    185  .    .    1    5    15   13   4    29   28   .    10   3    2    31   5    44   68   .    37   .    11   28   29   
  Melee                    40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    10   3    .    .    .    .    .    .    10   .    3    12   .    
  Projectile               74    | .    .    .    .    .    .    1    .    .    1    .    .    .    4    .    .    .    .    .    2    31   5    2    .    .    .    .    1    16   11   
  AOE                      538   | .    .    7    1    96   .    184  .    .    .    5    15   13   .    29   26   .    .    .    .    .    .    42   68   .    27   .    7    .    18   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Res  Gar  Res  Res  Acc  
Total                      23406 | 49   967  417  2656 331  272  690  492  756  460  344  432  785  953  1113 1593 96   1796 381  145  777  389  1171 340  48   821  319  1758 2632 423  
  Wait                     2738  | .    98   .    146  .    .    56   13   7    40   115  26   7    108  53   260  6    417  62   4    416  30   203  15   .    167  1    222  255  11   
  Move                     17749 | 36   732  399  2289 308  261  539  383  596  384  185  320  580  761  755  1207 85   1236 270  112  265  344  809  298  48   564  295  1368 1961 359  
  Hop                      72    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    27   1    .    .    .    .    .    .    1    1    22   13   2    
  Pick Up                  342   | 8    16   2    30   4    5    6    17   15   3    2    11   17   12   24   14   .    15   2    5    8    1    22   6    .    7    2    27   53   8    
  Fast Attach              278   | 4    4    .    3    .    .    2    13   13   6    1    8    6    2    22   24   1    8    4    8    18   .    18   2    .    19   3    22   58   9    
  Attach                   123   | 1    5    .    4    2    .    10   2    5    .    .    .    4    2    10   5    1    9    .    .    2    .    14   2    .    10   1    15   15   4    
  Detach                   37    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    4    1    3    .    .    2    .    10   1    .    5    2    6    1    .    
  Swap                     177   | .    7    1    29   3    .    5    4    7    6    7    5    10   14   23   13   1    10   .    2    2    .    4    .    .    2    1    4    16   1    
  Drop                     385   | .    10   3    37   3    6    1    21   15   8    1    17   19   10   32   28   .    12   4    7    17   3    21   9    .    6    4    32   52   7    
  Fire                     1027  | .    95   12   109  10   .    63   39   73   13   29   44   103  36   101  15   .    10   .    7    47   11   68   5    .    2    .    23   90   22   
  Melee                    269   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    14   17   1    48   38   .    .    .    .    2    .    38   9    14   87   .    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    22    | .    .    .    9    1    .    8    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            65    | .    .    .    .    .    .    .    .    13   .    4    .    10   .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    
  Rewire                   118   | .    .    .    .    .    .    .    .    12   .    .    .    29   3    70   .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / [*Sto x2])
-9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio])
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)
-5/Factory
-5/Waste
-5/Factory
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d)
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 2 exits: Qua / Gar)
-3/Garrison (discovered 3 exits: *Res x3)
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-1/Access

 History 
---------
  Turn | Location       | Event
     3 | -11/Scrapyard  | Discovered new exit (range 16)
    65 | -11/Scrapyard  | Entered Materials
   199 | -10/Materials  | Discovered new exit (range 9)
   252 | -10/Materials  | Discovered new exit (range 10)
   314 | -10/Materials  | Build established: Mutant
   941 | -10/Materials  | Discovered new exit (range 16)
  1281 | -10/Materials  | Discovered new exit (range 3)
  1750 | -10/Materials  | Entered Mines
  1978 | -10/Mines      | Discovered new exit (range 8)
  2250 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2284 | -10/Mines      | Discovered new exit (range 11)
  2412 | -10/Mines      | Discovered new exit (range 11)
  2415 | -10/Mines      | Received a Mining Laser from a helpful Derelict
  2429 | -10/Mines      | Entered Materials
  2429 | -9/Materials   | Accompanied by 3 allies
  2429 | -9/Materials   | Evolved 2 slots: Utility x2
  2434 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
  2611 | -9/Materials   | Discovered new exit (range 16)
  2823 | -9/Materials   | Build established: Scavenger-Mutant
  3094 | -9/Materials   | Discovered new exit (range 13)
  3209 | -9/Materials   | Build established: Mutant
  3822 | -9/Materials   | Discovered new exit (range 15)
  4301 | -9/Materials   | Discovered new exit (range 12)
  4664 | -9/Materials   | Discovered new exit (range 7)
  4747 | -9/Materials   | Discovered new exit (range 16)
  5621 | -9/Materials   | Build established: Hacker-Mutant
  6288 | -9/Materials   | Discovered new exit (range 5)
  7131 | -9/Materials   | Central database locked down
  9376 | -9/Materials   | Repaired Broken Imp. Flight Unit
  9600 | -9/Materials   | Entered Mines
  9669 | -9/Mines       | A Derelict revealed a hidden shortcut to a safe place
  9865 | -9/Mines       | Found a hidden stash of uninstalled traps
  9956 | -9/Mines       | Discovered new exit (range 7)
  9957 | -9/Mines       | Learned location of Storage (-9)
 10217 | -9/Mines       | Assembled infested the area
 10271 | -9/Mines       | Destroyed 12 combat bots
 10526 | -9/Mines       | Build established: Mutant
 10617 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 10617 | -9/Mines       | Discovered new exit (range 5)
 10630 | -9/Mines       | Entered Exiles
 10765 | -9/Exiles      | Met 8R-AWN
 10819 | -9/Exiles      | Met EX-HEX
 10912 | -9/Exiles      | Met EX-BIN
 10950 | -9/Exiles      | Aligned with FarCom system
 10953 | -9/Exiles      | Given EX-Vault access code
 11027 | -9/Exiles      | Opened EX-Vault
 11048 | -9/Exiles      | Found Superbattery
 11056 | -9/Exiles      | Found Field Lobotomy Kit
 11069 | -9/Exiles      | Found YOLO Cannon
 11131 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 11221 | -9/Exiles      | Met EX-DEC
 11243 | -9/Exiles      | Learned location of Zion (-7)
 11358 | -9/Exiles      | Discovered new exit (range 10)
 11474 | -9/Exiles      | Stole three prototypes: Superbattery, YOLO Cannon, Field Lobotomy Kit
 11474 | -9/Exiles      | Entered Mines
 11528 | -8/Mines       | Discovered new exit (range 9)
 12134 | -8/Mines       | Lost 4 parts (1p3u)
 12618 | -8/Mines       | Core integrity fell below 50%
 12822 | -8/Mines       | Discovered new exit (range 2)
 13487 | -8/Mines       | Entered Materials
 13487 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 13889 | -8/Materials   | Discovered new exit (range 14)
 14629 | -8/Materials   | Identified exit to Garrison
 14629 | -8/Materials   | Entered Garrison
 14735 | -8/Garrison    | Triggered checkpoint
 14782 | -8/Garrison    | Garrison Relay disabled
 14924 | -8/Garrison    | Triggered checkpoint
 14976 | -8/Garrison    | Triggered checkpoint
 15053 | -8/Garrison    | Build established: Scavenger-Mutant
 15087 | -8/Garrison    | Discovered new exit (range 15)
 15212 | -8/Garrison    | Lost 3 parts (1n1u1w)
 15286 | -8/Garrison    | Spotted B-75 Beast
 15317 | -8/Garrison    | Destroyed B-75 Beast
 15344 | -8/Garrison    | Lost 4 parts (1p2n1w)
 15500 | -8/Garrison    | Build established: Mutant
 15623 | -8/Garrison    | Triggered checkpoint
 15682 | -8/Garrison    | Garrison Relay disabled
 15795 | -8/Garrison    | Learned Factory security intel
 15828 | -8/Garrison    | Core integrity fell below 50%
 15939 | -8/Garrison    | Triggered checkpoint
 15945 | -8/Garrison    | Triggered checkpoint
 16109 | -8/Garrison    | Build established: Hacker-Mutant
 16265 | -8/Garrison    | Discovered new exit (range 12)
 16269 | -8/Garrison    | Triggered checkpoint
 16303 | -8/Garrison    | Garrison Relay disabled
 16320 | -8/Garrison    | Discovered new exit (range 86)
 16320 | -8/Garrison    | Discovered new exit (range 58)
 16320 | -8/Garrison    | Discovered new exit (range 16)
 16585 | -8/Garrison    | Triggered checkpoint
 16635 | -8/Garrison    | Installed Relay Interface Framework
 16654 | -8/Garrison    | Garrison Relay disabled
 16750 | -8/Garrison    | Entered Factory
 16750 | -7/Factory     | Accompanied by 2 allies
 16750 | -7/Factory     | Evolved 2 slots: Propulsion x2
 16752 | -7/Factory     | FarCom data flow suspended
 17047 | -7/Factory     | Discovered new exit (range 9)
 17708 | -7/Factory     | Identified exit to Garrison
 17708 | -7/Factory     | Entered Garrison
 17708 | -7/Garrison    | Accompanied by 1 ally
 17922 | -7/Garrison    | Destroyed 9 combat bots
 18080 | -7/Garrison    | Expanded RIF knowledge: Watcher Feeds
 18174 | -7/Garrison    | Build established: Mutant
 18267 | -7/Garrison    | Discovered new exit (range 10)
 18334 | -7/Garrison    | Expanded RIF knowledge: Autooverride
 18366 | -7/Garrison    | Entered Factory
 18954 | -7/Factory     | Discovered new exit (range 14)
 19167 | -7/Factory     | Garrison activated, responded to threat
 19334 | -7/Factory     | Identified exit to Garrison
 19334 | -7/Factory     | Entered Garrison
 19384 | -7/Garrison    | Triggered checkpoint
 19424 | -7/Garrison    | Garrison Relay disabled
 19484 | -7/Garrison    | Triggered checkpoint
 19838 | -7/Garrison    | Discovered new exit (range 10)
 19936 | -7/Garrison    | Triggered checkpoint
 19964 | -7/Garrison    | Garrison Relay disabled
 19982 | -7/Garrison    | Rescued a captive Derelict
 19982 | -7/Garrison    | Rescued a captive Derelict
 20028 | -7/Garrison    | Lost 4 allies
 20266 | -7/Garrison    | Triggered checkpoint
 20266 | -7/Garrison    | Build established: Scavenger-Mutant
 20343 | -7/Garrison    | Discovered new exit (range 13)
 20384 | -7/Garrison    | Triggered checkpoint
 20405 | -7/Garrison    | Lost 3 parts (3n)
 20488 | -7/Garrison    | Garrison Relay disabled
 20509 | -7/Garrison    | Expanded RIF knowledge: Command Fork
 20669 | -7/Garrison    | System corruption reached 10%
 20698 | -7/Garrison    | Triggered checkpoint
 20712 | -7/Garrison    | Core integrity fell below 50%
 20927 | -7/Garrison    | Discovered new exit (range 13)
 20968 | -7/Garrison    | Triggered checkpoint
 21008 | -7/Garrison    | Garrison Relay disabled
 21083 | -7/Garrison    | Entered Factory
 21083 | -6/Factory     | Evolved 2 slots: Propulsion x2
 21850 | -6/Factory     | Cargo convoy interrupted
 21862 | -6/Factory     | Garrison activated, responded to threat
 22181 | -6/Factory     | Hacking Suite fried by hacking feedback
 22857 | -6/Factory     | Identified exit to Garrison
 22857 | -6/Factory     | Entered Garrison
 22857 | -6/Garrison    | Accompanied by 1 ally
 22869 | -6/Garrison    | Triggered checkpoint
 22893 | -6/Garrison    | Triggered checkpoint
 22929 | -6/Garrison    | Destroyed 7 combat bots
 22988 | -6/Garrison    | Garrison Relay disabled
 23143 | -6/Garrison    | Triggered checkpoint
 23203 | -6/Garrison    | Lost 4 parts (1n1u2w)
 23644 | -6/Garrison    | Found embedded Infiltrators
 23684 | -6/Garrison    | Spotted B-75 Beast
 23684 | -6/Garrison    | Triggered checkpoint
 23703 | -6/Garrison    | Triggered checkpoint
 23712 | -6/Garrison    | Destroyed B-75 Beast
 23727 | -6/Garrison    | Triggered checkpoint
 23738 | -6/Garrison    | Lost 6 allies
 23758 | -6/Garrison    | Lost 3 parts (3n)
 23795 | -6/Garrison    | Triggered checkpoint
 24010 | -6/Garrison    | Discovered new exit (range 10)
 24115 | -6/Garrison    | Triggered checkpoint
 24134 | -6/Garrison    | Garrison Relay disabled
 24151 | -6/Garrison    | Triggered checkpoint
 24329 | -6/Garrison    | Garrison Relay disabled
 24363 | -6/Garrison    | Triggered checkpoint
 24474 | -6/Garrison    | Spotted B-75 Beast
 24504 | -6/Garrison    | Allies destroyed B-75 Beast
 24616 | -6/Garrison    | Rewired B-75 Beast
 24711 | -6/Garrison    | Triggered checkpoint
 24760 | -6/Garrison    | Garrison Relay disabled
 24778 | -6/Garrison    | Lost 3 parts (1n1u1w)
 24792 | -6/Garrison    | Discovered new exit (range 8)
 24812 | -6/Garrison    | Expanded RIF knowledge: Robot Detection
 24934 | -6/Garrison    | Entered Factory
 24934 | -5/Factory     | Accompanied by 1 ally
 24934 | -5/Factory     | Evolved 2 slots: Propulsion x2
 24988 | -5/Factory     | Discovered new exit (range 6)
 25534 | -5/Factory     | First assault squad dispatched
 25713 | -5/Factory     | Manually triggered Chute Trap
 25713 | -5/Factory     | Sucked down chute
 25713 | -5/Factory     | Entered Waste
 25715 | -5/Waste       | Spotted C-40 Crusher
 25719 | -5/Waste       | Spotted C-40 Crusher
 25722 | -5/Waste       | Spotted C-40 Crusher
 25723 | -5/Waste       | Spotted C-40 Crusher
 25727 | -5/Waste       | Spotted C-40 Crusher
 25727 | -5/Waste       | Spotted C-40 Crusher
 25728 | -5/Waste       | EMP discharged
 25731 | -5/Waste       | Discovered new exit (range 12)
 25740 | -5/Waste       | Entered Factory
 25763 | -5/Factory     | Build established: Bothacker-Sprinter
 26168 | -5/Factory     | Build established: Scavenger-Sprinter
 26244 | -5/Factory     | System corruption reached 10%
 26291 | -5/Factory     | Lost 4 parts (3n1u)
 26537 | -5/Factory     | Discovered new exit (range 7)
 26538 | -5/Factory     | Entered Extension
 26601 | -5/Extension   | Spotted B-75 Beast
 26604 | -5/Extension   | Spotted B-75 Beast
 26678 | -5/Extension   | Core integrity fell below 50%
 26700 | -5/Extension   | Lost 10 parts (8n2u)
 26763 | -5/Extension   | Disrupted transfer network
 26823 | -5/Extension   | Discovered new exit (range 16)
 26825 | -5/Extension   | Discovered new exit (range 15)
 26854 | -5/Extension   | Entered Cetus
 26878 | -5/Cetus       | Spotted Cetus Guard
 26878 | -5/Cetus       | Spotted Cetus Guard
 26881 | -5/Cetus       | Assimilated Cetus Guard with FLK Orb
 26884 | -5/Cetus       | Assimilated Cetus Guard with FLK Orb
 26892 | -5/Cetus       | Spotted Cetus Guard
 26894 | -5/Cetus       | Spotted Cetus Guard
 26905 | -5/Cetus       | Allies destroyed Cetus Guard
 26924 | -5/Cetus       | Destroyed Cetus Guard
 26937 | -5/Cetus       | Build established: Mutant
 26976 | -5/Cetus       | System corruption reached 30%
 27071 | -5/Cetus       | Discovered new exit (range 16)
 27095 | -5/Cetus       | Entered Archives
 27260 | -5/Archives    | Build established: Scavenger-Mutant
 27321 | -5/Archives    | Discovered new exit (range 16)
 27437 | -5/Archives    | Discovered new exit (range 16)
 28067 | -5/Archives    | Discovered new exit (range 13)
 28074 | -5/Archives    | Entered Hub_04(d)
 28146 | -5/Hub_04(d)   | Discovered new exit (range 15)
 28147 | -5/Hub_04(d)   | Network Hub disabled
 28160 | -5/Hub_04(d)   | Spotted Lightning
 28179 | -5/Hub_04(d)   | Network Hub disabled
 28196 | -5/Hub_04(d)   | Network Hub disabled
 28202 | -5/Hub_04(d)   | Spotted Lightning
 28202 | -5/Hub_04(d)   | Spotted Lightning
 28236 | -5/Hub_04(d)   | Spotted Lightning
 28241 | -5/Hub_04(d)   | Spotted Lightning
 28244 | -5/Hub_04(d)   | Entered Factory
 28244 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 28272 | -4/Factory     | Lost 5 parts (4n1u)
 28556 | -4/Factory     | Identified exit to Upper Caves
 28556 | -4/Factory     | Identified exit to Armory
 28749 | -4/Factory     | Lost 3 parts (1n2u)
 28788 | -4/Factory     | Lost 3 parts (1p2n)
 28812 | -4/Factory     | Found Quantum Capacitor
 28857 | -4/Factory     | System corruption reached 10%
 28902 | -4/Factory     | Lost 5 parts (3n1u1w)
 29150 | -4/Factory     | Destroyed 7 combat bots
 29184 | -4/Factory     | Entered Upper Caves
 29317 | -4/Upper Caves | Encountered a Warlord checkpoint
 29369 | -4/Upper Caves | Core integrity fell below 50%
 29445 | -4/Upper Caves | Discovered new exit (range 5)
 29448 | -4/Upper Caves | Entered another Upper Caves area
 29449 | -4/Upper Caves | Encountered a Warlord checkpoint
 29473 | -4/Upper Caves | Discovered new exit (range 11)
 29480 | -4/Upper Caves | Entered Research
 29480 | -3/Research    | Evolved 2 slots: Utility x2
 29481 | -3/Research    | Identified exit to Quarantine
 29932 | -3/Research    | Identified exit to Garrison
 29932 | -3/Research    | Entered Garrison
 29940 | -3/Garrison    | Lost 8 parts (1p4n3u)
 29954 | -3/Garrison    | Discovered new exit (range 73)
 29954 | -3/Garrison    | Discovered new exit (range 36)
 29954 | -3/Garrison    | Discovered new exit (range 41)
 29972 | -3/Garrison    | Expanded RIF knowledge: Code Merge
 29985 | -3/Garrison    | Garrison Relay disabled
 30010 | -3/Garrison    | Garrison Relay disabled
 30016 | -3/Garrison    | Triggered checkpoint
 30020 | -3/Garrison    | Triggered checkpoint
 30030 | -3/Garrison    | Triggered checkpoint
 30040 | -3/Garrison    | Entered Research
 30061 | -3/Research    | Lost 3 parts (2n1u)
 30112 | -3/Research    | Discovered new exit (range 158)
 30150 | -3/Research    | Identified exit to Research
 30168 | -3/Research    | Build established: Scavenger-Sprinter
 30182 | -3/Research    | Found Prototype Device
 30366 | -3/Research    | Garrison activated, responded to threat
 30401 | -3/Research    | Spotted B-86 Titan
 30409 | -3/Research    | Identified Exp. Transmission Jammer
 30761 | -3/Research    | System corruption reached 10%
 30828 | -3/Research    | Search patrols dispatched
 30830 | -3/Research    | Core integrity fell below 50%
 30839 | -3/Research    | Core integrity fell below 20%
 30860 | -3/Research    | Lost 22 parts (11n7u4w)
 30900 | -3/Research    | Entered another Research area
 30900 | -2/Research    | Evolved 2 slots: Utility x2
 31076 | -2/Research    | Build established: Mutant
 31089 | -2/Research    | Fabricated Imp. Flight Unit (x1)
 31127 | -2/Research    | System corruption reached 10%
 31293 | -2/Research    | Lost 5 parts (1p2n1u1w)
 31379 | -2/Research    | Lost 4 parts (2n1u1w)
 31405 | -2/Research    | Spotted B-90 Cyclops
 31421 | -2/Research    | Build established: Scavenger-Sprinter
 31513 | -2/Research    | Spotted B-90 Cyclops
 31547 | -2/Research    | Found Prototype Slashing Weapon
 31571 | -2/Research    | Lost 3 parts (2n1u)
 31667 | -2/Research    | Lost 12 parts (1p6n4u1w)
 31742 | -2/Research    | Identified Vibroblade
 31859 | -2/Research    | Spotted B-90 Cyclops
 31881 | -2/Research    | Found Prototype Device
 31881 | -2/Research    | Identified Exp. Force Field
 31891 | -2/Research    | Found Prototype Processor
 31891 | -2/Research    | Identified Exp. Terrain Scan Processor
 31996 | -2/Research    | Crushed by falling debris
 32027 | -2/Research    | Lost 3 parts (2n1u)
 32167 | -2/Research    | Lost 5 parts (5n)
 32273 | -2/Research    | Core integrity fell below 50%
 32300 | -2/Research    | Lost 5 parts (4n1u)
 32392 | -2/Research    | Discovered new exit (range 16)
 32399 | -2/Research    | Build established: Scavenger-Mutant
 32400 | -2/Research    | First assault squad dispatched
 32412 | -2/Research    | Entered Access
 32412 | -1/Access      | Evolved 2 slots: Power x1, Utility x1
 32416 | -1/Access      | Energy Cycler disabled
 32662 | -1/Access      | First assault squad dispatched
 32768 | -1/Access      | Core integrity fell below 50%
 32783 | -1/Access      | Core integrity fell below 20%
 32812 | -1/Access      | Lost 19 parts (2p8n7u2w)
 32851 | -1/Access      | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
32789_ Slug penetrates K-01 Serf.
32791_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
32792_ Acquired Q-thruster.
32797_ R-10 Processor collects Sml. Matter Pod.
32797_ Slug penetrates Wall.
32797_ Slug penetrates G-73 Enforcer.
32797_ G-73 Enforcer suffers critical hit
  (Destroy).
32797_ K-01 Serf collects debris.
32802_ U-05 Engineer builds a Wall.
32804_ System corrupted: IFF burst signal
  emitted.
32822_ Q-thruster destroyed.
32825_ Penetrated by Slug.
32847_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."
32851_ C-30 ARC bursts open, deploying its
  payload.
32851_ P-80 Master unfolds itself.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????  ?????????????????????? |
| ??????????????????????????   #???????????????????? |
| ??????????????????????????   #???????????????????? |
| ????????????  ????????????   #???????????????????? |
| ????????????? ############%  ######??????????????? |
| ?????????????             p        ??????????????? |
| ??????????????                     ??????????????? |
| ???????????????                   ???????????????? |
| ????????????????k      "  !      ????????????????? |
| ?????????????????#    """      ??????????????????? |
| ?????????????????#   """     #???????????????????? |
| ?????????????????#    "      #???????????????????? |
| ?????????????????#           #???????????????????? |
| ?????????????????#           #???????????????????? |
| ?????????????????#           #???????????????????? |
| ?????????????????#       @   #???????????????????? |
| ?????????????????#   #####   #???????????????????? |
| ?????????????????#   #????   #???????????????????? |
| ?????#######?????#   #?????  #???????????????????? |
| ?????#     #######   #?????  #???????????????????? |
| ?????#               #?????? #???????????????????? |
| ?????#               #?????? #???????????????????? |
| ?????#               #???????#???????????????????? |
| ?????#     ###########???????????????????????????? |
| ?????##   ##?????????????????????????????????????? |
| #######   #??????????????????????????????????????? |
|           #??????????????????????????????????????? |
|           ###????????????????????????????????????? |
|             +????????????????????????????????????? |
|  ###      ###????????????????????????????????????? |
|  #?#      #??????????????????????????????????????? |
|  #?#####/##??????????????????????????????????????? |
|  #?????    ??????????????????????????????????????? |
|  #?????     ?????????????????????????????????????? |
| ##?????       ???????????????????????????????????? |
| ???????=       ??????????????????????????????????? |
| ???????      = #?????????????????????????????????? |
| ???????        #?????????????????????????????????? |
| ???????        #?????????????????????????????????? |
| ???????        ??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          37
Energy Capacity            1840
Matter Stores              300
Matter Capacity            450
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       1010
ECM Strength               2
Jamming Range              22
Cloak Strength             3
Power Amplification        30
EM Shielding               3
Corruption Containment     8
Armor Coverage             825
Resistance: KI             30
Resistance: TH             30
Core Shielding             20
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                75
Targeting Accuracy         5
Target Analysis            12
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           5
Particle Charging          20
Offensive Hacking          36
Defensive Hacking          24
Relay Coupler Types        3
Relay Coupler Value        83
Authchip Count             1
Trap Extractor Capacity    8

 Item Schematics 
-----------------
                  Hacking Suite | -9/Materials | Scanalyzed
               Grenade Launcher | -9/Materials | Scanalyzed
                  Plasma Flamer | -9/Materials | Scanalyzed
                 Cooling System | -9/Materials | Scanalyzed
               Imp. Flight Unit | -9/Materials | Scanalyzed
                    Beam Cannon | -9/Materials | Extracted
                   EM Pulse Gun | -9/Materials | Extracted
                Rocket Launcher | -9/Materials | Scanalyzed
               Adv. Beam Cannon | -9/Materials | Extracted
                Particle Cannon | -9/Materials | Extracted
             Hvy. Assault Rifle | -9/Materials | Extracted
                   Spread Laser | -9/Materials | Extracted
                  System Shield | -5/Factory   | Scanalyzed
  Centrium Medium Armor Plating | -4/Factory   | Scanalyzed
          Centrium Heavy Treads | -4/Factory   | Scanalyzed
             Adv. KE Penetrator | -4/Factory   | Scanalyzed
               Stasis Canceller | -4/Factory   | Scanalyzed
 Adv. System Restoration Module | -3/Research  | Scanalyzed
             Imp. Weapon Cycler | -3/Research  | Scanalyzed
            Micro-nuke Launcher | -3/Research  | Scanalyzed
                  Neutrino Core | -3/Research  | Scanalyzed
             Lrn. Proton Cannon | -3/Research  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Flight Unit | x1 | -2/Research | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArchitectGrapheneGreatsword
  Manual?         0
Play Time         04:04:42
  Cumulative      239.6 hours
  Start           2024.04.20 @ 21:12:22
  End             2024.04.21 @ 01:25:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          187
  Rogue           187
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/0/1/0/0/0/0/0
Lore%             74
Gallery%          81
Achievement%      67
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 04b9a9f2-b931-4033-aa74-cb612b564f6f