Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.10.29 @ 23:32:39 Player: sideriver81 Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (221) 1105 Value Destroyed (7624) 7624 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (742) 742 TOTAL SCORE: 14191 Bonus ------- Follower Combat Kills 766 Friendly Fire -24 Cogmind --------- Core Integrity 0/1000 Matter 51/300 Energy 96/100 System Corruption 13% Temperature Cool (12) Location -5/Upper Caves Parts ------- Power (2) Propulsion (5) Utility (8) Advanced Cooling System Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter EM Shield Weapon (2) Inventory (16) Light Angular Momentum Engine Light Antimatter Reactor Improved Cryofiber Web Advanced Heat Sink Tractor Beam Advanced Trap Extractor Enhanced Gauss Cannon Peak State ------------ Power Neutrino Core Micro Fission Core Propulsion Improved Medium Treads Heavy Treads Carbon-fiber Leg Flexi-carbon Leg Utility Advanced Cooling System Large Storage Unit Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Damper Plating Weapon Heavy Machine Gun Slug Cannon Inventory Angular Momentum Engine Light Fission Core Micro Fission Core Light Antimatter Reactor Carbon-fiber Leg Improved Cryofiber Web Advanced Heat Sink Advanced Cooling System Enhanced Optical Array Improved Core Analyzer Layered Medium Armor Plating Improved Focal Shield Coil Gun Slug Cannon Magnetic Acceleration Cannon Heavy Flak Cannon [Rating: 85] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Reactive Plating Weapon Autogun Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Smartbomb Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Slots Evolved 10 | . . . 2 . 2 2 2 . . 2 . Power 1 | . . . . . . 1 . . . . . Propulsion 3 | . . . 2 . . . 1 . . . . Utility 6 | . . . . . 2 1 1 . . 2 . Weapon . | . . . . . . . . . . . . Parts Attached 160 | 8 5 1 7 1 28 15 41 3 . 39 12 Power 29 | 1 . 1 2 . 5 4 10 . . 5 1 Engine 16 | 1 . 1 2 . 4 2 6 . . . . Core 13 | . . . . . 1 2 4 . . 5 1 Reactor . | . . . . . . . . . . . . Propulsion 48 | 2 2 . 3 . 10 7 11 1 . 12 . Treads 4 | . . . . . . . 1 1 . 2 . Leg 37 | 2 2 . 3 . 9 7 9 . . 5 . Wheel 3 | . . . . . 1 . . . . 2 . Hover 3 | . . . . . . . 1 . . 2 . Flight 1 | . . . . . . . . . . 1 . Utility 52 | 2 1 . 2 . 8 3 12 1 . 17 6 Device 21 | 1 1 . . . . 2 2 . . 10 5 Storage 5 | 1 . . 2 . . . 2 . . . . Processor 11 | . . . . . 3 . 4 . . 4 . Hackware 1 | . . . . . . . 1 . . . . Protection 14 | . . . . . 5 1 3 1 . 3 1 Artifact . | . . . . . . . . . . . . Weapon 31 | 3 2 . . 1 5 1 8 1 . 5 5 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 17 | 3 2 . . 1 4 1 5 . . 1 . Ballistic Cannon 11 | . . . . . . . 2 1 . 4 4 Launcher 1 | . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . Parts Lost 75 | . . . 2 . 7 2 21 . . 23 20 Power 9 | . . . 1 . 1 . 2 . . 2 3 Propulsion 29 | . . . 1 . 4 1 9 . . 10 4 Utility 22 | . . . . . 1 1 6 . . 6 8 Weapon 15 | . . . . . 1 . 4 . . 5 5 Highest Loss Streak 15 | . . . 2 . 4 2 6 . . 7 15 Average Slot Usage (%) 86 | . 100 100 99 100 92 99 92 93 93 86 62 Engine 6 | . 14 14 11 11 6 14 7 13 13 1 . Core 4 | . . . . . 2 . 4 . . 8 5 Treads 2 | . . . . . . . 2 10 13 5 . Leg 17 | . 28 28 43 44 29 30 21 15 13 10 . Device 11 | . 14 14 11 11 9 14 7 6 6 13 15 Storage 11 | . 14 14 11 11 9 7 12 13 13 11 11 Processor 10 | . . . . . 9 7 13 13 13 12 11 Protection 4 | . . . . . 8 6 4 6 6 2 3 Ballistic Gun 9 | . 28 28 22 22 17 14 11 9 6 3 . Ballistic Cannon 4 | . . . . . . . 1 3 6 7 10 Naked Turns . | . . . . . . . . . . . . Heaviest Build 113 | 11 14 14 28 28 42 49 70 76 76 113 68 Greatest Support 100 | 20 26 26 52 49 57 65 85 100 100 100 10 Greatest Overweight (x) 20 | . . . . . 3 1 3 1 . 18 20 Average Overweight (x) 1 | . . . . . . . . . . 1 15 Largest Inventory Capacity 16 | 6 6 6 10 10 10 10 16 16 16 16 16 Average Capacity 14 | 5 6 6 9 10 10 10 15 16 16 16 16 Most Carried 16 | 5 6 6 10 10 10 10 16 16 16 16 16 Average Carried 12 | 2 5 6 8 9 9 9 15 15 16 15 6 Final Capacity 16 | 6 6 6 10 10 10 10 16 16 16 16 16 Final Carried 16 | 4 6 6 10 10 10 10 16 16 16 16 7 Class Distribution -------------------- 58% | Scavenger-Mutant 30% | Mutant 9% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Matter Collected 6734 | 254 15 198 476 20 1138 519 1723 30 10 2030 321 Remotely 115 | . . . . . . 115 . . . . . Salvage Created 8701 | 23 15 153 716 . 1395 865 2626 . 107 2515 286 Parts 458 | 1 5 9 36 . 79 35 147 . 4 130 12 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 19 | . . 1 4 . . . 6 . . 8 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . . 10 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Combat Hostiles Destroyed 161 | . . 4 11 . 33 14 40 . . 47 12 Guns 107 | . . 4 11 . 33 14 30 . . 15 . Cannons 48 | . . . . . . . 6 . . 32 10 AOE 6 | . . . . . . . 4 . . . 2 Classes Destroyed 13 | 1 1 3 2 . 2 4 . . . . . Worker 14 | . . . 1 . 2 . 6 . . 5 . Builder 11 | . . . . . 1 . 6 . . 4 . Tunneler 2 | 1 . . . . 1 . . . . . . Recycler 19 | . . 1 3 . 2 2 6 . 1 4 . Operator 2 | . . . . . . 1 1 . . . . Watcher 11 | . 1 . 1 . 1 . 4 . . 4 . Swarmer 50 | . . 3 2 . 17 1 12 . . 10 5 Grunt 64 | . . 1 8 . 11 8 13 . . 17 6 Brawler 3 | . . . . . . 1 1 . . 1 . Duelist 1 | . . . . . . 1 . . . . . Sentry 15 | . . . 1 . 4 1 3 . . 5 1 Hunter 10 | . . . . . 1 1 4 . . 4 . Programmer 18 | . . . . . . 1 7 . . 10 . Decomposer 1 | . . . . . . . . . . . 1 Best Kill Streak 12 | 1 1 3 5 . 10 3 7 . 1 12 12 Combat Bots Only 12 | . . 3 4 . 8 3 6 . . 7 12 Max Kills in Single Turn 3 | 1 1 2 1 . 2 1 3 . 1 2 2 Gunslinging 1 | . . 1 . . 1 . . . . . . Exploded 3 | . . . . . . . 3 . . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Damage Taken 12808 | . . 122 559 . 1481 478 3250 . . 4148 2770 Core 1800 | . . 16 83 . 217 37 434 . . 478 535 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 79 | 100 . 93 . 79 60 94 . . 48 . . Volleys Fired 592 | 3 1 16 51 . 109 51 166 . 1 168 26 Largest 2 | 2 2 2 2 . 2 2 2 . 2 2 2 Hottest 110 | 40 46 46 46 . 46 53 76 . 78 106 110 Shots Fired 1154 | 5 2 32 102 . 218 98 327 . 2 329 39 Gun 845 | 5 2 32 102 . 218 98 274 . 1 113 . Cannon 306 | . . . . . . . 52 . 1 216 37 Launcher 2 | . . . . . . . . . . . 2 Special 1 | . . . . . . . 1 . . . . Kinetic 1151 | 5 2 32 102 . 218 98 326 . 2 329 37 Thermal . | . . . . . . . . . . . . Explosive 2 | . . . . . . . . . . . 2 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 30 | 3 4 9 20 . 30 20 23 . 25 27 24 Robot Miss Streak 5 | . . 2 2 . 3 5 4 . . 3 2 Penetration Max 2 | . . . . . . . 1 . . 2 . Secondary Targets 10 | . . 1 . . 5 2 2 . . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 1 . . . . Shots Hit Robots 908 | 3 1 23 80 . 183 85 258 . 2 246 27 Core Hits 475 | 2 1 6 23 . 70 68 156 . 1 118 30 Critical Hits 38 | . . . . . 2 1 13 . . 20 2 Critical Kills 19 | . . . . . 1 1 7 . . 8 2 Critical Parts Destroyed 17 | . . . . . 1 . 6 . . 10 . Melee Attacks 2 | . . . . . 2 . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 20529 | 34 15 350 1139 . 2669 1498 6422 . 65 6954 1383 Guns 12374 | 34 15 350 1139 . 2669 1498 4120 . 24 2525 . Cannons 6399 | . . . . . . . 1173 . 41 4371 814 Explosions 1756 | . . . . . . . 1129 . . 58 569 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 18773 | 34 15 350 1139 . 2669 1498 5293 . 65 6896 814 Thermal 827 | . . . . . . . 769 . . 58 . Explosive 929 | . . . . . . . 360 . . . 569 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . . . . . 1 2 2 2 6 13 Average Corruption 5 | . . . . . . 1 1 2 2 3 12 Corruption Purged . | . . . . . . . . . . . . Effects 191 | . . . . . . 4 25 5 2 42 113 Message Errors 47 | . . . . . . 1 4 1 1 14 26 Matter Fused 38 | . . . . . . . . . . 3 35 Heat Flow Errors 18 | . . . . . . . 4 2 1 4 7 Energy Discharges 27 | . . . . . . 1 6 1 . 8 11 Parts Rejected 2 | . . . . . . . . . . 1 1 Data Loss (minor) 22 | . . . . . . . 5 1 . 5 11 Data Loss (major) 5 | . . . . . . . . . . . 5 Misfires 3 | . . . . . . . . . . . 3 Alerts 1 | . . . . . . . . . . . 1 Misdirections 7 | . . . . . . . . . . . 7 Targeting Errors 19 | . . . . . . 2 5 . . 6 6 Weapon Failures 2 | . . . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 493 | . . . . . . . 366 . . 94 33 Projectiles 144 | . . . . . . . 49 . . 86 9 Explosions 349 | . . . . . . . 317 . . 8 24 Melee . | . . . . . . . . . . . . Knockbacks 52 | . . . . . . . 7 . . 37 8 Impact . | . . . . . . . . . . . . Kinetic 52 | . . . . . . . 7 . . 37 8 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 390 | . . . . . . . 294 . . 66 30 Shots 6 | . . . . . . . 4 . . 1 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 357 | . 6 26 41 . 77 108 257 218 187 357 232 Average Temperature 58 | . 4 9 14 . 22 32 68 109 79 122 86 Received Heat Transfer 3540 | . . 51 216 . 558 144 615 . . 1017 939 Effects 3 | . . . . . . . . . . 3 . Interference 3 | . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 550 | . . . . . . . 500 . . 50 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Peak Influence 397 | 5 11 107 257 84 379 288 354 38 22 397 . Average Influence 149 | 2 7 24 79 84 174 161 144 18 6 219 . Maximum Alert Level 1 | . . . 1 . 1 1 1 . . 1 . Low Security (%) 64 | . . . . . . . . . . . . Level 1 35 | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 34 | . . . 2 . 5 4 9 . . 14 . Investigation 1 | . . . 1 . . . . . . . . Extermination 11 | . . . . . . 3 5 . . 3 . Reinforcement 15 | . . . 1 . 2 1 3 . . 8 . Assault . | . . . . . . . . . . . . Garrison 7 | . . . . . 3 . 1 . . 3 . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 3 . Haulers Reinforced 2 | . . . . . . . . . . 2 . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Distress Signals 12 | . . . 3 . 4 . 1 . . 4 . Communications Jammed 8 | . . . . . . . 8 . . . . Distress Signals 8 | . . . . . . . 8 . . . . Times Spotted 240 | . 1 5 19 . 51 18 57 6 . 69 14 Peak Tracking Total 13 | . 1 3 5 . 11 3 6 6 . 5 13 Tactical Retreats 15 | . . 1 . . 5 1 4 . . 4 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Traps Triggered 9 | . . . 1 . . 2 4 . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Machines Disabled 17 | . . 1 . . 2 . 8 . . 5 1 Max in Single Turn 3 | . . 1 . . 1 . 3 . . 1 1 Garrison Access 2 | . . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Machines Accessed 30 | . 1 . 2 . 4 4 8 . 1 10 . Terminals 13 | . 1 . 1 . 2 1 4 . 1 3 . Fabricators 2 | . . . . . . . . . . 2 . Repair Stations 5 | . . . . . 1 1 3 . . . . Recycling Units 3 | . . . 1 . . 1 . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 1 1 . . 4 . Total Hacks 69 | . 2 . 13 . 11 6 21 . 1 15 . Successful 47 | . 2 . 11 . 10 2 13 . 1 8 . Failed 22 | . . . 2 . 1 4 8 . . 7 . Catastrophic 2 | . . . . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 35 | . 2 . 7 . 5 1 12 . 1 7 . Fabricators 2 | . . . . . . . . . . 2 . Repair Stations 14 | . . . . . 4 2 8 . . . . Recycling Units 8 | . . . 6 . . 1 . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 10 | . . . . . 2 2 1 . . 5 . Terminal Hacks 25 | . 2 . 5 . 5 . 7 . 1 5 . Record 4 | . . . 1 . . . 2 . 1 . . Branch Access Points 1 | . . . . . . . . . . 1 . Alert Level 4 | . . . 2 . . . 1 . . 1 . Locate Traps 4 | . . . . . 1 . 2 . . 1 . Dispatch Records 2 | . 1 . . . 1 . . . . . . Maintenance Status 2 | . 1 . . . . . 1 . . . . Recall Extermination 1 | . . . . . . . . . . 1 . Recall Assault 1 | . . . . . 1 . . . . . . Hauler Manifests 2 | . . . . . 1 . . . . 1 . Registered Prototypes 2 | . . . 1 . 1 . . . . . . Zone Layout 2 | . . . 1 . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . 1 . Repair Station Hacks 12 | . . . . . 4 2 6 . . . . Scan Component 6 | . . . . . 2 1 3 . . . . Repair 6 | . . . . . 2 1 3 . . . . Recycling Unit Hacks 6 | . . . 6 . . . . . . . . Recycle Component 4 | . . . 4 . . . . . . . . Process 1 | . . . 1 . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . 2 . Unlock Access 1 | . . . . . 1 . . . . . . Seal Access 2 | . . . . . . . . . . 2 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . 1 . . Used 1 | . . . . . . . . . 1 . . Hacking Detections 26 | . 1 . 2 . 3 4 8 . 1 7 . Full Trace Events 1 | . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 6 | . . . . . 2 1 3 . . . . Time 153 | . . . . . 64 12 77 . . . . Parts Recycled 4 | . . . 4 . . . . . . . . Recycled Matter 305 | . . . 305 . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 4 | . . . . . . 1 . . . 3 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Total Allies 22 | . . . . . . 3 . 19 . . . Largest Group 19 | . . . . . . 3 . 19 16 16 . Highest-Rated Group 696 | . . . . . . 93 . 696 621 602 . Highest-Rated Ally 50 | . . . . . . 31 . 50 50 50 . Total Orders 17 | . . . . . . . 14 . . 3 . GOTO 11 | . . . . . . . 11 . . . . EXPLORE 5 | . . . . . . . 2 . . 3 . RETURN 1 | . . . . . . . 1 . . . . Ally Attacks 193 | . . . . . . 22 . 75 2 94 . Total Damage 7930 | . . . . . . 397 . 4323 44 3166 . Kills 29 | . . . . . . 2 . 9 1 17 . Allies Corrupted 4 | . . . . . . . 1 . . 3 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches 7 | . . . . . . . 4 . . 3 . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Turns Passed 14131 | 141 164 420 751 78 1455 1003 3412 603 216 3317 2571 Spaces Moved 5789 | 142 114 285 235 61 650 559 1526 344 132 1420 321 Core 317 | 81 . . . . . . . . . 3 233 Treads 942 | . . . . . . . 97 234 132 479 . Legs 3763 | 61 114 285 235 61 615 559 1429 110 . 294 . Wheels 532 | . . . . . 35 . . . . 409 88 Hover 235 | . . . . . . . . . . 235 . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 122 120 150 160 110 140 Average Speed 172 | 80 120 120 120 120 127 122 145 156 160 147 776 Slowest Speed 1050 | 120 120 120 120 120 210 150 210 160 160 950 1050 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 31 | 5 21 59 18 18 43 12 45 95 5 35 21 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 3 | . . 1 . 1 . . . . . . 1 Spaces Dug 1 | . . . . . . . . . . 1 . Terrain Destroyed 194 | . . . . . . . 92 . . 68 34 Melee . | . . . . . . . . . . . . Projectile 47 | . . . . . . . 4 . . 36 7 AOE 147 | . . . . . . . 88 . . 32 27 Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Fac Upp Total 8924 | 164 142 338 623 66 1106 813 2439 410 135 2323 365 Wait 2087 | 3 6 36 312 3 274 145 624 52 3 628 1 Move 5779 | 141 113 284 234 60 649 558 1526 343 131 1419 321 Hop . | . . . . . . . . . . . . Pick Up 174 | 8 9 . 15 1 20 20 50 4 . 43 4 Fast Attach 43 | 3 1 . . . 9 4 13 3 . 10 . Attach 74 | 5 2 . 4 . 6 5 16 . . 24 12 Detach 1 | 1 . . . . . . . . . . . Swap 43 | . 2 1 3 1 13 6 12 . . 5 . Drop 126 | . 8 1 4 1 24 24 30 8 . 25 1 Fire 592 | 3 1 16 51 . 109 51 166 . 1 168 26 Melee 2 | . . . . . 2 . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . 2 . . 1 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Entered Mines 312 | -10/Mines | Build established: Mutant 329 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 562 | -10/Mines | Learned Materials trap positions 685 | -10/Mines | Discovered new exit (range 8) 726 | -10/Mines | Entered Materials 726 | -9/Materials | Evolved 2 slots: Propulsion x2 727 | -9/Materials | Loaded intel: 19 trap records 781 | -9/Materials | Discovered new exit (range 18) 1477 | -9/Materials | Entered Mines 1532 | -9/Mines | Discovered new exit (range 16) 1555 | -9/Mines | Entered Materials 1555 | -8/Materials | Evolved 2 slots: Utility x2 1699 | -8/Materials | Repaired Med. Armor Plating 1732 | -8/Materials | Repaired Imp. Aluminum Leg 1850 | -8/Materials | Build established: Scavenger-Mutant 1891 | -8/Materials | Garrison activated, responded to threat 2133 | -8/Materials | Destroyed 8 combat bots 2141 | -8/Materials | Lost 4 parts (3n1u) 2164 | -8/Materials | Identified exit to Garrison 2316 | -8/Materials | Lost 3 parts (1p1n1w) 2998 | -8/Materials | Discovered new exit (range 11) 3009 | -8/Materials | Identified exit to Factory 3010 | -8/Materials | Entered Factory 3010 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3623 | -7/Factory | Allied Derelicts emerged from ambush trap array 3813 | -7/Factory | Repaired Reactive Plating 4007 | -7/Factory | Discovered new exit (range 6) 4012 | -7/Factory | Identified exit to Factory 4013 | -7/Factory | Entered another Factory area 4013 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5420 | -6/Factory | Spotted B-75 Beast 5575 | -6/Factory | Lost 6 parts (3n2u1w) 5716 | -6/Factory | Discovered new exit (range 14) 5744 | -6/Factory | Identified exit to Lower Caves 6016 | -6/Factory | Lost 3 parts (1n1u1w) 6232 | -6/Factory | Garrison activated, responded to threat 6320 | -6/Factory | Repaired Lrg. Storage Unit 6370 | -6/Factory | Repaired Hvy. Assault Rifle 6611 | -6/Factory | Core integrity fell below 50% 7068 | -6/Factory | Repaired Carbon-fiber Leg 7425 | -6/Factory | Sucked down chute 7425 | -6/Factory | Entered Waste 7445 | -6/Waste | Spotted C-40 Crusher 7464 | -6/Waste | Spotted C-40 Crusher 7464 | -6/Waste | Spotted C-40 Crusher 7467 | -6/Waste | Spotted C-40 Crusher 7511 | -6/Waste | Spotted C-40 Crusher 7526 | -6/Waste | Spotted C-40 Crusher 7563 | -6/Waste | Warlord forces began an assault 7571 | -6/Waste | Allies destroyed C-40 Crusher 7576 | -6/Waste | Allies destroyed C-40 Crusher 7577 | -6/Waste | Allies destroyed C-40 Crusher 7581 | -6/Waste | Allies destroyed C-40 Crusher 7586 | -6/Waste | Allies destroyed C-40 Crusher 7920 | -6/Waste | Found Damper Plating 7965 | -6/Waste | Discovered new exit (range 12) 7987 | -6/Waste | Identified exit to Factory 8028 | -6/Waste | Entered Factory 8028 | -6/Factory | Accompanied by 16 allies 8198 | -6/Factory | Discovered new exit (range 9) 8212 | -6/Factory | Identified exit to Factory 8244 | -6/Factory | Entered another Factory area 8244 | -5/Factory | Accompanied by 16 allies 8244 | -5/Factory | Evolved 2 slots: Utility x2 8777 | -5/Factory | Identified exit to Upper Caves 9714 | -5/Factory | Build established: Scavenger-Skirmisher 10392 | -5/Factory | Destroyed 7 combat bots 10400 | -5/Factory | Lost 7 parts (5n1u1w) 10777 | -5/Factory | Lost 3 parts (1p1n1u) 11412 | -5/Factory | Build established: Scavenger-Mutant 11561 | -5/Factory | Entered Upper Caves 11686 | -5/Upper Caves | Attracted the attention of an 0b10 base 11695 | -5/Upper Caves | Core integrity fell below 50% 11765 | -5/Upper Caves | Crushed by falling debris 11765 | -5/Upper Caves | System corruption reached 10% 11784 | -5/Upper Caves | Destroyed 12 combat bots 11796 | -5/Upper Caves | Lost 15 parts (2p4n6u3w) 12002 | -5/Upper Caves | Build established: Mutant 14063 | -5/Upper Caves | Spotted B-75 Beast 14092 | -5/Upper Caves | Core integrity fell below 20% 14132 | -5/Upper Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 13879_ VZIP2U66SGOZ6T#|EEIT| 13901_ System corrupted: Matter fused (-7). 13918_ System corrupted: Energy discharge (-35). 13959_ System corrupted: Component data lost. 13979_ System corrupted: Energy discharge (-57). 14008_ System corrupted: Matter fused (-9). 14027_ System corrupted: FCS attempts to trigger Gauss Cannon. 14027_ System corrupted: Gauss Cannon targeting data glitched. 14027_ System corrupted: Gauss Cannon misfires. 14052_ R524,HKXCH5/OHGS&AV BIDYZB8E8WP 14074_ System corrupted: Matter fused (-8). 14084_ Acquired 29 matter. 14094_ Focal Shield destroyed. 14105_ Gauss Cannon destroyed. 14105_ Lgt. Fission Core destroyed. 14106_ System corrupted: Matter fused (-6). 14112_ Insulated Plating destroyed. 14115_ Magnetic Acceleration Cannon destroyed. 14126_ Knocked back. 14131_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# #" | | ?????????????????????????????????????# # " | | ?????????????????????????????????????# + "" | | ?????????????????????????????????????# + " | | ?????????????????????????????????????# # "" | | ?????????????????????????????????????# # " | | ????????? ## ??????????????????????# #""" | | ????????? ??????????????????????# #??" | | ?????????? ?????????????????????# #??" | | ?????????### ????????????????????# ########+" | | ?????????# ????????????????????# | | ?????????# ???????????????????# | | ?????????# ???????????????????#### ###### | | ?????????# ?????????????????###### #????# | | ?????????# ####????????????## ### ##???? | | ?????????# BB ;# #??????????## ## "##??? | | ??????????# BB ##???????## ## #### | | ??????????# ###?##### ### | | ??????????# ;#?# ## ### | | ?????????## ;### ### | | ????????## ##" | | ???? ######?### #### | | ???? ##??####### #### | | ?????## ##; #### ### ##?# | | ??????# ???## ;## ##??#" | | ?????# ## ?????# @;;### ##???## | | ?????? ????????# ## #?## #????# | | ?????? ??????????# #?????## ###### | | ???????###??????????? #??????## | | ???????????????????? #???????## | | ??????????????????? ????????# ###### ## | | ??????????????????# ###????????# ####????## ##? | | ??????????????????#####???????????###????????###?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 32 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 1200 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 100 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Launcher Accuracy 20 Target Analysis 5 Core Analysis 8 Recoil Reduction 6 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Oops Superinsulated The More The Merrier Tourist Unlikely Earthworm Challenges ------------ None Game ------ Seed AngularMomentumGuard Manual? 0 Play Time 04:55:37 Cumulative 16.4 hours Start 2019.10.29 @ 11:46:37 End 2019.10.29 @ 23:32:39 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue -4 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc3b48f2-adc0-4f91-8add-e11a65da0fad