Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.14 @ 00:21:24 Player: Dhoby_Ghaut Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (104) 520 Value Destroyed (3459) 3459 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (198) 198 TOTAL SCORE: 11437 Bonus ------- High Alert Combat Kills 198 Cogmind --------- Core Integrity 0/1450 Matter 263/300 Energy 86/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- Experimental Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Quantum Reactor Improved Potential Cannon Powered Hammer Peak State ------------ > --- POWER ------------ Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Electron Diverter > --- UTILITY ---------- Medium Storage Unit Advanced Energy Well Advanced Signal Interpreter Advanced Targeting Computer Improved Stasis Canceller Improved Transmission Jammer Improved Cloaking Device Centrium Medium Armor Plating Improved Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Improved Potential Cannon > --- INVENTORY -------- Improved Gyrokinetic Inverter Enhanced Nova Cannon Heavy Rocket Launcher [Rating: 137] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Electron Diverter Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Shotgun Energy Gun Tesla Rifle Energy Cannon Improved Potential Cannon Ballistic Gun Shotgun Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Slots Evolved 16 | . . . 2 . . . 2 2 2 2 2 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . 1 . . 1 . . . . Utility 13 | . . . 2 . . . 1 2 2 . 2 2 . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 174 | 6 12 4 11 2 1 2 21 27 15 5 10 20 15 23 Power 19 | 1 1 1 1 . . . 1 3 1 1 1 1 4 3 Engine 6 | 1 1 1 . . . . . 2 1 . . . . . Core 5 | . . . 1 . . . 1 1 . 1 1 . . . Reactor 8 | . . . . . . . . . . . . 1 4 3 Propulsion 40 | 2 2 2 2 . . . 7 4 3 1 2 5 2 8 Treads 10 | . . 1 2 . . . 6 . . . . . . 1 Leg 3 | . . . . . . . . . . . . . . 3 Wheel 6 | 2 2 1 . . . . 1 . . . . . . . Hover 18 | . . . . . . . . 4 3 1 2 5 2 1 Flight 3 | . . . . . . . . . . . . . . 3 Utility 79 | 1 8 . 5 1 1 1 8 13 10 3 7 12 4 5 Device 19 | . 2 . . . . . 1 3 3 2 . 5 1 2 Storage 17 | 1 5 . 1 . 1 . 1 2 1 . 3 1 1 . Processor 12 | . . . . . . . 2 2 3 . 1 2 . 2 Hackware 7 | . . . . . . . . 2 2 1 . 1 1 . Protection 24 | . 1 . 4 1 . 1 4 4 1 . 3 3 1 1 Artifact . | . . . . . . . . . . . . . . . Weapon 36 | 2 1 1 3 1 . 1 5 7 1 . . 2 5 7 Energy Gun 3 | . 1 . . . . . . 2 . . . . . . Energy Cannon 6 | . . . . . . . . . . . . . 1 5 Ballistic Gun 15 | 2 . 1 2 1 . 1 5 3 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 3 | . . . 1 . . . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 Slashing Weapon 3 | . . . . . . . . 2 . . . . 1 . Piercing Weapon 5 | . . . . . . . . . 1 . . 1 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . . 1 1 1 . 1 . 5 3 Parts Lost 52 | . 2 3 6 2 . 2 6 . 3 1 2 3 7 15 Power 4 | . . 1 . . . . . . 1 . . . . 2 Propulsion 11 | . . 1 2 . . . 1 . . . . 1 3 3 Utility 27 | . 1 . 2 1 . 1 4 . 2 1 2 1 3 9 Weapon 10 | . 1 1 2 1 . 1 1 . . . . 1 1 1 Highest Loss Streak 10 | . 2 2 4 1 . 2 2 . 3 1 1 3 4 10 Average Slot Usage (%) 95 | . 99 99 98 100 100 99 96 99 99 98 98 97 88 50 Engine 3 | . 14 14 9 . . . . 5 6 5 4 . . . Core 5 | . . . 1 11 11 11 9 1 . 4 5 7 1 . Treads 9 | . . 5 11 22 22 22 21 . . . . . . . Wheel 4 | . 28 22 10 . . . 5 . . . . . . . Hover 7 | . . . . . . . . 22 20 23 21 18 15 1 Device 5 | . 2 . . . . . . 12 6 11 10 18 15 7 Storage 17 | . 24 28 22 22 22 22 23 7 12 11 11 13 12 6 Processor 5 | . . . . . . . 7 14 14 5 5 4 4 6 Hackware 6 | . . . . . . . . 8 18 23 15 17 18 6 Protection 10 | . 1 . 21 22 22 21 10 7 5 . 11 5 5 2 Energy Gun 2 | . 9 14 1 . . . . 2 6 5 5 2 . . Ballistic Gun 12 | . 18 14 19 22 22 21 17 10 . . . . . . Piercing Weapon 1 | . . . . . . . . . 5 5 5 3 1 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 116 | 10 73 74 91 91 91 91 116 111 38 40 48 52 61 85 Greatest Support 90 | 20 26 26 40 40 40 40 60 60 43 74 60 66 62 90 Greatest Overweight (x) 9 | . 2 4 8 2 2 2 9 2 . . . 1 3 1 Average Overweight (x) . | . 1 2 5 2 2 2 2 . . . . . . . Largest Inventory Capacity 32 | 6 20 20 20 20 20 20 28 32 12 12 12 12 12 8 Average Capacity 16 | 5 15 20 20 20 20 20 24 8 11 12 12 12 11 7 Most Carried 28 | 6 20 20 20 20 20 20 28 28 12 11 12 12 12 8 Average Carried 14 | 4 13 18 16 19 19 18 22 8 10 10 10 11 10 4 Final Capacity 28 | 6 20 20 20 20 20 20 28 8 12 12 12 12 8 4 Final Carried 28 | 6 20 20 20 19 20 18 28 8 12 11 12 11 8 4 Class Distribution -------------------- 52% | Hauler-Mutant 25% | Hacker-Mutant 10% | Scout 6% | Mutant 5% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Scout | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Testing Hacker-Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Matter Collected 3760 | 211 441 52 228 263 . 375 803 413 163 34 117 280 180 200 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4635 | . 624 23 278 226 . 389 1299 332 286 34 117 362 391 274 Parts 214 | . 28 3 10 12 . 25 65 18 14 5 2 14 12 6 Haulers Intercepted 8 | . 1 . . . . . 4 2 . . 1 . . . Recyclers Shooed 5 | . 1 . . 1 . 1 . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Combat Hostiles Destroyed 73 | . 8 1 7 7 . 9 23 2 2 . . 4 5 5 Melee 6 | . . . . . . . . . 1 . . . 5 . Guns 58 | . 8 1 7 7 . 9 23 2 1 . . . . . Cannons 1 | . . . . . . . . . . . . . . 1 AOE 7 | . . . . . . . . . . . . 4 . 3 Classes Destroyed 14 | . 4 1 1 1 . . 3 1 . . . 1 . 2 Worker 4 | . 1 1 . . . . 2 . . . . . . . Builder 1 | . . . . . . . . . . . . 1 . . Hauler 8 | . 1 . . . . . 4 2 . . 1 . . . Recycler 9 | . 2 . . . . 1 2 1 1 . . 2 . . Operator 6 | . . . . . . . 2 3 1 . . . . . Watcher 4 | . . . . . . . 1 . . 1 . 1 . 1 Swarmer 17 | . . . . 2 . 4 7 . . . . 4 . . Grunt 37 | . 8 . 6 5 . 5 7 . . . . . 5 1 Brawler 1 | . . . . . . . . . . . . . . 1 Duelist 1 | . . . . . . . . . . . . . . 1 Sentry 9 | . . . 1 . . . 7 . 1 . . . . . Hunter 2 | . . . . . . . 2 . . . . . . . Programmer 5 | . . . . . . . . 2 1 . . . . 2 Assembled 1 | . . 1 . . . . . . . . . . . . Best Kill Streak 7 | . 3 1 7 2 . 6 7 3 1 1 1 5 4 4 Combat Bots Only 7 | . 3 1 7 2 . 4 5 1 1 . . 4 4 4 Max Kills in Single Turn 2 | . 1 1 1 1 . 1 2 1 1 1 1 2 1 2 Gunslinging 1 | . . . . . . . 1 . . . . . . . Exploded 2 | . . . . . . . . . . . . 2 . 1 Melee 1 | . . . . . . . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Damage Taken 10113 | . 556 120 965 306 . 374 1184 184 462 118 581 697 1361 3205 Core 2386 | . 153 24 100 9 . 29 144 14 48 . 84 93 218 1470 Absorbed by Shields 19 | . . . . . . . . . . . . . . 19 Core Remaining (%) 80 | 100 . 29 . . . 65 73 98 94 100 92 . 76 . Volleys Fired 272 | . 38 4 26 21 . 26 88 40 12 . . 4 . 13 Largest 2 | . 2 2 2 2 . 2 2 2 1 . . 1 . 1 Hottest 200 | . 60 63 63 46 . 46 50 90 65 . . 39 . 200 Shots Fired 509 | . 76 8 51 43 3 52 173 74 12 . . 4 . 13 Gun 490 | . 76 8 49 43 3 52 173 74 12 . . . . . Cannon 12 | . . . . . . . . . . . . . . 12 Launcher 7 | . . . 2 . . . . . . . . 4 . 1 Special . | . . . . . . . . . . . . . . . Kinetic 443 | . 56 4 48 43 3 52 173 64 . . . . . . Thermal 12 | . . . . . . . . . . . . . . 12 Explosive 7 | . . . 2 . . . . . . . . 4 . 1 Electromagnetic 47 | . 20 4 1 . . . . 10 12 . . . . . Robot Hit Streak 20 | . 9 13 8 7 . 9 20 11 4 . . 2 . 3 Robot Miss Streak 8 | . 5 1 2 5 . 3 8 4 2 . . 2 . 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 10 | . . . 3 . . 2 5 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 1 . . . . . . . Shots Hit Robots 389 | . 49 5 41 28 . 44 126 43 10 2 3 8 18 12 Core Hits 204 | . 24 3 15 13 . 25 68 11 6 1 2 16 6 14 Critical Hits 7 | . . . . . . . 4 . 1 . . . 1 1 Critical Kills 6 | . . . . . . . 4 . 1 . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 Melee Attacks 122 | . . . . . . . . 11 26 18 19 13 30 5 Impact 5 | . . . . . . . . . . . . . . 5 Slashing 37 | . . . . . . . . 11 . . . . 26 . Piercing 80 | . . . . . . . . . 26 18 19 13 4 . Sneak Attacks 5 | . . . . . . . . . 1 . 1 2 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10444 | . 655 61 749 337 . 612 2213 771 351 85 194 977 1281 2158 Guns 5488 | . 625 61 672 337 . 612 2213 771 197 . . . . . Cannons 807 | . . . . . . . . . . . . . . 807 Explosions 1821 | . 30 . 77 . . . . . . . . 539 . 1175 Melee 2311 | . . . . . . . . . 154 85 194 438 1281 159 Ramming 17 | . . . . . . . . . . . . . . 17 Kinetic 4960 | . 402 22 654 337 . 612 2213 720 . . . . . . Thermal 1829 | . 30 . 77 . . . . . . . . . . 1722 Explosive 799 | . . . . . . . . . . . . 539 . 260 Electromagnetic 528 | . 223 39 18 . . . . 51 197 . . . . . Impact 159 | . . . . . . . . . . . . . . 159 Slashing 1155 | . . . . . . . . . . . . . 1155 . Piercing 997 | . . . . . . . . . 154 85 194 438 126 . Highest Corruption 10 | . 1 2 10 10 10 10 2 1 10 . 3 . 7 8 Average Corruption 5 | . 1 1 10 10 10 10 2 1 9 . 3 . 1 4 Corruption Purged . | . . . . . . . . . . . . . . . Effects 163 | . . 3 6 43 44 13 15 3 24 . 3 . . 9 Message Errors 36 | . . 2 . 8 14 3 6 2 . . . . . 1 Matter Fused 30 | . . . 2 7 11 . . . 6 . 2 . . 2 Heat Flow Errors 19 | . . . 1 1 5 3 3 . 5 . . . . 1 Energy Discharges 21 | . . 1 . 6 3 2 2 . 3 . . . . 4 Data Loss (minor) 19 | . . . . 9 3 2 2 . 1 . 1 . . 1 Data Loss (major) 6 | . . . . 1 3 . . . 2 . . . . . Misfires 5 | . . . 1 1 3 . . . . . . . . . Alerts 1 | . . . . 1 . . . . . . . . . . Misdirections 15 | . . . 2 5 2 1 . . 5 . . . . . Targeting Errors 10 | . . . . 4 . 2 1 1 2 . . . . . Weapon Failures 1 | . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 744 | . . . 37 . . . . . . . . 116 192 399 Projectiles 178 | . . . . . . . . . . . . . . 178 Explosions 230 | . . . 37 . . . . . . . . . . 193 Melee 336 | . . . . . . . . . . . . 116 192 28 Knockbacks 2 | . . . . . . . . . . . . . . 2 Impact 2 | . . . . . . . . . . . . . . 2 Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 137 | . 33 . . . . . . . . . . . . 104 Shots 3 | . 1 . . . . . . . . . . . . 2 Rammed 1 | . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 501 | . 69 3 150 145 296 278 192 83 380 . . 27 45 501 Average Temperature 73 | . 31 1 54 49 134 92 24 20 112 . . 6 16 259 Received Heat Transfer 1977 | . 297 . 369 135 . 144 288 18 72 27 27 27 249 324 Effects 5 | . . . . . 1 . . . . . . . . 4 Shutdowns 1 | . . . . . . . . . . . . . . 1 Interference 1 | . . . . . 1 . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 3 . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 1236 | . 100 . 50 . . . . . . . . . . 1086 Parts Sabotaged 3 | . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Peak Influence 883 | . 180 14 190 180 . 225 415 489 441 442 371 373 659 883 Initial 353 | . . 14 . . . . 87 182 239 79 211 111 96 353 Average 196 | . 68 1 102 59 . 91 281 131 267 128 285 202 437 525 Maximum Alert Level 3 | . . . . . . 1 2 2 2 2 1 1 2 3 Low Security (%) 59 | 100 100 100 100 100 . 81 15 80 26 91 17 66 26 . Level 1 28 | . . . . . . 18 80 12 66 5 82 33 . 7 Level 2 11 | . . . . . . . 4 7 7 3 . . 73 83 Level 3 . | . . . . . . . . . . . . . . 9 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 19 | . 3 . 1 . . . 2 4 2 1 1 . 2 3 Investigation 7 | . 1 . . . . . 1 2 2 1 . . . . Extermination 4 | . . . . . . . . 2 . . . . 1 1 Reinforcement 5 | . 2 . 1 . . . 1 . . . 1 . . . Assault 3 | . . . . . . . . . . . . . 1 2 Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Distress Signals 9 | . 1 . . . . 1 5 . . . . 1 . 1 Communications Jammed 3 | . . . . . . . . . . 1 . 2 . . Distress Signals 3 | . . . . . . . . . . 1 . 2 . . Times Spotted 191 | . 15 1 10 14 . 11 35 11 6 6 10 13 13 46 Peak Tracking Total 18 | . 4 1 6 4 . 4 6 3 2 2 3 7 8 18 Tactical Retreats 26 | . 1 . . 3 . 2 1 1 2 1 4 3 2 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Traps Triggered 10 | . 2 1 . . . . 2 . . . 1 1 1 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Machines Disabled 10 | . . . 1 . . . 1 2 1 . . 1 1 3 Max in Single Turn 2 | . . . 1 . . . 1 1 1 . . 1 1 2 Garrison Access 4 | . . . . . . . . . 1 . . 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . . . 1 . 1 . . 1 . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Machines Accessed 59 | . 5 1 . . 4 . 6 10 10 7 5 5 4 2 Terminals 32 | . 5 . . . . . 4 6 6 4 3 2 2 . Fabricators 10 | . . . . . . . . 3 2 2 . 1 1 1 Repair Stations 1 | . . . . . . . . . . . 1 . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . Scanalyzers 6 | . . . . . . . 2 1 1 1 . 1 . . Garrison Access 4 | . . . . . . . . . 1 . . 1 1 1 Total Hacks 169 | . 23 1 . . 4 . 25 26 30 21 15 11 11 2 Successful 102 | . 10 1 . . 4 . 14 13 18 19 6 8 8 1 Failed 67 | . 13 . . . . . 11 13 12 2 9 3 3 1 Catastrophic 3 | . . . . . . . 2 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 65 | . 20 . . . . . 13 10 7 6 . 3 6 . Terminals 104 | . 23 . . . . . 14 15 19 11 9 5 8 . Fabricators 23 | . . . . . . . . 7 6 5 . 2 2 1 Repair Stations 2 | . . . . . . . . . . . 2 . . . Recycling Units 4 | . . . . . . . . . . . 4 . . . Scanalyzers 25 | . . . . . . . 11 4 3 5 . 2 . . Garrison Access 6 | . . . . . . . . . 2 . . 2 1 1 Terminal Hacks 44 | . 7 1 . . 4 . 2 3 8 8 4 2 5 . Record 5 | . . . . . 4 . . . . . . . 1 . Part Schematic 7 | . . . . . . . 1 1 2 3 . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . Prototype ID Bank 4 | . 3 . . . . . . . . . . 1 . . Open Door 2 | . . 1 . . . . . . . . 1 . . . Level Access Points 2 | . . . . . . . . . . 1 . . 1 . Branch Access Points 2 | . . . . . . . . . 1 1 . . . . Terminal Index 4 | . . . . . . . . . 1 1 1 . 1 . Fabricator Index 2 | . . . . . . . . . . 1 1 . . . Alert Level 1 | . . . . . . . 1 . . . . . . . Unreport Threat 3 | . 1 . . . . . . 1 1 . . . . . Locate Traps 3 | . . . . . . . . 1 1 . . . 1 . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . 1 . . . . . Zone Layout 5 | . . . . . . . . . 1 1 1 1 1 . Fabricator Hacks 15 | . . . . . . . . 5 3 4 . 2 1 . Load Schematic 6 | . . . . . . . . 1 2 2 . 1 . . Build 9 | . . . . . . . . 4 1 2 . 1 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . 2 . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . Scanalyzer 20 | . . . . . . . 9 2 2 5 . 2 . . Insert Component 12 | . . . . . . . 6 1 2 2 . 1 . . Analyze 8 | . . . . . . . 3 1 . 3 . 1 . . Garrison Access Hacks 4 | . . . . . . . . . 1 . . 1 1 1 Seal Access 4 | . . . . . . . . . 1 . . 1 1 1 Unauthorized Hacks 17 | . 3 . . . . . 3 3 4 2 . 1 1 . Terminals 16 | . 3 . . . . . 3 2 4 2 . 1 1 . Assimilate 2 | . . . . . . . . 1 . 1 . . . . Botnet 11 | . 3 . . . . . 2 . 3 1 . 1 1 . Operators 3 | . . . . . . . 1 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . Extract 1 | . . . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 . . . . . . Used 1 | . . . . . . . . 1 . . . . . . Hacking Detections 46 | . 5 . . . . . 6 8 9 6 4 4 3 1 Full Trace Events 5 | . . . . . . . 1 1 2 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 4 4 2 5 . . . . Parts Built 12 | . . . . . . . . 6 1 3 . 1 1 . Matter 1981 | . . . . . . . . 782 190 475 . 256 278 . Time 581 | . . . . . . . . 343 47 81 . 64 46 . Total Part Build Rating 70 | . . . . . . . . 33 5 15 . 8 9 . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . 3 . . . Parts Scanalyzed 7 | . . . . . . . 3 1 . 2 . 1 . . Part Schematics Acquired 6 | . . . . . . . 3 1 . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Total Allies 3 | . . . . 1 . . . 1 . 1 . . . . Largest Group 1 | . . . . 1 . . . 1 . 1 . . . . Highest-Rated Group 31 | . . . . 31 . . . 10 . 10 . . . . Highest-Rated Ally 31 | . . . . 31 . . . 10 . 10 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 2 | . . . . 2 . . . . . . . . . . Total Damage 42 | . . . . 42 . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Turns Passed 10131 | 58 745 566 480 791 1176 331 1594 1294 684 517 494 406 385 610 Spaces Moved 8144 | 44 516 430 223 347 588 124 642 1399 900 610 811 636 328 546 Core 143 | 1 . . . . . . . . . . . . . 142 Treads 1753 | . . 31 58 347 588 124 587 18 . . . . . . Legs 189 | . . . . . . . . . . . . . . 189 Wheels 1178 | 43 516 399 165 . . . 55 . . . . . . . Hover 4766 | . . . . . . . . 1381 900 610 811 636 328 100 Flight 115 | . . . . . . . . . . . . . . 115 Fastest Speed 27 | 50 80 110 120 200 200 200 170 45 45 27 40 38 34 32 Average Speed 90 | 79 98 125 166 200 200 200 192 48 45 41 41 41 58 79 Slowest Speed 260 | 80 110 220 240 200 200 200 260 183 45 45 45 111 190 150 Overloaded Moves 66 | . . . . . . . . . . 2 . 8 26 30 Propulsion Burnouts 1 | . . . . . . . . . . . . . . 1 Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . 1 . . . . . 1 . 1 . . . Exploration Rate (%) 40 | 4 81 89 19 75 92 33 54 27 20 17 15 22 38 18 Regions Visited 14 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 . . . . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . . . . . Spaces Dug 98 | . . . 22 . . . . 11 22 15 12 6 10 . Terrain Destroyed 275 | . 6 . 60 . . . . 11 22 15 12 40 10 99 Melee 76 | . . . . . . . . 11 22 15 12 6 10 . Projectile 5 | . . . . . . . . . . . . . . 5 AOE 194 | . 6 . 60 . . . . . . . . 34 . 94 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Tes Res Total 10231 | 63 685 447 284 403 588 156 859 1958 1115 838 926 746 465 698 Wait 1277 | 8 87 7 13 33 . 5 63 439 134 206 77 51 70 84 Move 8130 | 43 515 429 222 346 587 123 641 1398 899 609 810 635 327 546 Hop . | . . . . . . . . . . . . . . . Pick Up 108 | 6 20 2 9 1 . . 26 11 15 . 5 8 2 3 Fast Attach 71 | 6 3 1 1 . . . 11 7 8 1 4 11 9 9 Attach 53 | . 1 3 8 2 . 2 6 3 3 1 3 5 3 13 Detach 26 | . 1 1 . . . . 3 1 2 . . 3 8 7 Swap 50 | . 8 . 2 . 1 . 4 17 4 3 3 4 3 1 Drop 109 | . 12 . 3 . . . 17 31 12 . 5 12 13 4 Fire 272 | . 38 4 26 21 . 26 88 40 12 . . 4 . 13 Melee 122 | . . . . . . . . 11 26 18 19 13 30 5 Ram 1 | . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . . . . 12 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 2 exits: *Res / *Ext) -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 6) 340 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 12) 653 | -10/Materials | Core integrity fell below 50% 723 | -10/Materials | Discovered new exit (range 15) 756 | -10/Materials | Build established: Hauler-Mutant 804 | -10/Materials | Entered Mines 808 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 811 | -10/Mines | Met a Derelict bent on vengeance 840 | -10/Mines | Learned 4 Materials zone layouts 976 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1001 | -10/Mines | Assembled infested the area 1354 | -10/Mines | Discovered new exit (range 13) 1370 | -10/Mines | Entered Materials 1370 | -9/Materials | Evolved 2 slots: Utility x2 1371 | -9/Materials | Identified exit to Mines 1545 | -9/Materials | Lost 4 parts (1n2u1w) 1552 | -9/Materials | Destroyed 7 combat bots 1724 | -9/Materials | Crushed by falling debris 1724 | -9/Materials | System corruption reached 10% 1850 | -9/Materials | Entered Mines 1873 | -9/Mines | Received a Mining Laser from a helpful Derelict 1908 | -9/Mines | Discovered new exit (range 9) 2113 | -9/Mines | Discovered new exit (range 15) 2633 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2633 | -9/Mines | Discovered new exit (range 5) 2641 | -9/Mines | Entered Exiles 2641 | -9/Exiles | Found Exiles lab abandoned 3541 | -9/Exiles | Discovered new exit (range 12) 3791 | -9/Exiles | Discovered new exit (range 15) 3817 | -9/Exiles | Entered Mines 4120 | -8/Mines | Discovered new exit (range 5) 4148 | -8/Mines | Entered Materials 4148 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4475 | -8/Materials | Discovered new exit (range 16) 5492 | -8/Materials | Discovered new exit (range 8) 5742 | -8/Materials | Entered Factory 5742 | -7/Factory | Evolved 2 slots: Utility x2 6001 | -7/Factory | Discovered new exit (range 8) 6004 | -7/Factory | Identified exit to Factory 6062 | -7/Factory | Build established: Scout 6103 | -7/Factory | P-60 Hacker assimilated allied Technician 4a 6319 | -7/Factory | Fabricated Tesla Rifle (x1) 6394 | -7/Factory | Fabricated Hacking Suite? 6532 | -7/Factory | Fabricated Imp. Antigrav System? 6868 | -7/Factory | Fabricated Lgt. Angular Momentum Engine (x2) 6944 | -7/Factory | Local fabrication network quarantined 7036 | -7/Factory | Entered another Factory area 7036 | -6/Factory | Evolved 2 slots: Utility x2 7104 | -6/Factory | Build established: Hacker-Scout 7218 | -6/Factory | Identified exit to Lower Caves 7316 | -6/Factory | Crushed by falling debris 7347 | -6/Factory | Lost 3 parts (1p2u) 7434 | -6/Factory | System corruption reached 10% 7542 | -6/Factory | Discovered new exit (range 14) 7613 | -6/Factory | Build established: Hacker-Mutant 7703 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 7720 | -6/Factory | Identified exit to Factory 7720 | -6/Factory | Entered another Factory area 7720 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7726 | -5/Factory | Identified exit to Upper Caves 7734 | -5/Factory | Identified exit to Factory 7778 | -5/Factory | Fabricated Lgt. Fission Core? 8144 | -5/Factory | Fabricated Exp. Sensor Array (x1) 8220 | -5/Factory | Local fabrication network quarantined 8237 | -5/Factory | Entered another Factory area 8237 | -4/Factory | Evolved 2 slots: Utility x2 8299 | -4/Factory | Discovered new exit (range 6) 8300 | -4/Factory | Identified exit to Extension 8550 | -4/Factory | Crushed by falling debris 8678 | -4/Factory | Discovered new exit (range 7) 8690 | -4/Factory | Identified exit to Research 8731 | -4/Factory | Entered Research 8731 | -3/Research | Evolved 2 slots: Utility x2 8756 | -3/Research | Spotted B-86 Titan 8827 | -3/Research | Discovered new exit (range 14) 8832 | -3/Research | Identified exit to Research 9031 | -3/Research | Lost 3 parts (1n1u1w) 9089 | -3/Research | Fabricated Enh. Force Lance? 9126 | -3/Research | Discovered new exit (range 5) 9137 | -3/Research | Identified exit to Testing 9137 | -3/Research | Entered Testing 9192 | -3/Testing | Found Prototype Energy Cannon 9192 | -3/Testing | Identified Imp. Potential Cannon 9222 | -3/Testing | Found Enh. Force Lance 9238 | -3/Testing | Local fabrication network quarantined 9273 | -3/Testing | Fabricated Imp. Stasis Canceller (x1) 9306 | -3/Testing | Found Prototype Slashing Weapon 9306 | -3/Testing | Identified Centrium Greatsword 9387 | -3/Testing | First assault squad dispatched 9468 | -3/Testing | Lost 3 parts (2n1u) 9522 | -3/Testing | Entered Research 9522 | -2/Research | Evolved 2 slots: Utility x2 9526 | -2/Research | Lost 4 parts (1n2u1w) 9772 | -2/Research | First assault squad dispatched 10035 | -2/Research | Found Prototype Processor 10035 | -2/Research | Identified Exp. Signal Interpreter 10042 | -2/Research | Lost 10 parts (2n7u1w) 10045 | -2/Research | Core integrity fell below 50% 10095 | -2/Research | Core integrity fell below 20% 10111 | -2/Research | Spotted B-90 Cyclops 10132 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 10077_ Field strength at 46. 10078_ Field strength at 40. 10079_ Field strength at 28. 10080_ Field strength at 22. 10081_ Field strength at 16. 10082_ System corrupted: Component data lost. 10082_ Stasis field depleted. 10082_ Slug penetrates W-44 Eye. 10085_ Penetrated by Slug. 10092_ U-05 Engineer lays Concrete. 10097_ System corrupted: Matter fused (-9). 10101_ Cld. Impulse Thruster destroyed. 10101_ Cld. Impulse Thruster burned out. 10111_ Fabricator disabled. 10113_ Slug penetrates Wall. 10114_ Field Manipulator disabled. 10115_ System corrupted: Energy discharge (-30). 10118_ B-90 Cyclops activates siege mode. 10130_ System corrupted: Energy discharge (-20). 10132_ Slammed into S-43 Plague. Map ----- +----------------------------------------------------+ | ?????# # ! #????????????? | | ?????# " = #????????????? | | ?????# + = #????????????? | | ?????# # ! #????????????? | | ?????# #= #????????????? | | ?????# #? """ #????????????? | | ?????# #? """ #????????????? | | ?????# #?? """???????????????? | | ?????# #??#####???????????????? | | ?????# #??????????????????????? | | ?????# #??#######?????????????? | | ?????# #?? """ #?????????????? | | ?????# #? "Y" #?????????????? | | ?????# #? " " #?????????????? | | ?????# # #?????????????? | | ?????# # #?????????????? | | ?????# + ] #?????????????? | | ?????# # ]#?????????????? | | ?????# # #?????????????? | | ?????# #? #?????????????? | | ?#####+#+############?????????????? | | # #??????????????????? | | # #??????????????????? | | # #??????????????????? | | # ss #??????????????????? | | # """ """@ Y #??????????????????? | | # """S"""s #?????????????????? | | ##########s######?????????????????? | | ????????? #??????????????????????? | | ????????? #??????????????????????? | | ????????? #??????????????????????? | | ????????? !#??????????????????????? | | ???????? #??????????????????????? | | ???????? #??????????????????????? | | ????????+##???????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 45 Energy Capacity 1390 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 3 Power Amplification 20 Armor Coverage 675 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 14 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 50 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked Imp. Propulsion Shielding | -7/Factory | Scanalyzed Energy Well | -7/Factory | Hacked Recoil Stabilizer | -7/Factory | Extracted Katana | -7/Factory | Extracted Lgt. Fission Core | -6/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked Enh. Force Lance | -5/Factory | Hacked Imp. Antigrav System | -5/Factory | Scanalyzed Imp. Transmission Jammer | -5/Factory | Scanalyzed Med. Storage Unit | -5/Factory | Hacked Exp. Sensor Array | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Tesla Rifle | x1 | -7/Factory | Preloaded Hacking Suite | x1 | -7/Factory Imp. Antigrav System | x2 | -7/Factory | Preloaded Lgt. Angular Momentum Engine | x2 | -7/Factory | Preloaded Imp. Hacking Suite | x1 | -6/Factory Lgt. Fission Core | x2 | -5/Factory Exp. Sensor Array | x1 | -5/Factory Enh. Force Lance | x1 | -3/Research Imp. Stasis Canceller | x1 | -3/Testing | Preloaded Alien Tech Used ----------------- None Achievements -------------- Hard Hitter Max Potential Challenges ------------ None Game ------ Seed AluminumTerrainPod Manual? 0 Play Time 02:16:42 Cumulative 114.1 hours Start 2021.01.12 @ 16:31:25 End 2021.01.14 @ 00:21:24 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 72 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 9c83bd28-ece2-46db-9df0-b4ac371b7abe