Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.29 @ 19:56:20 Player: ILikeMonsters1890 Result: Destroyed self with Heavy Missile Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (86) 430 Value Destroyed (2398) 2398 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 5344 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 112 Friendly Fire -9 Cogmind --------- Core Integrity 0/700 Matter 286/300 Energy 150/150 System Corruption 27% Temperature Cool (1) Movement Flying (23) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY (4) ------ Small Storage Unit Advanced Visual Processing Unit Core Analyzer Reaction Control System > --- WEAPON (3) ------- Heavy Missile Launcher Axe > --- INVENTORY (8) ---- Light Nuclear Core Airjet Airjet VTOL Module Improved Cooling System Advanced Weight Redist. System Improved Melee Analysis Suite Improved Shield Generator Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Core Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Laser Flak Gun Axe > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Armored Huge Wheel Improved Heat Sink Small Storage Unit Reactive Plating Gatling Laser Proton Missile Launcher Heavy Rocket Launcher [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Airjet Wheel Armored Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Heavy Laser Ballistic Gun Autogun Launcher Heavy Missile Launcher Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 1 1 Utility 2 | . . 1 1 . Weapon 1 | . . . . 1 Parts Attached 105 | 10 7 9 33 46 Power 12 | 1 . . 5 6 Engine 8 | 1 . . 3 4 Core 4 | . . . 2 2 Reactor . | . . . . . Propulsion 46 | 4 2 4 15 21 Treads . | . . . . . Leg . | . . . . . Wheel 17 | 4 2 1 5 5 Hover 19 | . . 3 10 6 Flight 10 | . . . . 10 Utility 22 | 3 3 2 6 8 Device 12 | 2 1 2 3 4 Storage 3 | 1 1 . . 1 Processor 3 | . . . 1 2 Hackware . | . . . . . Protection 4 | . 1 . 2 1 Artifact . | . . . . . Weapon 25 | 2 2 3 7 11 Energy Gun 4 | 1 . . . 3 Energy Cannon . | . . . . . Ballistic Gun 9 | 1 2 2 2 2 Ballistic Cannon . | . . . . . Launcher 7 | . . 1 2 4 Special Weapon . | . . . . . Impact Weapon 4 | . . . 3 1 Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 . 2 Corrupted Parts 2 | . . . . 2 System Corruption 20 | . . . . 20 Parts Lost 36 | . 1 . 10 25 Power 5 | . . . 1 4 Propulsion 18 | . . . 7 11 Utility 6 | . 1 . 2 3 Weapon 7 | . . . . 7 Highest Loss Streak 12 | . 1 . 6 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 100 100 95 79 Engine 7 | . 14 11 5 5 Wheel 15 | . 28 1 13 12 Hover 9 | . . 31 19 4 Flight 3 | . . . . 6 Device 8 | . 10 22 13 3 Storage 9 | . 14 11 9 7 Processor 7 | . . . 3 14 Protection 4 | . 3 . 10 3 Energy Gun 2 | . . . . 4 Ballistic Gun 10 | . 27 21 12 2 Impact Weapon 3 | . . . 5 3 Slashing Weapon 2 | . . . . 5 Naked Turns . | . . . . . Heaviest Build 38 | 13 26 24 34 38 Greatest Support 68 | 32 24 36 48 68 Greatest Overweight (x) 5 | . 1 2 2 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 9 Most Carried 10 | 8 10 10 10 10 Average Carried 8 | 5 9 9 9 7 Final Capacity 10 | 8 10 10 10 8 Final Carried 10 | 8 10 10 10 8 Class Distribution -------------------- 82% | Mutant 11% | Scavenger-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2187 | 335 294 199 710 649 Remotely 562 | . . 199 363 . Salvage Created 3140 | 165 352 199 1191 1233 Parts 177 | 17 20 14 69 57 Haulers Intercepted 2 | . . 1 . 1 Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 50 | . 7 3 17 23 Melee 22 | . . . 5 17 Guns 21 | . 7 3 11 . AOE 5 | . . . . 5 Classes Destroyed 12 | 2 5 2 1 2 Worker 7 | . 1 . 4 2 Builder 4 | . . . 1 3 Tunneler 6 | 6 . . . . Hauler 2 | . . 1 . 1 Recycler 8 | 1 1 . 3 3 Operator 4 | . 1 . 2 1 Watcher 5 | . 1 1 2 1 Swarmer 12 | . 3 . 3 6 Grunt 22 | . 4 1 9 8 Sentry 9 | . . 2 5 2 Hunter 2 | . . . . 2 Programmer 5 | . . . . 5 Best Kill Streak 7 | 2 5 2 7 6 Combat Bots Only 5 | . 3 1 5 3 Max Kills in Single Turn 3 | 1 1 1 1 3 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5034 | . 311 234 1282 3207 Core 935 | . 61 43 120 711 Absorbed by Shields 20 | . . . . 20 Regen/Repaired (Parts) 39 | . . . 39 . Core Remaining (%) 85 | 100 75 89 78 . Volleys Fired 145 | 35 28 19 56 7 Largest 2 | 2 2 2 2 2 Hottest 97 | 60 46 56 46 97 Shots Fired 286 | 68 56 38 110 14 Gun 273 | 68 56 36 108 5 Cannon . | . . . . . Launcher 13 | . . 2 2 9 Special . | . . . . . Kinetic 237 | 35 56 36 108 2 Thermal 36 | 33 . . . 3 Explosive 13 | . . 2 2 9 Electromagnetic . | . . . . . Robot Hit Streak 27 | 9 12 8 27 5 Robot Miss Streak 4 | 4 3 2 1 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 302 | 43 38 25 109 87 Core Hits 119 | 13 16 10 41 39 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 5 | . . . 3 2 Critical Strikes 10 | . . . 4 6 Destroy 2 | . . . 2 . Smash 4 | . . . 2 2 Sever 4 | . . . . 4 Melee Attacks 160 | . . . 33 127 Impact 80 | . . . 33 47 Slashing 80 | . . . . 80 Piercing . | . . . . . Sneak Attacks 11 | . . . 3 8 Combat Hostiles . | . . . . . Follow-up Attacks 11 | . . . 3 8 Damage Inflicted 7810 | 438 604 407 2436 3925 Guns 2787 | 438 604 361 1365 19 Cannons . | . . . . . Explosions 683 | . . 46 111 526 Melee 4340 | . . . 960 3380 Ramming . | . . . . . Kinetic 2485 | 155 604 361 1365 . Thermal 302 | 283 . . . 19 Explosive 683 | . . 46 111 526 Electromagnetic . | . . . . . Impact 2314 | . . . 960 1354 Slashing 2026 | . . . . 2026 Piercing . | . . . . . Highest Corruption 27 | . . . . 27 Average Corruption 23 | . . . . 23 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 71 | . . . . 71 Message Errors 17 | . . . . 17 Matter Fused 14 | . . . . 14 Heat Flow Errors 10 | . . . . 10 Energy Discharges 8 | . . . . 8 Parts Rejected 1 | . . . . 1 Data Loss (minor) 7 | . . . . 7 Data Loss (major) 3 | . . . . 3 Misfires 3 | . . . . 3 Alerts 3 | . . . . 3 Misdirections 5 | . . . . 5 Overload Shots . | . . . . . Overflow Damage 522 | . . . 168 354 Projectiles . | . . . . . Explosions 34 | . . . 19 15 Melee 488 | . . . 149 339 Knockbacks 11 | . . . 2 9 Impact 11 | . . . 2 9 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 279 | . . 10 . 269 Shots 8 | . . 2 . 6 Rammed 3 | . . . 1 2 Targets Rammed 3 | . . . 1 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 273 | 40 54 15 129 273 Average Temperature 42 | 19 21 5 43 86 Received Heat Transfer 1360 | . 99 63 585 613 Effects 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 6 | . . . 1 5 Impact Corruptions 16 | . . . 5 11 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 662 | 625 . . . 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 533 | 35 135 322 376 533 Initial 136 | . 22 42 135 136 Average 178 | 18 42 176 235 229 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 60 | 100 100 46 33 55 Level 1 33 | . . 53 66 30 Level 2 5 | . . . . 13 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 1 1 7 Investigation 2 | . . 1 . 1 Extermination 2 | . . . . 2 Reinforcement 6 | . 1 . 1 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 2 | . . . . 2 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 5 | . 1 . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 78 | . 10 7 20 41 Peak Tracking Total 5 | . 5 2 5 5 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 6 | . . 2 1 3 Max in Single Turn 2 | . . 2 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 17 | . 1 4 6 6 Terminals 10 | . 1 3 3 3 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . 1 . Recycling Units 2 | . . . 1 1 Scanalyzers 3 | . . 1 1 1 Garrison Access . | . . . . . Total Hacks 53 | . 4 13 20 16 Successful 27 | . 1 7 11 8 Failed 26 | . 3 6 9 8 Catastrophic 7 | . 2 1 1 3 Database Lockouts . | . . . . . Manual 16 | . 3 . 7 6 Terminals 39 | . 4 11 13 11 Fabricators 2 | . . . . 2 Repair Stations 3 | . . . 3 . Recycling Units 3 | . . . 2 1 Scanalyzers 6 | . . 2 2 2 Garrison Access . | . . . . . Terminal Hacks 16 | . 1 5 7 3 Robot Analysis 4 | . . 1 3 . Prototype ID Bank 1 | . . . . 1 Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . 1 . . Alert Level 2 | . . . 1 1 Locate Traps 1 | . 1 . . . Dispatch Records 1 | . . . 1 . Reinforcement Status 1 | . . 1 . . Hauler Manifests 2 | . . 1 . 1 Registered Components 1 | . . 1 . . Zone Layout 1 | . . . 1 . Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer 6 | . . 2 2 2 Insert Component 3 | . . 1 1 1 Analyze 3 | . . 1 1 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . . 1 Terminals . | . . . . . Fabricators 1 | . . . . 1 Liberate 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 1 3 6 5 Full Trace Events 3 | . . 1 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built 3 | . . . . 3 Authchips . | . . . . . Time 99 | . . . . 99 Total Robot Build Rating 6 | . . . . 6 Part Schematics Acquired 3 | . . 1 1 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 19 | . . . 19 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . . 10 Parts Scanalyzed 3 | . . 1 1 1 Part Schematics Acquired 3 | . . 1 1 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 54 | . . . . 54 Highest-Rated Ally 18 | . . . . 18 Total Orders . | . . . . . Ally Attacks 11 | . . . . 11 Total Damage 217 | . . . . 217 Kills 3 | . . . . 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 4 | . . 1 3 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3545 | 291 609 195 921 1529 Spaces Moved 2444 | 185 281 191 538 1249 Core 29 | 16 . . . 13 Treads . | . . . . . Legs . | . . . . . Wheels 1324 | 169 281 5 221 648 Hover 713 | . . 186 317 210 Flight 378 | . . . . 378 Fastest Speed 23 | 50 80 52 48 23 Average Speed 74 | 82 95 54 69 73 Slowest Speed 300 | 100 105 180 126 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 7 29 23 37 26 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 3 | . . . . 3 Terrain Destroyed 120 | . . 19 16 85 Melee 3 | . . . . 3 Projectile . | . . . . . AOE 117 | . . 19 16 82 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3699 | 262 584 255 945 1653 Wait 622 | 10 236 11 227 138 Move 2440 | 184 280 190 537 1249 Hop . | . . . . . Pick Up 140 | 19 18 14 37 52 Fast Attach . | . . . . . Attach 61 | 7 1 5 13 35 Detach 2 | . . . . 2 Swap 44 | 3 6 4 20 11 Drop 81 | 4 15 12 24 26 Fire 145 | 35 28 19 56 7 Melee 146 | . . . 30 116 Ram 3 | . . . 1 2 Kick . | . . . . . Crush . | . . . . . Escape Stasis 15 | . . . . 15 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 292 | -11/Scrapyard | Entered Materials 344 | -10/Materials | Build established: Mutant 875 | -10/Materials | Discovered new exit (range 12) 901 | -10/Materials | Entered another Materials area 901 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1042 | -9/Materials | Discovered new exit (range 16) 1096 | -9/Materials | Entered another Materials area 1096 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1150 | -8/Materials | Repaired Airjet 1548 | -8/Materials | Lost 6 parts (5n1u) 1960 | -8/Materials | Identified exit to Storage 2015 | -8/Materials | Discovered new exit (range 4) 2017 | -8/Materials | Entered Factory 2017 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2200 | -7/Factory | Fabricated L-31 Rogue? 2247 | -7/Factory | Lost 12 parts (1p8n1u2w) 2254 | -7/Factory | System corruption reached 10% 2328 | -7/Factory | Core integrity fell below 50% 2368 | -7/Factory | Lost 3 parts (1u2w) 3113 | -7/Factory | Lost 3 parts (1p1n1w) 3306 | -7/Factory | Core integrity fell below 20% 3430 | -7/Factory | Lost 3 parts (1p1n1w) 3546 | -7/Factory | Destroyed self with Heavy Missile Launcher Last Messages --------------- 03452_ Acquired 48 matter. 03454_ Acquired Prototype Flight Unit. 03456_ Identified Imp. VTOL Module. 03457_ Dropped Faulty Imp. VTOL Module. 03458_ Acquired Faulty Imp. VTOL Module. 03459_ Dropped Faulty Imp. VTOL Module. 03460_ Acquired Imp. VTOL Module. 03463_ System corrupted: Matter fused (-9). 03463_ Dropped Airjet. 03463_ Acquired Imp. VTOL Module. 03477_ Acquired 12 matter. 03478_ System corrupted: IFF burst signal emitted. 03486_ Acquired Airjet. 03489_ Acquired 21 matter. 03494_ System corrupted: Energy discharge (-43). 03515_ GBF&RDI6F :KHHH=Y/7WEXI2VL/TL 03531_ M9S/SM ST:VWQJ D///QXNBFEQCJGCSYF>J> 03542_ Acquired 46 matter. 03546_ System corrupted: FCS attempts to trigger Hvy. Missile Launcher. 03546_ System corrupted: Hvy. Missile Launcher misfires. Map ----- +----------------------------------------------------+ | + # #??????????????????????? | | # + #??????????????????????? | | # # #??????????????????????? | | # # #??????????????????????? | | # #? #??????????????????????? | | ######"" = #? #??????????????????????? | | ?????### #?? #??????????????????????? | | ???????# #??###########??????????????????????? | | ######## #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | """" # ########????????????????????????????? | | """" # % ##############???????????????? | | """" + # #???????????????? | | """" # % # T #???????????????? | | """" # # % #???????????????? | | """" # # #???????????????? | | # # #???????????????? | | # # """"" #???????????????? | | # # """"" +???????????????? | | #####+## + """ #?????????#?????? | | ????# # #???????? #?????? | | ##### # #???????? #?????? | | % % ^^^ # #???????? #?????? | | ##+####/####%^ ^ # @! #???????? #?????? | | ## # ###########+########## ######? | | ## # #? | | ##### + #? | | ????# # #? | | ????# # #? | | ????# # #? | | ????# ##### #? | | ????# #???# #? | | ????###########???# #? | | ???????????########+## #? | | ???????????# # #? | | ???????????# # #? | | ???????????# # %%/ #? | | ???????????# ############+#########? | | ???????????### ## # %######### %% ! #????? | | ?????????????## # # """ #????? | | ?????????????# % # # """ #????? | | # ??????????## # # """ #????? | | ######### # # #????? | | # # """ #????? | | ! ########### # # # # """ #????? | | #??????????#! ! # # # """ ####?? | | ???????????# # # # " ### | | ???????????#!! # + ! # """"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: EX 25 Evasion (%) 73 Target Analysis 5 Core Analysis 6 Item Schematics ----------------- Airjet | -9/Materials | Scanalyzed Hover Unit | -8/Materials | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ L-31 Rogue | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed SpikedHeavyAutohacker Manual? 0 Play Time 00:54:58 Cumulative 67.1 hours Start 2022.09.29 @ 18:56:39 End 2022.09.29 @ 19:56:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 42 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee6aa1d5-11c8-4bd2-9d6f-148b27b52daf