Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.20 @ 19:39:01 Player: yub Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (88) 440 Value Destroyed (2973) 2973 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (788) 788 TOTAL SCORE: 7101 Bonus ------- High Alert Combat Kills 88 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 675/700 Matter 450/450 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Compact Matter Pod Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Deuterium Engine Nuclear Core Nuclear Core Light Treads Light Treads Heat Sink Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Heavy EM Pulse Gun Heavy Assault Rifle Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Compact Matter Pod Advanced Targeting Computer Recoil Stabilizer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Flak Gun > --- INVENTORY -------- Deuterium Engine Nuclear Core Nuclear Core Light Treads Light Treads Heat Sink Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Heavy EM Pulse Gun Heavy Assault Rifle Heavy Missile Launcher [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Recoil Stabilizer Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Slots Evolved 6 | . . . 2 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 3 | . . . . 1 . . 2 Weapon 1 | . . . . 1 . . . Parts Attached 62 | 6 8 3 9 13 11 8 4 Power 7 | 1 2 . 1 1 1 1 . Engine 6 | 1 2 . 1 1 1 . . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 22 | 2 2 . 4 7 4 3 . Treads 20 | . 2 . 4 7 4 3 . Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 3 2 1 2 1 2 3 Device 2 | . . 1 . . . . 1 Storage 5 | 1 . 1 1 1 . 1 . Processor 2 | . . . . . 1 1 . Hackware . | . . . . . . . . Protection 6 | . 3 . . 1 . . 2 Artifact . | . . . . . . . . Weapon 18 | 2 1 1 3 3 5 2 1 Energy Gun 4 | . 1 1 1 . 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 2 . . 2 2 4 2 1 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 11 | . . . 1 1 8 1 . Power 1 | . . . . . 1 . . Propulsion 5 | . . . 1 . 4 . . Utility 1 | . . . . . 1 . . Weapon 4 | . . . . 1 2 1 . Highest Loss Streak 6 | . . . 1 1 6 1 . Average Slot Usage (%) 97 | . 98 100 88 99 93 99 99 Engine 8 | . 14 14 11 9 8 4 . Core 1 | . . . . . . 4 7 Treads 30 | . 18 28 33 36 33 36 29 Leg 1 | . 9 . . . . . . Device 3 | . . 10 2 . . . 7 Storage 16 | . 14 14 19 18 18 18 15 Processor 2 | . . . . . 4 9 7 Protection 5 | . 12 3 . 9 2 . 6 Energy Gun 5 | . 1 25 4 . . 3 . Ballistic Gun 18 | . 26 2 17 18 24 23 22 Launcher 1 | . . . . 8 . . . Naked Turns . | . . . . . . . . Heaviest Build 59 | 11 20 24 21 59 58 52 56 Greatest Support 82 | 20 40 40 80 80 80 82 82 Greatest Overweight (x) 14 | . . . . . 2 . 14 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 6 6 8 8 12 12 12 12 Average Capacity 9 | 5 6 7 8 9 12 12 12 Most Carried 12 | 4 6 8 8 12 12 12 12 Average Carried 8 | 1 5 7 7 8 10 11 11 Final Capacity 12 | 6 6 8 8 12 12 12 12 Final Carried 12 | 2 5 8 8 12 10 12 12 Class Distribution -------------------- 41% | Mutant 35% | Scavenger-Gunner 18% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Matter Collected 2480 | 250 293 55 463 430 365 394 230 Remotely . | . . . . . . . . Salvage Created 3646 | . 408 94 790 672 665 627 390 Parts 214 | . 28 4 40 54 34 31 23 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 2 | . . . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Combat Hostiles Destroyed 74 | . 10 2 16 14 15 11 6 Guns 73 | . 10 2 16 13 15 11 6 AOE 1 | . . . . 1 . . . Classes Destroyed 11 | . 4 . 3 2 . . 2 Worker 1 | . . . . 1 . . . Hauler 1 | . 1 . . . . . . Recycler 7 | . . . 5 . . 1 1 Operator 1 | . . . . . . . 1 Watcher 4 | . 1 . . 1 . 2 . Swarmer 20 | . 3 . 8 3 4 2 . Grunt 35 | . 7 2 6 3 8 5 4 Brawler 3 | . . . 1 . 2 . . Sentry 13 | . . . 1 7 . 4 1 Hunter 2 | . . . . 1 1 . . Programmer 1 | . . . . . . . 1 Best Kill Streak 8 | . 3 2 5 3 8 4 4 Combat Bots Only 8 | . 3 2 5 3 8 3 3 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 1 Gunslinging 1 | . . . 1 . 1 . . Exploded 1 | . . . . 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Damage Taken 2916 | . 315 38 452 718 794 410 189 Core 230 | . 66 8 44 25 25 37 25 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 85 | 100 . 70 89 . . 84 . Volleys Fired 237 | . 38 6 49 54 38 36 16 Largest 3 | . 2 2 2 3 3 3 3 Hottest 116 | . 40 100 115 73 69 116 74 Shots Fired 544 | . 76 12 97 107 99 105 48 Gun 541 | . 76 12 97 104 99 105 48 Cannon . | . . . . . . . . Launcher 3 | . . . . 3 . . . Special . | . . . . . . . . Kinetic 497 | . 76 . 76 104 99 94 48 Thermal 44 | . . 12 21 . . 11 . Explosive 3 | . . . . 3 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 33 | . 21 28 28 21 29 33 23 Robot Miss Streak 3 | . 1 1 3 2 2 2 1 Penetration Max . | . . . . . . . . Secondary Targets 12 | . 3 . 3 . 5 1 . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . Shots Hit Robots 443 | . 63 10 82 85 80 84 39 Core Hits 179 | . 22 5 37 35 33 25 22 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5924 | . 717 122 910 1106 1014 1367 688 Guns 5863 | . 717 122 910 1045 1014 1367 688 Cannons . | . . . . . . . . Explosions 61 | . . . . 61 . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 5421 | . 717 . 742 1045 1014 1215 688 Thermal 442 | . . 122 168 . . 152 . Explosive 61 | . . . . 61 . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 . Average Corruption 1 | . . . . 1 1 1 . Corruption Purged . | . . . . . . . . Effects 10 | . . . . 5 4 1 . Message Errors 4 | . . . . 2 2 . . Energy Discharges 2 | . . . . . 1 1 . Data Loss (minor) 2 | . . . . 2 . . . Targeting Errors 2 | . . . . 1 1 . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 21 | . . . . 11 . . 10 Shots 3 | . . . . 2 . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 315 | . 12 315 120 3 39 131 30 Average Temperature 41 | . 3 173 53 1 12 30 12 Received Heat Transfer 1365 | . 192 27 168 279 378 216 105 Effects 2 | . . 2 . . . . . Energy Bleed 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 1 . . . . Heat Transferred 1067 | . . 370 364 . . 333 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Peak Influence 496 | . 201 83 301 353 496 437 263 Initial 204 | . . 33 . 82 166 204 167 Average 163 | . 75 23 153 226 364 331 136 Maximum Alert Level 2 | . 1 . 1 1 2 2 1 Low Security (%) 60 | 100 92 100 79 27 11 . 69 Level 1 31 | . 7 . 20 72 42 70 30 Level 2 7 | . . . . . 46 29 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . . 2 3 . 2 3 Investigation 6 | . . . 1 1 . 2 2 Extermination 1 | . . . . . . . 1 Reinforcement 2 | . . . 1 1 . . . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Distress Signals 6 | . 1 . 4 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 101 | . 15 2 23 18 16 18 9 Peak Tracking Total 7 | . 4 2 7 3 5 4 3 Tactical Retreats 8 | . . . 1 . 1 4 2 Traps | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Traps Triggered 9 | . . . 1 1 1 1 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Machines Disabled 7 | . 1 . . 3 1 1 1 Max in Single Turn 1 | . 1 . . 1 1 1 1 Garrison Relay 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Machines Accessed 22 | . 6 . 1 4 . 6 5 Terminals 14 | . 3 . 1 3 . 4 3 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 Recycling Units 5 | . 2 . . . . 2 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 62 | . 15 . 4 12 . 17 14 Successful 34 | . 10 . 2 6 . 9 7 Failed 28 | . 5 . 2 6 . 8 7 Catastrophic 2 | . 1 . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 42 | . 8 . 4 11 . 12 7 Fabricators . | . . . . . . . . Repair Stations 6 | . 3 . . . . . 3 Recycling Units 13 | . 4 . . . . 5 4 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 22 | . 6 . 2 5 . 5 4 Record 2 | . . . . . . 1 1 Branch Access Points 1 | . . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . Alert Level 2 | . . . . . . 1 1 Unreport Threat 1 | . . . . 1 . . . Dispatch Records 1 | . . . . 1 . . . Security Status 1 | . . . . . . 1 . Transport Status 1 | . 1 . . . . . . Reinforcement Status 1 | . . . . 1 . . . Assault Status 1 | . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . Hauler Manifests 2 | . 1 . . . . 1 . Registered Components 1 | . . . 1 . . . . Zone Layout 5 | . 2 . . 1 . . 2 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . 2 . . . . . 1 Scan Component 3 | . 2 . . . . . 1 Recycling Unit Hacks 8 | . 2 . . . . 4 2 Report Inventory 3 | . 1 . . . . 1 1 Retrieve Matter 1 | . . . . . . 1 . Retrieve Components 4 | . 1 . . . . 2 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used 1 | . . . . . . . 1 Hacking Detections 15 | . 4 . 1 3 . 3 4 Full Trace Events 7 | . 2 . . 2 . 1 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . . . 3 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . Machine Destruction 3 | . . . . . 3 . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Turns Passed 5487 | 59 762 975 711 764 467 655 1094 Spaces Moved 2817 | 43 389 584 326 342 199 308 626 Core 12 | 10 . . . . . . 2 Treads 2628 | . 245 584 326 342 199 308 624 Legs 177 | 33 144 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 156 156 Average Speed 156 | 103 145 160 160 160 161 158 157 Slowest Speed 750 | 120 160 160 160 160 200 160 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 3 65 99 26 40 35 28 17 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 8 | . . . . 8 . . . Terrain Destroyed 33 | . . . . 32 . 1 . Melee . | . . . . . . . . Projectile 1 | . . . . . . 1 . AOE 32 | . . . . 32 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Total 3423 | 57 513 615 421 456 266 399 696 Wait 204 | 1 60 10 24 24 10 30 45 Move 2811 | 42 388 583 325 342 198 307 626 Hop . | . . . . . . . . Pick Up 59 | 8 9 7 5 11 7 9 3 Fast Attach 10 | . 3 1 4 . 1 1 . Attach 25 | 6 2 1 1 2 8 2 3 Detach 1 | . . 1 . . . . . Swap 27 | . 3 1 4 11 2 5 1 Drop 49 | . 10 5 9 12 2 9 2 Fire 237 | . 38 6 49 54 38 36 16 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 16) 283 | -10/Materials | Discovered new exit (range 16) 326 | -10/Materials | Build established: Mutant 822 | -10/Materials | Entered Mines 963 | -10/Mines | Learned Materials garrison access intel 1044 | -10/Mines | Discovered new exit (range 10) 1130 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1248 | -10/Mines | Discovered new exit (range 6) 1331 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1797 | -10/Mines | Entered Materials 1797 | -9/Materials | Evolved 2 slots: Propulsion x2 1997 | -9/Materials | Discovered new exit (range 9) 2231 | -9/Materials | Discovered new exit (range 9) 2508 | -9/Materials | Entered another Materials area 2508 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2509 | -8/Materials | Loaded intel: 1 garrison access location 2893 | -8/Materials | Build established: Scavenger-Mutant 3190 | -8/Materials | Garrison activated, responded to threat 3272 | -8/Materials | Identified exit to Garrison 3272 | -8/Materials | Entered Garrison 3281 | -8/Garrison | Installed Relay Interface Framework 3322 | -8/Garrison | Triggered checkpoint 3352 | -8/Garrison | Garrison Relay disabled 3420 | -8/Garrison | Triggered checkpoint 3438 | -8/Garrison | Triggered checkpoint 3508 | -8/Garrison | Destroyed 8 combat bots 3509 | -8/Garrison | Lost 6 parts (1p3n1u1w) 3566 | -8/Garrison | Triggered checkpoint 3642 | -8/Garrison | Discovered new exit (range 8) 3704 | -8/Garrison | Triggered checkpoint 3739 | -8/Garrison | Entered Materials 3992 | -8/Materials | Build established: Scavenger-Gunner 4345 | -8/Materials | Discovered new exit (range 16) 4394 | -8/Materials | Entered Factory 4394 | -7/Factory | Evolved 2 slots: Utility x2 5488 | -7/Factory | Self-destructed Last Messages --------------- 05470_ Hrd. Light Armor Plating severed. 05470_ Lgt. Treads severed. 05472_ Triggered Blade Trap. 05472_ Massive razor-sharp blades shoot up from within the floor. 05472_ Lgt. Treads severed. 05474_ Triggered Blade Trap. 05474_ Massive razor-sharp blades shoot up from within the floor. 05474_ Hvy. Assault Rifle severed. 05474_ U-05 Engineer lays Concrete. 05477_ R-06 Scavenger collects Hvy. Assault Rifle. 05478_ R-06 Scavenger collects Flak Gun. 05478_ U-05 Engineer lays Concrete. 05481_ R-06 Scavenger collects Adv. Treads. 05481_ Triggered Blade Trap. 05481_ Massive razor-sharp blades shoot up from within the floor. 05481_ Nuclear Core severed. 05481_ Recoil Stabilizer severed. 05481_ R-06 Scavenger collects Hrd. Light Armor Plating. 05482_ U-05 Engineer lays Concrete. 05482_ R-06 Scavenger collects Lgt. Treads. 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