Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.05.05 @ 15:30:10 Player: Farfid Result: Destroyed by as-06278 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (169) 845 Value Destroyed (5338) 5338 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (2942) 2942 TOTAL SCORE: 14045 Bonus ------- High Alert Combat Kills 817 Follower Combat Kills 111 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Friendly Fire -86 Cogmind --------- Core Integrity 0/850 Matter 226/300 Energy 141/150 System Corruption 1% Temperature Cool (9) Movement Walking (110) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY (7) ------ Experimental Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Zionite Phaser-S Gauss Rifle Shock Maul > --- INVENTORY (22) --- Zionite Composite Leg I Experimental Heat Sink Large Storage Unit Zionite Biocell (1000) Matter Compressor (250) Enhanced Optical Array Advanced Terrain Scanner Improved Armor Integrity Analyzer Makeshift Transmission Jammer Zionite Laser-S Zionite Laser-S Phase Cannon Advanced EMP Blaster Precision Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Zionite Weapon Casing > --- WEAPON ----------- Zionite Laser-S Zionite Laser-S Zionite Phaser-S Zionite Phaser-S > --- INVENTORY -------- F-cell Engine Experimental Heat Sink Large Storage Unit Zionite Biocell Matter Compressor Enhanced Optical Array Advanced Terrain Scanner Improved Armor Integrity Analyzer Makeshift Transmission Jammer Zionite Light Carapace Zionite Heavy Carapace Drone Bay High-powered Shock Rifle Phase Cannon Gauss Rifle Gauss Rifle Advanced EMP Blaster Precision Grenade Launcher Precision Grenade Launcher Precision Grenade Launcher Shock Maul [Rating: 84] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Zionite Composite Leg I Wheel Wheel Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Zionite Weapon Casing Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Precision Grenade Launcher Impact Weapon Shock Maul Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 2 2 . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 5 | . . . 2 . 1 . 2 . . . . Weapon 2 | . . . . 2 . . . . . . . Parts Attached 211 | 10 2 . 27 8 32 29 41 5 3 8 46 Power 18 | 1 1 . 2 . 3 1 3 . . . 7 Engine 14 | 1 1 . 2 . 3 1 2 . . . 4 Core . | . . . . . . . . . . . . Reactor 4 | . . . . . . . 1 . . . 3 Propulsion 44 | 2 . . 7 3 5 8 8 . . 1 10 Treads 2 | . . . 2 . . . . . . . . Leg 3 | . . . . . . . . . . . 3 Wheel 32 | 2 . . 5 3 5 8 8 . . 1 . Hover 7 | . . . . . . . . . . . 7 Flight . | . . . . . . . . . . . . Utility 51 | 3 1 . 8 3 6 4 9 1 . 2 14 Device 25 | . . . 4 2 3 4 4 1 . 2 5 Storage 10 | 3 1 . 1 1 2 . 1 . . . 1 Processor 7 | . . . 3 . 1 . 3 . . . . Hackware . | . . . . . . . . . . . . Protection 9 | . . . . . . . 1 . . . 8 Artifact . | . . . . . . . . . . . . Weapon 98 | 4 . . 10 2 18 16 21 4 3 5 15 Energy Gun 38 | 4 . . 6 . 3 6 6 2 2 2 7 Energy Cannon 9 | . . . . . 5 2 2 . . . . Ballistic Gun 35 | . . . 4 2 9 5 7 1 1 2 4 Ballistic Cannon . | . . . . . . . . . . . . Launcher 13 | . . . . . 1 2 5 1 . 1 3 Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 1 . . . 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 29 | . . . 2 . 3 7 4 . . 2 11 Parts Lost 64 | . . . 15 1 7 13 10 . 1 1 16 Power 6 | . . . 1 . 2 . . . . . 3 Propulsion 22 | . . . 5 1 2 5 5 . . . 4 Utility 9 | . . . 3 . . 1 1 . . . 4 Weapon 27 | . . . 6 . 3 7 4 . 1 1 5 Highest Loss Streak 8 | . . . 5 1 3 4 4 . 1 1 8 Average Slot Usage (%) 96 | . 100 100 96 99 92 96 96 100 99 96 95 Engine 4 | . 14 14 10 9 6 6 4 . . . . Reactor 2 | . . . . . . . 1 6 6 6 5 Leg 2 | . . . . . . . . . . . 13 Wheel 15 | . 28 28 19 17 18 20 19 20 20 17 1 Device 9 | . . . 13 18 13 14 7 6 6 5 6 Storage 19 | . 28 28 22 18 15 15 18 20 20 20 20 Processor 12 | . . . 6 . 6 7 17 20 20 20 14 Energy Gun 11 | . 28 28 13 . 1 3 7 17 19 19 12 Energy Cannon 1 | . . . . . 6 12 1 . . . . Ballistic Gun 12 | . . . 7 36 20 12 16 8 6 5 10 Naked Turns . | . . . . . . . . . . . . Heaviest Build 84 | 15 21 21 40 46 59 63 84 78 79 81 82 Greatest Support 84 | 26 26 26 40 20 42 48 42 36 36 44 84 Greatest Overweight (x) 4 | . . . 3 4 2 3 3 2 2 2 3 Average Overweight (x) 1 | . . . . 2 1 1 1 2 2 1 . Largest Inventory Capacity 22 | 8 10 10 14 14 16 16 22 22 22 22 22 Average Capacity 16 | 7 8 10 12 14 15 16 20 22 22 22 22 Most Carried 22 | 5 8 8 12 14 16 16 22 22 22 22 22 Average Carried 14 | 3 7 7 7 13 15 15 20 21 21 22 21 Final Capacity 22 | 8 10 10 14 14 16 16 22 22 22 22 22 Final Carried 22 | 4 7 8 12 14 16 16 22 22 22 22 16 Class Distribution -------------------- 30% | Mutant 29% | Scavenger-Gunner 15% | Scavenger-Mutant 10% | Hauler-Gunner 5% | Scavenger-Skirmisher 5% | Gunner 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -6/Deep Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Matter Collected 4418 | 262 38 16 410 620 646 580 1019 136 30 40 621 Remotely . | . . . . . . . . . . . . Salvage Created 8319 | 83 220 . 1113 661 1044 1653 2481 168 275 . 621 Parts 413 | 5 13 . 76 43 57 93 82 6 10 . 28 Haulers Intercepted 7 | . . . 2 . 1 1 3 . . . . Recyclers Shooed 12 | . . . 1 . 1 . 10 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 5 2 . . Prevented 11 | . . . . . . . . . 11 . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 121 | . 4 . 22 15 15 27 21 5 4 . 8 Guns 78 | . 4 . 20 15 13 11 6 2 2 . 5 Cannons 20 | . . . . . 2 16 2 . . . . AOE 13 | . . . 1 . . . 7 3 . . 2 Classes Destroyed 16 | 2 2 . 6 . 2 2 . . . . 2 Worker 15 | 1 . . . 6 1 5 2 . . . . Builder 6 | . . . 1 1 1 2 1 . . . . Tunneler 1 | . . . 1 . . . . . . . . Hauler 7 | . . . 2 . 1 1 3 . . . . Recycler 12 | 1 . . 1 . 2 2 6 . . . . Operator 4 | . 2 . 2 . . . . . . . . Watcher 2 | . . . . . . 1 1 . . . . Swarmer 27 | . . . 7 8 . 8 . 4 . . . Grunt 49 | . 4 . 8 4 9 10 11 . 3 . . Brawler 2 | . . . 1 1 . . . . . . . Duelist 2 | . . . . . 1 . 1 . . . . Sentry 21 | . . . 6 2 3 6 4 . . . . Hunter 5 | . . . . . . 1 3 . 1 . . Programmer 7 | . . . . . 2 2 2 1 . . . Z-Light 5 | . . . . . . . . . . . 5 Packrat 1 | . . . . . . . . 1 . . . Assembled 2 | . . . . . . . . . . . 2 Best Kill Streak 14 | 1 4 . 4 13 6 14 8 4 3 . 4 Combat Bots Only 6 | . 4 . 4 4 4 6 6 4 3 . 4 Max Kills in Single Turn 2 | 1 2 . 2 2 1 2 2 2 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 2 | . . . 1 . . . 1 2 . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Damage Taken 9215 | . 72 . 1166 440 938 1548 1586 191 191 . 3083 Core 1380 | . 11 . 198 30 149 133 209 . 20 . 630 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 79 | 100 . 95 50 94 . 59 . . . . . Volleys Fired 398 | 6 18 . 97 41 46 69 57 10 14 . 40 Largest 4 | 2 2 . 2 4 4 4 4 4 2 . 4 Hottest 272 | 80 80 . 121 92 272 232 198 213 115 . 185 Shots Fired 1095 | 12 36 . 186 161 161 250 129 26 28 . 106 Gun 929 | 12 36 . 186 161 137 151 93 24 28 . 101 Cannon 138 | . . . . . 24 99 15 . . . . Launcher 28 | . . . . . . . 21 2 . . 5 Special . | . . . . . . . . . . . . Kinetic 563 | . . . 50 161 110 105 72 5 . . 60 Thermal 234 | . . . 30 . 51 99 36 6 . . 12 Explosive 2 | . . . . . . . . 2 . . . Electromagnetic 274 | 12 36 . 106 . . 46 21 13 28 . 12 Phasic 22 | . . . . . . . . . . . 22 Robot Hit Streak 31 | 3 5 . 18 9 18 24 23 30 31 . 7 Robot Miss Streak 5 | 3 3 . 4 5 4 4 2 . 1 . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 12 | . 1 . 3 2 1 4 . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . . . . 1 Shots Hit Robots 714 | 7 18 . 138 76 112 164 90 22 22 . 65 Core Hits 316 | 2 9 . 48 30 43 73 66 12 10 . 23 Critical Hits 22 | . . . 2 2 5 13 . . . . . Critical Kills 13 | . . . 1 1 2 9 . . . . . Critical Parts Destroyed 8 | . . . 1 1 2 4 . . . . . Melee Attacks 7 | . . . . . . . 1 . . . 6 Impact 7 | . . . . . . . 1 . . . 6 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15377 | 137 239 . 1914 1154 1839 3102 3783 738 512 . 1959 Guns 10158 | 95 239 . 1814 1154 1531 1566 1537 422 512 . 1288 Cannons 1976 | . . . . . 308 1292 376 . . . . Explosions 3095 | 42 . . 100 . . 244 1870 316 . . 523 Melee 148 | . . . . . . . . . . . 148 Ramming . | . . . . . . . . . . . . Kinetic 5594 | . . . 410 1154 1110 964 1198 81 . . 677 Thermal 3817 | 42 . . 412 . 729 1536 773 150 . . 175 Explosive 316 | . . . . . . . . 316 . . . Electromagnetic 5106 | 95 239 . 1092 . . 602 1812 191 512 . 563 Impact 148 | . . . . . . . . . . . 148 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Phasic 396 | . . . . . . . . . . . 396 Highest Corruption 9 | . . . 9 . 1 1 2 2 2 2 1 Average Corruption 2 | . . . 8 . 1 1 1 2 2 2 1 Corruption Purged . | . . . . . . . . . . . . Effects 88 | . . . 55 . 3 4 1 6 12 . 7 Message Errors 19 | . . . 10 . 1 3 1 1 1 . 2 Matter Fused 7 | . . . 7 . . . . . . . . Heat Flow Errors 9 | . . . 7 . . . . 2 . . . Energy Discharges 9 | . . . 3 . . . . 1 5 . . Data Loss (minor) 14 | . . . 6 . . 1 . 1 4 . 2 Data Loss (major) 1 | . . . 1 . . . . . . . . Misfires 1 | . . . 1 . . . . . . . . Targeting Errors 22 | . . . 14 . 2 . . 1 2 . 3 Weapon Failures 6 | . . . 6 . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 133 | 17 . . . . . 51 27 . . . 38 Projectiles 32 | . . . . . . 32 . . . . . Explosions 101 | 17 . . . . . 19 27 . . . 38 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 258 | . . . . . . 36 140 . . . 82 Shots 13 | . . . . . . 1 8 . . . 4 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 321 | 54 168 . 281 126 321 196 196 181 . . 110 Average Temperature 58 | 22 54 . 61 43 59 76 61 92 . . 31 Received Heat Transfer 2338 | . 39 . 342 108 318 531 330 . 81 . 589 Effects 1 | . . . 1 . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 11 | . . . 2 . . . 6 . 2 . 1 Combat Hostiles 10 | . . . 1 . . . 6 . 2 . 1 Parts Fried 36 | . 2 . 10 . . 1 9 . 6 . 8 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 11 | . . . . . 1 5 4 . . . 1 Heat Transferred 6225 | 50 . . 714 . 1332 2570 1186 185 . . 188 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 11 | 1 . . 2 . . 3 4 . . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Peak Influence 1074 | 10 197 76 387 386 334 680 1074 . . . . Initial 309 | . . 76 29 109 175 105 309 . . . . Average 237 | 1 104 76 235 192 219 439 675 . . . . Maximum Alert Level 3 | . . . 1 1 1 2 3 . . . . Low Security (%) 54 | 100 100 100 28 65 44 18 . . . . . Level 1 29 | . . . 71 34 55 17 37 . . . . Level 2 8 | . . . . . . 63 15 . . . . Level 3 7 | . . . . . . . 47 . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 24 | . 2 . 4 1 2 6 9 . . . . Investigation 2 | . 1 . . . . . 1 . . . . Extermination 4 | . . . . . 1 2 1 . . . . Reinforcement 13 | . 1 . 4 1 . 4 3 . . . . Assault 1 | . . . . . . . 1 . . . . Garrison 4 | . . . . . 1 . 3 . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . Haulers Reinforced 3 | . . . . . . 1 2 . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Distress Signals 12 | . . . 1 3 . 3 5 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 190 | 2 10 . 34 26 18 38 36 5 6 . 15 Peak Tracking Total 7 | 2 4 . 5 5 5 5 7 4 4 . 6 Tactical Retreats 17 | . 1 . 5 3 1 5 1 . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Traps Triggered 2 | . 1 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Machines Disabled 12 | . 2 . 1 . . 5 2 . . . 2 Max in Single Turn 2 | . 1 . 1 . . 1 2 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Machines Accessed 26 | . 2 . 4 4 5 3 7 . 1 . . Terminals 17 | . 2 . 4 2 2 3 3 . 1 . . Fabricators 4 | . . . . . 1 . 3 . . . . Repair Stations 2 | . . . . 1 1 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . Total Hacks 55 | . 6 . 8 9 13 4 14 . 1 . . Successful 33 | . 1 . 6 5 9 4 7 . 1 . . Failed 22 | . 5 . 2 4 4 . 7 . . . . Catastrophic 4 | . 1 . 1 . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 8 | . . . . . 2 . 2 . . 4 . Terminals 35 | . 6 . 8 6 5 4 5 . 1 . . Fabricators 10 | . . . . . 2 . 8 . . . . Repair Stations 3 | . . . . 2 1 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 5 | . . . . . 5 . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . Terminal Hacks 19 | . 1 . 6 2 3 4 2 . 1 . . Record 1 | . . . . . . . . . 1 . . Part Schematic 1 | . . . . . 1 . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . Prototype ID Bank 3 | . . . 1 . . 1 1 . . . . Open Door 2 | . . . . . . 2 . . . . . Level Access Points 1 | . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . Transport Status 1 | . . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . Zone Layout 4 | . . . 2 1 1 . . . . . . Fabricator Hacks 5 | . . . . . . . 5 . . . . Load Schematic 2 | . . . . . . . 2 . . . . Build 3 | . . . . . . . 3 . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . Repair 1 | . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . . . 5 . . . . . . Insert Component 2 | . . . . . 2 . . . . . . Analyze 3 | . . . . . 3 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . Terminals 1 | . . . . . 1 . . . . . . Operators 1 | . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 22 | . 2 . 3 3 5 1 7 . 1 . . Full Trace Events 2 | . . . . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . Parts Built 2 | . . . . . . . 2 . . . . Matter 256 | . . . . . . . 256 . . . . Time 42 | . . . . . . . 42 . . . . Total Part Build Rating 16 | . . . . . . . 16 . . . . Parts Repaired 1 | . . . . 1 . . . . . . . Time 26 | . . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Total Allies 9 | . . . . . . . . . . 9 . Largest Group 9 | . . . . . . . . . . 9 5 Highest-Rated Group 277 | . . . . . . . . . . 277 124 Highest-Rated Ally 40 | . . . . . . . . . . 40 31 Total Orders 8 | . . . . . . 1 . . . . 7 EXPLORE 5 | . . . . . . 1 . . . . 4 RETURN 3 | . . . . . . . . . . . 3 Ally Attacks 158 | . . . . . . . . . . . 158 Total Damage 2004 | . . . . . . . . . . . 2004 Kills 12 | . . . . . . . . . . . 12 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 2 . Drone Launches 17 | . . . . . . 12 . . . . 5 Drone Recoveries 3 | . . . . . . . . . . . 3 Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Turns Passed 10575 | 2226 225 67 1099 571 953 716 1057 553 502 911 1695 Spaces Moved 6279 | 654 166 58 624 362 713 360 699 480 411 815 937 Core 4 | 4 . . . . . . . . . . . Treads 19 | . . . 19 . . . . . . . . Legs 553 | . . . . . . . . . . . 553 Wheels 5529 | 650 166 58 605 362 713 360 699 480 411 815 210 Hover 174 | . . . . . . . . . . . 174 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 100 90 96 96 106 106 96 52 Average Speed 106 | 89 90 90 95 100 99 104 105 106 106 107 141 Slowest Speed 290 | 90 90 90 180 120 110 130 120 106 106 110 290 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 49 | 56 39 19 44 24 18 59 27 68 59 87 88 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . . 2 . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 7 | . . 1 . . . . . 1 3 2 . Spaces Dug 8 | . . . . . . . 1 . . . 7 Terrain Destroyed 75 | 1 . . 10 . . 20 16 15 . . 13 Melee 1 | . . . . . . . 1 . . . . Projectile 13 | . . . . . . 2 1 . . . 10 AOE 61 | 1 . . 10 . . 18 14 15 . . 3 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Low Low Zio Dee Total 9362 | 2281 207 72 953 485 855 558 930 502 450 852 1217 Wait 2171 | 1597 10 14 159 55 25 56 73 6 18 14 144 Move 6268 | 653 165 57 623 361 712 359 698 479 410 814 937 Hop . | . . . . . . . . . . . . Pick Up 157 | 10 7 1 34 14 18 19 30 1 2 3 18 Fast Attach 69 | 3 . . . 2 12 11 16 . 1 9 15 Attach 99 | 7 . . 25 4 12 14 16 1 1 . 19 Detach 11 | 3 . . . . 2 2 2 . . . 2 Swap 44 | . 2 . 2 2 8 4 9 4 1 . 12 Drop 133 | 2 5 . 13 6 20 19 28 1 3 12 24 Fire 398 | 6 18 . 97 41 46 69 57 10 14 . 40 Melee 7 | . . . . . . . 1 . . . 6 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 5 | . . . . . . 5 . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 42 | -11/Scrapyard | Discovered new exit (range 15) 2212 | -11/Scrapyard | Assembled infested the area 2227 | -11/Scrapyard | Entered Materials 2228 | -10/Materials | Build established: Mutant 2401 | -10/Materials | Discovered new exit (range 7) 2452 | -10/Materials | Entered Mines 2453 | -10/Mines | Assembled infested the area 2458 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2509 | -10/Mines | Discovered new exit (range 3) 2519 | -10/Mines | Entered Materials 2519 | -9/Materials | Evolved 2 slots: Utility x2 2670 | -9/Materials | Lost 5 parts (1n2u2w) 2909 | -9/Materials | Discovered new exit (range 10) 2961 | -9/Materials | Lost 5 parts (1p2n2w) 3116 | -9/Materials | Discovered new exit (range 16) 3139 | -9/Materials | Lost 4 parts (2n1u1w) 3459 | -9/Materials | Build established: Scavenger-Mutant 3618 | -9/Materials | Entered another Materials area 3618 | -8/Materials | Evolved 2 slots: Weapon x2 3659 | -8/Materials | Identified exit to Garrison 3811 | -8/Materials | Repaired Lrg. Storage Unit 3917 | -8/Materials | Build established: Scavenger-Skirmisher 4171 | -8/Materials | Discovered new exit (range 15) 4189 | -8/Materials | Entered Factory 4189 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4623 | -7/Factory | Build established: Gunner 4816 | -7/Factory | Lost 3 parts (1p1n1w) 5022 | -7/Factory | Found Prototype Launcher 5022 | -7/Factory | Identified Rocket Array 5088 | -7/Factory | Garrison activated, responded to threat 5117 | -7/Factory | Build established: Scavenger-Gunner 5123 | -7/Factory | Discovered new exit (range 16) 5142 | -7/Factory | Entered Storage 5160 | -7/Storage | Identified exit to Factory 5566 | -7/Storage | Lost 4 parts (1n1u2w) 5750 | -7/Storage | Lost 4 parts (1n3w) 5858 | -7/Storage | Entered Factory 5858 | -6/Factory | Evolved 2 slots: Utility x2 5923 | -6/Factory | Fabricated Adv. Force Field? 6252 | -6/Factory | Local fabrication network quarantined 6372 | -6/Factory | Build established: Hauler-Gunner 6538 | -6/Factory | Lost 4 parts (2n1u1w) 6558 | -6/Factory | First assault squad dispatched 6558 | -6/Factory | Garrison activated, responded to threat 6735 | -6/Factory | Lost 3 parts (1n2w) 6861 | -6/Factory | Discovered new exit (range 3) 6915 | -6/Factory | Entered Lower Caves 7035 | -6/Lower Caves | Build established: Scavenger-Gunner 7436 | -6/Lower Caves | Build established: Scavenger-Mutant 7456 | -6/Lower Caves | Discovered new exit (range 12) 7468 | -6/Lower Caves | Entered another Lower Caves area 7531 | -6/Lower Caves | Discovered new exit (range 9) 7680 | -6/Lower Caves | Learned Factory stockpile data 7937 | -6/Lower Caves | Discovered new exit (range 14) 7970 | -6/Lower Caves | Entered Zion 8014 | -6/Zion | System corruption cleaned by Quarantine Array 8023 | -6/Zion | Learned location of Armory (-3) 8067 | -6/Zion | Found Prototype Device 8067 | -6/Zion | Identified Phasing AFG 8210 | -6/Zion | Found Prototype Launcher 8210 | -6/Zion | Identified Gui. Missile Launcher 8288 | -6/Zion | Gained Derelict followers 8314 | -6/Zion | Learned Factory garrison access intel 8333 | -6/Zion | Build established: Scavenger-Gunner 8350 | -6/Zion | Learned location of 1 exit from Factory 8585 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8654 | -6/Zion | Imprinted 8657 | -6/Zion | Declared Zion's savior 8844 | -6/Zion | Opened final containment barrier to the Deep Caves 8861 | -6/Zion | Discovered new exit (range 3) 8861 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8881 | -6/Zion | Entered Deep Caves 8881 | -6/Deep Caves | Accompanied by 9 allies 9088 | -6/Deep Caves | Build established: Hauler-Mutant 9099 | -6/Deep Caves | Attacked by Z-Imprinter 9117 | -6/Deep Caves | Destroyed Z-Imprinter 9170 | -6/Deep Caves | Lost 3 parts (1p1n1w) 9181 | -6/Deep Caves | Found Prototype Protection 9181 | -6/Deep Caves | Identified Zio. Weapon Casing 9202 | -6/Deep Caves | Found Zio. Weapon Casing 9244 | -6/Deep Caves | Z-Facility disabled 9270 | -6/Deep Caves | Found Prototype Protection 9272 | -6/Deep Caves | Identified Zio. Heavy Carapace 9284 | -6/Deep Caves | Lost 5 parts (3n2w) 9616 | -6/Deep Caves | Found Zio. Weapon Casing 9714 | -6/Deep Caves | Discovered new exit (range 14) 9787 | -6/Deep Caves | Build established: Scavenger-Gunner 10480 | -6/Deep Caves | Spotted as-06278 10487 | -6/Deep Caves | Core integrity fell below 50% 10525 | -6/Deep Caves | Exposed GOLEM chamber 10551 | -6/Deep Caves | Core integrity fell below 20% 10576 | -6/Deep Caves | Destroyed by as-06278 with Assembled Focal Cannon Last Messages --------------- 10507_ as-06278 GOLEM Unit beginning Prototype Energy Cannon integration. 10509_ Slug penetrates as-06278. 10510_ F-cell Engine destroyed. 10513_ Zio. Weapon Casing destroyed. 10527_ UD-448(g) destroyed. 10529_ Zio. Phaser-S destroyed. 10530_ System corrupted: Gauss Rifle targeting data glitched. 10530_ Slug penetrates as-06278. 10533_ Adv. Targeting Computer destroyed. 10534_ Slug penetrates as-06278. 10556_ as-06278 Prototype Energy Cannon integration complete. 10556_ Acquired Lgt. Angular Momentum Engine. 10557_ as-06278 GOLEM Unit beginning Prototype Device integration. 10557_ Zio. Heavy Carapace destroyed. 10558_ as-06278 Prototype Device integration complete. 10558_ Acquired 64 matter. 10559_ as-06278 GOLEM Unit beginning Prototype Device integration. 10560_ as-06278 Prototype Device integration complete. 10560_ Gauss Rifle destroyed. 10561_ as-06278 GOLEM Unit beginning Prototype Energy Cannon integration. Map ----- +----------------------------------------------------+ | ?????????" ??????????????????? | | ?????????" ###????????????????? | | ?????????" ?????????????????? | | ?????????" "####???????????????? | | ????????"" "## #???????????????? | | ????????# ### ####????????????? | | ????????# * * # #????????????? | | ????????# ] ####????????????? | | ????????# * ###????????????? | | ????????# [ #????????????? | | ????????# * ###????????????? | | ????????# ##??####???????? | | ????????# g[ !!! % #??# ##??????? | | ????????# #??# #??????? | | ????????# ! l #??# #??????? | | ????????# b [! #??# #??????? | | ????????"" ! #### ##?????? | | ????????"" ;## ##????? | | ????????"G ## "####? | | ?????????" / ;# #? | | ????????"" = = ; ### #? | | ????????# # ##?# #? | | ????????" = = !% ; #### #? | | ????????" / % g # #? | | ????????" %= /!=% "# ## ## | | ????????""" @ *[ ### ## ## | | ????????" G / ##?# ## | | ????????"" #####??# ## | | ????????" #??????# ## | | ????????"" ##??????# ## | | ????????" % # # #???????# # | | ????????" ###; ;# ## ##???????#### ## | | ????????""" ##??## ## ####???????????###? | | ?????????" ?????#### #?????????????????? | | ?????????####??????????#??????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Weapon Shielding 100 Evasion (%) 54 Targeting Accuracy 24 Recoil Reduction 2 Item Schematics ----------------- Lrg. Storage Unit | -7/Factory | Scanalyzed Imp. EM Shotgun | -7/Factory | Scanalyzed Arm. Huge Wheel | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Force Field | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Curiosity Killed The Cat Challenges ------------ None Game ------ Seed AssemblyGlidesysTerminator Manual? 0 Play Time 01:49:32 Cumulative 194.2 hours Start 2021.05.05 @ 10:50:56 End 2021.05.05 @ 15:30:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 75 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e7cae400-1bd0-4827-858b-c4dbfc0ab22b