Cogmind - Beta 12 *** ADVENTURER MODE // 2023.10.29 @ 10:46:53 // Winter2019/RPGLIKE

Player: Noname

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (16)       3200
Robots Destroyed (261)     1305
Value Destroyed (15094)    15094
Prototype IDs (54)         1080
Alien Tech Used (0)        0
Bonus (4938)               4938
              TOTAL SCORE: 29617

 Bonus
-------
High Alert Combat Kills    2043
Follower Combat Kills      495
Entered Garrisons          600
Used RIF Installer         1500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/900
Matter                     300/300
Energy                     553/600
System Corruption          5%
Temperature                Cool (0)
Movement                   Rolling (90)
Location                   -2/Research

 Parts 
-------
>              --- POWER (2) --------
      Improved Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION (5) ---
               Centrium Wheel
               Centrium Wheel (fused)
               Centrium Wheel
               Centrium Wheel
               Centrium Wheel
>              --- UTILITY (10) -----
               Triangulator
      Advanced Melee Analysis Suite
      Advanced Target Analyzer
      Improved Actuator Array
      Advanced Force Booster
      Advanced Transmission Jammer
      Improved Phase Shifter
       Layered Medium Armor Plating
               Graphene Brace
      Advanced System Shield
>              --- WEAPON (5) -------
               Molecular Scythe
               Centrium Greatsword
               Centrium Greatsword
>              --- INVENTORY (8) ----
               Centrium Wheel
      Improved Trap Scanner
  Experimental ECM Suite
      Advanced Cloaking Device
      Advanced Thermal Shield
      Advanced Force Field
      Advanced System Restoration Module
      Advanced Datajack

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
               Centrium Wheel
               Centrium Wheel
               Centrium Wheel
               Centrium Wheel
               Centrium Wheel
>              --- UTILITY ----------
               Triangulator
      Advanced Melee Analysis Suite
      Advanced Target Analyzer
      Improved Actuator Array
      Advanced Force Booster
      Advanced Transmission Jammer
  Experimental ECM Suite
      Improved Phase Shifter
       Layered Medium Armor Plating
      Advanced System Shield
>              --- WEAPON -----------
               Thunder Hammer
               Centrium Greatsword
               Centrium Greatsword
>              --- INVENTORY --------
               Centrium Wheel
      Improved Trap Scanner
      Improved Cloaking Device
               Graphene Brace
      Advanced Thermal Shield
      Advanced Force Field
      Advanced System Restoration Module
      Advanced Datajack
[Rating: 163]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Quantum Reactor
Propulsion                 Centrium Wheel
  Wheel                    Centrium Wheel
  Hover Unit               Gravmag Array
Utility                    Layered Medium Armor Plating
  Device                   Triangulator
  Storage                  Superbattery
  Processor                Advanced Target Analyzer
  Hackware                 Advanced System Shield
  Protection               Layered Medium Armor Plating
Weapon                     Shock Maul
  Energy Gun               EM Shotgun
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Shock Maul
  Slashing Weapon          Power Sword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -2  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Fac Fac Arm Res Res 
Slots Evolved              18   | 4   .   1   .   1   3   2   2   2   .   .   .   1   .   1   .   1   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | 1   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   
  Utility                  9    | 3   .   .   .   1   2   .   1   1   .   .   .   .   .   1   .   .   
  Weapon                   4    | .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   1   
Parts Attached             278  | 3   9   3   .   1   14  5   9   19  16  7   24  15  66  29  19  39  
  Power                    24   | 1   1   .   .   .   .   1   .   1   4   .   2   .   3   4   3   4   
    Engine                 9    | 1   1   .   .   .   .   1   .   1   3   .   2   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   .   .   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   3   4   
  Propulsion               21   | 2   1   .   .   .   3   1   2   .   2   .   .   3   6   .   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  9    | 2   1   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   
    Hover                  12   | .   .   .   .   .   3   1   2   .   2   .   .   3   1   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  125  | .   5   1   .   .   9   3   5   3   9   1   11  .   30  17  11  20  
    Device                 90   | .   1   1   .   .   3   1   3   1   7   1   9   .   24  15  10  14  
    Storage                3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              12   | .   1   .   .   .   2   .   1   2   1   .   1   .   1   1   .   2   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             19   | .   1   .   .   .   3   2   1   .   1   .   1   .   4   1   1   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   108  | .   2   2   .   1   2   .   2   15  1   6   11  12  27  8   4   15  
    Energy Gun             5    | .   2   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          18   | .   .   .   .   .   1   .   .   .   .   .   .   .   4   4   2   7   
    Slashing Weapon        39   | .   .   .   .   1   .   .   1   7   1   3   6   6   11  .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   45   | .   .   .   .   .   .   .   .   8   .   3   5   6   12  4   2   5   
  Unidentified Prototypes  16   | .   1   1   .   .   .   .   .   .   1   .   1   1   3   3   1   4   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   82  94  88  80  91  100 97  91  81  84  83  84  94  99  99  96  
  Engine                   5    | .   12  11  11  10  7   13  11  10  5   10  10  10  2   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   2   .   .   .   3   7   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   8   9   
  Wheel                    10   | .   25  22  22  20  .   .   .   .   .   .   .   .   12  24  22  22  
  Hover                    8    | .   .   .   .   .   22  24  23  22  10  10  10  14  7   .   .   .   
  Device                   27   | .   8   16  22  20  22  22  29  27  29  26  28  30  31  28  28  27  
  Storage                  1    | .   8   5   .   .   6   6   .   .   .   .   .   .   .   .   .   .   
  Processor                9    | .   7   11  11  10  7   10  10  11  14  15  12  10  5   7   9   9   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   4   4   
  Protection               4    | .   6   5   .   .   7   6   5   5   2   5   4   5   4   4   3   3   
  Energy Gun               1    | .   11  21  22  11  6   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            6    | .   .   .   .   .   .   6   3   .   .   .   .   .   11  18  17  11  
  Slashing Weapon          6    | .   .   .   .   8   7   6   6   9   10  14  14  12  7   .   .   3   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   .   2   4   .   .   2   .   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             99   | 5   19  29  29  29  38  37  47  51  54  50  60  60  85  85  99  91  
  Greatest Support         90   | 20  20  20  20  20  33  42  47  52  59  50  50  62  90  90  90  90  
  Greatest Overweight (x)  3    | .   .   1   1   1   3   .   1   .   .   .   1   1   2   .   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 2   2   3   3   3   3   4   4   4   6   6   7   7   7   7   8   8   
  Average Capacity         6    | 2   2   2   3   3   3   3   4   4   4   6   6   7   7   7   7   8   
  Most Carried             8    | 2   2   3   3   3   3   4   4   4   6   6   7   7   7   7   8   8   
  Average Carried          5    | .   1   2   3   3   2   3   3   3   4   6   6   6   6   6   7   8   
  Final Capacity           8    | 2   2   3   3   3   3   4   4   4   6   6   7   7   7   7   8   8   
  Final Carried            8    | 2   2   3   3   3   3   4   4   3   6   6   7   7   6   7   8   8   

 Class Distribution 
--------------------
 57% | Hacker-Mutant
 23% | Hacker-Gladiator
 13% | Wizard-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hacker-Mutant | -10/Mines
    Hacker-Mutant | -10/Exiles
    Hacker-Mutant | -9/Mines
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -8/Garrison
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Garrison
 Hacker-Gladiator | -6/Factory
 Hacker-Gladiator | -6/Garrison
 Hacker-Gladiator | -6/Factory
 Hacker-Gladiator | -5/Factory
    Hacker-Mutant | -4/Factory
    Hacker-Mutant | -4/Armory
    Wizard-Mutant | -3/Research
    Wizard-Mutant | -2/Research

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -5   -4   -4   -3   -2   
-----------                Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Fac  Arm  Res  Res  
Matter Collected           3259  | 230  103  149  .    20   140  50   .    280  160  70   240  150  665  407  189  406  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11254 | .    203  15   .    22   320  1100 .    1423 1201 970  767  337  2000 1070 498  1328 
  Parts                    588   | .    22   5    .    6    28   59   .    71   66   55   42   17   96   44   20   57   
Haulers Intercepted        3     | .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    .    
Recyclers Shooed           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -2  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Fac Fac Arm Res Res 
Combat Hostiles Destroyed  228  | .   7   3   .   2   7   26  .   30  24  24  13  2   39  24  12  15  
  Melee                    187  | .   .   .   .   2   7   25  .   30  24  24  13  2   33  11  5   11  
  Guns                     10   | .   7   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   3   .   .   .   2   3   .   2   .   .   1   .   1   2   .   1   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Hauler                   3    | .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  26   | .   3   .   .   .   2   .   .   1   1   .   4   3   6   1   3   2   
  Swarmer                  44   | .   5   3   .   2   .   11  .   7   3   6   3   .   4   .   .   .   
  Grunt                    58   | .   2   .   .   .   3   8   .   14  11  3   5   .   9   2   1   .   
  Brawler                  5    | .   .   .   .   .   .   1   .   1   1   .   1   .   1   .   .   .   
  Duelist                  5    | .   .   .   .   .   .   .   .   1   1   1   .   .   .   2   .   .   
  Sentry                   43   | .   .   .   .   .   4   3   .   3   5   7   2   2   8   6   2   1   
  Specialist               4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   
  Hunter                   16   | .   .   .   .   .   .   1   .   1   .   7   .   .   2   2   .   3   
  Programmer               49   | .   .   .   .   .   .   .   .   3   3   .   2   .   14  9   9   9   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
Best Kill Streak           7    | .   3   3   .   2   3   5   .   4   4   7   5   1   7   4   4   3   
  Combat Bots Only         7    | .   3   3   .   2   3   5   .   4   4   7   3   1   7   4   3   3   
Max Kills in Single Turn   2    | .   1   1   .   1   1   2   .   1   2   1   1   1   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    2    | .   .   .   .   1   1   2   .   1   2   1   1   1   2   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -5   -4   -4   -3   -2   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Fac  Arm  Res  Res  
Damage Taken               11017 | .    290  52   .    36   519  571  .    615  1001 1254 347  35   1961 1652 773  1911 
  Core                     7754  | .    244  40   .    28   358  399  .    404  751  868  245  26   1378 1138 571  1304 
  Absorbed by Shields      1819  | .    .    .    .    .    .    .    .    489  367  30   96   13   306  361  30   127  
  Redirected to Core       6641  | .    148  20   .    16   318  346  .    345  637  681  201  26   1178 998  464  1263 
  Redirected to Shielding  13    | .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   356   | .    .    .    .    .    .    .    .    .    .    .    223  .    .    133  .    .    
Core Remaining (%)         92    | 100  .    .    .    76   .    91   .    99   .    .    97   94   .    98   86   .    
Volleys Fired              34    | .    28   5    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  1     | .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  69    | .    65   45   .    .    69   .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                34    | .    28   5    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      34    | .    28   5    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  29    | .    28   .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          5     | .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | .    21   9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        1     | .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           818   | .    26   5    .    3    26   86   .    85   70   78   40   11   179  93   54   62   
  Core Hits                261   | .    13   4    .    2    11   30   .    34   30   32   19   6    54   10   4    12   
  Critical Kills           12    | .    .    .    .    .    .    1    .    .    .    .    .    .    4    3    3    1    
  Critical Parts Destroyed 85    | .    .    .    .    .    1    3    .    .    .    .    .    .    27   27   18   9    
  Critical Strikes         170   | .    1    .    .    1    4    15   .    6    12   9    6    1    51   30   21   13   
    Burn                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  102   | .    .    .    .    .    1    4    .    .    .    .    .    .    35   30   21   11   
    Sever                  67    | .    .    .    .    1    3    11   .    6    12   9    6    1    16   .    .    2    
Melee Attacks              1236  | .    .    .    .    5    36   123  9    106  95   99   104  45   291  132  99   92   
  Impact                   413   | .    .    .    .    .    1    23   1    .    .    .    .    .    127  118  94   49   
  Slashing                 776   | .    .    .    .    5    35   100  8    94   95   95   100  43   161  .    .    40   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            59    | .    .    .    .    .    1    2    .    14   .    6    6    2    6    13   5    4    
    Combat Hostiles        8     | .    .    .    .    .    .    2    .    2    .    2    .    .    2    .    .    .    
  Follow-up Attacks        179   | .    .    .    .    .    1    14   .    6    14   17   5    2    66   23   15   16   
Damage Inflicted           40219 | .    352  56   .    133  961  3874 .    3978 3677 3951 2039 509  8092 4368 3375 4854 
  Guns                     408   | .    352  56   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    39811 | .    .    .    .    133  961  3874 .    3978 3677 3951 2039 509  8092 4368 3375 4854 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  352   | .    352  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          56    | .    .    56   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   14206 | .    .    .    .    .    45   671  .    .    .    .    .    .    3709 4368 3375 2038 
  Slashing                 25605 | .    .    .    .    133  916  3203 .    3978 3677 3951 2039 509  4383 .    .    2816 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    1    1    1    1    .    .    .    1    .    .    .    .    3    11   2    4    
  Average Corruption       3     | .    1    1    1    1    .    .    .    1    .    .    .    .    1    8    1    1    
  Corruption Purged        15    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    4    3    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  77    | .    4    3    2    1    .    .    .    4    .    .    .    .    4    53   3    3    
    Message Errors         19    | .    1    .    .    .    .    .    .    2    .    .    .    .    1    13   .    2    
    Matter Fused           20    | .    1    .    1    .    .    .    .    .    .    .    .    .    1    15   2    .    
    Heat Flow Errors       14    | .    .    2    1    1    .    .    .    .    .    .    .    .    1    9    .    .    
    Energy Discharges      13    | .    2    .    .    .    .    .    .    2    .    .    .    .    1    7    .    1    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Alerts                 2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            7875  | .    .    .    .    .    100  346  .    277  143  61   200  21   1722 1934 1791 1280 
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    7875  | .    .    .    .    .    100  346  .    277  143  61   200  21   1722 1934 1791 1280 
Knockbacks                 61    | .    .    .    .    .    .    .    .    .    .    .    .    .    14   20   22   5    
  Impact                   59    | .    .    .    .    .    .    .    .    .    .    .    .    .    14   20   20   5    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        275   | .    32   178  114  236  .    1    .    14   17   38   5    9    142  275  .    .    
  Average Temperature      21    | .    15   90   72   131  .    1    .    2    6    15   2    1    26   112  .    .    
  Received Heat Transfer   2819  | .    75   .    .    .    288  342  .    306  544  417  117  6    285  97   18   324  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              50    | .    .    .    .    .    1    2    .    .    .    .    .    .    11   16   15   5    
  Impact Corruptions       199   | .    .    .    .    .    2    7    .    .    .    .    .    .    44   61   56   29   
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Heat Transferred         1036  | .    1036 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -5   -4   -4   -3   -2   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Fac  Arm  Res  Res  
Peak Influence             1363 | .    203  77   .    115  182  1284 596  1363 900  1299 664  159  320  436  150  225  
  Initial                  620  | .    .    7    .    .    37   51   583  284  620  499  590  12   .    131  4    2    
  Average                  275  | .    91   59   .    68   87   589  515  878  740  982  192  50   122  231  45   63   
Maximum Alert Level        4    | .    1    .    .    .    .    4    2    4    3    4    2    .    1    2    .    1    
  Low Security (%)         62   | 100  84   100  .    100  100  18   .    .    .    .    67   100  83   29   100  95   
  Level 1                  13   | .    15   .    .    .    .    23   .    8    .    .    16   .    16   63   .    4    
  Level 2                  10   | .    .    .    .    .    .    26   100  21   29   23   16   .    .    6    .    .    
  Level 3                  10   | .    .    .    .    .    .    16   .    48   70   37   .    .    .    .    .    .    
  Level 4                  3    | .    .    .    .    .    .    15   .    20   .    38   .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          49   | .    1    .    .    .    .    .    2    .    11   .    5    3    13   5    5    4    
  Investigation            12   | .    1    .    .    .    .    .    2    .    2    .    2    1    3    .    1    .    
  Extermination            27   | .    .    .    .    .    .    .    .    .    4    .    2    2    8    4    4    3    
  Reinforcement            5    | .    .    .    .    .    .    .    .    .    .    .    1    .    2    1    .    1    
  Assault                  3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -2  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Fac Fac Arm Res Res 
Distress Signals           5    | .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   2   
Communications Jammed      191  | .   .   .   .   .   .   .   .   .   .   .   .   .   49  93  11  38  
  Distress Signals         187  | .   .   .   .   .   .   .   .   .   .   .   .   .   49  90  10  38  
Times Spotted              348  | .   12  3   .   6   14  35  .   35  45  28  21  8   61  37  20  23  
  Peak Tracking Total      10   | .   4   3   .   3   6   10  .   7   6   6   4   2   5   4   4   5   
  Tactical Retreats        42   | .   .   .   .   3   1   8   .   2   8   4   1   .   8   4   2   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -2  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Fac Fac Arm Res Res 
Traps Triggered            18   | .   2   .   .   .   1   4   .   4   1   1   2   .   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         498  | .   .   .   .   .   .   .   .   37  25  74  142 46  116 13  16  29  
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Disarmed                 27   | .   .   .   .   .   .   .   .   3   2   1   .   1   17  .   1   2   
  Reprogrammed             91   | .   .   .   .   .   .   .   .   6   3   12  20  16  19  5   5   5   
  Reused                   27   | .   .   .   .   .   .   .   .   1   1   5   3   3   10  1   1   2   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                28   | .   .   .   .   .   .   .   .   1   1   5   3   3   11  1   1   2   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -2  
----------                 Run  | Jun Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Fac Fac Arm Res Res 
Machines Disabled          22   | .   .   .   .   .   .   8   .   8   .   .   .   .   .   6   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           9    | .   .   .   .   .   .   4   .   5   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -2  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Fac Fac Arm Res Res 
Machines Accessed          86   | .   8   1   1   .   6   4   6   2   5   1   9   10  17  6   5   5   
  Terminals                53   | .   8   .   .   .   4   4   3   2   2   1   6   6   10  3   2   2   
  Fabricators              4    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   1   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
  Recycling Units          12   | .   .   .   .   .   .   .   1   .   1   .   .   3   4   1   1   1   
  Scanalyzers              6    | .   .   .   .   .   1   .   .   .   .   .   1   .   2   .   1   1   
  Garrison Access          6    | .   .   .   .   .   1   .   1   .   1   .   .   1   1   .   .   1   
Total Hacks                310  | .   31  1   1   .   20  7   14  5   15  1   31  29  94  23  23  15  
  Successful               200  | .   23  1   1   .   12  4   12  1   6   1   16  19  60  18  14  12  
  Failed                   110  | .   8   .   .   .   8   3   2   4   9   .   15  10  34  5   9   3   
    Catastrophic           13   | .   2   .   .   .   .   .   1   .   1   .   1   1   4   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   178  | .   25  .   1   .   17  .   7   .   6   .   14  19  58  13  13  5   
  Terminals                226  | .   31  .   .   .   17  7   9   5   10  1   21  24  65  18  13  5   
  Fabricators              11   | .   .   .   .   .   .   .   2   .   3   .   2   .   .   .   4   .   
  Repair Stations          8    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   4   .   .   
  Recycling Units          18   | .   .   .   .   .   .   .   2   .   1   .   .   4   8   1   1   1   
  Scanalyzers              39   | .   .   .   .   .   2   .   .   .   .   .   4   .   20  .   5   8   
  Garrison Access          6    | .   .   .   .   .   1   .   1   .   1   .   .   1   1   .   .   1   
Terminal Hacks             76   | .   15  1   1   .   4   4   4   1   2   1   4   5   20  10  4   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematic           8    | .   .   .   .   .   1   .   .   .   .   .   .   .   7   .   .   .   
  Robot Analysis           5    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        8    | .   4   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   
  Open Door                2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Branch Access Points     6    | .   1   .   .   .   .   .   1   .   .   .   .   1   1   1   1   .   
  Emergency Access Points  3    | .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   
  Terminal Index           5    | .   1   .   .   .   1   .   .   .   .   .   .   1   1   .   1   .   
  Alert Level              2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   .   .   .   .   1   .   1   .   2   .   .   2   .   .   
  Locate Traps             11   | .   1   .   .   .   .   .   .   .   1   .   1   1   3   3   1   .   
  Reinforcement Status     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Coupling Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     5    | .   1   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Security Stations        2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   2   .   2   .   1   .   .   .   3   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Load Schematic           3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   
  Build                    3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
Recycling Unit Hacks       15   | .   .   .   .   .   .   .   2   .   1   .   .   3   6   1   1   1   
  Report Inventory         12   | .   .   .   .   .   .   .   1   .   1   .   .   3   4   1   1   1   
  Retrieve Components      3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   
Scanalyzer                 32   | .   .   .   .   .   2   .   .   .   .   .   2   .   18  .   3   7   
  Insert Component         14   | .   .   .   .   .   1   .   .   .   .   .   1   .   8   .   1   3   
  Analyze                  18   | .   .   .   .   .   1   .   .   .   .   .   1   .   10  .   2   4   
Garrison Access Hacks      6    | .   .   .   .   .   1   .   1   .   1   .   .   1   1   .   .   1   
  Unlock Access            5    | .   .   .   .   .   1   .   1   .   1   .   .   1   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         57   | .   8   .   .   .   5   .   3   .   .   .   7   10  15  3   3   3   
  Terminals                57   | .   8   .   .   .   5   .   3   .   .   .   7   10  15  3   3   3   
    Track                  16   | .   2   .   .   .   1   .   .   .   .   .   1   2   7   1   1   1   
    Assimilate             4    | .   .   .   .   .   1   .   .   .   .   .   1   1   .   1   .   .   
    Botnet                 35   | .   6   .   .   .   3   .   3   .   .   .   5   6   7   1   2   2   
    Operators              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacking Detections         69   | .   7   .   .   .   4   4   5   1   3   .   8   9   15  5   5   3   
  Full Trace Events        11   | .   2   .   .   .   .   .   1   .   2   .   2   1   2   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   .   .   .   .   2   .   .   .   .   .   1   .   15  .   .   3   
  Parts Built              6    | .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   155  | .   .   .   .   .   .   .   84  .   36  .   .   .   .   .   35  .   
  Total Part Build Rating  26   | .   .   .   .   .   .   .   8   .   6   .   .   .   .   .   12  .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
  Time                     97   | .   .   .   .   .   .   .   .   .   .   .   16  .   .   81  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   .   .   .   .   .   .   1   .   .   .   .   .   6   .   .   .   
Parts Scanalyzed           14   | .   .   .   .   .   1   .   .   .   .   .   1   .   8   .   1   3   
  Part Schematics Acquired 13   | .   .   .   .   .   1   .   .   .   .   .   1   .   8   .   .   3   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -2  
------------               Run  | Jun Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Fac Fac Arm Res Res 
Used RIF Installer         3    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   
  Coupler Efficiency       2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
Robots Hacked              13   | .   .   .   .   .   .   .   .   .   .   .   3   2   2   .   4   2   
  Non-combat               13   | .   .   .   .   .   .   .   .   .   .   .   3   2   2   .   4   2   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        14   | .   .   .   .   .   .   .   .   .   .   .   3   2   2   .   4   3   
  no_distress              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
  find_chute               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  ignore_repairs           5    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   1   
  find_recycling           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  ignore_parts             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_station             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    13   | .   .   .   .   .   .   6   .   7   .   .   .   .   .   .   .   .   
  Machine Destruction      13   | .   .   .   .   .   .   6   .   7   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             16   | .   .   .   .   .   .   .   .   6   .   3   .   .   .   7   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -5   -4   -4   -3   -2   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Fac  Arm  Res  Res  
Total Allies               22   | .    .    .    .    .    1    1    .    6    .    3    .    1    3    7    .    .    
  Largest Group            7    | .    .    .    .    .    1    1    .    6    .    3    .    1    3    7    .    .    
  Highest-Rated Group      336  | .    .    .    .    .    10   39   .    138  .    87   .    26   138  336  .    .    
  Highest-Rated Ally       68   | .    .    .    .    .    10   39   .    30   .    29   .    26   46   68   .    .    
Total Orders               3    | .    .    1    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
  STAY                     2    | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
  ROAM                     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               131  | .    .    .    .    .    .    18   .    49   .    13   .    .    21   30   .    .    
  Total Damage             3512 | .    .    .    .    .    .    212  .    985  .    214  .    .    579  1522 .    .    
  Kills                    20   | .    .    .    .    .    .    5    .    6    .    4    .    .    1    4    .    .    
Allies Corrupted           4    | .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -4  -3  -2  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Fac Fac Arm Res Res 
Robot Analysis Total       5    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -5   -4   -4   -3   -2   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Fac  Arm  Res  Res  
Turns Passed               18173 | 57   498  486  245  234  1009 831  268  946  1281 894  2459 813  3437 1644 1644 1427 
Spaces Moved               15716 | 64   504  445  257  217  756  960  351  1061 1484 852  2058 968  2436 1113 1196 994  
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5910  | 62   504  445  257  217  4    .    .    .    .    .    .    .    1118 1113 1196 994  
  Hover                    9804  | .    .    .    .    .    752  960  351  1061 1484 852  2058 968  1318 .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48    | 50   80   95   95   95   52   48   48   48   48   56   56   58   52   90   90   90   
  Average Speed            76    | 79   80   95   95   95   103  48   48   48   55   56   86   58   85   90   90   90   
  Slowest Speed            250   | 80   80   95   95   95   250  52   108  48   56   56   106  106  130  90   110  110  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 4    93   80   42   55   49   83   8    74   29   78   48   28   45   54   23   22   
  Regions Visited          16
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | .    1    1    1    1    1    .    1    .    1    .    .    .    1    1    1    .    
  Unknown Exits Taken      3     | 1    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
Scrap Searched             3     | .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 192   | .    .    .    .    .    8    .    8    .    20   .    38   21   57   10   17   13   
Terrain Destroyed          192   | .    .    .    .    .    8    .    8    .    20   .    38   21   57   10   17   13   
  Melee                    192   | .    .    .    .    .    8    .    8    .    20   .    38   21   57   10   17   13   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -5   -4   -4   -3   -2   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Fac  Arm  Res  Res  
Total                      20233 | 68   571  503  258  236  923  1165 441  1336 1786 1131 2596 1151 3449 1594 1635 1390 
  Wait                     2090  | .    15   44   .    12   77   19   56   37   109  72   251  89   522  270  302  215  
  Move                     15696 | 63   503  444  256  216  755  958  349  1059 1483 850  2057 967  2435 1112 1195 994  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  69    | 2    5    1    1    .    4    8    6    .    10   1    8    1    11   6    4    1    
  Fast Attach              75    | 3    5    1    .    .    10   .    2    2    5    .    6    1    14   6    6    14   
  Attach                   19    | .    2    1    .    .    1    3    2    1    3    .    1    1    2    2    .    .    
  Detach                   11    | .    .    1    .    .    .    1    2    .    2    .    1    .    1    1    .    2    
  Swap                     184   | .    2    1    .    1    3    2    5    16   8    7    17   13   50   21   13   25   
  Drop                     124   | .    7    1    1    .    10   6    10   1    16   1    14   3    24   11   7    12   
  Fire                     34    | .    28   5    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    864   | .    .    .    .    5    35   100  8    95   76   70   74   30   172  84   56   59   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            96    | .    .    .    .    .    .    34   1    48   13   .    .    .    .    .    .    .    
  Rewire                   3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Trap                     498   | .    .    .    .    .    .    .    .    37   25   74   142  46   116  13   16   29   
  Miscellaneous            470   | .    4    4    .    2    27   34   .    40   36   53   25   .    102  68   36   39   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: Low x2 / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 2 exits: [*Low] / Gar)
-6/Garrison (discovered 4 exits: *Fac x4)
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory (discovered 4 exits: *Fac / Upp x2 / Gar)
-4/Factory (discovered 6 exits: Upp x2 / Ext x2 / *Arm / Gar)
-4/Armory (discovered 2 exits: *Res x2)
-3/Research (discovered 5 exits: *Res x3 / *Qua x2)
-2/Research

 History 
---------
  Turn | Location      | Event
     1 | -11/Junkyard  | Upgraded with Propulsion slot (x1)
     1 | -11/Junkyard  | Upgraded with Utility slot (x3)
    12 | -11/Junkyard  | Discovered new exit (range 16)
    58 | -11/Junkyard  | Entered Materials
   188 | -10/Materials | Discovered new exit (range 16)
   196 | -10/Materials | Discovered new exit (range 11)
   270 | -10/Materials | Discovered new exit (range 10)
   277 | -10/Materials | Identified exit to Materials
   311 | -10/Materials | Build established: Mutant
   439 | -10/Materials | Discovered exit to Materials (range 6)
   512 | -10/Materials | Identified exit to Mines
   556 | -10/Materials | Entered Mines
   558 | -10/Mines     | Reached level 2
   564 | -10/Mines     | Upgraded with Weapon slot (x1)
   594 | -10/Mines     | Learned location of 1 exit from Materials
   736 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   802 | -10/Mines     | Found the Drone Emporium
   807 | -10/Mines     | Found Prototype Device
   807 | -10/Mines     | Identified Decoy Drone Bay
   847 | -10/Mines     | Build established: Hacker-Mutant
   939 | -10/Mines     | Learned location of Storage (-9)
   945 | -10/Mines     | Discovered exit to Materials (range 13)
  1038 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1038 | -10/Mines     | Discovered new exit (range 5)
  1040 | -10/Mines     | Identified exit to Exiles
  1042 | -10/Mines     | Entered Exiles
  1066 | -10/Exiles    | Met 8R-AWN
  1082 | -10/Exiles    | Met EX-HEX
  1107 | -10/Exiles    | Met EX-BIN
  1158 | -10/Exiles    | Aligned with FarCom system
  1159 | -10/Exiles    | Given EX-Vault access code
  1181 | -10/Exiles    | Opened EX-Vault
  1188 | -10/Exiles    | Found Superbattery
  1209 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  1275 | -10/Exiles    | Discovered new exit (range 15)
  1286 | -10/Exiles    | Identified exit to Mines
  1287 | -10/Exiles    | Left Exiles lab with Superbattery
  1287 | -10/Exiles    | Entered Mines
  1289 | -9/Mines      | Reached level 3
  1291 | -9/Mines      | Upgraded with Utility slot (x1)
  1501 | -9/Mines      | Discovered new exit (range 8)
  1506 | -9/Mines      | Identified exit to Materials
  1521 | -9/Mines      | Entered Materials
  1522 | -8/Materials  | Identified exit to Factory
  1523 | -8/Materials  | Reached level 4
  1523 | -8/Materials  | Reached level 5
  1523 | -8/Materials  | Reached level 6
  1523 | -8/Materials  | Upgraded with Propulsion slot (x1)
  1523 | -8/Materials  | Upgraded with Utility slot (x2)
  1834 | -8/Materials  | Core integrity fell below 50%
  2030 | -8/Materials  | Discovered exit to Factory (range 6)
  2139 | -8/Materials  | Identified exit to Garrison
  2225 | -8/Materials  | Discovered exit to Factory (range 14)
  2530 | -8/Materials  | Entered Garrison
  2530 | -8/Garrison   | Reached level 7
  2541 | -8/Garrison   | Upgraded with Power slot (x1)
  2544 | -8/Garrison   | Triggered checkpoint
  2580 | -8/Garrison   | Garrison Relay disabled
  2653 | -8/Garrison   | Triggered checkpoint
  2744 | -8/Garrison   | Triggered checkpoint
  2777 | -8/Garrison   | Garrison Relay disabled
  2777 | -8/Garrison   | Reached level 8
  2780 | -8/Garrison   | Upgraded with Propulsion slot (x1)
  2802 | -8/Garrison   | Learned Factory security intel
  2811 | -8/Garrison   | Installed Relay Interface Framework
  2817 | -8/Garrison   | Discovered exit to Factory (range 3)
  2880 | -8/Garrison   | Rescued a captive Derelict
  2986 | -8/Garrison   | Triggered checkpoint
  3009 | -8/Garrison   | Discovered exit to Factory (range 12)
  3026 | -8/Garrison   | Reached level 9
  3095 | -8/Garrison   | Garrison Relay disabled
  3158 | -8/Garrison   | Triggered checkpoint
  3202 | -8/Garrison   | Triggered checkpoint
  3208 | -8/Garrison   | Reached level 10
  3263 | -8/Garrison   | Discovered exit to Factory (range 10)
  3286 | -8/Garrison   | Triggered checkpoint
  3343 | -8/Garrison   | Garrison Relay disabled
  3361 | -8/Garrison   | Entered Factory
  3363 | -7/Factory    | Reached level 11
  3363 | -7/Factory    | Upgraded with Utility slot (x1)
  3363 | -7/Factory    | Upgraded with Weapon slot (x1)
  3451 | -7/Factory    | Fabricated Gravmag System (x2)
  3565 | -7/Factory    | Identified exit to Garrison
  3586 | -7/Factory    | Identified exit to Lower Caves
  3629 | -7/Factory    | Entered Garrison
  3631 | -7/Garrison   | Reached level 12
  3694 | -7/Garrison   | Triggered checkpoint
  3714 | -7/Garrison   | Garrison Relay disabled
  3743 | -7/Garrison   | Triggered checkpoint
  3830 | -7/Garrison   | Reached level 13
  3969 | -7/Garrison   | Discovered new exit (range 9)
  3984 | -7/Garrison   | Triggered checkpoint
  3984 | -7/Garrison   | Triggered checkpoint
  4013 | -7/Garrison   | Reached level 14
  4051 | -7/Garrison   | Garrison Relay disabled
  4122 | -7/Garrison   | Expanded RIF knowledge: Coupler Efficiency
  4127 | -7/Garrison   | Upgraded with Utility slot (x1)
  4164 | -7/Garrison   | Discovered new exit (range 11)
  4178 | -7/Garrison   | Triggered checkpoint
  4182 | -7/Garrison   | Triggered checkpoint
  4192 | -7/Garrison   | Triggered checkpoint
  4256 | -7/Garrison   | Garrison Relay disabled
  4341 | -7/Garrison   | Learned Factory security intel
  4354 | -7/Garrison   | Discovered new exit (range 10)
  4364 | -7/Garrison   | Triggered checkpoint
  4405 | -7/Garrison   | Garrison Relay disabled
  4405 | -7/Garrison   | Reached level 15
  4408 | -7/Garrison   | Upgraded with Weapon slot (x1)
  4460 | -7/Garrison   | Triggered checkpoint
  4476 | -7/Garrison   | Garrison Relay disabled
  4482 | -7/Garrison   | Triggered checkpoint
  4575 | -7/Garrison   | Entered Factory
  4577 | -6/Factory    | Reached level 16
  4719 | -6/Factory    | Fabricated Adv. Weight Redist. System?
  4925 | -6/Factory    | First assault squad dispatched
  5010 | -6/Factory    | Build established: Hacker-Gladiator
  5071 | -6/Factory    | Reached level 17
  5529 | -6/Factory    | Identified exit to Garrison
  5539 | -6/Factory    | Discovered new exit (range 7)
  5695 | -6/Factory    | Garrison activated, responded to threat
  5729 | -6/Factory    | Reached level 18
  5856 | -6/Factory    | Entered Garrison
  6018 | -6/Garrison   | Triggered checkpoint
  6068 | -6/Garrison   | Triggered checkpoint
  6070 | -6/Garrison   | Triggered checkpoint
  6108 | -6/Garrison   | Core integrity fell below 50%
  6151 | -6/Garrison   | Destroyed 7 combat bots
  6224 | -6/Garrison   | Triggered checkpoint
  6233 | -6/Garrison   | Reached level 19
  6276 | -6/Garrison   | Triggered checkpoint
  6285 | -6/Garrison   | Discovered new exit (range 5)
  6357 | -6/Garrison   | Discovered new exit (range 14)
  6388 | -6/Garrison   | Triggered checkpoint
  6595 | -6/Garrison   | Discovered new exit (range 9)
  6615 | -6/Garrison   | Expanded RIF knowledge: Coupler Efficiency
  6669 | -6/Garrison   | Discovered new exit (range 10)
  6697 | -6/Garrison   | Spotted Striker
  6697 | -6/Garrison   | Spotted Striker
  6750 | -6/Garrison   | Entered Factory
  6806 | -6/Factory    | Build established: Hacker-Mutant
  7161 | -6/Factory    | Build established: Hacker-Gladiator
  7912 | -6/Factory    | Discovered new exit (range 13)
  8087 | -6/Factory    | Repaired Lyr. Medium Armor Plating
  8729 | -6/Factory    | Build established: Hacker-Mutant
  9136 | -6/Factory    | Discovered new exit (range 8)
  9209 | -6/Factory    | Entered another Factory area
  9211 | -5/Factory    | Reached level 20
  9217 | -5/Factory    | Upgraded with Propulsion slot (x1)
  9259 | -5/Factory    | Identified exit to Garrison
  9588 | -5/Factory    | Reached level 21
  9770 | -5/Factory    | Discovered new exit (range 4)
  9997 | -5/Factory    | Identified exit to Upper Caves
 10022 | -5/Factory    | Entered another Factory area
 10024 | -4/Factory    | Reached level 22
 10069 | -4/Factory    | Identified exit to Upper Caves
 10069 | -4/Factory    | Identified exit to Extension
 10069 | -4/Factory    | Identified exit to Armory
 10194 | -4/Factory    | Identified exit to Garrison
 10904 | -4/Factory    | Reached level 23
 11110 | -4/Factory    | Allied Derelicts emerged from ambush trap array
 11275 | -4/Factory    | Core integrity fell below 50%
 12367 | -4/Factory    | Spotted B-86 Titan
 12490 | -4/Factory    | Reached level 24
 12709 | -4/Factory    | Destroyed B-86 Titan
 13412 | -4/Factory    | Destroyed 7 combat bots
 13459 | -4/Factory    | Entered Armory
 13461 | -4/Armory     | Reached level 25
 13549 | -4/Armory     | Found Prototype Device
 13549 | -4/Armory     | Identified Exp. ECM Suite
 14164 | -4/Armory     | Repaired Imp. Phase Shifter
 14319 | -4/Armory     | Repaired Lyr. Medium Armor Plating
 14515 | -4/Armory     | System corruption reached 10%
 14668 | -4/Armory     | Upgraded with Utility slot (x1)
 14738 | -4/Armory     | Found Adv. Force Booster
 14786 | -4/Armory     | Identified exit to Research
 14983 | -4/Armory     | Reached level 26
 15103 | -4/Armory     | Entered Research
 15107 | -3/Research   | Discovered new exit (range 15)
 15208 | -3/Research   | Reached level 27
 15252 | -3/Research   | Found Antimissile System
 15517 | -3/Research   | Build established: Wizard-Mutant
 15989 | -3/Research   | Spotted B-86 Titan
 16082 | -3/Research   | Fabricated Adv. System Restoration Module (x2)
 16556 | -3/Research   | Identified exit to Quarantine
 16556 | -3/Research   | Identified exit to Research
 16747 | -3/Research   | Entered another Research area
 16749 | -2/Research   | Reached level 28
 16940 | -2/Research   | Spotted B-90 Cyclops
 17061 | -2/Research   | Destroyed B-90 Cyclops
 17104 | -2/Research   | Found Prototype Processor
 17104 | -2/Research   | Identified Exp. Signal Interpreter
 17192 | -2/Research   | Reached level 29
 17648 | -2/Research   | Found Prototype Slashing Weapon
 17648 | -2/Research   | Identified Centrium Greatsword
 17652 | -2/Research   | Upgraded with Weapon slot (x1)
 17652 | -2/Research   | Found Centrium Greatsword
 17989 | -2/Research   | Build established: Wizard-Gladiator
 18040 | -2/Research   | Found Prototype Slashing Weapon
 18040 | -2/Research   | Identified Molecular Scythe
 18099 | -2/Research   | Spotted B-90 Cyclops
 18129 | -2/Research   | Core integrity fell below 50%
 18149 | -2/Research   | Destroyed B-90 Cyclops
 18150 | -2/Research   | Core integrity fell below 20%
 18174 | -2/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
18136_ U-05 Engineer builds a Wall.
18137_ B-90 Cyclops exits siege mode.
18140_ W-44 Eye distress signal jammed. <x2>
18142_ B-90 Cyclops activates siege mode.
18142_ W-44 Eye distress signal jammed. <x6>
18147_ U-05 Engineer builds a Wall.
18147_ W-44 Eye distress signal jammed. <x2>
18149_ B-90 Cyclops destroyed.
18149_ W-44 Eye distress signal jammed.
18150_ Acquired 20 matter.
18150_ W-44 Eye distress signal jammed. <x3>
18159_ Particle Synthesizer disabled.
18160_ P-80 Master destroyed.
18165_ Destroyed Adv. Heat Sink.
18168_ Destroyed Mic. Antimatter Reactor.
18168_ Centrium Greatsword follow-up attack on P-80 Master.
18168_ P-80 Master destroyed.
18169_ System corrupted: Energy discharge (-192).
18173_ Destroyed Gamma Rifle.
18173_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
| ???????????????  ????????????????????????????????? |
| ?????????   ???   "??????????????????????????????? |
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| ????????    """           ???????????????????????? |
| ????????#   """            ??? ??????????????????? |
| ????????#   """            ??   ?###?????????????? |
| ????????#                  ???  ##T ####?????????? |
| ????????#                 ?????        #?????????? |
| ????????#               ????????       #?????????? |
| ????????#             ???????????      ########### |
| ????????#           ??????????????     #           |
| ????????#   !!/   #?????###########    #           |
| ????????#   !!/   #?????#         #    #  """""    |
| ????????#   !!    #?????#         #    #  """""    |
| ????????#         #?????#"""      #    +  """""    |
| ????????#         #?????#"""      #    #           |
| ????????#         #?????#"""      #    +           |
| ????????#    ""   #?????#         #    #  """""    |
| ????????#    ""   #?????# !       #    #  """""    |
| ????????#    Y"   #??####         #    #  """""  ! |
| #########    ""   ####;########+###    #           |
|              ""       [!|!           m #           |
|                      !%!=p=            ########### |
|                      !%%%@%[ R                     |
|                       *]!%|u u                     |
| #########              ##=#####+#########          |
| ????????#              ### #        #???#          |
| ????????#              #?###   [    #???# #####+## |
| ????????#      ""      #??#"        #???# #??      |
| ????????#      """""   #??##        #?### ###      |
| ????????#      """""   #???#     ]  #?#     #      |
| ????????#              #???#!!!     "## T"  #      |
| ????????#              #???#!!  =   +   ""  #      |
| ????????#              #???#!!      ###     #      |
| ????????+        #######???#        #?#     ###### |
| ????????#        ??????????##########?#######????? |
| ????????#########????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          63
Energy Capacity            1960
Matter Stores              397
Matter Capacity            500
Sight Range                16
Robot Scan Range           8
Terrain Scan Density       10
ECM Strength               3
Jamming Range              16
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             40
Resistance: TH             50
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           33
Phase Shifting             10
Evasion (%)                66
Melee Accuracy             12
Target Analysis            8
Core Analysis              6
Force Boost                40
Offensive Hacking          35
Defensive Hacking          29

 Item Schematics 
-----------------
                 Gravmag System | -8/Materials | Scanalyzed
     Adv. Weight Redist. System | -8/Materials | Hacked
      System Restoration Module | -6/Factory   | Scanalyzed
                  Imp. Datajack | -4/Factory   | Scanalyzed
                  Gravmag Array | -4/Factory   | Scanalyzed
            Imp. Thermal Shield | -4/Factory   | Scanalyzed
                 Adv. ECM Suite | -4/Factory   | Scanalyzed
                 Graphene Brace | -4/Factory   | Scanalyzed
   Adv. Reaction Control System | -4/Factory   | Scanalyzed
            Adv. Thermal Shield | -4/Factory   | Scanalyzed
            Point Defense Array | -4/Factory   | Scanalyzed
                 Centrium Wheel | -4/Factory   | Hacked
 Adv. System Restoration Module | -4/Factory   | Hacked
      Lyr. Medium Armor Plating | -4/Factory   | Hacked
       Adv. Transmission Jammer | -4/Factory   | Hacked
            Adv. Actuator Array | -4/Factory   | Hacked
              Adv. Trap Scanner | -4/Factory   | Hacked
                 Dual-blade Saw | -4/Factory   | Hacked
               Adv. Force Field | -2/Research  | Scanalyzed
                  Adv. Datajack | -2/Research  | Scanalyzed
           Imp. Cloaking Device | -2/Research  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
                 Gravmag System | x2 | -7/Factory  
     Adv. Weight Redist. System | x2 | -6/Factory  
 Adv. System Restoration Module | x2 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Ambidextrous
Deadly Force
GoHome()
Hehehe
Just What I Needed
Loot Pinata
Part-time Excavator
Significant Disruption

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -6   -6   -6   -5   -4   -4   -3   -2   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Fac  Arm  Res  Res  
Levels Raised              28    | .    .    1    .    1    3    4    1    4    3    1    .    2    3    2    1    2    
  XP Earned                47321 | 4000 965  850  350  1101 5642 5555 1590 5464 4205 1867 691  1946 5544 1735 2258 3558 
  XP Spent                 45260 | 3700 200  1600 .    1475 4500 2985 4500 5200 4950 .    1750 3140 2585 3375 3000 2300 
Upgrades                   64    | 7    1    4    .    3    3    6    8    5    6    .    1    5    8    3    2    2    
  Power Slot               1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          4     | 1    .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    
  Utility Slot             9     | 3    .    .    .    1    2    .    1    1    .    .    .    .    .    1    .    .    
  Weapon Slot              4     | .    .    1    .    .    .    .    1    1    .    .    .    .    .    .    .    1    
  Core Integrity           6     | .    .    .    .    1    .    1    2    .    .    .    .    1    1    .    .    .    
  Heat Dissipation         3     | 1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Energy Generation        2     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
  Mass Support             2     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    
  Inventory Capacity       8     | 2    .    1    .    .    .    1    .    .    2    .    1    .    .    .    1    .    
  Sensor Range             4     | .    .    .    .    1    .    .    .    .    .    .    .    1    1    1    .    .    
  Melee Accuracy           8     | .    .    .    .    .    .    1    1    2    2    .    .    .    1    .    .    1    
  Hack Attack %            5     | .    1    .    .    .    .    .    1    .    1    .    .    1    .    .    1    .    
  Hack Defense %           3     | .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  KI Resistance %          3     | .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  TH Resistance %          2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    
Protomatter Created        4502  | .    39   18   .    11   202  267  .    425  494  536  229  .    1012 600  382  287  
  Integrity Restored       9397  | .    75   54   .    33   569  544  .    716  642  1153 480  .    2127 1477 706  821  
    Core                   6847  | .    75   54   .    33   447  402  .    454  541  1086 225  .    1424 1126 465  515  
    Parts                  2550  | .    .    .    .    .    122  142  .    262  101  67   255  .    703  351  241  306  
Protomatter Decayed        2078  | .    .    .    .    .    8    205  .    420  397  234  60   .    355  255  136  8    

 Game 
------
Seed              SuperchargedSwarmCharger
  Manual?         0
Play Time         04:28:19
  Cumulative      106.5 hours
  Start           2023.10.19 @ 16:11:12
  End             2023.10.29 @ 10:46:53
Sessions          7
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          43
  Rogue           28
  Adventurer      15
  Explorer        0
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          64
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 65b06933-6437-4d48-bbb0-864ebb3c7ab4