Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.05 @ 21:43:26 Player: deadnoob Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (10) 2000 Robots Destroyed (127) 635 Value Destroyed (4849) 4849 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (1170) 1170 TOTAL SCORE: 10454 Bonus ------- High Alert Combat Kills 436 Follower Combat Kills 50 Entered Garrisons 400 Aligned with FarCom 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/550 Matter 167/300 Energy 92/100 System Corruption 6% Temperature Cool (0) Movement Core (1500) Ox29 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Huge Storage Unit Core Shielding > --- WEAPON (3) ------- Mini Assault Cannon Katana Makeshift Sword > --- INVENTORY (25) --- Armored Treads Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Small Storage Unit Melee Analysis Suite Microactuators Improved Light Armor Plating Hacking Suite Hacking Suite Heavy Ion Cannon Datajack Plasma Cutter Heavy Hammer Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Hardened Medium Armor Plating Reflective Plating Remote Shield > --- WEAPON ----------- Shotgun Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Advanced Heat Sink Small Storage Unit Large Matter Pod Melee Analysis Suite Microactuators Improved Light Armor Plating Hacking Suite Hacking Suite Heavy Laser Heavy Ion Cannon Grenade Launcher Datajack Plasma Cutter Heavy Hammer Katana Axe Makeshift Sword [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Gatling Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 3 | . . . 1 . . . 2 . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 71 | . 14 3 18 1 4 2 8 10 4 7 Power 4 | . . 1 1 . . . . 1 . 1 Engine 3 | . . 1 1 . . . . 1 . . Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 18 | . 5 . 8 . . . 3 . . 2 Treads 14 | . 3 . 7 . . . 2 . . 2 Leg 1 | . 1 . . . . . . . . . Wheel 1 | . 1 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . 1 . . . 1 . . . Utility 23 | . 1 1 4 1 1 2 3 4 3 3 Device 8 | . 1 . 2 . . . . 2 2 1 Storage 5 | . . . 2 . 1 1 1 . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 10 | . . 1 . 1 . 1 2 2 1 2 Artifact . | . . . . . . . . . . . Weapon 26 | . 8 1 5 . 3 . 2 5 1 1 Energy Gun 10 | . 4 . 1 . . . . 4 . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 6 | . 3 . 2 . . . . . 1 . Ballistic Cannon 4 | . . . 2 . . . 1 1 . . Launcher 1 | . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . Slashing Weapon 3 | . . . . . 2 . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . Unidentified Prototypes 5 | . . . 3 . . . 2 . . . Parts Lost 33 | . 6 . 1 1 . . . 7 7 11 Power 3 | . . . . . . . . 1 . 2 Propulsion 6 | . 1 . . . . . . . 2 3 Utility 13 | . 1 . . 1 . . . 4 3 4 Weapon 11 | . 4 . 1 . . . . 2 2 2 Highest Loss Streak 6 | . 2 . 1 1 . . . 3 6 6 To Critical Strikes . | . . . . . . . . . . . Average Backups 16 | 6 6 8 13 15 18 19 20 23 21 18 Power 1 | 1 1 1 1 2 2 2 1 . . . Propulsion 3 | 4 3 1 2 2 2 2 3 6 4 4 Utility 4 | . . 2 2 4 6 7 7 6 6 6 Weapon 5 | 1 1 3 4 5 6 6 7 8 7 5 Tool/Special . | . . . . . . . . . . . Unused Backups 32 | . 7 . 8 . . . 6 . . 11 Power 4 | . 2 . 1 . . . 1 . . . Propulsion 12 | . 3 . 6 . . . . . . 3 Utility 7 | . 1 . . . . . 1 . . 5 Weapon 8 | . 1 . 1 . . . 4 . . 2 Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 88 85 95 99 88 99 98 99 97 74 Engine 10 | . 14 14 11 11 11 11 9 9 9 2 Treads 19 | . 15 28 22 22 22 22 17 18 17 13 Leg 1 | . 12 . . . . . . . . . Device 11 | . 5 . 6 11 11 11 9 22 18 12 Storage 11 | . 14 14 11 11 11 16 9 9 9 9 Protection 9 | . . . 11 10 2 5 25 12 15 9 Energy Gun 5 | . 9 . . . . . . 23 14 . Ballistic Gun 10 | . 16 27 30 11 . 9 4 . 8 2 Ballistic Cannon 7 | . . . 2 22 . 19 9 . 3 10 Slashing Weapon 4 | . . . . . 21 2 10 2 . 9 Peak Build Rating 43 | 6 7 12 27 27 26 28 39 41 42 43 Average Rating 24 | 6 6 7 20 26 24 26 32 38 36 29 On Entrance 22 | 6 6 7 12 27 26 25 27 38 34 42 Naked Turns . | . . . . . . . . . . . Heaviest Build 117 | 14 15 17 65 69 61 69 116 117 114 117 Greatest Support 43 | 20 40 40 40 40 40 40 43 43 43 40 Greatest Overweight (x) 30 | . 4 . 1 1 1 1 2 2 2 30 Average Overweight (x) . | . . . . 1 1 1 1 2 2 4 Largest Inventory Capacity 25 | 8 8 8 20 20 20 20 25 25 25 25 Average Capacity 18 | 8 8 8 16 20 20 20 23 25 25 25 Most Carried 25 | 6 8 8 16 17 20 20 25 25 23 22 Average Carried 16 | 6 6 8 13 15 18 19 20 23 21 18 Final Capacity 25 | 8 8 8 20 20 20 20 25 25 25 25 Final Carried 23 | 6 8 8 14 17 19 20 23 21 21 16 Class Distribution -------------------- 49% | Tank 39% | Mutant 5% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Mutant | -9/Exiles Tank | -8/Mines Mutant | -8/Materials Tank | -8/Garrison Tank | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Matter Collected 3341 | 200 297 206 672 344 . 83 260 467 343 469 Remotely . | . . . . . . . . . . . Salvage Created 3911 | . 689 51 915 175 . 29 272 902 631 247 Parts 240 | . 45 1 48 12 . 11 21 47 41 14 Haulers Intercepted 4 | . 1 . 3 . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Combat Hostiles Destroyed 107 | . 18 3 14 4 . 7 5 27 19 10 Melee 3 | . . . . . . . 1 . . 2 Guns 61 | . 18 2 12 1 . . . 18 8 2 Cannons 21 | . . . 2 3 . . 2 . 8 6 AOE 21 | . . 1 . . . 7 2 8 3 . Classes Destroyed 15 | . 6 . 2 2 . . 1 3 1 . Worker 5 | . 1 . 2 1 . . 1 . . . Builder 1 | . . . . . . . 1 . . . Tunneler 2 | . . . . 1 . 1 . . . . Hauler 4 | . 1 . 3 . . . . . . . Recycler 3 | . . . 1 1 . . 1 . . . Operator 2 | . 1 . 1 . . . . . . . Watcher 3 | . 1 . 2 . . . . . . . Swarmer 30 | . 6 2 . . . 7 2 8 3 2 Grunt 45 | . 12 1 10 3 . . . 8 7 4 Brawler 2 | . . . . . . . . 1 1 . Duelist 2 | . . . . 1 . . . . . 1 Protector 1 | . . . . . . . . . 1 . Sentry 19 | . . . 4 . . . 3 4 6 2 Hunter 3 | . . . . . . . . 1 1 1 Programmer 5 | . . . . . . . . 5 . . Best Kill Streak 10 | . 3 1 6 2 . 4 2 6 10 5 Combat Bots Only 10 | . 3 1 4 2 . 4 2 6 10 5 Max Kills in Single Turn 3 | . 1 1 2 1 . 3 1 3 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 1 . . . 3 1 3 1 . Melee 1 | . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Hostile Shots Fired 536 | . 90 35 59 26 . 14 10 108 99 95 Missed 138 | . 23 16 17 6 . 6 2 25 29 14 Hits 398 | . 67 19 42 20 . 8 8 83 70 81 Melee 23 | . . . . . . . . . . 23 Projectile 375 | . 67 19 42 20 . 8 8 83 70 58 AOE 17 | . . 5 . 12 . . . . . . Critical Strikes 21 | . . . 2 . . . 1 4 5 9 Damage Taken 6554 | . 805 288 682 512 . 119 93 1428 1096 1531 Core 923 | . 92 97 81 98 . . 16 285 50 204 Absorbed by Shields 110 | . . . . . . . . . . 110 Redirected to Shielding 2 | . . . . . . . . . . 2 Ignored by Resistances 16 | . . . . . . . . . . 16 Regen/Repaired (Parts) 443 | . 119 . . . . . 248 . 76 . Core Remaining (%) 59 | 100 . 24 . . . 55 . . . . Volleys Fired 296 | . 89 19 50 25 2 6 9 33 32 31 Largest 3 | . 2 2 3 3 1 3 3 3 3 3 Hottest 240 | . 90 40 97 97 30 94 94 240 183 149 Shots Fired 685 | . 148 34 146 69 2 8 22 95 86 75 Gun 516 | . 148 30 137 24 . 1 7 91 59 19 Cannon 146 | . . . 9 45 . 2 13 . 23 54 Launcher 23 | . . 4 . . 2 5 2 4 4 2 Special . | . . . . . . . . . . . Kinetic 455 | . 70 30 146 69 . 3 20 . 49 68 Thermal 189 | . 60 . . . . . . 91 33 5 Explosive 23 | . . 4 . . 2 5 2 4 4 2 Electromagnetic 18 | . 18 . . . . . . . . . Robot Hit Streak 15 | . 13 3 9 11 . 2 6 13 15 12 Robot Miss Streak 8 | . 5 8 4 4 . 2 3 6 3 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 9 | . 1 . 1 . . . . 5 2 . Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 1 . Shots Hit Robots 454 | . 95 15 91 43 3 2 17 67 65 56 Core Hits 222 | . 38 5 39 11 . 7 7 59 41 15 Critical Kills 3 | . . . 1 . . . . . 1 1 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 11 | . 2 . 1 2 . . 1 . 2 3 Burn 2 | . 2 . . . . . . . . . Destroy 3 | . . . 1 . . . . . 1 1 Blast 6 | . . . . 2 . . 1 . 1 2 Melee Attacks 48 | . 2 . . . 3 . 12 17 . 14 Impact 2 | . 2 . . . . . . . . . Slashing 43 | . . . . . . . 12 17 . 14 Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . . . . 3 . 3 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 Damage Inflicted 9928 | . 1215 404 1520 924 . 458 624 1803 1596 1384 Guns 5568 | . 1173 152 1189 218 . 14 62 1419 1041 300 Cannons 2271 | . . . 122 675 . . 163 . 410 901 Explosions 1617 | . 33 252 172 . . 444 152 384 145 35 Melee 389 | . . . . . . . 247 . . 142 Ramming 83 | . 9 . 37 31 . . . . . 6 Kinetic 4855 | . 558 152 1311 893 . 14 225 . 594 1108 Thermal 2860 | . 491 . . . . . . 1419 857 93 Explosive 1584 | . . 252 172 . . 444 152 384 145 35 Electromagnetic 157 | . 157 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 389 | . . . . . . . 247 . . 142 Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . 3 3 3 3 . 6 6 6 Average Corruption 3 | . . . 3 3 3 3 . 3 6 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 119 | . . . 6 29 9 17 . 32 9 17 Message Errors 25 | . . . 2 7 3 4 . 5 1 3 Matter Fused 31 | . . . 2 7 . 6 . 5 6 5 Heat Flow Errors 18 | . . . . 5 1 2 . 7 1 2 Energy Discharges 11 | . . . . 1 3 4 . 1 . 2 Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 1 | . . . . . 1 . . . . . Data Loss (minor) 17 | . . . 1 7 . 1 . 6 1 1 Data Loss (major) 8 | . . . 1 1 . . . 5 . 1 Misfires 4 | . . . . . . . . 2 . 2 Alerts 2 | . . . . . 1 . . 1 . . Weapon Failures 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 197 | . . 5 28 9 . 21 114 . . 20 Projectiles 28 | . . . . 9 . . . . . 19 Explosions 111 | . . 5 28 . . 21 56 . . 1 Melee 58 | . . . . . . . 58 . . . Knockbacks 21 | . 1 . 1 6 . . 3 . 1 9 Impact 1 | . 1 . . . . . . . . . Kinetic 19 | . . . 1 6 . . 3 . 1 8 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 282 | . 30 8 111 . . 52 . . 49 32 Shots 8 | . 1 1 1 . . 2 . . 2 1 Rammed 8 | . 2 . 4 2 . . . . . . Targets Rammed 10 | . 2 . 4 3 . . . . . 1 Kicked . | . . . . . . . . . . . Crushed 2 | . . . . 1 . . . . . 1 Highest Temperature 601 | . 178 10 78 260 108 242 12 601 231 413 Average Temperature 84 | . 61 6 26 75 59 112 7 147 47 151 Received Heat Transfer 1904 | . 321 30 309 93 . . 36 396 531 188 Effects 5 | . . . . . . . . 5 . . Shutdowns 2 | . . . . . . . . 2 . . Damage (minor) 1 | . . . . . . . . 1 . . Damage (core) 2 | . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 18 | . 4 . . . . . . 12 2 . Heat Transferred 6491 | . 1365 . . . . . . 3075 1866 185 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Maximum Alert Level 3 | . 1 . 1 . . . . 3 2 2 Low Security (%) 73 | 100 99 100 98 100 . 100 100 20 . . Level 1 4 | . . . 1 . . . . 4 58 9 Level 2 16 | . . . . . . . . 47 41 90 Level 3 5 | . . . . . . . . 28 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 842 | . 196 44 204 75 . 112 146 842 605 689 Initial 405 | . . 33 2 72 . . . . 405 388 Average 179 | . 111 9 54 19 . 26 43 488 401 538 Influence Increases 3724 | . 597 132 486 179 . 213 294 922 500 401 Destroy 0b10 Robot/C 2160 | . 360 60 280 120 . 140 100 540 360 200 Destroy 0b10 Robot/NC 105 | . 20 . 45 15 . 5 15 . 5 . Destroy Leader 364 | . 54 10 90 20 . 20 40 20 100 10 Allied During Kill 11 | . . . . 5 . . . 6 . . Successful Hack 95 | . 21 . 15 . . . 29 14 2 14 Select Force Hacks 60 | . 60 . . . . . . . . . Disable Machine 90 | . 15 . 30 . . 15 15 15 . . Anti-Garrison Action 450 | . . . . . . . . 300 . 150 Destroy Structure 194 | . 7 17 26 4 . 33 20 27 33 27 Lose Combat Pursuer 195 | . 60 45 . 15 . . 75 . . . Influence Decreases 3045 | . 510 212 307 340 25 213 294 90 735 319 Entered New Map 834 | . . 54 5 114 25 . . . 427 209 Time Decay 1871 | . 450 158 292 226 . 213 294 . 238 . Lost Part 320 | . 60 . 10 . . . . 70 70 110 Lost Ally 20 | . . . . . . . . 20 . . Squads Dispatched 10 | . 3 . 1 . . . . . 6 . Investigation 2 | . 2 . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . 1 . 1 . . . . . 1 . Assault 1 | . . . . . . . . . 1 . Garrison 4 | . . . . . . . . . 4 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Distress Signals 7 | . 3 . 2 . . . 2 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 147 | . 32 10 18 8 4 6 11 24 21 13 Peak Tracking Total 7 | . 5 3 5 3 7 3 5 4 6 5 Tactical Retreats 14 | . 4 3 . 2 . . 5 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Traps Triggered 10 | . 2 . . . . . . 6 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Machines Disabled 12 | . 1 . 2 . 1 1 1 4 . 2 Max in Single Turn 2 | . 1 . 2 . 1 1 1 1 . 1 Garrison Relay 5 | . . . . . . . . 3 . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Machines Accessed 21 | . 7 . 2 . 2 . 5 2 2 1 Terminals 12 | . 4 . 2 . . . 3 2 . 1 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . 1 . 1 . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . Total Hacks 56 | . 17 . 10 . 2 . 14 5 6 2 Successful 33 | . 11 . 6 . 2 . 7 2 3 2 Failed 23 | . 6 . 4 . . . 7 3 3 . Catastrophic 3 | . . . . . . . 2 1 . . Database Lockouts . | . . . . . . . . . . . Manual 26 | . 8 . 9 . 1 . 6 1 . 1 Terminals 39 | . 13 . 10 . . . 9 5 . 2 Fabricators . | . . . . . . . . . . . Repair Stations 11 | . 2 . . . . . 4 . 5 . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . Terminal Hacks 17 | . 5 . 4 . 2 . 3 2 . 1 Record 2 | . 1 . . . 1 . . . . . Robot Analysis 4 | . 2 . 2 . . . . . . . Open Door 1 | . . . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 2 | . . . . . . . . 1 . 1 Terminal Index 1 | . . . 1 . . . . . . . Locate Traps 2 | . . . . . . . 2 . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 2 | . . . 1 . . . 1 . . . Proto ID Catalog 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . 2 . . . . . 2 . 2 . Scan Component 3 | . 1 . . . . . 1 . 1 . Repair 3 | . 1 . . . . . 1 . 1 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . . 1 . 1 . Unauthorized Hacks 8 | . 4 . 2 . . . 1 . . 1 Terminals 6 | . 2 . 2 . . . 1 . . 1 Track 1 | . . . . . . . 1 . . . Botnet 3 | . 1 . 2 . . . . . . . Skim 1 | . 1 . . . . . . . . . Override 1 | . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 5 . 2 . . . 4 1 1 . Full Trace Events 2 | . . . . . . . 1 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . 1 . 1 . Time 90 | . 26 . . . . . 38 . 26 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked 3 | . . . . . 3 . . . . . Non-combat 2 | . . . . . 2 . . . . . Combat 1 | . . . . . 1 . . . . . Robot Hacks Applied 3 | . . . . . 3 . . . . . parse_system 3 | . . . . . 3 . . . . . Relay Couplers Released 21 | . . . . . . . . 13 . 8 Machine Destruction 21 | . . . . . . . . 13 . 8 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Total Allies 2 | . . . . 1 . . . 1 . . Largest Group 1 | . . . . 1 1 . . 1 . . Highest-Rated Group 31 | . . . . 31 31 . . 25 . . Highest-Rated Ally 31 | . . . . 31 31 . . 25 . . Initial Warlord ECA Mod 18 | . . . . . . . . . 9 9 Total Orders . | . . . . . . . . . . . Ally Attacks 15 | . . . . 12 . . . 3 . . Total Damage 277 | . . . . 167 . . . 110 . . Kills 2 | . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Active Infowar (turns) 719 | . 507 . 212 . . . . . . . Sensors 212 | . . . 212 . . . . . . . Seismic 507 | . 507 . . . . . . . . . Robot Analysis Total 4 | . 2 . 2 . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Turns Passed 9980 | 3 1290 745 937 1548 910 906 873 1675 507 586 Spaces Moved 3636 | 3 649 421 358 581 357 353 256 444 108 106 Core 10 | . 2 . . . . . . . . 8 Treads 3344 | . 368 421 358 581 357 353 256 444 108 98 Legs 282 | 3 279 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 250 250 250 245 325 325 320 Average Speed 234 | 120 143 160 192 250 250 250 294 325 329 417 Slowest Speed 1550 | 120 250 160 250 250 250 250 330 325 330 1550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 53 | 2 87 70 35 97 70 89 26 74 17 16 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 5 | . 2 1 . 1 1 . . . . . Known Exits Taken 3 | . 1 . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . . . Scrap Searched 5 | . . 1 . 2 . 2 . . . . Spaces Dug 22 | . . . . . . 6 12 3 . 1 Terrain Destroyed 182 | . 4 24 22 15 12 38 18 7 35 7 Melee 7 | . . . . . . . 4 2 . 1 Projectile 27 | . . . 3 15 . 2 1 . 6 . AOE 148 | . 4 24 19 . 12 36 13 5 29 6 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Total 4448 | 2 858 457 511 618 375 367 349 556 183 172 Wait 203 | . 77 13 26 5 . . 28 26 27 1 Move 3626 | 2 648 420 357 580 356 352 255 442 108 106 Hop . | . . . . . . . . . . . Pick Up 69 | . 12 . 23 4 3 1 15 3 5 3 Fast Attach 33 | . 6 2 5 . 1 2 5 2 4 6 Attach 35 | . 2 . 7 1 4 . 3 6 5 7 Detach 14 | . 1 . 4 . 3 . 4 2 . . Swap 56 | . 9 2 10 . . 5 8 18 2 2 Drop 56 | . 10 1 25 . 3 1 14 1 . 1 Fire 296 | . 89 19 50 25 2 6 9 33 32 31 Melee 40 | . 2 . . . 3 . 8 17 . 10 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 10 | . 2 . 4 3 . . . . . 1 Escape Stasis 10 | . . . . . . . . 6 . 4 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 9) 924 | -10/Materials | Repaired Lgt. Treads 943 | -10/Materials | Discovered new exit (range 10) 1130 | -10/Materials | Discovered new exit (range 16) 1238 | -10/Materials | Identified exit to Mines 1294 | -10/Materials | Entered Mines 1432 | -10/Mines | Found a hidden stash of uninstalled traps 1514 | -10/Mines | Discovered new exit (range 5) 1622 | -10/Mines | Discovered new exit (range 15) 1737 | -10/Mines | Core integrity fell below 50% 1789 | -10/Mines | Discovered new exit (range 8) 1947 | -10/Mines | Assembled infested the area 1952 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2039 | -10/Mines | Entered Materials 2039 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2586 | -9/Materials | Build established: Tank 2892 | -9/Materials | Discovered new exit (range 15) 2931 | -9/Materials | Discovered new exit (range 15) 2976 | -9/Materials | Entered Mines 3122 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3122 | -9/Mines | Discovered new exit (range 5) 3177 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3248 | -9/Mines | Learned location of Zion (-6) 3289 | -9/Mines | Discovered new exit (range 12) 3433 | -9/Mines | Discovered new exit (range 15) 3790 | -9/Mines | Escorted by a lone wolf Derelict 4326 | -9/Mines | Learned Materials terminal intel 4524 | -9/Mines | Entered Exiles 4524 | -9/Exiles | Accompanied by 1 ally 4592 | -9/Exiles | Met 8R-AWN 4638 | -9/Exiles | Met EX-HEX 4770 | -9/Exiles | Met EX-DEC 4821 | -9/Exiles | Build established: Mutant 5021 | -9/Exiles | Met EX-BIN 5056 | -9/Exiles | Aligned with FarCom system 5059 | -9/Exiles | Given EX-Vault access code 5119 | -9/Exiles | Opened EX-Vault 5181 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5386 | -9/Exiles | Attacked by the Exiles 5414 | -9/Exiles | Discovered new exit (range 10) 5434 | -9/Exiles | Entered Mines 5823 | -8/Mines | Build established: Gunner 6199 | -8/Mines | Build established: Tank 6330 | -8/Mines | Discovered new exit (range 4) 6340 | -8/Mines | Entered Materials 6340 | -8/Materials | Evolved 2 slots: Utility x2 6341 | -8/Materials | Loaded intel: 12 terminal locations 6702 | -8/Materials | Discovered new exit (range 5) 6803 | -8/Materials | Repaired Arm. Treads? 7087 | -8/Materials | Build established: Mutant 7158 | -8/Materials | Identified exit to Garrison 7213 | -8/Materials | Entered Garrison 7409 | -8/Garrison | Triggered checkpoint 7474 | -8/Garrison | Garrison Relay disabled 7517 | -8/Garrison | Build established: Tank 7571 | -8/Garrison | Triggered checkpoint 7632 | -8/Garrison | Core integrity fell below 50% 8022 | -8/Garrison | Garrison Relay disabled 8167 | -8/Garrison | Rescued a captive Derelict 8186 | -8/Garrison | Discovered new exit (range 14) 8235 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8387 | -8/Garrison | Triggered checkpoint 8543 | -8/Garrison | Triggered checkpoint 8627 | -8/Garrison | Garrison Relay disabled 8692 | -8/Garrison | Discovered new exit (range 11) 8820 | -8/Garrison | Lost 3 parts (1u2w) 8888 | -8/Garrison | Entered Materials 9154 | -8/Materials | Repaired Lgt. Armor Plating 9222 | -8/Materials | Garrison activated, responded to threat 9288 | -8/Materials | First assault squad dispatched 9351 | -8/Materials | Lost 6 parts (1n3u2w) 9352 | -8/Materials | Destroyed 10 combat bots 9395 | -8/Materials | Identified exit to Garrison 9395 | -8/Materials | Entered Garrison 9433 | -8/Garrison | Triggered checkpoint 9592 | -8/Garrison | Core integrity fell below 20% 9610 | -8/Garrison | Lost 6 parts (1p1n3u1w) 9736 | -8/Garrison | Garrison Relay disabled 9773 | -8/Garrison | Garrison Relay disabled 9816 | -8/Garrison | Identified exit to Factory 9981 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 09896_ System corrupted: Component data lost. 09929_ Triggered Stasis Trap. 09929_ A bubble of rippling energy engulfs the area. 09929_ Field strength at 70. 09932_ Field strength at 40. 09933_ Field strength at 10. 09934_ Stasis field depleted. 09934_ Triggered Stasis Trap. 09934_ A bubble of rippling energy engulfs the area. 09934_ Field strength at 70. 09937_ Field strength at 40. 09938_ Field strength at 10. 09939_ Stasis field depleted. 09972_ Lgt. Treads destroyed. 09972_ Destroyed Lgt. Treads. 09973_ Grenade Launcher destroyed. 09975_ G-47 Trooper knocked back. 09977_ G-47 Trooper destroyed. 09980_ System corrupted: Matter fused (-6). 09980_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????### " "*%###????? | | ??????????????????????????????#"#! ##### %#"#????? | | ??????????????????????????????# !! #???# [! #????? | | ??????????????????????????????#"! #???# !"#????? | | ??????????????????????????????#" ! #???# !"#????? | | ??????????????????????????????#"# #???# #"#????? | | ??????????????????????????????### #???# ###????? | | ????????????????????????????????# #???# %#??????? | | ????????????????????????????????# #???# %#??????? | | ??????????????????????????#####?# #???# %#??####? | | ??????????????????????????#!!!### #???# !###!!!#? | | ??????????????????????????# = #???#[!= +? | | ??????????????????????????#"##### #???# ]#######? | | ??????????????????????????###???# ##??# #??????? | | ????????????????????????????????# T#??# #??????? | | ????????????????????????????????# ##??# #??????? | | ??????????????????????????????### #???# ###????? | | ??????????????????????????????# #???# #????? | | ??????????????????????????????+ +???+ +????? | | ??????????????????????????????# #???# #????? | | ??????????????????????????????### #???#=%###????? | | ??????????????????????###+####### ^##### =#######+ | | ??????????????????????# %==[% | | ??????????????????????# % *% | | +????????????????????## | | +????????????????????# @#######++############### | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????## #??????????????????????? | | ??????????????????????# ??????????????????????? | | ?????????????????????? #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????#[% #??????????????????????? | | ?????????????????????% #??????????????????????? | | ????????????????????? % +??????????????????????? | | ???????????????????? ??????????????????????? | | ???????????????????? ## #??????????????????????? | | ??????????????????? ?# ???????????????????????? | | ??????????????????? ?? p ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????++??? | | ?????????????????????????????????????????????????? | | ????????????????????????+??+??+??????????????????? | | ?????????????????????????????????+???????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 14 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 525 Resistance: TH 10 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 15% | -10/Materials Arm. Treads | 17% | -8/Materials Lgt. Armor Plating | 15% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedFusionCanceller Manual? 0 Play Time 00:46:03 Cumulative 353.0 hours Start 2025.05.05 @ 20:58:53 End 2025.05.05 @ 21:43:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 406 Rogue 406 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0/0 Lore% 76 Gallery% 79 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ad2c081-0669-4a52-afec-07b20b5c9388