Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 20:19:28 Player: Blink Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (92) 460 Value Destroyed (3175) 3175 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (195) 195 TOTAL SCORE: 11850 Bonus ------- High Alert Combat Kills 26 Met Data Miner 300 Friendly Fire -131 Cogmind --------- Core Integrity 0/1600 Matter 47/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (200) Ox3 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (16) ----- Advanced Visual Processing Unit Enhanced Optical Array Experimental Signal Interpreter Hacking Suite > --- WEAPON (3) ------- Fusion Bomb Launcher > --- INVENTORY (5) ---- Improved Kinecellerator Improved Force Field Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Titanium Leg Light Armored Exoskeleton Myomer Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Improved Sensor Array Experimental Signal Interpreter Improved Targeting Computer Improved Kinecellerator Weapon Cycler ECM Suite Layered Light Armor Plating Light Regenerative Plating Hacking Suite Hacking Suite Improved Hacking Suite Improved System Shield Improved System Shield > --- WEAPON ----------- Railgun Hypervelocity Railgun Hardcell Cannon > --- INVENTORY -------- Light Armored Exoskeleton Myomer Leg Centrium Leg Large Storage Unit Improved Sensor Array Experimental Signal Interpreter Advanced Hardlight Generator Improved Force Field Advanced Corruption Screen Railgun Fusion Bomb Launcher Powered Hammer [Rating: 119] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Light Armored Exoskeleton Leg Light Armored Exoskeleton Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Regenerative Plating Weapon Subdweller Machine Gun Energy Gun Field Laser Ballistic Gun Subdweller Machine Gun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Fac Arm Res Res Acc Slots Evolved 18 | . . . . 4 2 . . . . 2 2 2 . 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . 2 . . . . . . . . . . . . Utility 14 | . . . . 2 1 . . . . 2 2 1 . 2 2 2 Weapon 1 | . . . . . 1 . . . . . . . . . . . Parts Attached 148 | 7 8 6 6 26 13 7 1 . 6 11 15 7 7 7 5 16 Power 10 | 1 2 . 1 3 . . . . . . . 1 1 1 . . Engine 7 | 1 2 . 1 3 . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . 1 . . . . Reactor 2 | . . . . . . . . . . . . . 1 1 . . Propulsion 33 | 2 . 4 2 4 5 1 . . 1 1 1 1 3 . . 8 Treads . | . . . . . . . . . . . . . . . . . Leg 27 | 2 . 4 2 4 5 1 . . 1 1 1 1 3 . . 2 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . . . . . . 6 Utility 45 | 2 1 1 . 7 1 3 1 . . 5 10 4 . 4 3 3 Device 14 | 1 . . . 5 . 1 . . . 2 1 1 . . 1 2 Storage 4 | 1 1 . . 1 . 1 . . . . . . . . . . Processor 8 | . . 1 . 1 . 1 . . . . 2 1 . 1 1 . Hackware 6 | . . . . . . . . . . 1 1 1 . 1 1 1 Protection 13 | . . . . . 1 . 1 . . 2 6 1 . 2 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 60 | 2 5 1 3 12 7 3 . . 5 5 4 1 3 2 2 5 Energy Gun 6 | 1 . . . 1 1 . . . 1 2 . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 22 | 1 2 1 3 5 . . . . 1 1 3 . 1 1 1 2 Ballistic Cannon 8 | . . . . . 3 2 . . 1 . . . 1 . 1 . Launcher 8 | . 2 . . 2 . . . . 1 1 . . . . . 2 Special Weapon 1 | . 1 . . . . . . . . . . . . . . . Impact Weapon 15 | . . . . 4 3 1 . . 1 1 1 1 1 1 . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . 1 . 1 . 1 . . Parts Lost 25 | . . . . 1 . . . . 2 . . . . 2 2 18 Power 2 | . . . . . . . . . . . . . . 1 . 1 Propulsion 7 | . . . . . . . . . . . . . . . 1 6 Utility 10 | . . . . . . . . . . . . . . 1 . 9 Weapon 6 | . . . . 1 . . . . 2 . . . . . 1 2 Highest Loss Streak 15 | . . . . 1 . . . . 2 . . . . 2 2 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 99 99 97 92 92 92 91 93 93 88 93 91 83 81 Engine 6 | . 14 14 14 9 7 7 7 7 7 6 5 5 1 . . . Leg 22 | . 28 28 28 35 27 23 23 23 23 20 16 15 14 14 12 10 Device 11 | . 14 12 . 18 15 7 7 7 7 13 10 10 10 9 11 11 Storage 7 | . 14 14 14 9 7 7 7 7 7 6 5 5 5 4 4 3 Processor 12 | . . 1 14 9 7 14 15 15 15 13 17 19 21 18 16 15 Hackware 3 | . . . . . . . . . . 5 5 6 10 11 13 19 Protection 5 | . . . . . 7 7 7 7 7 6 10 8 5 8 8 7 Energy Gun 5 | . 14 2 . 9 9 7 7 7 6 3 5 3 . . . . Ballistic Gun 9 | . 8 25 27 7 7 7 7 7 5 6 5 10 9 7 7 4 Ballistic Cannon 3 | . . . . . 2 6 7 7 7 6 1 . 4 3 . 3 Impact Weapon 1 | . . . . . 2 . . . . 2 2 1 . 1 3 1 Peak Build Rating 119 | 7 9 12 24 38 47 46 47 47 52 63 74 90 103 116 111 119 Average Rating 54 | 4 8 10 17 36 42 45 46 47 50 60 68 79 100 108 106 103 On Entrance 50 | . 7 8 12 24 37 46 46 47 47 52 60 74 90 99 103 100 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 72 | 12 32 29 35 41 51 51 51 50 53 57 57 57 68 72 63 66 Greatest Support 85 | 20 20 20 40 70 59 59 59 59 62 62 57 75 85 85 85 72 Greatest Overweight (x) 6 | 1 1 1 1 . 1 . . . . . 1 . 1 . 1 6 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 5 12 14 14 14 14 14 15 15 14 14 14 14 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 7 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 2 Class Distribution -------------------- 37% | Skirmisher 15% | Mutant 13% | Scavenger-Mutant 12% | Hacker-Skirmisher 8% | Assassin 7% | Hacker-Assassin 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Assassin | -5/Factory Skirmisher | -4/Factory Hacker-Skirmisher | -4/Armory Hacker-Skirmisher | -3/Research Hacker-Assassin | -2/Research Hacker-Skirmisher | -1/Access Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Fac Arm Res Res Acc Matter Collected 2737 | 274 107 113 150 411 130 101 30 . 279 389 . 140 252 189 27 145 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2878 | 93 250 143 96 743 121 . . . 131 464 . . 171 196 153 317 Parts 197 | 6 37 5 5 47 7 . . . 6 19 . . 15 13 16 21 Haulers Intercepted 2 | . . . . 2 . . . . . . . . . . . . Recyclers Shooed 7 | 1 2 . . . . . . . . 1 1 . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . 4 . . . . . 5 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Fac Arm Res Res Acc Combat Hostiles Destroyed 67 | . 11 4 1 17 2 . . . 5 8 . . 4 3 2 10 Guns 29 | . 2 4 1 10 . . . . 2 4 . . 1 2 2 1 Cannons 12 | . . . . . 2 . . . 1 4 . . 3 1 . 1 AOE 26 | . 9 . . 7 . . . . 2 . . . . . . 8 Classes Destroyed 19 | 2 5 . 1 4 . . . . 1 2 . . 1 . 1 2 Worker 6 | . 5 . . 1 . . . . . . . . . . . . Builder 2 | . 2 . . . . . . . . . . . . . . . Tunneler 3 | 1 2 . . . . . . . . . . . . . . . Hauler 2 | . . . . 2 . . . . . . . . . . . . Recycler 4 | 1 . . . 3 . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . . . . 1 . Drone 2 | . . . . . . . . . 2 . . . . . . . Watcher 5 | . 1 . . 1 . . . . . 3 . . . . . . Swarmer 20 | . 6 . . 7 . . . . . . . . . . . 7 Saboteur 1 | . . . . . . . . . . . . . 1 . . . Grunt 17 | . 5 4 . 4 . . . . . 3 . . . 1 . . Brawler 1 | . . . . . . . . . . 1 . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . Sentry 7 | . . . . 4 2 . . . 1 . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . 2 Hunter 3 | . . . . 1 . . . . 2 . . . . . . . Programmer 12 | . . . . . . . . . . 4 . . 3 2 2 1 Subdweller 1 | . . . 1 . . . . . . . . . . . . . Thug 1 | . . . 1 . . . . . . . . . . . . . Best Kill Streak 10 | 2 9 1 1 10 1 . . . 2 3 . . 1 2 3 6 Combat Bots Only 7 | . 3 1 1 7 1 . . . 2 3 . . 1 2 2 5 Max Kills in Single Turn 4 | 1 4 1 1 4 1 . . . 1 1 . . 1 1 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . . 4 . . . . 1 . . . . . . 4 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Fac Arm Res Res Acc Hostile Shots Fired 555 | . 21 26 17 51 30 . 13 . 66 33 . 16 17 42 22 201 Missed 181 | . 8 5 5 12 12 . 3 . 13 11 . 3 6 15 4 84 Damage Taken 7471 | . 132 289 361 485 116 . 34 . 697 346 . 311 250 608 469 3373 Core 2193 | . 57 33 85 61 5 . . . 85 46 . 54 43 51 54 1619 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 614 | . . . . . . . . . . 22 56 34 350 48 56 48 Core Remaining (%) 86 | 100 . . 30 88 . . . . 87 94 100 . 91 96 96 . Volleys Fired 207 | 7 31 18 12 42 3 . . . 28 31 . . 9 9 7 10 Largest 3 | 2 2 2 2 2 3 . . . 3 3 . . 3 3 3 3 Hottest 149 | 70 100 70 55 108 137 . . . 147 149 . . 135 135 140 140 Shots Fired 448 | 14 49 36 25 76 9 . . . 60 84 . . 25 25 21 24 Gun 329 | 14 34 36 25 67 6 . . . 32 53 . . 16 18 14 14 Cannon 87 | . . . . . 3 . . . 23 31 . . 9 7 7 7 Launcher 27 | . 10 . . 9 . . . . 5 . . . . . . 3 Special 5 | . 5 . . . . . . . . . . . . . . . Kinetic 303 | 7 16 23 25 30 6 . . . 42 62 . . 25 25 21 21 Thermal 118 | 7 23 13 . 37 3 . . . 13 22 . . . . . . Explosive 27 | . 10 . . 9 . . . . 5 . . . . . . 3 Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | 3 9 5 8 13 9 . . . 3 7 . . 5 6 4 5 Robot Miss Streak 9 | 3 4 4 3 8 . . . . 9 4 . . 6 1 4 1 Penetration Max 1 | . . . . . . . . . . 1 . . . 1 1 1 Secondary Targets 2 | . . . . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . Shots Hit Robots 252 | 8 24 26 19 44 9 . . . 19 51 . . 12 14 12 14 Core Hits 169 | 5 29 10 3 36 6 . . . 10 21 1 . 5 9 7 27 Critical Kills 3 | . . . . . . . . . . . . . 1 . 2 . Critical Parts Destroyed 6 | . . . . . . . . . . . . . 1 2 1 2 Critical Strikes 21 | . 2 . . 4 . . . . 1 4 . . 2 2 3 3 Burn 8 | . 2 . . 4 . . . . . 2 . . . . . . Destroy 9 | . . . . . . . . . . . . . 2 2 3 2 Blast 4 | . . . . . . . . . 1 2 . . . . . 1 Melee Attacks 50 | . . . . 10 12 1 . . 2 4 3 3 1 2 1 11 Impact 50 | . . . . 10 12 1 . . 2 4 3 3 1 2 1 11 Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 8654 | 91 1077 287 349 2009 186 . . . 500 1275 4 . 376 354 389 1757 Guns 3925 | 83 228 287 349 846 116 . . . 183 947 . . 175 191 218 302 Cannons 1340 | . . . . . 70 . . . 187 328 . . 201 163 171 220 Explosions 3350 | . 842 . . 1143 . . . . 130 . . . . . . 1235 Melee . | . . . . . . . . . . . . . . . . . Ramming 39 | 8 7 . . 20 . . . . . . 4 . . . . . Kinetic 3935 | 33 80 173 349 343 133 . . . 280 903 . . 376 354 389 522 Thermal 1330 | 50 148 114 . 503 53 . . . 90 372 . . . . . . Explosive 3350 | . 842 . . 1143 . . . . 130 . . . . . . 1235 Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 13 | . 1 1 1 . . . . . . 1 . . 3 1 2 13 Average Corruption 1 | . 1 1 1 . . . . . . 1 . . 2 1 2 10 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 34 | . 7 5 7 . . . . . . 2 . . 5 1 1 6 Message Errors 8 | . 2 1 . . . . . . . 1 . . 1 1 1 1 Matter Fused 8 | . 3 2 1 . . . . . . . . . 1 . . 1 Heat Flow Errors 4 | . 1 . 2 . . . . . . . . . 1 . . . Energy Discharges 5 | . . 1 1 . . . . . . . . . 2 . . 1 Data Loss (minor) 4 | . 1 1 1 . . . . . . . . . . . . 1 Data Loss (major) 3 | . . . 1 . . . . . . 1 . . . . . 1 Misfires 1 | . . . 1 . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 140 | . 6 . . 72 . . . . 18 19 . . . . 20 5 Projectiles 39 | . . . . . . . . . . 19 . . . . 20 . Explosions 101 | . 6 . . 72 . . . . 18 . . . . . . 5 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 19 | . . . . . . . . . 5 7 . . 1 2 2 2 Impact . | . . . . . . . . . . . . . . . . . Kinetic 18 | . . . . . . . . . 5 6 . . 1 2 2 2 Secondary 1 | . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 138 | . 20 . . . . . . . 40 . . . . . . 78 Shots 3 | . 1 . . . . . . . 1 . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 4 | 1 1 . . 1 . . . . . . 1 . . . . . Kicked 4 | 1 1 . . 1 . . . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 433 | 70 231 192 195 314 174 . . . 305 433 . 26 234 367 260 205 Average Temperature 104 | 32 35 67 98 106 75 . . . 118 150 . 26 93 132 122 124 Received Heat Transfer 679 | . 24 171 33 81 18 . . . 18 36 . 73 . 108 54 63 Effects 11 | . . . . 2 . . . . 2 4 . . . 3 . . Shutdowns 1 | . . . . . . . . . . 1 . . . . . . Energy Bleed 4 | . . . . . . . . . . 2 . . . 2 . . Interference 4 | . . . . 1 . . . . 2 1 . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . 4 . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 5 | . . 1 . 2 . . . . . 2 . . . . . . Heat Transferred 3451 | 148 592 333 . 1184 111 . . . 185 898 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Fac Arm Res Res Acc Peak Influence 900 | 10 223 151 . 407 128 . . . . 900 139 36 121 81 95 320 Initial 900 | . 6 86 . . 65 . . . . 900 137 . 7 . . 48 Average 133 | 3 75 78 . 174 60 . . . . 436 76 6 40 21 12 66 Maximum Alert Level 3 | . 1 . . 2 . . . . . 3 . . . . . 1 Low Security (%) 83 | 100 83 100 . 65 100 . . . . 43 100 100 100 100 100 99 Level 1 6 | . 16 . . 20 . . . . . 12 . . . . . . Level 2 5 | . . . . 14 . . . . . 19 . . . . . . Level 3 4 | . . . . . . . . . . 25 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 2 . . 1 1 . . . . 5 . 1 6 2 2 5 Investigation 6 | . 1 . . . . . . . . 1 . 1 2 1 . . Extermination 10 | . . . . . 1 . . . . 4 . . 2 1 1 1 Reinforcement 7 | . 1 . . 1 . . . . . . . . 2 . . 3 Assault . | . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . . 1 1 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 2 . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Fac Arm Res Res Acc Distress Signals 4 | . . . . 3 . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 162 | . 20 6 7 28 2 1 1 . 11 13 . 6 21 11 6 29 Peak Tracking Total 21 | . 3 2 6 7 2 1 1 . 3 4 . 6 3 7 4 21 Tactical Retreats 11 | . 1 2 . 2 . 1 1 . 1 1 . . . . . 2 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Fac Arm Res Res Acc Traps Triggered 9 | . . . 2 . . . . . . . 4 . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Fac Arm Res Res Acc Machines Disabled 5 | . 3 . . . . 1 . . . . . . 1 . . . Max in Single Turn 2 | . 2 . . . . 1 . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Fac Arm Res Res Acc Machines Accessed 59 | . 5 . 1 10 8 . . 3 . 5 3 6 6 4 4 4 Terminals 38 | . 4 . . 8 5 . . . . 3 1 3 4 2 4 4 Fabricators 5 | . . . . . 1 . . . . 1 1 . 1 1 . . Repair Stations 3 | . . . . . 1 . . . . . . 1 1 . . . Recycling Units 7 | . 1 . . 1 1 . . . . 1 1 1 . 1 . . Scanalyzers 2 | . . . . 1 . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 184 | . 13 . 3 32 22 . . 24 . 18 5 17 15 15 12 8 Successful 109 | . 5 . 3 20 11 . . 24 . 10 4 12 5 6 5 4 Failed 75 | . 8 . . 12 11 . . . . 8 1 5 10 9 7 4 Catastrophic 16 | . 1 . . 3 3 . . . . 1 . . 1 5 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 63 | . 8 . 2 17 9 . . . . 10 . 7 2 3 3 2 Terminals 112 | . 10 . . 25 17 . . . . 11 1 8 11 9 12 8 Fabricators 9 | . . . . . 1 . . . . 4 2 . 1 1 . . Repair Stations 8 | . . . . . 2 . . . . . . 3 3 . . . Recycling Units 17 | . 3 . . 1 2 . . . . 3 2 1 . 5 . . Scanalyzers 11 | . . . . 6 . . . . . . . 5 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 61 | . 1 . 3 7 5 . . 24 . 4 1 3 3 2 4 4 Record 19 | . . . 3 . . . . 11 . 1 . 1 1 1 1 . Part Schematic 10 | . . . . . . . . 10 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . 1 1 Branch Access Points 3 | . 1 . . . 1 . . . . . . . 1 . . . Terminal Index 4 | . . . . 1 1 . . . . . . 1 . 1 . . Repair Station Index 2 | . . . . 1 . . . . . . . . . . 1 . Alert Level 5 | . . . . 3 . . . . . 1 . . . . 1 . Unreport Threat 3 | . . . . 1 1 . . . . 1 . . . . . . Patrol Status 2 | . . . . . 1 . . . . . . . . . . 1 Recall Investigation 3 | . . . . . . . . . . 1 . 1 1 . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . 2 Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . 3 2 . . . . . Network Status 2 | . . . . . . . . . . 1 1 . . . . . Load Schematic 2 | . . . . . . . . . . 1 1 . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . 1 2 . . . Scan Component 2 | . . . . . . . . . . . . 1 1 . . . Repair 1 | . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 11 | . 2 . . 1 1 . . . . 2 1 1 . 3 . . Process 4 | . 1 . . 1 . . . . . 1 . . . 1 . . Report Inventory 4 | . . . . . 1 . . . . 1 1 . . 1 . . Retrieve Matter 2 | . 1 . . . . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . . . 1 . . . . Scanalyzer 11 | . . . . 6 . . . . . . . 5 . . . . Insert Component 5 | . . . . 3 . . . . . . . 2 . . . . Analyze 6 | . . . . 3 . . . . . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 2 . . 6 5 . . . . 1 . 2 . 1 1 . Terminals 18 | . 2 . . 6 5 . . . . 1 . 2 . 1 1 . Track 5 | . 1 . . 3 1 . . . . . . . . . . . Botnet 13 | . 1 . . 3 4 . . . . 1 . 2 . 1 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 5 . . 9 8 . . . . 5 2 6 5 4 4 4 Full Trace Events 3 | . 1 . . . . . . . . 1 . 1 . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 3 . . . 10 . . . 2 . . . . Parts Built 1 | . . . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . 152 . . . . . . Total Part Build Rating 5 | . . . . . . . . . . 5 . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . Time 44 | . . . . . . . . . . . . . 44 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 256 | . 92 . . . . . . . . 10 . . . 154 . . Retrieved Matter 492 | . 338 . . . . . . . . . . . . 154 . . Retrieved Components 1 | . . . . . . . . . . . . 1 . . . . Parts Scanalyzed 5 | . . . . 3 . . . . . . . 2 . . . . Part Schematics Acquired 5 | . . . . 3 . . . . . . . 2 . . . . Parts Damaged 2 | . . . . 1 . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Fac Arm Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Fac Arm Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . 4 EXPLORE 3 | . . . . . . . . . . . . . . . . 3 RETURN 1 | . . . . . . . . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Fac Arm Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . 3 2 . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . 3 Drone Recoveries 2 | . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Fac Arm Res Res Acc Turns Passed 13102 | 88 946 832 537 1348 793 1005 814 110 1234 1562 725 482 831 813 380 602 Spaces Moved 8118 | 44 377 391 332 854 585 800 628 92 777 857 449 391 371 481 238 451 Core 45 | 6 . . . . . . . . . . . . . . . 39 Treads . | . . . . . . . . . . . . . . . . . Legs 7988 | 38 377 391 332 854 585 800 628 92 777 857 449 391 371 481 238 327 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 85 | . . . . . . . . . . . . . . . . 85 Fastest Speed 36 | 50 120 190 120 112 112 120 120 120 116 116 115 116 126 126 126 36 Average Speed 125 | 111 182 190 142 112 114 120 120 120 116 116 117 117 127 126 128 107 Slowest Speed 525 | 120 190 190 190 120 215 120 120 120 120 116 215 126 190 126 220 525 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . . . . . . 8 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 65 76 11 62 18 92 74 79 76 11 10 19 49 15 10 18 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . 2 1 . . . . . . . . Known Exits Taken 15 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . Scrap Searched 9 | . . 2 1 . . 3 1 . 2 . . . . . . . Spaces Dug 44 | . 5 . . 8 10 . . . 2 4 1 3 1 2 1 7 Terrain Destroyed 236 | . 62 . . 61 10 . . . 36 8 1 3 5 3 3 44 Melee 39 | . . . . 8 10 . . . 2 4 1 3 1 2 1 7 Projectile 26 | . 5 . . 3 . . . . 4 4 . . 4 1 2 3 AOE 171 | . 57 . . 50 . . . . 30 . . . . . . 34 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Fac Arm Res Res Acc Total 10595 | 68 580 452 379 1147 686 842 689 91 1043 1368 637 408 716 667 298 524 Wait 1892 | . 145 26 8 181 52 29 60 . 230 442 163 2 315 164 46 29 Move 8087 | 43 376 390 331 853 584 799 627 91 776 856 448 390 370 480 237 436 Hop 7 | . . . . . . . . . . . . . . . . 7 Pick Up 87 | 10 12 4 8 16 7 2 . . 1 10 5 1 4 3 1 3 Fast Attach 46 | 4 . 1 1 5 4 1 . . . 3 9 4 3 2 3 6 Attach 32 | 3 . . . 6 4 . . . 2 2 3 2 . 1 1 8 Detach 8 | . . . . . 3 . . . . . . 2 1 . . 2 Swap 70 | . 8 5 5 15 5 6 1 . 4 6 3 1 4 4 1 2 Drop 105 | . 7 8 14 18 12 4 1 . . 14 2 3 9 2 1 10 Fire 207 | 7 31 18 12 42 3 . . . 28 31 . . 9 9 7 10 Melee 50 | . . . . 10 12 1 . . 2 4 3 3 1 2 1 11 Ram . | . . . . . . . . . . . . . . . . . Kick 4 | 1 1 . . 1 . . . . . . 1 . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 3 exits: *Fac x2 / DSF) -4/Factory -4/Armory -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 89 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 766 | -10/Materials | Identified exit to Mines 876 | -10/Materials | Discovered new exit (range 11) 1035 | -10/Materials | Entered Mines 1076 | -10/Mines | Met a Derelict bent on vengeance 1132 | -10/Mines | Learned 4 Materials zone layouts 1168 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1258 | -10/Mines | Discovered new exit (range 9) 1410 | -10/Mines | Found a hidden stash of uninstalled traps 1652 | -10/Mines | Discovered new exit (range 13) 1758 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1758 | -10/Mines | Discovered new exit (range 5) 1790 | -10/Mines | Discovered new exit (range 6) 1799 | -10/Mines | Identified exit to Subcaves 1805 | -10/Mines | Identified exit to Materials 1831 | -10/Mines | Identified exit to Exiles 1867 | -10/Mines | Entered Subcaves 1955 | -10/Subcaves | Ambushed by Subdweller buried in earth 2068 | -10/Subcaves | Ambushed by swarm of Subdwellers 2131 | -10/Subcaves | Lost 3 allies 2170 | -10/Subcaves | Core integrity fell below 50% 2197 | -10/Subcaves | Discovered new exit (range 11) 2209 | -10/Subcaves | Identified exit to Materials 2254 | -10/Subcaves | Build established: Scavenger-Mutant 2315 | -10/Subcaves | Visited Clippyterm 2319 | -10/Subcaves | Learned Factory trap positions 2404 | -10/Subcaves | Entered Materials 2404 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2405 | -8/Materials | Identified exit to Factory 3242 | -8/Materials | Destroyed 7 combat bots 3332 | -8/Materials | Discovered exit to Factory (range 9) 3752 | -8/Materials | Entered Factory 3752 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3753 | -7/Factory | Loaded intel: 115 trap records 4038 | -7/Factory | Identified exit to Lower Caves 4545 | -7/Factory | Entered Lower Caves 4780 | -7/Lower Caves | Encountered a Warlord checkpoint 4808 | -7/Lower Caves | Build established: Skirmisher 4828 | -7/Lower Caves | Found DCF Scrap (13 items) 4959 | -7/Lower Caves | Learned location of 1 exit from Factory 5061 | -7/Lower Caves | Learned Factory interactive machine intel 5280 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5369 | -7/Lower Caves | Discovered new exit (range 20) 5459 | -7/Lower Caves | Identified exit to Lower Caves 5501 | -7/Lower Caves | Learned Factory trap positions 5550 | -7/Lower Caves | Entered another Lower Caves area 5565 | -7/Lower Caves | Discovered new exit (range 5) 5570 | -7/Lower Caves | Identified exit to Factory 5759 | -7/Lower Caves | Spotted B-75 Beast 6352 | -7/Lower Caves | Discovered new exit (range 10) 6363 | -7/Lower Caves | Identified exit to Data Miner 6364 | -7/Lower Caves | Entered Data Miner 6364 | -7/Data Miner | Discovered new exit (range 6) 6369 | -7/Data Miner | Identified exit to Proximity Caves 6382 | -7/Data Miner | Met Data Miner 6412 | -7/Data Miner | Learned location of Section 7 (-2) 6412 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6432 | -7/Data Miner | Received God Mode back door access code from Data Miner 6474 | -7/Data Miner | Entered Proximity Caves 6477 | -6/Proximity Caves | Spotter reported a threat 6478 | -6/Proximity Caves | Spotter reported a threat 6727 | -6/Proximity Caves | Spotter reported a threat 6771 | -6/Proximity Caves | Spotter reported a threat 6838 | -6/Proximity Caves | Spotter reported a threat 6883 | -6/Proximity Caves | Spotter reported a threat 6910 | -6/Proximity Caves | Spotter reported a threat 6928 | -6/Proximity Caves | Spotted B-75 Beast 7159 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7366 | -6/Proximity Caves | Discovered exit to Factory (range 5) 7583 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7708 | -6/Proximity Caves | Entered Factory 7708 | -6/Factory | Evolved 2 slots: Utility x2 7709 | -6/Factory | Identified exit to Factory 7710 | -6/Factory | Loaded intel: 77 trap records 7711 | -6/Factory | Loaded intel: 52 interactive machine locations 8058 | -6/Factory | Search patrols dispatched 8408 | -6/Factory | Search patrols dispatched 8446 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 8491 | -6/Factory | Build established: Assassin 8863 | -6/Factory | Found Prototype Launcher 8863 | -6/Factory | Identified Scatter Rocket Array 9151 | -6/Factory | Build established: Skirmisher 9270 | -6/Factory | Entered another Factory area 9270 | -5/Factory | Evolved 2 slots: Utility x2 9477 | -5/Factory | Discovered new exit (range 14) 9519 | -5/Factory | Identified exit to Factory 9600 | -5/Factory | Identified exit to DSF 9619 | -5/Factory | Discovered exit to Factory (range 10) 9741 | -5/Factory | Build established: Assassin 9995 | -5/Factory | Entered another Factory area 9995 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10144 | -4/Factory | Build established: Skirmisher 10467 | -4/Factory | Discovered new exit (range 9) 10476 | -4/Factory | Identified exit to Armory 10477 | -4/Factory | Entered Armory 10478 | -4/Armory | Met VL-GR5, who suggested a friendly competition 10568 | -4/Armory | Spotted B-86 Titan 10667 | -4/Armory | Found Fusion Bomb Launcher 10680 | -4/Armory | Lost the competition with VL-GR5 10800 | -4/Armory | Build established: Hacker-Skirmisher 10927 | -4/Armory | Discovered new exit (range 7) 10931 | -4/Armory | VL-GR5 left a parting gift on exiting Armory 10932 | -4/Armory | Identified exit to Research 11000 | -4/Armory | Repaired Lgt. Armored Exoskeleton 11308 | -4/Armory | Entered Research 11308 | -3/Research | Evolved 2 slots: Utility x2 11916 | -3/Research | Discovered new exit (range 21) 11918 | -3/Research | Found Prototype Processor 11919 | -3/Research | Identified Exp. Signal Interpreter 11923 | -3/Research | Found Exp. Signal Interpreter 12120 | -3/Research | Identified exit to Research 12121 | -3/Research | Entered another Research area 12121 | -2/Research | Evolved 2 slots: Utility x2 12285 | -2/Research | Spotted B-90 Cyclops 12308 | -2/Research | Identified exit to Access 12362 | -2/Research | Build established: Hacker-Assassin 12464 | -2/Research | Garrison activated, responded to threat 12501 | -2/Research | Entered Access 12501 | -1/Access | Evolved 2 slots: Utility x2 12525 | -1/Access | Identified exit to Surface 12760 | -1/Access | Build established: Hacker-Skirmisher 13013 | -1/Access | System corruption reached 10% 13027 | -1/Access | Lost 3 parts (2u1w) 13083 | -1/Access | Core integrity fell below 50% 13099 | -1/Access | Core integrity fell below 20% 13100 | -1/Access | Garrison activated, responded to threat 13103 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13099_ System corrupted: Component data lost. 13100_ S-43 Plague destroyed. 13100_ S-43 Plague calls for garrison reinforcements. 13100_ ALERT: Activating Garrison Access A003. 13100_ S-43 Plague destroyed. 13100_ U-05 Engineer lays Concrete. 13100_ R-10 Processor collects Hvy. Machine Gun. 13100_ U-05 Engineer lays Concrete. 13100_ K-01 Serf collects debris. 13101_ U-05 Engineer lays Concrete. 13101_ P-80 Master resets M-36 Artificer, system corruption cleaned. 13102_ The unstable cave ceiling collapses. 13102_ Destroyed Wheel. 13102_ M-36 Artificer destroyed. 13102_ P-80 Master destroyed. 13102_ U-05 Engineer lays Concrete. 13103_ H-81 Overseer calls for reinforcements. 13103_ ALERT: Hostile activity reported, dispatching reinforcements to area. 13103_ Knocked back. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????########????????????????????? | | ???????# [#????????????????????? | | ???????# #????????????????????? | | ???????# #????????????????????? | | ???????# #????????????????????? | | ???????# [ #????????????????????? | | ???????#! #????????????????????? | | ???????####+#####??????????????????? | | ?????????# #??????????????????? | | ?????????# #??????????????????? | | ?????????# #??????????????????? | | ?????????## #??????????????????? | | ??????????# #??????????????????? | | ??????????# #??????????????????? | | ?????????## #??????????????????? | | ?????????# #??#######?????????? | | ?????????# % # #?????????? | | ?????????# @[ #?????????? | | ?????????# ! * " #?????????? | | ????????# = = """ #?????????? | | ?######### %s """ #?????????? | | # * s=% " #?????????? | | # [ ! #?????###+# | | # """"" [*% # ##?? | | # """"" ! % #?? | | # """"" # p * # # ### | | ? """"" # pH | | # """"" # p u u | | # ; [ | | # # [ u | | # """"" # % | | # """"" ?#####+##### ## % | | # """"" ?????# = # " | | ???""""" ?????# # """ | | ???""""" ?????# ] # G | | ??? ? ?????# " # """ | | ??? ?? ??????# """ / " | | ???#???#??????# """% # | | ??????????????# " # | | ??????????????# # | | ??????????????# * ### ####### | | ??????????????##########?# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 39 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 8 Kinecelleration 40 Offensive Hacking 32 Defensive Hacking 24 Item Schematics ----------------- Imp. EM Shotgun | -8/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Sub. Machine Gun | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Lance | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Phase Gun | -7/Data Miner | Free Lgt. Armored Exoskeleton | -4/Factory | Scanalyzed Imp. Sensor Array | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Quantum Hacking Challenges ------------ None Game ------ Seed MicroShrapnelCompressor Manual? 0 Play Time 03:36:55 Cumulative 51.2 hours Start 2025.01.26 @ 15:22:57 End 2025.01.26 @ 20:19:28 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 35 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1291b666-3e17-4425-b5a1-17c1955b3581