Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 20:09:05

Player: satan5

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (21)       4200
Robots Destroyed (316)     1580
Value Destroyed (11827)    11827
Prototype IDs (54)         1080
Alien Tech Used (0)        0
Bonus (8008)               8008
              TOTAL SCORE: 29695

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    4101
Follower Combat Kills      1842
Met Data Miner             300
Met Imprinter              300
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -1035

 Cogmind 
---------
Core Integrity             0/1150
Matter                     99/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Extension

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (9) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    GOLEM Unit
    Smartbomb Launcher

 Peak State 
------------
>            --- POWER ------------
   Assembled Flux Generator
>            --- PROPULSION -------
             Flexi-carbon Leg
             Flexi-carbon Leg
             Myomer Leg
             Myomer Leg
   Assembled Alloy Leg
   Assembled Alloy Leg
>            --- UTILITY ----------
   Assembled Nanovents
   Assembled Nanovents
             Huge Storage Unit
   Assembled Biocell Array
    Improved Signal Interpreter
   Assembled Alloy Armor
    Advanced System Shield
             GOLEM Unit
>            --- WEAPON -----------
   Assembled Focal Cannon
   Assembled Focal Cannon
>            --- INVENTORY --------
             Antimatter Reactor
       Light Antimatter Reactor
             Flexi-carbon Leg
             Myomer Leg
    Advanced Cryofiber Web
  Long-range Sensor Array
             Surveybot 24 Scanner
             Surveybot 24 Chip
             Dynamic Insulation System
             System Restoration Module
             Combat Drone Bay
             GOLEM Unit
             Tesla Rifle
             Dispersion Rifle
       Heavy Wave Gun
      Cooled Particle Cannon
             Firepult
             Smartbomb Launcher
             Neutron Missile Launcher
    Improved Remote Datajack
[Rating: 155]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Light Ion Engine
  Power Core               Fission Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
  Hover Unit               Airjet
Utility                    Improved Signal Interpreter
  Device                   GOLEM Unit
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Shotgun
  Launcher                 Guided EMP Blaster
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Katana
  Piercing Weapon          Vortex Lance

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Ext 
Slots Evolved              12   | .   .   2   2   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             247  | 6   1   10  19  32  1   1   .   4   32  1   5   9   32  2   18  8   1   9   1   9   46  
  Power                    17   | 1   .   2   1   3   .   .   .   1   1   .   .   .   1   .   2   .   .   .   .   .   5   
    Engine                 3    | 1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   1   1   3   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   5   
  Propulsion               68   | 2   .   4   6   11  .   1   .   1   7   .   .   .   2   1   9   1   1   3   .   2   17  
    Treads                 10   | .   .   4   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    25   | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   2   17  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  33   | .   .   .   .   11  .   1   .   1   7   .   .   .   2   1   9   1   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  75   | 1   1   2   4   4   1   .   .   .   16  1   2   .   10  1   6   4   .   3   .   7   12  
    Device                 43   | .   .   .   1   1   1   .   .   .   8   1   2   .   5   1   2   4   .   2   .   3   12  
    Storage                11   | 1   1   1   .   .   .   .   .   .   3   .   .   .   2   .   2   .   .   .   .   1   .   
    Processor              8    | .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
    Hackware               8    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   3   .   
    Protection             5    | .   .   1   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   87   | 2   .   2   8   14  .   .   .   2   8   .   3   9   19  .   1   3   .   3   1   .   12  
    Energy Gun             22   | .   .   .   1   5   .   .   .   1   6   .   2   .   4   .   1   1   .   .   .   .   1   
    Energy Cannon          23   | .   .   .   .   3   .   .   .   .   .   .   .   4   9   .   .   1   .   1   .   .   5   
    Ballistic Gun          13   | 2   .   2   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               24   | .   .   .   .   1   .   .   .   1   2   .   1   5   6   .   .   1   .   1   1   .   5   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  30   | .   .   .   1   4   .   .   .   .   2   .   .   3   9   .   4   .   .   6   .   1   .   
Parts Lost                 66   | .   .   5   5   8   .   1   .   3   3   .   .   .   .   .   2   .   4   .   2   3   30  
  Power                    9    | .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Propulsion               32   | .   .   2   4   4   .   1   .   2   2   .   .   .   .   .   1   .   2   .   1   1   12  
  Utility                  16   | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   2   .   1   2   8   
  Weapon                   9    | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Highest Loss Streak      7    | .   .   1   3   4   .   1   .   2   1   .   .   .   .   .   1   .   2   .   2   3   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   85  76  95  97  100 99  100 98  92  87  85  84  83  86  81  85  81  86  80  83  84  
  Core                     2    | .   .   5   9   6   7   7   7   5   5   6   6   6   1   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   4   4   5   5   5   5   5   
  Treads                   3    | .   .   14  33  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      13   | .   28  11  .   .   .   .   .   .   .   .   .   .   .   .   .   6   16  27  27  25  29  
  Hover                    14   | .   .   .   .   37  38  37  38  36  34  33  33  33  32  33  30  27  11  5   .   .   .   
  Device                   11   | .   .   .   8   7   14  15  15  15  7   18  20  20  18  13  11  14  12  9   10  9   14  
  Storage                  8    | .   14  11  9   7   7   7   7   7   6   8   6   6   6   13  6   5   9   11  11  10  9   
  Processor                7    | .   .   .   15  22  15  15  15  15  7   6   6   6   6   6   8   7   5   6   5   5   4   
  Hackware                 5    | .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   5   5   5   5   5   14  8   
  Energy Gun               2    | .   .   .   .   5   15  15  15  13  12  13  11  .   .   .   .   2   1   .   .   .   .   
  Energy Cannon            5    | .   .   .   .   1   .   .   .   .   .   .   .   10  7   13  10  5   8   10  10  10  6   
  Ballistic Gun            3    | .   28  21  17  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          155  | 6   7   15  32  50  50  49  49  49  78  76  78  78  94  86  98  123 123 138 137 148 155 
  Average Rating           91   | 4   6   9   27  44  48  48  49  48  65  74  76  76  81  85  89  111 115 129 126 141 145 
  On Entrance              68   | .   6   6   15  27  50  48  49  49  47  69  76  78  76  86  86  90  115 123 137 129 146 
Naked Turns                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Heaviest Build             160  | 12  17  36  37  39  35  35  35  38  50  52  54  58  58  58  60  103 95  95  94  154 160 
  Greatest Support         155  | 20  20  80  86  41  41  42  42  42  58  58  58  58  58  58  71  66  80  155 155 148 150 
  Greatest Overweight (x)  7    | .   .   7   .   .   .   .   .   .   .   .   .   .   1   .   1   2   1   1   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  25  25  
  Average Capacity         16   | 7   8   10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  24  
  Most Carried             25   | 5   4   11  15  15  15  14  14  14  15  15  15  15  15  15  15  15  15  15  15  24  25  
  Average Carried          15   | 1   3   6   14  14  14  13  14  13  14  14  14  14  14  14  14  14  14  14  14  17  23  
  Final Capacity           25   | 8   10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  25  5   
  Final Carried            23   | 3   3   11  15  15  14  14  14  14  15  15  15  15  15  15  15  15  15  15  14  23  4   

 Class Distribution 
--------------------
 32% | Mutant
 22% | Golem
 17% | Hacker-Golem
  7% | Hacker-Mutant
  6% | Scout
  5% | Scavenger-Golem

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -8/Materials
        Mutant | -7/Factory
         Scout | -7/Lower Caves
         Scout | -7/Lower Caves
         Scout | -7/Data Miner
         Scout | -6/Proximity Caves
 Hacker-Mutant | -6/Factory
        Mutant | -6/Lower Caves
        Mutant | -6/Lower Caves
        Mutant | -6/Zion
        Mutant | -6/Deep Caves
        Mutant | -5/Proximity Caves
        Mutant | -5/Factory
         Golem | -5/Upper Caves
         Golem | -5/Upper Caves
         Golem | -5/Warlord
         Golem | -4/Proximity Caves
  Hacker-Golem | -4/Factory
  Hacker-Golem | -4/Extension

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  
Matter Collected           5999  | 296  75   403  1036 697  .    61   .    77   344  10   80   130  566  34   347  179  91   98   10   90   1375 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14419 | 54   86   542  1788 1172 .    44   .    118  853  .    .    339  474  96   558  75   317  .    125  959  6819 
  Parts                    581   | 8    12   48   85   61   .    2    .    4    29   .    .    24   11   2    26   .    11   .    12   37   209  
Haulers Intercepted        20    | .    .    1    5    6    .    .    .    .    4    .    .    .    .    .    2    .    .    .    .    2    .    
Recyclers Shooed           11    | .    .    .    3    5    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      34    | .    .    .    .    .    .    2    .    1    .    3    2    .    .    6    .    3    5    .    12   .    .    
  Prevented                2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Ext 
Combat Hostiles Destroyed  258  | .   2   17  23  17  .   2   .   5   7   .   .   3   40  1   7   2   8   .   6   9   109 
  Melee                    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     65   | .   2   17  23  8   .   2   .   2   7   .   .   .   .   .   .   .   2   .   .   .   2   
  Cannons                  51   | .   .   .   .   1   .   .   .   .   .   .   .   1   1   1   7   .   6   .   6   8   20  
  AOE                      103  | .   .   .   .   5   .   .   .   3   .   .   .   .   37  .   .   2   .   .   .   .   56  
Classes Destroyed          26   | 1   2   3   4   3   .   .   .   .   .   .   .   2   4   1   .   .   .   .   1   .   5   
  Worker                   17   | .   .   .   2   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   12  
  Builder                  12   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   9   
  Tunneler                 9    | 3   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   
  Hauler                   20   | .   .   1   5   6   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   2   .   
  Recycler                 17   | .   .   1   6   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   5   
  Mechanic                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Operator                 8    | .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Watcher                  13   | .   2   1   2   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   3   
  Swarmer                  57   | .   2   13  3   6   .   2   .   4   4   .   .   .   .   .   4   .   5   .   4   .   10  
  Saboteur                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Grunt                    70   | .   .   .   14  7   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   47  
  Brawler                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Duelist                  11   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Protector                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Sentry                   23   | .   .   4   5   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   3   7   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   17   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   10  
  Programmer               16   | .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   3   .   .   .   .   2   8   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Zionite                  8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assembler                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assembled                37   | .   .   .   .   .   .   .   .   .   .   .   .   .   37  .   .   .   .   .   .   .   .   
  Golem                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mutant                   3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
Best Kill Streak           38   | 2   2   5   6   9   .   2   .   3   2   .   .   7   38  1   4   2   5   .   4   3   25  
  Combat Bots Only         37   | .   1   5   4   4   .   2   .   3   2   .   .   3   37  1   3   2   5   .   4   2   25  
Max Kills in Single Turn   28   | 1   1   1   2   3   .   1   .   3   1   .   .   1   28  1   2   1   1   .   1   2   6   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 28   | .   .   .   .   2   .   .   .   3   .   .   .   .   28  .   .   1   .   .   .   .   5   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Imprinter (-6/Zion)

 Combat                          | -11   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    
--------                   Run   | Yrd   Mat   Mat   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   War   Pro   Fac   Ext   
Hostile Shots Fired        1170  | .     16    102   121   94    .     7     .     28    47    .     .     5     8     5     69    11    76    10    70    104   397   
  Missed                   382   | .     3     29    35    37    .     3     .     11    22    .     .     2     4     .     24    4     13    5     24    34    132   
Damage Taken               14908 | .     112   816   1268  1343  .     61    .     266   423   .     .     149   59    127   729   138   872   18    581   1266  6680  
  Core                     2387  | .     22    148   145   491   .     18    .     60    87    .     .     .     3     19    57    .     119   .     53    115   1050  
  Absorbed by Shields      339   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     196   .     .     .     143   
  Redirected to Shielding  9     | .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     
  Ignored by Resistances   257   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     50    207   
  Regen/Repaired (Parts)   387   | .     .     .     .     124   .     .     .     .     104   .     .     .     .     .     .     .     .     39    .     120   .     
Core Remaining (%)         72    | 100   91    63    73    .     .     .     .     18    .     .     .     .     .     87    .     .     .     .     77    .     .     
Volleys Fired              727   | 6     20    44    110   74    4     8     .     16    66    1     5     27    28    3     39    4     20    .     13    56    183   
  Largest                  2     | 2     2     2     2     2     2     2     .     2     2     1     2     2     2     2     2     1     2     .     2     2     2     
  Hottest                  285   | 40    40    46    46    120   120   120   .     120   120   60    50    180   250   180   180   46    171   .     285   50    250   
Shots Fired                1209  | 12    40    86    220   134   7     17    .     23    107   1     7     48    32    7     71    4     40    .     20    93    240   
  Gun                      647   | 12    40    86    220   113   7     17    .     20    104   1     4     .     .     .     .     .     14    .     .     .     9     
  Cannon                   451   | .     .     .     .     14    .     .     .     .     .     .     .     44    11    7     71    .     26    .     17    93    168   
  Launcher                 85    | .     .     .     .     7     .     .     .     3     3     .     3     4     21    .     .     4     .     .     3     .     37    
  Special                  26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    
  Kinetic                  432   | 12    40    86    220   74    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  666   | .     .     .     .     50    7     17    .     20    104   1     4     44    11    7     71    .     40    .     20    93    177   
  Explosive                56    | .     .     .     .     7     .     .     .     3     .     .     .     .     5     .     .     4     .     .     .     .     37    
  Electromagnetic          29    | .     .     .     .     3     .     .     .     .     3     .     3     4     16    .     .     .     .     .     .     .     .     
  Robot Hit Streak         26    | 4     7     8     16    11    .     2     .     5     12    .     1     3     6     4     5     4     9     .     5     26    26    
  Robot Miss Streak        10    | 1     7     4     8     8     .     2     .     2     2     .     3     3     2     3     4     .     3     .     4     3     10    
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        8     | .     .     4     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           744   | 8     17    53    168   106   .     4     .     10    50    .     1     20    4     4     32    4     22    .     10    49    182   
  Core Hits                793   | 3     5     26    96    91    .     2     .     6     24    .     4     15    102   1     15    2     10    .     6     28    357   
  Critical Kills           7     | .     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 11    | .     .     1     8     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         26    | .     .     2     15    5     .     .     .     .     3     .     1     .     .     .     .     .     .     .     .     .     .     
    Burn                   7     | .     .     .     .     3     .     .     .     .     3     .     1     .     .     .     .     .     .     .     .     .     .     
    Destroy                17    | .     .     2     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  2     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              14    | .     .     .     1     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   13    | .     .     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           41767 | 98    235   672   2672  3516  .     117   .     541   1736  .     136   976   2784  202   1553  222   911   .     473   2625  22298 
  Guns                     7994  | 98    235   672   2672  1763  .     117   .     340   1672  .     19    .     .     .     .     .     203   .     .     .     203   
  Cannons                  11407 | .     .     .     .     273   .     .     .     .     .     .     .     594   81    202   1553  .     708   .     473   2344  5179  
  Explosions               21934 | .     .     .     .     1099  .     .     .     201   64    .     117   382   2703  .     .     222   .     .     .     281   16865 
  Melee                    381   | .     .     .     .     381   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  51    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     51    
  Kinetic                  4547  | 98    235   672   2672  870   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  20700 | .     .     .     .     1140  .     117   .     340   1672  .     19    594   81    202   1553  .     911   .     473   2375  11223 
  Explosive                14813 | .     .     .     .     920   .     .     .     201   .     .     .     .     2446  .     .     222   .     .     .     .     11024 
  Electromagnetic          1275  | .     .     .     .     205   .     .     .     .     64    .     117   382   257   .     .     .     .     .     .     250   .     
  Impact                   381   | .     .     .     .     381   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         5     | .     .     .     .     1     1     1     1     3     .     .     .     .     .     1     5     5     5     5     .     .     3     
  Average Corruption       3     | .     .     .     .     1     1     1     1     1     .     .     .     .     .     1     4     5     5     5     .     .     1     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
  Effects                  76    | .     .     .     .     4     1     4     1     5     .     .     .     .     .     3     18    19    16    4     .     .     1     
    Message Errors         17    | .     .     .     .     1     .     .     .     1     .     .     .     .     .     1     3     6     3     2     .     .     .     
    Matter Fused           15    | .     .     .     .     .     1     2     1     .     .     .     .     .     .     .     4     2     4     1     .     .     .     
    Heat Flow Errors       10    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     3     2     2     1     .     .     1     
    Energy Discharges      8     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     4     3     .     .     .     .     .     
    Parts Rejected         2     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Data Loss (minor)      14    | .     .     .     .     2     .     1     .     .     .     .     .     .     .     1     1     4     5     .     .     .     .     
    Data Loss (major)      2     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Misfires               4     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     1     .     1     .     .     .     .     
    Alerts                 3     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     2     .     .     .     .     .     
    Weapon Failures        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
Overload Shots             207   | .     .     .     .     30    8     10    .     13    80    1     .     6     .     5     28    .     9     .     .     .     17    
  Effects                  13    | .     .     .     .     1     1     .     .     4     6     .     .     .     .     .     .     .     1     .     .     .     .     
    Energy Bleed           6     | .     .     .     .     .     1     .     .     2     2     .     .     .     .     .     .     .     1     .     .     .     .     
    Heat Surge             6     | .     .     .     .     1     .     .     .     2     3     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1266  | .     .     .     .     278   .     .     .     28    .     .     .     .     34    .     130   .     51    .     28    110   607   
  Projectiles              486   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     130   .     51    .     28    110   167   
  Explosions               634   | .     .     .     .     137   .     .     .     28    .     .     .     .     34    .     .     .     .     .     .     .     435   
  Melee                    146   | .     .     .     .     141   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1091  | .     .     .     .     251   .     .     .     9     .     .     .     .     10    .     .     .     .     .     .     33    788   
  Shots                    37    | .     .     .     .     4     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     2     29    
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
  Kicked                   7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        769   | .     .     4     27    312   113   104   .     353   252   .     .     142   414   225   527   226   510   162   567   .     769   
  Average Temperature      147   | .     .     4     11    59    41    34    .     95    63    .     .     46    186   94    193   55    210   92    288   .     235   
  Received Heat Transfer   1864  | .     .     168   621   204   .     9     .     .     48    .     .     9     .     12    .     18    .     .     .     45    730   
  Effects                  54    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     16    .     .     .     6     .     30    
    Shutdowns              8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
    Energy Bleed           7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     5     .     .     .     .     .     1     
    Interference           13    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     .     .     .     .     .     9     
    Matter Decay           9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     3     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Damage (minor)         5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     2     
    Damage (major)         8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     4     
    Damage (core)          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           7     | .     .     .     .     1     .     .     .     .     .     .     .     2     2     .     .     .     .     .     .     1     1     
  Combat Hostiles          7     | .     .     .     .     1     .     .     .     .     .     .     .     2     2     .     .     .     .     .     .     1     1     
  Parts Fried              10    | .     .     .     .     2     .     .     .     .     2     .     .     4     .     .     .     .     .     .     .     .     2     
  Impact Corruptions       5     | .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Robots Melted              34    | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     33    
  Combat Hostiles          30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    
  Parts Melted             158   | .     .     .     .     2     .     .     .     1     6     .     .     1     .     1     1     .     2     .     .     2     142   
  Heat Transferred         42194 | .     .     .     .     1945  .     174   .     448   2601  .     111   666   111   174   1699  .     894   .     275   1350  31746 
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      11    | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     8     

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  
Peak Influence             2677 | 15   145  429  355  914  .    .    .    .    213  .    .    .    .    .    899  .    .    .    .    417  2677 
  Initial                  300  | .    9    29   117  131  .    .    .    .    18   .    .    .    .    .    29   .    .    .    .    300  86   
  Average                  433  | 5    86   200  190  549  .    .    .    .    96   .    .    .    .    .    485  .    .    .    .    201  851  
Maximum Alert Level        5    | .    .    2    1    3    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    2    5    
  Low Security (%)         43   | 100  100  49   49   12   .    .    .    .    97   .    .    .    .    .    20   .    .    .    .    59   13   
  Level 1                  20   | .    .    42   50   9    .    .    .    .    2    .    .    .    .    .    15   .    .    .    .    40   10   
  Level 2                  16   | .    .    8    .    44   .    .    .    .    .    .    .    .    .    .    43   .    .    .    .    .    27   
  Level 3                  9    | .    .    .    .    33   .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    16   
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  High Security            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          59   | .    .    .    5    8    .    .    .    .    9    .    .    .    .    .    7    .    .    .    .    6    24   
  Investigation            9    | .    .    .    1    .    .    .    .    .    4    .    .    .    .    .    2    .    .    .    .    2    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    1    .    
  Reinforcement            26   | .    .    .    3    8    .    .    .    .    3    .    .    .    .    .    2    .    .    .    .    3    7    
  Assault                  18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    17   
  Garrison                 1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Data Miner Redirects       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Construction Impeded       8    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    5    
Haulers Reinforced         5    | .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Ext 
Distress Signals           20   | .   .   1   5   4   .   .   .   .   1   .   .   .   .   .   3   .   .   1   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              505  | .   8   25  46  49  .   6   .   9   23  1   3   33  45  2   48  4   8   20  8   11  156 
  Peak Tracking Total      37   | .   4   7   7   7   .   5   .   3   5   1   2   7   37  1   9   3   5   12  5   3   24  
  Tactical Retreats        58   | .   2   3   9   7   .   5   .   3   8   .   .   .   2   .   7   1   .   1   2   .   8   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Ext 
Traps Triggered            17   | .   .   1   1   4   .   .   .   .   4   .   .   .   .   .   3   .   .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                21   | .   .   .   .   .   1   .   .   3   .   .   1   .   .   .   .   1   .   13  .   2   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Ext 
Machines Disabled          38   | .   .   .   .   8   .   .   .   .   5   1   .   1   2   .   7   .   1   .   .   5   8   
  Max in Single Turn       5    | .   .   .   .   5   .   .   .   .   1   1   .   .   1   .   1   .   1   .   .   4   2   
  Garrison Access          7    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Ext 
Machines Accessed          80   | .   5   3   7   15  .   3   4   .   18  1   .   .   .   .   6   .   1   1   .   13  3   
  Terminals                36   | .   4   2   5   6   .   .   .   .   7   .   .   .   .   .   4   .   .   .   .   6   2   
  Fabricators              9    | .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          8    | .   .   .   1   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          8    | .   1   1   .   2   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          8    | .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   3   .   
Total Hacks                257  | .   25  10  24  37  .   9   27  .   47  1   .   .   .   .   14  .   1   1   .   52  9   
  Successful               153  | .   16  3   8   17  .   9   27  .   26  1   .   .   .   .   6   .   1   1   .   35  3   
  Failed                   103  | .   8   7   16  20  .   .   .   .   21  .   .   .   .   .   8   .   .   .   .   17  6   
    Catastrophic           15   | .   1   .   1   3   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   2   2   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   105  | .   13  6   12  11  .   .   .   .   17  .   .   4   .   .   6   .   .   1   .   29  6   
  Terminals                133  | .   23  6   19  15  .   .   .   .   21  .   .   .   .   .   10  .   .   .   .   33  6   
  Fabricators              26   | .   .   .   .   9   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   6   .   
  Repair Stations          18   | .   .   .   3   7   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          21   | .   2   4   .   4   .   .   .   .   6   .   .   .   .   .   2   .   .   .   .   .   3   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Garrison Access          15   | .   .   .   2   2   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   6   .   
Terminal Hacks             76   | .   9   1   4   3   .   9   27  .   3   1   .   .   .   .   2   .   1   1   .   14  1   
  Record                   19   | .   .   .   .   .   .   7   11  .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           8    | .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   2   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          10   | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   1   
  Locate Traps             4    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              4    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Fabricator Hacks           11   | .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   4   .   
  Network Status           2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   
  Build                    5    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   
Repair Station Hacks       15   | .   .   .   1   6   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           8    | .   .   .   1   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   7    | .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       8    | .   2   1   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   
  Retrieve Components      8    | .   2   1   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Garrison Access Hacks      7    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   3   .   
  Seal Access              7    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   3   .   
Unauthorized Hacks         32   | .   5   1   3   4   .   .   .   .   8   .   .   .   .   .   2   .   .   .   .   8   1   
  Terminals                25   | .   5   1   3   1   .   .   .   .   6   .   .   .   .   .   2   .   .   .   .   6   1   
    Track                  5    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   
    Botnet                 18   | .   3   1   2   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   5   1   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
    Prioritize             4    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
    Liberate               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         60   | .   5   3   7   12  .   .   .   .   15  .   .   .   .   .   6   .   .   .   .   9   3   
  Full Trace Events        8    | .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   2   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   24   | .   .   .   .   .   .   .   8   .   .   .   .   15  .   .   .   .   .   .   .   1   .   
  Parts Built              6    | .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   432  | .   .   .   .   95  .   .   .   .   253 .   .   .   .   .   .   .   .   .   .   84  .   
  Total Part Build Rating  34   | .   .   .   .   10  .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   12  .   
Parts Repaired             6    | .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     219  | .   .   .   .   70  .   .   .   .   99  .   .   .   .   .   .   .   .   .   .   50  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     15   | .   .   1   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   10  
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  
Total Allies               22    | .    .    .    .    9    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Largest Group            11    | .    .    .    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Highest-Rated Group      543   | .    .    .    .    93   .    .    .    96   .    .    .    .    .    .    .    .    .    .    .    .    543  
  Highest-Rated Ally       159   | .    .    .    .    31   .    .    .    96   .    .    .    .    .    .    .    .    .    .    .    .    159  
Total Orders               105   | .    .    .    .    .    .    .    .    .    5    2    3    20   35   8    29   3    .    .    .    .    .    
  STAY                     16    | .    .    .    .    .    .    .    .    .    .    .    .    4    12   .    .    .    .    .    .    .    .    
  FOLLOW                   12    | .    .    .    .    .    .    .    .    .    .    .    .    3    5    1    3    .    .    .    .    .    .    
  EXPLORE                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  RETURN                   76    | .    .    .    .    .    .    .    .    .    5    2    3    13   17   7    26   3    .    .    .    .    .    
Ally Attacks               601   | .    .    .    .    48   .    .    .    8    25   7    14   158  89   48   120  5    .    .    .    .    79   
  Total Damage             11704 | .    .    .    .    966  .    .    .    426  428  167  280  2644 1274 1000 2303 74   .    .    .    .    2142 
  Kills                    93    | .    .    .    .    10   .    .    .    1    3    1    3    29   10   1    23   1    .    .    .    .    11   
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   2   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             104  | .   .   .   .   .   .   .   .   .   6   4   7   17  30  10  28  2   .   .   .   .   .   
  Drone Recoveries         100  | .   .   .   .   .   .   .   .   .   6   2   9   13  33  9   26  2   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  
Turns Passed               18179 | 81   476  936  1320 1052 166  370  33   494  1550 157  270  521  966  338  745  697  726  1726 905  1296 3354 
Spaces Moved               15135 | 41   341  487  594  1349 288  675  76   742  2225 327  456  917  1351 452  895  302  374  891  398  735  1219 
  Core                     20    | 15   .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Treads                   755   | .    .    161  594  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4429  | 26   341  323  .    .    .    .    .    .    .    .    .    .    .    .    .    124  374  891  398  735  1217 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    9931  | .    .    .    .    1349 288  675  76   742  2225 327  456  917  1351 452  895  178  .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            35    | 50   120  120  145  42   44   44   44   44   36   42   42   42   42   42   35   42   140  120  120  115  50   
  Average Speed            82    | 94   120  145  151  43   44   44   44   44   41   42   42   42   43   42   55   150  177  144  120  148  176  
  Slowest Speed            400   | 120  120  400  160  48   44   44   44   48   48   42   42   42   103  42   105  210  183  183  120  180  285  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       57    | 3    62   42   52   54   49   78   68   69   56   49   71   87   88   66   30   42   55   84   56   29   83   
  Regions Visited          21
    Branch Regions         14
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        17    | .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             22    | .    .    .    .    .    .    4    .    .    .    1    3    4    .    3    .    3    4    .    .    .    .    
Spaces Dug                 125   | .    .    .    1    1    4    5    .    1    28   .    .    .    59   .    2    .    .    .    .    18   6    
Terrain Destroyed          1070  | .    .    .    1    80   7    8    .    46   40   .    .    .    61   .    13   43   11   .    16   36   708  
  Melee                    2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               159   | .    .    .    .    10   7    8    .    6    40   .    .    .    2    .    13   .    11   .    6    34   22   
  AOE                      909   | .    .    .    .    69   .    .    .    40   .    .    .    .    59   .    .    43   .    .    10   2    686  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  
Total                      19666 | 70   368  631  797  1655 318  731  75   878  2758 346  528  1008 1702 595  1073 547  397  1337 808  848  2196 
  Wait                     3065  | 11   5    59   29   143  26   47   .    115  375  11   52   32   219  129  102  213  .    414  391  27   665  
  Move                     15114 | 40   340  486  593  1348 287  674  75   741  2224 326  455  916  1350 451  894  301  373  890  397  734  1219 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  213   | 7    1    23   25   28   .    1    .    2    21   3    3    9    24   4    8    8    .    5    .    17   24   
  Fast Attach              72    | 2    .    1    5    6    .    .    .    .    14   .    4    4    13   .    10   1    1    7    .    1    3    
  Attach                   99    | 4    1    7    6    13   .    1    .    2    10   1    1    5    14   1    5    7    .    .    .    1    20   
  Detach                   27    | .    .    .    .    1    .    .    .    .    1    .    .    .    3    .    .    .    1    1    1    1    18   
  Swap                     76    | .    .    2    8    13   1    .    .    2    8    .    .    .    5    1    3    .    .    2    1    7    23   
  Drop                     222   | .    1    9    20   16   .    .    .    .    30   3    7    13   41   4    12   13   2    18   5    4    24   
  Fire                     727   | 6    20   44   110  74   4    8    .    16   66   1    5    27   28   3    39   4    20   .    13   56   183  
  Melee                    14    | .    .    .    1    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            19    | .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    10   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            11    | .    .    .    .    .    .    .    .    .    .    1    1    2    5    2    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves (discovered 2 exits: *Low / *Zio)
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res x2 / Upp x2 / *Ext x2)
-4/Extension (discovered 2 exits: *Res / [*Cet])

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 16)
    82 | -11/Scrapyard      | Entered Materials
   212 | -10/Materials      | Discovered new exit (range 13)
   239 | -10/Materials      | Discovered new exit (range 14)
   311 | -10/Materials      | Build established: Mutant
   414 | -10/Materials      | Discovered new exit (range 17)
   414 | -10/Materials      | Discovered new exit (range 15)
   414 | -10/Materials      | Identified exit to Mines
   414 | -10/Materials      | Central database locked down
   546 | -10/Materials      | Discovered new exit (range 11)
   558 | -10/Materials      | Entered another Materials area
   558 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1433 | -9/Materials       | Discovered new exit (range 9)
  1485 | -9/Materials       | Build established: Scavenger-Mutant
  1494 | -9/Materials       | Entered another Materials area
  1494 | -8/Materials       | Evolved 2 slots: Utility x2
  1722 | -8/Materials       | Lost 3 parts (2n1u)
  1940 | -8/Materials       | Garrison activated, responded to threat
  2468 | -8/Materials       | Build established: Mutant
  2803 | -8/Materials       | Discovered new exit (range 7)
  2814 | -8/Materials       | Entered Factory
  2814 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  2846 | -7/Factory         | Repaired Shotgun
  3055 | -7/Factory         | Discovered new exit (range 5)
  3109 | -7/Factory         | Lost 4 parts (1p2n1w)
  3200 | -7/Factory         | Repaired Airjet
  3260 | -7/Factory         | Fabricated Lyr. Medium Armor Plating (x2)
  3488 | -7/Factory         | Core integrity fell below 50%
  3716 | -7/Factory         | Discovered new exit (range 6)
  3735 | -7/Factory         | Identified exit to Factory
  3783 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  3807 | -7/Factory         | Discovered new exit (range 8)
  3810 | -7/Factory         | Identified exit to Lower Caves
  3866 | -7/Factory         | Entered Lower Caves
  3875 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4027 | -7/Lower Caves     | Discovered new exit (range 15)
  4032 | -7/Lower Caves     | Identified exit to Lower Caves
  4032 | -7/Lower Caves     | Entered another Lower Caves area
  4054 | -7/Lower Caves     | Discovered exit to Factory (range 15)
  4063 | -7/Lower Caves     | Learned Factory stockpile data
  4138 | -7/Lower Caves     | Learned 8 Factory zone layouts
  4173 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4273 | -7/Lower Caves     | Learned location of 1 exit from Factory
  4273 | -7/Lower Caves     | Learned Research security intel
  4273 | -7/Lower Caves     | Learned Armory terminal intel
  4273 | -7/Lower Caves     | Learned 8 Research zone layouts
  4396 | -7/Lower Caves     | Discovered new exit (range 9)
  4401 | -7/Lower Caves     | Identified exit to Data Miner
  4402 | -7/Lower Caves     | Entered Data Miner
  4402 | -7/Data Miner      | Discovered new exit (range 6)
  4411 | -7/Data Miner      | Met Data Miner
  4418 | -7/Data Miner      | Learned location of Section 7 (-3)
  4418 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  4419 | -7/Data Miner      | Build established: Scout
  4425 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  4435 | -7/Data Miner      | Identified exit to Proximity Caves
  4435 | -7/Data Miner      | Entered Proximity Caves
  4527 | -6/Proximity Caves | Spotted B-75 Beast
  4529 | -6/Proximity Caves | Escorted by Enhanced Grunt
  4837 | -6/Proximity Caves | Core integrity fell below 20%
  4914 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  4926 | -6/Proximity Caves | Discovered exit to Factory (range 7)
  4929 | -6/Proximity Caves | Entered Factory
  4929 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4930 | -6/Factory         | Identified exit to Lower Caves
  4931 | -6/Factory         | Identified exit to Factory
  5308 | -6/Factory         | Build established: Hacker-Mutant
  5309 | -6/Factory         | Spotted B-75 Beast
  5468 | -6/Factory         | Hacking Suite fried by hacking feedback
  5560 | -6/Factory         | Fabricated Combat Drone Bay?
  5623 | -6/Factory         | Repaired Antigrav System
  5817 | -6/Factory         | Repaired Gravmag System?
  6098 | -6/Factory         | Fabricated Combat Drone Bay?
  6273 | -6/Factory         | Repaired Broken Cld. Airjet
  6479 | -6/Factory         | Entered Lower Caves
  6488 | -6/Lower Caves     | Learned location of 1 exit from Factory
  6518 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6610 | -6/Lower Caves     | Discovered new exit (range 10)
  6620 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  6627 | -6/Lower Caves     | Identified exit to Zion
  6630 | -6/Lower Caves     | Identified exit to Lower Caves
  6636 | -6/Lower Caves     | Entered another Lower Caves area
  6636 | -6/Lower Caves     | Accompanied by 2 allies
  6685 | -6/Lower Caves     | Discovered exit to Factory (range 14)
  6755 | -6/Lower Caves     | Build established: Mutant
  6763 | -6/Lower Caves     | Learned Factory emergency access door positions
  6841 | -6/Lower Caves     | Discovered exit to Zion (range 9)
  6906 | -6/Lower Caves     | Entered Zion
  6938 | -6/Zion            | Discovered new exit (range 9)
  6954 | -6/Zion            | Found Prototype Launcher
  6954 | -6/Zion            | Identified Gui. Missile Launcher
  6956 | -6/Zion            | Found Prototype Launcher
  6956 | -6/Zion            | Identified Rocket Array
  6985 | -6/Zion            | Learned location of Quarantine (-3)
  7054 | -6/Zion            | Learned location of Warlord (-5)
  7099 | -6/Zion            | Met Imprinter
  7116 | -6/Zion            | Learned Factory emergency access door positions
  7120 | -6/Zion            | Given the Hacking Drone Bay
  7203 | -6/Zion            | Received a hallucinogenic algorithm
  7277 | -6/Zion            | Attacked by Zionites
  7292 | -6/Zion            | Destroyed Imprinter
  7320 | -6/Zion            | Extracted access codes from Imprinter's data core
  7387 | -6/Zion            | Opened final containment barrier to the Deep Caves
  7401 | -6/Zion            | Discovered new exit (range 5)
  7402 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
  7422 | -6/Zion            | Identified exit to Deep Caves
  7427 | -6/Zion            | Entered Deep Caves
  7427 | -6/Deep Caves      | Accompanied by 4 allies
  7587 | -6/Deep Caves      | Z-Facility disabled
  7713 | -6/Deep Caves      | Found Prototype Protection
  7714 | -6/Deep Caves      | Identified Zio. Weapon Casing
  7782 | -6/Deep Caves      | Discovered new exit (range 7)
  7784 | -6/Deep Caves      | Identified exit to Proximity Caves
  8048 | -6/Deep Caves      | Destroyed AG-25126
  8055 | -6/Deep Caves      | Found GOLEM Unit
  8138 | -6/Deep Caves      | Spotted AG-16837
  8193 | -6/Deep Caves      | Destroyed AG-16837
  8241 | -6/Deep Caves      | Triggered Deep Caves wall
  8247 | -6/Deep Caves      | Destroyed AS-97545
  8247 | -6/Deep Caves      | Allies destroyed AS-57452
  8262 | -6/Deep Caves      | Found Prototype Energy Cannon
  8262 | -6/Deep Caves      | Identified Firepult
  8268 | -6/Deep Caves      | Destroyed 37 combat bots
  8341 | -6/Deep Caves      | Exposed GOLEM chamber
  8344 | -6/Deep Caves      | Found GOLEM Unit
  8346 | -6/Deep Caves      | Found GOLEM Unit
  8383 | -6/Deep Caves      | Found Surveybot 24 Scanner
  8386 | -6/Deep Caves      | Found Surveybot 24 Chip
  8393 | -6/Deep Caves      | Entered Proximity Caves
  8571 | -5/Proximity Caves | Spotted B-75 Beast
  8616 | -5/Proximity Caves | Destroyed B-75 Beast
  8717 | -5/Proximity Caves | Discovered exit to Factory (range 6)
  8731 | -5/Proximity Caves | Entered Factory
  8731 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  8732 | -5/Factory         | Identified exit to Upper Caves
  9331 | -5/Factory         | First assault squad dispatched
  9412 | -5/Factory         | Discovered new exit (range 15)
  9419 | -5/Factory         | Identified exit to Factory
  9476 | -5/Factory         | Entered Upper Caves
  9476 | -5/Upper Caves     | Accompanied by 1 ally
  9735 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9811 | -5/Upper Caves     | Build established: Golem
 10149 | -5/Upper Caves     | Discovered new exit (range 14)
 10172 | -5/Upper Caves     | Identified exit to Upper Caves
 10173 | -5/Upper Caves     | Entered another Upper Caves area
 10269 | -5/Upper Caves     | Discovered exit to Factory (range 9)
 10369 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 10876 | -5/Upper Caves     | Discovered new exit (range 12)
 10898 | -5/Upper Caves     | Identified exit to Warlord
 10899 | -5/Upper Caves     | Entered Warlord
 11055 | -5/Warlord         | Discovered new exit (range 8)
 11145 | -5/Warlord         | System corruption cleaned by Quarantine Array
 11306 | -5/Warlord         | Found Prototype Device
 11306 | -5/Warlord         | Identified Minesniffer Drone Bay
 11665 | -5/Warlord         | Warlord's base attacked by MAIN.C
 11722 | -5/Warlord         | Met Warlord
 11735 | -5/Warlord         | Opened Warlord's prototype stash
 11753 | -5/Warlord         | Found Prototype Device
 11753 | -5/Warlord         | Identified Exp. Phase Shifter
 11762 | -5/Warlord         | Found Prototype Hackware
 11841 | -5/Warlord         | Found Prototype Piercing Weapon
 11842 | -5/Warlord         | Identified Vortex Lance
 11845 | -5/Warlord         | Found Prototype Energy Cannon
 11846 | -5/Warlord         | Identified Vortex Driver
 11853 | -5/Warlord         | Found Prototype Launcher
 11853 | -5/Warlord         | Identified Vortex Catalyst Activator
 12015 | -5/Warlord         | Warlord forces counterattacked
 12017 | -5/Warlord         | Spotted Striker
 12340 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 12341 | -5/Warlord         | Enhanced Grunt warped into view
 12341 | -5/Warlord         | Enhanced Grunt warped into view
 12341 | -5/Warlord         | Enhanced Grunt warped into view
 12341 | -5/Warlord         | Enhanced Demolisher warped into view
 12341 | -5/Warlord         | Enhanced Demolisher warped into view
 12341 | -5/Warlord         | Enhanced Demolisher warped into view
 12524 | -5/Warlord         | Spotted Executioner
 12586 | -5/Warlord         | Spotted Executioner
 12611 | -5/Warlord         | Identified exit to Proximity Caves
 12618 | -5/Warlord         | Lost 5 allies
 12625 | -5/Warlord         | Entered Proximity Caves
 12627 | -4/Proximity Caves | Spotter reported a threat
 12628 | -4/Proximity Caves | Spotter reported a threat
 12666 | -4/Proximity Caves | Spotted B-86 Titan
 12924 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13129 | -4/Proximity Caves | Discovered exit to Factory (range 8)
 13530 | -4/Proximity Caves | Entered Factory
 13530 | -4/Factory         | Evolved 2 slots: Utility x2
 13611 | -4/Factory         | Identified System Mapper
 13780 | -4/Factory         | Search patrols dispatched
 13875 | -4/Factory         | Fabricated Combat Drone Bay?
 13912 | -4/Factory         | Build established: Hacker-Golem
 13977 | -4/Factory         | Lost 3 parts (1n2u)
 14024 | -4/Factory         | Discovered new exit (range 7)
 14031 | -4/Factory         | Identified exit to Research
 14128 | -4/Factory         | Repaired Flexi-carbon Leg?
 14306 | -4/Factory         | Identified exit to Upper Caves
 14306 | -4/Factory         | Identified exit to Extension
 14457 | -4/Factory         | Fabricated Combat Drone Bay (x1)
 14685 | -4/Factory         | Discovered exit to Research (range 16)
 14826 | -4/Factory         | Entered Extension
 15551 | -4/Extension       | Disrupted transfer network
 15576 | -4/Extension       | First assault squad dispatched
 15585 | -4/Extension       | Lost 6 parts (1p3n2w)
 15734 | -4/Extension       | Destroyed 7 combat bots
 16194 | -4/Extension       | Spotted B-86 Titan
 16220 | -4/Extension       | Destroyed B-86 Titan
 16236 | -4/Extension       | Spotted B-86 Titan
 16595 | -4/Extension       | Destroyed 10 combat bots
 16676 | -4/Extension       | Core integrity fell below 50%
 16734 | -4/Extension       | Destroyed B-86 Titan
 16836 | -4/Extension       | Lost 5 parts (1p4u)
 17075 | -4/Extension       | Build established: Scavenger-Golem
 17098 | -4/Extension       | Incoming assault squad redirected
 17102 | -4/Extension       | Incoming assault squad redirected
 17116 | -4/Extension       | Rescued A7
 17471 | -4/Extension       | Rescued a captive Derelict
 17472 | -4/Extension       | Rescued a captive Derelict
 17494 | -4/Extension       | Incoming assault squad redirected
 17494 | -4/Extension       | Rescued a captive Derelict
 17597 | -4/Extension       | Incoming assault squad redirected
 17855 | -4/Extension       | Build established: Commander-Golem
 17895 | -4/Extension       | Rescued a captive Derelict
 17953 | -4/Extension       | Core integrity fell below 20%
 17965 | -4/Extension       | High security lockdown imminent
 17974 | -4/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 17998 | -4/Extension       | Lost 10 allies
 18021 | -4/Extension       | Destroyed 10 combat bots
 18045 | -4/Extension       | High security lockdown engaged
 18122 | -4/Extension       | Crushed by falling debris
 18125 | -4/Extension       | Destroyed 25 combat bots
 18153 | -4/Extension       | Lost 3 parts (1p2u)
 18174 | -4/Extension       | Discovered new exit (range 12)
 18179 | -4/Extension       | Released all parts (11)
 18179 | -4/Extension       | Discovered exit to Research (range 15)
 18180 | -4/Extension       | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
18177_ Lgt. Antimatter Reactor destroyed.
18177_ Slug penetrates Earth.
18177_ Neutron Missile Launcher destroyed.
18177_ Asb. Focal Cannon destroyed.
18178_ Penetrated by Slug.
18178_ Flexi-carbon Leg destroyed.
18179_ The unstable cave ceiling collapses.
18179_ Released Asb. Alloy Leg.
18179_ Released Adv. System Shield.
18179_ Released Huge Storage Unit.
18179_ Released Imp. Signal Interpreter.
18179_ Released Asb. Alloy Leg.
18179_ Released GOLEM Unit.
18179_ Released Asb. Nanovents.
18179_ Released Flexi-carbon Leg.
18179_ Released Antimatter Reactor.
18179_ Released Asb. Biocell Array.
18179_ Released Asb. Alloy Armor.
18179_ EXIT=FOUND: RESEARCH
18179_ Slug penetrates Earth.

 Map 
-----
+----------------------------------------------------+
| ######???????????  ^    ??????                     |
|       #?????????#       #?????                     |
|       #?????????#       #?????                     |
|       #?????????#       #?????                     |
|       ##????????#       #?????                     |
|        ###?????##       #?????                     |
|          ???????        #?????                     |
| #       ###+#####       #?????                     |
|                         #?????                     |
| ##          =           #?????                     |
|   %   #                 #?????                     |
|   [        ##           #?????                     |
| #              ##%      #?????                     |
|       #  ## #  ##       #?????                     |
|           #  # #   =    #?????                     |
|                         #?????                     |
| #  #   # #  ##     #  # #?????                     |
|          ##     #     # #?????                     |
|   #    # #  ######    # ###???                     |
| ###### #    #     #       ##??                     |
| ?????###    ###   #        #??                     |
| ???????####   #      ]![|  #??                     |
| ??????????### # # ## !===[ #??                     |
| ?????????????#######===!#*###?                     |
| ?????????????????### !!=[=  #?                     |
| ?????????????????#    !!!@  #?                     |
| ????????????????#      b    #?                     |
| ????????????????#      g    #?                     |
| ???????????????#      b      ?                     |
| ???????????????#       !     #                     |
| ???????????????#             #                     |
| ???????????????#    !  Yp    #                     |
| ???????????????#   %g pY     #                     |
| ??????????????  g   p  [Y%Y                        |
| ????????????? e   [h===%%Y < #                     |
| ?????????????    [%!]%%  m ] #                     |
| ??????????????   p=  = YY   ##                     |
| ????????????????    !    % / ?                     |
| ??????????????????      !  < ?                     |
| ?????????????????????      ! ?                     |
| ?????????????????????? ! "##??                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          45
Energy Capacity            1565
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           18
Terrain Scan Range         16
Terrain Scan Density       210
Base Temperature (-)       200
EM Shielding               2
Corruption Block           14
Armor Coverage             225
Resistance: KI             15
Resistance: TH             15
Resistance: EX             15
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Propulsion Shielding       66
Phase Shifting             20
Evasion (%)                75
Targeting Accuracy         6
Target Analysis            5
Core Analysis              6
Recoil Reduction           4
Energy Filtering           30
Offensive Hacking          32
Defensive Hacking          22

 Item Schematics 
-----------------
    Lgt. Regenerative Plating | -7/Data Miner | Free
          Biomechanical Wings | -7/Data Miner | Free
              Com. Ion Cannon | -7/Data Miner | Free
           Arm. Medium Treads | -7/Data Miner | Free
           Adv. System Shield | -7/Data Miner | Free
           Lrn. Proton Cannon | -7/Data Miner | Free
         Exp. Power Shielding | -7/Data Miner | Free
             Combat Drone Bay | -7/Data Miner | Free
                  Mass Driver | -6/Zion       | Archive
            Matter Compressor | -6/Zion       | Archive
             Stasis Canceller | -6/Zion       | Archive
           Imp. Arc Projector | -6/Zion       | Archive
                        Lance | -6/Zion       | Archive
       Nuclear Pulse Thruster | -6/Zion       | Archive
      Lgt. Antimatter Reactor | -6/Zion       | Archive
        Adv. Coolant Injector | -6/Zion       | Archive
 Magnetic Acceleration Cannon | -6/Zion       | Archive
              Antigrav System | -6/Zion       | Archive
                  Power Sword | -6/Zion       | Archive
             Disruptor Cannon | -6/Zion       | Archive
         Adv. Terrain Scanner | -6/Zion       | Archive
         Imp. Remote Datajack | -6/Zion       | Archive
        Lrn. Missile Launcher | -6/Zion       | Archive
     Neutron Missile Launcher | -4/Factory    | Scanalyzed

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Data Miner | Free
   M-14 Sweeper | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free
  W-25 Informer | -6/Zion       | Archive
 R-06 Scavenger | -6/Zion       | Archive
   G-50 Soldier | -6/Zion       | Archive
    Y-72 Warden | -6/Zion       | Archive

 Fabricated
------------
 Lyr. Medium Armor Plating | x2 | -7/Factory | Preloaded
          Combat Drone Bay | x1 | -6/Factory 
          Combat Drone Bay | x1 | -6/Factory 
          Combat Drone Bay | x1 | -4/Factory 
          Combat Drone Bay | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Pyromaniac

 Challenges 
------------
None

 Game 
------
Seed              TimingPointyFocus
  Manual?         0
Play Time         03:36:02
  Cumulative      227.4 hours
  Start           2024.08.16 @ 16:23:38
  End             2024.08.16 @ 20:09:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          91
  Rogue           77
  Adventurer      14
  Explorer        0
Win Type          -
  Total           16
  Types           13/0/1/1/0/0/0/0/1
Lore%             46
Gallery%          74
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0147914b-fcd9-4044-bc71-c393e5a6f57b