Cogmind - Beta 9 *** ADVENTURER MODE // 2019.10.23 @ 21:49:27 Player: chandlerman Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (172) 860 Value Destroyed (5880) 5880 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (324) 324 TOTAL SCORE: 12084 Bonus ------- High Alert Combat Kills 104 Follower Combat Kills 167 Met Data Miner 300 Friendly Fire -247 Cogmind --------- Core Integrity 0/1000 Matter 124/300 Energy 160/160 System Corruption 3% Temperature Cool (0) Location -5/Factory Parts ------- Power (2) Light Nuclear Core Propulsion (3) Utility (9) Core Analyzer Weapon (3) Autogun Inventory (4) Peak State ------------ Power Reinforced Deuterium Engine Antimatter Reactor Propulsion Medium Treads Improved Medium Treads Carbon-fiber Leg Utility Advanced Heat Sink Advanced Heat Sink Improved Energy Well Visual Processing Unit Targeting Computer Core Analyzer Layered Medium Armor Plating Experimental Thermal Shield Hacking Suite Weapon Quantum Rifle Improved EM Pulse Cannon Neutron Cannon Inventory Enhanced Flexi-carbon Leg Drone Bay [Rating: 83] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Visual Processing Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . . 2 Power 1 | . . . . . 1 . . . . . . Propulsion 1 | . . 1 . . . . . . . . . Utility 7 | . . 1 . 2 . 2 . . . . 2 Weapon 1 | . . . . . 1 . . . . . . Parts Attached 118 | 6 7 14 . 14 10 25 2 9 1 14 16 Power 20 | 1 1 1 . 1 2 4 1 3 . 2 4 Engine 11 | 1 . 1 . . 1 3 1 2 . 1 1 Core 8 | . 1 . . 1 1 1 . 1 . . 3 Reactor 1 | . . . . . . . . . . 1 . Propulsion 31 | 2 4 5 . 4 5 5 . . . 3 3 Treads 2 | . . . . . . . . . . 2 . Leg 25 | . 2 5 . 4 5 5 . . . 1 3 Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2 | . 2 . . . . . . . . . . Utility 41 | 1 2 4 . 5 2 12 1 2 1 6 5 Device 26 | . 1 1 . 4 1 9 1 1 . 3 5 Storage 3 | 1 . . . . . . . . 1 1 . Processor 4 | . 1 . . . 1 1 . 1 . . . Hackware 1 | . . . . 1 . . . . . . . Protection 7 | . . 3 . . . 2 . . . 2 . Artifact . | . . . . . . . . . . . . Weapon 26 | 2 . 4 . 4 1 4 . 4 . 3 4 Energy Gun 3 | . . 2 . . . . . . . 1 . Energy Cannon 5 | . . . . 1 . 2 . . . 2 . Ballistic Gun 15 | 2 . 2 . 2 1 2 . 3 . . 3 Ballistic Cannon 2 | . . . . 1 . . . . . . 1 Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . 2 1 Parts Lost 71 | . 3 7 . 3 1 10 1 10 . 9 27 Power 15 | . 1 1 . . 1 2 1 3 . 1 5 Propulsion 16 | . 2 3 . . . 2 . 1 . 2 6 Utility 21 | . . 1 . 1 . 3 . 3 . 3 10 Weapon 19 | . . 2 . 2 . 3 . 3 . 3 6 Highest Loss Streak 19 | . 3 5 . 1 1 5 1 3 . 4 19 Average Slot Usage (%) 93 | . 86 90 100 99 99 94 99 94 93 83 72 Engine 6 | . 9 5 11 . 7 9 5 8 6 6 4 Core 4 | . 1 5 . 8 6 2 6 3 6 . 1 Leg 18 | . 2 25 33 27 22 15 20 18 13 6 4 Device 9 | . 2 . . 8 7 14 13 11 6 7 10 Storage 7 | . 14 11 11 9 7 6 6 6 13 8 4 Processor 13 | . 9 11 11 9 10 12 13 17 20 20 14 Hackware 5 | . . . . 9 7 6 6 6 6 6 4 Protection 5 | . . 9 11 9 3 4 6 2 . 2 3 Energy Gun 1 | . . 3 11 2 . . . . . 3 . Energy Cannon 3 | . . . . 2 . 5 6 2 . 5 6 Ballistic Gun 13 | . 28 17 11 11 23 13 13 15 20 5 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 69 | 13 14 21 17 24 30 55 45 46 47 66 69 Greatest Support 58 | 20 20 33 33 45 50 55 55 55 35 58 58 Greatest Overweight (x) 5 | 1 2 4 . . 1 2 . 1 1 2 5 Average Overweight (x) . | . . . . . . . . . 1 . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 4 Average Capacity 5 | 5 6 6 6 6 6 6 6 6 6 4 4 Most Carried 6 | 4 4 6 5 6 6 6 6 6 4 4 4 Average Carried 4 | 1 2 4 5 5 5 5 5 4 4 3 2 Final Capacity 4 | . . . . . . . . . . . 4 Final Carried . | . . . . . . . . . . . . Class Distribution -------------------- 35% | Scavenger-Gunner 35% | Scavenger-Mutant 21% | Scavenger-Tank 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Matter Collected 3680 | 229 278 444 24 489 248 854 147 542 . 281 144 Remotely 16 | . 16 . . . . . . . . . . Salvage Created 7251 | 27 458 719 63 1329 319 1696 412 709 . 582 937 Parts 389 | 2 41 53 6 80 16 76 14 21 . 31 49 Haulers Intercepted 1 | . . . . 1 . . . . . . . Recyclers Shooed 6 | . . 1 1 1 . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 64 | . . . . . . . 12 18 . 34 . Prevented 3 | . . . . . . . . . . 3 . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 133 | . 10 22 4 20 9 21 9 14 . 7 17 Guns 100 | . 10 22 4 14 9 12 4 13 . 6 6 Cannons 31 | . . . . 4 . 9 5 1 . 1 11 AOE 1 | . . . . 1 . . . . . . . Classes Destroyed 18 | 1 5 2 . 4 . 3 . . . 3 . Worker 9 | . 1 1 . 3 . 2 . . . . 2 Builder 6 | . . . . 2 . 2 . . . . 2 Tunneler 1 | 1 . . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . Recycler 7 | . 1 1 . 2 . 2 . . . . 1 Carrier 1 | . . . . . . . . . . 1 . Mechanic 2 | . . . . 1 . 1 . . . . . Operator 1 | . . 1 . . . . . . . . . Drone 1 | . . . . . . 1 . . . . . Watcher 9 | . 2 . . 5 . 2 . . . . . Swarmer 38 | . 3 7 4 3 4 3 5 4 . . 5 Grunt 63 | . 7 14 . 7 3 12 3 8 . 2 7 Brawler 3 | . . . . . . 1 . 2 . . . Duelist 3 | . . . . . . 1 . . . 2 . Sentry 11 | . . 1 . 8 . 1 1 . . . . Hunter 10 | . . . . 2 2 3 . . . . 3 Programmer 4 | . . . . . . . . . . 2 2 Behemoth 1 | . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . 1 . . . . Best Kill Streak 15 | 1 8 15 4 8 4 5 3 4 . 3 8 Combat Bots Only 15 | . 5 15 4 3 4 4 3 4 . 3 5 Max Kills in Single Turn 2 | 1 2 2 2 2 2 2 1 1 . 1 1 Gunslinging 1 | . 1 1 1 . 1 . . . . . . Exploded 1 | . . . . 1 . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Damage Taken 9189 | . 418 745 44 810 180 1650 189 1037 . 799 3317 Core 1798 | . 123 59 4 143 . 138 . 129 . 202 1000 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 75 | 100 50 . 84 74 100 . . . . 44 . Volleys Fired 473 | 4 28 63 8 78 20 98 25 47 . 33 69 Largest 3 | 2 2 2 2 2 3 3 3 3 . 3 3 Hottest 253 | 40 40 63 79 102 81 121 118 118 . 253 253 Shots Fired 1003 | 8 56 104 16 149 58 252 62 122 . 61 115 Gun 757 | 8 56 104 16 94 58 171 37 117 . 51 45 Cannon 246 | . . . . 55 . 81 25 5 . 10 70 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 736 | 8 56 99 8 98 58 171 37 117 . 35 49 Thermal 203 | . . 5 8 8 . 81 25 5 . 21 50 Explosive . | . . . . . . . . . . . . Electromagnetic 64 | . . . . 43 . . . . . 5 16 Robot Hit Streak 53 | 4 16 14 7 14 6 24 17 15 . 32 53 Robot Miss Streak 6 | 1 1 4 2 2 6 4 4 2 . 1 2 Penetration Max 1 | . . . . 1 1 1 1 1 . 1 1 Secondary Targets 21 | . 3 6 2 3 2 . . 4 . 1 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . 1 . 1 . Shots Hit Robots 776 | 5 46 84 13 114 35 190 32 97 . 56 104 Core Hits 338 | 1 25 42 4 47 17 70 17 42 . 25 48 Critical Hits 27 | . . 1 . 1 1 6 . 5 . 10 3 Critical Kills 11 | . . . . 1 1 3 . 1 . 4 1 Critical Parts Destroyed 12 | . . 1 . . . 3 . 3 . 3 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16428 | 64 582 1275 213 2665 813 4520 769 1428 . 970 3129 Guns 10328 | 64 582 1275 213 1268 813 2688 341 1375 . 793 916 Cannons 5798 | . . . . 1127 . 1832 428 53 . 177 2181 Explosions 302 | . . . . 270 . . . . . . 32 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 10002 | 64 582 1254 98 1349 813 2688 341 1375 . 394 1044 Thermal 4931 | . . 21 115 360 . 1832 428 53 . 524 1598 Explosive . | . . . . . . . . . . . . Electromagnetic 1495 | . . . . 956 . . . . . 52 487 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . 1 3 Average Corruption 1 | . . . . . . . . . . 1 2 Corruption Purged . | . . . . . . . . . . . . Effects 5 | . . . . . . . . . . 2 3 Matter Fused 1 | . . . . . . . . . . . 1 Energy Discharges 4 | . . . . . . . . . . 2 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 206 | . . . . 55 . 35 32 . . . 84 Projectiles 183 | . . . . 35 . 35 32 . . . 81 Explosions 23 | . . . . 20 . . . . . . 3 Melee . | . . . . . . . . . . . . Knockbacks 6 | . . . . 1 . . . . . . 5 Impact . | . . . . . . . . . . . . Kinetic 6 | . . . . 1 . . . . . . 5 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 14 | . . . . . . . . . . . 14 Shots 1 | . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 612 | . 5 24 52 22 1 410 27 42 . 612 606 Average Temperature 88 | . 2 7 26 4 1 94 9 13 . 196 187 Received Heat Transfer 2292 | . 252 372 . 288 9 510 36 462 . 57 306 Effects 14 | . . . . . . 3 . . . 4 7 Shutdowns 7 | . . . . . . 2 . . . 2 3 Energy Bleed 2 | . . . . . . . . . . 1 1 Interference 3 | . . . . . . 1 . . . . 2 Matter Decay 1 | . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Fried 10 | . . . . 9 . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 6 | . . . . . . 4 . . . 2 . Heat Transferred 5714 | . . 50 296 422 . 2516 592 74 . 593 1171 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Peak Influence 594 | 5 258 477 213 594 404 384 . . . . 257 Average Influence 224 | 2 106 262 161 314 231 237 . . . . 96 Maximum Alert Level 2 | . 1 2 1 2 2 1 . . . . 1 Low Security (%) 43 | . . . . . . . . . . . . Level 1 46 | . . . . . . . . . . . . Level 2 10 | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 25 | . 2 3 . 2 2 9 . . . 1 6 Investigation 9 | . 2 2 . 1 1 3 . . . . . Extermination 2 | . . . . . . 1 . . . . 1 Reinforcement 8 | . . 1 . 1 1 3 . . . . 2 Assault 2 | . . . . . . 1 . . . 1 . Garrison 4 | . . . . . . 1 . . . . 3 Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . 1 Haulers Reinforced 2 | . . . . . . 1 . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Distress Signals 6 | . . 1 . 3 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 183 | . 12 24 4 30 11 35 10 17 . 15 25 Peak Tracking Total 8 | . 5 8 4 4 4 4 3 4 . 5 8 Tactical Retreats 18 | . . 1 . 4 1 4 1 3 . 1 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 4 | . . 1 . 1 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 7 | . 7 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 6 | . . . . 1 2 1 1 . . . 1 Max in Single Turn 1 | . . . . 1 1 1 1 . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 24 | . 2 5 . 5 2 4 . 1 4 . 1 Terminals 11 | . 2 3 . 3 1 1 . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . . 2 . 2 . . . . . Recycling Units 2 | . . 1 . . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Total Hacks 76 | . 9 13 . 12 4 11 . 1 24 . 2 Successful 62 | . 7 10 . 10 3 6 . 1 24 . 1 Failed 14 | . 2 3 . 2 1 5 . . . . 1 Catastrophic 2 | . . . . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 30 | . 9 7 . 7 2 3 . . . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations 11 | . . . . 5 . 6 . . . . . Recycling Units 6 | . . 4 . . 2 . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . Terminal Hacks 48 | . 7 6 . 6 1 2 . 1 24 . 1 Record 13 | . . . . . 1 1 . . 11 . . Part Schematic 6 | . . . . . . 1 . . 5 . . Robot Schematic 5 | . . . . . . . . . 5 . . Prototype ID Bank 4 | . 1 . . . . . . . 3 . . Open Door 1 | . . . . . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . . . . Emergency Access Points 2 | . 1 . . 1 . . . . . . . Repair Station Index 2 | . . . . 1 . . . . . . 1 Alert Level 2 | . . 1 . 1 . . . . . . . Locate Traps 3 | . 1 2 . . . . . . . . . Disarm Traps 2 | . 2 . . . . . . . . . . Reinforcement Status 2 | . 1 1 . . . . . . . . . Assault Status 1 | . . . . 1 . . . . . . . Recall Reinforcements 2 | . . 1 . 1 . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 8 | . . . . 4 . 4 . . . . . Scan Component 4 | . . . . 2 . 2 . . . . . Repair 4 | . . . . 2 . 2 . . . . . Recycling Unit Hacks 4 | . . 2 . . 2 . . . . . . Report Inventory 3 | . . 1 . . 2 . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 2 3 . 3 2 4 . . . . . Full Trace Events 8 | . 2 1 . 1 1 3 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 7 | . . 1 . . . 1 . . 5 . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . . . 2 . 2 . . . . . Time 95 | . . . . 57 . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 9 | . . 9 . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 . Highest-Rated Group 94 | . . . . . . . . . . 94 . Highest-Rated Ally 94 | . . . . . . . . . . 94 . Total Orders . | . . . . . . . . . . . . Ally Attacks 19 | . . . . . . . . . . 19 . Total Damage 672 | . . . . . . . . . . 672 . Kills 4 | . . . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 2 . 1 . Drone Launches 4 | . . . . . . 2 . . . . 2 Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Turns Passed 6236 | 54 195 523 227 877 368 1127 673 1148 124 405 515 Spaces Moved 3543 | 34 113 266 170 462 223 538 492 778 83 190 194 Core 16 | 6 3 4 . . . . . . . . 3 Treads 212 | . . . . . . . . . . 98 114 Legs 3184 | . 7 262 170 462 223 538 492 778 83 92 77 Wheels 121 | 28 93 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 10 | . 10 . . . . . . . . . . Fastest Speed 37 | 50 37 120 120 120 120 120 120 120 150 120 120 Average Speed 127 | 75 83 122 120 120 121 136 120 125 150 155 158 Slowest Speed 300 | 90 150 250 120 120 150 190 120 150 150 200 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 41 | 3 38 35 54 55 7 14 85 85 71 41 7 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . 1 . . . 2 2 . . . Spaces Dug 1 | . . . . 1 . . . . . . . Terrain Destroyed 43 | . . . . 19 1 9 1 2 . 4 7 Melee . | . . . . . . . . . . . . Projectile 30 | . . . . 6 1 9 1 2 . 4 7 AOE 13 | . . . . 13 . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Fac Total 4377 | 53 158 359 177 636 277 722 522 859 83 243 288 Wait 121 | 2 . . . 61 7 39 . 12 . . . Move 3532 | 33 112 265 169 461 222 537 491 777 82 189 194 Hop . | . . . . . . . . . . . . Pick Up 98 | 8 8 14 . 14 11 17 2 11 . 5 8 Fast Attach 12 | . . . . 1 . 2 . . . 6 3 Attach 72 | 6 5 10 . 6 5 13 1 8 1 4 13 Detach 1 | . . . . . . . . . . . 1 Swap 34 | . 2 4 . 7 5 10 1 1 . 4 . Drop 34 | . 3 3 . 8 7 6 2 3 . 2 . Fire 473 | 4 28 63 8 78 20 98 25 47 . 33 69 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Discovered new exit (range 16) 101 | -10/Materials | Discovered new exit (range 5) 161 | -10/Materials | Discovered new exit (range 14) 227 | -10/Materials | Lost 3 parts (1p2n) 250 | -10/Materials | Entered another Materials area 250 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 506 | -9/Materials | Build established: Scavenger-Mutant 566 | -9/Materials | Lost 5 parts (1p2n1u1w) 605 | -9/Materials | Destroyed 15 combat bots 655 | -9/Materials | Discovered new exit (range 14) 703 | -9/Materials | Discovered new exit (range 4) 773 | -9/Materials | Entered Mines 895 | -9/Mines | Found a hidden stash of uninstalled traps 993 | -9/Mines | Discovered new exit (range 5) 1000 | -9/Mines | Entered Materials 1000 | -8/Materials | Evolved 2 slots: Utility x2 1167 | -8/Materials | Repaired Imp. Heat Sink 1526 | -8/Materials | Discovered new exit (range 16) 1587 | -8/Materials | Repaired EM Pulse Cannon 1831 | -8/Materials | Discovered new exit (range 18) 1877 | -8/Materials | Entered Factory 1877 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2214 | -7/Factory | Discovered new exit (range 3) 2245 | -7/Factory | Entered another Factory area 2245 | -6/Factory | Evolved 2 slots: Utility x2 2373 | -6/Factory | Build established: Scavenger-Gunner 2584 | -6/Factory | Garrison activated, responded to threat 2744 | -6/Factory | Lost 5 parts (1p2n1u1w) 2964 | -6/Factory | Repaired Carbon-fiber Leg 3205 | -6/Factory | Repaired Lgt. Deuterium Engine 3297 | -6/Factory | Discovered new exit (range 17) 3372 | -6/Factory | Entered Lower Caves 3463 | -6/Lower Caves | Encountered a Warlord checkpoint 3635 | -6/Lower Caves | Build established: Scavenger-Tank 3913 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3979 | -6/Lower Caves | Learned Factory stockpile data 3987 | -6/Lower Caves | Discovered new exit (range 16) 4045 | -6/Lower Caves | Entered another Lower Caves area 4500 | -6/Lower Caves | Lost 3 parts (1u2w) 4505 | -6/Lower Caves | Learned Factory stockpile data 5092 | -6/Lower Caves | Build established: Scavenger-Gunner 5097 | -6/Lower Caves | Discovered new exit (range 8) 5137 | -6/Lower Caves | Learned location of Extension (-4) 5193 | -6/Lower Caves | Entered Data Miner 5194 | -6/Data Miner | Discovered new exit (range 6) 5226 | -6/Data Miner | Met Data Miner 5256 | -6/Data Miner | Learned location of Section 7 (-2) 5256 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5283 | -6/Data Miner | Received God Mode back door access code from Data Miner 5317 | -6/Data Miner | Entered Proximity Caves 5436 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5437 | -5/Proximity Caves | Escorted by Enhanced Grunt 5482 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 5490 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5515 | -5/Proximity Caves | Core integrity fell below 50% 5554 | -5/Proximity Caves | Found Prototype Device 5554 | -5/Proximity Caves | Identified Exp. Thermal Shield 5558 | -5/Proximity Caves | Lost 4 parts (1n2u1w) 5593 | -5/Proximity Caves | Spotted B-75 Beast 5609 | -5/Proximity Caves | Destroyed B-75 Beast 5692 | -5/Proximity Caves | Discovered new exit (range 17) 5706 | -5/Proximity Caves | Learned location of 1 exit from Factory 5722 | -5/Proximity Caves | Entered Factory 5722 | -5/Factory | Evolved 2 slots: Utility x2 5723 | -5/Factory | Identified exit to Factory 5962 | -5/Factory | Garrison activated, responded to threat 5995 | -5/Factory | Lost 3 parts (1n1u1w) 6164 | -5/Factory | Core integrity fell below 50% 6216 | -5/Factory | Core integrity fell below 20% 6237 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06218_ Slug penetrates Wall. 06218_ Neutrino Core destroyed. 06218_ Slug penetrates Wall. 06219_ Penetrated by Slug. 06220_ R-10 Processor collects Lgt. Nuclear Core. 06220_ K-01 Serf collects debris. 06221_ Acquired Autogun. 06221_ K-01 Serf collects debris. 06222_ Penetrated by Slug. 06223_ R-10 Processor collects VTOL Module. 06224_ Slug penetrates Wall. 06224_ K-01 Serf collects debris. 06225_ Penetrated by Slug. 06227_ K-01 Serf collects debris. 06227_ R-10 Processor collects Hpw. Tractor Beam. 06227_ K-01 Serf collects debris. 06230_ Slug penetrates Wall. 06231_ K-01 Serf collects debris. 06233_ R-10 Processor collects VTOL Module. 06236_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????############????????????????????? | | ????????????????? # #????????????????????? | | ????????????????# # % #????????????????????? | | ????????????????# # k #????????????????????? | | ????????????????# # % #??????!?????????????? | | ????????????????# # R% % #????????????????????? | | ################# # =% #????????????????????? | | # k h% * #????????????????????? | | ############ # %% @= #????????????????????? | | ???????????# #####h######+??????????????????? | | ???????????# #???????????? | | ???????????# #???????????? | | ???????????# #???????????? | | ???????????# ????????????? | | ???????????# ????????????? | | ???????????# ####+#### ?????????????? | | ?????????? #???????? ????????????? | | ?????????### #????????? ?????????????? | | ???????????# #?????????? ?????????????? | | ???????????# #??????????? ??????????????? | | ???????????# +???????????? ??????????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ?????????? #????????????????????????????? | | ??????????? ?????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 32 Energy Capacity 1115 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Hpw. Shock Rifle | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab GoHome() I'm Back, Baby! Leap Before You Look Librarian Preemptive Strike The Oracle Challenges ------------ None Game ------ Seed TrapGhostSink Manual? 0 Play Time 01:35:04 Cumulative 71.1 hours Start 2019.10.23 @ 20:11:17 End 2019.10.23 @ 21:49:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 35 Rogue 25 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a08a247-0f91-4298-aefd-f69c826404ac