Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 14:09:43 Player: SovietPaperclip Result: Destroyed by Q7-7F4(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (57) 285 Value Destroyed (1152) 1152 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (322) 322 TOTAL SCORE: 6679 Bonus ------- High Alert Combat Kills 22 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 160/300 Energy 100/100 System Corruption 0% Temperature Cool (36) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Energy Well (134) Advanced Sensor Array Improved Particle Charger Zionite Weapon Casing Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System Gravmag Array > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Hacking Suite > --- WEAPON ----------- EM Pulse Cannon Improved EM Pulse Cannon Shock Maul > --- INVENTORY -------- Neutrino Core Aerolev Unit Gravmag System Energy Well Compact Matter Pod Structural Scanner Improved Particle Charger Improved Propulsion Shielding Improved Medium Armor Plating Improved Medium Armor Plating Force Field System Shield EM Pulse Cannon Heavy Ion Cannon Heavy Missile Launcher [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Zionite Light DM Reactor Propulsion Aerolev Unit Leg Aluminum Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Assault Cannon Energy Gun Field Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 4 | . . 1 1 2 . . . . . . . . . Utility 3 | . . . 1 . . . . . 2 . . . . Weapon 1 | . . 1 . . . . . . . . . . . Parts Attached 117 | 6 2 17 35 13 6 . . . 24 . 1 6 7 Power 8 | 1 . . 2 1 . . . . 1 . 1 . 2 Engine 6 | 1 . . 2 1 . . . . 1 . 1 . . Core 1 | . . . . . . . . . . . . . 1 Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 25 | 2 . 3 11 3 . . . . 4 . . . 2 Treads . | . . . . . . . . . . . . . . Leg 11 | 2 . 3 6 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 14 | . . . 5 3 . . . . 4 . . . 2 Flight . | . . . . . . . . . . . . . . Utility 37 | 1 2 1 11 3 3 . . . 10 . . 3 3 Device 20 | . . . 9 2 2 . . . 5 . . 1 1 Storage 2 | 1 1 . . . . . . . . . . . . Processor 1 | . . . . 1 . . . . . . . . . Hackware 2 | . . . . . . . . . 2 . . . . Protection 12 | . 1 1 2 . 1 . . . 3 . . 2 2 Artifact . | . . . . . . . . . . . . . . Weapon 47 | 2 . 13 11 6 3 . . . 9 . . 3 . Energy Gun 2 | . . 2 . . . . . . . . . . . Energy Cannon 8 | . . . . 1 . . . . 5 . . 2 . Ballistic Gun 9 | 2 . 6 1 . . . . . . . . . . Ballistic Cannon 12 | . . 3 6 2 1 . . . . . . . . Launcher 8 | . . 2 4 . 1 . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 8 | . . . . 3 1 . . . 4 . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 2 . . . . . 1 . . . 2 Parts Lost 23 | . . . 8 . . . . . . . . . 15 Power 4 | . . . 1 . . . . . . . . . 3 Propulsion 10 | . . . 3 . . . . . . . . . 7 Utility 4 | . . . 1 . . . . . . . . . 3 Weapon 5 | . . . 3 . . . . . . . . . 2 Highest Loss Streak 15 | . . . 7 . . . . . . . . . 15 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 99 96 99 99 100 100 100 96 93 93 91 60 Engine 8 | . 14 11 8 7 7 7 7 7 6 6 6 6 3 Leg 13 | . 28 33 31 . . . . . . . . . . Hover 23 | . . . 3 45 46 46 46 46 39 33 33 33 22 Device 8 | . . . 9 14 6 7 7 7 12 13 13 11 5 Storage 8 | . 19 11 9 7 7 7 7 7 6 6 6 6 4 Processor 2 | . . . . . 7 7 7 7 6 6 6 6 3 Hackware 1 | . . . . . . . . . 6 6 6 4 . Protection 4 | . 7 10 8 . . . . . . . . 2 9 Energy Cannon 4 | . . . . 2 7 7 7 7 10 13 13 11 4 Ballistic Gun 5 | . 28 24 2 . . . . . . . . . . Ballistic Cannon 9 | . . 6 23 12 6 7 7 7 . . . . . Impact Weapon 3 | . . . . 6 6 7 7 7 5 6 6 6 . Naked Turns 15 | . . . . . . . . . . . . . 15 Heaviest Build 61 | 14 34 45 48 50 52 49 49 49 52 47 48 56 61 Greatest Support 56 | 20 20 33 43 50 50 50 50 50 56 56 56 56 56 Greatest Overweight (x) 3 | 1 1 1 3 . 1 . . . 1 . . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | 3 10 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 5 13 14 14 14 15 15 15 14 15 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 1 10 15 15 15 15 15 15 15 15 15 15 15 4 Class Distribution -------------------- 29% | Sprinter 21% | Scout 18% | Tank 14% | Mutant 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 2805 | 260 67 495 1288 261 . . . 50 223 . 38 68 55 Remotely 354 | . . . 354 . . . . . . . . . . Salvage Created 1552 | . 110 596 654 102 . . . . 73 . . . 17 Parts 96 | . 9 36 45 3 . . . . 3 . . . . Haulers Intercepted 3 | . . 1 2 . . . . . . . . . . Recyclers Shooed 3 | . . 2 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented 2 | . . . . . . . . 2 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 38 | . 2 14 11 4 . . . . 1 . . . 6 Guns 10 | . 2 8 . . . . . . . . . . . Cannons 16 | . . 2 9 4 . . . . . . . . 1 AOE 11 | . . 4 2 . . . . . . . . . 5 Classes Destroyed 12 | . 2 5 4 . . . . . . . . . 1 Worker 3 | . . . 2 1 . . . . . . . . . Builder 5 | . . . 5 . . . . . . . . . . Hauler 3 | . . 1 2 . . . . . . . . . . Recycler 5 | . . 2 3 . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . Operator 3 | . . 1 . 1 . . . . 1 . . . . Watcher 5 | . 2 1 1 1 . . . . . . . . . Swarmer 16 | . . 7 5 4 . . . . . . . . . Grunt 10 | . 2 5 3 . . . . . . . . . . Sentry 5 | . . 2 2 . . . . . 1 . . . . Hunter 1 | . . . 1 . . . . . . . . . . Assembled 6 | . . . . . . . . . . . . . 6 Best Kill Streak 7 | . 2 5 7 4 . . . . 1 . . . 6 Combat Bots Only 6 | . 2 4 4 4 . . . . 1 . . . 6 Max Kills in Single Turn 3 | . 1 3 2 1 . . . . 1 . . . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 3 1 . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Hostile Shots Fired 339 | . 10 41 89 42 . . . 2 27 8 . . 120 Missed 103 | . 2 11 20 13 . . . 1 13 2 . . 41 Damage Taken 4550 | . 108 390 1123 411 . . . 20 101 38 . . 2359 Core 1083 | . . 35 160 15 . . . . 5 18 . . 850 Absorbed by Shields 86 | . . . . . . . . . . . . . 86 Redirected to Shielding 107 | . . . . . . . . . . . . . 107 Regen/Repaired (Parts) 142 | . . . . 42 . . . . . . . 100 . Core Remaining (%) 91 | 100 100 91 70 . . . . 97 . . . . . Volleys Fired 150 | . 13 34 71 10 . . . . 4 . . . 18 Largest 3 | . 2 3 3 3 . . . . 2 . . . 2 Hottest 140 | . 40 132 132 140 . . . . 125 . . . 104 Shots Fired 323 | . 26 87 155 24 . . . . 7 . . . 24 Gun 115 | . 26 72 17 . . . . . . . . . . Cannon 189 | . . 13 131 24 . . . . 7 . . . 14 Launcher 19 | . . 2 7 . . . . . . . . . 10 Special . | . . . . . . . . . . . . . . Kinetic 283 | . 26 85 148 24 . . . . . . . . . Thermal 21 | . . . . . . . . . 7 . . . 14 Explosive 19 | . . 2 7 . . . . . . . . . 10 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 13 | . 7 13 5 5 . . . . 6 . . . 7 Robot Miss Streak 6 | . 1 4 6 2 . . . . 2 . . . 3 Penetration Max 1 | . . . 1 . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 160 | . 15 47 65 16 . . . . 5 . . . 12 Core Hits 79 | . 7 22 33 5 . . . . 1 . . . 11 Critical Kills 1 | . . . . . . . . . 1 . . . . Critical Parts Destroyed 2 | . . . . 1 . . . . 1 . . . . Critical Strikes 13 | . . 2 7 2 . . . . 2 . . . . Meltdown 1 | . . . . . . . . . 1 . . . . Destroy 1 | . . 1 . . . . . . . . . . . Blast 9 | . . 1 7 1 . . . . . . . . . Smash 2 | . . . . 1 . . . . 1 . . . . Melee Attacks 52 | . . . . 20 . . . 4 22 1 . 5 . Impact 52 | . . . . 20 . . . 4 22 1 . 5 . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . 1 . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 4686 | . 177 924 2153 485 . . . . 203 . . . 744 Guns 1071 | . 177 598 296 . . . . . . . . . . Cannons 2261 | . . 121 1505 350 . . . . 98 . . . 187 Explosions 1114 | . . 205 352 . . . . . . . . . 557 Melee 240 | . . . . 135 . . . . 105 . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 3047 | . 177 719 1801 350 . . . . . . . . . Thermal 285 | . . . . . . . . . 98 . . . 187 Explosive 1114 | . . 205 352 . . . . . . . . . 557 Electromagnetic . | . . . . . . . . . . . . . . Impact 240 | . . . . 135 . . . . 105 . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 1 1 1 . Average Corruption 1 | . . . . . . . . . 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 5 | . . . . . . . . . 2 1 2 . . Message Errors 1 | . . . . . . . . . . . 1 . . Matter Fused 3 | . . . . . . . . . 2 . 1 . . Heat Flow Errors 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 320 | . . 27 32 111 . . . . 105 . . . 45 Projectiles 87 | . . 19 32 11 . . . . . . . . 25 Explosions 28 | . . 8 . . . . . . . . . . 20 Melee 205 | . . . . 100 . . . . 105 . . . . Knockbacks 24 | . . . 20 4 . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 23 | . . . 20 3 . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . Self-Inflicted Damage 120 | . . 27 30 . . . . . . . . . 63 Shots 5 | . . 1 1 . . . . . . . . . 3 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 410 | . 2 264 410 250 3 3 . 6 28 276 . . 12 Average Temperature 110 | . 2 55 163 56 3 3 . 3 14 134 . . 6 Received Heat Transfer 1385 | . 63 114 486 12 . . . 9 24 18 . . 659 Effects 13 | . . . 11 2 . . . . . . . . . Shutdowns 2 | . . . 2 . . . . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . . . . Interference 7 | . . . 5 2 . . . . . . . . . Damage (minor) 2 | . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 7 | . . . . 5 . . . . 2 . . . . Impact Corruptions 6 | . . . . 5 . . . . 1 . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . Parts Melted 3 | . . . . . . . . . 3 . . . . Heat Transferred 239 | . . . . . . . . . 148 . . . 91 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 434 | . 85 356 434 213 . . . . 75 . . . . Initial 120 | . . 2 120 . . . . . . . . . . Average 112 | . 35 187 143 91 . . . . 34 . . . . Maximum Alert Level 2 | . . 1 2 1 . . . . . . . . . Low Security (%) 74 | 100 100 38 61 98 . . . . 100 . . . . Level 1 24 | . . 61 34 1 . . . . . . . . . Level 2 1 | . . . 3 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 2 7 3 . . . . 4 . . . . Investigation 4 | . . . 2 . . . . . 2 . . . . Extermination 2 | . . . . . . . . . 2 . . . . Reinforcement 8 | . 1 2 5 . . . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 6 | . . . 4 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 82 | . 5 19 26 10 . . . 3 3 2 . . 14 Peak Tracking Total 9 | . 2 4 7 5 . . . 3 1 1 . . 9 Tactical Retreats 6 | . . . . 3 . . . 2 . 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 2 | . . . 1 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 4 | . . . . . 1 . . 1 . 1 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 3 | . . 1 1 . . . . . . . . . 1 Max in Single Turn 1 | . . 1 1 . . . . . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 22 | . 2 1 1 8 . . 4 . 5 . 1 . . Terminals 9 | . 2 . 1 3 . . . . 3 . . . . Fabricators 1 | . . . . 1 . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . 1 . . . . Scanalyzers 2 | . . 1 . . . . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Total Hacks 77 | . 5 3 6 16 . . 31 . 15 . 1 . . Successful 58 | . 2 2 2 9 . . 31 . 11 . 1 . . Failed 19 | . 3 1 4 7 . . . . 4 . . . . Catastrophic 4 | . 2 . 1 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 17 | . 5 . 2 4 . . . . 6 . . . . Terminals 29 | . 5 . 6 6 . . . . 12 . . . . Fabricators 2 | . . . . 2 . . . . . . . . . Repair Stations 5 | . . . . 5 . . . . . . . . . Recycling Units 3 | . . . . 2 . . . . 1 . . . . Scanalyzers 5 | . . 3 . . . . . . 2 . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Terminal Hacks 40 | . 1 . 1 1 . . 31 . 5 . 1 . . Record 12 | . . . . . . . 11 . 1 . . . . Part Schematic 13 | . 1 . . 1 . . 10 . 1 . . . . Robot Schematic 7 | . . . . . . . 7 . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . 1 . . . . Recall Extermination 1 | . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . . . . . . Scan Component 2 | . . . . 2 . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . . . 1 . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . Scanalyzer 4 | . . 2 . . . . . . 2 . . . . Insert Component 2 | . . 1 . . . . . . 1 . . . . Analyze 2 | . . 1 . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks 8 | . 1 . 1 3 . . . . 3 . . . . Terminals 8 | . 1 . 1 3 . . . . 3 . . . . Botnet 8 | . 1 . 1 3 . . . . 3 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 2 1 1 7 . . . . 4 . . . . Full Trace Events 3 | . . . 1 . . . . . 2 . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 7 . . . . 1 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 28 | . 1 1 . 1 . . 10 . 2 . . 13 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . Time 22 | . . . . 22 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . . . 1 . . . . Part Schematics Acquired 2 | . . 1 . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 3 2 . 1 . . 1 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 5682 | 66 434 711 1370 741 243 206 25 426 517 207 140 462 134 Spaces Moved 6494 | 49 201 284 629 920 540 332 76 817 859 367 311 980 129 Core 37 | 10 . . . . . . . . . . . . 27 Treads . | . . . . . . . . . . . . . . Legs 1018 | 39 201 284 494 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 5439 | . . . 135 920 540 332 76 817 859 367 311 980 102 Flight . | . . . . . . . . . . . . . . Fastest Speed 33 | 50 120 120 38 33 33 33 33 33 33 44 44 44 44 Average Speed 61 | 108 188 188 165 33 34 33 33 33 34 44 44 44 50 Slowest Speed 330 | 120 190 190 330 33 93 33 33 33 93 44 44 44 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 40 28 70 24 61 42 68 77 18 58 53 85 34 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 4 | . . . . . 1 . 1 . . . . 2 . Known Exits Taken 9 | . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . Scrap Searched 11 | . . . . . 2 . . 5 . . 1 3 . Spaces Dug 44 | . . . 2 15 . . . 4 20 1 . 2 . Terrain Destroyed 189 | . . 16 85 19 . . . 4 20 1 . 2 42 Melee 42 | . . . . 15 . . . 4 20 1 . 2 . Projectile 41 | . . 3 34 4 . . . . . . . . . AOE 106 | . . 13 51 . . . . . . . . . 42 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 7819 | 61 231 402 835 1300 593 427 75 964 1037 409 313 999 173 Wait 790 | . 4 20 37 299 46 96 . 144 85 42 . 4 13 Move 6481 | 48 200 283 628 919 539 331 75 816 858 366 310 979 129 Hop . | . . . . . . . . . . . . . . Pick Up 128 | 7 11 27 36 17 1 . . . 22 . 1 2 4 Fast Attach 3 | . . . 3 . . . . . . . . . . Attach 65 | 6 1 9 21 7 1 . . . 13 . . 1 6 Detach 6 | . . . 3 . . . . . 2 . . 1 . Swap 49 | . 1 8 11 6 5 . . . 11 . 1 5 1 Drop 87 | . 1 21 25 14 1 . . . 20 . 1 2 2 Fire 150 | . 13 34 71 10 . . . . 4 . . . 18 Melee 52 | . . . . 20 . . . 4 22 1 . 5 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 8 | . . . . 8 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 5) 501 | -10/Materials | Entered another Materials area 501 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 827 | -9/Materials | Build established: Tank 1005 | -9/Materials | Discovered new exit (range 15) 1212 | -9/Materials | Entered another Materials area 1212 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1547 | -8/Materials | Met 7R-MNS 1634 | -8/Materials | Lost 7 parts (3n1u3w) 1781 | -8/Materials | Discovered new exit (range 15) 1988 | -8/Materials | Build established: Scavenger-Tank 2546 | -8/Materials | Discovered new exit (range 16) 2582 | -8/Materials | Entered Factory 2582 | -7/Factory | Evolved 2 slots: Propulsion x2 2583 | -7/Factory | Caught up to 7R-MNS 2689 | -7/Factory | Discovered new exit (range 7) 2699 | -7/Factory | Garrison activated, responded to threat 2864 | -7/Factory | Build established: Sprinter 3278 | -7/Factory | Repaired Gravmag System 3307 | -7/Factory | Identified exit to Factory 3321 | -7/Factory | Discovered new exit (range 5) 3322 | -7/Factory | Identified exit to Lower Caves 3323 | -7/Factory | Entered Lower Caves 3487 | -7/Lower Caves | Learned Factory terminal intel 3565 | -7/Lower Caves | Discovered new exit (range 5) 3566 | -7/Lower Caves | Identified exit to Lower Caves 3566 | -7/Lower Caves | Entered another Lower Caves area 3574 | -7/Lower Caves | Discovered exit to Factory (range 4) 3575 | -7/Lower Caves | Identified exit to Data Miner 3772 | -7/Lower Caves | Entered Data Miner 3772 | -7/Data Miner | Discovered new exit (range 6) 3779 | -7/Data Miner | Met Data Miner 3784 | -7/Data Miner | Learned location of Section 7 (-2) 3784 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3790 | -7/Data Miner | Received God Mode back door access code from Data Miner 3797 | -7/Data Miner | Identified exit to Proximity Caves 3797 | -7/Data Miner | Entered Proximity Caves 3801 | -6/Proximity Caves | Learned Factory garrison access intel 4219 | -6/Proximity Caves | Discovered exit to Factory (range 10) 4223 | -6/Proximity Caves | Entered Factory 4223 | -6/Factory | Evolved 2 slots: Utility x2 4224 | -6/Factory | Loaded intel: 26 terminal locations 4225 | -6/Factory | Loaded intel: 3 garrison access locations 4522 | -6/Factory | Build established: Scout 4580 | -6/Factory | Identified exit to Lower Caves 4740 | -6/Factory | Entered Lower Caves 4740 | -6/Lower Caves | Spotted B-75 Beast 4843 | -6/Lower Caves | Encountered a Warlord checkpoint 4939 | -6/Lower Caves | Discovered new exit (range 8) 4941 | -6/Lower Caves | Identified exit to Lower Caves 4947 | -6/Lower Caves | Entered another Lower Caves area 4952 | -6/Lower Caves | Encountered a Warlord checkpoint 5074 | -6/Lower Caves | Discovered new exit (range 11) 5078 | -6/Lower Caves | Identified exit to Zion 5087 | -6/Lower Caves | Entered Zion 5097 | -6/Zion | Given A8's code to call for help 5107 | -6/Zion | Discovered new exit (range 16) 5114 | -6/Zion | Received a hallucinogenic algorithm 5130 | -6/Zion | System corruption cleaned by Quarantine Array 5134 | -6/Zion | Identified exit to Deep Caves 5231 | -6/Zion | Learned location of Armory (-4) 5253 | -6/Zion | Visited the Megawrench Repair Shop 5253 | -6/Zion | Megawrench repaired 4 parts 5315 | -6/Zion | Learned location of 1 exit from Factory 5545 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5549 | -6/Zion | Entered Deep Caves 5608 | -6/Deep Caves | Z-Facility disabled 5610 | -6/Deep Caves | Attacked by Z-Imprinter 5650 | -6/Deep Caves | Released all parts (3) 5656 | -6/Deep Caves | Found Prototype Protection 5658 | -6/Deep Caves | Found Prototype Protection 5669 | -6/Deep Caves | Core integrity fell below 50% 5671 | -6/Deep Caves | Identified Zio. Weapon Casing (x2) 5682 | -6/Deep Caves | Core integrity fell below 20% 5683 | -6/Deep Caves | Destroyed by Q7-7F4(z) with Zionite Laser-S Last Messages --------------- 05635_ Imp. Medium Armor Plating destroyed. 05637_ Gravmag System destroyed. 05638_ Neutrino Core destroyed. 05638_ Destroyed Prototype Hover Unit. 05639_ Gravmag System destroyed. 05644_ Force Field destroyed. 05650_ Hvy. Ion Cannon destroyed. 05650_ Gravmag Array destroyed. 05650_ Released Imp. Medium Armor Plating. 05650_ Released Lrg. Storage Unit. 05650_ Released Imp. Cooling System. 05650_ Extracted 46 matter. 05656_ Acquired Prototype Protection. 05659_ Aerolev Unit destroyed. 05662_ Gravmag System destroyed. 05671_ Identified Zio. Weapon Casing. 05672_ Acquired Prototype Reactor. 05673_ Identified Zio. Light DM Reactor. 05678_ Dropped Zio. Weapon Casing. 05681_ Zio. Light DM Reactor destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????#???????????????####??? | | ??????????????????????????# ???????????????# !#??? | | ??????????????????????????# ??????????????## #?## | | ??????????????????????????# ????????????### ### | | ?????????????????????????## ####???######" " | | ???????????????????????### "##### # # | | ???????????????????????# # | | ???????????????????????# | | ???????????????????????## | | ????????????????????????### | | ?????????????????????????#"" * | | ?????????????????????????## [ "" | | ???????????????????????###; "" | | ??????????????????????## z#zz " | | ??????????????????????# @z " | | ??????????????????????# !#zzz "" | | ?????????????????????#;#### " | | ?????????????????????#????# "" | | ?????????????????????????? "" | | ?????????????????????????## "" | | ??????????????????????????# ?? | | ??????????????????????????# ?? ??? | | ?????????????????????????? ???????? | | ??????????????????????????? ???????????? | | ??????????????????????????? ????????????? | | ??????????????????????????? ????????????? | | ??????????????????????????? ?? ? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 66 Evasion (%) 58 Offensive Hacking 12 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -9/Materials | Scanalyzed Adv. Cooling System | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Plasma Rifle | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Imp. Hacking Suite | -6/Factory | Scanalyzed Quantum Capacitor | -6/Factory | Hacked Mni. Drone Bay | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Coil Gun | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Adv. Focal Shield | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-67 Chaingunner | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemTargetingDevice Manual? 0 Play Time 01:50:22 Cumulative 63.6 hours Start 2024.04.09 @ 12:05:21 End 2024.04.09 @ 14:09:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 80 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 36 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f2bd3b7-d330-4908-b075-dc0b07af244b