Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 13:32:11 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (71) 355 Value Destroyed (2101) 2101 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4336 Bonus ------- None Cogmind --------- Core Integrity 536/550 Matter 394/450 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Improved Treads > --- UTILITY (5) ------ Heat Sink Large Storage Unit Large Matter Pod Light Armor Plating Medium Armor Plating > --- WEAPON (2) ------- Advanced Assault Cannon Mini Grenade Launcher > --- INVENTORY (15) --- Improved Deuterium Engine Micro Nuclear Core Airjet Airjet Airjet Airjet Cooling System Advanced Visual Processing Unit Experimental Sensor Array Advanced Terrain Scan Processor Hacking Suite Corruption Screen Advanced Assault Cannon Mini Grenade Launcher Flail Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Large Matter Pod Light Armor Plating Medium Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Mini Grenade Launcher > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Light Treads Airjet Airjet Airjet Airjet Cooling System Experimental Sensor Array Advanced Terrain Scan Processor Hacking Suite Corruption Screen Advanced Assault Cannon Mini Grenade Launcher Flail [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 . 2 Weapon . | . . . . . Parts Attached 52 | 7 6 19 5 15 Power 5 | 1 . 2 1 1 Engine 4 | 1 . 2 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 16 | 2 . 7 2 5 Treads 14 | . . 7 2 5 Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 2 3 5 1 6 Device 8 | 1 2 1 1 3 Storage 4 | 1 1 1 . 1 Processor . | . . . . . Hackware . | . . . . . Protection 5 | . . 3 . 2 Artifact . | . . . . . Weapon 14 | 2 3 5 1 3 Energy Gun 1 | . 1 . . . Energy Cannon 2 | . . 1 . 1 Ballistic Gun 2 | 2 . . . . Ballistic Cannon 2 | . 1 . . 1 Launcher 5 | . 1 2 1 1 Special Weapon . | . . . . . Impact Weapon 2 | . . 2 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . 1 3 . 1 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . 1 2 . 1 Weapon 1 | . . 1 . . Highest Loss Streak 1 | . 1 1 . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 99 99 100 95 Engine 8 | . 14 11 11 . Core 2 | . . . . 8 Treads 24 | . . 33 33 27 Leg 5 | . 28 . . . Device 12 | . 13 11 11 15 Storage 11 | . 14 11 11 11 Protection 9 | . . 10 11 13 Energy Cannon 6 | . . 8 11 6 Ballistic Gun 2 | . 13 . . . Ballistic Cannon 2 | . 5 1 . 2 Launcher 8 | . 7 8 11 9 Naked Turns . | . . . . . Heaviest Build 48 | 15 20 39 38 48 Greatest Support 63 | 20 20 60 60 63 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 13 | 7 9 12 15 15 Most Carried 15 | 4 10 15 15 15 Average Carried 11 | 2 7 11 14 13 Final Capacity 15 | 8 10 15 15 15 Final Carried 15 | 3 10 15 15 15 Class Distribution -------------------- 66% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1341 | 265 444 262 120 250 Remotely . | . . . . . Salvage Created 2068 | 18 545 688 207 610 Parts 131 | 2 37 45 8 39 Haulers Intercepted 3 | . 2 . . 1 Recyclers Shooed 4 | . . 2 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 54 | . 14 20 7 13 Guns 4 | . 4 . . . Cannons 24 | . 4 11 2 7 AOE 26 | . 6 9 5 6 Classes Destroyed 11 | 1 6 2 1 1 Worker 3 | . 1 . . 2 Builder 2 | . 2 . . . Tunneler 2 | 1 1 . . . Hauler 3 | . 2 . . 1 Watcher 7 | . 2 2 . 3 Swarmer 11 | . 2 6 . 3 Grunt 28 | . 12 7 4 5 Brawler 3 | . . 1 2 . Duelist 1 | . . . 1 . Sentry 10 | . . 6 . 4 Hunter 1 | . . . . 1 Best Kill Streak 8 | 1 8 6 3 3 Combat Bots Only 6 | . 5 6 3 3 Max Kills in Single Turn 3 | 1 2 2 2 3 Gunslinging . | . . . . . Exploded 3 | . 2 2 2 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 151 | . 51 52 4 44 Missed 48 | . 13 17 2 16 Damage Taken 1499 | . 467 611 41 380 Core 200 | . 57 118 11 14 Absorbed by Shields . | . . . . . Redirected to Shielding 51 | . . 51 . . Regen/Repaired (Parts) 52 | . . 41 . 11 Core Remaining (%) 81 | 100 77 . 67 . Volleys Fired 179 | 3 38 47 11 80 Largest 2 | 2 2 1 1 1 Hottest 60 | 40 40 60 60 60 Shots Fired 196 | 6 52 47 11 80 Gun 34 | 6 28 . . . Cannon 137 | . 18 40 4 75 Launcher 25 | . 6 7 7 5 Special . | . . . . . Kinetic 74 | 6 46 3 . 19 Thermal 97 | . . 37 4 56 Explosive 25 | . 6 7 7 5 Electromagnetic . | . . . . . Robot Hit Streak 9 | 5 8 9 4 7 Robot Miss Streak 3 | . 3 3 1 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 121 | 5 34 30 7 45 Core Hits 90 | 1 31 21 12 25 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 2 . . 2 Blast 4 | . 2 . . 2 Melee Attacks 7 | . . 7 . . Impact 7 | . . 7 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5065 | 66 1321 1536 546 1596 Guns 315 | 66 249 . . . Cannons 2094 | . 243 665 68 1118 Explosions 2649 | . 829 871 478 471 Melee . | . . . . . Ramming 7 | . . . . 7 Kinetic 935 | 66 492 58 . 319 Thermal 1761 | . 52 842 68 799 Explosive 2130 | . 574 636 478 442 Electromagnetic 232 | . 203 . . 29 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 197 | . . 181 . 16 Projectiles 9 | . . 3 . 6 Explosions 188 | . . 178 . 10 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 231 | . 32 181 18 . Shots 7 | . 2 4 1 . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 90 | . 9 18 6 90 Average Temperature 18 | . 3 4 3 40 Received Heat Transfer 498 | . 207 126 12 153 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 1 . . 3 Heat Transferred 2668 | . 100 1162 111 1295 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 . . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 423 | 5 332 423 400 186 Initial 121 | . 3 76 121 19 Average 144 | 3 102 213 213 82 Maximum Alert Level 2 | . 1 2 2 . Low Security (%) 61 | 100 75 29 23 100 Level 1 36 | . 24 67 70 . Level 2 2 | . . 3 6 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 3 1 . Investigation 3 | . 2 . 1 . Extermination . | . . . . . Reinforcement 3 | . . 3 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . 1 2 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 18 29 7 22 Peak Tracking Total 5 | . 5 4 3 3 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 10 | . 2 2 4 2 Max in Single Turn 2 | . 1 2 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 22 | . 5 11 1 5 Terminals 16 | . 5 9 . 2 Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units . | . . . . . Scanalyzers 3 | . . 1 . 2 Garrison Access . | . . . . . Total Hacks 66 | . 16 37 1 12 Successful 36 | . 8 19 1 8 Failed 30 | . 8 18 . 4 Catastrophic 6 | . 1 3 . 2 Database Lockouts . | . . . . . Manual 25 | . 9 16 . . Terminals 52 | . 16 31 . 5 Fabricators . | . . . . . Repair Stations 8 | . . 4 . 4 Recycling Units . | . . . . . Scanalyzers 5 | . . 2 . 3 Garrison Access . | . . . . . Terminal Hacks 20 | . 5 12 1 2 Record 1 | . . 1 . . Robot Analysis 2 | . 1 1 . . Prototype ID Bank 2 | . 1 1 . . Open Door 1 | . . . 1 . Terminal Index 1 | . . 1 . . Locate Traps 3 | . . 2 . 1 Recall Investigation 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Registered Components 3 | . 1 1 . 1 Zone Layout 5 | . 1 4 . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . 2 . 4 Scan Component 3 | . . 1 . 2 Repair 3 | . . 1 . 2 Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . 2 . 2 Insert Component 3 | . . 1 . 2 Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 3 3 . . Terminals 6 | . 3 3 . . Botnet 6 | . 3 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 5 9 . 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . 1 . 2 Time 257 | . . 13 . 244 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 1 . 1 Part Schematics Acquired 1 | . . 1 . . Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 2 | . 1 1 . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 4632 | 192 822 1314 860 1444 Spaces Moved 2370 | 57 533 693 516 571 Core 5 | 5 . . . . Treads 1780 | . . 693 516 571 Legs 585 | 52 533 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 160 Average Speed 149 | 113 120 160 160 160 Slowest Speed 160 | 120 120 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 53 | 4 69 61 93 39 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 10 | . . 8 . 2 Terrain Destroyed 229 | . 29 90 47 63 Melee 6 | . . 6 . . Projectile 16 | . . 3 . 13 AOE 207 | . 29 81 47 50 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 3254 | 177 664 845 542 1026 Wait 556 | 103 74 48 . 331 Move 2366 | 56 532 692 515 571 Hop . | . . . . . Pick Up 54 | 8 10 18 4 14 Fast Attach 6 | 2 . . . 4 Attach 18 | 5 3 5 . 5 Detach 1 | . 1 . . . Swap 28 | . 3 14 5 6 Drop 38 | . 3 14 7 14 Fire 179 | 3 38 47 11 80 Melee 7 | . . 7 . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 193 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 14) 877 | -10/Materials | Discovered new exit (range 16) 1015 | -10/Materials | Entered another Materials area 1015 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1331 | -9/Materials | Discovered new exit (range 12) 1577 | -9/Materials | Discovered new exit (range 16) 1756 | -9/Materials | Discovered new exit (range 15) 1847 | -9/Materials | Build established: Scavenger-Mutant 1931 | -9/Materials | Repaired Lgt. Treads 2329 | -9/Materials | Entered Mines 2412 | -9/Mines | Discovered new exit (range 12) 2422 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2547 | -9/Mines | Met a Derelict shopkeep closing up shop 2581 | -9/Mines | Discovered new exit (range 12) 2979 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2983 | -9/Mines | Found Prototype Device 3189 | -9/Mines | Entered Materials 3189 | -8/Materials | Evolved 2 slots: Utility x2 3883 | -8/Materials | Discovered new exit (range 16) 3898 | -8/Materials | Identified Exp. Sensor Array 4085 | -8/Materials | Repaired Exp. Sensor Array 4444 | -8/Materials | Repaired Broken Exp. Sensor Array 4633 | -8/Materials | Self-destructed Last Messages --------------- 04513_ R-06 Scavenger collects Wheel. 04514_ K-01 Serf collects debris. 04515_ Dropped Lgt. Treads. 04516_ Acquired Airjet. 04516_ R-06 Scavenger collects Lgt. Treads. 04518_ K-01 Serf collects debris. 04520_ R-06 Scavenger collects Sml. Matter Pod. 04524_ R-06 Scavenger collects Wheel. 04538_ Dropped Lgt. Treads. 04538_ Acquired Lgt. Treads. 04541_ Dropped Lgt. Treads. 04541_ Acquired Adv. Visual Processing Unit. 04551_ W-25 Informer sends out distress signal. 04577_ R-06 Scavenger collects Lgt. Treads. 04613_ Y-45 Defender destroyed. 04613_ U-05 Engineer builds a Door. 04615_ Acquired 2 matter. 04619_ R-06 Scavenger collects Lgt. Armor Plating. 04620_ Acquired 35 matter. 04623_ Acquired 2 matter. 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"????????????# | | ????????????????????????? ?????????????# / | | ?????????????????????????????????????????#^ | | ?????????????????????????????????????????# [ | | ?????????????????????????????????????????########+ | | ??????????????????????????H??????????????# + | | ?????????????????????????????????????????# #+ | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????#*= # | | ?????????????????????????????????????????#== ] # | | ?????????????????????????????????????????#== # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 265 Matter Stores 415 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetHeatBeam Manual? 0 Play Time 01:09:52 Cumulative 140.8 hours Start 2024.04.06 @ 17:21:26 End 2024.04.11 @ 13:32:11 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 135 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 44 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44b13406-4572-4921-b816-773166170a42