Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.02.01 @ 09:52:13 Player: viper Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (308) 1540 Value Destroyed (12274) 12274 Prototype IDs (25) 500 Alien Tech Used (1) 200 Bonus (2193) 2193 TOTAL SCORE: 24007 Bonus ------- High Alert Combat Kills 693 Entered DSFs 1000 Scanned by Researcher 500 Cogmind --------- Core Integrity 697/1600 Matter 129/550 Energy 91/100 System Corruption 16% Temperature Warm (165) Movement Core (1150) Ox22 Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Centrium Leg > --- UTILITY (10) ----- High-capacity Storage Unit Matter Compressor Advanced Weapon Cycler Advanced Dynamic Insulation System > --- WEAPON (5) ------- Heavy Machine Gun Hypervelocity Mass Driver > --- INVENTORY (20) --- Enhanced Armored Leg Myomer Leg Force Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Matter Compressor Experimental Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Precision Matter Filter Advanced Kinecellerator Cloaking Device Thermal Barrier > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator Hypervelocity Railgun Linear Accelerator > --- INVENTORY -------- Micro Fission Core Light Quantum Reactor Enhanced Armored Leg Myomer Leg Biometal Leg Energy Well Structural Scanner Experimental Optical Array Advanced Sensor Array Advanced Weapon Cycler Advanced Dynamic Insulation System HERF Cannon Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator Hypervelocity Mass Driver Force Lance [Rating: 197] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Utility Targeting Computer Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Core Shielding Weapon KE Penetrator Energy Gun Small Laser Energy Cannon HERF Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Slashing Weapon Mining Claw Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Qua Acc Slots Evolved 19 | . 1 2 . 2 2 2 . 2 2 2 . 2 . 2 Power 2 | . . 1 . . . 1 . . . . . . . . Propulsion 6 | . . . . . 2 . . . . . . 2 . 2 Utility 8 | . 1 1 . 1 . 1 . . 2 2 . . . . Weapon 3 | . . . . 1 . . . 2 . . . . . . Parts Attached 207 | 7 2 14 18 8 11 2 9 30 26 1 9 23 13 34 Power 39 | 1 . 3 4 . 1 1 . 11 3 . 1 3 4 7 Engine 15 | 1 . 3 4 . . 1 . 5 1 . . . . . Core 8 | . . . . . 1 . . 4 1 . 1 . . 1 Reactor 16 | . . . . . . . . 2 1 . . 3 4 6 Propulsion 50 | 2 1 5 5 2 6 . 6 3 2 . 6 3 1 8 Treads . | . . . . . . . . . . . . . . . Leg 50 | 2 1 5 5 2 6 . 6 3 2 . 6 3 1 8 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 43 | 2 1 1 . 4 . 1 1 5 10 1 1 5 2 9 Device 21 | . . 1 . . . 1 . 3 4 . 1 2 2 7 Storage 9 | 1 . . . 3 . . . 1 3 . . . . 1 Processor 8 | 1 . . . . . . 1 . 2 1 . 2 . 1 Hackware . | . . . . . . . . . . . . . . . Protection 5 | . 1 . . 1 . . . 1 1 . . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 75 | 2 . 5 9 2 4 . 2 11 11 . 1 12 6 10 Energy Gun 1 | . . 1 . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . 1 Ballistic Gun 64 | 2 . 4 7 2 3 . 1 11 11 . . 11 5 7 Ballistic Cannon 5 | . . . . . . . 1 . . . 1 1 . 2 Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . 2 . 1 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 1 2 . 1 . . 1 2 . . 5 3 3 Parts Lost 74 | . . 1 5 . . . 4 10 9 . . 6 . 39 Power 9 | . . . . . . . . 2 . . . . . 7 Propulsion 12 | . . . 3 . . . 1 . . . . . . 8 Utility 22 | . . . . . . . 1 3 4 . . 2 . 12 Weapon 31 | . . 1 2 . . . 2 5 5 . . 4 . 12 Highest Loss Streak 28 | . . 1 1 . . . 4 6 2 . . 5 . 28 To Critical Strikes 5 | . . . . . . . 1 . 2 . . . . 2 Average Slot Usage (%) 98 | . 100 99 96 99 100 100 99 99 95 90 91 96 99 95 Engine 9 | . 12 19 20 16 9 12 12 8 4 4 4 . . . Core 3 | . . . . . 4 6 6 6 5 4 4 4 3 . Reactor 2 | . . . . . . . . 1 5 4 4 7 8 10 Leg 21 | . 25 20 18 16 28 25 25 22 20 18 18 25 25 28 Device 9 | . . 10 10 8 7 12 7 6 12 9 10 14 16 17 Storage 12 | . 12 10 10 16 14 12 12 14 16 13 13 12 12 9 Processor 7 | . 12 10 10 8 7 6 10 5 5 9 9 9 12 8 Protection 5 | . 12 10 10 7 7 6 6 5 2 4 4 1 . . Ballistic Gun 21 | . 25 19 18 24 20 18 13 23 24 22 18 16 19 16 Ballistic Cannon 1 | . . . . . . . 4 3 . . 3 3 . 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 149 | 16 17 34 34 71 71 80 82 108 125 119 127 140 138 149 Greatest Support 236 | 20 20 20 20 23 67 67 71 70 79 79 120 178 178 236 Greatest Overweight (x) 23 | . . 2 3 3 3 1 4 1 1 1 4 . . 23 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 1 1 . . . Largest Inventory Capacity 20 | 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 8 10 10 10 11 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 7 10 10 10 16 15 20 20 20 19 20 20 20 20 Average Carried 14 | 2 5 8 9 9 11 14 14 18 16 19 19 17 19 16 Final Capacity 20 | 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 7 10 10 10 16 14 20 20 20 19 20 20 17 3 Class Distribution -------------------- 34% | Hacker-Gunner 27% | Hacker-Mutant 27% | Scavenger-Gunner 10% | Generator-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/DSF Hacker-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/DSF Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Qua Acc Matter Collected 10734 | 219 175 632 627 611 343 . 249 3057 1573 . 628 273 1157 1190 Remotely . | . . . . . . . . . . . . . . . Salvage Created 17185 | . 343 1125 1603 788 388 . 125 3972 2383 . 847 375 1456 3780 Parts 842 | . 27 81 86 41 22 . 9 194 131 . 31 16 54 150 Haulers Intercepted 12 | . 1 1 3 2 1 . . 2 . . 1 . 1 . Recyclers Shooed 11 | . 1 2 2 . 1 . . 2 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Qua Acc Combat Hostiles Destroyed 207 | . 7 23 25 12 6 . 2 48 29 . 9 4 13 29 Guns 198 | . 7 23 25 12 6 . 2 43 29 . 8 3 13 27 Cannons 8 | . . . . . . . . 5 . . 1 1 . 1 AOE 1 | . . . . . . . . . . . . . . 1 Classes Destroyed 20 | . 5 4 4 . 1 . 1 3 . . . . 1 1 Worker 16 | . . . 3 . . . . 4 . . . 1 . 8 Builder 14 | . . 1 1 . . . . 1 4 . . . 1 6 Tunneler 5 | . . 2 . . . . . 2 . . . . . 1 Hauler 12 | . 1 1 3 2 1 . . 2 . . 1 . 1 . Recycler 26 | . 1 1 4 1 . . . 6 3 . . . 1 9 Mechanic 2 | . . . 1 . . . . 1 . . . . . . Operator 3 | . . 1 . 1 . . . . . . . . 1 . Watcher 22 | . 2 4 1 2 1 . . 4 3 . . . . 5 Swarmer 49 | . 4 6 6 2 . . . 17 7 . . . . 7 Grunt 65 | . 3 13 8 8 4 . . 14 2 . 3 . 3 7 Brawler 1 | . . . 1 . . . . . . . . . . . Duelist 2 | . . . 2 . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . 1 . Sentry 31 | . . 4 8 2 1 . 1 1 4 . . 1 3 6 Specialist 6 | . . . . . . . . 4 . . 2 . . . Hunter 26 | . . . . . . . 1 4 4 . 2 2 7 6 Programmer 19 | . . . . . 1 . . 5 12 . 1 . . . Heavy 4 | . . . . . . . . 2 . . 1 . . 1 Q-Series 2 | . . . . . . . . . . . . . . 2 Behemoth 2 | . . . . . . . . 1 . . . 1 . . Best Kill Streak 12 | . 5 7 7 4 2 . 1 9 7 . 5 3 8 12 Combat Bots Only 7 | . 3 4 5 3 2 . 1 7 6 . 5 1 5 7 Max Kills in Single Turn 2 | . 1 2 2 1 1 . 1 2 2 . 1 1 2 2 Gunslinging 1 | . . 1 1 . . . . 1 . . . . . 1 Exploded 1 | . . . . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Qua Acc Damage Taken 15870 | . 61 547 961 281 248 . 406 2898 1484 . 585 849 929 6621 Core 1707 | . 4 75 94 44 26 . 31 295 71 . 12 50 102 903 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 176 | . 1 12 11 9 5 . 7 131 . . . . . . Regen/Repaired (Parts) 228 | . . . . 82 . . . 47 99 . . . . . Core Remaining (%) 89 | 100 98 . 57 92 96 . 96 70 93 . 99 . 89 . Volleys Fired 668 | . 26 97 101 37 26 . 11 110 77 . 22 18 37 106 Largest 5 | . 2 2 2 3 3 . 3 5 5 . 5 5 5 5 Hottest 205 | . 40 60 46 69 69 . 96 180 167 . 189 189 165 205 Shots Fired 2387 | . 52 193 149 111 79 . 33 544 346 . 110 83 180 507 Gun 2200 | . 52 193 149 111 79 . 29 467 346 . 88 68 180 438 Cannon 187 | . . . . . . . 4 77 . . 22 15 . 69 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 2379 | . 52 189 149 111 79 . 33 544 346 . 110 83 180 503 Thermal 4 | . . 4 . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 4 | . . . . . . . . . . . . . . 4 Robot Hit Streak 60 | . 15 36 37 60 30 . 34 36 37 . 39 34 25 51 Robot Miss Streak 6 | . 6 2 2 3 1 . 1 5 2 . 1 3 3 3 Penetration Max 2 | . . . . . . . . 2 1 . 1 . 1 1 Secondary Targets 28 | . 1 2 1 2 1 . . 5 5 . . . 3 8 Max Gunslinging Chain 2 | . 1 1 1 1 1 . . 1 1 . . . 1 2 Shots Hit Robots 1742 | . 31 166 127 89 67 . 27 381 258 . 89 67 120 320 Core Hits 678 | . 14 59 58 36 20 . 11 157 86 . 28 17 59 133 Critical Kills 70 | . . . . 2 . . . 27 13 . 2 2 4 20 Critical Parts Destroyed 89 | . 1 1 . . . . . 23 30 . 6 . 6 22 Critical Strikes 179 | . 1 1 . 2 . . . 57 45 . 10 7 10 46 Destroy 172 | . 1 1 . 2 . . . 54 45 . 8 6 10 45 Blast 7 | . . . . . . . . 3 . . 2 1 . 1 Melee Attacks 13 | . . . 4 . 7 . . . . . . . 2 . Impact . | . . . . . . . . . . . . . . . Slashing 11 | . . . 4 . 7 . . . . . . . . . Piercing 2 | . . . . . . . . . . . . . 2 . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 32494 | . 363 1806 1984 1338 1055 . 384 6088 4466 . 1909 1304 2561 9236 Guns 28748 | . 363 1806 1984 1331 1055 . 344 5013 4307 . 1379 856 2561 7749 Cannons 3151 | . . . . . . . 40 1006 . . 530 448 . 1127 Explosions 577 | . . . . . . . . 58 159 . . . . 360 Melee . | . . . . . . . . . . . . . . . Ramming 18 | . . . . 7 . . . 11 . . . . . . Kinetic 31793 | . 363 1784 1984 1331 1055 . 384 6019 4307 . 1909 1304 2561 8792 Thermal 181 | . . 22 . . . . . . 159 . . . . . Explosive 360 | . . . . . . . . . . . . . . 360 Electromagnetic 142 | . . . . . . . . 58 . . . . . 84 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 16 | . 1 . . . 1 . . 1 3 . 2 . . 16 Average Corruption 2 | . 1 . . . 1 . . 1 2 . 1 . . 6 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . 8 . . . . . . Effects 54 | . . . . . 8 . . 2 18 . 5 . . 21 Message Errors 14 | . . . . . 3 . . 1 7 . . . . 3 Matter Fused 6 | . . . . . 2 . . . 3 . . . . 1 Heat Flow Errors 6 | . . . . . 1 . . 1 2 . 2 . . . Energy Discharges 4 | . . . . . . . . . 2 . 2 . . . Parts Rejected 2 | . . . . . . . . . . . 1 . . 1 Data Loss (minor) 7 | . . . . . 1 . . . 2 . . . . 4 Misfires 3 | . . . . . 1 . . . 1 . . . . 1 Alerts 3 | . . . . . . . . . . . . . . 3 Misdirections 2 | . . . . . . . . . . . . . . 2 Weapon Failures 7 | . . . . . . . . . 1 . . . . 6 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 149 | . . . . . . . . 56 61 . 28 . . 4 Projectiles 84 | . . . . . . . . 56 . . 28 . . . Explosions 65 | . . . . . . . . . 61 . . . . 4 Melee . | . . . . . . . . . . . . . . . Knockbacks 20 | . . . . . . . . 12 . . 2 . . 6 Impact . | . . . . . . . . . . . . . . . Kinetic 19 | . . . . . . . . 11 . . 2 . . 6 Secondary 1 | . . . . . . . . 1 . . . . . . Self-Inflicted Damage 86 | . . . . . . . . 33 . . . . . 53 Shots 3 | . . . . . . . . 2 . . . . . 1 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . 1 . . . 1 . . . . . . Kicked 2 | . . . . 1 . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 1123 | . . 25 20 89 106 . . 261 183 . 154 6 . 1123 Average Temperature 101 | . . 6 4 21 37 . . 63 104 . 102 3 . 235 Received Heat Transfer 3306 | . 6 399 471 243 147 . . 753 114 . 84 243 27 819 Effects 52 | . . . . . . . . 5 . . . . . 47 Shutdowns 16 | . . . . . . . . . . . . . . 16 Energy Bleed 4 | . . . . . . . . . . . . . . 4 Interference 6 | . . . . . . . . 5 . . . . . 1 Matter Decay 5 | . . . . . . . . . . . . . . 5 Short Circuit 8 | . . . . . . . . . . . . . . 8 Damage (minor) 3 | . . . . . . . . . . . . . . 3 Damage (major) 8 | . . . . . . . . . . . . . . 8 Damage (core) 2 | . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 150 | . . 50 . . . . . . 100 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Qua Acc Peak Influence 907 | . 226 429 431 148 140 34 30 471 345 60 283 209 475 907 Initial 215 | . . 68 58 2 18 34 18 11 17 37 35 118 87 215 Average 186 | . 122 228 200 63 56 34 25 184 164 46 155 130 303 503 Maximum Alert Level 3 | . 1 2 2 . . . . 2 2 . 1 1 2 3 Low Security (%) 59 | 100 66 42 48 100 100 100 100 55 56 100 49 88 32 . Level 1 28 | . 33 45 42 . . . . 32 43 . 50 11 33 28 Level 2 10 | . . 12 8 . . . . 11 . . . . 34 56 Level 3 1 | . . . . . . . . . . . . . . 15 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 55 | . . 4 5 2 4 . 1 13 6 1 2 1 4 12 Investigation 20 | . . 1 2 1 3 . . 4 1 1 . 1 2 4 Extermination 11 | . . . . . 1 . . 4 4 . . . . 2 Reinforcement 17 | . . 3 . 1 . . 1 5 1 . 2 . 2 2 Assault . | . . . . . . . . . . . . . . . Garrison 7 | . . . 3 . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . 1 . . . . . 1 . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Qua Acc Distress Signals 10 | . 1 5 1 1 . . . . 1 . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 264 | . 10 35 26 16 9 . 5 57 34 . 10 3 16 43 Peak Tracking Total 8 | . 5 7 6 3 2 . 2 6 6 . 4 2 5 8 Tactical Retreats 11 | . . . 1 . 1 . . 4 1 . 1 . . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Qua Acc Traps Triggered 18 | . 5 2 . . 4 . . 1 3 . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Qua Acc Machines Disabled 28 | . . . 1 . . . . 13 7 . 1 . 2 4 Max in Single Turn 7 | . . . 1 . . . . 2 7 . 1 . 1 2 Garrison Access 1 | . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Qua Acc Machines Accessed 36 | . 3 5 8 2 3 1 . 4 1 2 . 1 1 5 Terminals 30 | . 3 5 7 1 3 1 . 2 . 2 . 1 1 4 Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations 3 | . . . . 1 . . . 1 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . . . 1 Total Hacks 109 | . 8 16 27 8 9 1 . 13 3 4 . 3 4 13 Successful 73 | . 7 13 19 6 6 1 . 6 2 3 . 1 2 7 Failed 36 | . 1 3 8 2 3 . . 7 1 1 . 2 2 6 Catastrophic 1 | . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 10 | . 2 4 2 . . . . . . . . . 1 1 Terminals 89 | . 8 16 24 2 9 1 . 6 . 4 . 3 4 12 Fabricators 4 | . . . . . . . . 4 . . . . . . Repair Stations 12 | . . . . 6 . . . 3 3 . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . 3 . . . . . . . . . . 1 Terminal Hacks 53 | . 5 10 17 1 6 1 . 2 . 3 . 1 2 5 Record 5 | . 1 2 . . . . . . . . . . . 2 Part Schematic 1 | . . . . . . . . 1 . . . . . . Robot Schematic 1 | . . . . . 1 . . . . . . . . . Robot Analysis 2 | . . 1 . . 1 . . . . . . . . . Prototype ID Bank 2 | . . 1 . . . . . . . . . . . 1 Open Door 2 | . . . 2 . . . . . . . . . . . Open DSF 3 | . . . . . . 1 . 1 . 1 . . . . Level Access Points 2 | . . . 1 . . . . . . . . . 1 . Branch Access Points 4 | . 1 . 1 . . . . . . . . . 1 1 Emergency Access Points 1 | . . 1 . . . . . . . . . . . . Garrison Index 1 | . . . 1 . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . Locate Traps 8 | . 1 2 2 . 2 . . . . 1 . . . . Dispatch Records 4 | . . . 3 1 . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . 1 Zone Layout 9 | . 1 2 2 . 2 . . . . 1 . 1 . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks 10 | . . . . 5 . . . 3 2 . . . . . Scan Component 6 | . . . . 3 . . . 2 1 . . . . . Repair 4 | . . . . 2 . . . 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . 1 Unauthorized Hacks 8 | . 2 3 2 . . . . . . . . . . 1 Terminals 8 | . 2 3 2 . . . . . . . . . . 1 Track 7 | . 2 2 2 . . . . . . . . . . 1 Botnet 1 | . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 28 | . 2 4 5 1 3 1 . 4 1 1 . 1 1 4 Full Trace Events 18 | . 1 3 2 1 1 . . 3 1 1 . 1 1 3 Feedback Events 1 | . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 1 . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 1 . . . . 3 . Parts Built 2 | . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 53 | . . . . . . . . 53 . . . . . . Total Part Build Rating 12 | . . . . . . . . 12 . . . . . . Parts Repaired 4 | . . . . 2 . . . 1 1 . . . . . Time 118 | . . . . 77 . . . 16 25 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Qua Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Qua Acc Robot Analysis Total 2 | . . 1 . . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Qua Acc Turns Passed 11021 | 78 374 1045 1268 1047 971 27 234 2403 1418 88 314 395 399 960 Spaces Moved 4608 | 60 226 371 446 399 435 14 94 991 551 47 117 251 170 436 Core 14 | 13 . . . . . . . . . . . . . 1 Treads . | . . . . . . . . . . . . . . . Legs 4594 | 47 226 371 446 399 435 14 94 991 551 47 117 251 170 435 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 190 190 187 187 187 185 118 118 117 Average Speed 175 | 104 120 190 208 206 190 190 194 189 187 187 189 118 118 121 Slowest Speed 1200 | 120 120 260 330 330 330 190 400 190 187 187 390 118 118 1200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . . . . . . 4 Exploration Rate (%) 26 | 5 41 46 46 29 15 1 73 23 10 2 66 8 19 14 Regions Visited 14 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 . 1 1 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 22 | . . . 1 . . . . . . . . . . 21 Terrain Destroyed 283 | . . . 1 . . . . 37 87 . 2 1 5 150 Melee 1 | . . . 1 . . . . . . . . . . . Projectile 112 | . . . . . . . . 35 11 . 2 1 3 60 AOE 154 | . . . . . . . . . 67 . . . . 87 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Sto Mat Fac Fac DSF Fac Fac Res DSF Res Qua Acc Total 6041 | 71 281 538 628 540 501 15 120 1229 736 47 157 305 268 605 Wait 408 | . 26 39 39 92 19 . . 81 65 . . . 29 18 Move 4594 | 59 225 370 445 398 434 13 93 990 550 46 116 250 169 436 Hop . | . . . . . . . . . . . . . . . Pick Up 62 | 5 2 7 8 1 3 . 6 9 2 . 2 5 4 8 Fast Attach 38 | 7 . 2 4 2 3 . . 2 8 . 2 6 . 2 Attach 75 | . 1 4 3 2 2 2 4 13 8 1 1 7 3 24 Detach 8 | . . 1 . . 1 . . 1 1 . 1 1 2 . Swap 95 | . 1 8 11 4 6 . 5 15 10 . 6 11 10 8 Drop 68 | . . 10 13 3 . . 1 7 5 . 7 7 12 3 Fire 668 | . 26 97 101 37 26 . 11 110 77 . 22 18 37 106 Melee 13 | . . . 4 . 7 . . . . . . . 2 . Ram . | . . . . . . . . . . . . . . . Kick 2 | . . . . 1 . . . 1 . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . 10 . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory -3/Research -3/DSF -2/Research -2/Quarantine -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 26 | -11/Scrapyard | Identified exit to Materials 26 | -11/Scrapyard | Discovered exit to Materials (range 14) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Evolved 1 slot: Utility x1 197 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Hacker-Mutant 396 | -10/Materials | Identified exit to Materials 396 | -10/Materials | Discovered exit to Materials (range 16) 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 820 | -9/Materials | Identified exit to Mines 820 | -9/Materials | Discovered exit to Mines (range 12) 1376 | -9/Materials | Identified exit to Storage 1376 | -9/Materials | Discovered exit to Storage (range 18) 1498 | -9/Materials | Entered Storage 1537 | -9/Storage | Garrison activated, responded to threat 1729 | -9/Storage | Identified exit to Recycling 2335 | -9/Storage | Identified exit to Materials 2766 | -9/Storage | Entered Materials 2766 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3058 | -8/Materials | Repaired Core Shielding 3111 | -8/Materials | Repaired Imp. Assault Rifle 3401 | -8/Materials | Build established: Hacker-Gunner 3644 | -8/Materials | Identified exit to Factory 3644 | -8/Materials | Discovered exit to Factory (range 10) 3813 | -8/Materials | Entered Factory 3813 | -7/Factory | Evolved 2 slots: Propulsion x2 4681 | -7/Factory | Identified exit to Factory 4681 | -7/Factory | Discovered exit to Factory (range 9) 4784 | -7/Factory | Entered another Factory area 4784 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4805 | -6/Factory | Identified exit to DSF 4811 | -6/Factory | Entered DSF 4862 | -6/DSF | Additional patrols routed to DSF 4915 | -6/DSF | Lost 4 parts (1n1u2w) 4947 | -6/DSF | Identified exit to Factory 4947 | -6/DSF | Discovered exit to Factory (range 16) 5045 | -6/DSF | Entered Factory 5045 | -5/Factory | Evolved 2 slots: Weapon x2 5894 | -5/Factory | Spotted B-75 Beast 5924 | -5/Factory | Destroyed B-75 Beast 6141 | -5/Factory | Fabricated KE Penetrator (x2) 6281 | -5/Factory | Cargo convoy interrupted 6560 | -5/Factory | Repaired Cooling System 6770 | -5/Factory | Lost 6 parts (1p1u4w) 6797 | -5/Factory | Destroyed 7 combat bots 6855 | -5/Factory | Build established: Generator-Gunner 7294 | -5/Factory | Found Prototype Device 7300 | -5/Factory | Identified exit to Factory 7300 | -5/Factory | Discovered exit to Factory (range 8) 7448 | -5/Factory | Entered another Factory area 7448 | -4/Factory | Evolved 2 slots: Utility x2 7450 | -4/Factory | Identified Active Sensor Suite 7721 | -4/Factory | Repaired Cld. Ion Engine 8137 | -4/Factory | Found Prototype Processor 8137 | -4/Factory | Identified Exp. Melee Analysis Suite 8234 | -4/Factory | Build established: Scavenger-Gunner 8626 | -4/Factory | Identified exit to Research 8626 | -4/Factory | Discovered exit to Research (range 13) 8866 | -4/Factory | Entered Research 8866 | -3/Research | Evolved 2 slots: Utility x2 8948 | -3/Research | Identified exit to DSF 8954 | -3/Research | Entered DSF 9022 | -3/DSF | Additional patrols routed to DSF 9121 | -3/DSF | Identified exit to Research 9121 | -3/DSF | Discovered exit to Research (range 16) 9268 | -3/DSF | Entered Research 9268 | -2/Research | Evolved 2 slots: Propulsion x2 9400 | -2/Research | Spotted B-90 Cyclops 9438 | -2/Research | Destroyed B-90 Cyclops 9454 | -2/Research | Found Prototype Device 9454 | -2/Research | Identified Exp. Thermal Shield 9475 | -2/Research | Found Prototype Processor 9475 | -2/Research | Identified Exp. Signal Interpreter 9485 | -2/Research | Lost 5 parts (2u3w) 9570 | -2/Research | Identified exit to Quarantine 9570 | -2/Research | Discovered exit to Quarantine (range 7) 9663 | -2/Research | Entered Quarantine 9751 | -2/Quarantine | Identified exit to Access 9862 | -2/Quarantine | Scanned by Researcher 9959 | -2/Quarantine | Found Prototype Device 9960 | -2/Quarantine | Identified Adv. Kinecellerator 10002 | -2/Quarantine | Found Alien Reactor 10005 | -2/Quarantine | Identified Matter Drive 10062 | -2/Quarantine | Entered Access 10062 | -1/Access | Evolved 2 slots: Propulsion x2 10280 | -1/Access | Garrison activated, responded to threat 10335 | -1/Access | Found Prototype Device 10336 | -1/Access | Destroyed 7 combat bots 10336 | -1/Access | Identified Thermal Barrier 10564 | -1/Access | Lost 3 parts (1p2w) 10732 | -1/Access | Crushed by falling debris 10756 | -1/Access | Crushed by falling debris 10774 | -1/Access | Crushed by falling debris 10774 | -1/Access | System corruption reached 10% 10779 | -1/Access | Crushed by falling debris 10810 | -1/Access | Lost 8 parts (1p5u2w) 10811 | -1/Access | Garrison activated, responded to threat 10875 | -1/Access | Identified exit to Command 11011 | -1/Access | Core integrity fell below 50% 11022 | -1/Access | Self-destructed Last Messages --------------- 11009_ Critical hit (Burn: +37). 11009_ Structural Scanner destroyed. 11009_ R-10 Processor collects Hvy. Armor Plating. 11009_ U-05 Engineer lays Concrete. 11010_ Acquired 1 matter. 11010_ Broken Centrium Leg destroyed. 11010_ Penetrated by Slug. 11011_ Overheating: Core damaged (-208). 11011_ System corrupted: IFF burst signal emitted. 11012_ Adv. Dynamic Insulation System broken. 11012_ Overheating: Short circuit. 11013_ Overheating: Energy bleed (-13). 11013_ Penetrated by Slug. 11013_ P-80 Master resets H-88 Terminator, system corruption cleaned. 11013_ K-01 Serf collects debris. 11016_ The unstable cave ceiling collapses. 11016_ Penetrated by Slug. 11018_ Mic. Fission Core destroyed. 11021_ Penetrated by Slug. 11021_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????? # [[= T" + ??? | | ??????????????? 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[ ? | | ????????????????????? # % ##?????? ? | | ????????????????????? ####;;;;;###?????? ?? ? | | ????????????????????? # @ ;####??????? # ????? | | ?????????????????????## ! %h ???? # ?????? | | ????????????????????? p =%! % % ????????? | | ????????????????? p % !!% % ?????????? | | ?????????????????##+### ????????? | | ????????????????? # ###;####### ????????? | | ??????????????## ??? ### #;# # #######"????????? | | ??????????????## ???? ### # #?###??????????????? | | ??????????????## ??????## ####?###??????????????? | | ???????????????????????## ####??????????????????? | | ???????????????????????## #?????????????????????? | | ???????????????????????## #?????????????????????? | | ???????????????????????## #?????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 69 Energy Capacity 1015 Matter Stores 750 Matter Capacity 750 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 20 EM Shielding 4 Armor Coverage 600 Resistance: KI 35 Resistance: TH 85 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Weapon Shielding 66 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 11 Target Analysis 6 Matter Filtering 50 Kinecelleration 50 Offensive Hacking 20 Item Schematics ----------------- Biometal Leg | -5/Factory | Hacked Exp. Flexi-carbon Leg | -2/Quarantine | Archive Cld. Impulse Thruster | -2/Quarantine | Archive Ragnarok Missile Launcher | -2/Quarantine | Archive Robot Schematics ------------------ W-25 Informer | -7/Factory | Hacked M-36 Artificer | -2/Quarantine | Archive Fabricated ------------ KE Penetrator | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed HypervelocityColdMantle Manual? 0 Play Time 01:56:50 Cumulative 1216.5 hours Start 2023.01.29 @ 12:01:18 End 2023.02.01 @ 09:52:13 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 804 Rogue 62 Adventurer 0 Explorer 742 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 80 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47556309-cded-4b83-a372-11aba85e774b