Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.16 @ 17:28:08 Player: Elxavo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (2922) 2922 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7352 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 269/300 Energy 100/100 System Corruption 8% Temperature Cool (18) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Visual Processing Unit Improved Targeting Computer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Angular Momentum Engine Advanced Terrain Scanner System Shield Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- Power Amplifier High-capacity Storage Unit Kinecellerator Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Autogun Shotgun > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Hybrid Fission Core Advanced Treads Advanced Treads Advanced Treads Aluminum Leg Aluminum Leg VSS Leg Visual Processing Unit Advanced Terrain Scanner Hacking Suite System Shield Component Analysis Suite Autogun Datajack Mining Laser [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Shock Rifle Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power 1 | . . . . . 1 . . Propulsion 3 | . . . . 2 . . 1 Utility 3 | . . . 2 . . . 1 Weapon 1 | . . . . . 1 . . Parts Attached 99 | 7 . . 16 23 3 15 35 Power 13 | 1 . . 1 3 1 2 5 Engine 7 | 1 . . 1 2 . . 3 Core 6 | . . . . 1 1 2 2 Reactor . | . . . . . . . . Propulsion 37 | 2 . . 4 11 1 5 14 Treads 15 | . . . 1 6 1 4 3 Leg 22 | 2 . . 3 5 . 1 11 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 2 . . 7 3 1 3 8 Device 11 | 1 . . 3 1 1 1 4 Storage 3 | 1 . . 2 . . . . Processor 3 | . . . 1 . . . 2 Hackware 1 | . . . . . . . 1 Protection 6 | . . . 1 2 . 2 1 Artifact . | . . . . . . . . Weapon 25 | 2 . . 4 6 . 5 8 Energy Gun 3 | . . . . . . 1 2 Energy Cannon . | . . . . . . . . Ballistic Gun 15 | 2 . . 4 3 . 3 3 Ballistic Cannon 4 | . . . . 2 . 1 1 Launcher 1 | . . . . 1 . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes . | . . . . . . . . Parts Lost 81 | . . . 7 20 . 16 38 Power 11 | . . . . 3 . 2 6 Propulsion 32 | . . . 3 9 . 3 17 Utility 17 | . . . 2 5 . 4 6 Weapon 21 | . . . 2 3 . 7 9 Highest Loss Streak 19 | . . . 3 7 . 13 19 To Critical Strikes 1 | . . . . . . . 1 Average Backups 12 | 4 7 7 11 17 11 11 12 Power 1 | . 1 1 1 1 . . 1 Propulsion 3 | 2 4 2 2 2 2 3 4 Utility 3 | . . . 2 5 4 5 3 Weapon 3 | 1 2 3 5 5 4 1 1 Tool/Special . | . . . . . . . . Unused Backups 11 | . . 6 . 3 . . 2 Power 3 | . . 1 . 1 . . 1 Propulsion 4 | . . 4 . . . . . Utility 3 | . . . . 2 . . 1 Weapon 1 | . . 1 . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 100 100 99 92 98 64 84 Engine 6 | . 14 14 11 6 . . . Core 3 | . . . . . 15 3 11 Treads 9 | . . . . 8 29 23 15 Leg 18 | . 28 28 21 25 . 2 11 Device 13 | . 14 14 16 12 22 10 9 Storage 9 | . 14 14 11 9 7 7 6 Processor 5 | . . . 11 6 . . 3 Protection 4 | . . . 4 5 . 3 7 Energy Gun 1 | . . . . . . 1 4 Ballistic Gun 16 | . 28 28 22 16 6 5 10 Ballistic Cannon 1 | . . . . 1 15 4 . Peak Build Rating 50 | 7 7 8 23 28 37 37 50 Average Rating 24 | 5 7 7 18 22 36 25 40 On Entrance 17 | . 7 7 8 23 26 37 34 Naked Turns . | . . . . . . . . Heaviest Build 77 | 12 12 12 55 63 71 71 77 Greatest Support 110 | 20 20 20 30 66 88 88 110 Greatest Overweight (x) 16 | . . . 2 2 . 1 16 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 Average Capacity 17 | 7 8 8 16 20 20 20 20 Most Carried 20 | 7 8 8 19 20 14 17 19 Average Carried 12 | 5 7 7 11 17 12 12 12 Final Capacity 20 | 8 8 8 20 20 20 20 20 Final Carried 19 | 7 8 8 19 15 14 15 3 Class Distribution -------------------- 42% | Mutant 38% | Scavenger-Mutant 10% | Scavenger-Tank 4% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Mutant | -7/DSF Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Matter Collected 2534 | 251 . 101 512 612 . 417 641 Remotely . | . . . . . . . . Salvage Created 3195 | 32 . 101 839 960 . 400 863 Parts 201 | 5 . 8 73 45 . 25 45 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Combat Hostiles Destroyed 74 | . . 6 24 18 . 10 16 Guns 62 | . . 6 24 15 . 4 13 Cannons 9 | . . . . 3 . 6 . AOE 3 | . . . . . . . 3 Classes Destroyed 16 | 1 . 1 4 8 . 1 1 Worker 4 | . . . . 1 . . 3 Builder 2 | . . . . . . . 2 Tunneler 2 | 2 . . . . . . . Hauler 1 | . . . 1 . . . . Recycler 1 | . . . . 1 . . . Operator 1 | . . . 1 . . . . Watcher 1 | . . . . 1 . . . Swarmer 27 | . . 6 13 . . 4 4 Grunt 22 | . . . 3 11 . 1 7 Brawler 3 | . . . . 1 . . 2 Duelist 1 | . . . . 1 . . . Sentry 10 | . . . 8 1 . . 1 Specialist 5 | . . . . 2 . 3 . Hunter 3 | . . . . 1 . 1 1 Programmer 2 | . . . . . . 1 1 Heavy 1 | . . . . 1 . . . Best Kill Streak 6 | 2 . 3 6 4 . 3 6 Combat Bots Only 6 | . . 3 6 4 . 3 3 Max Kills in Single Turn 2 | 1 . 2 2 2 . 1 2 Gunslinging 1 | . . 1 1 1 . . . Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Hostile Shots Fired 947 | . 1 19 132 225 . 222 348 Missed 275 | . . 5 30 76 . 78 86 Hits 672 | . 1 14 102 149 . 144 262 Melee 9 | . . . . 4 . . 5 Projectile 663 | . 1 14 102 145 . 144 257 AOE 1 | . . . . . . . 1 Critical Strikes 20 | . . . 3 5 . 3 9 Damage Taken 11130 | . 6 121 1198 2555 . 2449 4801 Core 1687 | . . 34 202 227 . 355 869 Absorbed by Shields 192 | . . . . 40 . 152 . Core Remaining (%) 68 | 100 . 86 49 58 . 49 . Volleys Fired 324 | 15 3 11 78 68 . 63 86 Largest 3 | 2 2 2 2 2 . 3 3 Hottest 100 | 40 40 40 46 74 . 100 96 Shots Fired 581 | 30 6 22 155 125 . 91 152 Gun 525 | 30 6 22 155 100 . 70 142 Cannon 53 | . . . . 22 . 21 10 Launcher 3 | . . . . 3 . . . Special . | . . . . . . . . Kinetic 521 | 30 6 22 155 122 . 85 101 Thermal 21 | . . . . . . . 21 Explosive 3 | . . . . 3 . . . Electromagnetic 36 | . . . . . . 6 30 Robot Hit Streak 22 | 7 1 4 22 18 . 8 10 Robot Miss Streak 6 | 3 3 3 3 6 . 4 4 Penetration Max 1 | . . . . 1 . 1 1 Secondary Targets 11 | . . 3 3 2 . 1 2 Max Gunslinging Chain 1 | . . 1 1 1 . 1 1 Shots Hit Robots 389 | 21 2 11 114 81 . 59 101 Core Hits 181 | 4 . 7 43 48 . 24 55 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . 1 1 . . 1 Critical Strikes 5 | . . . 1 1 . . 3 Burn 1 | . . . . . . . 1 Destroy 3 | . . . 1 1 . . 1 Corrupt 1 | . . . . . . . 1 Melee Attacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6881 | 207 15 121 1342 1738 . 1197 2261 Guns 5238 | 207 15 121 1342 1189 . 652 1712 Cannons 1073 | . . . . 332 . 545 196 Explosions 570 | . . . . 217 . . 353 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 5645 | 207 15 121 1342 1521 . 1136 1303 Thermal 621 | . . . . . . . 621 Explosive 217 | . . . . 217 . . . Electromagnetic 398 | . . . . . . 61 337 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . 3 . 1 8 Average Corruption 4 | . . . . 3 . 1 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 34 | . . . . 4 . . 30 Message Errors 6 | . . . . 2 . . 4 Matter Fused 6 | . . . . . . . 6 Heat Flow Errors 3 | . . . . . . . 3 Parts Rejected 3 | . . . . . . . 3 Parts Fused 2 | . . . . . . . 2 Data Loss (minor) 7 | . . . . 1 . . 6 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 5 | . . . . 1 . . 4 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 2 | . . . . 1 . . 1 Impact . | . . . . . . . . Kinetic 2 | . . . . 1 . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 98 | . . . . 7 . . 91 Shots 3 | . . . . 1 . . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 410 | . . . 22 36 . 1 410 Average Temperature 92 | . . . 6 13 . 1 122 Received Heat Transfer 2796 | . . . 318 864 . 216 1398 Effects 5 | . . . . . . . 5 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Interference 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 792 | . . . . . . . 792 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 98 | 100 100 100 100 100 100 100 95 Level 1 1 | . . . . . . . 4 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Peak Influence 255 | 10 8 100 172 98 28 181 255 Initial 94 | . . . . 50 28 . 94 Average 55 | . 1 37 85 44 6 64 54 Influence Increases 2276 | 10 9 140 665 532 . 276 644 Destroy 0b10 Robot/C 1480 | . . 120 480 360 . 200 320 Destroy 0b10 Robot/NC 60 | 10 . . 10 15 . . 25 Destroy Leader 324 | . . 20 132 82 . 40 50 Successful Hack 45 | . 8 . 26 7 . . 4 Disable Machine 60 | . . . . 30 . 15 15 Anti-Garrison Action 150 | . . . . . . . 150 Destroy Structure 52 | . 1 . 2 23 . 6 20 Lose Combat Pursuer 105 | . . . 15 15 . 15 60 Influence Decreases 2143 | 10 9 140 544 590 63 95 692 Entered New Map 193 | . . . . 71 35 . 87 Time Decay 1368 | 10 9 140 474 332 28 . 375 Lost Part 582 | . . . 70 187 . 95 230 Squads Dispatched 17 | . 1 . 1 5 1 2 7 Investigation 5 | . . . . 2 1 . 2 Extermination 2 | . . . . . . . 2 Reinforcement 8 | . 1 . 1 3 . 2 1 Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Distress Signals 4 | . . . 1 2 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 109 | . 3 4 31 25 . 13 33 Peak Tracking Total 6 | . 3 3 5 6 . 4 6 Tactical Retreats 5 | . . . 1 1 . 1 2 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Traps Triggered 2 | . . . . 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Disabled 5 | . . . . 2 . 1 2 Max in Single Turn 1 | . . . . 1 . 1 1 Garrison Access 2 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Machines Accessed 16 | . 1 1 6 4 2 . 2 Terminals 11 | . 1 . 5 3 1 . 1 Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 36 | . 4 1 14 7 4 . 6 Successful 17 | . 2 1 9 2 2 . 1 Failed 19 | . 2 . 5 5 2 . 5 Catastrophic 5 | . . . . 2 1 . 2 Database Lockouts . | . . . . . . . . Manual 7 | . 6 . 1 . . . . Terminals 25 | . 4 . 11 6 1 . 3 Fabricators 3 | . . . . . 3 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access 4 | . . . . 1 . . 3 Terminal Hacks 12 | . 2 1 6 1 1 . 1 Record 2 | . 1 . 1 . . . . Prototype ID Bank 2 | . . . 2 . . . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 2 | . 1 . 1 . . . . Emergency Access Points 2 | . . . 1 . . . 1 Alert Level 1 | . . . 1 . . . . Recall Investigation 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . Load Schematic 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . 3 . . . . Insert Component 1 | . . . 1 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 11 | . 1 . 4 3 1 . 2 Full Trace Events 4 | . . . . 1 1 . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . 9 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Active Infowar (turns) 3733 | 23 119 429 1310 1038 157 355 302 Optics 302 | . . . . . . . 302 Terrain 1720 | . . . 1309 307 . . 104 Structural 911 | . . . 345 566 . . . Seismic 1974 | 23 119 429 337 554 157 355 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Turns Passed 4735 | 122 119 429 1310 1038 157 417 1143 Spaces Moved 2081 | 53 89 317 555 350 104 107 506 Core 8 | 6 . . . . . . 2 Treads 570 | . . . 3 28 104 107 328 Legs 1503 | 47 89 317 552 322 . . 176 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 145 145 145 116 Average Speed 159 | 112 120 120 174 188 145 186 154 Slowest Speed 850 | 120 120 120 260 330 145 250 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 6 28 68 45 39 4 75 16 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 1 . . 1 . . Unknown Exits Taken 3 | 1 . . 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 43 | . . . . 19 . 7 17 Melee . | . . . . . . . . Projectile 15 | . . . . 5 . 7 3 AOE 28 | . . . . 14 . . 14 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Total 2974 | 88 96 349 760 604 110 232 735 Wait 336 | . 4 10 82 133 . 30 77 Move 2074 | 52 88 316 554 349 103 106 506 Hop . | . . . . . . . . Pick Up 109 | 14 1 6 23 22 3 17 23 Fast Attach . | . . . . . . . . Attach 91 | 7 . . 10 20 4 15 35 Detach 1 | . . . . . . . 1 Swap 18 | . . . 7 5 . 1 5 Drop 19 | . . 6 6 7 . . . Fire 324 | 15 3 11 78 68 . 63 86 Melee 2 | . . . . . . . 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / Min x2) -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 123 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Identified exit to Mines 242 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 314 | -10/Mines | Met a Derelict bent on vengeance 403 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 564 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 644 | -10/Mines | Discovered new exit (range 12) 656 | -10/Mines | Identified exit to Materials 671 | -10/Mines | Entered Materials 671 | -9/Materials | Evolved 2 slots: Utility x2 1271 | -9/Materials | Lost 3 parts (2n1w) 1354 | -9/Materials | Discovered new exit (range 16) 1536 | -9/Materials | Build established: Scavenger-Mutant 1899 | -9/Materials | Discovered new exit (range 16) 1930 | -9/Materials | Core integrity fell below 50% 1943 | -9/Materials | Build established: Mutant 1950 | -9/Materials | Identified exit to Mines 1981 | -9/Materials | Entered another Materials area 1981 | -8/Materials | Evolved 2 slots: Propulsion x2 2312 | -8/Materials | Build established: Scavenger-Mutant 2319 | -8/Materials | Lost 6 parts (1p3n1u1w) 2389 | -8/Materials | Lost 4 parts (1p2n1w) 2945 | -8/Materials | Discovered new exit (range 10) 3004 | -8/Materials | Lost 7 parts (1p4n2u) 3019 | -8/Materials | Entered Factory 3019 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3176 | -7/Factory | Identified exit to DSF 3176 | -7/Factory | Entered DSF 3197 | -7/DSF | Additional patrols routed to DSF 3349 | -7/DSF | Lost 13 parts (2p3n2u6w) 3476 | -7/DSF | Discovered new exit (range 15) 3545 | -7/DSF | Core integrity fell below 50% 3550 | -7/DSF | Sterilization system engaged 3567 | -7/DSF | Lost 3 parts (2u1w) 3570 | -7/DSF | Ambient heat levels rising (+10) 3585 | -7/DSF | Ambient heat levels rising (+10) 3593 | -7/DSF | Entered Factory 3593 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4071 | -6/Factory | Build established: Scavenger-Tank 4448 | -6/Factory | Lost 19 parts (4p7n5u3w) 4624 | -6/Factory | Core integrity fell below 50% 4656 | -6/Factory | Lost 6 parts (3n3w) 4731 | -6/Factory | Core integrity fell below 20% 4736 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04681_ Critical hit (Burn: +37). 04685_ G-50 Soldier destroyed. 04688_ Imp. Titanium Leg destroyed. 04691_ G-50 Soldier suffers critical hit (Burn). 04697_ Hvy. Laser destroyed. 04701_ Overheating: System interference. 04701_ Visual Processing Unit temporarily disabled. 04701_ Mic. Nuclear Core destroyed. 04702_ Component Analysis Suite destroyed. 04704_ Adv. Treads destroyed. 04716_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5O. 04721_ K-01 Serf cleans the TF Node. 04722_ Adv. Treads destroyed. 04725_ Datajack destroyed. 04727_ System corrupted: Hyb. Fission Core rejected. 04728_ K-01 Serf cleans the TF Node. 04730_ Critical hit (Burn: +37). 04734_ R-10 Processor collects Hyb. Fission Core. 04736_ G-50 Soldier suffers critical hit (Burn). 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"????????????????????????????????????? | | ??????????????? ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 600 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed InsulationBlanketCalibrator Manual? 0 Play Time 01:30:32 Cumulative 29.0 hours Start 2025.06.16 @ 15:52:04 End 2025.06.16 @ 17:28:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2597c452-d0db-4f82-a7d9-b44ac3febc34