Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.03 @ 17:42:03 Player: lavinia Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (28) 140 Value Destroyed (459) 459 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5579 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 592/1000 Matter 207/300 Energy 59/100 System Corruption 3% Temperature Cool (0) Movement Flying (37) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY (8) ------ Weight Redist. System Advanced Targeting Computer Improved Transmission Jammer ECM Suite Improved Utility Shielding Improved System Shield > --- WEAPON (4) ------- Improved Spread Laser Compact Ion Cannon Ion Burst Cannon > --- INVENTORY (5) ---- Nuclear Pulse Array Nuclear Pulse Array Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Weight Redist. System Active Sensor Suite Advanced Targeting Computer Improved System Shield Authchip [Propulsion] > --- WEAPON ----------- High-powered Shock Rifle Compact Ion Cannon Ion Burst Cannon Improved Concussive RPG > --- INVENTORY -------- Nuclear Pulse Array Improved Datajack [Rating: 91] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Hackware Advanced System Shield Protection Improved Utility Shielding Weapon High-powered Shotgun Energy Gun Heavy Particle Gun Energy Cannon Ion Burst Cannon Ballistic Gun High-powered Shotgun Launcher Improved Concussive RPG Impact Weapon Heavy Flail Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 . 2 2 2 . 2 Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 6 | . . . . 2 . 2 . 2 Weapon 2 | . . . . . 2 . . . Parts Attached 69 | 6 8 2 5 22 5 1 3 17 Power 9 | 1 1 . 1 4 . . . 2 Engine 7 | 1 1 . 1 4 . . . . Core 2 | . . . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 20 | 2 4 . 2 6 2 . 2 2 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 4 | 2 . . 2 . . . . . Hover . | . . . . . . . . . Flight 16 | . 4 . . 6 2 . 2 2 Utility 21 | 1 1 . 2 7 . 1 1 8 Device 10 | 1 1 . 1 2 . 1 1 3 Storage 3 | . . . 1 2 . . . . Processor 3 | . . . . 2 . . . 1 Hackware 3 | . . . . . . . . 3 Protection 2 | . . . . 1 . . . 1 Artifact . | . . . . . . . . . Weapon 19 | 2 2 2 . 5 3 . . 5 Energy Gun 6 | 1 . . . 3 . . . 2 Energy Cannon 3 | . . . . 1 . . . 2 Ballistic Gun 3 | 1 1 . . . 1 . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . 2 . . . . . . Slashing Weapon 1 | . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . . . 1 2 . . . Unidentified Prototypes 8 | . . . . 3 . 1 . 4 Parts Lost 23 | . 5 . . 10 . . . 8 Power 4 | . 1 . . 1 . . . 2 Propulsion 9 | . 2 . . 7 . . . . Utility 7 | . 2 . . 1 . . . 4 Weapon 3 | . . . . 1 . . . 2 Highest Loss Streak 4 | . 4 . . 4 . . . 3 To Critical Strikes . | . . . . . . . . . Average Backups 3 | . 3 4 4 4 4 2 3 3 Power . | . . . . . . . . . Propulsion . | . . . 1 . . . . . Utility 1 | . 1 3 2 1 3 2 2 1 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Unused Backups 5 | . . . . . 2 . . 3 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . . 2 Utility 3 | . . . . . 2 . . 1 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 70 | . 74 10 46 69 84 84 78 68 Engine 5 | . 12 . 7 7 7 6 6 1 Wheel 1 | . 2 . 14 2 . . . . Flight 17 | . 23 1 . 22 24 26 23 10 Device 13 | . 18 . 6 9 15 17 20 15 Storage 1 | . . . 6 5 . . . . Processor 7 | . . . . 7 15 6 6 9 Hackware 1 | . . . . . . . . 4 Energy Gun 5 | . 6 . . 8 7 6 6 2 Energy Cannon 1 | . . . . . . . . 5 Ballistic Gun 2 | . 3 . . . 5 6 6 3 Impact Weapon 1 | . . 3 11 3 . . . . Slashing Weapon 1 | . 7 6 . . . . . . Special Melee Weapon 3 | . . . . . 6 13 8 5 Peak Build Rating 91 | 8 8 6 8 26 38 60 69 91 Average Rating 37 | 5 6 1 6 15 29 58 60 80 On Entrance 23 | . 8 1 3 8 22 38 59 69 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 28 | . . 28 . . . . . . Heaviest Build 31 | 9 9 3 12 19 17 21 21 31 Greatest Support 36 | 26 26 3 26 26 28 28 32 36 Greatest Overweight (x) 5 | . 1 . . 5 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 8 8 5 5 5 5 Average Capacity 5 | 5 5 5 7 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 5 5 5 Average Carried 3 | . 3 4 4 4 4 2 3 4 Final Capacity 8 | 5 5 5 8 5 5 5 5 5 Final Carried 5 | 1 5 5 4 5 5 2 5 5 Class Distribution -------------------- 34% | Mutant 27% | Scout 18% | Sprinter 6% | Scavenger-Sprinter 3% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Scout | -6/Factory Scout | -6/DSF Scout | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Matter Collected 967 | 241 134 . 177 195 40 . 1 179 Remotely . | . . . . . . . . . Salvage Created 724 | 21 184 . 115 378 . . . 26 Parts 50 | 2 18 . 5 22 . . . 3 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Combat Hostiles Destroyed 15 | . 6 . . 9 . . . . Melee 8 | . 1 . . 7 . . . . Guns 5 | . 5 . . . . . . . Classes Destroyed 8 | 1 3 . 1 3 . . . . Worker 2 | . . . . 1 . . . 1 Tunneler 5 | 1 . . 4 . . . . . Hauler 1 | . . . . 1 . . . . Recycler 2 | . . . 1 1 . . . . Watcher 3 | . 2 . . 1 . . . . Swarmer 9 | . 3 . . 6 . . . . Grunt 5 | . 3 . . 2 . . . . Sentry 1 | . . . . 1 . . . . Best Kill Streak 6 | 1 3 . 3 6 . . . 1 Combat Bots Only 6 | . 3 . . 6 . . . . Max Kills in Single Turn 2 | 1 2 . 1 1 . . . 1 Gunslinging 1 | . 1 . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . 1 . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Hostile Shots Fired 313 | . 51 . . 126 2 . 6 128 Missed 132 | . 11 . . 56 . . 2 63 Hits 181 | . 40 . . 70 2 . 4 65 Projectile 181 | . 40 . . 70 2 . 4 65 Critical Strikes 6 | . . . . . . . . 6 Actively Blocked 1 | . . . . . . . . 1 Damage Taken 2867 | . 441 . . 763 28 . 138 1497 Core 875 | . 226 . . 183 14 . 44 408 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 14 | . . . . . . . . 14 Regen/Repaired (Parts) 227 | . . 20 . . . . . 207 Core Remaining (%) 77 | 100 9 . 100 66 98 . 94 . Volleys Fired 20 | 6 8 . . 3 . . . 3 Largest 2 | 2 2 . . 2 . . . 2 Hottest 125 | 60 60 . . 100 . . . 125 Shots Fired 37 | 12 16 . . 4 . . . 5 Gun 32 | 12 16 . . 2 . . . 2 Cannon 4 | . . . . 2 . . . 2 Launcher 1 | . . . . . . . . 1 Special . | . . . . . . . . . Kinetic 16 | 6 8 . . . . . . 2 Thermal 19 | 6 8 . . 3 . . . 2 Explosive 1 | . . . . . . . . 1 Electromagnetic 1 | . . . . 1 . . . . Robot Hit Streak 13 | 4 11 . . 13 . . . 4 Robot Miss Streak 2 | 2 1 . . 1 . . . 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 60 | 7 22 . 5 20 3 . . 3 Core Hits 23 | 1 10 . 2 8 . . . 2 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 3 | . . . 2 1 . . . . Critical Strikes 4 | . . . 2 2 . . . . Smash 4 | . . . 2 2 . . . . Melee Attacks 54 | . 14 . 5 32 3 . . . Impact 33 | . . . 5 28 . . . . Slashing 14 | . 14 . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 10 | . 1 . 5 1 3 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1791 | 81 380 . 486 715 . . . 129 Guns 265 | 81 137 . . 31 . . . 16 Cannons 105 | . . . . 41 . . . 64 Explosions 49 | . . . . . . . . 49 Melee 1372 | . 243 . 486 643 . . . . Ramming . | . . . . . . . . . Kinetic 105 | 27 62 . . . . . . 16 Thermal 254 | 54 75 . . 61 . . . 64 Explosive 49 | . . . . . . . . 49 Electromagnetic 11 | . . . . 11 . . . . Impact 1129 | . . . 486 643 . . . . Slashing 243 | . 243 . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 Average Corruption 2 | . . . . . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . . . . . . . . 9 Message Errors 5 | . . . . . . . . 5 Matter Fused 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 421 | . . . 270 151 . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 421 | . . . 270 151 . . . . Knockbacks 2 | . . . . 2 . . . . Impact 2 | . . . . 2 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 32 | . . . . . . . . 32 Shots 1 | . . . . . . . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 213 | 20 90 . . 33 . . . 213 Average Temperature 43 | 20 48 . . 12 . . . 65 Received Heat Transfer 603 | . 216 . . 198 . . . 189 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 3 | . . . . 3 . . . . Combat Hostiles 2 | . . . . 2 . . . . Parts Fried 9 | . . . 4 5 . . . . Impact Corruptions 16 | . . . 9 7 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 486 | 125 175 . . 111 . . . 75 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 93 | 100 100 100 100 100 100 100 100 78 Level 1 6 | . . . . . . . . 21 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 296 | 5 111 15 10 90 29 . . 296 Initial 10 | . . 10 . . . . . 7 Average 42 | . 55 3 2 35 1 . . 88 Influence Increases 1294 | 5 263 8 25 337 29 . 15 612 Destroy 0b10 Robot/C 300 | . 120 . . 180 . . . . Destroy 0b10 Robot/NC 65 | 5 10 . 25 20 . . . 5 Destroy Leader 48 | . 24 . . 24 . . . . Successful Hack 112 | . 19 8 . 38 14 . . 33 Disable Machine 30 | . . . . . . . . 30 Destroy Structure 14 | . . . . . . . . 14 Partial Spotted 30 | . . . . 15 15 . . . Lose Combat Pursuer 495 | . 90 . . 60 . . 15 330 Active Sensor Use 200 | . . . . . . . . 200 Influence Decreases 1016 | 5 238 33 25 337 29 . . 349 Entered New Map 23 | . . 15 . . . . . 8 Time Decay 832 | 5 188 18 25 286 29 . . 281 Lost Part 161 | . 50 . . 51 . . . 60 Squads Dispatched 19 | . 4 2 . 2 2 . . 9 Investigation 7 | . 2 1 . 1 1 . . 2 Extermination 2 | . . . . . . . . 2 Reinforcement 10 | . 2 1 . 1 1 . . 5 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses 2 | . . . . . . . . 2 Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Distress Signals 5 | . 2 . . . 2 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 88 | . 25 1 . 29 3 . 1 29 Peak Tracking Total 12 | . 7 1 . 11 1 . 1 12 Tactical Retreats 15 | . 3 . . 3 . . 1 8 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Traps Triggered 5 | . 3 . . . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Machines Disabled 2 | . . . . . . . . 2 Max in Single Turn 2 | . . . . . . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Machines Accessed 35 | . 7 2 . 10 3 2 . 11 Terminals 24 | . 6 . . 8 3 2 . 5 Fabricators . | . . . . . . . . . Repair Stations 4 | . . 1 . 1 . . . 2 Recycling Units 3 | . 1 . . . . . . 2 Scanalyzers 4 | . . 1 . 1 . . . 2 Garrison Access . | . . . . . . . . . Total Hacks 129 | . 31 6 . 43 12 3 . 34 Successful 75 | . 23 4 . 24 3 1 . 20 Failed 53 | . 8 2 . 19 9 2 . 13 Catastrophic 4 | . . . . . . 1 . 3 Database Lockouts 1 | . . . . . . . . 1 Manual 88 | . 29 4 . 36 6 2 . 11 Terminals 88 | . 26 . . 36 12 3 . 11 Fabricators . | . . . . . . . . . Repair Stations 19 | . . 3 . 4 . . . 12 Recycling Units 8 | . 5 . . . . . . 3 Scanalyzers 14 | . . 3 . 3 . . . 8 Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 1 . . 2 . 1 . 1 Record 1 | . . . . 1 . . . . Open DSF 2 | . . . . . . 1 . 1 Terminal Index 2 | . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 11 | . . 2 . 1 . . . 8 Scan Component 6 | . . 1 . 1 . . . 4 Repair 5 | . . 1 . . . . . 4 Recycling Unit Hacks 3 | . 2 . . . . . . 1 Report Inventory 2 | . 1 . . . . . . 1 Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 10 | . . . . 3 . . . 7 Insert Component 3 | . . . . . . . . 3 Analyze 3 | . . . . . . . . 3 Retrieve Study 4 | . . . . 3 . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 44 | . 19 2 . 17 3 . . 3 Terminals 38 | . 16 . . 16 3 . . 3 Track 3 | . 2 . . 1 . . . . Botnet 18 | . 6 . . 8 2 . . 2 Operators 3 | . 2 . . 1 . . . . Skim 14 | . 6 . . 6 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . . Mechanics 2 | . . 1 . 1 . . . . Recycling Units 3 | . 3 . . . . . . . Monitor 1 | . 1 . . . . . . . Reject 1 | . 1 . . . . . . . Recyclers 1 | . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Researchers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 31 | . 6 1 . 10 3 1 . 10 Full Trace Events 5 | . 2 1 . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 3 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . . . 3 . . . 1 Parts Repaired 4 | . . 1 . . . . . 3 Time 249 | . . 26 . . . . . 223 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . Parts Scanalyzed 3 | . . . . . . . . 3 Part Schematics Acquired 3 | . . . . . . . . 3 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 4 | . . . . 1 3 . . . Non-combat 2 | . . . . . 2 . . . Combat 2 | . . . . 1 1 . . . Robot Hacks Applied 4 | . . . . 1 3 . . . parse_system 2 | . . . . 1 1 . . . no_distress 1 | . . . . . 1 . . . find_dsf 1 | . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Active Infowar (turns) 2493 | 16 371 . 87 569 485 67 130 768 A.S.S. 938 | . . . . . . 66 130 742 Terrain 1936 | 16 255 . . 483 485 67 129 501 Structural 251 | . 251 . . . . . . . Seismic 173 | . . . 87 86 . . . . Jamming 1 | . . . . . . . . 1 ECM 25 | . . . . . . . . 25 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Turns Passed 2960 | 70 384 102 120 715 485 67 130 887 Spaces Moved 3329 | 48 619 137 131 730 389 42 90 1143 Core 254 | 1 56 137 45 15 . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 220 | 47 22 . 86 65 . . . . Hover . | . . . . . . . . . Flight 2855 | . 541 . . 650 389 42 90 1143 Fastest Speed 28 | 50 37 50 50 29 28 28 28 37 Average Speed 40 | 87 40 50 75 42 30 28 30 37 Slowest Speed 300 | 90 117 50 90 300 34 28 37 37 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 6 | . 1 . . 4 . . 1 . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 90 12 24 59 16 2 85 35 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 7 | . . . . . . . . 7 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 7 | . . . . . . . . 7 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Total 4797 | 60 707 169 141 1078 752 97 193 1600 Wait 1243 | . 46 26 . 275 350 52 81 413 Move 3309 | 47 616 136 130 721 388 41 87 1143 Hop 6 | . 1 . . 4 . . 1 . Pick Up 22 | 1 7 . . 5 3 . 1 5 Fast Attach 60 | 6 5 3 5 18 3 1 3 16 Attach 18 | . 2 1 . 6 2 1 . 6 Detach 11 | . . 1 . 4 . . 2 4 Swap 2 | . 1 . . . . . . 1 Drop 39 | . 7 2 1 10 3 2 5 9 Fire 20 | 6 8 . . 3 . . . 3 Melee 54 | . 14 . 5 32 3 . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 13 | . . . . . . . 13 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/DSF -5/Factory (discovered 2 exits: [*Fac] / *Upp) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 8) 229 | -10/Materials | Discovered new exit (range 11) 263 | -10/Materials | Discovered new exit (range 5) 350 | -10/Materials | Discovered new exit (range 7) 353 | -10/Materials | Discovered new exit (range 16) 421 | -10/Materials | Core integrity fell below 50% 452 | -10/Materials | Core integrity fell below 20% 455 | -10/Materials | Entered another Materials area 455 | -9/Materials | Evolved 2 slots: Propulsion x2 473 | -9/Materials | Lost 4 parts (1p2n1u) 490 | -9/Materials | Discovered new exit (range 15) 518 | -9/Materials | Repaired Mining Claw 557 | -9/Materials | Entered Mines 563 | -9/Mines | Assembled infested the area 636 | -9/Mines | Build established: Mutant 660 | -9/Mines | Discovered new exit (range 5) 677 | -9/Mines | Entered Materials 677 | -8/Materials | Evolved 2 slots: Utility x2 794 | -8/Materials | Lost 4 parts (1p2n1u) 991 | -8/Materials | Lost 3 parts (3n) 1038 | -8/Materials | Met 7R-MNS 1204 | -8/Materials | Discovered new exit (range 15) 1208 | -8/Materials | Identified exit to Factory 1378 | -8/Materials | Discovered exit to Factory (range 16) 1392 | -8/Materials | Entered Factory 1392 | -7/Factory | Evolved 2 slots: Weapon x2 1393 | -7/Factory | Caught up to 7R-MNS 1421 | -7/Factory | Lost 3 parts (2n1w) 1846 | -7/Factory | Build established: Sprinter 1853 | -7/Factory | Discovered new exit (range 15) 1858 | -7/Factory | Found Prototype Device 1869 | -7/Factory | Identified exit to Factory 1877 | -7/Factory | Entered another Factory area 1877 | -6/Factory | Evolved 2 slots: Utility x2 1878 | -6/Factory | Caught up to 7R-MNS 1878 | -6/Factory | Identified Active Sensor Suite 1944 | -6/Factory | Identified exit to DSF 1944 | -6/Factory | Entered DSF 2041 | -6/DSF | Additional patrols routed to DSF 2056 | -6/DSF | Discovered new exit (range 15) 2074 | -6/DSF | Identified exit to Factory 2074 | -6/DSF | Entered Factory 2074 | -5/Factory | Evolved 2 slots: Utility x2 2167 | -5/Factory | Build established: Scout 2187 | -5/Factory | Central database locked down 2206 | -5/Factory | Discovered new exit (range 4) 2212 | -5/Factory | Identified exit to Upper Caves 2453 | -5/Factory | Repaired Cld. Ion Engine 2510 | -5/Factory | Repaired Nuclear Pulse Array+ 2816 | -5/Factory | Repaired Nuclear Pulse Array+? 2889 | -5/Factory | Lost 3 parts (1p2u) 2934 | -5/Factory | Discovered new exit (range 8) 2961 | -5/Factory | Self-destructed Last Messages --------------- 02921_ W-25 Informer destroyed. 02925_ K-01 Serf collects debris. 02931_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02934_ O-16 Technician uses terminal to summon reinforcements. 02934_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F016. 02934_ O-16 Technician locks terminal. 02934_ K-01 Serf collects debris. 02934_ EXIT=FOUND 02935_ Penetrated by Slug. 02938_ Acquired Prototype Energy Gun. 02938_ Identified Imp. Spread Laser. 02939_ Slug penetrates Door. 02939_ Penetrated by Slug. 02947_ ALERT: Cargo convoy en route, clear transfer corridor. 02948_ Slug penetrates Garrison Access. 02961_ Slug penetrates Nuclear Reactor. Map ----- +----------------------------------------------------+ | ????????????????# """""" """""" #??# # | | ????????????????# """""" """""" #?? # | | ????????????????# """""" """""" #??? ? | | ????????????????# #??? ??? | | ????????????????# #????????? | | ????????????????# ! ###?? ??? | | ????????????????#########/####"""""## ? | | ??????????????????????# ? | | ??????????????????????# ? | | ??????????????????????# !! ? | | ??????????????????????+ !! ? | | ??????????????????????# !! ? | | ??????????????????????# ""#+##?? | | ?????????????########## ? | | ????????????? ! # ? | | ????????????? # =! ? | | ????????????# """ """ # =[ ? | | ????????????# """ """ + =[ =? | | ????????????# """ """ # % " ?? | | ????????????# # " ?? | | ????????????# !# " ??? | | ????????????# # % " ??? | | ????????????##+#####+## / = #####??? | | ?????????????# #??????? | | ????????????########### " F" #??????? | | ????????????# p@ ## """" #??????? | | ????????????# """ ## #####?##??????? | | ????????????# h""" ## #?????????????? | | ????????????# """ ## #?????????????? | | ????????????# p ## #?????????????? | | ????????????# " " ## #?????????????? | | ????????????# "G" ## ##????????????? | | ????????????# " ## T#????????????? | | ????????????# ## ##????????????? | | ????????????#####;##### #?????????????? | | ?????????????# #?????????????? | | ?????????????# #?????????????? | | ?????????????# < #?????????????? | | ?????????????# #?????????????? | | ?????????????# #?????????????? | | ?????????????################?????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 325 Matter Stores 415 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Utility Shielding 66 Evasion (%) 64 Targeting Accuracy 8 Kinecelleration 40 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Nuclear Pulse Array | -5/Factory | Scanalyzed Cld. Ion Engine | -5/Factory | Scanalyzed Datajack | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Mining Claw | 50% | -9/Materials Cld. Ion Engine | 29% | -5/Factory Nuclear Pulse Array | 60% | -5/Factory Nuclear Pulse Array | 22% | -5/Factory Studied --------- Cesium-ion Thruster | -8/Materials | Hacked Datajack | -8/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Nuclear Pulse Array | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Analysis Probe I Spy Quantum Hacking Serviceable Loadout Slippery One Some Acronyms Are Better Than Others Window Shopping Challenges ------------ None Game ------ Seed ConstructConstructPropulsion Manual? 0 Play Time 01:24:34 Cumulative 20.4 hours Start 2026.09.03 @ 15:17:29 End 2026.09.03 @ 17:42:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6572dab0-58c1-444e-964b-fdbcb2de91ce