Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.12 @ 13:42:58 Player: Stick8ug Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (48) 240 Value Destroyed (1360) 1360 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1233) 1233 TOTAL SCORE: 7933 Bonus ------- Follower Combat Kills 667 Met Imprinter 300 Was Imprinted 300 Friendly Fire -34 Cogmind --------- Core Integrity 0/1150 Matter 184/300 Energy 21/100 System Corruption 16% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Long-range Sensor Array Advanced Transmission Jammer > --- WEAPON (5) ------- Advanced Plasma Cannon > --- INVENTORY (5) ---- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Experimental Heat Sink Peak State ------------ > --- POWER ------------ Micro Nuclear Core Cold Fusion Reactor > --- PROPULSION ------- Compact Wheel VTOL Module VTOL Module Cooled Cesium-ion Thruster > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Gravity Neutralizer Advanced Weapon Cycler Improved Transmission Jammer Advanced Trap Extractor Recalibrator > --- WEAPON ----------- Gatling Laser Advanced Plasma Cannon KE Penetrator KE Penetrator Heavy Flak Cannon > --- INVENTORY -------- Datajack Remote Datajack [Rating: 90] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor 0b10 Decoder Chip [Scout] Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Slots Evolved 12 | . . 2 . . . 6 . . 2 2 Power 2 | . . . . . . 1 . . . 1 Propulsion 2 | . . . . . . 2 . . . . Utility 5 | . . 2 . . . 2 . . 1 . Weapon 3 | . . . . . . 1 . . 1 1 Parts Attached 101 | 8 5 8 . 5 12 10 2 23 15 13 Power 13 | 1 1 . . . 3 2 . 4 . 2 Engine 6 | 1 1 . . . 1 2 . 1 . . Core 6 | . . . . . 2 . . 2 . 2 Reactor 1 | . . . . . . . . 1 . . Propulsion 28 | 2 1 3 . . 3 4 . 7 6 2 Treads 2 | . . . . . . . . 2 . . Leg 16 | 2 1 . . . 3 4 . 5 1 . Wheel 2 | . . 1 . . . . . . 1 . Hover . | . . . . . . . . . . . Flight 8 | . . 2 . . . . . . 4 2 Utility 29 | 2 2 3 . 1 4 2 1 7 4 3 Device 26 | 1 1 3 . . 4 2 1 7 4 3 Storage 1 | 1 . . . . . . . . . . Processor 2 | . 1 . . 1 . . . . . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 31 | 3 1 2 . 4 2 2 1 5 5 6 Energy Gun 5 | 2 . 1 . . . . . 2 . . Energy Cannon 5 | . . . . 2 . . . 1 1 1 Ballistic Gun 11 | 1 . 1 . 1 1 . 1 . 2 4 Ballistic Cannon 6 | . . . . 1 1 2 . . 1 1 Launcher 2 | . 1 . . . . . . 1 . . Special Weapon 2 | . . . . . . . . 1 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . 3 1 1 Corrupted Parts 4 | . . . . . 2 . . . . 2 System Corruption 25 | . . . . . 13 . . . . 12 Parts Lost 56 | . 1 . 2 . 10 . 6 10 3 24 Power 8 | . . . . . 2 . 2 1 . 3 Propulsion 14 | . . . 1 . 2 . 1 2 3 5 Utility 17 | . 1 . . . 4 . 2 3 . 7 Weapon 17 | . . . 1 . 2 . 1 4 . 9 Highest Loss Streak 18 | . 1 . 2 . 8 . 6 7 2 18 To Critical Strikes . | . . . . . . . . . . . Average Backups 5 | 1 5 7 7 7 4 6 6 3 2 4 Power . | . 1 1 1 1 . . . . . . Propulsion 2 | . 1 3 4 3 . 2 2 . . 2 Utility 1 | . 1 . . 2 . . . . . . Weapon 1 | . 1 2 2 1 2 3 3 2 . . Tool/Special . | . . . . . . . . . . . Unused Backups 20 | . 1 1 . 6 4 . 2 1 . 5 Power . | . . . . . . . . . . . Propulsion 7 | . . . . 3 . . . . . 4 Utility 7 | . . . . 1 4 . 1 1 . . Weapon 3 | . . . . 2 . . 1 . . . Tool/Special 3 | . 1 1 . . . . . . . 1 Average Slot Usage (%) 87 | . 99 98 99 99 83 93 35 80 84 51 Engine 7 | . 14 11 11 11 3 11 4 2 . . Core 1 | . . . . . 3 . . 1 4 2 Reactor 1 | . . . . . . . . 5 5 2 Leg 12 | . 28 12 10 11 16 23 7 15 7 . Wheel 5 | . . 7 11 11 . . . . 1 2 Flight 1 | . . 1 . . . . . . 8 7 Device 28 | . 11 31 33 32 19 30 12 30 37 18 Storage 7 | . 14 11 11 11 11 6 2 . . . Energy Gun 5 | . 24 16 11 5 . . . 3 5 1 Energy Cannon 3 | . . . . 4 . 6 2 4 . 4 Ballistic Gun 7 | . . 4 10 9 10 . 1 6 4 6 Ballistic Cannon 3 | . . . . 2 10 12 4 . 3 4 Peak Build Rating 90 | 7 8 12 12 22 32 69 69 83 81 90 Average Rating 33 | 4 7 11 11 14 24 60 24 64 73 51 On Entrance 28 | . 7 8 12 12 22 30 69 18 50 81 Naked Turns 79 | . . . . . . . 69 . . 10 Heaviest Build 57 | 15 16 20 20 28 24 54 54 52 52 57 Greatest Support 80 | 20 20 20 16 16 30 60 30 80 58 28 Greatest Overweight (x) 11 | 4 . 4 1 2 1 1 2 2 11 9 Average Overweight (x) . | . . . 1 1 . . . . . 2 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 5 5 5 5 Most Carried 8 | 3 8 8 8 8 8 8 8 5 3 5 Average Carried 5 | 2 5 7 7 7 4 6 5 3 2 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 3 8 8 8 8 2 8 5 4 3 5 Class Distribution -------------------- 31% | Mutant 30% | Scavenger-Mutant 12% | Tank 8% | Scavenger-Gunner 7% | Derelict-Gunner 5% | Derelict-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Gunner | -6/Factory Mutant | -6/Waste Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Matter Collected 2140 | 261 35 58 159 140 392 201 . 497 255 142 Remotely . | . . . . . . . . . . . Salvage Created 1462 | 49 136 58 178 . 159 201 . 348 273 60 Parts 91 | 7 16 5 14 . 3 12 . 15 16 3 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . 1 . 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . . 1 11 . . . . . Prevented 9 | . . . . . 9 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Combat Hostiles Destroyed 40 | . 9 1 6 . 2 5 . 9 6 2 Guns 16 | . 2 1 3 . 1 . . 3 6 . Cannons 7 | . . . . . 1 5 . 1 . . AOE 16 | . 7 . 3 . . . . 5 . 1 Classes Destroyed 10 | 1 3 1 2 . 1 . . 2 . . Worker 3 | . 1 . . . . 2 . . . . Tunneler 3 | 2 . . 1 . . . . . . . Recycler 2 | . . . 1 . . . . . 1 . Swarmer 23 | . 6 . 4 . . 3 . 3 5 2 Grunt 11 | . 3 . 1 . 1 2 . 3 1 . Brawler 1 | . . . . . 1 . . . . . Duelist 1 | . . . 1 . . . . . . . Protector 1 | . . . . . . . . 1 . . Sentry 2 | . . 1 . . . . . 1 . . Programmer 1 | . . . . . . . . 1 . . Best Kill Streak 6 | 2 3 1 4 . 1 4 . 6 5 1 Combat Bots Only 6 | . 3 1 4 . 1 3 . 6 5 1 Max Kills in Single Turn 4 | 1 2 1 4 . 1 2 . 4 1 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 4 | . 2 . 3 . . . . 4 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Hostile Shots Fired 662 | . 36 14 22 . 65 25 11 196 34 259 Missed 221 | . 12 1 9 . 16 8 2 84 5 84 Hits 441 | . 24 13 13 . 49 17 9 112 29 175 Melee 12 | . . . 3 . . . 9 . . . Projectile 429 | . 24 13 10 . 49 17 . 112 29 175 Critical Strikes 25 | . . 2 . . 6 . 6 5 . 6 Damage Taken 7667 | . 272 183 200 . 1022 282 441 1811 445 3011 Core 2172 | . 57 26 45 . 150 19 263 367 86 1159 Absorbed by Shields 335 | . . . . . . . . 335 . . Regen/Repaired (Parts) 132 | . . . . . . 132 . . . . Core Remaining (%) 67 | 100 77 . . . 44 . . 23 91 . Volleys Fired 111 | 2 14 5 9 . 17 11 . 26 17 10 Largest 4 | 2 2 2 2 . 2 3 . 3 4 2 Hottest 255 | 90 80 90 86 . 73 157 . 170 255 98 Shots Fired 231 | 4 23 10 18 . 31 33 . 52 47 13 Gun 131 | 4 14 10 17 . 14 . . 27 33 12 Cannon 85 | . . . . . 17 33 . 20 14 1 Launcher 12 | . 9 . 1 . . . . 2 . . Special 3 | . . . . . . . . 3 . . Kinetic 121 | . . . 8 . 31 22 . 18 30 12 Thermal 68 | 2 12 5 9 . . . . 22 17 1 Explosive 12 | . 9 . 1 . . . . 2 . . Electromagnetic 27 | 2 2 5 . . . 11 . 7 . . Robot Hit Streak 13 | 4 7 8 11 . 6 8 . 13 10 5 Robot Miss Streak 8 | . 2 1 1 . 3 6 . 4 8 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 146 | 4 11 8 13 . 19 23 . 36 24 8 Core Hits 97 | 2 13 2 10 . 7 20 . 19 19 5 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 3 | 1 . 2 . . . . . . . . Burn 2 | 1 . 1 . . . . . . . . Corrupt 1 | . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4153 | 53 528 95 275 . 475 487 . 1513 466 261 Guns 1502 | 53 60 95 179 . 229 . . 439 328 119 Cannons 1239 | . . . . . 246 487 . 375 131 . Explosions 1257 | . 468 . 96 . . . . 657 . 36 Melee . | . . . . . . . . . . . Ramming 155 | . . . . . . . . 42 7 106 Kinetic 1457 | . . . 76 . 475 270 . 266 251 119 Thermal 854 | 25 60 49 103 . . . . 409 208 . Explosive 1221 | . 468 . 96 . . . . 657 . . Electromagnetic 466 | 28 . 46 . . . 217 . 139 . 36 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . . . . 13 . . 7 . 16 Average Corruption 7 | . . . . . 10 . . 5 . 10 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 61 | . . . . . 24 . . 26 . 11 Message Errors 19 | . . . . . 5 . . 11 . 3 Matter Fused 11 | . . . . . 7 . . 2 . 2 Heat Flow Errors 4 | . . . . . 1 . . 3 . . Energy Discharges 8 | . . . . . 2 . . 4 . 2 Parts Rejected 2 | . . . . . . . . . . 2 Data Loss (minor) 6 | . . . . . 2 . . 2 . 2 Data Loss (major) 3 | . . . . . 2 . . 1 . . Misfires 5 | . . . . . 2 . . 3 . . Misdirections 1 | . . . . . 1 . . . . . Weapon Failures 2 | . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 90 | . 9 . 7 . 8 4 . 57 . 5 Projectiles 12 | . . . . . 8 4 . . . . Explosions 73 | . 9 . 7 . . . . 57 . . Melee 5 | . . . . . . . . . . 5 Knockbacks 17 | . . . . . 5 7 . 1 4 . Impact 1 | . . . . . . . . 1 . . Kinetic 15 | . . . . . 4 7 . . 4 . Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 273 | . 78 . 26 . . . . 90 . 79 Shots 6 | . 2 . 1 . . . . 2 . 1 Rammed 28 | . . . . . . . . 2 . 26 Targets Rammed 31 | . . . . . . . . 4 1 26 Kicked 3 | . . . . . . . . 2 1 . Crushed . | . . . . . . . . . . . Highest Temperature 682 | 30 104 147 10 . 178 57 . 682 156 12 Average Temperature 109 | 18 37 66 7 . 58 26 . 211 80 7 Received Heat Transfer 1578 | . 9 90 6 . 540 54 . 442 36 401 Effects 18 | . . . . . . . . 18 . . Shutdowns 3 | . . . . . . . . 3 . . Energy Bleed 3 | . . . . . . . . 3 . . Interference 1 | . . . . . . . . 1 . . Matter Decay 2 | . . . . . . . . 2 . . Short Circuit 1 | . . . . . . . . 1 . . Damage (major) 7 | . . . . . . . . 7 . . Damage (core) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 3 | . . . . . . 1 . . . 2 Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . . Heat Transferred 2114 | 148 185 222 259 . . . . 825 475 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Maximum Alert Level 1 | . . . . . . . . 1 . . Low Security (%) 95 | 100 100 100 100 . . 100 100 83 100 100 Level 1 4 | . . . . . . . . 16 . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 291 | 5 160 59 100 . . 75 . 291 109 93 Initial 109 | . . 59 2 . . 3 . . 109 23 Average 60 | 1 78 34 36 . . 16 . 119 73 20 Influence Increases 1975 | 10 290 38 162 . 406 130 . 608 184 147 Destroy 0b10 Robot/C 1120 | . 180 20 120 . 260 100 . 280 120 40 Destroy 0b10 Robot/NC 50 | 10 5 . 10 . . 10 . 10 5 . Destroy Leader 160 | . 40 10 20 . 20 10 . 50 10 . Allied During Kill 134 | . . . . . 81 . . 53 . . Successful Hack 41 | . . 8 4 . . 10 . 19 . . Disable Machine 120 | . . . . . . . . 45 45 30 Destroy Structure 125 | . 65 . 8 . . . . 46 4 2 Lose Combat Pursuer 225 | . . . . . 45 . . 105 . 75 Influence Decreases 1975 | 10 150 171 169 . 400 136 . 383 360 196 Entered New Map 231 | . . 81 5 . . 3 . . 116 26 Time Decay 1374 | 10 140 90 144 . 240 133 . 273 214 130 Lost Part 290 | . 10 . 20 . 100 . . 90 30 40 Lost Ally 80 | . . . . . 60 . . 20 . . Squads Dispatched 8 | . 1 . . . 1 . . 5 . 1 Investigation 3 | . 1 . . . . . . 2 . . Extermination 2 | . . . . . . . . 1 . 1 Reinforcement 2 | . . . . . . . . 2 . . Assault 1 | . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Distress Signals 2 | . . 1 . . . . . 1 . . Communications Jammed 10 | . . . . . . . . . 10 . Distress Signals 10 | . . . . . . . . . 10 . Times Spotted 114 | . 10 3 9 . 17 5 6 42 8 14 Peak Tracking Total 13 | . 4 4 4 . 7 3 6 13 6 7 Tactical Retreats 13 | . . 2 . . 3 . 1 4 . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Traps Triggered 12 | . 1 . . . . 1 . 6 . 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Machines Disabled 8 | . . . . . . . . 3 3 2 Max in Single Turn 2 | . . . . . . . . . 1 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Machines Accessed 12 | . 1 1 1 1 . 2 . 5 1 . Terminals 5 | . 1 1 1 . . . . 1 1 . Fabricators 2 | . . . . . . . . 2 . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units 1 | . . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . Total Hacks 37 | . 1 3 3 2 . 7 . 19 2 . Successful 18 | . . 1 1 2 . 4 . 9 1 . Failed 19 | . 1 2 2 . . 3 . 10 1 . Catastrophic 5 | . 1 1 1 . . 1 . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 33 | . 2 3 2 1 . 4 . 15 4 2 Terminals 10 | . 1 3 3 . . . . 1 2 . Fabricators 7 | . . . . . . . . 7 . . Repair Stations 7 | . . . . . . 7 . . . . Recycling Units 7 | . . . . . . . . 7 . . Scanalyzers 4 | . . . . . . . . 4 . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 6 | . . 1 1 2 . . . 1 1 . Record 1 | . . . 1 . . . . . . . Part Schematic 2 | . . . . 2 . . . . . . Open DSF 2 | . . . . . . . . 1 1 . Branch Access Points 1 | . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 3 . . Load Schematic 2 | . . . . . . . . 2 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 4 | . . . . . . 4 . . . . Scan Component 2 | . . . . . . 2 . . . . Repair 1 | . . . . . . 1 . . . . Refit 1 | . . . . . . 1 . . . . Recycling Unit Hacks 4 | . . . . . . . . 4 . . Recycle Component 2 | . . . . . . . . 2 . . Process 1 | . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . 1 . . Scanalyzer 1 | . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 1 1 1 . . 2 . 4 1 . Full Trace Events 2 | . . . . . . . . 2 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . 3 . . . 3 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 17 | . . . . 17 . . . . . . Parts Built 2 | . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . Time 42 | . . . . . . . . 42 . . Total Part Build Rating 8 | . . . . . . . . 8 . . Parts Repaired 1 | . . . . . . 1 . . . . Time 50 | . . . . . . 50 . . . . Parts Recycled 2 | . . . . . . . . 2 . . Recycled Matter 15 | . . . . . . . . 15 . . Retrieved Matter 15 | . . . . . . . . 15 . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . Non-combat 1 | . . . . . . . . 1 . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . parse_system 1 | . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Total Allies 7 | . . . . 4 . . . 3 . . Largest Group 4 | . . . . 4 4 . . 2 . . Highest-Rated Group 192 | . . . . 154 154 . . 192 . . Highest-Rated Ally 96 | . . . . 41 41 . . 96 . . Zionite Dispatches 1 | . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . Ally Attacks 64 | . . . . . 45 . . 19 . . Total Damage 3632 | . . . . . 2369 . . 1263 . . Kills 20 | . . . . . 12 . . 8 . . Allies Corrupted 2 | . . . . . 2 . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Active Infowar (turns) 4967 | 14 266 183 342 2447 538 358 . . 430 389 Sensors 75 | . . . . . . . . . . 75 IFF 714 | . . . . . 356 358 . . . . Seismic 3108 | 14 266 183 342 2303 . . . . . . Decoding 440 | . . . . 139 301 . . . . . Jamming 744 | . . . . . . . . . 430 314 ECM 3108 | . . 182 342 2447 137 . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . 2 . . Component Stockpiles 1 | . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Turns Passed 6872 | 88 327 183 342 2447 675 462 172 1083 442 651 Spaces Moved 4067 | 48 226 116 181 1332 449 198 163 725 314 315 Core 319 | 16 . . . . . . 135 67 . 101 Treads 100 | . . . . . . . . 100 . . Legs 2674 | 32 226 29 135 873 429 198 28 558 166 . Wheels 910 | . . 86 46 459 20 . . . 128 171 Hover . | . . . . . . . . . . . Flight 64 | . . 1 . . . . . . 20 43 Fastest Speed 50 | 50 120 115 115 100 115 90 50 100 100 50 Average Speed 148 | 141 120 118 170 173 128 178 90 126 117 177 Slowest Speed 915 | 250 120 355 190 260 190 190 180 250 915 595 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 3 50 15 58 89 60 6 75 27 10 6 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 . . 1 1 . Scrap Searched 7 | . . . . 4 3 . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 120 | . 70 . 8 . 1 . . 40 1 . Melee . | . . . . . . . . . . . Projectile 2 | . . . . . 1 . . . 1 . AOE 118 | . 70 . 8 . . . . 40 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Fac Total 4718 | 60 256 152 197 1467 513 280 186 861 357 389 Wait 286 | . . 9 . 110 23 50 22 58 4 10 Move 4058 | 47 225 115 180 1331 448 198 162 724 313 315 Hop . | . . . . . . . . . . . Pick Up 45 | 3 5 5 3 8 3 6 . 6 1 5 Fast Attach 88 | 7 2 4 . 5 8 8 2 21 12 19 Attach 27 | . . 2 3 . 8 1 . 8 4 1 Detach 4 | . 1 . . . . . . 2 1 . Swap 21 | 1 7 4 1 . 1 2 . 4 1 . Drop 46 | . 2 8 1 13 4 4 . 8 3 3 Fire 111 | 2 14 5 9 . 17 11 . 26 17 10 Melee . | . . . . . . . . . . . Ram 26 | . . . . . . . . . . 26 Kick 2 | . . . . . . . . 1 1 . Crush 2 | . . . . . . . . 2 . . Escape Stasis 1 | . . . . . . . . 1 . . Rewire 1 | . . . . . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 16) 416 | -10/Materials | Entered another Materials area 416 | -9/Materials | Evolved 2 slots: Utility x2 536 | -9/Materials | Identified exit to Mines 599 | -9/Materials | Entered Mines 808 | -9/Mines | Build established: Scavenger-Mutant 816 | -9/Mines | Discovered new exit (range 15) 914 | -9/Mines | Identified exit to Materials 929 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 941 | -9/Mines | Entered Zion 1159 | -7/Zion | Found Relay Coupler [Programmer] 1456 | -7/Zion | Learned Factory emergency access door positions 1648 | -7/Zion | Given A8's code to call for help 1790 | -7/Zion | Learned location of Data Miner (-6) 1851 | -7/Zion | Learned location of 1 exit from Factory 1956 | -7/Zion | Received a hallucinogenic algorithm 1956 | -7/Zion | Ran a hallucination algorithm 2670 | -7/Zion | Met Imprinter 2733 | -7/Zion | Imprinted 2735 | -7/Zion | Declared Zion's savior 2834 | -7/Zion | Build established: Mutant 3339 | -7/Zion | Discovered new exit (range 16) 3388 | -7/Zion | Entered Proximity Caves 3388 | -6/Proximity Caves | Accompanied by 4 allies 3390 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3538 | -6/Proximity Caves | System corruption reached 10% 3766 | -6/Proximity Caves | Core integrity fell below 50% 3788 | -6/Proximity Caves | Lost 8 parts (2p1n3u2w) 3937 | -6/Proximity Caves | Learned Factory emergency access door positions 4047 | -6/Proximity Caves | Discovered new exit (range 13) 4063 | -6/Proximity Caves | Entered Factory 4063 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4064 | -6/Factory | Identified exit to Lower Caves 4207 | -6/Factory | Repaired Hvy. Machine Gun 4358 | -6/Factory | Build established: Derelict-Gunner 4525 | -6/Factory | Sucked down chute 4525 | -6/Factory | Entered Waste 4540 | -6/Waste | Spotted C-40 Crusher 4548 | -6/Waste | Spotted C-40 Crusher 4558 | -6/Waste | Spotted C-40 Crusher 4558 | -6/Waste | Spotted C-40 Crusher 4567 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4570 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4570 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4573 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4573 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4576 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4607 | -6/Waste | Lost 6 parts (2p1n2u1w) 4621 | -6/Waste | Spotted C-40 Crusher 4623 | -6/Waste | Spotted C-40 Crusher 4675 | -6/Waste | Discovered new exit (range 16) 4697 | -6/Waste | Entered Factory 4842 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 4944 | -6/Factory | Zion Hacking Resupply teleported in 5093 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5098 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5202 | -6/Factory | Build established: Tank 5338 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 5604 | -6/Factory | Fabricated Remote Datajack? 5618 | -6/Factory | Core integrity fell below 50% 5722 | -6/Factory | Discovered new exit (range 14) 5766 | -6/Factory | Cargo convoy interrupted 5780 | -6/Factory | Entered another Factory area 5780 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5810 | -5/Factory | Lost 7 parts (1p1n2u3w) 6211 | -5/Factory | Discovered new exit (range 10) 6222 | -5/Factory | Entered another Factory area 6222 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 6257 | -4/Factory | Build established: Scavenger-Gunner 6587 | -4/Factory | Core integrity fell below 50% 6617 | -4/Factory | Lost 18 parts (2p4n6u6w) 6705 | -4/Factory | System corruption reached 10% 6835 | -4/Factory | Core integrity fell below 20% 6873 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- System corrupted: Energy discharge (-1). Slug penetrates Wall. Penetrated by Slug. Nanoactuators destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. K-01 Serf collects debris. Autogun destroyed. System corrupted: Component data lost. Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. Hyp. Mass Driver destroyed. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????#############????????????????? | | ????????????????????# #????????????????? | | ????????????????????# """#????????????????? | | ????????????????????# "#????????????????? | | ????????????????????# k "#??????????####### | | ?????????#######????# #??????????# | | ?????????# #????# #??????????# | | ?????????# #????# #??????????# | | ?????????# ###########;################# | | ?????????# # | | ?????????# """ # h | | ?????????# """ + h @^ | | ?????????# """ # #######;#########+####### | | ?????????# # #?????? ????? ????####### | | ?????????# """ # #??????? ??# """ "????????? | | ?????????# """ # #??????? ?# """ T #??????? | | ?????????# """ # #???????? # """ " #?###### | | ?????????# # #???????? # #?# """ | | ?????????#?##### #????????? # """ """ #?# """ | | ??????????????? ????????? # """ """ #?# """ | | ??????????????? ?????????? #???? """ #?# | | ?????????????? H #?????????###???? ??#?#! | | ??????????????# #???????????????? "?????# | | ??????????????# #???????????????? "?????###### | | ??????????????### ###????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 30 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Additional Mass Support 12 Resistance: KI 20 Weapon Cycling 25 Melee Speed Boost 30 Evasion (%) 65 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 20 Trap Extractor Capacity 8 Item Schematics ----------------- Flamer | -7/Zion | Free Ripper | -7/Zion | Free Mass Driver | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Med. Treads | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Recalibrator | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive T-07 Excavator | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel Fabricated ------------ Remote Datajack | x2 | -6/Factory Repaired ---------- Hvy. Machine Gun | 12% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Help From High Places I'm Back, Baby! Just What I Needed Risk Taker Serviceable Loadout The One Challenges ------------ None Game ------ Seed HardlightFactoryBeacon Manual? 0 Play Time 01:43:16 Cumulative 11.1 hours Start 2025.06.12 @ 12:02:03 End 2025.06.12 @ 13:42:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f48f678c-60e8-400c-b8d3-a2ce410773a8