Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.18 @ 23:29:44 Player: Ms. V3-11A Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (97) 485 Value Destroyed (3229) 3229 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 8165 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 143 Cogmind --------- Core Integrity 0/850 Matter 112/300 Energy 84/100 System Corruption 3% Temperature Cool (6) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Leg Armored Leg > --- UTILITY (10) ----- High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Power Amplifier High-capacity Storage Unit High-capacity Matter Pod (0) Advanced Weight Redist. System Improved Sensor Array Advanced Sensor Array Improved Signal Interpreter Improved Reaction Control System Improved Utility Shielding Improved Light Armor Plating Improved Hardlight Generator Improved Hardlight Generator Hacking Suite Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Myomer Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Improved Target Analyzer Improved Light Armor Plating Improved Hardlight Generator Improved Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Enhanced Autogun Improved Heavy Machine Gun > --- INVENTORY -------- Deuterium Engine Armored Leg Armored Leg Myomer Leg Myomer Leg Power Amplifier High-capacity Storage Unit High-capacity Matter Pod Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Improved Reaction Control System Improved Light Armor Plating Improved Hardlight Generator Improved Hardlight Generator Hacking Suite System Shield Drone Bay Improved Grenade Launcher Powered Hammer [Rating: 73] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beamcaster Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Slots Evolved 8 | . . . 2 . . . 2 . . 4 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 8 | . . . 2 . . . 2 . . 4 Weapon . | . . . . . . . . . . . Parts Attached 99 | . 7 6 18 . 1 1 13 3 2 48 Power 9 | . 1 1 2 . . . 2 . . 3 Engine 9 | . 1 1 2 . . . 2 . . 3 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 19 | . 2 . 2 . . . 3 . . 12 Treads . | . . . . . . . . . . . Leg 19 | . 2 . 2 . . . 3 . . 12 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 43 | . 3 1 7 . 1 1 5 1 2 22 Device 20 | . 2 1 4 . . . 3 1 . 9 Storage 2 | . 1 . . . 1 . . . . . Processor 6 | . . . 2 . . . 1 . . 3 Hackware 7 | . . . 1 . . 1 . . . 5 Protection 8 | . . . . . . . 1 . 2 5 Artifact . | . . . . . . . . . . . Weapon 28 | . 1 4 7 . . . 3 2 . 11 Energy Gun 6 | . 1 2 2 . . . 1 . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 16 | . . 2 3 . . . 2 2 . 7 Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . . 1 . . . . . . 3 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 . 1 Parts Lost 28 | . . . 1 . . . 5 . 1 21 Power 3 | . . . . . . . 1 . . 2 Propulsion 4 | . . . . . . . . . . 4 Utility 15 | . . . 1 . . . 3 . 1 10 Weapon 6 | . . . . . . . 1 . . 5 Highest Loss Streak 9 | . . . 1 . . . 3 . 1 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 98 | . 98 100 95 100 100 100 96 99 99 95 Engine 10 | . 13 14 11 11 11 11 7 9 9 5 Leg 20 | . 28 28 21 22 22 22 18 18 18 12 Device 21 | . 13 14 26 22 22 22 22 25 27 20 Storage 10 | . 14 14 11 11 11 11 9 9 9 6 Processor 5 | . . . 2 . . . 7 9 9 16 Hackware 5 | . . . . 11 11 11 9 1 . 12 Protection 2 | . . . . . . . 3 9 8 6 Energy Gun 7 | . 13 14 10 11 11 11 6 . . . Ballistic Gun 12 | . 14 14 9 11 11 11 11 17 18 11 Naked Turns . | . . . . . . . . . . . Heaviest Build 71 | 12 29 31 40 39 59 59 62 58 57 71 Greatest Support 59 | 20 26 26 35 35 35 35 35 43 43 59 Greatest Overweight (x) 2 | . 1 1 1 1 1 1 2 1 1 1 Average Overweight (x) . | . . 1 . 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 Average Capacity 17 | 8 12 15 15 15 17 20 20 20 20 20 Most Carried 20 | 5 15 15 15 15 15 20 20 20 20 20 Average Carried 16 | 2 9 14 14 15 15 18 19 19 20 19 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 Final Carried 20 | 2 15 15 15 15 15 20 20 20 20 14 Class Distribution -------------------- 42% | Hacker-Mutant 26% | Mutant 25% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Matter Collected 2604 | 200 226 145 288 21 . 77 172 . 280 1195 Remotely . | . . . . . . . . . . . Salvage Created 3991 | . 353 235 598 113 . 194 310 . 491 1697 Parts 209 | . 28 9 44 5 . 9 22 . 25 67 Haulers Intercepted 3 | . 1 . 1 . . . . . . 1 Recyclers Shooed 9 | . . . 3 . . . 2 . 2 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Combat Hostiles Destroyed 76 | . 11 4 13 4 . 5 3 . 7 29 Guns 66 | . 11 4 10 4 . 5 2 . 7 23 AOE 9 | . . . 3 . . . 1 . . 5 Classes Destroyed 14 | . 5 1 3 1 . . 1 . 1 2 Worker 4 | . 1 . 1 . . . 1 . . 1 Builder 2 | . . . 1 . . 1 . . . . Hauler 3 | . 1 . 1 . . . . . . 1 Recycler 9 | . . 1 2 . . . 1 . 2 3 Operator 1 | . . . . . . . . . . 1 Watcher 3 | . 1 . . . . . 2 . . . Swarmer 21 | . 6 . 6 . . 2 . . . 7 Grunt 34 | . 5 4 4 3 . 3 1 . 2 12 Brawler 1 | . . . . . . . . . 1 . Duelist 1 | . . . 1 . . . . . . . Sentry 10 | . . . 2 . . . 1 . 4 3 Hunter 5 | . . . . . . . 1 . . 4 Programmer 3 | . . . . . . . . . . 3 Assembled 1 | . . . . 1 . . . . . . Best Kill Streak 7 | . 3 3 5 2 . 2 4 . 3 7 Combat Bots Only 6 | . 3 2 3 2 . 2 2 . 3 6 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 2 . 1 2 Gunslinging 1 | . . . 1 . . . . . . . Exploded 2 | . . . 1 . . . 1 . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Damage Taken 5333 | . 210 159 301 43 . 270 358 57 174 3761 Core 1169 | . 60 59 48 . . 59 71 . 18 854 Absorbed by Shields 782 | . . . . . . . 107 22 64 589 Redirected to Shielding 100 | . . . . . . . . . . 100 Regen/Repaired (Parts) 64 | . . . 64 . . . . . . . Core Remaining (%) 77 | 100 . 52 . . . 73 . . 83 . Volleys Fired 295 | . 33 14 37 8 . 19 28 1 33 122 Largest 2 | . 2 2 2 2 . 2 2 1 2 2 Hottest 98 | . 85 85 98 98 . 98 98 28 48 53 Shots Fired 516 | . 66 27 64 15 . 38 36 1 66 203 Gun 492 | . 66 27 60 15 . 38 36 1 66 183 Cannon . | . . . . . . . . . . . Launcher 24 | . . . 4 . . . . . . 20 Special . | . . . . . . . . . . . Kinetic 391 | . 43 14 33 7 . 19 25 1 66 183 Thermal 92 | . 23 13 27 8 . 19 2 . . . Explosive 24 | . . . 4 . . . . . . 20 Electromagnetic 9 | . . . . . . . 9 . . . Robot Hit Streak 38 | . 21 8 17 5 . 9 13 . 32 38 Robot Miss Streak 2 | . 2 1 1 1 . 1 1 . 1 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 10 | . 3 1 3 . . . . . 1 2 Max Gunslinging Chain 1 | . 1 1 1 . . . . . 1 1 Shots Hit Robots 394 | . 50 20 40 8 . 32 32 . 39 173 Core Hits 204 | . 22 10 22 6 . 13 11 . 16 104 Critical Kills 3 | . . . 1 . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 9 | . . 1 1 . . 3 . . 1 3 Burn 4 | . . 1 . . . 3 . . . . Destroy 5 | . . . 1 . . . . . 1 3 Melee Attacks 6 | . . . 3 . . . . . . 3 Impact 6 | . . . 3 . . . . . . 3 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7863 | . 587 244 813 166 . 655 568 . 617 4213 Guns 6341 | . 586 244 691 162 . 613 454 . 614 2977 Cannons . | . . . . . . . . . . . Explosions 1308 | . . . 122 . . . 109 . . 1077 Melee 151 | . . . . . . . . . . 151 Ramming 63 | . 1 . . 4 . 42 5 . 3 8 Kinetic 4804 | . 265 85 297 75 . 227 264 . 614 2977 Thermal 1500 | . 321 159 394 87 . 386 153 . . . Explosive 1199 | . . . 122 . . . . . . 1077 Electromagnetic 146 | . . . . . . . 146 . . . Impact 151 | . . . . . . . . . . 151 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . 3 Average Corruption 2 | . . . . . . . . . . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 6 | . . . . . . . . . . 6 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 4 | . . . . . . . . . . 4 Energy Discharges 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 93 | . . . 13 . . . 16 . . 64 Projectiles . | . . . . . . . . . . . Explosions 33 | . . . 13 . . . 16 . . 4 Melee 60 | . . . . . . . . . . 60 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 38 | . . . . . . . 25 . . 13 Shots 2 | . . . . . . . 1 . . 1 Rammed . | . . . . . . . . . . . Targets Rammed 12 | . 2 . . 1 . 4 2 . 1 2 Kicked 12 | . 2 . . 1 . 4 2 . 1 2 Crushed . | . . . . . . . . . . . Highest Temperature 54 | . 54 30 13 . . 16 22 . 31 18 Average Temperature 9 | . 15 12 5 . . 10 10 . 7 5 Received Heat Transfer 1873 | . 105 117 87 18 . 117 117 42 94 1176 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . . . . . 2 . . 3 Impact Corruptions 2 | . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 3060 | . 740 444 666 148 . 888 174 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Peak Influence 647 | . 150 104 177 93 . 185 130 23 196 647 Initial 566 | . . 49 . . . . 18 7 7 566 Average 101 | . 52 31 74 39 . 54 44 20 61 280 Maximum Alert Level 2 | . . . . . . . . . . 2 Low Security (%) 86 | 100 100 100 100 100 . 100 100 100 100 39 Level 1 8 | . . . . . . . . . . 40 Level 2 4 | . . . . . . . . . . 20 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 2 . 2 . . . . . . 11 Investigation 6 | . 2 . 1 . . . . . . 3 Extermination 3 | . . . . . . . . . . 3 Reinforcement 3 | . . . 1 . . . . . . 2 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Distress Signals 4 | . 2 . . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 131 | . 20 4 18 3 . 13 8 5 7 53 Peak Tracking Total 11 | . 3 2 4 1 . 3 3 5 2 11 Tactical Retreats 8 | . 1 . . . . 3 1 . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Traps Triggered 6 | . 1 . 2 . . . . . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 2 | . . . 2 . . . . . . . Triggered 1 | . . . 1 . . . . . . . Most Traps Carried 2 | . . 2 2 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Machines Disabled 15 | . . 1 1 2 . . . 1 4 6 Max in Single Turn 2 | . . 1 1 1 . . . 1 1 2 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Machines Accessed 38 | . 7 1 6 . 1 . . 3 12 8 Terminals 25 | . 7 1 4 . . . . 3 6 4 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 2 | . . . 1 . . . . . . 1 Recycling Units 7 | . . . 1 . . . . . 6 . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 Total Hacks 114 | . 20 3 17 . 5 . . 11 32 26 Successful 60 | . 10 1 7 . 5 . . 7 18 12 Failed 54 | . 10 2 10 . . . . 4 14 14 Catastrophic 7 | . 1 . 2 . . . . . 3 1 Database Lockouts . | . . . . . . . . . . . Manual 46 | . 4 3 2 . . . . 7 21 9 Terminals 87 | . 20 3 12 . . . . 11 24 17 Fabricators 2 | . . . . . . . . . . 2 Repair Stations 4 | . . . 2 . . . . . . 2 Recycling Units 11 | . . . 3 . . . . . 8 . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . 5 Terminal Hacks 39 | . 9 1 3 . 5 . . 5 8 8 Record 5 | . . . . . 5 . . . . . Part Schematic 7 | . . . . . . . . . 6 1 Robot Schematic 1 | . . . . . . . . . . 1 Robot Analysis 5 | . 2 1 . . . . . . 2 . Prototype ID Bank 5 | . 1 . 1 . . . . 1 . 2 Branch Access Points 3 | . 1 . 1 . . . . . . 1 Terminal Index 3 | . 1 . . . . . . 1 . 1 Unreport Threat 1 | . 1 . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . 1 Dispatch Records 2 | . . . . . . . . 2 . . Hauler Manifests 1 | . . . 1 . . . . . . . Registered Components 1 | . . . . . . . . . . 1 Registered Prototypes 1 | . 1 . . . . . . . . . Zone Layout 2 | . 1 . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks 15 | . 1 . 1 . . . . 2 10 1 Terminals 9 | . 1 . 1 . . . . 2 4 1 Botnet 9 | . 1 . 1 . . . . 2 4 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . . . . . . . . 6 . Tunnel 6 | . . . . . . . . . 6 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 31 | . 7 1 6 . . . . 3 7 7 Full Trace Events 10 | . 1 . 1 . . . . . 5 3 Feedback Events . | . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . . . . 1 Robot Schematics Acquired 1 | . . . . . . . . . . 1 Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . 6 1 Parts Built 1 | . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . Time 31 | . . . . . . . . . . 31 Total Part Build Rating 5 | . . . . . . . . . . 5 Parts Repaired 1 | . . . 1 . . . . . . . Time 32 | . . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Total Allies 4 | . . 1 . 3 . . . . . . Largest Group 3 | . . 1 1 3 3 3 . . . . Highest-Rated Group 40 | . . 31 31 40 40 40 . . . . Highest-Rated Ally 31 | . . 31 31 16 16 16 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 51 | . . . 12 . . 39 . . . . Total Damage 578 | . . . 190 . . 388 . . . . Kills 8 | . . . 1 . . 7 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Robot Analysis Total 5 | . 2 1 . . . . . . 2 . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Turns Passed 11598 | 5 1176 1449 1294 864 909 968 702 391 1502 2338 Spaces Moved 5117 | 3 619 724 563 382 477 451 215 105 695 883 Core . | . . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 5117 | 3 619 724 563 382 477 451 215 105 695 883 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 190 120 190 190 190 190 200 200 120 Average Speed 186 | 120 160 190 180 190 190 190 204 200 200 183 Slowest Speed 260 | 120 190 190 190 190 190 190 260 200 200 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 56 | 2 94 100 42 80 89 65 19 16 99 20 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 9 | . . 1 . 1 1 . . . 6 . Known Exits Taken 6 | . 1 . 1 1 . . 1 1 1 . Unknown Exits Taken 4 | 1 . 1 . . 1 1 . . . . Scrap Searched 2 | . . 1 . . . 1 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 154 | . . . 30 . . . 3 . . 121 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 154 | . . . 30 . . . 3 . . 121 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Total 6745 | 6 742 774 779 505 481 524 449 286 754 1445 Wait 1062 | . 60 23 134 115 1 39 160 174 23 333 Move 5107 | 2 618 723 562 381 476 450 214 104 694 883 Hop . | . . . . . . . . . . . Pick Up 72 | . 15 3 10 . 1 8 15 1 . 19 Fast Attach 30 | . 2 . 6 . . . 5 2 1 14 Attach 23 | . . . 3 . . 1 4 1 . 14 Detach 5 | . . . 1 . . . . . . 4 Swap 46 | . 5 6 9 . 1 . 4 . 1 20 Drop 85 | 4 7 5 12 . 2 3 17 3 1 31 Fire 295 | . 33 14 37 8 . 19 28 1 33 122 Melee 6 | . . . 3 . . . . . . 3 Ram . | . . . . . . . . . . . Kick 12 | . 2 . . 1 . 4 2 . 1 2 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 2 | . . . 2 . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 3 exits: *Fac / Low x2) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 1) 6 | -11/Junkyard | Entered Materials 197 | -10/Materials | Identified exit to Mines 217 | -10/Materials | Discovered new exit (range 11) 310 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 15) 1009 | -10/Materials | Discovered new exit (range 16) 1182 | -10/Materials | Entered Mines 1200 | -10/Mines | Found a hidden stash of uninstalled traps 1211 | -10/Mines | Met a Derelict bent on vengeance 1384 | -10/Mines | Learned Materials terminal intel 1506 | -10/Mines | Learned location of Storage (-8) 1701 | -10/Mines | Discovered new exit (range 11) 2078 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2577 | -10/Mines | Discovered new exit (range 15) 2580 | -10/Mines | Received a Mining Laser from a helpful Derelict 2631 | -10/Mines | Entered Materials 2631 | -9/Materials | Accompanied by 1 ally 2631 | -9/Materials | Evolved 2 slots: Utility x2 2632 | -9/Materials | Loaded intel: 12 terminal locations 3098 | -9/Materials | Discovered new exit (range 15) 3274 | -9/Materials | Identified exit to Mines 3646 | -9/Materials | Build established: Scavenger-Mutant 3649 | -9/Materials | Repaired Imp. Aluminum Leg 3925 | -9/Materials | Entered Mines 4051 | -9/Mines | Learned location of 1 exit from Proximity Caves 4146 | -9/Mines | Discovered new exit (range 4) 4152 | -9/Mines | Build established: Hacker-Mutant 4209 | -9/Mines | Excavation squad dispatched 4209 | -9/Mines | A large section of the Mines collapsed 4533 | -9/Mines | Identified exit to Exiles 4594 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4759 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4789 | -9/Mines | Entered Exiles 4789 | -9/Exiles | Accompanied by 3 allies 4818 | -9/Exiles | Discovered new exit (range 15) 4877 | -9/Exiles | Met 8R-AWN 4905 | -9/Exiles | Met EX-HEX 4972 | -9/Exiles | Met EX-BIN 5112 | -9/Exiles | Met EX-DEC 5124 | -9/Exiles | Learned location of Zion (-6) 5245 | -9/Exiles | Discovered new exit (range 14) 5428 | -9/Exiles | Visited The Gauntlet 5698 | -9/Exiles | Entered Mines 5698 | -8/Mines | Accompanied by 3 allies 6647 | -8/Mines | Discovered new exit (range 8) 6666 | -8/Mines | Entered Materials 6666 | -8/Materials | Evolved 2 slots: Utility x2 7012 | -8/Materials | Discovered new exit (range 10) 7078 | -8/Materials | Lost 3 parts (2u1w) 7104 | -8/Materials | Identified exit to Storage 7368 | -8/Materials | Entered Storage 7387 | -8/Storage | Build established: Scavenger-Mutant 7751 | -8/Storage | Used back door to open Recycling access 7751 | -8/Storage | Discovered new exit (range 5) 7757 | -8/Storage | Identified exit to Recycling 7759 | -8/Storage | Entered Recycling 8127 | -8/Recycling | Discovered new exit (range 16) 9259 | -8/Recycling | Identified exit to Factory 9261 | -8/Recycling | Entered Factory 9261 | -6/Factory | Evolved 4 slots: Utility x4 9578 | -6/Factory | Build established: Scavenger-Skirmisher 9611 | -6/Factory | Search patrols dispatched 9663 | -6/Factory | Discovered new exit (range 6) 9672 | -6/Factory | Identified exit to Factory 9960 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 10101 | -6/Factory | Build established: Hacker-Mutant 11113 | -6/Factory | Garrison activated, responded to threat 11208 | -6/Factory | Identified exit to Lower Caves 11536 | -6/Factory | Lost 4 parts (2n1u1w) 11544 | -6/Factory | Core integrity fell below 50% 11573 | -6/Factory | Core integrity fell below 20% 11599 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 11573_ Flexi-carbon Leg fried. 11573_ Hvy. Assault Rifle fried. 11574_ Acquired 50 matter. 11575_ U-05 Engineer lays Concrete. 11580_ Critical hit (Burn: +37). 11581_ U-05 Engineer lays Concrete. 11592_ Triggered Tesla Bomb Trap. 11592_ A bubble of electromagnetic force engulfs the area. 11592_ S-27 Virus destroyed. 11592_ Terminal disabled. 11592_ Powered Hammer destroyed. 11593_ Critical hit (Burn: +37). 11594_ U-05 Engineer lays Concrete. 11596_ M-13 Machinist repairs S-27 Virus. 11596_ Acquired 3 matter. 11597_ G-50 Soldier IFF system glitched. 11598_ U-05 Engineer lays Concrete. 11598_ M-13 Machinist repairs VTOL Module. 11598_ Acquired 30 matter. 11598_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#######???? | | ??????????????????????????????????????## ##??? | | ?????????????????????????????????????## ##?? | | ??????????????????????##########?????# # #?? | | ??????????????????????# #????? # #?? | | ??????????????????????# #?????#### #?? | | ??????????????????????# #????## # # #?? | | ??????????????????????# #????# #??? | | ??????????????????????# #????# #??? | | ??????????????????????# #?????# [!!#???? | | ??????????????????????# #??????# [! #???? | | ????????###########???# #??????# ! #???? | | ????????# #???# #??????# #???? | | ????????# """ *#########s########### """ #???? | | ????????# """"" # ^ ^mg T""" + """ #???? | | ????????# """"" # [@= g # """ # ? | | ????????# # Y% + + ?? | | ????????# + "" %g % ! # #??? | | ????????# # "%% % % % # ! #??" | | ????????# """T""" # %%%%%% %%"% # % T" #? " | | ????????########### %%%%R% %" # """ # " | | ??#########?????# %% ^ ##+##### " | | ??# ####### ^%%%%%%u%%% % " | | ??# %%% %%%%%%% % % " | | ??# "%%u%%%%""%%"% % " | | ??# %%% " | | ??# %%% | | ??# !% | | ??# ####### %% | | ??###% ######### ####+###### ########+# | | ????# ### ############## ## ### ???? | | ????# ## #######?## "## #?? ?? | | ????# #? " """"## #?? """ | | ????# ""G"" #### """"## #??^ """ | | ????# " " #??# """"## #??? ""? | | ????# " " #??# ## #??? ^ ""? | | ? + ! #??#* """"## #???? ? | | # #??# """"## #???? ^""? | | ??# # #######??# """"## #??^?? "?? | | ????# #????????#= """"## %#????? "?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Offensive Hacking 34 Defensive Hacking 10 Item Schematics ----------------- Titanium Leg | -8/Recycling | Hacked Focal Shield | -8/Recycling | Hacked Enh. Optical Array | -8/Recycling | Hacked Matter Filter | -8/Recycling | Hacked Imp. Hacking Suite | -8/Recycling | Hacked Coil Gun | -8/Recycling | Hacked Imp. Transmission Jammer | -6/Factory | Hacked Robot Schematics ------------------ H-55 Commando | -6/Factory | Hacked Fabricated ------------ Imp. Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentHybridPerforator Manual? 0 Play Time 01:15:22 Cumulative 143.8 hours Start 2023.05.18 @ 22:11:31 End 2023.05.18 @ 23:29:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 120 Rogue 63 Adventurer 31 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 64 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(0,16,30)|SHIFT_HUE(130) Steam 1 RUN: e4b25e14-7389-4347-a8c3-b6c9ba7e4859