Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.06 @ 20:12:41 Player: iromakkem Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (27) 135 Value Destroyed (525) 525 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1100 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 286/300 Energy 250/250 System Corruption 3% Temperature Cool (0) Movement Walking (260) Ox2 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Improved Heat Sink High-capacity Storage Unit > --- WEAPON (2) ------- Small Laser > --- INVENTORY (20) --- Ion Engine Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Medium Storage Unit Large Storage Unit Medium Matter Pod (100) Improved Terrain Scanner Weapon Shielding Small Laser Small Laser Small Laser Light Assault Rifle Light Assault Rifle Light Assault Rifle Rocket Launcher Signal Generator Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Small Laser Small Laser > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Heat Sink Medium Storage Unit Large Storage Unit Improved Terrain Scanner EM Pulse Gun Small Laser Small Laser Small Laser Small Laser Small Laser [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Weapon Small Laser Energy Gun Small Laser Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 21 | 8 9 4 Power 3 | 1 2 . Engine 3 | 1 2 . Core . | . . . Reactor . | . . . Propulsion 5 | 2 2 1 Treads 2 | 2 . . Leg 3 | . 2 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 8 | 3 3 2 Device 5 | 2 1 2 Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 2 2 1 Energy Gun 5 | 2 2 1 Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 8 | . 7 1 Power 2 | . 2 . Propulsion 2 | . 2 . Utility 1 | . 1 . Weapon 3 | . 2 1 Highest Loss Streak 3 | . 3 1 To Critical Strikes . | . . . Average Backups 16 | 3 17 19 Power 3 | . 3 3 Propulsion 2 | 1 2 3 Utility 4 | . 4 6 Weapon 5 | . 5 6 Tool/Special . | . . . Unused Backups 19 | . 3 16 Power 3 | . . 3 Propulsion 5 | . 2 3 Utility 3 | . . 3 Weapon 8 | . 1 7 Tool/Special . | . . . Average Slot Usage (%) 98 | . 99 98 Engine 13 | . 13 14 Treads 14 | . 20 . Leg 13 | . 7 28 Device 13 | . 13 14 Storage 14 | . 14 14 Energy Gun 27 | . 27 26 Peak Build Rating 11 | 9 11 11 Average Rating 9 | 5 9 9 On Entrance 6 | . 9 9 Naked Turns . | . . . Heaviest Build 48 | 13 48 48 Greatest Support 40 | 40 40 20 Greatest Overweight (x) 4 | . 4 2 Average Overweight (x) 1 | . 1 2 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 18 | 7 19 20 Most Carried 20 | 7 20 20 Average Carried 16 | 3 17 19 Final Capacity 20 | 8 20 20 Final Carried 20 | 7 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 526 | 280 95 151 Remotely . | . . . Salvage Created 793 | 198 549 46 Parts 49 | 14 33 2 Haulers Intercepted 1 | . 1 . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 16 | . 14 2 Guns 16 | . 14 2 Classes Destroyed 8 | 3 4 1 Worker 4 | 1 3 . Tunneler 4 | 4 . . Hauler 1 | . 1 . Recycler 1 | 1 . . Watcher 1 | . 1 . Swarmer 5 | . 5 . Grunt 10 | . 9 1 Demolisher 1 | . . 1 Best Kill Streak 4 | 3 4 1 Combat Bots Only 4 | . 4 1 Max Kills in Single Turn 2 | 2 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 134 | . 126 8 Missed 42 | . 42 . Hits 92 | . 84 8 Projectile 92 | . 84 8 AOE 2 | . . 2 Critical Strikes 1 | . 1 . Part Disruptions 1 | . 1 . Damage Taken 1120 | . 935 185 Core 252 | . 188 64 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 92 | 9 78 5 Largest 2 | 2 2 2 Hottest 80 | 80 80 80 Shots Fired 182 | 18 156 8 Gun 182 | 18 156 8 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal 182 | 18 156 8 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 9 | 5 9 3 Robot Miss Streak 3 | 2 3 2 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 113 | 10 98 5 Core Hits 45 | 7 34 4 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1315 | 133 1128 54 Guns 1292 | 133 1105 54 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 23 | . 23 . Kinetic . | . . . Thermal 1292 | 133 1105 54 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . 3 3 Average Corruption 2 | . 2 3 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 17 | . 10 7 Message Errors 1 | . . 1 Matter Fused 7 | . 3 4 Heat Flow Errors 2 | . 2 . Energy Discharges 3 | . 3 . Parts Rejected 1 | . 1 . Data Loss (minor) 1 | . . 1 Data Loss (major) 1 | . . 1 Misfires 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 6 | . 6 . Targets Rammed 7 | . 7 . Kicked 1 | . 1 . Crushed . | . . . Highest Temperature 242 | 36 242 7 Average Temperature 41 | 16 46 4 Received Heat Transfer 228 | . 192 36 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 4 | . 4 . Heat Transferred 2900 | 300 2475 125 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 154 | 10 154 53 Initial 53 | . . 53 Average 23 | 1 32 9 Influence Increases 519 | 30 439 50 Destroy 0b10 Robot/C 320 | . 280 40 Destroy 0b10 Robot/NC 55 | 30 25 . Destroy Leader 94 | . 84 10 Successful Hack 5 | . 5 . Lose Combat Pursuer 45 | . 45 . Influence Decreases 519 | 30 301 188 Entered New Map 85 | . . 85 Time Decay 354 | 30 231 93 Lost Part 80 | . 70 10 Squads Dispatched 5 | . 5 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 3 | . 3 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 3 | . 2 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 34 | . 29 5 Peak Tracking Total 5 | . 5 2 Tactical Retreats 2 | . 2 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 4 | . 4 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 11 | . 11 . Successful 2 | . 2 . Failed 9 | . 9 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 11 | . 11 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Prototype ID Bank 1 | . 1 . Locate Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 968 | 31 937 . Terrain 968 | 31 937 . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 2058 | 148 1350 560 Spaces Moved 697 | 69 422 206 Core 6 | 6 . . Treads 375 | 63 312 . Legs 316 | . 110 206 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 260 Average Speed 241 | 150 246 260 Slowest Speed 400 | 160 400 260 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 36 | 5 69 36 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 880 | 91 564 225 Wait 26 | . 22 4 Move 695 | 68 421 206 Hop . | . . . Pick Up 30 | 6 22 2 Fast Attach 8 | 7 1 . Attach 9 | . 7 2 Detach . | . . . Swap 5 | 1 2 2 Drop 8 | . 4 4 Fire 92 | 9 78 5 Melee . | . . . Ram . | . . . Kick 1 | . 1 . Crush 6 | . 6 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 149 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 590 | -10/Materials | Discovered new exit (range 9) 938 | -10/Materials | Discovered new exit (range 10) 1117 | -10/Materials | Lost 3 parts (1n1u1w) 1195 | -10/Materials | Lost 3 parts (1p1n1w) 1256 | -10/Materials | Discovered new exit (range 16) 1339 | -10/Materials | Core integrity fell below 50% 1499 | -10/Materials | Entered Mines 1500 | -10/Mines | Met a Derelict testing a Signal Generator 1509 | -10/Mines | Found Signal Generator 1530 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1547 | -10/Mines | Assembled infested the area 1959 | -10/Mines | Core integrity fell below 20% 2059 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01937_ U8VO/|QXP70,1=MEHDJ#Q EQ&R# ZRFYJ 01941_ G-34 Mercenary destroyed. 01948_ Dropped Aluminum Leg. 01952_ Acquired 37 matter. 01953_ LY-GZH(g) destroyed. 01955_ Acquired 20 matter. 01966_ G-47 Trooper destroyed. 01974_ Dropped Heat Sink. 01981_ Acquired 42 matter. 01986_ Sml. Laser destroyed. 01988_ U-05 Engineer lays Concrete. 01988_ D-53 Grenadier destroyed. 01990_ U-05 Engineer lays Concrete. 01991_ The unstable cave ceiling collapses. 01991_ U-05 Engineer builds a Wall. 01999_ U-05 Engineer lays Concrete. 02002_ U-05 Engineer builds a Wall. 02007_ U-05 Engineer lays Concrete. 02011_ System corrupted: Matter fused (-8). 02034_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????#??????????????? | | ????????????????????????????? ???????????????? | | ?????????????????????????#### ???????????????? | | ??????????? #?????????### ????????????????? | | ??????????? s! ####### ?????????????????? | | ???????????? ! s #?????????????????? | | ????????????????? r #?????????????????? | | ?????????? ???????????# @ #?????????????????? | | ?????????? [??????????# #?????????????????? | | ??????????? ?????????# ##????????????????? | | ???????????# ?????????## ##???????????????? | | ???????????# ?????????## ##??????????????? | | ????% ????# ??????????## #??????????????? | | ????# #### ###???????## #??????????????? | | ?????# ##????## #??????????????? | | ??????# #???## #??????????????? | | ???????# ##??# ##??????????????? | | ???????# ## #### #???????????????? | | ??#???? #?# #???????????????? | | ??# ???# #????# #???????????????? | | ?## #??# %#????## ###### #???????????????? | | ## ### #??### #??# ???????????? | | %##?# = #??# ????????? | | ### #?? ##########???????? | | ## #?## ##????????????????? | | ??? ## #??####?????????????????? | | ?????# #?# #! # #???????????????????????? | | ??????# ##### %####???????????????????????? | | ####### =[ * % #????????????????????????? | | # ##### %#????????????????????????? | | # "#???###%=#????????????????????????? | | # ##### ##?????? ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearShockRefractor Manual? 0 Play Time 00:13:36 Cumulative 48.6 hours Start 2025.10.06 @ 14:29:41 End 2025.10.06 @ 20:12:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 21 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 22% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 319839f0-d143-4c9d-947f-f4d39488b3f6