Cogmind - Beta 12 *** ADVENTURER MODE // 2023.09.06 @ 14:13:25 Player: Trantor Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (804) 804 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2154 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 269/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ High-capacity Storage Unit Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Mining Claw > --- INVENTORY (20) --- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Medium Storage Unit Large Matter Pod (150) Signal Interpreter Transport Network Coupler Targeting Computer Light Armor Plating EM Pulse Gun Assault Rifle Light Assault Rifle Rocket Launcher Datajack Mining Laser Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Mining Claw > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Medium Storage Unit Large Matter Pod Signal Interpreter Transport Network Coupler Targeting Computer Light Armor Plating EM Pulse Gun Assault Rifle Light Assault Rifle Rocket Launcher Datajack Mining Laser Hammer [Rating: 19] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Slashing Weapon Mining Claw Build | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 23 | 1 8 13 1 Power 2 | . 2 . . Engine 1 | . 1 . . Core 1 | . 1 . . Reactor . | . . . . Propulsion 10 | . 2 7 1 Treads 4 | . . 4 . Leg 6 | . 2 3 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | . 4 2 . Device 1 | . 1 . . Storage 3 | . 3 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 5 | 1 . 4 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 3 | 1 . 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 2 | . . 2 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Highest Loss Streak 2 | . . 2 . To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 98 99 88 Engine 4 | . 9 . . Core 9 | . 4 14 11 Treads 3 | . . 7 . Leg 24 | . 28 19 33 Device 7 | . 12 2 . Storage 13 | . 14 14 11 Protection 5 | . . 11 11 Ballistic Gun 22 | . 28 16 11 Slashing Weapon 5 | . . 11 11 Naked Turns . | . . . . Heaviest Build 53 | 11 49 53 53 Greatest Support 45 | 20 20 40 45 Greatest Overweight (x) 17 | . 2 17 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 16 | 8 13 20 20 Most Carried 20 | 7 20 20 19 Average Carried 15 | 6 12 19 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 6 19 20 19 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Jun Mat Min Mat Matter Collected 900 | 210 460 230 . Remotely . | . . . . Salvage Created 1258 | . 564 694 . Parts 81 | . 41 40 . Haulers Intercepted 2 | . 2 . . Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Combat Hostiles Destroyed 28 | . 12 16 . Melee 8 | . . 8 . Guns 20 | . 12 8 . Classes Destroyed 7 | . 4 3 . Hauler 2 | . 2 . . Recycler 3 | . . 3 . Watcher 2 | . 2 . . Swarmer 9 | . 3 6 . Grunt 16 | . 9 7 . Sentry 2 | . . 2 . Assembled 1 | . . 1 . Best Kill Streak 4 | . 3 4 . Combat Bots Only 4 | . 3 4 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Damage Taken 927 | . 364 563 . Core 160 | . 82 78 . Absorbed by Shields . | . . . . Core Remaining (%) 68 | 100 . 36 . Volleys Fired 75 | . 50 25 . Largest 2 | . 2 2 . Hottest 40 | . 40 40 . Shots Fired 141 | . 101 40 . Gun 141 | . 101 40 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 141 | . 101 40 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | . 12 11 . Robot Miss Streak 3 | . 3 1 . Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 125 | . 73 52 . Core Hits 57 | . 32 25 . Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Destroy 1 | . . 1 . Melee Attacks 33 | . . 33 . Impact . | . . . . Slashing 33 | . . 33 . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1709 | . 834 875 . Guns 1206 | . 815 391 . Cannons . | . . . . Explosions . | . . . . Melee 461 | . . 461 . Ramming 42 | . 19 23 . Kinetic 1206 | . 815 391 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing 461 | . . 461 . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 30 | . 20 10 . Message Errors 5 | . 5 . . Matter Fused 9 | . 5 4 . Heat Flow Errors 3 | . 1 2 . Energy Discharges 4 | . 4 . . Data Loss (minor) 5 | . 4 1 . Data Loss (major) 1 | . . 1 . Misfires 1 | . 1 . . Alerts 2 | . . 2 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 7 | . 5 2 . Kicked 7 | . 5 2 . Crushed . | . . . . Highest Temperature 255 | . 255 218 . Average Temperature 66 | . 68 64 . Received Heat Transfer 441 | . 252 189 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Peak Influence 175 | . 133 175 . Initial . | . . . . Average 49 | . 30 70 . Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 3 . . Investigation 3 | . 3 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | . 21 21 . Peak Tracking Total 5 | . 5 4 . Tactical Retreats 4 | . . 4 . Traps | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Traps Triggered 4 | . 4 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Jun Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Machines Accessed 7 | . 7 . . Terminals 7 | . 7 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 21 . . Successful 14 | . 14 . . Failed 7 | . 7 . . Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 6 | . 6 . . Terminals 21 | . 21 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 14 | . 14 . . Record 1 | . 1 . . Robot Analysis 2 | . 2 . . Prototype ID Bank 2 | . 2 . . Terminal Index 1 | . 1 . . Alert Level 1 | . 1 . . Unreport Threat 1 | . 1 . . Locate Traps 3 | . 3 . . Dispatch Records 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 6 . . Full Trace Events 3 | . 3 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Jun Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Total Allies 2 | . . 2 . Largest Group 2 | . . 2 2 Highest-Rated Group 39 | . . 39 39 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Jun Mat Min Mat Turns Passed 3272 | 33 1639 1593 7 Spaces Moved 1587 | 26 904 654 3 Core 2 | . . 2 . Treads 138 | . . 138 . Legs 1447 | 26 904 514 3 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 190 190 Average Speed 179 | 120 157 211 190 Slowest Speed 900 | 120 260 900 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 48 | 2 99 91 2 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 1 | . . 1 . Terrain Destroyed 1 | . . 1 . Melee 1 | . . 1 . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Total 1831 | 29 1032 766 4 Wait 49 | . 32 17 . Move 1584 | 25 903 653 3 Hop . | . . . . Pick Up 31 | 1 20 10 . Fast Attach 4 | . 1 3 . Attach 3 | 1 . 1 1 Detach 1 | 1 . . . Swap 16 | . 7 9 . Drop 28 | 1 14 13 . Fire 75 | . 50 25 . Melee 33 | . . 33 . Ram . | . . . . Kick 7 | . 5 2 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -9/Materials History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 34 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 3) 751 | -10/Materials | Discovered new exit (range 16) 891 | -10/Materials | Discovered new exit (range 15) 970 | -10/Materials | Discovered new exit (range 16) 1193 | -10/Materials | Build established: Scavenger-Mutant 1203 | -10/Materials | Discovered new exit (range 14) 1673 | -10/Materials | Entered Mines 1962 | -10/Mines | Excavation squad dispatched 1962 | -10/Mines | A large section of the Mines collapsed 2209 | -10/Mines | Build established: Mutant 2212 | -10/Mines | Excavation squad dispatched 2277 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2304 | -10/Mines | Core integrity fell below 50% 2462 | -10/Mines | Excavation squad dispatched 2624 | -10/Mines | Build established: Scavenger-Mutant 2712 | -10/Mines | Excavation squad dispatched 2862 | -10/Mines | Discovered new exit (range 10) 3038 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3266 | -10/Mines | Entered Materials 3266 | -9/Materials | Accompanied by 2 allies 3266 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3271 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3273 | -9/Materials | Self-destructed Last Messages --------------- 03033_ BE-K4Y(g): "Some of my friends down here think you need a mining laser when you travel the depths." 03034_ BE-K4Y(g): "Pshh... whatever." 03035_ BE-K4Y(g): "Everyone knows a good old rocket launcher goes a long way." 03036_ BE-K4Y(g): "Need to get rid of a swarm? Done. Need a big hole in the wall? Done." 03037_ BE-K4Y(g): "Need a small hole in the wall? Leave that to the mining laser wimps, I say!" 03038_ BE-K4Y(g): "Would you like a rocket launcher? I know I would if I were you, so I'm going to lend you mine." 03038_ BE-K4Y(g) slips back into the shadows. 03040_ Dropped Aluminum Leg. 03041_ Acquired Rocket Launcher. 03048_ System corrupted: Heat flow error (+231). 03250_ System corrupted: Matter fused (-9). PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 03271_ Q4-GF2(g): "This place looks worse than where we left..." Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#########????????????????????? | | ????????????????????# z ]]#????????????????????? | | ????????????????????# g ]]#????????????????????? | | ????????????????????# @!!#????????????????????? | | ????????????????????# !!#????????????????????? | | ????????????????? //#????????????????????? | | ?????????????? //#????????????????????? | | ??????????? #####????????????????????? | | ????????????###+##### #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersionAblativeWheel Manual? 0 Play Time 00:49:37 Cumulative 162.6 hours Start 2023.03.11 @ 19:39:38 End 2023.09.06 @ 14:13:25 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 96 Rogue 66 Adventurer 30 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 51 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b5f4979-cbce-456c-9d0b-6f4453edc76f