Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 21:00:15 Player: saltine Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (267) 1335 Value Destroyed (8338) 8338 Prototype IDs (314) 6280 Alien Tech Used (11) 2200 Bonus (39656) 39656 TOTAL SCORE: 69309 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 1083 Follower Combat Kills 1899 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Recovered Sigix Corpse 2000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A6 400 Win 3000 Friendly Fire -1426 Cogmind --------- Core Integrity 405/2100 Matter 239/300 Energy 446/450 System Corruption 5% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Experimental Targeting Computer Experimental Reaction Control System Experimental Phase Shifter > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Experimental Energy Well (600) Advanced Weapon Cycler Improved Force Field Compact HERF Cannon Sigix Corpse Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Weapon Cycler Experimental Reaction Control System Beam Splitter Experimental System Purifier > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Improved Force Field Transdimensional Reconstructor Vortex Rifle Compact HERF Cannon Hellfire Missile Launcher [Rating: 247] Favorites ----------- Power Antimatter Reactor Engine Improved Ion Engine Power Core Light Neutrino Core Reactor Antimatter Reactor Propulsion Combat Antigrav System Treads Light Treads Leg Sigix Exoskeleton Wheel Compact Wheel Hover Unit Combat Antigrav System Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Mapper Protection Hardened Medium Armor Plating Artifact Spacefold Activator Weapon Heavy Assault Rifle Energy Gun Sigix Sheargun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . . 2 . . . . . . 2 . . . . 2 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Utility 10 | . . . 1 . . . 1 1 . . . . . . 2 . . . . . . . . . . . 2 1 . 1 . . 1 . . Weapon 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Parts Attached 502 | . 12 1 19 10 37 . 58 28 4 . 8 2 5 7 26 6 8 6 3 11 12 36 18 1 23 12 28 31 26 9 13 12 9 18 3 Power 32 | . 2 . 1 1 1 . 1 1 1 . . . 2 1 3 1 . . . 1 . 4 . . 1 1 1 2 1 1 1 1 1 2 . Engine 9 | . 2 . 1 1 . . 1 . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . . . Core 5 | . . . . . 1 . . 1 . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . Reactor 18 | . . . . . . . . . 1 . . . 2 1 1 1 . . . . . . . . 1 1 1 2 1 1 1 1 1 2 . Propulsion 61 | . 3 1 5 3 4 . 11 5 1 . . . . 2 . . 2 . 1 . . 6 1 . 4 1 3 1 2 . 3 2 . . . Treads 26 | . 3 . 4 3 4 . 11 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 33 | . . . . . . . . 4 1 . . . . 2 . . 2 . 1 . . 6 1 . 4 1 3 1 2 . 3 2 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 267 | . 3 . 2 1 16 . 19 17 2 . 6 2 2 2 21 4 4 2 . 7 12 21 13 1 8 7 19 26 14 5 8 6 7 9 1 Device 168 | . 2 . . . 2 . 6 9 1 . 4 1 1 2 14 4 3 2 . 5 8 15 12 1 2 6 15 24 3 4 5 2 7 7 1 Storage 9 | . 1 . 1 . 4 . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Processor 19 | . . . . . 2 . 1 1 . . 1 . . . 3 . . . . 1 . . . . 2 . 2 . 4 . . . . 2 . Hackware 15 | . . . . . 2 . . 3 1 . . . . . . . . . . . . 2 . . . 1 2 1 3 . . . . . . Protection 53 | . . . 1 1 6 . 12 3 . . 1 1 1 . 4 . 1 . . 1 4 3 1 . 4 . . 1 4 1 2 1 . . . Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Weapon 142 | . 4 . 11 5 16 . 27 5 . . 2 . 1 2 2 1 2 4 2 3 . 5 4 . 10 3 5 2 9 3 1 3 1 7 2 Energy Gun 25 | . 2 . 4 1 1 . 1 . . . . . . . . . . . . . . . . . 2 . . . 4 2 . 2 1 4 1 Energy Cannon 13 | . . . 4 . . . 5 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 1 Ballistic Gun 27 | . 1 . . 4 12 . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Cannon 11 | . . . . . . . 7 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . Launcher 23 | . 1 . 3 . 3 . 3 1 . . 1 . . . . . 1 2 2 . . . 2 . . 1 . . 1 1 . 1 . . . Special Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 26 | . . . . . . . . 2 . . 1 . . 2 1 . 1 2 . 2 . 3 . . 4 . 3 1 3 . 1 . . . . Piercing Weapon 9 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 3 2 1 . 1 . . . . . . Special Melee Weapon 7 | . . . . . . . 1 1 . . . . . . 1 . . . . 1 . 1 . . 1 . 1 . . . . . . . . Unidentified Prototypes 30 | . . . 1 . 4 . 2 . . . . . . . . . 1 . . 1 . . . . 8 1 . 1 7 . 3 . . 1 . Corrupted Parts 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 1 . . . . . . . . System Corruption 28 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . 15 10 . . . . . . . . Parts Lost 60 | . 3 1 1 5 12 . 7 . . . . . . 1 2 . . . . 2 . 4 1 5 . 2 1 3 1 1 1 5 . 2 . Power 15 | . 1 . . 1 1 . . . . . . . . . 2 . . . . 1 . 1 . 2 . 1 . 1 . 1 . 2 . 1 . Propulsion 16 | . 1 1 1 2 4 . 2 . . . . . . 1 . . . . . . . . . 1 . . 1 . . . . 2 . . . Utility 20 | . . . . 2 3 . 4 . . . . . . . . . . . . 1 . 2 1 2 . 1 . 2 . . . 1 . 1 . Weapon 9 | . 1 . . . 4 . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . Highest Loss Streak 6 | . 2 1 1 5 5 . 6 . . . . . . 1 1 . . . . 2 . 3 1 4 . 2 1 2 1 1 1 3 . 1 . To Critical Strikes 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 84 84 99 90 92 100 98 97 100 100 100 100 100 99 98 99 99 100 93 96 99 98 94 89 89 96 99 99 99 94 93 71 56 72 80 Engine 3 | . 13 14 11 11 6 . 1 2 . . . . . . . . . . . . . 4 . . 5 5 . . . . . . . . . Core 2 | . . . . . 3 11 7 4 3 . . . . . . 3 . . . . 6 5 11 9 . . . . . . . . . . . Reactor 2 | . . . . . . . . . 3 7 7 7 7 7 4 2 6 6 6 5 . . . . 2 5 9 9 9 8 8 4 2 2 9 Treads 9 | . 19 12 19 21 20 22 26 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 12 | . . . . . . . . 19 30 30 30 30 30 30 26 26 26 26 25 26 26 28 29 27 23 29 26 27 28 26 26 15 . . . Device 10 | . 8 14 11 2 . . 8 8 7 7 13 15 15 15 21 15 20 20 20 18 13 8 15 11 11 16 18 13 9 16 15 8 14 26 26 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 4 4 4 5 2 . . . Processor 6 | . . . . . 4 11 2 7 7 7 7 7 7 7 10 17 13 13 13 18 20 17 17 16 15 7 7 9 9 8 8 4 . 2 9 Hackware 2 | . . . . . . . . 10 7 7 1 . . . . . . . . . . 5 . . . . 9 14 18 13 13 8 . . . Protection 7 | . . . 10 11 15 11 15 2 7 7 6 7 7 7 5 6 5 6 6 1 5 1 1 5 5 5 5 4 4 4 4 2 . . . Energy Gun 4 | . 22 28 22 5 . . . . . . . . . . . . . . . . . . . . . . . . 2 3 4 10 21 26 25 Ballistic Gun 8 | . 5 . . 24 28 33 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . 8 14 7 7 7 7 7 7 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 5 7 7 6 7 7 14 12 13 12 12 6 10 13 9 5 5 12 11 9 8 5 4 2 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 6 6 6 6 6 3 5 5 2 4 5 4 4 4 4 2 . . . Peak Build Rating 247 | 6 9 8 22 21 53 36 53 76 82 82 83 83 87 84 99 101 102 101 99 97 98 110 113 105 110 118 143 155 168 176 188 203 240 247 243 Average Rating 86 | 6 7 7 18 19 27 36 46 69 79 82 82 83 82 82 92 92 100 100 91 94 96 103 106 95 89 108 137 148 160 173 176 182 220 237 242 On Entrance 94 | 6 6 8 8 21 20 36 36 51 70 82 82 83 83 87 81 88 101 102 101 91 93 95 107 105 54 110 118 133 153 157 176 174 203 240 241 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 114 | 12 32 30 102 104 112 106 113 114 52 52 56 52 70 54 56 58 62 64 64 56 53 66 75 62 56 61 75 75 80 82 91 86 52 56 54 Greatest Support 114 | 20 40 20 40 40 43 40 69 86 56 56 56 56 56 64 64 64 64 64 64 64 64 75 75 75 75 75 81 95 86 86 114 90 70 70 70 Greatest Overweight (x) 9 | . 1 1 6 2 3 2 1 1 . . . . 1 . 1 . 1 . 1 . . 1 . 9 . . . . . . . . . . . Average Overweight (x) . | . . 1 2 2 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Average Capacity 17 | 8 14 15 23 25 23 25 25 17 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 11 5 5 5 Most Carried 25 | 6 13 13 25 25 25 25 25 25 15 15 15 15 15 15 15 15 15 14 13 15 12 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Average Carried 16 | 6 10 12 22 21 22 25 24 17 14 15 14 15 14 14 14 14 14 13 12 12 10 14 14 14 14 13 14 14 14 14 14 10 4 4 4 Final Capacity 25 | 8 15 15 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 25 | 6 13 12 25 22 25 25 25 15 15 15 15 15 15 14 15 15 15 14 13 10 11 15 15 12 15 15 15 15 15 15 15 5 4 4 5 Class Distribution -------------------- 19% | Scavenger-Tank 13% | Tank 13% | Mutant 9% | Alien-Sigix 8% | Machinist-Gladiator 8% | Hacker-Gladiator 6% | Scavenger-Mutant 4% | Hacker-Mutant 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Tank | -8/Mines Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Ninja | -6/Waste Gladiator | -6/Factory Gladiator | -6/Lower Caves Machinist-Gladiator | -6/Lower Caves Machinist-Gladiator | -6/Data Miner Machinist-Gladiator | -5/Proximity Caves Machinist-Gladiator | -5/Factory Machinist-Gladiator | -5/Upper Caves Machinist-Gladiator | -5/Upper Caves Commander-Gladiator | -5/Warlord Scavenger-Gladiator | -4/Proximity Caves Hacker-Gladiator | -4/Factory Hacker-Gladiator | -3/Research Wizard-Gladiator | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Mutant | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 8572 | 200 239 10 408 194 1253 . 1698 505 64 . 138 28 30 50 310 92 132 123 108 68 215 357 194 . 311 145 339 335 261 125 . 116 271 253 . Remotely 442 | . . . . . . . 316 126 . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13245 | . 492 44 1060 152 483 . 1987 635 102 . 154 20 49 . 1514 . 540 72 34 68 116 626 224 . . 204 708 660 306 319 . 92 272 2222 90 Parts 694 | . 22 7 70 7 63 . 104 32 8 . 6 1 . . 60 . 18 2 5 1 5 44 14 . . 14 33 53 15 11 . 2 14 74 9 Haulers Intercepted 29 | . 2 . 5 . . . 5 2 . . . . . . 2 . 4 . . . . 2 . . . . 2 1 1 2 . 1 . . . Recyclers Shooed 7 | . . . 1 1 . . 4 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . . . . 9 3 . 2 . . . 2 4 . 4 . 12 . . 12 . . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 154 | . 9 3 22 12 5 . 34 5 . . 3 . . . 4 . . 2 3 1 1 4 7 . . 6 2 7 3 5 . . 5 10 1 Melee 29 | . . . . . . . . 1 . . 1 . . . 4 . . . . 1 1 4 2 . . 2 2 7 3 1 . . . . . Guns 55 | . 9 3 6 8 1 . 13 . . . . . . . . . . . . . . . . . . . . . . . . . 5 10 . Cannons 27 | . . . 5 4 . . 16 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 42 | . . . 11 . 4 . 5 2 . . 2 . . . . . . 2 3 . . . 5 . . 4 . . . 4 . . . . . Classes Destroyed 21 | . 3 1 3 2 2 . 5 3 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Worker 16 | . 1 . . . . . 1 . . . . . . . 2 . 2 . . . . 3 . . . . 2 1 1 . . . 2 1 . Builder 9 | . . . . . . . 1 1 . . . . . . 1 . . . . . . 2 . . . . 2 1 1 . . . . . . Tunneler 8 | . . . . . . . 1 1 . . . . . . . . . . . . . 3 . . . . 1 2 . . . . . . . Hauler 29 | . 2 . 5 . . . 5 2 . . . . . . 2 . 4 . . . . 2 . . . . 2 1 1 2 . 1 . . . Recycler 22 | . . . 3 . . . 5 3 . . . . . . 8 . 1 . . . . . . . . . . . . . . . . 2 . Minesweeper 5 | . . . . . . . . . . . 1 1 . . . . . 1 . . 2 . . . . . . . . . . . . . . Mechanic 3 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Operator 5 | . . . 1 . . . 2 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 17 | . . . . . . . . 3 . . . . . . 4 . . . . . . 2 . . . . 4 1 . . . . . 3 . Swarmer 50 | . . 3 9 4 . . 7 . . . . . . . 1 . . . 3 . . . 5 . . 4 . 1 . 4 . . 4 5 . Grunt 39 | . 9 . 8 . . . 14 3 . . . . . . . . . 1 . . 1 . 1 . . . . . 1 . . . 1 . . Brawler 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 17 | . . . 5 . . . 9 . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 5 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Programmer 20 | . . . . . . . . 1 . . 1 . . . 3 . . . . . . 4 . . . . 2 6 2 . . . . 1 . Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Zionite 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Assembled 12 | . . . . 7 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thug 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | . 3 3 8 7 4 . 10 5 . . 2 1 . . 7 . 2 2 3 1 2 3 5 . . 4 2 4 2 4 . 1 4 8 1 Combat Bots Only 8 | . 3 3 7 7 4 . 8 4 . . 2 . . . 1 . . 2 3 1 1 2 5 . . 4 2 3 2 4 . . 4 5 1 Max Kills in Single Turn 7 | . 1 1 7 1 2 . 4 2 1 . 2 1 . . 1 . 1 2 3 1 1 1 4 . . 2 1 1 1 4 . 1 1 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploded 6 | . . . 6 . 1 . 4 1 . . 2 . . . . . . 2 3 . . . 4 . . 2 . . . 4 . . . . . Melee 1 | . . . . . . . . 1 . . 1 . . . 1 . . . . 1 1 1 1 . . 1 1 1 1 1 . . . . . Uniques/NPCs Destroyed 7 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 8R-AWN (-9/Exiles) EX-BIN (-9/Exiles) EX-HEX (-9/Exiles) EX-DEC (-9/Exiles) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2056 | . 69 29 62 47 143 . 167 19 . . 3 9 . 33 26 . . 2 11 20 3 57 16 35 . 55 41 154 76 18 13 230 41 208 469 Missed 940 | . 21 5 25 14 29 . 35 5 . . 1 5 . 12 9 . . . 6 9 2 25 5 12 . 22 25 87 21 9 4 112 19 64 357 Damage Taken 20839 | . 611 203 390 741 2169 . 2215 216 . . 119 27 . 331 367 . 23 7 28 513 20 633 252 462 . 590 484 1112 1185 140 210 2845 337 3625 984 Core 4976 | . 146 52 39 107 147 . 223 31 . . 16 . . 14 42 . . . . 48 . 143 18 117 . 93 104 136 118 . . 1229 187 1609 357 Absorbed by Shields 1488 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . 206 . 171 579 528 Ignored by Resistances 5942 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 928 397 3055 1562 Regen/Repaired (Parts) 1697 | . . . . . . . 158 . . . . . . . . 109 115 . . . . . . . 162 . 487 . 666 . . . . . . Core Remaining (%) 61 | 100 . 20 . . . 26 59 . . . . . . 91 . . . . . . 89 . . . . 62 90 . 80 . . 36 . . 19 Volleys Fired 608 | . 56 9 33 27 101 . 110 7 . . 7 . . . . . 2 2 4 . . . 6 . . 3 . 3 17 7 2 20 25 110 57 Largest 3 | . 2 2 3 3 3 . 3 3 . . 1 . . . . . 1 1 1 . . . 1 . . 1 . 1 1 1 1 2 3 3 3 Hottest 300 | . 90 90 180 180 69 . 196 144 . . 48 . . . . . 39 43 43 . . . 66 . . 43 . 113 80 80 80 200 300 300 300 Shots Fired 1354 | . 105 17 83 72 232 . 287 17 . . 7 . . . . . 2 3 4 . . . 6 . . 3 . 3 17 7 2 33 47 282 125 Gun 1107 | . 102 17 51 59 206 . 178 . . . . . . . . . . . . . . . . . . . . . 17 6 2 32 47 275 115 Cannon 187 | . . . 28 13 . . 103 15 . . 5 . . . . . . . . . . . 3 . . . . 3 . . . . . 7 10 Launcher 59 | . 3 . 4 . 26 . 5 2 . . 2 . . . . . 2 3 4 . . . 3 . . 3 . . . 1 . 1 . . . Special 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 547 | . 38 . . 33 206 . 245 15 . . 5 . . . . . . . . . . . 3 . . . . . . . . . . 2 . Thermal 269 | . 64 17 79 39 . . 37 . . . . . . . . . . . . . . . . . . . . 3 17 6 2 5 . . . Explosive 59 | . 3 . 4 . 26 . 5 2 . . 2 . . . . . 2 3 4 . . . 3 . . 3 . . . 1 . 1 . . . Electromagnetic 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 10 Slashing 463 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 47 275 115 Entropic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robot Hit Streak 22 | . 10 3 12 9 20 . 22 4 . . 1 . . . . . . 3 2 . . . 2 . . . . . . . . 3 3 19 16 Robot Miss Streak 8 | . 7 6 3 4 4 . 7 3 . . 2 . . . . . . . 1 . . . 2 . . . . . . . . 1 6 4 8 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 8 | . 2 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Max Gunslinging Chain 2 | . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Shots Hit Robots 1016 | . 68 7 55 39 137 . 170 31 4 . 7 4 1 . 40 . 21 7 5 6 6 30 10 . 4 11 37 33 25 4 . 2 8 167 77 Core Hits 440 | . 25 3 44 18 47 . 76 18 2 . 11 1 . . 17 . 10 4 3 2 3 14 11 . . 10 12 13 9 9 . 2 7 51 18 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 51 | . 8 . 6 4 1 . 3 4 . . . . . . 2 . 2 . . . 1 2 1 . . . 2 8 2 1 . . . 4 . Burn 17 | . 8 . 6 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 4 | . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sever 17 | . . . . . . . . 3 . . . . . . 2 . 1 . . . . 1 1 . . . 1 4 1 . . . . 3 . Impale 10 | . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . . 1 4 1 1 . . . . . Melee Attacks 748 | . . . . . . . . 43 4 . 23 4 1 2 69 . 31 4 7 23 31 82 9 . 8 55 157 104 69 15 . 7 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 443 | . . . . . . . . 39 4 . 23 4 1 2 67 . 26 3 1 14 25 58 5 . 3 21 79 34 31 3 . . . . . Piercing 289 | . . . . . . . . . . . . . . . . . 5 1 6 8 6 21 4 . 1 34 76 70 38 12 . 7 . . . Sneak Attacks 102 | . . . . . . . . 12 4 . 1 1 . . 16 . 12 1 . 2 3 14 2 . 4 . 15 6 6 2 . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 55 | . . . . . . . . . . . . . . . 2 . 8 1 . 2 2 3 1 . . 5 9 14 7 1 . . . . . Damage Inflicted 44998 | . 882 81 1640 714 2826 . 4091 1702 388 . 759 208 83 . 2524 . 1836 483 590 325 341 1653 976 . . 812 2327 1855 1391 635 . 126 804 11302 3644 Guns 21308 | . 854 81 605 519 2109 . 1950 . . . . . . . . . . . . . . . . . . . . . . . . . 609 11103 3478 Cannons 2599 | . . . 382 165 . . 1600 174 . . 57 . . . . . . . . . . . 17 . . . . . . . . . . 135 69 Explosions 4695 | . . . 651 . 717 . 463 241 . . 388 . . . . . 307 252 413 . . . 488 . . 307 . . . 356 . . 112 . . Melee 15993 | . . . . . . . . 1287 388 . 314 208 83 . 2524 . 1529 231 177 325 341 1653 471 . . 505 2327 1855 1383 271 . 121 . . . Ramming 403 | . 28 . 2 30 . . 78 . . . . . . . . . . . . . . . . . . . . . 8 8 . 5 83 64 97 Kinetic 5830 | . 284 . . 245 2109 . 2944 174 . . 57 . . . . . . . . . . . 17 . . . . . . . . . . . . Thermal 2836 | . 570 81 987 439 . . 647 . . . . . . . . . . . . . . . . . . . . . . . . . 112 . . Explosive 4542 | . . . 651 . 717 . 422 241 . . 388 . . . . . 307 252 413 . . . 488 . . 307 . . . 356 . . . . . Electromagnetic 204 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135 69 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 25734 | . . . . . . . . 1287 388 . 314 208 83 . 2524 . 1396 199 43 39 110 981 231 . . 154 1311 549 669 58 . . 609 11103 3478 Piercing 5449 | . . . . . . . . . . . . . . . . . 133 32 134 286 231 672 240 . . 351 1016 1306 714 213 . 121 . . . Highest Corruption 15 | . . . . . 5 . 4 1 1 1 1 1 1 2 4 4 4 4 4 7 7 3 3 4 4 15 13 9 3 . . 8 . 3 5 Average Corruption 3 | . . . . . 4 . 4 1 1 1 1 1 1 1 2 4 4 4 4 5 7 1 3 3 4 3 2 6 2 . . 5 . 2 1 Corruption Purged 17 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . 3 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 294 | . . . . . 25 . 86 5 5 . 1 2 . 1 9 9 9 11 4 9 24 3 9 3 . 9 22 24 2 . . 12 . 10 . Message Errors 68 | . . . . . 5 . 15 . 2 . 1 . . 1 3 1 . 4 2 1 11 2 5 . . 2 3 4 . . . 5 . 1 . Matter Fused 78 | . . . . . 4 . 21 2 2 . . 1 . . 1 4 5 1 2 4 7 1 3 . . 2 5 7 . . . 2 . 4 . Heat Flow Errors 31 | . . . . . 6 . 10 . . . . . . . . 2 1 1 . 1 1 . . 1 . 1 2 3 . . . 1 . 1 . Energy Discharges 32 | . . . . . 5 . 10 . 1 . . 1 . . 1 1 2 . . 1 . . . . . 2 5 1 . . . . . 2 . Parts Rejected 5 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Parts Fused 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 39 | . . . . . 3 . 8 2 . . . . . . 3 . 1 2 . 1 3 . 1 1 . 2 4 3 2 . . 2 . 1 . Data Loss (major) 21 | . . . . . 2 . 6 . . . . . . . 1 1 . 2 . 1 2 . . 1 . . 3 2 . . . . . . . Misfires 8 | . . . . . . . 6 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Alerts 6 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Weapon Failures 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2574 | . . . . 1 9 . 84 202 46 . 98 66 67 . 472 . 217 93 25 . 96 200 87 . . 58 408 239 76 . . . 6 24 . Projectiles 49 | . . . . 1 . . 48 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 89 | . . . . . 9 . 29 . . . . . . . . . . . 9 . . . 23 . . 19 . . . . . . . . . Melee 2436 | . . . . . . . 7 202 46 . 98 66 67 . 472 . 217 93 16 . 96 200 64 . . 39 408 239 76 . . . 6 24 . Knockbacks 10 | . . . . . . . 6 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 Impact 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 Kinetic 6 | . . . . . . . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 279 | . . . 1 . 48 . 122 . . . 20 . . . . . 23 . . . . . 57 . . . . . 4 4 . . . . . Shots 10 | . . . . . 3 . 4 . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . Rammed 17 | . 6 . 1 3 . . 5 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Targets Rammed 26 | . 6 . 1 3 . . 5 . . . . . . . . . . . . . . . . . . . . . 1 1 . 3 3 1 2 Kicked 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 1 2 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 486 | . 159 . 141 486 316 . 313 142 . . 33 . . . . 203 229 253 . 110 217 63 279 126 . 275 204 257 212 84 . 240 238 342 . Average Temperature 54 | . 77 . 47 157 152 . 98 40 . . 12 . . . . 91 122 140 . 60 128 20 85 24 . 99 6 112 75 34 . 91 117 110 . Received Heat Transfer 2237 | . 384 . 114 . 20 . 918 99 . . 36 6 . 45 18 . . . . . 9 27 9 48 . . 12 9 139 9 16 135 29 155 . Effects 20 | . . . . 6 4 . 1 . . . . . . . . . . . . . 1 . 3 . . . . . . . . . . 5 . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . Interference 16 | . . . . 5 4 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 5 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Parts Fried 9 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 5 Impact Corruptions 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 16 | . 3 . 6 2 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 7183 | . 2235 199 2590 1110 . . 1049 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Parts Stolen 8 | . . . . . . . . . . . . . . . . . . 1 3 . . . . 4 . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2471 | . 136 60 426 135 . . 686 374 115 112 . . . . 168 102 519 . . . . 220 . . . . 307 525 460 547 333 2026 2471 1940 . Initial 1512 | . . . 23 45 . . . 275 59 . . . . . . 58 71 . . . . 15 . . . . 12 103 22 258 315 186 1215 1512 . Average 258 | . 46 5 171 36 . . 335 265 76 103 . . . . 65 91 334 . . . . 68 . . . . 141 244 145 357 325 875 2041 1753 . Maximum Alert Level 5 | . . . 2 . . . 2 1 . . . . . . . . 2 . . . . 1 . . . . 1 2 2 2 1 5 5 5 . Low Security (%) 56 | 100 100 100 65 100 . 100 35 19 100 100 . . . . 100 100 32 . . . . 97 . . . . 86 48 76 . . . . . . Level 1 19 | . . . 31 . . . 21 80 . . . . . . . . 9 . . . . 2 . . . . 13 42 22 70 100 28 . . . Level 2 10 | . . . 2 . . . 43 . . . . . . . . . 58 . . . . . . . . . . 9 1 29 . 34 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 2 . Level 5 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 90 . . Squads Dispatched 82 | . 2 . 2 . . . 4 5 . . . . . 1 3 . 2 . . . . 5 . 1 . . 8 5 5 . 1 14 22 2 . Investigation 10 | . . . . . . . 1 2 . . . . . . . . . . . . . 1 . . . . 4 . 1 . . . . 1 . Extermination 16 | . . . . . . . . 3 . . . . . . 3 . . . . . . 2 . . . . 2 2 2 . 1 1 . . . Reinforcement 18 | . 2 . 2 . . . 3 . . . . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 1 1 1 . Assault 35 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 12 21 . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 53 | . . . 2 . . . 3 . . . . . . . 1 . 2 . . . . 1 . . 4 . 2 4 1 2 1 2 3 25 . Communications Jammed 81 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 20 44 2 . . 12 . . . Distress Signals 63 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 29 2 . . 12 . . . Times Spotted 762 | . 21 3 33 29 110 . 63 22 6 . 10 1 . 18 17 1 7 4 4 4 1 23 7 11 55 9 38 43 17 4 2 89 51 31 28 Peak Tracking Total 39 | . 3 3 9 16 9 . 5 5 4 . 5 1 . 14 5 1 5 3 3 3 1 5 5 11 12 4 6 10 7 3 2 39 29 9 19 Tactical Retreats 149 | . 1 . . 3 60 . 1 2 3 . . . . 1 3 . . . . . . 7 . 3 3 2 8 8 3 1 1 14 8 5 12 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 26 | . 1 . . . . . . 2 . . . . . . 6 . . . . . . 6 . . . . 3 . . 2 . 1 3 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 13 | . . . . . . . 1 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . . . . . Traps Extracted 6 | . . . . . . . . 2 . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . Installed 16 | . . . . . . . . . . . . . . . 8 . . . . 7 . . . . . . 1 . . . . . . . . Triggered 33 | . . . . . . . 1 . . . 1 . . 1 1 . . . . . . 3 1 1 19 1 4 . . . . . . . . Most Traps Carried 6 | . . . . . . . . 2 2 2 5 6 6 6 6 . . 6 6 6 6 6 6 6 6 6 6 5 5 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 56 | . . . . . 6 . 7 3 . . . . . . . . 9 . . . . 1 . . . . . 1 9 . . 7 2 4 7 Max in Single Turn 2 | . . . . . 2 . 2 1 . . . . . . . . 1 . . . . 1 . . . . . 1 1 . . 1 1 2 1 Garrison Access 8 | . . . . . . . 1 1 . . . . . . 1 . . . . . . 1 . . . . 2 . . 1 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 130 | . 2 . 3 . 1 . 17 11 . 4 1 . . . 10 . 6 . . 3 . 10 2 . 4 . 26 5 10 3 4 3 1 4 . Terminals 79 | . 2 . 3 . . . 11 5 . 2 . . . . 4 . 4 . . . . 7 . . . . 16 5 9 2 3 3 1 2 . Fabricators 7 | . . . . . . . . 2 . 1 . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . Repair Stations 9 | . . . . . . . 2 . . . . . . . 3 . 1 . . . . . . . . . 2 . 1 . . . . . . Recycling Units 15 | . . . . . . . 2 3 . 1 . . . . 2 . . . . . . 1 . . . . 4 . . . . . . 2 . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 1 1 . . . . . . 1 . . . . . . 1 . . . . 2 . . 1 1 . . . . Total Hacks 326 | . 4 . 4 . 1 . 48 32 . 5 1 . . . 19 . 12 . . 21 . 21 2 . 6 . 62 24 27 7 12 10 2 6 . Successful 174 | . 2 . 2 . 1 . 26 18 . 1 1 . . . 6 . 5 . . 21 . 10 2 . 6 . 30 11 17 3 7 4 . 1 . Failed 151 | . 2 . 2 . . . 21 14 . 4 . . . . 13 . 7 . . . . 11 . . . . 32 13 10 4 5 6 2 5 . Catastrophic 28 | . . . 1 . . . 3 4 . 1 . . . . 2 . 2 . . . . 4 . . . . 5 1 1 1 1 . 1 1 . Database Lockouts 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 99 | . 2 . 3 . 1 . 10 12 . 1 . . . . 4 . . . . . . 7 . . 1 . 20 16 11 1 6 4 . . . Terminals 201 | . 4 . 4 . . . 30 14 . 3 . . . . 8 . 7 . . . . 14 . . . . 42 24 23 3 10 10 2 3 . Fabricators 23 | . . . . . . . . 11 . 1 . . . . . . 2 . . . . 4 . . . . 5 . . . . . . . . Repair Stations 25 | . . . . . . . 7 . . . . . . . 6 . 3 . . . . . . . . . 5 . 4 . . . . . . Recycling Units 26 | . . . . . . . 6 3 . 1 . . . . 4 . . . . . . 2 . . . . 7 . . . . . . 3 . Scanalyzers 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 17 | . . . . . . . 2 4 . . . . . . 1 . . . . . . 1 . . . . 3 . . 4 2 . . . . Terminal Hacks 112 | . 1 . 2 . 1 . 13 8 . . 1 . . . 2 . 3 . . 21 . 5 2 . 6 . 16 8 11 2 6 4 . . . Record 8 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 5 . . . . . . . . . . Part Schematic 12 | . . . . . . . . . . . . . . . . . . . . 10 . . . . . . 1 . 1 . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 19 | . 1 . 1 . . . 3 . . . . . . . 1 . . . . 3 . 1 . . . . 4 . 3 . 1 1 . . . Open Door 4 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . Branch Access Points 4 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . . . Emergency Access Points 5 | . . . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . Machine Index 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . Terminal Index 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Fabricator Index 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unreport Threat 6 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 2 1 1 . . . . . . Locate Traps 6 | . . . . . . . 1 2 . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Transport Status 3 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Recall Investigation 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recall Extermination 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Hauler Manifests 4 | . . . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Registered Components 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Registered Prototypes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Zone Layout 11 | . . . . . . . 2 . . . . . . . 1 . 1 . . . . . . . . . 1 2 2 1 1 . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . 5 . . . . . . . . . . . . . 2 . . . . 4 . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 5 | . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . Build 5 | . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . Repair Station Hacks 16 | . . . . . . . 5 . . . . . . . 2 . 2 . . . . . . . . . 3 . 4 . . . . . . Scan Component 10 | . . . . . . . 3 . . . . . . . 2 . 1 . . . . . . . . . 2 . 2 . . . . . . Repair 6 | . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . 1 . 2 . . . . . . Recycling Unit Hacks 11 | . . . . . . . 2 2 . 1 . . . . 1 . . . . . . 1 . . . . 3 . . . . . . 1 . Retrieve Components 11 | . . . . . . . 2 2 . 1 . . . . 1 . . . . . . 1 . . . . 3 . . . . . . 1 . Scanalyzer 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . . . 1 1 . . . . . . 1 . . . . . . 1 . . . . 2 . . 1 1 . . . . Seal Access 8 | . . . . . . . 1 1 . . . . . . 1 . . . . . . 1 . . . . 2 . . 1 1 . . . . Unauthorized Hacks 13 | . 1 . . . . . 2 2 . . . . . . . . . . . . . 1 . . . . 2 3 2 . . . . . . Terminals 9 | . 1 . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . 3 2 . . . . . . Track 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 2 . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Botnet 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacking Detections 110 | . 2 . 2 . . . 17 11 . 3 . . . . 9 . 5 . . . . 9 . . . . 25 5 9 3 3 2 1 4 . Full Trace Events 8 | . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . 3 . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 1 . . . . . . . . . . . . 10 . . . . . . 1 . 1 . . . . . . Parts Built 10 | . . . . . . . . 4 . . . . . . . . . . . . . 2 . . . . 4 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 378 | . . . . . . . . 192 . . . . . . . . . . . . . 64 . . . . 122 . . . . . . . . Total Part Build Rating 78 | . . . . . . . . 32 . . . . . . . . . . . . . 16 . . . . 30 . . . . . . . . Parts Repaired 6 | . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . 1 . 2 . . . . . . Time 344 | . . . . . . . 82 . . . . . . . . . 44 . . . . . . . . . 36 . 182 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 35 | . . . . . . . . 18 . 3 . . . . . . . . . . . 3 . . . . 10 . . . . . . 1 . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 12 | . . . . . . . . 4 . . . . . . 1 . . . . 1 . . . . 4 . 2 . . . . . . . . Non-combat 7 | . . . . . . . . 4 . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . Combat 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . . . . . . . Robot Hacks Applied 13 | . . . . . . . . 4 . . . . . . 2 . . . . 1 . . . . 4 . 2 . . . . . . . . parse_system 6 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 4 . . . . . . . . . . no_distress 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 6 | . . . . . . . . 3 . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 1 . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Total Allies 145 | . . . . 1 . . . . 19 . . . . . . 19 . . . . . . . . 5 . . 1 1 . . . 50 49 . Largest Group 19 | . . . . 1 . . . . 19 12 10 6 5 5 . 19 14 1 . . . . . . 5 . . 1 1 . . . 19 11 . Highest-Rated Group 684 | . . . . 31 . . . . 465 302 268 177 146 140 . 684 557 50 . . . . . . 309 . . 26 162 . . . 270 155 . Highest-Rated Ally 162 | . . . . 31 . . . . 35 31 31 31 31 31 . 50 50 50 . . . . . . 65 . . 26 162 . . . 15 15 . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 845 | . . . . 4 . . . . 220 22 56 5 . 14 . 88 39 1 . . . . . . 13 . . . 16 . . . 270 97 . Total Damage 22570 | . . . . 44 . . . . 5265 373 716 106 . 209 . 4231 3258 104 . . . . . . 461 . . . 1624 . . . 4681 1498 . Kills 96 | . . . . 1 . . . . 10 3 8 1 . 1 . 11 16 1 . . . . . . 4 . . . 12 . . . 23 5 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . . . 2 . . . . . . 1 1 1 2 . . . . 1 . 1 . 3 . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 35952 | 16 1355 232 1283 1597 6972 84 3792 1662 437 205 715 253 824 250 1127 369 454 368 274 248 702 1448 493 158 1244 791 2190 900 971 358 335 631 324 2350 540 Spaces Moved 31099 | 14 557 93 425 465 2113 27 1328 1593 436 245 675 249 1005 284 1252 398 517 485 331 217 690 1775 637 227 1372 955 3050 910 1042 552 417 1067 864 3569 1263 Core 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Treads 5041 | . 557 79 290 465 2113 27 1328 182 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 6121 | 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 448 858 3538 1263 Wheels 149 | . . 14 135 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 19706 | . . . . . . . . 1411 436 245 675 249 1005 284 1252 398 517 485 331 217 690 1775 637 226 1372 955 3050 910 1042 552 417 575 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 120 160 115 115 320 240 320 240 65 65 65 65 65 65 65 71 71 71 71 71 71 71 63 63 63 56 57 49 48 53 53 53 30 30 30 30 Average Speed 92 | 120 204 221 262 320 310 320 240 92 65 65 65 65 65 65 73 72 71 71 71 71 71 67 63 69 59 57 56 57 55 53 53 45 30 30 30 Slowest Speed 500 | 120 240 240 320 320 400 320 240 242 65 65 65 65 132 71 150 74 144 71 144 71 71 132 63 500 77 57 57 61 57 53 61 60 30 30 30 Overloaded Moves 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 2 8 . Exploration Rate (%) 55 | 2 60 29 36 98 92 17 93 31 94 7 56 34 85 39 28 96 21 63 59 80 82 38 77 48 94 65 64 24 80 19 52 64 35 77 60 Regions Visited 35 Branch Regions 21 Pre-discovered Areas 10 | . . 1 . 1 . . . . . . . . 3 . . . . . 1 1 . . 1 . . 2 . . . . . . . . . Known Exits Taken 22 | . . . . . . 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Scrap Searched 22 | . . . . 3 . . . . . . 2 3 2 . . . . . 2 . 2 . 4 . . 4 . . . . . . . . . Spaces Dug 459 | . 11 . . . 7 . 1 13 . . 18 . . 1 17 . 23 . . . 19 33 1 . 2 35 80 35 35 13 1 14 33 53 14 Terrain Destroyed 1164 | . 16 . 32 . 51 . 57 26 . . 47 . . 1 17 . 23 12 51 . 19 33 31 . 2 66 80 37 44 28 1 23 94 270 103 Melee 288 | . . . . . . . . 13 . . 18 . . 1 17 . 4 . . . 19 33 1 . 2 26 80 34 28 9 . 3 . . . Projectile 450 | . . . . . . . 19 4 . . 2 . . . . . . . . . . . . . . . . 3 16 6 1 13 78 205 103 AOE 426 | . 16 . 32 . 51 . 38 9 . . 27 . . . . . 19 12 51 . . . 30 . . 40 . . . 13 . 7 16 65 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Total 36644 | 13 661 102 529 511 2342 26 1762 1726 585 290 918 334 1174 345 1402 475 577 500 351 292 870 1932 708 230 1792 1136 3319 1172 1343 599 523 1145 901 4715 1344 Wait 3185 | . 15 . 8 1 3 . 183 11 136 33 201 80 155 52 31 66 27 1 . 37 139 25 28 3 281 123 85 146 170 5 82 40 1 1003 14 Move 31010 | 13 556 92 424 464 2112 26 1327 1593 435 244 674 248 1004 283 1251 397 516 484 330 216 689 1774 636 226 1371 954 3048 909 1041 552 416 1041 859 3543 1262 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 243 | . 11 . 28 4 46 . 31 12 2 . 1 . 3 1 7 2 1 2 3 2 1 11 4 . 15 5 16 7 7 4 2 6 . 6 3 Fast Attach 182 | . 6 . 2 . 10 . 22 5 2 . 3 . 2 2 10 2 5 . . 3 4 14 4 . 15 2 9 6 17 . 6 7 8 16 . Attach 87 | . 3 1 4 5 12 . 9 2 . . 1 . 1 3 1 1 . . 2 3 2 3 3 1 3 5 5 4 2 3 . 5 1 1 1 Detach 15 | . 1 . . . . . 1 . . . . . 1 . . . . . 2 . 2 . 2 . . . . . 4 . . 1 . 1 . Swap 242 | . 3 . 13 5 15 . 27 21 2 . 4 2 2 2 15 3 3 6 1 5 6 19 11 . 5 5 14 21 7 6 8 5 . 2 4 Drop 312 | . 4 . 16 2 43 . 46 20 4 . 4 . 5 1 10 4 5 2 2 2 4 10 7 . 22 5 23 6 21 2 7 11 4 19 1 Fire 608 | . 56 9 33 27 101 . 110 7 . . 7 . . . . . 2 2 4 . . . 6 . . 3 . 3 17 7 2 20 25 110 57 Melee 572 | . . . . . . . . 43 4 . 23 4 1 1 56 . 18 3 7 17 23 64 7 . 6 34 117 70 55 12 . 7 . . . Ram 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kick 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 1 2 Crush 14 | . 6 . . 3 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 52 | . . . . . . . . . . 13 . . . . 13 . . . . . . 12 . . . . 1 . . 8 . . . 5 . Rewire 83 | . . . . . . . . . . . . . . . . . . . . . . . . . 74 . . . 1 . . . . 8 . Trap 29 | . . . . . . . 1 12 . . . . . . 8 . . . . 7 . . . . . . 1 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 17 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 5) 577 | -10/Materials | Core integrity fell below 50% 708 | -10/Materials | Discovered new exit (range 6) 734 | -10/Materials | Discovered new exit (range 16) 1372 | -10/Materials | Entered Mines 1373 | -10/Mines | Learned location of Storage (-9) 1409 | -10/Mines | Met a Derelict bent on vengeance 1598 | -10/Mines | Discovered new exit (range 5) 1604 | -10/Mines | Entered Materials 1604 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1739 | -9/Materials | Destroyed 7 combat bots 1956 | -9/Materials | Build established: Tank 2035 | -9/Materials | Discovered new exit (range 9) 2625 | -9/Materials | Discovered new exit (range 11) 2887 | -9/Materials | Entered Mines 2888 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3020 | -9/Mines | Discovered new exit (range 7) 3037 | -9/Mines | Escorted by a lone wolf Derelict 3264 | -9/Mines | Assembled infested the area 3269 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3362 | -9/Mines | Lost 5 parts (1p2n2u) 3381 | -9/Mines | Destroyed 7 combat bots 3605 | -9/Mines | Build established: Scavenger-Tank 4170 | -9/Mines | Learned 8 Materials zone layouts 4181 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4225 | -9/Mines | Identified exit to Materials 4334 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4444 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4451 | -9/Mines | Found Prototype Device 4471 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4471 | -9/Mines | Discovered new exit (range 5) 4484 | -9/Mines | Entered Exiles 4625 | -9/Exiles | Met 8R-AWN 4676 | -9/Exiles | Met EX-HEX 4788 | -9/Exiles | Met EX-BIN 4852 | -9/Exiles | Aligned with FarCom system 4855 | -9/Exiles | Given EX-Vault access code 4932 | -9/Exiles | Opened EX-Vault 4956 | -9/Exiles | Found Field Lobotomy Kit 4964 | -9/Exiles | Found Longsword +1 5007 | -9/Exiles | Found Firepult 5075 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5171 | -9/Exiles | Met EX-DEC 5358 | -9/Exiles | Visited The Gauntlet 6035 | -9/Exiles | Discovered new exit (range 14) 7853 | -9/Exiles | Build established: Tank 8220 | -9/Exiles | Attacked by the Exiles 8348 | -9/Exiles | Core integrity fell below 50% 8425 | -9/Exiles | Lost 5 parts (1n2u2w) 8437 | -9/Exiles | Destroyed 8R-AWN 9141 | -9/Exiles | Destroyed EX-BIN 9151 | -9/Exiles | Destroyed EX-HEX 9242 | -9/Exiles | Destroyed EX-DEC 9270 | -9/Exiles | Lost 4 parts (2n2w) 9544 | -9/Exiles | Build established: Mutant 10002 | -9/Exiles | Found Prototype Device 10002 | -9/Exiles | Identified System Purifier 10305 | -9/Exiles | Build established: Scavenger-Mutant 10446 | -9/Exiles | Found Deploy-a-Sentry 10478 | -9/Exiles | Found Prototype Energy Gun 10478 | -9/Exiles | Identified AWS/EX-DEC 10500 | -9/Exiles | Found Prototype Processor 10893 | -9/Exiles | Build established: Scavenger-Tank 11456 | -9/Exiles | Stole four prototypes: Firepult, Field Lobotomy Kit, Longsword +1, Deploy-a-Sentry 11456 | -9/Exiles | Entered Mines 11511 | -8/Mines | Discovered exit to Materials (range 9) 11540 | -8/Mines | Entered Materials 11540 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 11541 | -8/Materials | Identified exit to Factory 12801 | -8/Materials | Central database locked down 12887 | -8/Materials | Discovered exit to Factory (range 15) 12901 | -8/Materials | Lost 6 parts (2n4u) 12903 | -8/Materials | Destroyed 8 combat bots 13472 | -8/Materials | Identified Exp. Sensor Array 13651 | -8/Materials | Build established: Tank 14182 | -8/Materials | Repaired Broken Rocket Launcher 14221 | -8/Materials | Repaired Arm. Treads 15332 | -8/Materials | Entered Factory 15332 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15781 | -7/Factory | Fabricated Cmb. Antigrav System? 15789 | -7/Factory | Identified exit to Lower Caves 16108 | -7/Factory | Build established: Hacker-Mutant 16463 | -7/Factory | Fabricated Cmb. Antigrav System? 16745 | -7/Factory | Build established: Mutant 16994 | -7/Factory | Manually triggered Chute Trap 16994 | -7/Factory | Sucked down chute 16994 | -7/Factory | Entered Waste 17007 | -7/Waste | Spotted C-40 Crusher 17017 | -7/Waste | Spotted C-40 Crusher 17029 | -7/Waste | Spotted C-40 Crusher 17031 | -7/Waste | Spotted C-40 Crusher 17095 | -7/Waste | Spotted C-40 Crusher 17127 | -7/Waste | Warlord forces began an assault 17185 | -7/Waste | Allies destroyed C-40 Crusher 17190 | -7/Waste | Allies destroyed C-40 Crusher 17217 | -7/Waste | Spotted C-40 Crusher 17221 | -7/Waste | Allies destroyed C-40 Crusher 17241 | -7/Waste | Allies destroyed C-40 Crusher 17270 | -7/Waste | Allies destroyed C-40 Crusher 17276 | -7/Waste | Allies destroyed C-40 Crusher 17297 | -7/Waste | Lost 5 allies 17327 | -7/Waste | Discovered new exit (range 11) 17341 | -7/Waste | Identified exit to Factory 17431 | -7/Waste | Entered Factory 17431 | -7/Factory | Accompanied by 12 allies 17604 | -7/Factory | Discovered exit to Lower Caves (range 4) 17636 | -7/Factory | Entered Lower Caves 17636 | -7/Lower Caves | Accompanied by 11 allies 17664 | -7/Lower Caves | Learned Factory terminal intel 18130 | -7/Lower Caves | Build established: Scavenger-Mutant 18285 | -7/Lower Caves | Discovered new exit (range 5) 18287 | -7/Lower Caves | Identified exit to Lower Caves 18351 | -7/Lower Caves | Entered another Lower Caves area 18351 | -7/Lower Caves | Accompanied by 6 allies 18396 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 18438 | -7/Lower Caves | Learned Factory terminal intel 18560 | -7/Lower Caves | Discovered new exit (range 9) 18564 | -7/Lower Caves | Identified exit to Zion 18604 | -7/Lower Caves | Entered Zion 18604 | -7/Zion | Accompanied by 5 allies 18632 | -7/Zion | System corruption cleaned by Quarantine Array 18649 | -7/Zion | Discovered new exit (range 14) 18653 | -7/Zion | Given A8's code to call for help 18672 | -7/Zion | Given the Hacking Drone Bay 18772 | -7/Zion | Learned location of Warlord (-5) 19017 | -7/Zion | Learned 12 Factory zone layouts 19069 | -7/Zion | Met Imprinter 19334 | -7/Zion | Identified exit to Proximity Caves 19428 | -7/Zion | Entered Proximity Caves 19428 | -6/Proximity Caves | Accompanied by 5 allies 19479 | -6/Proximity Caves | Identified exit to Factory 19572 | -6/Proximity Caves | Learned 4 Factory zone layouts 19657 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 19664 | -6/Proximity Caves | Lost 3 allies 19678 | -6/Proximity Caves | Entered Factory 19678 | -6/Factory | Evolved 2 slots: Utility x2 19679 | -6/Factory | Identified exit to Factory 19680 | -6/Factory | Loaded intel: 26 terminal locations 20219 | -6/Factory | Build established: Mutant 20282 | -6/Factory | Discovered exit to Factory (range 11) 20805 | -6/Factory | Manually triggered Chute Trap 20805 | -6/Factory | Sucked down chute 20805 | -6/Factory | Entered Waste 20811 | -6/Waste | Spotted C-40 Crusher 20831 | -6/Waste | Spotted C-40 Crusher 20838 | -6/Waste | Warlord forces began an assault 20861 | -6/Waste | Allies destroyed C-40 Crusher 20873 | -6/Waste | Allies destroyed C-40 Crusher 20903 | -6/Waste | Lost 3 allies 20909 | -6/Waste | Discovered new exit (range 10) 20943 | -6/Waste | Spotted C-40 Crusher 20951 | -6/Waste | Allies destroyed C-40 Crusher 20956 | -6/Waste | Spotted C-40 Crusher 20961 | -6/Waste | Allies destroyed C-40 Crusher 21146 | -6/Waste | Identified exit to Factory 21174 | -6/Waste | Entered Factory 21174 | -6/Factory | Accompanied by 14 allies 21175 | -6/Factory | Loaded intel: 25 terminal locations 21354 | -6/Factory | Build established: Gladiator 21395 | -6/Factory | Lost 11 allies 21444 | -6/Factory | Repaired Imp. Medium Armor Plating 21479 | -6/Factory | Discovered exit to Factory (range 14) 21607 | -6/Factory | Discovered new exit (range 5) 21610 | -6/Factory | Identified exit to Lower Caves 21628 | -6/Factory | Entered Lower Caves 21628 | -6/Lower Caves | Accompanied by 1 ally 21628 | -6/Lower Caves | Spotted IR-K87(f) 21630 | -6/Lower Caves | Encountered a Master Thief 21631 | -6/Lower Caves | Deploy-a-Sentry stolen by Master Thief 21891 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 21957 | -6/Lower Caves | Discovered new exit (range 6) 21960 | -6/Lower Caves | Identified exit to Lower Caves 21996 | -6/Lower Caves | Entered another Lower Caves area 21996 | -6/Lower Caves | Spotted 7D-4TO(f) 21996 | -6/Lower Caves | Spotted SV-W11(f) 21997 | -6/Lower Caves | Field Lobotomy Kit stolen by Master Thief 21998 | -6/Lower Caves | Encountered a Master Thief 21998 | -6/Lower Caves | Encountered a Master Thief 22002 | -6/Lower Caves | Spotted DG-Q3F(f) 22002 | -6/Lower Caves | Longsword +1 stolen by Master Thief 22003 | -6/Lower Caves | Encountered a Master Thief 22019 | -6/Lower Caves | Cmb. Antigrav System stolen by Master Thief 22119 | -6/Lower Caves | Learned location of Extension (-5) 22204 | -6/Lower Caves | Spotted B-75 Beast 22266 | -6/Lower Caves | Discovered new exit (range 4) 22269 | -6/Lower Caves | Identified exit to Data Miner 22270 | -6/Lower Caves | Entered Data Miner 22270 | -6/Data Miner | Discovered new exit (range 6) 22284 | -6/Data Miner | Met Data Miner 22297 | -6/Data Miner | Learned location of Section 7 (-2) 22297 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 22310 | -6/Data Miner | Received God Mode back door access code from Data Miner 22324 | -6/Data Miner | Identified Exp. Core Analyzer 22346 | -6/Data Miner | Build established: Machinist-Gladiator 22397 | -6/Data Miner | Data Conduit disabled 22518 | -6/Data Miner | Identified exit to Proximity Caves 22518 | -6/Data Miner | Entered Proximity Caves 23204 | -5/Proximity Caves | Learned Factory stockpile data 23205 | -5/Proximity Caves | Discovered exit to Factory (range 15) 23220 | -5/Proximity Caves | Entered Factory 23220 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 23374 | -5/Factory | Discovered new exit (range 11) 23445 | -5/Factory | Fabricated Cmb. Antigrav System? 24136 | -5/Factory | Identified exit to Upper Caves 24136 | -5/Factory | Identified exit to Extension 24140 | -5/Factory | Discovered new exit (range 15) 24330 | -5/Factory | Cargo convoy interrupted 24650 | -5/Factory | Lost 3 parts (1p2u) 24668 | -5/Factory | Entered Upper Caves 24678 | -5/Upper Caves | Learned 4 Factory zone layouts 25054 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 25087 | -5/Upper Caves | Identified exit to Upper Caves 25161 | -5/Upper Caves | Entered another Upper Caves area 25268 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 25277 | -5/Upper Caves | Spotted B-75 Beast 25294 | -5/Upper Caves | Spotted TW-HFM(f) 25294 | -5/Upper Caves | Spotted OE-PX4(f) 25294 | -5/Upper Caves | Firepult stolen by Master Thief 25294 | -5/Upper Caves | Spotted I2-VA9(f) 25294 | -5/Upper Caves | Spotted MH-ANX(f) 25295 | -5/Upper Caves | Encountered a Master Thief 25295 | -5/Upper Caves | Encountered a Master Thief 25295 | -5/Upper Caves | Encountered a Master Thief 25295 | -5/Upper Caves | Encountered a Master Thief 25307 | -5/Upper Caves | Cmb. Antigrav System stolen by Master Thief 25311 | -5/Upper Caves | Discovered new exit (range 8) 25317 | -5/Upper Caves | Enh. Force Lance stolen by Master Thief 25317 | -5/Upper Caves | Identified exit to Warlord 25319 | -5/Upper Caves | Entered Warlord 25334 | -5/Warlord | Lost 4 parts (2p1n1u) 25346 | -5/Warlord | System corruption cleaned by Quarantine Array 25509 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 25540 | -5/Warlord | Met Warlord 25541 | -5/Warlord | Learned Armory trap positions 25541 | -5/Warlord | Learned Quarantine emergency access door positions 25542 | -5/Warlord | Learned 4 Armory zone layouts 25543 | -5/Warlord | Learned Factory repair station intel 25543 | -5/Warlord | Learned Research terminal intel 25554 | -5/Warlord | Opened Warlord's prototype stash 25556 | -5/Warlord | Found Prototype Reactor 25558 | -5/Warlord | Found Prototype Processor 25558 | -5/Warlord | Identified Exp. Targeting Computer 25563 | -5/Warlord | Found Prototype Processor 25563 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 25565 | -5/Warlord | Warlord's base attacked by MAIN.C 25566 | -5/Warlord | Found Prototype Device 25566 | -5/Warlord | Identified Thermal Barrier 25574 | -5/Warlord | Found System Mapper 25682 | -5/Warlord | Found Prototype Energy Gun 25682 | -5/Warlord | Identified Vortex Rifle 25686 | -5/Warlord | Found Prototype Energy Gun 25686 | -5/Warlord | Identified Vortex Shotgun 25695 | -5/Warlord | Found Vortex Rifle 25824 | -5/Warlord | Build established: Commander-Gladiator 25875 | -5/Warlord | Spotted Striker 25875 | -5/Warlord | Spotted Executioner 25915 | -5/Warlord | Warlord forces counterattacked 25933 | -5/Warlord | Lost 11 allies 26240 | -5/Warlord | Warlord base infiltrated, sounded retreat 26241 | -5/Warlord | Enhanced Grunt warped into view 26241 | -5/Warlord | Enhanced Grunt warped into view 26241 | -5/Warlord | Enhanced Grunt warped into view 26241 | -5/Warlord | Enhanced Demolisher warped into view 26241 | -5/Warlord | Enhanced Demolisher warped into view 26241 | -5/Warlord | Enhanced Demolisher warped into view 26290 | -5/Warlord | Spotted Striker 26343 | -5/Warlord | Spotted Striker 26390 | -5/Warlord | Spotted Striker 26395 | -5/Warlord | Spotted Striker 26418 | -5/Warlord | Spotted Executioner 26420 | -5/Warlord | Spotted Striker 26438 | -5/Warlord | Spotted Striker 26462 | -5/Warlord | Lost 15 allies 26474 | -5/Warlord | Spotted Striker 26486 | -5/Warlord | Spotted Striker 26532 | -5/Warlord | Lost 7 allies 26559 | -5/Warlord | Discovered new exit (range 9) 26563 | -5/Warlord | Identified exit to Proximity Caves 26563 | -5/Warlord | Entered Proximity Caves 26850 | -4/Proximity Caves | Build established: Infiltrator-Gladiator 27144 | -4/Proximity Caves | Learned location of Quarantine (-2) 27179 | -4/Proximity Caves | Build established: Scavenger-Gladiator 27209 | -4/Proximity Caves | Discovered new exit (range 8) 27330 | -4/Proximity Caves | Identified exit to Factory 27331 | -4/Proximity Caves | System corruption reached 10% 27354 | -4/Proximity Caves | Entered Factory 27354 | -4/Factory | Evolved 2 slots: Utility x2 27355 | -4/Factory | Identified exit to Upper Caves 27356 | -4/Factory | Loaded intel: 6 repair station locations 27604 | -4/Factory | Discovered new exit (range 12) 27612 | -4/Factory | Identified exit to Research 27737 | -4/Factory | Discovered exit to Upper Caves (range 9) 27856 | -4/Factory | Build established: Hacker-Gladiator 28301 | -4/Factory | Fabricated Cmb. Antigrav System (x2) 28458 | -4/Factory | Build established: Hacker-Mutant 28512 | -4/Factory | Discovered exit to Research (range 8) 28798 | -4/Factory | Fabricated Nanoactuators? 28872 | -4/Factory | Build established: Hacker-Gladiator 29214 | -4/Factory | Repaired Centrium Medium Armor Plating 29539 | -4/Factory | System corruption reached 10% 29544 | -4/Factory | Entered Research 29544 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 29545 | -3/Research | Loaded intel: 22 terminal locations 29581 | -3/Research | Identified exit to Armory 29581 | -3/Research | Identified exit to Testing 29873 | -3/Research | Spotted B-86 Titan 29897 | -3/Research | Garrison activated, responded to threat 29908 | -3/Research | Spotted B-86 Titan 30044 | -3/Research | Search patrols dispatched 30370 | -3/Research | Found Prototype Device 30370 | -3/Research | Identified Exp. Terrain Scanner 30444 | -3/Research | Entered Testing 30453 | -3/Testing | Found Prototype Device 30453 | -3/Testing | Identified AEGIS Remote Shield 30567 | -3/Testing | Found System Mapper 30655 | -3/Testing | Discovered new exit (range 10) 30668 | -3/Testing | Identified exit to Research 30682 | -3/Testing | Found Prototype Energy Gun 30682 | -3/Testing | Identified Warp Gun 30708 | -3/Testing | Found Prototype Processor 30708 | -3/Testing | Identified Spectral Analyzer 30772 | -3/Testing | Repaired Centrium Medium Armor Plating 30834 | -3/Testing | Build established: Wizard-Gladiator 30849 | -3/Testing | Repaired Cmb. Linear Gravjet? 31030 | -3/Testing | Found Prototype Processor 31030 | -3/Testing | Identified Exp. Signal Interpreter 31051 | -3/Testing | Spotted PX-6MCL5NNQC1 31055 | -3/Testing | Rewired PX-6MCL5NNQC1 31091 | -3/Testing | Found Prototype Launcher 31091 | -3/Testing | Identified Hellfire Missile Launcher 31415 | -3/Testing | Entered Research 31415 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 31500 | -2/Research | Spotted B-90 Cyclops 31616 | -2/Research | Identified exit to Quarantine 31773 | -2/Research | Entered Quarantine 31811 | -2/Quarantine | Build established: Hacker-Ninja 31939 | -2/Quarantine | Found Alien Artifact 31939 | -2/Quarantine | Identified Core Reset Matrix 31939 | -2/Quarantine | Used Core Reset Matrix 31943 | -2/Quarantine | Detected hypermatrix surge 31943 | -2/Quarantine | Sensed 2 artifacts in vicinity 31975 | -2/Quarantine | Spotted Fortress 32018 | -2/Quarantine | Discovered new exit (range 5) 32020 | -2/Quarantine | Identified exit to Section 7 32108 | -2/Quarantine | Entered Section 7 32109 | -2/Section 7 | Sensed 22 artifacts in vicinity 32116 | -2/Section 7 | Found Spacefold Activator 32145 | -2/Section 7 | Found Integrated Dissipator 32145 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 32200 | -2/Section 7 | Found Integrated Reactor 32200 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 32349 | -2/Section 7 | Discovered new exit (range 15) 32364 | -2/Section 7 | Spotted B-90 Cyclops 32378 | -2/Section 7 | Spotted Alpha 7 32385 | -2/Section 7 | Spotted Alpha 7 32401 | -2/Section 7 | Search patrols dispatched 32414 | -2/Section 7 | Spotted Executioner 32415 | -2/Section 7 | Spotted Executioner 32442 | -2/Section 7 | Lost 3 parts (1p1n1u) 32453 | -2/Section 7 | Found Transdimensional Reconstructor 32474 | -2/Section 7 | Build established: Hacker-Mutant 32476 | -2/Section 7 | Spotted Striker 32476 | -2/Section 7 | Spotted Striker 32508 | -2/Section 7 | Integrated with Sigix Exoskeleton 32511 | -2/Section 7 | Spotted Executioner 32512 | -2/Section 7 | Spotted Executioner 32528 | -2/Section 7 | Spotted B-99 Colossus 32551 | -2/Section 7 | Found LRC Armor 32551 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 32554 | -2/Section 7 | Found LRC Armor 32554 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 32556 | -2/Section 7 | Found LRC Inertial Stabilizer 32556 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 32693 | -2/Section 7 | Found Sigix Sheargun 32703 | -2/Section 7 | Spotted Executioner 32704 | -2/Section 7 | Spotted Executioner 32704 | -2/Section 7 | Spotted Executioner 32707 | -2/Section 7 | Core integrity fell below 50% 32717 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 32733 | -2/Section 7 | Spotted S7 Guard 32739 | -2/Section 7 | Entered Access 32739 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 32744 | -1/Access | Emitted hypermatrix ping 32749 | -1/Access | Assembled emerged from beneath the floor 32778 | -1/Access | Assembled emerged from beneath the floor 32786 | -1/Access | Build established: Alien-Sigix 32801 | -1/Access | Energy Cycler disabled 32806 | -1/Access | Assembled emerged from beneath the floor 32832 | -1/Access | Found Unknown Device 32832 | -1/Access | Identified Quantum Capacitor 32842 | -1/Access | Discovered new exit (range 18) 32868 | -1/Access | Lost 7 allies 32913 | -1/Access | Assembled emerged from beneath the floor 32925 | -1/Access | Assembled emerged from beneath the floor 32996 | -1/Access | Assembled emerged from beneath the floor 33005 | -1/Access | Spotted Executioner 33032 | -1/Access | Assembled emerged from beneath the floor 33047 | -1/Access | Discovered new exit (range 17) 33063 | -1/Access | Entered Command 33068 | -1/Command | Emitted hypermatrix ping 33071 | -1/Command | Lost 8 allies 33073 | -1/Command | Assembled emerged from beneath the floor 33135 | -1/Command | Assembled emerged from beneath the floor 33192 | -1/Command | Spotted Combat Programmer 33206 | -1/Command | Destroyed Combat Programmer 33212 | -1/Command | Lost 8 allies 33221 | -1/Command | Found Prototype Processor 33221 | -1/Command | Identified Exp. Target Analyzer 33225 | -1/Command | Assembled emerged from beneath the floor 33251 | -1/Command | High security lockdown imminent 33263 | -1/Command | Spotted Combat Programmer 33267 | -1/Command | Destroyed Combat Programmer 33280 | -1/Command | Crushed by falling debris 33314 | -1/Command | Spotted M Guard 33331 | -1/Command | High security lockdown engaged 33346 | -1/Command | Met MAIN.C 33346 | -1/Command | 0b10 Conduit disabled 33373 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 33405 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 33405 | -1/Command | Destroyed MAIN.C Shell 33405 | -1/Command | Spotted M Shell/Def 33405 | -1/Command | Spotted M Shell/Atk 33405 | -1/Command | Spotted M Shell/Def 33405 | -1/Command | Spotted M Shell/Atk 33405 | -1/Command | Spotted M Shell/Atk 33405 | -1/Command | Spotted M Shell/Def 33405 | -1/Command | Spotted M Shell/Atk 33405 | -1/Command | Spotted M Shell/Def 33407 | -1/Command | MAIN.C activated Command garrisons 33410 | -1/Command | Discovered new exit (range 17) 33450 | -1/Command | Core integrity fell below 50% 33455 | -1/Command | Spotted B-99 Colossus 33456 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 33502 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 33505 | -1/Command | Destroyed MAIN.C 33507 | -1/Command | Discovered new exit (range 34) 33507 | -1/Command | Discovered new exit (range 147) 33507 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 33595 | -1/Command | Core integrity fell below 20% 33736 | -1/Command | Found Exp. System Purifier 34498 | -1/Command | Found Hpw. Disruptor Cannon 34556 | -1/Command | Found Beam Splitter 34562 | -1/Command | Found Omega Cannon 34583 | -1/Command | Found Adv. Particle Accelerator 34789 | -1/Command | Assembled emerged from beneath the floor 34809 | -1/Command | Assembled emerged from beneath the floor 34871 | -1/Command | Assembled emerged from beneath the floor 34955 | -1/Command | Phase Generator disabled 35010 | -1/Command | Assembled emerged from beneath the floor 35025 | -1/Command | Found Exp. Core Analyzer 35026 | -1/Command | Found Exp. Targeting Computer 35347 | -1/Command | Crushed by falling debris 35395 | -1/Command | Found Exp. Phase Shifter 35409 | -1/Command | Warped through subspace to slip node 35409 | -1/Command | Discovered new exit (range 4) 35413 | -1/Command | Entered Access_0 35414 | -1/Access_0 | Sensed 4 artifacts in vicinity 35414 | -1/Access_0 | Met Architect 35431 | -1/Access_0 | Found Core Regenerator 35448 | -1/Access_0 | Used Core Regenerator, restored core integrity (+525) 35450 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 35461 | -1/Access_0 | Subspace Access Node disabled 35468 | -1/Access_0 | A6 warped into view 35473 | -1/Access_0 | Subspace Access Node disabled 35497 | -1/Access_0 | A5 warped into view 35521 | -1/Access_0 | Subspace Access Node disabled 35538 | -1/Access_0 | Subspace Access Node disabled 35549 | -1/Access_0 | Found Sigix Corpse 35609 | -1/Access_0 | A4 warped into view 35644 | -1/Access_0 | Destroyed A6 35942 | -1/Access_0 | Warped through subspace to slip node 35942 | -1/Access_0 | Discovered new exit (range 8) 35953 | *** | Heading to fleet! Last Messages --------------- 35928_ Quantum Shear penetrates Earth. 35928_ Penetrated by Quantum Shear. 35930_ Quantum Shear penetrates Earth. 35930_ Penetrated by Quantum Shear. 35930_ Quantum Shear penetrates Architect. 35932_ Penetrated by Quantum Shear. 35932_ Quantum Shear penetrates Earth. 35934_ Quantum Shear penetrates Architect. 35935_ Penetrated by Quantum Shear. 35937_ Quantum Shear penetrates Wall. 35937_ Quantum Shear penetrates Architect. 35937_ Quantum Shear penetrates Wall. 35939_ Penetrated by Quantum Shear. 35940_ Quantum Shear penetrates Architect. 35941_ Slug penetrates Wall. 35942_ Penetrated by Quantum Shear. 35942_ Warped through subspace, drawn to slip node. 35942_ EXIT=FOUND 35944_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????#################################???????? | | ????????###################################??????? | | ????????###################################??????? | | ????????###################################??????? | | ???????#####################################?????? | | ???????#####################################?????? | | ???????#####################################?????? | | ???????################## ##################?????? | | ???????################# #################?????? | | ??????################## X ##################????? | | ???????################# #################?????? | | ???????################ #################?????? | | ???????################ ##################?????? | | ??????################## #################?????? | | ???????################ #################?????? | | ???????################ #################??????? | | ??????################# < ################??????? | | ???????################ #################??????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 100 Energy Generation 81 Energy Capacity 1020 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 30 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Cloak Strength 2 Power Amplification 30 Additional Mass Support 25 Armor Coverage 450 Resistance: KI 50 Resistance: TH 75 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Weapon Cycling 25 Melee Speed Boost 30 Phase Shifting 20 Evasion (%) 103 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 10 Core Analysis 8 Recoil Reduction 4 Particle Charging 50 Salvage Targeting 1 Offensive Hacking 54 Defensive Hacking 14 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cmb. Antigrav System | x2 | -7/Factory Cmb. Antigrav System | x2 | -7/Factory Cmb. Antigrav System | x2 | -5/Factory Cmb. Antigrav System | x2 | -4/Factory Nanoactuators | x2 | -4/Factory Alien Tech Used ----------------- Core Reset Matrix Integrated Dissipator Spacefold Activator Integrated Reactor Sigix Exoskeleton Sigix Sheargun LRC Armor LRC Inertial Stabilizer Transdimensional Reconstructor Core Regenerator High-powered Transdimensional Reconstructor Achievements -------------- Great Explorer Production Line Treasure Hunter Challenges ------------ None Game ------ Seed PropulsionNullRegenerator Manual? 0 Play Time 11:00:19 Cumulative 252.1 hours Start 2024.10.05 @ 16:50:24 End 2024.10.10 @ 21:00:15 Sessions 53 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 149 Adventurer 0 Explorer 0 Win Type 2 Total 12 Types 3/1/5/1/1/0/1/0/0 Lore% 76 Gallery% 78 Achievement% 69 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59588e14-1ae9-4ee2-9546-a17adc82b94c