Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.30 @ 23:13:01 Player: MrPainting Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (153) 765 Value Destroyed (4029) 4029 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (295) 295 TOTAL SCORE: 7689 Bonus ------- High Alert Combat Kills 295 Cogmind --------- Core Integrity 639/700 Matter 261/300 Energy 290/290 System Corruption 3% Temperature Cool (0) Location -7/Factory Parts ------- Power (1) Improved Deuterium Engine Propulsion (4) Armored Treads Armored Treads Armored Treads Armored Treads Utility (6) High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Hardened Heavy Armor Plating Dynamic Insulation System Weapon (2) Gauss Rifle Gauss Rifle Inventory (12) Improved Deuterium Engine Armored Treads Compact Matter Pod (150) Enhanced Optical Array Improved Signal Interpreter Matter Filter Weapon Cycler Transmission Jammer Medium Reactive Plating Flak Gun Flak Gun Peak State ------------ Power Improved Deuterium Engine Propulsion Armored Treads Armored Treads Armored Treads Armored Treads Utility High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Hardened Heavy Armor Plating Dynamic Insulation System Weapon Flak Gun Flak Gun Inventory Improved Deuterium Engine Armored Treads Compact Matter Pod Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Matter Filter Weapon Cycler Transmission Jammer Improved Weapon Shielding Medium Reactive Plating Flak Gun [Rating: 48] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Heavy Armor Plating Weapon Flak Gun Energy Gun EM Pulse Gun Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 91 | 6 5 2 27 34 17 Power 9 | 1 . 1 2 2 3 Engine 7 | 1 . 1 1 1 3 Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 25 | 2 . . 5 12 6 Treads 23 | 2 . . 3 12 6 Leg 2 | . . . 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 1 2 . 9 8 5 Device 7 | . 1 . 1 3 2 Storage 6 | 1 1 . 3 . 1 Processor 4 | . . . 2 2 . Hackware . | . . . . . . Protection 8 | . . . 3 3 2 Artifact . | . . . . . . Weapon 32 | 2 3 1 11 12 3 Energy Gun 11 | 2 3 1 5 . . Energy Cannon . | . . . . . . Ballistic Gun 11 | . . . . 8 3 Ballistic Cannon 8 | . . . 6 2 . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 3 2 . Parts Lost 12 | . 2 . 3 7 . Power 1 | . . . . 1 . Propulsion 4 | . . . 1 3 . Utility 2 | . . . . 2 . Weapon 5 | . 2 . 2 1 . Highest Loss Streak 3 | . 2 . 2 3 . Average Slot Usage (%) 94 | . 98 100 97 91 91 Engine 8 | . 14 14 8 6 7 Core 1 | . . . 2 2 . Treads 23 | . 28 28 5 31 30 Leg 4 | . . . 16 . . Device 5 | . 7 14 5 4 2 Storage 12 | . 19 14 17 9 7 Processor 10 | . . . 9 13 16 Protection 7 | . . . 11 7 9 Energy Gun 8 | . 27 28 9 . . Ballistic Gun 7 | . . . . 12 15 Ballistic Cannon 3 | . . . 11 2 . Naked Turns . | . . . . . . Heaviest Build 72 | 13 17 14 55 58 72 Greatest Support 85 | 40 40 40 40 80 85 Greatest Overweight (x) 2 | . . . 2 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 18 | 6 6 4 12 12 18 Average Capacity 10 | 5 4 4 11 12 12 Most Carried 13 | 4 6 4 12 12 13 Average Carried 9 | 2 3 3 10 11 11 Final Capacity 12 | 6 4 4 12 12 12 Final Carried 12 | 4 4 4 12 12 11 Class Distribution -------------------- 87% | Mutant 10% | Mechanic-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 3235 | 206 35 79 662 1555 698 Remotely 669 | . . . . 669 . Salvage Created 5062 | . 35 559 1504 2008 956 Parts 305 | . 4 28 86 114 73 Haulers Intercepted 6 | . . . 3 3 . Recyclers Shooed 9 | . . . 7 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 107 | . 1 12 27 44 23 Guns 75 | . 1 11 8 34 21 Cannons 17 | . . . 15 2 . AOE 14 | . . . 4 8 2 Classes Destroyed 13 | . 2 4 5 1 1 Worker 9 | . . . 1 6 2 Builder 4 | . . 1 . 1 2 Tunneler 3 | . . 2 1 . . Hauler 6 | . . . 3 3 . Recycler 10 | . . 2 4 4 . Operator 3 | . . . 1 2 . Watcher 11 | . 1 . 5 4 1 Swarmer 42 | . . 8 6 17 11 Grunt 41 | . 1 4 13 18 5 Duelist 3 | . . . 1 1 1 Sentry 15 | . . . 7 7 1 Hunter 3 | . . . . 1 2 Programmer 3 | . . . . . 3 Best Kill Streak 8 | . 2 3 5 8 7 Combat Bots Only 5 | . 1 3 4 5 4 Max Kills in Single Turn 3 | . 1 2 2 3 2 Gunslinging 1 | . . . . 1 . Exploded 3 | . . . 2 3 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 4826 | . 121 320 966 1930 1489 Core 430 | . . 54 175 140 61 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 . 78 56 74 . Volleys Fired 340 | . 10 31 109 130 60 Largest 2 | . 2 2 2 2 2 Hottest 100 | . 100 80 100 88 56 Shots Fired 646 | . 20 62 195 249 120 Gun 520 | . 20 62 109 209 120 Cannon 110 | . . . 86 24 . Launcher 16 | . . . . 16 . Special . | . . . . . . Kinetic 439 | . . . 86 233 120 Thermal 6 | . 6 . . . . Explosive 16 | . . . . 16 . Electromagnetic 185 | . 14 62 109 . . Robot Hit Streak 26 | . 4 20 10 26 17 Robot Miss Streak 7 | . 2 2 4 6 7 Penetration Max 1 | . . . . . 1 Secondary Targets 12 | . . 3 1 5 3 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 453 | . 13 42 122 180 96 Core Hits 293 | . 2 20 49 130 92 Critical Hits 4 | . . . 1 2 1 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 3 | . . . 1 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9662 | . 313 536 2805 4219 1789 Guns 6154 | . 116 536 1265 2554 1683 Cannons 1635 | . . . 1177 458 . Explosions 1868 | . 197 . 361 1204 106 Melee . | . . . . . . Ramming 5 | . . . 2 3 . Kinetic 5872 | . . . 1177 3012 1683 Thermal 679 | . 235 . 361 83 . Explosive 1121 | . . . . 1121 . Electromagnetic 1985 | . 78 536 1265 . 106 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 2 . 3 Average Corruption 1 | . . . 1 . 1 Corruption Purged . | . . . . . . Effects 13 | . . . 5 . 8 Message Errors 6 | . . . 3 . 3 Matter Fused 1 | . . . . . 1 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . . 1 . 1 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 280 | . 216 . 9 55 . Projectiles 29 | . . . 9 20 . Explosions 251 | . 216 . . 35 . Melee . | . . . . . . Knockbacks 18 | . . . 14 4 . Impact . | . . . . . . Kinetic 16 | . . . 12 4 . Secondary 2 | . . . 2 . . Self-Inflicted Damage 363 | . 101 . 53 170 39 Shots 5 | . 1 . 1 2 1 Rammed 2 | . . . 1 1 . Targets Rammed 2 | . . . 1 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 326 | . 24 7 326 225 171 Average Temperature 53 | . 13 3 76 42 35 Received Heat Transfer 1236 | . 12 105 360 594 165 Effects 2 | . . . 2 . . Energy Bleed 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 3 | . . 1 2 . . Combat Hostiles 1 | . . 1 . . . Parts Fried 9 | . . 3 5 . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 761 | . 211 . 500 50 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . . . 7 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 800 | . 57 130 385 800 431 Average Influence 292 | . 20 78 228 554 270 Maximum Alert Level 3 | . . . 1 3 2 Low Security (%) 41 | . . . . . . Level 1 32 | . . . . . . Level 2 21 | . . . . . . Level 3 4 | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 1 . 3 6 4 Investigation 6 | . . . 1 4 1 Extermination 3 | . . . . . 3 Reinforcement 5 | . 1 . 2 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 10 | . . . 5 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 156 | . 3 15 47 59 32 Peak Tracking Total 6 | . 1 3 4 6 4 Tactical Retreats 10 | . . 2 3 4 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 7 | . . . 3 . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 11 | . 2 1 3 3 2 Max in Single Turn 2 | . 2 1 1 2 2 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 20 | . 1 . 8 7 4 Terminals 15 | . 1 . 8 3 3 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access 1 | . . . . 1 . Total Hacks 49 | . 2 . 19 19 9 Successful 26 | . 1 . 7 14 4 Failed 23 | . 1 . 12 5 5 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 28 | . 2 . 18 2 6 Terminals 35 | . 2 . 19 8 6 Fabricators 3 | . . . . . 3 Repair Stations 5 | . . . . 5 . Recycling Units . | . . . . . . Scanalyzers 5 | . . . . 5 . Garrison Access 1 | . . . . 1 . Terminal Hacks 6 | . . . 2 4 . Branch Access Points 1 | . . . . 1 . Machine Index 1 | . . . 1 . . Terminal Index 2 | . . . 1 1 . Unreport Threat 2 | . . . . 2 . Fabricator Hacks 3 | . . . . . 3 Load Schematic 1 | . . . . . 1 Build 2 | . . . . . 2 Repair Station Hacks 3 | . . . . 3 . Scan Component 2 | . . . . 2 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . . . 5 . Insert Component 2 | . . . . 2 . Analyze 3 | . . . . 3 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 25 | . 2 . 14 2 7 Terminals 8 | . 1 . 5 1 1 Botnet 8 | . 1 . 5 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 1 . 7 4 3 Full Trace Events 4 | . . . . 4 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built 4 | . . . . . 4 Matter 292 | . . . . . 292 Time 146 | . . . . . 146 Total Part Build Rating 12 | . . . . . 12 Parts Repaired 1 | . . . . 1 . Time 38 | . . . . 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 7552 | 81 437 1075 1923 2055 1981 Spaces Moved 3524 | 48 213 582 880 904 897 Core 9 | 9 . . . . . Treads 2859 | 39 213 582 224 904 897 Legs 656 | . . . 656 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 130 160 161 Average Speed 163 | 139 160 160 163 166 165 Slowest Speed 210 | 160 160 160 200 210 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 5 43 88 74 73 27 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 215 | . 40 . 30 144 1 Melee . | . . . . . . Projectile 4 | . . . 2 1 1 AOE 211 | . 40 . 28 143 . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 4740 | 61 290 665 1172 1266 1286 Wait 602 | . 54 43 110 140 255 Move 3519 | 47 212 581 879 903 897 Hop . | . . . . . . Pick Up 95 | 8 6 4 27 26 24 Fast Attach 19 | 2 . . 3 12 2 Attach 28 | 4 3 . 10 8 3 Detach 4 | . . . 1 2 1 Swap 44 | . 2 2 14 14 12 Drop 87 | . 3 4 18 30 32 Fire 340 | . 10 31 109 130 60 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 13) 82 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 13) 519 | -10/Materials | Entered Mines 556 | -10/Mines | Learned location of Zion (-6) 648 | -10/Mines | Discovered new exit (range 5) 1192 | -10/Mines | Learned location of 1 exit from Materials 1594 | -10/Mines | Entered Materials 1594 | -9/Materials | Evolved 2 slots: Utility x2 1595 | -9/Materials | Identified exit to Materials 2389 | -9/Materials | Discovered exit to Materials (range 9) 2598 | -9/Materials | Discovered exit to Materials (range 8) 2702 | -9/Materials | Discovered new exit (range 12) 2802 | -9/Materials | Identified exit to Mines 3517 | -9/Materials | Entered another Materials area 3517 | -8/Materials | Evolved 2 slots: Propulsion x2 4806 | -8/Materials | Lost 3 parts (1p2n) 5195 | -8/Materials | Repaired Arm. Treads 5539 | -8/Materials | Discovered new exit (range 19) 5567 | -8/Materials | Identified exit to Factory 5572 | -8/Materials | Entered Factory 5572 | -7/Factory | Evolved 2 slots: Utility x2 6703 | -7/Factory | Fabricated Arm. Treads? 6793 | -7/Factory | Fabricated Arm. Treads (x2) 7080 | -7/Factory | Build established: Mechanic-Mutant 7553 | -7/Factory | Self-destructed Last Messages --------------- 07424_ R-06 Scavenger collects Flak Gun. 07425_ R-06 Scavenger collects Remote Datajack. 07427_ U-05 Engineer builds a Wall. 07427_ U-05 Engineer builds a Door. 07432_ U-05 Engineer lays Concrete. 07440_ K-01 Serf collects debris. 07440_ U-05 Engineer lays Concrete. 07444_ K-01 Serf collects debris. 07445_ U-05 Engineer lays Concrete. 07489_ Slug penetrates Wall. 07491_ System corrupted: Component data lost. 07492_ Slug penetrates W-25 Informer. 07492_ Slug penetrates Wall. 07509_ Acquired Imp. Deuterium Engine. 07511_ Dropped Imp. Deuterium Engine. 07515_ System corrupted: Matter fused (-5). 07539_ Triggered Proton Bomb Trap. 07539_ A bubble of electromagnetic force engulfs the area. 07539_ Door malfunctions. 07553_ Connecting with Terminal... 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Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -7/Factory Arm. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdDiametricBeam Manual? 0 Play Time 01:00:34 Cumulative 71.6 hours Start 2019.10.30 @ 22:03:16 End 2019.10.30 @ 23:13:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 40 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 348f7125-b402-47ac-ab20-ddc6866bf8ad