Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.13 @ 03:09:20 Player: puppuppit Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (231) 1155 Value Destroyed (8615) 8615 Prototype IDs (79) 1580 Alien Tech Used (0) 0 Bonus (5382) 5382 TOTAL SCORE: 23032 Bonus ------- High Alert Combat Kills 1592 Follower Combat Kills 1235 Entered Garrisons 400 Aligned with FarCom 300 Met Imprinter 300 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1276 Friendly Fire -1021 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (2) Movement Hovering (90) Location -5/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Myomer Leg Myomer Leg Gyrokinetic Inverter > --- UTILITY (9) ------ Small Storage Unit Machine Analyzer 0b10 Decoder Chip [Scout] Improved Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Antimatter Reactor Encrypted Comm Array 0b10 Decoder Chip [Scout] Hacking Drone Bay (1/1) Vortex Shotgun (50) Vortex Shotgun (50) Vortex Cannon (26) GAL Module Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav System Gyrokinetic Inverter Combat Gravmag System > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Machine Analyzer 0b10 Decoder Chip [Scout] Advanced Targeting Computer Improved Target Analyzer Backup Plating III Backup Plating III Improved Shield Generator > --- WEAPON ----------- Heavy Proton Cannon Advanced Plasma Cannon > --- INVENTORY -------- Backup Power III Backup Propulsion III Improved Heat Sink Encrypted Comm Array 0b10 Decoder Chip [Scout] Hacking Drone Bay GAL Module [Rating: 83] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Airjet Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Slots Evolved 10 | . . . . . 4 . . . . 2 2 . . . . 2 . . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . . . . Utility 7 | . . . . . 2 . . . . 2 1 . . . . 2 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 269 | 9 10 . 1 . 27 17 30 19 16 7 9 9 20 9 6 59 3 1 17 Power 39 | 1 . . 1 . 5 4 2 1 1 1 2 3 5 . 1 9 2 . 1 Engine 22 | 1 . . 1 . 5 2 1 1 . . 1 3 2 . 1 4 . . . Core 14 | . . . . . . 2 1 . 1 1 1 . 3 . . 4 1 . . Reactor 3 | . . . . . . . . . . . . . . . . 1 1 . 1 Propulsion 68 | 4 4 . . . 7 7 10 3 8 . 4 . 2 . . 14 1 . 4 Treads . | . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . . . . . 1 . . . . . . . . . . 2 Wheel 6 | 4 1 . . . . . . . . . . . 1 . . . . . . Hover 28 | . . . . . . . 5 . 5 . 4 . 1 . . 12 1 . . Flight 31 | . 3 . . . 7 7 5 2 3 . . . . . . 2 . . 2 Utility 79 | 2 3 . . . 9 5 7 4 2 5 2 2 2 7 3 19 . . 7 Device 38 | 1 . . . . 4 3 1 2 . 3 1 1 2 5 3 11 . . 1 Storage 8 | 1 1 . . . . . 2 1 . . . . . 2 . 1 . . . Processor 15 | . 1 . . . 2 . 1 . 2 1 1 . . . . 3 . . 4 Hackware 3 | . . . . . 1 . . 1 . 1 . . . . . . . . . Protection 15 | . 1 . . . 2 2 3 . . . . 1 . . . 4 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 83 | 2 3 . . . 6 1 11 11 5 1 1 4 11 2 2 17 . 1 5 Energy Gun 26 | 2 1 . . . 3 . 10 3 2 . . 3 1 . . . . . 1 Energy Cannon 13 | . . . . . 2 . . . . . . . . . . 9 . 1 1 Ballistic Gun 16 | . . . . . . . 1 . . . . . 4 1 2 5 . . 3 Ballistic Cannon 8 | . . . . . . 1 . . . . . . 3 1 . 3 . . . Launcher 13 | . 2 . . . 1 . . 3 1 1 1 1 3 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . 5 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 1 . 4 . 1 . . . . 2 . 1 . . 2 Corrupted Parts 1 | . 1 . . . . . . . . . . . . . . . . . . System Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . Parts Lost 65 | . 3 . . . 1 3 3 7 . . . 1 14 . 2 16 2 8 5 Power 11 | . 1 . . . . . . . . . . . 4 . . 3 1 1 1 Propulsion 25 | . . . . . . 2 3 4 . . . . 5 . 1 6 1 2 1 Utility 17 | . 1 . . . 1 1 . 2 . . . . 1 . . 4 . 5 2 Weapon 12 | . 1 . . . . . . 1 . . . 1 4 . 1 3 . . 1 Highest Loss Streak 11 | . 3 . . . 1 1 2 4 . . . 1 11 . 2 4 2 8 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 86 71 66 71 95 99 99 84 81 99 100 99 78 73 74 67 90 70 59 Engine 4 | . 2 . 8 14 9 6 2 5 . . 2 8 5 6 6 2 . . 4 Core 2 | . . . . . . 2 6 1 3 7 10 4 2 . . 2 5 4 . Wheel 1 | . 24 . . . . . . . . . . . 2 6 1 . . . . Hover 10 | . . . . . . . 11 16 11 30 26 26 13 5 6 12 21 15 10 Flight 10 | . 2 28 28 28 35 35 23 12 21 . . . . . . 1 . . . Device 8 | . 2 . . . 6 9 9 3 1 14 13 13 11 9 17 9 11 9 . Storage 8 | . 14 14 14 14 9 9 9 9 9 7 6 6 6 11 8 4 5 5 5 Processor 13 | . 9 14 14 14 10 9 9 9 15 15 20 18 13 13 13 16 23 22 25 Hackware 3 | . . . . . 8 . . 7 9 7 6 6 6 6 6 2 . . . Protection 2 | . . . . . . 9 9 2 . . . 1 3 . . 1 11 9 . Energy Gun 6 | . 15 . . . 6 17 12 9 5 7 6 7 . . . . . . 3 Ballistic Gun 2 | . . . . . . . . . . . . . 6 9 12 4 . . 6 Launcher 2 | . 10 14 . . 2 . . 5 . 7 6 4 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 48 | 13 13 8 8 8 24 26 26 22 19 24 31 34 42 19 28 48 41 19 31 Greatest Support 50 | 26 20 8 8 8 24 26 30 30 32 32 34 34 43 25 17 47 44 33 50 Greatest Overweight (x) 8 | . 1 . . . 1 . 8 2 1 . . . 4 1 1 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 8 8 8 Most Carried 8 | 2 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 7 8 Average Carried 7 | . 5 8 7 8 7 7 7 7 7 7 6 7 7 7 7 7 6 6 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 2 8 8 8 8 8 8 8 8 8 7 8 8 8 8 8 8 7 7 8 Class Distribution -------------------- 27% | Mutant 20% | Derelict-Mutant 19% | Scavenger-Mutant 11% | Commander-Mutant 11% | Sprinter 9% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Sprinter | -8/Materials Scavenger-Sprinter | -8/Garrison Sprinter | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Sprinter | -8/Materials Mutant | -7/Factory Commander-Mutant | -6/Factory Commander-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Matter Collected 5408 | 290 380 286 . . 275 244 487 565 119 358 300 295 375 86 169 754 21 4 400 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 7336 | 155 495 12 . . 839 386 1321 401 293 446 436 263 299 . 50 1063 29 . 848 Parts 379 | 16 38 1 . . 61 22 55 29 9 20 32 7 9 . 4 48 1 . 27 Haulers Intercepted 14 | . 2 . . . 4 . 5 . 1 1 . . . . . 1 . . . Recyclers Shooed 9 | . 1 . . . 1 . 2 . 1 . 2 . . . . 2 . . . Parts Field Recycled 14 | . . . . . 9 . . . . . . . . . 5 . . . . Retrieved Matter 282 | . . . . . 261 . . . . . . . . . 21 . . . . Parts Self-Destructed 18 | . . . . . . . . . . . . 11 3 . 3 . 1 . . Prevented 2 | . . . . . . . . . . . . . . . 2 . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Combat Hostiles Destroyed 133 | . 9 3 . . 8 12 12 24 3 9 2 6 12 . 2 18 1 . 12 Melee 1 | . . . . . . . . . 1 . . . . . . . . . . Guns 56 | . 4 . . . 1 10 7 8 2 2 1 3 3 . 1 2 . . 12 Cannons 25 | . . . . . 4 2 5 . . . . . 2 . . 11 1 . . AOE 47 | . 5 3 . . 3 . . 14 . 7 1 3 7 . . 4 . . . Classes Destroyed 21 | 2 8 . . . 1 . . 2 1 . 1 1 . . 1 2 . . 2 Worker 25 | . 5 . . . 7 . 4 . . . 6 . . . . 3 . . . Builder 9 | . 1 . . . . . . . . 1 5 . . . . 2 . . . Tunneler 7 | 5 1 . . . . . . . . . 1 . . . . . . . . Hauler 14 | . 2 . . . 4 . 5 . 1 1 . . . . . 1 . . . Recycler 17 | 1 2 . . . 4 . 5 . 1 1 2 . . . . 1 . . . Minesweeper 2 | . . . . . . . . . . . . 1 . . 1 . . . . Mechanic 4 | . 1 . . . 1 . . . . . . . . . . 2 . . . Operator 3 | . 1 . . . . . 1 . . . 1 . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . 1 . . . . Watcher 13 | . 2 . . . 3 . 4 . 1 . 1 . . . . 2 . . . Swarmer 46 | . 6 3 . . 7 3 . 14 . . . 1 4 . . 6 1 . 1 Cutter 1 | . . . . . . . . . . . 1 . . . . . . . . Saboteur 3 | . . . . . . . . . . . . . . . . 1 . . 2 Grunt 46 | . 3 . . . . 6 7 6 2 6 . 1 6 . 1 3 . . 5 Brawler 3 | . . . . . . . . . . . . . . . . 2 . . 1 Duelist 3 | . . . . . . . . 1 . 1 . 1 . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . 1 Sentry 17 | . . . . . 1 3 5 2 . 2 . 1 2 . . . . . 1 Hunter 6 | . . . . . . . . . 1 . . 2 . . . 2 . . 1 Programmer 7 | . . . . . . . . 1 . . 1 1 . . . 4 . . . Striker 1 | . . . . . . . . . . . . . . . . . . . 1 Thug 1 | . . . . . . . . . . . . . . . . 1 . . . Butcher 1 | . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 12 | 4 12 3 . . 9 7 8 7 3 4 5 2 7 . 1 6 1 . 12 Combat Bots Only 12 | . 3 3 . . 4 7 4 7 2 2 1 2 7 . 1 4 1 . 12 Max Kills in Single Turn 4 | 2 3 1 . . 2 1 1 4 1 4 3 1 2 . 1 3 1 . 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 1 . . 1 . . 3 . 2 1 1 2 . . 3 . . . Melee 1 | . . . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Hostile Shots Fired 744 | . 25 7 . . 25 71 56 57 2 16 20 33 131 . 12 140 32 64 53 Missed 278 | . 6 3 . . 8 26 16 20 1 5 13 13 50 . 5 49 19 24 20 Damage Taken 7966 | 29 262 39 . . 186 469 626 727 11 247 144 211 1248 . 199 1956 203 551 858 Core 1658 | . 12 17 . . 53 53 29 139 11 68 . 6 199 . 41 504 13 224 289 Absorbed by Shields 363 | . . . . . . 75 . . . . 29 62 33 . . 28 74 62 . Redirected to Shielding 52 | . 9 . . . . . . . . . . . . . . . . . 43 Ignored by Resistances 15 | . . . . . . . . . . 15 . . . . . . . . . Regen/Repaired (Parts) 220 | . . . . . . . . . . . . . . 74 . 146 . . . Core Remaining (%) 79 | 100 . . . 88 . . . . 48 90 . . . . 71 . . . . Volleys Fired 568 | 6 43 8 . . 53 64 67 60 5 41 36 28 28 2 13 91 4 . 19 Largest 2 | 2 2 1 . . 2 2 2 2 2 2 2 2 2 2 2 2 1 . 2 Hottest 179 | 90 95 30 . . 130 112 122 122 122 100 100 122 100 63 48 179 81 . 66 Shots Fired 892 | 12 66 8 . . 82 128 134 86 10 51 44 40 42 4 26 118 5 . 36 Gun 568 | 12 48 . . . 28 120 104 59 10 34 28 26 12 3 26 22 . . 36 Cannon 198 | . . . . . 43 8 30 . . . . . 15 1 . 96 5 . . Launcher 126 | . 18 8 . . 11 . . 27 . 17 16 14 15 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 176 | . . . . . . 8 30 . . . . . 26 4 26 46 . . 36 Thermal 556 | 6 35 . . . 71 120 104 59 10 34 28 26 1 . . 62 . . . Explosive 126 | . 18 8 . . 11 . . 27 . 17 16 14 15 . . . . . . Electromagnetic 34 | 6 13 . . . . . . . . . . . . . . 10 5 . . Robot Hit Streak 41 | 6 8 8 . . 9 13 41 33 13 14 6 12 17 . 8 9 1 . 5 Robot Miss Streak 13 | 1 3 . . . 3 4 3 1 . 1 2 3 4 . 13 4 6 . 4 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . 3 Secondary Targets 6 | . . . . . . 4 1 . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 1 . . . . . . . . . . . 1 Shots Hit Robots 523 | 8 39 4 . . 49 44 107 46 16 31 20 24 27 . 18 69 1 . 20 Core Hits 394 | 7 31 3 . . 36 19 45 38 6 37 26 16 36 . 13 55 . . 26 Critical Kills 12 | . . . . . . . . . . . . . . . . . . . 12 Critical Parts Destroyed 13 | . . . . . . . . . . . . . . . . . . . 13 Critical Strikes 68 | . 3 . . . 1 2 12 5 4 2 2 3 2 . . 4 . . 28 Burn 33 | . 3 . . . 1 2 11 5 4 2 2 3 . . . . . . . Destroy 28 | . . . . . . . . . . . . . . . . . . . 28 Blast 7 | . . . . . . . 1 . . . . . 2 . . 4 . . . Melee Attacks 15 | . . . . . . . . 7 8 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . 7 7 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 4 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20307 | 164 1413 456 . . 1445 972 2269 2025 475 1449 1350 837 1693 . 337 5027 31 . 364 Guns 6598 | 104 480 . . . 335 708 1547 659 173 496 353 325 283 . 337 434 . . 364 Cannons 3918 | . . . . . 733 264 722 . . . . . 202 . . 1966 31 . . Explosions 9489 | 60 933 456 . . 377 . . 1366 . 953 997 512 1208 . . 2627 . . . Melee 302 | . . . . . . . . . 302 . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 3212 | . . . . . . 264 722 . . . . . 468 . 337 1057 . . 364 Thermal 8934 | 98 405 . . . 1068 708 1547 659 173 550 353 325 17 . . 3031 . . . Explosive 7264 | . 890 456 . . 377 . . 1366 . 899 997 512 1208 . . 559 . . . Electromagnetic 595 | 66 118 . . . . . . . . . . . . . . 380 31 . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 302 | . . . . . . . . . 302 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . 1 1 1 1 . . . 4 4 . . 1 1 1 1 7 7 7 7 Average Corruption 2 | . 1 1 1 1 . . . 3 4 . . 1 1 1 1 3 7 7 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 85 | . 2 4 1 . . . . 27 7 . . 8 5 3 4 9 7 6 2 Message Errors 22 | . . 1 . . . . . 11 3 . . 3 . 1 1 . 1 1 . Matter Fused 14 | . . 1 . . . . . 6 1 . . . . . . 2 1 3 . Heat Flow Errors 16 | . 1 1 1 . . . . 2 1 . . . 2 . 2 2 2 . 2 Energy Discharges 5 | . . . . . . . . . 1 . . . 1 1 1 . . 1 . Parts Rejected 3 | . 1 . . . . . . . 1 . . . . . . . 1 . . Parts Fused 2 | . . . . . . . . 1 . . . . . 1 . . . . . Data Loss (minor) 11 | . . 1 . . . . . 4 . . . 4 . . . 1 . 1 . Data Loss (major) 2 | . . . . . . . . 1 . . . . . . . . 1 . . Misfires 4 | . . . . . . . . 1 . . . 1 . . . 1 1 . . Alerts 2 | . . . . . . . . 1 . . . . 1 . . . . . . Weapon Failures 4 | . . . . . . . . . . . . . 1 . . 3 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 977 | . 8 48 . . 21 6 . 92 48 . 35 38 5 . . 662 14 . . Projectiles 128 | . . . . . 21 6 . . . . . . . . . 87 14 . . Explosions 801 | . 8 48 . . . . . 92 . . 35 38 5 . . 575 . . . Melee 48 | . . . . . . . . . 48 . . . . . . . . . . Knockbacks 15 | . . . . . . 7 3 . . . . . . . . 5 . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . 5 3 . . . . . . . . 5 . . . Secondary 2 | . . . . . . 2 . . . . . . . . . . . . . Self-Inflicted Damage 526 | 29 39 . . . 15 . . 55 . 108 . 68 133 . . 79 . . . Shots 17 | 1 1 . . . 1 . . 2 . 3 . 2 5 . . 2 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 345 | 102 244 120 260 . 345 316 202 329 284 1 23 23 220 . 227 283 280 . 232 Average Temperature 85 | 51 68 66 132 . 106 78 58 89 142 1 19 8 41 . 111 97 107 . 102 Received Heat Transfer 1547 | . 105 . . . 45 176 297 153 . 57 . 7 341 . 36 276 39 15 . Effects 8 | . 2 . . . 4 1 . 1 . . . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . Energy Bleed 2 | . 1 . . . . 1 . . . . . . . . . . . . . Interference 5 | . 1 . . . 3 . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . 2 1 . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . . . . . . . . Parts Melted 39 | . 1 . . . 3 2 8 7 3 1 . 5 . . . 9 . . . Heat Transferred 16757 | 161 1160 . . . 1776 1480 4033 1739 666 1243 834 895 37 . . 2733 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | 1 1 . . . . . . . . . . . . . . 1 . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Peak Influence 1943 | 30 513 307 . . 330 1195 998 1943 1110 1462 1385 . . . . 1284 . . . Initial 947 | . 19 168 . . . 168 582 562 947 504 618 . . . . 750 . . . Average 814 | 12 269 253 . . 154 600 795 1414 1025 872 1068 . . . . 773 . . . Maximum Alert Level 5 | . 2 1 . . 1 4 3 5 4 4 4 . . . . 4 . . . Low Security (%) 9 | 100 37 9 . 100 62 5 . . . . . . . . . . . . . Level 1 12 | . 42 90 . . 37 19 . . . . . . . . . 4 . . . Level 2 20 | . 20 . . . . 44 27 8 . 41 3 . . . . 25 . . . Level 3 31 | . . . . . . 19 72 13 86 32 47 . . . . 60 . . . Level 4 16 | . . . . . . 11 . 40 13 25 49 . . . . 9 . . . Level 5 8 | . . . . . . . . 37 . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . . . . . 2 . 2 . 1 9 8 . . . . 10 . . . Investigation 10 | . . . . . 1 . . . 1 5 2 . . . . 1 . . . Extermination 3 | . . . . . . . . . . . 1 . . . . 2 . . . Reinforcement 10 | . . . . . 1 . . . . 2 4 . . . . 3 . . . Assault 6 | . . . . . . . 1 . . 1 1 . . . . 3 . . . Garrison 3 | . . . . . . . 1 . . 1 . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . 2 . . . Construction Impeded 5 | . . . . . 1 . . . . 1 2 . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Distress Signals 7 | . . . . . 3 . . . 1 . 1 . . . 1 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 311 | . 15 12 . 3 15 30 20 29 7 22 12 15 14 . 8 49 12 12 36 Peak Tracking Total 15 | . 4 12 . 3 4 7 4 7 2 4 4 7 7 . 3 7 11 8 15 Tactical Retreats 17 | . . . . . 1 2 2 1 . . . 2 . . 1 3 2 3 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Traps Triggered 23 | . . . . . 1 10 . 12 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . . . . 1 2 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . 1 . . 1 2 . . . Triggered 12 | . . . . . . . . . . . . . . . 2 2 . . 8 Fabricated Traps 1 | . . . . . . . . . . . . . . 1 . . . . . Most Traps Carried 2 | . . . . . . . . . . . . . . 1 2 2 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Machines Disabled 78 | . 7 . . . 6 7 1 7 . 9 17 . 2 . . 22 . . . Max in Single Turn 7 | . 4 . . . 2 1 1 1 . 5 7 . 1 . . 5 . . . Garrison Access 2 | . . . . . . . . . . 1 . . . . . 1 . . . Garrison Relay 9 | . . . . . . 4 . 5 . . . . . . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Machines Accessed 78 | . 10 . 5 . 13 2 6 3 6 7 6 . 1 1 1 4 . . 13 Terminals 39 | . 8 . . . 7 2 5 3 5 3 4 . 1 . 1 . . . . Fabricators 5 | . . . . . . . . . . 3 . . . . . 2 . . . Repair Stations 4 | . . . . . 2 . . . . . 1 . . . . 1 . . . Recycling Units 4 | . 2 . . . 1 . . . 1 . . . . . . . . . . Scanalyzers 4 | . . . . . 2 . . . . . 1 . . . . 1 . . . Garrison Access 3 | . . . . . 1 . 1 . . 1 . . . . . . . . . Total Hacks 274 | . 35 . 50 . 44 6 15 9 27 15 19 . 5 2 1 14 . . 32 Successful 174 | . 13 . 50 . 27 . 5 3 13 8 7 . 5 2 1 8 . . 32 Failed 98 | . 21 . . . 16 6 10 6 14 7 12 . . . . 6 . . . Catastrophic 18 | . 3 . . . 2 2 2 . 3 3 3 . . . . . . . . Database Lockouts 2 | . 1 . . . 1 . . . . . . . . . . . . . . Manual 75 | . 23 . 1 . 17 . 7 . 20 4 2 . . . . . . . 1 Terminals 132 | . 29 . . . 23 6 14 9 26 6 12 . 5 . 1 1 . . . Fabricators 14 | . . . . . . . . . . 6 . . . . . 8 . . . Repair Stations 10 | . . . . . 4 . . . . . 4 . . . . 2 . . . Recycling Units 10 | . 6 . . . 3 . . . 1 . . . . . . . . . . Scanalyzers 19 | . . . . . 13 . . . . . 3 . . . . 3 . . . Garrison Access 5 | . . . . . 1 . 1 . . 3 . . . . . . . . . Terminal Hacks 138 | . 12 . 50 . 11 . 4 3 13 1 4 . 5 2 1 . . . 32 Record 81 | . . . 49 . 2 . . . . . . . 5 . 1 . . . 24 Part Schematic 2 | . . . . . . . . . . . . . . 2 . . . . . Robot Schematic 3 | . 1 . . . . . . . 1 1 . . . . . . . . . Robot Analysis 8 | . 5 . . . 2 . . . 1 . . . . . . . . . . Prototype ID Bank 27 | . 2 . . . 3 . 3 . 9 . 3 . . . . . . . 7 Open Door 1 | . . . . . . . . . . . . . . . . . . . 1 Level Access Points 3 | . 1 . . . 1 . . . 1 . . . . . . . . . . Branch Access Points 2 | . 1 . . . . . . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . Terminal Index 3 | . 1 . . . . . 1 . 1 . . . . . . . . . . Garrison Index 1 | . . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . . . . . . . Security Stations 1 | . . . . . . . . 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . . . . 6 . . . . . 4 . . . Network Status 1 | . . . . . . . . . . . . . . . . 1 . . . Load Schematic 5 | . . . . . . . . . . 3 . . . . . 2 . . . Build 4 | . . . . . . . . . . 3 . . . . . 1 . . . Repair Station Hacks 5 | . . . . . 2 . . . . . 1 . . . . 2 . . . Scan Component 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . Repair 2 | . . . . . 1 . . . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . 1 . . . . . . . . . . . . . . Scanalyzer 16 | . . . . . 12 . . . . . 2 . . . . 2 . . . Insert Component 8 | . . . . . 6 . . . . . 1 . . . . 1 . . . Analyze 8 | . . . . . 6 . . . . . 1 . . . . 1 . . . Garrison Access Hacks 3 | . . . . . 1 . 1 . . 1 . . . . . . . . . Unlock Access 3 | . . . . . 1 . 1 . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . 1 . . . 1 . . . . . . . . Used 1 | . . . . . . . . . . . 1 . . . . . . . . Hacking Detections 53 | . 9 . . . 11 2 6 3 6 6 6 . . . . 4 . . . Full Trace Events 8 | . 1 . . . 2 . . . . 3 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . 1 . . . . . . . 1 1 . . . 3 . . . . . Robots Built 6 | . . . . . . . . . . 6 . . . . . . . . . Authchips 1 | . . . . . . . . . . 1 . . . . . . . . . Time 402 | . . . . . . . . . . 402 . . . . . . . . . Total Robot Build Rating 24 | . . . . . . . . . . 24 . . . . . . . . . Part Schematics Acquired 21 | . . . . . 6 . . . . . 1 . . 14 . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . . . . . . 95 . . . Total Part Build Rating 10 | . . . . . . . . . . . . . . . . 10 . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . 1 . . . Time 39 | . . . . . 26 . . . . . . . . . . 13 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . 3 . . . 9 . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . . 6 . . . . . 1 . . . . 1 . . . Part Schematics Acquired 7 | . . . . . 6 . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . . . . . . . . . parse_system 1 | . . . . . . . . . 1 . . . . . . . . . . Relay Couplers Released 45 | . . . . . . 18 . 22 . 3 . . . . . 2 . . . Machine Destruction 45 | . . . . . . 18 . 22 . 3 . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . 1 2 . . . . . . 5 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Total Allies 14 | . . . . . . . . . . 6 1 2 . . . . . . 5 Largest Group 7 | . . . . . . . . . . 6 7 7 1 . . . . . 5 Highest-Rated Group 237 | . . . . . . . . . . 192 221 224 32 . . . . . 237 Highest-Rated Ally 49 | . . . . . . . . . . 32 32 32 32 . . . . . 49 Warlord Squad Rendezvous 3 | . . . . . . . . . . . . . . . . 3 . . . Infantry 2 | . . . . . . . . . . . . . . . . 2 . . . Muscle 1 | . . . . . . . . . . . . . . . . 1 . . . Total Orders 26 | . . . . . . . . . . . 7 16 1 . . 2 . . . STAY 11 | . . . . . . . . . . . 3 7 1 . . . . . . FOLLOW 13 | . . . . . . . . . . . 4 9 . . . . . . . RETURN 2 | . . . . . . . . . . . . . . . . 2 . . . Ally Attacks 127 | . . . . . . 29 . 9 . 18 11 38 5 . . . . . 17 Total Damage 5274 | . . . . . . 1507 . 493 . 699 148 1600 220 . . . . . 607 Kills 42 | . . . . . . 13 . 5 . 7 2 8 2 . . . . . 5 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Turrets Deployed 3 | . . . . . . 2 . 1 . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Robot Analysis Total 8 | . 5 . . . 2 . . . 1 . . . . . . . . . . Derelict Logs Recovered 10 | . . 3 . . . . . . . . . 3 2 . 2 . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . 2 . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . 2 . . . Decoded 0b10 Intel 16 | . . . . . . . . . . . . . . . . 16 . . . Traps 15 | . . . . . . . . . . . . . . . . 15 . . . Garrisons 1 | . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Turns Passed 13755 | 90 584 198 161 10 690 1551 862 1935 363 407 421 992 692 1058 990 1435 190 181 945 Spaces Moved 15641 | 67 641 489 416 26 1063 1610 810 1760 459 479 531 1448 1013 1123 886 1166 291 261 1102 Core 167 | 3 . . . . . . 3 144 . . . . 17 . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . Legs 339 | . . . . . . . . 326 . . . . . . . . . . 13 Wheels 939 | 64 497 . . . . . . . . . . . 256 122 . . . . . Hover 9020 | . . . . . . . 321 759 48 479 531 1448 740 1001 886 1166 291 261 1089 Flight 5176 | . 144 489 416 26 1063 1610 486 531 411 . . . . . . . . . . Fastest Speed 29 | 50 37 37 37 37 31 31 31 37 29 38 38 40 40 85 80 55 60 68 70 Average Speed 57 | 85 70 37 37 37 31 31 40 84 34 41 38 40 55 87 83 81 61 68 72 Slowest Speed 450 | 90 95 37 37 37 114 33 450 190 110 42 42 40 250 165 165 160 68 71 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 34 | . . 2 . . 6 14 2 7 . . . . . . . 2 . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 4 90 92 88 8 56 90 40 95 27 15 12 91 91 85 89 24 44 51 87 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 9 | . . 1 1 . . . . . . . . 2 2 2 1 . . . . Known Exits Taken 12 | . 1 . 1 . 1 . 1 . 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken 5 | 1 . 1 . 1 . . . . . . . . . . . 1 1 . . Scrap Searched 15 | . . 1 . . . . . . . . . 3 3 3 4 . 1 . . Spaces Dug 88 | . . . . . 1 . . . 1 33 10 . 33 . . 10 . . . Terrain Destroyed 1366 | 6 150 36 . . 76 72 16 201 1 178 185 159 125 . . 161 . . . Melee 1 | . . . . . . . . . 1 . . . . . . . . . . Projectile 56 | . . . . . 7 . 16 . . . . . 4 . . 29 . . . AOE 1309 | 6 150 36 . . 69 72 . 201 . 178 185 159 121 . . 132 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Total 19386 | 83 707 496 424 25 1330 2510 1209 2101 649 632 700 1818 1094 1193 1110 1532 298 263 1212 Wait 2328 | . . . . . 156 679 276 136 134 101 114 300 21 44 194 163 . 1 9 Move 15556 | 66 640 484 415 25 1051 1582 805 1745 458 478 530 1447 1012 1122 885 1161 290 260 1100 Hop 33 | . . 2 . . 6 13 2 7 . . . . . . . 2 . . 1 Pick Up 96 | 1 8 1 3 . 12 7 5 6 10 2 3 3 5 5 5 14 . . 6 Fast Attach 113 | 8 3 . 1 . 11 5 12 5 11 3 1 1 6 3 2 26 1 . 14 Attach 71 | . 4 . . . 8 4 2 6 3 1 4 2 7 4 2 20 2 1 1 Detach 61 | . 2 . 1 . 8 3 2 5 3 . 3 . 4 3 . 19 1 1 6 Swap 86 | 1 3 . . . 8 8 16 8 2 3 4 6 7 2 2 13 . . 3 Drop 147 | 1 4 1 4 . 17 13 22 8 15 3 3 4 4 8 6 20 . . 14 Fire 568 | 6 43 8 . . 53 64 67 60 5 41 36 28 28 2 13 91 4 . 19 Melee 15 | . . . . . . . . 7 8 . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 240 | . . . . . . 132 . 108 . . . . . . . . . . . Rewire 68 | . . . . . . . . . . . 2 26 . . . 1 . . 39 Trap 4 | . . . . . . . . . . . . 1 . . 1 2 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 4 exits: *Fac x3 / *Mat) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Identified exit to Mines 261 | -10/Materials | Discovered new exit (range 15) 265 | -10/Materials | Lost 3 parts (1p1u1w) 303 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 15) 470 | -10/Materials | Central database locked down 577 | -10/Materials | Identified exit to Materials 675 | -10/Materials | Entered Mines 681 | -10/Mines | Assembled infested the area 685 | -10/Mines | Met a Derelict bent on vengeance 718 | -10/Mines | Discovered exit to Materials (range 13) 768 | -10/Mines | Learned Materials security intel 829 | -10/Mines | Discovered exit to Materials (range 9) 842 | -10/Mines | Discovered new exit (range 11) 867 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 867 | -10/Mines | Discovered new exit (range 5) 873 | -10/Mines | Entered Exiles 874 | -10/Exiles | Identified exit to Mines 882 | -10/Exiles | Met 8R-AWN 890 | -10/Exiles | Met EX-HEX 900 | -10/Exiles | Met EX-BIN 905 | -10/Exiles | Aligned with FarCom system 905 | -10/Exiles | Given EX-Vault access code 920 | -10/Exiles | Opened EX-Vault 924 | -10/Exiles | Found Deploy-a-Sentry 925 | -10/Exiles | Found Deploy-a-Sentry 927 | -10/Exiles | Found Deploy-a-Sentry 946 | -10/Exiles | Warned to stay clear of 0b10 Research branches 960 | -10/Exiles | Met EX-DEC 964 | -10/Exiles | Learned location of Zion (-6) 980 | -10/Exiles | Visited The Gauntlet 1034 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 1034 | -10/Exiles | Entered Mines 1042 | -9/Mines | Discovered new exit (range 6) 1044 | -9/Mines | Entered Materials 1044 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1168 | -8/Materials | Identified exit to Factory 1239 | -8/Materials | Central database locked down 1390 | -8/Materials | Build established: Sprinter 1734 | -8/Materials | Identified exit to Garrison 1734 | -8/Materials | Entered Garrison 1796 | -8/Garrison | Triggered checkpoint 1848 | -8/Garrison | Garrison Relay disabled 1918 | -8/Garrison | Build established: Scavenger-Sprinter 1991 | -8/Garrison | Triggered checkpoint 2118 | -8/Garrison | Destroyed 7 combat bots 2128 | -8/Garrison | Discovered new exit (range 11) 2208 | -8/Garrison | Triggered checkpoint 2469 | -8/Garrison | Discovered new exit (range 10) 2506 | -8/Garrison | Triggered checkpoint 2611 | -8/Garrison | Discovered new exit (range 12) 2640 | -8/Garrison | Phase Generator disabled 2646 | -8/Garrison | Garrison Relay disabled 2774 | -8/Garrison | DAS Turret deployed 2788 | -8/Garrison | DAS Turret deployed 2868 | -8/Garrison | Garrison Relay disabled 3035 | -8/Garrison | Triggered checkpoint 3128 | -8/Garrison | Garrison Relay disabled 3174 | -8/Garrison | Build established: Sprinter 3285 | -8/Garrison | Entered Materials 3784 | -8/Materials | Garrison activated, responded to threat 4035 | -8/Materials | Build established: Mutant 4085 | -8/Materials | First assault squad dispatched 4136 | -8/Materials | Identified exit to Garrison 4147 | -8/Materials | Entered Garrison 4204 | -8/Garrison | Triggered checkpoint 4339 | -8/Garrison | Destroyed 7 combat bots 4430 | -8/Garrison | Discovered new exit (range 5) 4554 | -8/Garrison | Triggered checkpoint 4555 | -8/Garrison | Garrison Relay disabled 4582 | -8/Garrison | Discovered exit to Factory (range 12) 4600 | -8/Garrison | Garrison Relay disabled 4659 | -8/Garrison | Triggered checkpoint 4695 | -8/Garrison | DAS Turret deployed 4730 | -8/Garrison | Lost 4 parts (3n1u) 4863 | -8/Garrison | Garrison Relay disabled 5106 | -8/Garrison | Build established: Scavenger-Mutant 5160 | -8/Garrison | Learned Factory security intel 5290 | -8/Garrison | Triggered checkpoint 5293 | -8/Garrison | Garrison Relay disabled 5371 | -8/Garrison | Discovered exit to Factory (range 15) 5518 | -8/Garrison | Triggered checkpoint 5626 | -8/Garrison | Discovered exit to Factory (range 13) 5965 | -8/Garrison | Garrison Relay disabled 6082 | -8/Garrison | Entered Materials 6246 | -8/Materials | Met 7R-MNS 6270 | -8/Materials | Core integrity fell below 50% 6445 | -8/Materials | Entered Factory 6445 | -7/Factory | Evolved 2 slots: Utility x2 6446 | -7/Factory | Caught up to 7R-MNS 6570 | -7/Factory | Discovered new exit (range 3) 6589 | -7/Factory | Identified exit to Lower Caves 6657 | -7/Factory | Fabricated Y-54 Guardian? 6684 | -7/Factory | Fabricated Y-54 Guardian (x2) 6691 | -7/Factory | Fabricated Y-54 Guardian? 6707 | -7/Factory | Garrison activated, responded to threat 6747 | -7/Factory | Identified exit to Garrison 6812 | -7/Factory | Discovered new exit (range 5) 6819 | -7/Factory | Identified exit to Factory 6852 | -7/Factory | Entered another Factory area 6852 | -6/Factory | Accompanied by 6 allies 6852 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6853 | -6/Factory | Caught up to 7R-MNS 6987 | -6/Factory | Build established: Commander-Mutant 7129 | -6/Factory | Identified exit to Lower Caves 7129 | -6/Factory | Identified exit to Extension 7188 | -6/Factory | Discovered new exit (range 13) 7202 | -6/Factory | First assault squad dispatched 7273 | -6/Factory | Entered Lower Caves 7273 | -6/Lower Caves | Accompanied by 6 allies 7275 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7279 | -6/Lower Caves | Met a Warlord Commander 7280 | -6/Lower Caves | Learned location of Warlord (-5) 7281 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 7287 | -6/Lower Caves | Found Encrypted Comm Array 7463 | -6/Lower Caves | Learned Factory stockpile data 7479 | -6/Lower Caves | Learned location of 1 exit from Factory 7792 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8037 | -6/Lower Caves | Spotted B-75 Beast 8190 | -6/Lower Caves | Allies destroyed B-75 Beast 8231 | -6/Lower Caves | Lost 5 allies 8250 | -6/Lower Caves | Discovered new exit (range 8) 8253 | -6/Lower Caves | Identified exit to Lower Caves 8265 | -6/Lower Caves | Entered another Lower Caves area 8265 | -6/Lower Caves | Accompanied by 2 allies 8342 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8440 | -6/Lower Caves | Spotted B-75 Beast 8482 | -6/Lower Caves | Build established: Scavenger-Mutant 8607 | -6/Lower Caves | Learned 4 Factory zone layouts 8616 | -6/Lower Caves | Attracted the attention of an 0b10 base 8669 | -6/Lower Caves | Learned location of Extension (-6) 8669 | -6/Lower Caves | Learned Extension garrison access intel 8678 | -6/Lower Caves | Destroyed 7 combat bots 8685 | -6/Lower Caves | Lost 11 parts (3p5n1u2w) 8896 | -6/Lower Caves | Discovered new exit (range 7) 8909 | -6/Lower Caves | Build established: Derelict-Mutant 8940 | -6/Lower Caves | Identified exit to Zion 8957 | -6/Lower Caves | Entered Zion 9000 | -6/Zion | Discovered new exit (range 12) 9015 | -6/Zion | Identified exit to Proximity Caves 9094 | -6/Zion | System corruption cleaned by Quarantine Array 9121 | -6/Zion | Given the Hacking Drone Bay 9121 | -6/Zion | Found Prototype Device 9145 | -6/Zion | Found Prototype Device 9150 | -6/Zion | Identified Hacking Drone Bay 9151 | -6/Zion | Identified Bomb Factory No. 2 9300 | -6/Zion | Found GAL Module 9311 | -6/Zion | Learned Factory fabricator intel 9407 | -6/Zion | Learned Factory emergency access door positions 9610 | -6/Zion | Rebuked by Imprinter 9645 | -6/Zion | Learned location of Armory (-4) 10015 | -6/Zion | Entered Proximity Caves 10018 | -5/Proximity Caves | Spotter reported a threat 10021 | -5/Proximity Caves | Spotter reported a threat 10125 | -5/Proximity Caves | Spotter reported a threat 10257 | -5/Proximity Caves | Spotter reported a threat 10398 | -5/Proximity Caves | Spotter reported a threat 10570 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10717 | -5/Proximity Caves | Spotted B-75 Beast 10755 | -5/Proximity Caves | Discovered new exit (range 12) 10990 | -5/Proximity Caves | Identified exit to Factory 11005 | -5/Proximity Caves | Entered Factory 11005 | -5/Factory | Evolved 2 slots: Utility x2 11006 | -5/Factory | Identified exit to Factory 11010 | -5/Factory | Loaded intel: 6 fabricator locations 11111 | -5/Factory | Fabricated 0b10 Decoder Chip [Scout]? 11282 | -5/Factory | Discovered exit to Factory (range 5) 11305 | -5/Factory | Search patrols dispatched 11347 | -5/Factory | Spotted B-75 Beast 11605 | -5/Factory | Search patrols dispatched 11679 | -5/Factory | Joined by Warlord Infantry squad 11686 | -5/Factory | Lost 3 parts (1p2u) 11693 | -5/Factory | Garrison activated, responded to threat 11905 | -5/Factory | First assault squad dispatched 11936 | -5/Factory | Build established: Mutant 11945 | -5/Factory | Joined by Warlord Muscle squad 12017 | -5/Factory | Lost 4 parts (1p2n1w) 12168 | -5/Factory | Lost 3 allies 12208 | -5/Factory | Lost 3 parts (1p1n1w) 12257 | -5/Factory | Repaired Sml. Storage Unit 12281 | -5/Factory | Discovered new exit (range 10) 12341 | -5/Factory | Joined by Warlord Infantry squad 12342 | -5/Factory | P-70 Sage assimilated allied ME-QA7(g) 12427 | -5/Factory | Core integrity fell below 50% 12440 | -5/Factory | Entered Upper Caves 12500 | -5/Upper Caves | Build established: Scavenger-Mutant 12557 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12573 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12592 | -5/Upper Caves | Spotted B-75 Beast 12627 | -5/Upper Caves | Discovered new exit (range 6) 12630 | -5/Upper Caves | Entered another Upper Caves area 12631 | -5/Upper Caves | Identified exit to Warlord 12646 | -5/Upper Caves | Discovered exit to Factory (range 5) 12811 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12811 | -5/Upper Caves | Entered Warlord 12835 | -5/Warlord | System corruption cleaned by Quarantine Array 12836 | -5/Warlord | Lost 8 parts (1p2n5u) 12856 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 12910 | -5/Warlord | Build established: Mutant 13180 | -5/Warlord | Warlord's base attacked by MAIN.C 13268 | -5/Warlord | Found Prototype Energy Gun 13269 | -5/Warlord | Found Prototype Energy Gun 13272 | -5/Warlord | Found Prototype Energy Cannon 13314 | -5/Warlord | Met Warlord 13335 | -5/Warlord | Identified Vortex Shotgun (x2) 13337 | -5/Warlord | Identified Vortex Cannon 13530 | -5/Warlord | Warlord forces counterattacked 13605 | -5/Warlord | Spotted Executioner 13654 | -5/Warlord | Spotted Striker 13674 | -5/Warlord | Spotted Striker 13674 | -5/Warlord | Destroyed Striker 13694 | -5/Warlord | Lost 7 allies 13695 | -5/Warlord | Destroyed 12 combat bots 13700 | -5/Warlord | Spotted Striker 13711 | -5/Warlord | Allies destroyed Striker 13716 | -5/Warlord | Spotted Striker 13717 | -5/Warlord | Spotted Executioner 13731 | -5/Warlord | Core integrity fell below 20% 13756 | -5/Warlord | Destroyed by Executioner with Helical Railgun Last Messages --------------- 13735_ Backup Propulsion III destroyed. 13735_ Slug penetrates Blast Doors. 13735_ Penetrated by Slug. 13736_ Dropped Hyp. Gauss Rifle. 13740_ HV Slug penetrates Wall. 13741_ Slug penetrates System Quarantine Field Array. 13741_ Slug penetrates S-27 Virus. 13741_ S-27 Virus suffers critical hit (Destroy). 13741_ S-27 Virus destroyed. 13742_ Acquired 5 matter. 13743_ GW-1NU(M) destroyed. 13744_ Penetrated by Slug. 13749_ Striker knocked back. 13753_ The unstable cave ceiling collapses. 13753_ Flexi-carbon Leg crushed. 13754_ Hyp. Gauss Rifle destroyed. 13755_ Striker suffers critical hit (Blast). 13755_ Striker destroyed. 13755_ S-27 Virus destroyed. 13756_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | # #?????????????? | | ## # ### #######+##+########??????????????? | | ## ###?# #?# #????????????????????? | | ####### #???# #?# [[ #????????????????????? | | ??????# #???# #?# / [ #????????????????????? | | ??#####/##### #?# // #????????????????????? | | ??# # ### #????????????????????? | | ??# # ?# #????????????????????? | | ??# # #?# #????????????????????? | | ??# # #?# #????????????????????? | | ??# # #########+###????????????????????? | | ??# # #??# #??????????????????????? | | ??# # #??# #??????????????????????? | | ??# + #??# #??????????????????????? | | ??########### """ #### ###????????????????????? | | ????????????# """ ## #????????????????????? | | ????????????# """ #????????????????????? | | ??#######???# #????????????????????? | | ?? #???# #????????????????????? | | ??" #???########### #?????""#????????????? | | """ #????#######??## ##?????""#????????????? | | """ #????#"""""#???# ##?####""#????????????? | | """ #????#"""""#??## ;### ##""#????????????? | | """ ?????#" "#??#; # # ""#????????????? | | ???????#"" ""####; %# ! 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[ "!== | | % =*[=*!%*%%!=%!!!%%=%*[ | | /[%=%==!%%=%%*[=*=%=== | | """ % !! ==!%[[/%!!%%%%%%*%[=!%! | | """ % !%==%[%!**%%%=%%%%%%%%[%== | | """ #+#####+##BB ! #**="[%*%=] %== =%=* | | """ + #BB *%/[*""%*%""""" = ="" | | """ ####### # Y %#=*[""[== ########## | | #?????# #### #######""#####????????? | | #?????# #??# #?????#""#????????????? | | ##+#####???# #??# #?????#""#????????????? | | #???# #??# #??????""#????????????? | | #???# #??# #???????"?????????????? | | #???# #??# #?????????????????????? | | #???# #??# #?????????????????????? | | #???##+#######??# #?????????????????????? | | #????# #????????# #?????????????????????? | | #???## #???????## ##????????????????????? | | #???# ######### #????????????????????? | | ####+####??## #????????????????????? | | ???# ## ##### #????????????????????? | | ???# #????????????????????? | | #??# ############+## #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 240 Resistance: EX 25 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 16 Melee Accuracy 16 Launcher Accuracy 40 Target Analysis 6 Offensive Hacking 10 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Xenon Bombardment Thruster | -8/Materials | Scanalyzed Machine Analyzer | -8/Materials | Scanalyzed Core Shielding | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Hvy. Missile Launcher | -6/Factory | Scanalyzed Imp. Launcher Guidance Computer | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Hvy. Beamcaster | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Spk. Heavy Treads | -6/Zion | Archive 0b10 Decoder Chip [Scout] | -6/Zion | Archive Antigrav System | -6/Zion | Archive Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked C-17 Slicer | -8/Materials | Hacked Y-54 Guardian | -7/Factory | Hacked R-10 Processor | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive X-82 Rainmaker | -6/Zion | Archive Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Authchip Y-54 Guardian | x2 | -7/Factory Y-54 Guardian | x2 | -7/Factory 0b10 Decoder Chip [Scout] | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaControlDevice Manual? 0 Play Time 04:00:52 Cumulative 146.1 hours Start 2024.03.12 @ 23:03:53 End 2024.03.13 @ 03:09:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 62 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 72059dea-bd72-4800-8017-5f52e6592575