Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.25 @ 18:18:34 Player: N.W.L Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (25) 125 Value Destroyed (603) 603 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1434) 1434 TOTAL SCORE: 6242 Bonus ------- Pacifist 961 Follower Combat Kills 123 Met Imprinter 300 Was Imprinted 300 Friendly Fire -250 Cogmind --------- Core Integrity 0/850 Matter 174/300 Energy 80/100 System Corruption 1% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Reflective Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Hacking Drone Bay Heart of Steel Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Drone Bay Heart of Steel > --- WEAPON ----------- Heavy Beamcaster Antimatter Cannon > --- INVENTORY -------- Light Angular Momentum Engine Cooling System Target Analyzer Improved Propulsion Shielding Improved Medium Armor Plating Reflective Plating Force Field Hacking Drone Bay Heavy Ion Cannon Gauss Rifle Remote Datajack Great Maul Katana Ripper CR-A16's Pointy Stick [Rating: 65] Favorites ----------- Power Light Nuclear Core Power Core Light Nuclear Core Propulsion Nuclear Pulse Thruster Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Nuclear Pulse Thruster Utility Signal Interpreter Device Heart of Steel Storage Large Storage Unit Processor Signal Interpreter Protection Improved Propulsion Shielding Weapon Antimatter Cannon Energy Gun High-powered Shock Rifle Ballistic Gun Heavy Battle Rifle Ballistic Cannon Antimatter Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 4 | . . 1 . . 2 1 . . . . Utility 4 | . . 1 . . 2 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 44 | 2 2 . 5 2 . 9 9 4 7 4 Power 2 | . . . . . . . 1 . 1 . Engine . | . . . . . . . . . . . Core 2 | . . . . . . . 1 . 1 . Reactor . | . . . . . . . . . . . Propulsion 8 | 2 . . 1 . . . . 2 . 3 Treads 3 | 2 . . . . . . . . . 1 Leg 2 | . . . . . . . . . . 2 Wheel 1 | . . . . . . . . 1 . . Hover 1 | . . . 1 . . . . . . . Flight 1 | . . . . . . . . 1 . . Utility 15 | . 2 . 2 2 . 3 3 1 1 1 Device 9 | . 1 . 2 . . 2 2 1 1 . Storage 2 | . . . . 1 . . 1 . . . Processor 2 | . 1 . . 1 . . . . . . Hackware . | . . . . . . . . . . . Protection 2 | . . . . . . 1 . . . 1 Artifact . | . . . . . . . . . . . Weapon 19 | . . . 2 . . 6 5 1 5 . Energy Gun 4 | . . . . . . . 1 1 2 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 1 | . . . . . . . . . 1 . Ballistic Cannon 4 | . . . . . . 1 2 . 1 . Launcher 5 | . . . 1 . . 3 1 . . . Special Weapon 3 | . . . . . . 2 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 . . . Corrupted Parts 2 | . . . . . . . 1 1 . . System Corruption 7 | . . . . . . . 3 4 . . Parts Lost 5 | . . . . . . 1 1 3 . . Power . | . . . . . . . . . . . Propulsion 3 | . . . . . . 1 . 2 . . Utility . | . . . . . . . . . . . Weapon 2 | . . . . . . . 1 1 . . Highest Loss Streak 2 | . . . . . . 1 1 2 . . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 46 | . 40 44 66 67 38 36 38 48 45 49 Core 5 | . . . . . . . 2 6 6 5 Device 6 | . . 11 13 . . 1 5 5 6 12 Storage 5 | . . . . 11 7 5 4 6 6 5 Processor 12 | . 12 11 11 12 15 13 13 13 12 5 Energy Gun 3 | . . . . . . . 4 6 1 5 Ballistic Cannon 5 | . . . . . . . 5 6 6 5 Slashing Weapon 1 | . . . . . . . . . 3 . Naked Turns 44 | . . . . . . . . . . 44 Heaviest Build 59 | . 1 1 9 6 6 9 48 48 59 59 Greatest Support 35 | 20 3 3 6 6 6 6 3 10 3 35 Greatest Overweight (x) 19 | . . . 2 . . 2 15 15 19 19 Average Overweight (x) 7 | . . . . . . 1 4 10 14 2 Largest Inventory Capacity 15 | 5 5 5 5 8 8 8 15 15 15 15 Average Capacity 14 | 5 5 5 5 8 8 7 11 15 15 14 Most Carried 15 | 1 5 5 5 8 8 8 8 9 15 15 Average Carried 9 | . 4 5 4 7 8 7 4 7 12 14 Final Capacity 15 | 5 5 5 5 8 8 5 15 15 15 5 Final Carried 15 | 1 5 5 5 8 8 5 8 9 15 4 Class Distribution -------------------- 99% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Matter Collected 2160 | 124 . . . . . 95 431 755 321 434 Remotely . | . . . . . . . . . . . Salvage Created 764 | . . . . . . 153 185 246 . 180 Parts 40 | . . . . . . 14 7 13 . 6 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . 4 12 3 5 Prevented 9 | . . . . . . . . . . 9 Kills | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 19 | . . . . . . 4 5 8 . 2 Guns 4 | . . . . . . . . 3 . 1 Cannons 6 | . . . . . . . . 5 . 1 AOE 9 | . . . . . . 4 5 . . . Classes Destroyed 10 | . . . . . . 5 2 . . 3 Worker 2 | . . . . . . 2 . . . . Builder 1 | . . . . . . 1 . . . . Tunneler 1 | . . . . . . 1 . . . . Recycler 1 | . . . . . . 1 . . . . Swarmer 17 | . . . . . . 4 5 8 . . Grunt 1 | . . . . . . . . . . 1 Brawler 1 | . . . . . . . . . . 1 Decomposer 2 | . . . . . . . . 2 . . Samaritan 3 | . . . . . . . 2 1 . . Tinkerer 1 | . . . . . . . 1 . . . Mutant 1 | . . . . . . . . . . 1 Best Kill Streak 9 | . . . . . . 9 5 4 . 2 Combat Bots Only 5 | . . . . . . 4 5 4 . 2 Max Kills in Single Turn 5 | . . . . . . 5 2 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . . . 4 2 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Hostile Shots Fired 177 | . 2 . 10 6 . 38 18 50 . 53 Missed 62 | . 1 . 6 2 . 13 8 15 . 17 Damage Taken 1801 | . 13 . 56 56 . 426 218 524 . 508 Core 850 | . . . . . . 266 52 139 . 393 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 100 | 100 100 . . 100 100 . . . . . Volleys Fired 76 | . . . . . . 8 21 38 . 9 Largest 2 | . . . . . . 1 2 2 . 2 Hottest 121 | . . . . . . 30 100 115 . 121 Shots Fired 105 | . . . . . . 8 25 56 1 15 Gun 55 | . . . . . . . 5 41 1 8 Cannon 36 | . . . . . . . 14 15 . 7 Launcher 14 | . . . . . . 8 6 . . . Special . | . . . . . . . . . . . Kinetic 36 | . . . . . . . 14 15 . 7 Thermal 17 | . . . . . . . . 8 1 8 Explosive 14 | . . . . . . 8 6 . . . Electromagnetic 38 | . . . . . . . 5 33 . . Robot Hit Streak 12 | . . . . . . 7 9 12 . 2 Robot Miss Streak 6 | . . . . . . . 2 6 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 53 | . . . . . . 7 18 23 . 5 Core Hits 43 | . . . . . . 14 12 12 . 5 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 2 | . . . . . . . 1 1 . . Burn 1 | . . . . . . . . 1 . . Blast 1 | . . . . . . . 1 . . . Melee Attacks 1 | . . . . . . . . . 1 . Impact . | . . . . . . . . . . . Slashing 1 | . . . . . . . . . 1 . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2746 | . . . . . . 860 956 666 . 264 Guns 645 | . . . . . . . 102 427 . 116 Cannons 748 | . . . . . . . 384 216 . 148 Explosions 1353 | . . . . . . 860 470 23 . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 748 | . . . . . . . 384 216 . 148 Thermal 201 | . . . . . . . . 85 . 116 Explosive 1330 | . . . . . . 860 470 . . . Electromagnetic 467 | . . . . . . . 102 365 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . . . . . 3 7 7 1 Average Corruption 4 | . . . . . . . 3 4 7 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 125 | . . . . . . . 16 104 4 1 Message Errors 32 | . . . . . . . 6 25 1 . Matter Fused 24 | . . . . . . . 2 21 . 1 Heat Flow Errors 19 | . . . . . . . 2 17 . . Energy Discharges 13 | . . . . . . . 2 11 . . Parts Fused 3 | . . . . . . . 1 2 . . Data Loss (minor) 17 | . . . . . . . 1 14 2 . Data Loss (major) 5 | . . . . . . . 1 4 . . Misfires 8 | . . . . . . . 1 6 1 . Alerts 4 | . . . . . . . . 4 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 182 | . . . . . . 31 151 . . . Projectiles 108 | . . . . . . . 108 . . . Explosions 74 | . . . . . . 31 43 . . . Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . . . 1 1 . . Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . 1 1 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 187 | . . . . . . 124 58 5 . . Shots 7 | . . . . . . 4 2 1 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 288 | . . . . . . . 161 288 14 192 Average Temperature 100 | . . . . . . . 84 105 10 80 Received Heat Transfer 159 | . 9 . 18 18 . 18 . . . 96 Effects 3 | . . . . . . . . 3 . . Energy Bleed 2 | . . . . . . . . 2 . . Interference 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 420 | . . . . . . . . 235 . 185 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Peak Influence 188 | . 30 12 64 54 72 188 . . . . Initial 72 | . . 12 4 24 72 35 . . . . Average 51 | . 12 12 33 49 72 95 . . . . Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . . . 4 . . 1 . . . . Investigation 2 | . . . 2 . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . . . 2 . . 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 48 | . 3 . 4 1 . 9 8 8 . 15 Peak Tracking Total 11 | . 3 . 3 1 . 5 5 4 . 11 Tactical Retreats 3 | . . . . . . . 3 . . . Traps | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Machines Disabled 2 | . . . . . . 1 . . . 1 Max in Single Turn 1 | . . . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Machines Accessed 8 | . 1 . 4 1 . 1 1 . . . Terminals 4 | . 1 . 3 . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 17 | . 5 . 6 2 . 3 1 . . . Successful 9 | . 1 . 4 2 . 1 1 . . . Failed 8 | . 4 . 2 . . 2 . . . . Catastrophic 2 | . 1 . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 9 | . 5 . 3 1 . . . . . . Terminals 10 | . 5 . 5 . . . . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . 1 2 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 4 | . . . 3 . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 2 | . . . 1 . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . 1 . 1 1 . . . . . . Terminals 1 | . 1 . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . 1 1 . . . . . . Tunnel 2 | . . . 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . 1 . 2 . . 1 . . . . Full Trace Events 2 | . 1 . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 14 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . . 4 . Largest Group 4 | . . . . . . . . . 4 4 Highest-Rated Group 148 | . . . . . . . . . 148 148 Highest-Rated Ally 38 | . . . . . . . . . 38 38 Total Orders 4 | . . . . . . . . . 2 2 EXPLORE 2 | . . . . . . . . . 1 1 RETURN 2 | . . . . . . . . . 1 1 Ally Attacks 20 | . . . . . . . . . . 20 Total Damage 465 | . . . . . . . . . . 465 Kills 3 | . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 2 . 1 1 Drone Launches 3 | . . . . . . . . . 2 1 Drone Recoveries 3 | . . . . . . . . . 2 1 Exploration | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Turns Passed 14770 | 17 100 8 99 77 22 153 2198 4391 6778 927 Spaces Moved 3176 | 23 175 7 127 73 35 106 757 669 850 354 Core 2362 | 22 175 7 99 . . 37 757 322 850 93 Treads 1 | 1 . . . . . . . . . . Legs 261 | . . . . . . . . . . 261 Wheels 92 | . . . . . . . . 92 . . Hover 205 | . . . 28 73 35 69 . . . . Flight 255 | . . . . . . . . 255 . . Fastest Speed 50 | 50 50 50 50 100 60 50 50 140 750 50 Average Speed 447 | 54 50 50 72 100 60 113 282 625 781 238 Slowest Speed 1000 | 160 50 50 150 100 60 150 800 800 1000 1000 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 3 34 2 31 26 1 6 76 74 91 41 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 4 | . . . 1 1 . . . . 2 . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 6 | . . . . . . . 2 2 2 . Spaces Dug 6 | . . . . . . 4 . . . 2 Terrain Destroyed 72 | . . . . . . 17 37 15 . 3 Melee . | . . . . . . . . . . . Projectile 16 | . . . . . . . 4 9 . 3 AOE 56 | . . . . . . 17 33 6 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Low Low Zio Pro Total 3635 | 25 185 10 133 77 36 130 796 830 991 422 Wait 293 | . 5 4 . . . . 3 115 117 49 Move 3166 | 22 174 6 126 72 34 105 756 668 849 354 Hop . | . . . . . . . . . . . Pick Up 24 | 1 4 . . 1 . . 2 5 9 2 Fast Attach 25 | 2 2 . 3 1 . 4 4 2 4 3 Attach 15 | . . . 2 1 . 3 4 2 2 1 Detach 9 | . . . 2 2 . 2 3 . . . Swap 4 | . . . . . . 2 1 . 1 . Drop 22 | . . . . . 2 6 2 . 8 4 Fire 76 | . . . . . . 8 21 38 . 9 Melee 1 | . . . . . . . . . 1 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 18 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 7) 117 | -10/Materials | Identified exit to Materials 118 | -10/Materials | Entered another Materials area 118 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 119 | -9/Materials | Discovered new exit (range 5) 121 | -9/Materials | Identified exit to Storage 126 | -9/Materials | Entered Storage 222 | -9/Storage | Used back door to open Recycling access 222 | -9/Storage | Discovered new exit (range 4) 224 | -9/Storage | Identified exit to Recycling 225 | -9/Storage | Entered Recycling 228 | -9/Recycling | Found Scrap Engine 292 | -9/Recycling | Discovered new exit (range 9) 301 | -9/Recycling | Identified exit to Factory 302 | -9/Recycling | Entered Factory 302 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 322 | -7/Factory | Discovered new exit (range 5) 323 | -7/Factory | Identified exit to Factory 324 | -7/Factory | Build established: Mutant 324 | -7/Factory | Entered another Factory area 324 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 470 | -6/Factory | Discovered new exit (range 9) 476 | -6/Factory | Identified exit to Lower Caves 477 | -6/Factory | Entered Lower Caves 496 | -6/Lower Caves | Encountered a Warlord checkpoint 496 | -6/Lower Caves | Learned Factory terminal intel 680 | -6/Lower Caves | Learned Factory terminal intel 736 | -6/Lower Caves | Found Prototype Device 736 | -6/Lower Caves | Identified Heart of Steel 755 | -6/Lower Caves | Discovered new exit (range 10) 1474 | -6/Lower Caves | Identified exit to Lower Caves 2675 | -6/Lower Caves | Entered another Lower Caves area 5222 | -6/Lower Caves | Core integrity fell below 50% 7026 | -6/Lower Caves | Discovered new exit (range 5) 7050 | -6/Lower Caves | Identified exit to Zion 7066 | -6/Lower Caves | Entered Zion 7314 | -6/Zion | System corruption cleaned by Quarantine Array 7658 | -6/Zion | Given the Hacking Drone Bay 7658 | -6/Zion | Found Prototype Device 7691 | -6/Zion | Given A8's code to call for help 8300 | -6/Zion | Discovered new exit (range 12) 9399 | -6/Zion | Found CR-A16's Pointy Stick 9700 | -6/Zion | Learned location of Warlord (-4) 10690 | -6/Zion | Imprinted 10698 | -6/Zion | Declared Zion's savior 13828 | -6/Zion | Identified exit to Proximity Caves 13844 | -6/Zion | Entered Proximity Caves 13844 | -5/Proximity Caves | Accompanied by 4 allies 14126 | -5/Proximity Caves | Identified exit to Factory 14407 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 14727 | -5/Proximity Caves | Released all parts (10) 14728 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 14728 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 14737 | -5/Proximity Caves | Core integrity fell below 20% 14771 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 14728_ P-70 Sage: "CONFIRMED SUSPICIOUS DERELICT. COMMENCE PROTOTYPE CONTRABAND SEARCH." 14728_ Dropped Ripper. 14729_ Dropped Great Maul. 14729_ Dropped Gauss Rifle. 14729_ Slug penetrates Wall. 14730_ Dropped Hvy. Ion Cannon. 14730_ Slug penetrates Wall. 14731_ Acquired Prototype Device. 14732_ Slug penetrates Wall. 14733_ Acquired Heart of Steel. 14733_ Slug penetrates Wall. 14734_ Wall collapses. 14735_ P-70 Sage resets X-72 Disruptor, system corruption cleaned. 14735_ Penetrated by Slug. 14736_ P-70 Sage resets X-62 Marksman, system corruption cleaned. 14770_ System corrupted: Matter fused (-5). 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