Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.27 @ 12:18:18 // Winter2019/RPGLIKE

Player: DeepestRoots

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (235)     1175
Value Destroyed (8555)     8555
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (3996)               3996
              TOTAL SCORE: 18306

 Bonus
-------
High Alert Combat Kills    1092
Follower Combat Kills      313
Entered Garrisons          800
Used RIF Installer         2000
Friendly Fire              -209

 Cogmind 
---------
Core Integrity             800/800
Matter                     290/300
Energy                     258/315
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (36)
Location                   -6/Factory

 Parts 
-------
>           --- POWER (1) --------
            Neutrino Core
>           --- PROPULSION (6) ---
            Gravmag System
     Cooled Airjet
     Cooled Airjet
   Improved Gravmag System
            Linear Gravjet
     Combat Gravmag System
>           --- UTILITY (8) ------
   Advanced Cooling System
            Core Analyzer
            Nanoactuators
            Scrap Shield
            Hacking Suite
            Hacking Suite
   Advanced System Shield
>           --- WEAPON (3) -------
            KE Penetrator
      Heavy Shock Bomb Launcher
            Spear
>           --- INVENTORY (3) ----
            Power Bank
  Makeshift Hammer
            Spear

 Peak State 
------------
>           --- POWER ------------
            Neutrino Core
>           --- PROPULSION -------
            Gravmag System
     Cooled Airjet
     Cooled Airjet
   Improved Gravmag System
            Linear Gravjet
     Combat Gravmag System
>           --- UTILITY ----------
   Advanced Cooling System
            Core Analyzer
            Nanoactuators
            Scrap Shield
            Hacking Suite
            Hacking Suite
   Advanced System Shield
>           --- WEAPON -----------
            KE Penetrator
      Heavy Shock Bomb Launcher
            Spear
>           --- INVENTORY --------
            Power Bank
  Makeshift Hammer
            Spear
[Rating: 87]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
Propulsion                 Gravmag System
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Scrap Shield
  Device                   Heat Sink
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Scrap Shield
Weapon                     Flak Gun
  Energy Gun               Medium Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Heavy Shock Bomb Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Makeshift Hammer
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -8  -8  -8  -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Fac Gar Fac 
Slots Evolved              14   | 3   .   1   4   2   1   1   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | 1   .   .   1   2   .   .   .   1   .   .   .   
  Utility                  7    | 1   .   1   2   .   1   1   .   1   .   .   .   
  Weapon                   2    | 1   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             123  | 8   15  22  22  13  11  10  5   8   5   3   1   
  Power                    4    | 1   2   1   .   .   .   .   .   .   .   .   .   
    Engine                 3    | 1   2   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 3   2   .   2   3   1   3   2   3   2   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | 3   2   .   1   .   .   .   .   .   .   .   .   
    Hover                  16   | .   .   .   1   3   1   3   2   3   2   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  15   | 2   3   2   2   1   1   1   .   1   1   1   .   
    Device                 8    | 2   2   .   .   .   .   1   .   1   1   1   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Hackware               4    | .   .   1   1   1   1   .   .   .   .   .   .   
    Protection             2    | .   1   1   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   82   | 2   8   19  18  9   9   6   3   4   2   2   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   3   1   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          43   | 1   4   9   12  5   5   3   .   1   1   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               15   | .   .   3   2   2   1   3   1   3   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          15   | .   .   6   4   2   3   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   2   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   1   .   1   .   1   .   1   .   1   .   .   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   99  86  79  83  81  88  92  92  89  93  94  
  Engine                   5    | .   14  11  .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   9   7   6   6   6   5   5   5   5   
  Wheel                    14   | .   28  26  9   7   6   3   .   .   .   .   .   
  Hover                    11   | .   .   .   6   14  20  24  30  31  33  33  33  
  Device                   4    | .   19  .   .   .   .   2   6   5   6   11  11  
  Processor                3    | .   .   .   6   7   6   6   6   5   5   5   5   
  Hackware                 10   | .   .   7   11  15  13  19  18  17  16  16  16  
  Protection               8    | .   8   12  9   7   6   6   6   5   5   5   5   
  Energy Cannon            2    | .   6   3   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            16   | .   19  17  22  19  19  15  2   5   4   4   5   
  Launcher                 1    | .   .   .   .   2   .   3   5   5   5   5   5   
  Impact Weapon            1    | .   .   4   2   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   10  5   6   5   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             53   | 10  17  41  44  46  47  48  46  50  52  53  51  
  Greatest Support         59   | 26  20  20  28  28  28  50  50  59  59  57  58  
  Greatest Overweight (x)  2    | .   .   2   1   1   1   1   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   1   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 3    | 2   2   3   3   3   3   3   3   3   3   3   3   
  Average Capacity         2    | 2   2   2   3   3   3   3   3   3   3   3   3   
  Most Carried             3    | 1   2   3   3   3   3   3   3   3   3   3   3   
  Average Carried          2    | .   1   2   2   2   2   3   3   3   3   3   3   
  Final Capacity           3    | 2   2   3   3   3   3   3   3   3   3   3   3   
  Final Carried            3    | 1   2   3   3   3   3   3   3   3   3   3   3   

 Class Distribution 
--------------------
 63% | Hacker-Mutant
 30% | Hacker-Gunner
  3% | Hacker-Gladiator

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -10/Subcaves
    Hacker-Gunner | -8/Materials
    Hacker-Gunner | -8/Garrison
    Hacker-Gunner | -8/Materials
    Hacker-Gunner | -8/Garrison
 Hacker-Gladiator | -8/Materials
    Hacker-Mutant | -8/Garrison
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Garrison
    Hacker-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -8   -8   -8   -8   -8   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Matter Collected           4140 | 279  522  574  473  657  581  415  192  65   164  218  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6467 | 166  590  671  394  668  833  1002 631  296  145  1071 .    
  Parts                    507  | 10   35   47   32   53   71   76   47   37   12   87   .    
Haulers Intercepted        6    | .    .    .    1    .    1    .    4    .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    10   .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Fac Gar Fac 
Combat Hostiles Destroyed  204  | .   15  24  16  31  26  30  12  12  5   33  .   
  Melee                    36   | .   .   1   2   .   .   .   10  4   5   14  .   
  Guns                     105  | .   9   16  5   27  26  15  1   2   .   4   .   
  Cannons                  9    | .   6   3   .   .   .   .   .   .   .   .   .   
  AOE                      51   | .   .   4   8   4   .   14  1   5   .   15  .   
Classes Destroyed          16   | 2   4   2   3   3   .   1   .   .   .   1   .   
  Worker                   3    | .   .   .   1   .   1   .   1   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   .   1   .   1   .   4   .   .   .   .   
  Recycler                 3    | 1   .   .   1   .   1   .   .   .   .   .   .   
  Operator                 3    | .   .   .   1   .   1   .   1   .   .   .   .   
  Watcher                  10   | .   2   .   1   .   4   .   1   .   .   2   .   
  Swarmer                  65   | .   6   2   8   9   9   12  5   .   .   14  .   
  Grunt                    72   | .   9   2   2   17  8   10  3   9   4   8   .   
  Brawler                  2    | .   .   .   .   .   .   1   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Sentry                   36   | .   .   2   6   1   9   5   2   2   1   8   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Hunter                   4    | .   .   .   .   1   .   1   2   .   .   .   .   
  Programmer               3    | .   .   .   .   1   .   1   .   1   .   .   .   
  Subdweller               18   | .   .   18  .   .   .   .   .   .   .   .   .   
  Infiltrator              1    | .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           9    | 5   5   3   5   4   8   9   8   4   4   6   .   
  Combat Bots Only         9    | .   5   3   4   4   6   9   7   4   4   6   .   
Max Kills in Single Turn   4    | 1   1   2   4   2   3   3   1   2   1   3   .   
  Gunslinging              1    | .   .   1   .   1   1   1   .   .   .   .   .   
  Exploded                 4    | .   .   1   4   2   .   3   1   2   .   3   .   
  Melee                    1    | .   .   1   1   .   .   .   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -8   -8   -8   -8   -7   -7   -6   
--------                   Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Hostile Shots Fired        710   | .    67   90   55   57   64   53   46   33   28   217  .    
  Missed                   231   | .    9    35   17   13   20   15   15   13   11   83   .    
Damage Taken               4743  | .    430  897  391  400  426  368  239  263  133  1196 .    
  Core                     2722  | .    333  446  198  217  243  223  112  162  75   713  .    
  Absorbed by Shields      6     | .    .    .    .    6    .    .    .    .    .    .    .    
  Redirected to Core       2464  | .    273  416  188  208  218  211  103  151  72   624  .    
  Ignored by Resistances   1807  | .    157  322  148  157  164  144  96   95   54   470  .    
Core Remaining (%)         99    | 100  .    99   .    .    .    .    .    99   .    100  .    
Volleys Fired              348   | 9    48   68   33   46   37   49   4    21   .    33   .    
  Largest                  3     | 2    2    2    3    3    3    3    3    1    .    2    .    
  Hottest                  136   | 70   136  110  81   89   89   89   89   46   .    79   .    
Shots Fired                631   | 18   85   117  56   100  107  84   8    21   .    35   .    
  Gun                      527   | 18   57   97   51   94   106  71   6    8    .    19   .    
  Cannon                   42    | .    28   14   .    .    .    .    .    .    .    .    .    
  Launcher                 62    | .    .    6    5    6    1    13   2    13   .    16   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  519   | 9    52   103  51   94   106  71   6    8    .    19   .    
  Thermal                  56    | 9    33   14   .    .    .    .    .    .    .    .    .    
  Explosive                11    | .    .    .    5    6    .    .    .    .    .    .    .    
  Electromagnetic          45    | .    .    .    .    .    1    13   2    13   .    16   .    
  Robot Hit Streak         49    | 5    27   49   29   25   29   25   7    7    .    16   .    
  Robot Miss Streak        7     | 1    2    2    7    5    6    4    3    1    .    1    .    
  Penetration Max          1     | .    .    .    .    .    1    1    .    .    .    1    .    
  Secondary Targets        12    | .    .    1    .    5    4    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    1    1    .    .    .    .    .    
Shots Hit Robots           554   | 13   63   89   55   71   84   53   32   22   10   62   .    
  Core Hits                520   | 7    24   35   39   121  110  89   24   15   6    50   .    
  Critical Kills           2     | .    .    .    .    .    1    1    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    1    .    1    .    .    1    .    .    .    .    .    
  Critical Strikes         14    | 1    2    2    1    .    1    2    1    .    1    3    .    
    Burn                   2     | 1    1    .    .    .    .    .    .    .    .    .    .    
    Destroy                6     | .    1    2    .    .    1    2    .    .    .    .    .    
    Smash                  1     | .    .    .    1    .    .    .    .    .    .    .    .    
    Impale                 5     | .    .    .    .    .    .    .    1    .    1    3    .    
Melee Attacks              191   | .    .    37   18   5    5    .    38   24   13   51   .    
  Impact                   65    | .    .    37   18   5    5    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 126   | .    .    .    .    .    .    .    38   24   13   51   .    
  Sneak Attacks            7     | .    .    .    1    .    .    .    5    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4     | .    .    .    .    .    .    .    3    .    1    .    .    
Damage Inflicted           16930 | 142  973  2332 1799 2026 1878 2183 1313 902  331  3051 .    
  Guns                     7686  | 142  528  1422 762  1451 1878 1025 86   50   .    342  .    
  Cannons                  607   | .    445  162  .    .    .    .    .    .    .    .    .    
  Explosions               5017  | .    .    685  525  575  .    1158 124  470  .    1480 .    
  Melee                    3620  | .    .    63   512  .    .    .    1103 382  331  1229 .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8211  | 52   458  2107 762  1451 1878 1025 86   50   .    342  .    
  Thermal                  1149  | 90   515  162  .    .    .    296  .    .    .    86   .    
  Explosive                1316  | .    .    .    525  575  .    .    .    .    .    216  .    
  Electromagnetic          2634  | .    .    .    .    .    .    862  124  470  .    1178 .    
  Impact                   575   | .    .    63   512  .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 3045  | .    .    .    .    .    .    .    1103 382  331  1229 .    
Highest Corruption         1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Average Corruption       1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            385   | .    19   51   110  .    .    35   119  21   .    30   .    
  Projectiles              19    | .    19   .    .    .    .    .    .    .    .    .    .    
  Explosions               65    | .    .    8    .    .    .    35   2    .    .    20   .    
  Melee                    301   | .    .    43   110  .    .    .    117  21   .    10   .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      272   | .    .    63   .    .    .    .    .    45   .    164  .    
  Shots                    12    | .    .    3    .    .    .    .    .    3    .    6    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        478   | 60   478  12   122  145  226  222  30   9    8    232  3    
  Average Temperature      62    | 26   184  5    40   39   65   64   11   2    4    46   1    
  Received Heat Transfer   1947  | .    216  198  225  207  216  243  63   126  87   366  .    
  Effects                  8     | .    5    .    .    .    .    .    .    .    .    3    .    
    Shutdowns              1     | .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    2    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    3    .    
    Damage (minor)         2     | .    2    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    2    .    1    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    1    .    1    .    .    .    
  Parts Fried              12    | .    .    .    4    .    .    2    1    3    .    2    .    
  Impact Corruptions       8     | .    .    3    5    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | 1    2    3    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2054  | 333  999  222  .    .    .    400  .    .    .    100  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | .    .    .    .    .    .    6    .    .    .    3    .    

 Alert                          | -11  -10  -10  -8   -8   -8   -8   -8   -8   -7   -7   -6   
-------                    Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Peak Influence             1392 | 25   279  .    408  800  679  836  859  437  323  1392 633  
  Initial                  633  | .    13   .    63   .    336  28   351  71   198  198  633  
  Average                  360  | 11   87   .    154  473  427  465  589  262  238  910  633  
Maximum Alert Level        4    | .    1    .    2    3    2    3    3    2    1    4    2    
  Low Security (%)         40   | 100  92   .    67   19   3    18   4    38   30   3    .    
  Level 1                  22   | .    7    .    29   17   37   22   23   34   69   16   .    
  Level 2                  23   | .    .    .    3    48   58   39   39   27   .    11   100  
  Level 3                  9    | .    .    .    .    14   .    19   31   .    .    34   .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    34   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          12   | .    2    .    6    .    3    .    .    .    1    .    .    
  Investigation            3    | .    2    .    1    .    .    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            4    | .    .    .    2    .    1    .    .    .    1    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 5    | .    .    .    3    .    2    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  -8  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Fac Gar Fac 
Distress Signals           4    | .   .   .   .   .   2   .   1   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              267  | .   25  42  24  30  32  26  20  11  7   50  .   
  Peak Tracking Total      8    | .   7   7   4   3   7   4   6   2   3   8   .   
  Tactical Retreats        11   | .   .   4   .   1   .   .   1   1   1   3   .   

 Traps                          | -11 -10 -10 -8  -8  -8  -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Fac Gar Fac 
Traps Triggered            26   | .   2   1   .   6   3   4   1   4   .   5   .   
  Indirectly               6    | .   .   .   .   .   .   1   1   2   .   2   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   6   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   3   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -8  -8  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Fac Gar Fac 
Machines Disabled          20   | .   .   1   1   2   2   2   1   2   .   9   .   
  Max in Single Turn       2    | .   .   1   1   1   1   1   1   1   .   2   .   
  Garrison Relay           3    | .   .   .   .   .   .   1   .   .   .   2   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -8  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Fac Gar Fac 
Machines Accessed          52   | .   9   2   9   3   9   4   4   4   3   4   1   
  Terminals                44   | .   7   .   8   3   8   4   3   4   2   4   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   1   .   1   .   1   .   .   
Total Hacks                164  | .   26  10  35  6   34  7   13  9   14  6   4   
  Successful               105  | .   18  10  19  3   20  7   11  4   8   4   1   
  Failed                   59   | .   8   .   16  3   14  .   2   5   6   2   3   
    Catastrophic           3    | .   .   .   2   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   57   | .   10  .   20  .   17  1   3   .   2   .   4   
  Terminals                144  | .   20  .   34  6   33  7   12  9   13  6   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   6   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   1   .   1   .   1   .   .   
Terminal Hacks             84   | .   11  10  15  3   16  6   9   4   6   4   .   
  Record                   11   | .   1   9   .   .   .   .   1   .   .   .   .   
  Robot Analysis           6    | .   2   .   3   .   1   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  5    | .   .   .   1   1   .   1   .   1   .   1   .   
  Terminal Index           2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Garrison Index           4    | .   .   .   1   .   1   .   1   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          15   | .   .   .   3   .   7   .   5   .   .   .   .   
  Locate Traps             8    | .   4   .   2   .   1   .   1   .   .   .   .   
  Disarm Traps             2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         3    | .   1   .   .   .   1   .   1   .   .   .   .   
  Registered Components    3    | .   .   .   1   .   1   .   .   .   1   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              4    | .   1   .   1   .   1   .   .   .   1   .   .   
  Garrison Registry        3    | .   .   .   .   .   .   2   .   1   .   .   .   
  Patrol Navigation        4    | .   .   .   .   1   .   1   .   1   .   1   .   
  Security Stations        5    | .   .   .   .   1   .   2   .   1   .   1   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   .   1   .   1   .   1   .   .   
  Unlock Access            4    | .   .   .   1   .   1   .   1   .   1   .   .   
Unauthorized Hacks         14   | .   4   .   3   .   3   1   1   .   1   .   1   
  Terminals                14   | .   4   .   3   .   3   1   1   .   1   .   1   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 10   | .   2   .   2   .   2   1   1   .   1   .   1   
    Disrupt                2    | .   1   .   1   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         22   | .   4   .   3   2   4   1   2   3   1   1   1   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   7   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -8  -8  -8  -7  -7  -6  
------------               Run  | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Fac Gar Fac 
Used RIF Installer         4    | .   .   .   .   .   .   2   .   1   .   1   .   
  Hotswap                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   2   .   3   .   1   .   3   .   
  Machine Destruction      5    | .   .   .   .   .   .   2   .   .   .   3   .   
  Programmers              4    | .   .   .   .   2   .   1   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   6   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -8  -8  -8  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Fac Gar Fac 
Total Allies               9    | .   .   .   .   .   .   .   .   .   .   9   .   
  Largest Group            6    | .   .   .   .   .   .   .   .   .   .   6   6   
  Highest-Rated Group      207  | .   .   .   .   .   .   .   .   .   .   207 207 
  Highest-Rated Ally       43   | .   .   .   .   .   .   .   .   .   .   43  43  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   .   .   .   .   .   .   22  .   
  Total Damage             773  | .   .   .   .   .   .   .   .   .   .   773 .   
  Kills                    10   | .   .   .   .   .   .   .   .   .   .   10  .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   1   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  -8  -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Fac Gar Fac 
Robot Analysis Total       6    | .   2   .   3   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -8   -8   -8   -8   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Turns Passed               9951 | 93   1349 3010 1332 877  794  831  342  384  172  744  23   
Spaces Moved               8679 | 62   1086 2478 929  539  487  873  432  527  252  957  57   
  Core                     2    | 2    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5881 | 60   1086 2478 929  539  487  302  .    .    .    .    .    
  Hover                    2796 | .    .    .    .    .    .    571  432  527  252  957  57   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            36   | 50   80   80   95   115  115  44   44   40   36   36   36   
  Average Speed            80   | 88   80   94   114  115  115  70   44   42   38   36   36   
  Slowest Speed            115  | 100  80   110  115  115  115  115  115  44   40   36   36   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58   | 3    96   93   76   77   47   84   42   74   6    98   1    
  Regions Visited          11
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    3    .    .    .    .    .    .    .    .    .    
Spaces Dug                 108  | .    .    24   7    .    5    .    4    .    2    66   .    
Terrain Destroyed          290  | .    .    96   67   11   23   11   5    .    2    75   .    
  Melee                    29   | .    .    11   7    .    5    .    4    .    2    .    .    
  Projectile               24   | .    .    2    .    .    18   3    1    .    .    .    .    
  AOE                      237  | .    .    83   60   11   .    8    .    .    .    75   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -8   -8   -8   -8   -7   -7   -6   
---------                  Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Total                      10797 | 80   1489 2974 1123 704  631  1013 528  631  306  1259 59   
  Wait                     992   | .    313  293  86   27   54   27   45   16   29   102  .    
  Move                     8672  | 61   1085 2477 929  538  487  872  432  526  252  956  57   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  17    | 1    5    5    2    1    3    .    .    .    .    .    .    
  Fast Attach              62    | 8    11   6    11   4    5    3    4    5    3    2    .    
  Attach                   1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Detach                   1     | .    .    1    .    .    .    .    .    .    .    .    .    
  Swap                     60    | .    4    16   11   9    5    7    1    3    2    1    1    
  Drop                     65    | 1    19   10   10   3    4    2    4    6    2    3    1    
  Fire                     348   | 9    48   68   33   46   37   49   4    21   .    33   .    
  Melee                    182   | .    .    37   18   5    5    .    30   24   12   51   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            117   | .    .    .    .    48   .    30   .    13   .    26   .    
  Rewire                   21    | .    .    .    .    .    .    .    .    .    .    21   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            259   | .    4    61   23   23   30   23   8    17   6    64   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec])
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / [*Low] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   28 | -11/Scrapyard | Discovered new exit (range 16)
   94 | -11/Scrapyard | Entered Materials
  205 | -10/Materials | Discovered new exit (range 15)
  241 | -10/Materials | Discovered new exit (range 10)
  317 | -10/Materials | Discovered new exit (range 6)
  523 | -10/Materials | Build established: Hacker-Mutant
  587 | -10/Materials | Discovered new exit (range 16)
  645 | -10/Materials | Discovered new exit (range 14)
 1055 | -10/Materials | Reached level 2
 1351 | -10/Materials | Discovered new exit (range 4)
 1443 | -10/Materials | Entered Subcaves
 1482 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1591 | -10/Subcaves  | Learned location of Zion (-6)
 1591 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1595 | -10/Subcaves  | Discovered new exit (range 7)
 1633 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1772 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 1778 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 1808 | -10/Subcaves  | Reached level 3
 1819 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1833 | -10/Subcaves  | Discovered new exit (range 5)
 2136 | -10/Subcaves  | Visited Clippyterm
 2573 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 2574 | -10/Subcaves  | Shifting Twisted Machinery released Mak. System Shield
 2586 | -10/Subcaves  | Upgraded with Utility slot (x1)
 2647 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2963 | -10/Subcaves  | Disturbed a concealed Subdweller
 3233 | -10/Subcaves  | A Subdweller sparked back to life
 3381 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 3387 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Light Armor Plating
 4252 | -10/Subcaves  | Visited 4L-MR0's lab
 4264 | -10/Subcaves  | Found Power Bank
 4369 | -10/Subcaves  | Discovered new exit (range 16)
 4453 | -10/Subcaves  | Entered Materials
 4455 | -8/Materials  | Reached level 4
 4455 | -8/Materials  | Reached level 5
 4455 | -8/Materials  | Reached level 6
 4493 | -8/Materials  | Garrison activated, responded to threat
 4682 | -8/Materials  | Upgraded with Propulsion slot (x1)
 4682 | -8/Materials  | Upgraded with Utility slot (x1)
 4828 | -8/Materials  | Upgraded with Weapon slot (x1)
 4954 | -8/Materials  | Discovered new exit (range 16)
 5000 | -8/Materials  | Reached level 7
 5062 | -8/Materials  | Met 7R-MNS
 5132 | -8/Materials  | Discovered new exit (range 3)
 5401 | -8/Materials  | Upgraded with Utility slot (x1)
 5576 | -8/Materials  | Discovered new exit (range 15)
 5703 | -8/Materials  | Build established: Hacker-Gunner
 5785 | -8/Materials  | Identified exit to Garrison
 5785 | -8/Materials  | Entered Garrison
 5787 | -8/Garrison   | Reached level 8
 5801 | -8/Garrison   | Triggered checkpoint
 5835 | -8/Garrison   | Triggered checkpoint
 5950 | -8/Garrison   | Triggered checkpoint
 5975 | -8/Garrison   | Triggered checkpoint
 5984 | -8/Garrison   | Reached level 9
 6022 | -8/Garrison   | Spotted B-75 Beast
 6024 | -8/Garrison   | Spotted B-75 Beast
 6038 | -8/Garrison   | Upgraded with Propulsion slot (x1)
 6064 | -8/Garrison   | Triggered checkpoint
 6150 | -8/Garrison   | Discovered new exit (range 11)
 6177 | -8/Garrison   | Triggered checkpoint
 6205 | -8/Garrison   | Triggered checkpoint
 6312 | -8/Garrison   | Learned Materials security intel
 6356 | -8/Garrison   | Triggered checkpoint
 6368 | -8/Garrison   | Reached level 10
 6461 | -8/Garrison   | Upgraded with Propulsion slot (x1)
 6498 | -8/Garrison   | Triggered checkpoint
 6575 | -8/Garrison   | Discovered new exit (range 8)
 6598 | -8/Garrison   | Triggered checkpoint
 6662 | -8/Garrison   | Entered Materials
 6836 | -8/Materials  | Upgraded with Utility slot (x1)
 7107 | -8/Materials  | Reached level 11
 7330 | -8/Materials  | Garrison activated, responded to threat
 7344 | -8/Materials  | Reached level 12
 7456 | -8/Materials  | Identified exit to Garrison
 7456 | -8/Materials  | Entered Garrison
 7479 | -8/Garrison   | Learned Materials security intel
 7486 | -8/Garrison   | Learned Materials security intel
 7502 | -8/Garrison   | Triggered checkpoint
 7585 | -8/Garrison   | Triggered checkpoint
 7601 | -8/Garrison   | Triggered checkpoint
 7638 | -8/Garrison   | Destroyed 9 combat bots
 7679 | -8/Garrison   | Discovered new exit (range 10)
 7704 | -8/Garrison   | Triggered checkpoint
 7758 | -8/Garrison   | Triggered checkpoint
 7794 | -8/Garrison   | Discovered new exit (range 5)
 7875 | -8/Garrison   | Triggered checkpoint
 7896 | -8/Garrison   | Reached level 13
 7959 | -8/Garrison   | Triggered checkpoint
 7985 | -8/Garrison   | Upgraded with Utility slot (x1)
 8002 | -8/Garrison   | Discovered new exit (range 12)
 8040 | -8/Garrison   | Triggered checkpoint
 8071 | -8/Garrison   | Discovered new exit (range 13)
 8088 | -8/Garrison   | Triggered checkpoint
 8097 | -8/Garrison   | Discovered new exit (range 62)
 8097 | -8/Garrison   | Discovered new exit (range 75)
 8097 | -8/Garrison   | Discovered new exit (range 18)
 8097 | -8/Garrison   | Discovered new exit (range 66)
 8193 | -8/Garrison   | Installed Relay Interface Framework
 8242 | -8/Garrison   | Expanded RIF knowledge: Hotswap
 8263 | -8/Garrison   | Garrison Relay disabled
 8269 | -8/Garrison   | Discovered new exit (range 62)
 8269 | -8/Garrison   | Discovered new exit (range 75)
 8269 | -8/Garrison   | Discovered new exit (range 18)
 8269 | -8/Garrison   | Discovered new exit (range 66)
 8287 | -8/Garrison   | Entered Materials
 8432 | -8/Materials  | Destroyed 7 combat bots
 8571 | -8/Materials  | Discovered new exit (range 5)
 8626 | -8/Materials  | Build established: Hacker-Gladiator
 8629 | -8/Materials  | Identified exit to Garrison
 8629 | -8/Materials  | Entered Garrison
 8637 | -8/Garrison   | Learned Factory security intel
 8654 | -8/Garrison   | Triggered checkpoint
 8678 | -8/Garrison   | Triggered checkpoint
 8711 | -8/Garrison   | Discovered new exit (range 10)
 8747 | -8/Garrison   | Triggered checkpoint
 8796 | -8/Garrison   | Discovered new exit (range 12)
 8805 | -8/Garrison   | Triggered checkpoint
 8846 | -8/Garrison   | Discovered new exit (range 30)
 8846 | -8/Garrison   | Discovered new exit (range 29)
 8846 | -8/Garrison   | Discovered new exit (range 72)
 8885 | -8/Garrison   | Upgraded with Propulsion slot (x1)
 8897 | -8/Garrison   | Triggered checkpoint
 8901 | -8/Garrison   | Reached level 14
 8943 | -8/Garrison   | Upgraded with Utility slot (x1)
 8961 | -8/Garrison   | Build established: Hacker-Mutant
 8969 | -8/Garrison   | Triggered checkpoint
 8981 | -8/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 9013 | -8/Garrison   | Entered Factory
 9154 | -7/Factory    | Discovered new exit (range 15)
 9157 | -7/Factory    | Discovered new exit (range 16)
 9176 | -7/Factory    | Reached level 15
 9185 | -7/Factory    | Identified exit to Garrison
 9185 | -7/Factory    | Entered Garrison
 9244 | -7/Garrison   | Triggered checkpoint
 9387 | -7/Garrison   | Garrison Relay disabled
 9479 | -7/Garrison   | Triggered checkpoint
 9487 | -7/Garrison   | Reached level 16
 9498 | -7/Garrison   | Found embedded Infiltrators
 9499 | -7/Garrison   | Phase Generator disabled
 9509 | -7/Garrison   | Discovered new exit (range 3)
 9535 | -7/Garrison   | Triggered checkpoint
 9562 | -7/Garrison   | Discovered new exit (range 9)
 9619 | -7/Garrison   | Learned Factory security intel
 9673 | -7/Garrison   | Triggered checkpoint
 9701 | -7/Garrison   | Expanded RIF knowledge: Program Shield
 9706 | -7/Garrison   | Discovered new exit (range 10)
 9806 | -7/Garrison   | Triggered checkpoint
 9812 | -7/Garrison   | Garrison Relay disabled
 9837 | -7/Garrison   | Rescued a captive Derelict
 9855 | -7/Garrison   | Triggered checkpoint
 9929 | -7/Garrison   | Entered Factory
 9929 | -6/Factory    | Accompanied by 6 allies
 9931 | -6/Factory    | Reached level 17
 9952 | -6/Factory    | Self-destructed

 Last Messages 
---------------
>>Open(Door)
Sealed Heavy Doors opened.
09837_ G5-5KC(g): "WARLORD FOREVER!"
09929_ Attempting to access garrison exit controls...
RIF authorized.
LOCATION=UNKNOWN
GOAL=ESCAPE
Referencing patrol navigation protocols.
Loading Factory security intel (x13)...
09931_ Reached level 17.
09940_ Dropped Gravmag System.
09951_ Connecting with Terminal...
09951_ Current location identified: Factory
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
[Achievement: This Is Interesting...]
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
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| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ????????????#####+######+###########???????????    |
| ???????????                        #???????????    |
| ???????????                        #???????????    |
| ??????????                         #???????????    |
| ??????????                         #???????????    |
| ??????????                         #???????????    |
| ?????????????????#######+######+###########????    |
| ????????????????????#]       #            #????    |
| ????????????????????#  """   #            #????    |
| ????????????????????#  """   #   """""""  #????    |
| ????????????????????#  """   #   """"""" =#????    |
| ????????????????????#        #   """""""  #????    |
| ????????????????????# """@   #   """""""  #????    |
| ????????????????????# "T  =  #            #????    |
| ????????????????????# """    #   """""""  #????    |
| ????????????????????#        #   """""""  #????    |
| ????????????????????##########   """""""  #????    |
| ?????????????????????????????#   """""""  #????    |
| ?????????????????????????????# !          #????    |
| ?????????????????????????????##############????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
| ???????????????????????????????????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             800
Resistance: KI             25
Resistance: TH             25
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Melee Speed Boost          30
Evasion (%)                57
Core Analysis              6
Offensive Hacking          35
Defensive Hacking          24

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Browsing
Let's See Who's Tougher
More Dakka Please
This Is Interesting...

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -8   -8   -8   -8   -8   -8   -7   -7   -6   
---------                  Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Mat  Gar  Fac  Gar  Fac  
Levels Raised              16    | .    1    1    4    3    2    1    .    1    1    1    1    
  XP Earned                28913 | 4000 1820 1650 6751 4051 2574 1748 575  492  1392 2360 1500 
  XP Spent                 19710 | 2960 700  1700 4100 2500 1700 2000 .    4000 .    50   .    
Upgrades                   28    | 12   2    3    4    2    1    1    .    2    .    1    .    
  Propulsion Slot          5     | 1    .    .    1    2    .    .    .    1    .    .    .    
  Utility Slot             7     | 1    .    1    2    .    1    1    .    1    .    .    .    
  Weapon Slot              2     | 1    .    .    1    .    .    .    .    .    .    .    .    
  Core Integrity           4     | 4    .    .    .    .    .    .    .    .    .    .    .    
  Heat Dissipation         1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Inventory Capacity       3     | 2    .    1    .    .    .    .    .    .    .    .    .    
  Melee Accuracy           1     | 1    .    .    .    .    .    .    .    .    .    .    .    
  Hack Attack %            1     | 1    .    .    .    .    .    .    .    .    .    .    .    
  Hack Defense %           2     | .    2    .    .    .    .    .    .    .    .    .    .    
  KI Resistance %          1     | .    .    1    .    .    .    .    .    .    .    .    .    
  TH Resistance %          1     | 1    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        2989  | .    58   322  211  341  346  407  117  354  122  711  .    
  Integrity Restored       4582  | .    57   1014 406  363  507  393  175  320  100  1247 .    
    Core                   2722  | .    57   720  200  198  262  223  107  160  51   744  .    
    Parts                  1860  | .    .    294  206  165  245  170  68   160  49   503  .    
Protomatter Decayed        1832  | .    .    272  364  105  166  213  57   242  .    413  .    

 Game 
------
Seed              SapperGreatPrototype
  Manual?         0
Play Time         02:32:12
  Cumulative      25.3 hours
  Start           2024.06.26 @ 13:39:36
  End             2024.06.27 @ 12:18:18
Sessions          7
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          6
  Rogue           4
  Adventurer      1
  Explorer        1
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          26
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 20cb395b-2d6a-4977-8e1e-3189b83e68c9