Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.14 @ 15:22:16

Player: Btuck

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (76)      380
Value Destroyed (2774)     2774
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (838)                838
              TOTAL SCORE: 9792

 Bonus
-------
High Alert Combat Kills    81
Follower Combat Kills      305
Entered DSFs               500
Friendly Fire              -48

 Cogmind 
---------
Core Integrity             0/1300
Matter                     254/300
Energy                     35/100
System Corruption          14%
Temperature                Warm (166)
Movement                   Core (300) Ox5
Location                   -3/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (10) -----
           Melee Analysis Suite
>          --- WEAPON (4) -------
           Plasma Rifle
           Fusion Bomb Launcher
>          --- INVENTORY (5) ----
           Particle Reactor
   Compact Matter Pod (150)
  Enhanced Force Lance
  Enhanced Force Lance

 Peak State 
------------
>              --- POWER ------------
               Backup Power III
>              --- PROPULSION -------
               Centrium Wheel
               Centrium Wheel
               Centrium Wheel
               Centrium Wheel
               Centrium Wheel
               Centrium Wheel
>              --- UTILITY ----------
  Experimental Coolant Injector
               Energy Filter
      Improved Transmission Jammer
               Backup Plating III
               Point Defense System
>              --- WEAPON -----------
               Backup Laser III
               Variable Charge Gun
      Enhanced Gauss Cannon
>              --- INVENTORY --------
      Improved Gravmag System
       Compact Matter Pod
               Relay Coupler [Sentry]
               Backup Laser III
               Fusion Bomb Launcher
[Rating: 90]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Centrium Wheel
  Hover Unit               Backup Propulsion III
  Flight Unit              Impulse Thruster Array
Utility                    Medium Storage Unit
  Device                   Experimental Coolant Injector
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Power Shielding
Weapon                     Autogun
  Energy Gun               Backup Laser III
  Ballistic Gun            Autogun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Fusion Bomb Launcher
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -7  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Fac Was Fac Upp Upp Fac DSF Res 
Slots Evolved              14   | .   .   .   .   10  .   .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   4   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   4   .   .   .   .   2   .   2   
  Weapon                   2    | .   .   .   .   2   .   .   .   .   .   .   .   
Parts Attached             90   | 9   9   3   4   17  2   11  2   .   1   10  22  
  Power                    8    | 1   .   1   1   .   .   2   .   .   1   .   2   
    Engine                 5    | 1   .   1   1   .   .   1   .   .   1   .   .   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               33   | 4   1   2   1   5   1   3   1   .   .   8   7   
    Treads                 3    | 2   .   .   .   1   .   .   .   .   .   .   .   
    Leg                    14   | 2   1   2   1   4   1   .   .   .   .   .   3   
    Wheel                  6    | .   .   .   .   .   .   .   .   .   .   6   .   
    Hover                  8    | .   .   .   .   .   .   3   1   .   .   .   4   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  24   | 2   2   .   .   6   1   4   .   .   .   1   8   
    Device                 11   | 1   .   .   .   4   1   2   .   .   .   1   2   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   2   .   .   .   .   .   .   2   
    Hackware               2    | .   .   .   .   .   .   1   .   .   .   .   1   
    Protection             5    | .   1   .   .   .   .   1   .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   6   .   2   6   .   2   1   .   .   1   5   
    Energy Gun             8    | 1   2   .   1   1   .   1   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 1   2   .   1   4   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   2   .   .   1   .   1   .   .   .   1   .   
    Launcher               1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   .   .   .   .   .   
Parts Lost                 48   | .   2   3   3   10  .   .   4   3   .   5   18  
  Power                    6    | .   .   1   .   1   .   .   .   1   .   1   2   
  Propulsion               18   | .   .   2   1   4   .   .   4   .   .   .   7   
  Utility                  13   | .   1   .   .   1   .   .   .   2   .   2   7   
  Weapon                   11   | .   1   .   2   4   .   .   .   .   .   2   2   
  Highest Loss Streak      9    | .   1   2   3   5   .   .   3   3   .   5   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            5    | .   6   9   9   5   5   4   4   5   4   4   4   
  Power                    .    | .   .   .   .   1   1   .   1   1   .   .   .   
  Propulsion               .    | .   1   2   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   2   3   4   2   2   2   2   2   2   2   2   
  Weapon                   2    | .   2   3   4   2   1   1   1   2   2   2   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             13   | .   5   .   1   1   .   3   .   .   .   .   3   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   1   .   .   .   .   2   .   .   .   .   .   
  Utility                  4    | .   1   .   .   1   .   .   .   .   .   .   2   
  Weapon                   5    | .   3   .   1   .   .   .   .   .   .   .   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   99  96  99  75  28  64  75  64  50  44  38  
  Engine                   7    | .   14  11  13  4   3   2   5   3   3   3   .   
  Leg                      14   | .   28  26  27  12  .   .   .   .   .   .   2   
  Hover                    4    | .   .   .   .   .   6   21  14  11  10  2   4   
  Device                   6    | .   1   .   .   15  2   11  17  17  15  11  1   
  Storage                  7    | .   14  14  14  4   .   .   .   .   .   .   .   
  Protection               9    | .   11  14  14  3   2   6   11  9   5   3   9   
  Energy Gun               8    | .   12  .   .   4   9   14  11  11  10  6   1   
  Ballistic Gun            9    | .   10  28  27  12  .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   4   .   .   2   .   1   5   5   5   3   .   
Peak Build Rating          90   | 7   10  10  16  52  29  82  87  71  58  90  80  
  Average Rating           31   | 4   8   9   10  36  20  54  74  66  57  59  54  
  On Entrance              31   | .   7   10  10  16  1   29  82  71  56  58  34  
Naked Turns                37   | .   .   .   .   35  2   .   .   .   .   .   .   
Heaviest Build             49   | 14  22  22  28  44  8   39  49  37  23  26  43  
  Greatest Support         80   | 40  20  20  20  50  16  53  56  30  30  80  60  
  Greatest Overweight (x)  7    | .   1   2   1   3   1   .   1   1   .   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  5   5   5   5   5   5   5   
  Average Capacity         7    | 7   9   10  10  9   5   5   5   5   5   5   5   
  Most Carried             10   | 1   10  10  10  10  5   5   5   5   5   5   5   
  Average Carried          5    | .   6   8   9   5   4   4   4   5   4   4   4   
  Final Capacity           10   | 8   10  10  10  5   5   5   5   5   5   5   5   
  Final Carried            10   | .   10  9   10  5   5   5   5   5   4   5   4   

 Class Distribution 
--------------------
 62% | Mutant
 18% | Tank
 10% | Scavenger-Tank
  5% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Subcaves
         Mutant | -7/Recycling
 Scavenger-Tank | -5/Factory
         Mutant | -5/Waste
           Tank | -5/Factory
           Tank | -5/Upper Caves
           Tank | -5/Upper Caves
           Tank | -4/Factory
           Tank | -4/DSF
         Mutant | -3/Research

 Resources                      | -11 -10 -10 -7  -5  -5  -5  -5  -5  -4  -4  -3  
-----------                Run  | Yrd Mat Sub Rec Fac Was Fac Upp Upp Fac DSF Res 
Matter Collected           2587 | 305 260 135 149 437 210 363 72  .   .   182 474 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2830 | 115 618 122 125 508 .   333 131 .   .   26  852 
  Parts                    155  | 11  32  8   10  27  .   10  .   .   .   5   52  
Haulers Intercepted        3    | .   2   .   .   1   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   7   .   .   .   .   2   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -7  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Fac Was Fac Upp Upp Fac DSF Res 
Combat Hostiles Destroyed  51   | .   14  4   2   7   .   5   6   .   .   1   12  
  Melee                    9    | .   .   .   .   .   .   .   .   .   .   .   9   
  Guns                     26   | .   12  4   2   6   .   1   .   .   .   .   1   
  Cannons                  10   | .   2   .   .   1   .   3   3   .   .   1   .   
  AOE                      5    | .   .   .   .   .   .   .   3   .   .   .   2   
Classes Destroyed          15   | 2   5   2   1   3   .   1   .   .   .   1   .   
  Worker                   4    | .   2   .   .   2   .   .   .   .   .   .   .   
  Builder                  5    | .   .   .   .   1   .   .   .   .   .   .   4   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   2   .   .   1   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   .   .   2   .   1   .   .   .   .   1   
  Swarmer                  10   | .   5   3   .   .   .   .   2   .   .   .   .   
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   1   3   
  Grunt                    22   | .   9   .   .   5   .   .   3   .   .   .   5   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   6    | .   .   .   2   .   .   2   1   .   .   .   1   
  Programmer               7    | .   .   .   .   2   .   2   .   .   .   .   3   
  Subdweller               1    | .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 4   3   3   1   3   .   3   3   .   .   1   8   
  Combat Bots Only         3    | .   3   3   1   3   .   3   3   .   .   1   3   
Max Kills in Single Turn   3    | 1   1   1   1   2   .   1   2   .   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -7   -5   -5   -5   -5   -5   -4   -4   -3   
--------                   Run  | Yrd  Mat  Sub  Rec  Fac  Was  Fac  Upp  Upp  Fac  DSF  Res  
Hostile Shots Fired        647  | .    60   114  90   102  .    16   39   21   .    41   164  
  Missed                   222  | .    22   62   29   29   .    8    15   6    .    9    42   
  Intercepted              2    | .    .    .    .    .    .    .    .    .    .    2    .    
  Hits                     425  | .    38   52   61   73   .    8    24   15   .    32   122  
    Melee                  34   | .    .    .    .    7    .    .    .    .    .    18   9    
    Projectile             391  | .    38   52   61   66   .    8    24   15   .    14   113  
    AOE                    1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Critical Strikes         26   | .    1    .    .    3    .    .    3    .    .    10   9    
    Actively Blocked       2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Part Disruptions         2    | .    .    .    .    1    .    .    .    .    .    .    1    
Damage Taken               8211 | .    400  339  467  1782 .    206  559  276  .    1295 2887 
  Core                     2309 | .    53   29   82   217  .    23   36   40   .    527  1302 
  Absorbed by Shields      26   | .    .    .    .    .    .    .    .    .    .    26   .    
  Redirected to Shielding  393  | .    5    8    16   23   .    .    .    .    .    .    341  
  Regen/Repaired (Parts)   130  | .    .    .    .    .    .    130  .    .    .    .    .    
Core Remaining (%)         64   | 100  .    .    34   .    .    .    .    68   .    54   .    
Volleys Fired              165  | 7    55   21   11   36   .    15   9    .    .    4    7    
  Largest                  4    | 2    2    2    2    4    .    4    4    .    .    2    3    
  Hottest                  214  | 60   112  46   103  169  .    207  214  .    .    122  202  
Shots Fired                442  | 12   110  42   22   140  .    56   34   1    .    6    19   
  Gun                      380  | 12   106  42   22   120  .    46   15   .    .    2    15   
  Cannon                   49   | .    4    .    .    20   .    10   10   1    .    4    .    
  Launcher                 13   | .    .    .    .    .    .    .    9    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  251  | 7    52   42   19   106  .    10   10   1    .    4    .    
  Thermal                  178  | 5    58   .    3    34   .    46   15   .    .    2    15   
  Explosive                13   | .    .    .    .    .    .    .    9    .    .    .    4    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22   | 3    10   14   20   22   .    11   4    .    .    1    3    
  Robot Miss Streak        6    | 2    4    5    1    6    .    3    6    1    .    3    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           297  | 6    63   24   19   89   .    39   14   .    .    2    41   
  Core Hits                177  | 5    27   10   8    62   .    20   14   .    .    2    29   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         11   | .    2    .    .    1    .    1    2    .    .    .    5    
    Burn                   2    | .    2    .    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    .    1    .    .    .    .    .    .    .    
    Blast                  3    | .    .    .    .    .    .    1    2    .    .    .    .    
    Impale                 5    | .    .    .    .    .    .    .    .    .    .    .    5    
Melee Attacks              60   | .    .    .    .    .    .    .    .    .    .    .    60   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 60   | .    .    .    .    .    .    .    .    .    .    .    60   
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4    | .    .    .    .    .    .    .    .    .    .    .    4    
Damage Inflicted           7849 | 77   951  375  319  1856 .    850  878  .    .    64   2479 
  Guns                     3973 | 77   895  375  319  1452 .    578  128  .    .    .    149  
  Cannons                  856  | .    54   .    .    312  .    267  159  .    .    64   .    
  Explosions               1425 | .    .    .    .    84   .    .    591  .    .    .    750  
  Melee                    1580 | .    .    .    .    .    .    .    .    .    .    .    1580 
  Ramming                  15   | .    2    .    .    8    .    5    .    .    .    .    .    
  Kinetic                  2945 | 45   455  375  250  1330 .    267  159  .    .    64   .    
  Thermal                  1932 | 32   494  .    69   482  .    578  128  .    .    .    149  
  Explosive                1341 | .    .    .    .    .    .    .    591  .    .    .    750  
  Electromagnetic          36   | .    .    .    .    36   .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1580 | .    .    .    .    .    .    .    .    .    .    .    1580 
Highest Corruption         13   | .    .    .    .    5    5    7    7    7    .    .    13   
  Average Corruption       5    | .    .    .    .    4    5    5    7    7    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  48   | .    .    .    .    6    4    16   13   1    .    .    8    
    Message Errors         9    | .    .    .    .    1    2    4    .    .    .    .    2    
    Matter Fused           7    | .    .    .    .    1    .    3    2    .    .    .    1    
    Heat Flow Errors       5    | .    .    .    .    .    .    2    1    .    .    .    2    
    Energy Discharges      8    | .    .    .    .    .    1    2    4    .    .    .    1    
    Parts Fused            2    | .    .    .    .    .    .    1    1    .    .    .    .    
    Data Loss (minor)      7    | .    .    .    .    2    1    2    2    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    .    .    .    
    Misfires               5    | .    .    .    .    .    .    1    2    1    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        3    | .    .    .    .    2    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            248  | .    .    .    .    13   .    .    57   .    .    .    178  
  Projectiles              11   | .    .    .    .    11   .    .    .    .    .    .    .    
  Explosions               77   | .    .    .    .    2    .    .    57   .    .    .    18   
  Melee                    160  | .    .    .    .    .    .    .    .    .    .    .    160  
Knockbacks                 3    | .    .    .    .    1    .    1    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    1    .    1    1    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      351  | .    .    .    .    219  .    2    80   .    .    .    50   
  Shots                    7    | .    .    .    .    3    .    .    2    .    .    .    2    
  Rammed                   1    | .    .    .    .    .    .    1    .    .    .    .    .    
Targets Rammed             3    | .    1    .    .    1    .    1    .    .    .    .    .    
  Kicked                   2    | .    1    .    .    1    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        321  | .    321  7    136  147  .    201  194  6    .    .    231  
  Average Temperature      75   | .    86   7    41   42   .    88   93   4    .    .    75   
  Received Heat Transfer   1522 | .    171  144  150  370  .    36   183  81   .    21   366  
  Effects                  2    | .    2    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             7    | .    3    .    .    .    .    1    .    .    .    .    3    
  Heat Transferred         4517 | 75   1369 .    150  901  .    1376 296  .    .    .    350  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -7  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Fac Was Fac Upp Upp Fac DSF Res 
Maximum Alert Level        2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Low Security (%)         92   | 100 100 .   100 100 100 44  .   .   100 100 100 
  Level 1                  .    | .   .   .   .   .   .   1   .   .   .   .   .   
  Level 2                  7    | .   .   .   .   .   .   53  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             528  | 15  95  .   60  197 42  528 .   .   142 90  191 
  Initial                  142  | .   .   .   60  4   42  .   .   .   142 78  27  
  Average                  70   | 2   28  .   9   76  16  274 .   .   131 66  41  
Influence Increases        2855 | 20  420 235 54  467 .   805 280 .   .   22  552 
  Destroy 0b10 Robot/C     1260 | .   280 100 40  140 .   320 120 .   .   20  240 
  Destroy 0b10 Robot/NC    125  | 20  25  .   .   35  .   15  .   .   .   .   30  
  Destroy Leader           236  | .   66  .   .   36  .   62  10  .   .   .   62  
  Allied During Kill       238  | .   .   .   .   .   .   238 .   .   .   .   .   
  Successful Hack          87   | .   31  .   14  14  .   23  .   .   .   .   5   
  Disable Machine          165  | .   .   .   .   105 .   45  .   .   .   .   15  
  Destroy Structure        309  | .   3   .   .   92  .   102 .   .   .   2   110 
  Lose Combat Pursuer      435  | .   15  135 .   45  .   .   150 .   .   .   90  
Influence Decreases        2660 | 20  384 146 167 358 121 315 440 103 115 84  407 
  Entered New Map          557  | .   .   18  65  8   79  .   182 63  85  34  23  
  Time Decay               1533 | 20  374 98  92  250 42  215 198 10  30  .   204 
  Lost Part                450  | .   10  30  10  100 .   .   40  30  .   50  180 
  Lost Ally                120  | .   .   .   .   .   .   100 20  .   .   .   .   
Squads Dispatched          18   | .   3   .   .   5   .   3   .   .   .   2   5   
  Investigation            2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   1   .   1   .   .   .   .   1   
  Reinforcement            10   | .   1   .   .   1   .   2   .   .   .   2   4   
  Assault                  2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -5  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Sub Rec Fac Was Fac Upp Upp Fac DSF Res 
Distress Signals           8    | .   2   .   .   .   .   1   .   .   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              129  | .   21  11  2   24  .   14  16  7   .   7   27  
  Peak Tracking Total      12   | .   4   6   1   10  .   4   12  7   .   6   7   
  Tactical Retreats        13   | .   1   3   .   2   .   .   2   .   .   .   5   

 Traps                          | -11 -10 -10 -7  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Fac Was Fac Upp Upp Fac DSF Res 
Traps Triggered            5    | .   1   .   .   1   .   1   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -7  -5  -5  -5  -5  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Sub Rec Fac Was Fac Upp Upp Fac DSF Res 
Machines Disabled          13   | .   .   2   .   7   .   3   .   .   .   .   1   
  Max in Single Turn       5    | .   .   1   .   5   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -5  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Sub Rec Fac Was Fac Upp Upp Fac DSF Res 
Machines Accessed          15   | .   4   .   4   2   .   3   .   .   1   .   1   
  Terminals                14   | .   4   .   4   2   .   2   .   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                35   | .   12  .   7   3   .   7   .   .   2   .   4   
  Successful               18   | .   6   .   3   2   .   4   .   .   1   .   2   
  Failed                   17   | .   6   .   4   1   .   3   .   .   1   .   2   
    Catastrophic           4    | .   2   .   .   1   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   3   .   .   .   .   1   .   .   .   .   2   
  Terminals                33   | .   12  .   7   3   .   5   .   .   2   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             16   | .   6   .   3   2   .   2   .   .   1   .   2   
  Record                   5    | .   1   .   2   1   .   1   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   1   .   1   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   3   .   3   1   .   3   .   .   .   .   1   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     47   | .   .   .   .   .   .   47  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -5  -5  -5  -5  -5  -4  -4  -3  
------------               Run  | Yrd Mat Sub Rec Fac Was Fac Upp Upp Fac DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   2   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -7   -5   -5   -5   -5   -5   -4   -4   -3   
--------                   Run  | Yrd  Mat  Sub  Rec  Fac  Was  Fac  Upp  Upp  Fac  DSF  Res  
Total Allies               20   | .    .    .    .    .    20   .    .    .    .    .    .    
  Largest Group            20   | .    .    .    .    .    20   20   2    .    .    .    .    
  Highest-Rated Group      714  | .    .    .    .    .    714  712  53   .    .    .    .    
  Highest-Rated Ally       50   | .    .    .    .    .    50   50   27   .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               95   | .    .    .    .    .    .    95   .    .    .    .    .    
  Total Damage             3361 | .    .    .    .    .    .    3361 .    .    .    .    .    
  Kills                    20   | .    .    .    .    .    .    20   .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -7  -5  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Fac Was Fac Upp Upp Fac DSF Res 
Active Infowar (turns)     789  | 35  122 .   .   631 .   1   .   .   .   .   .   
  Optics                   630  | .   .   .   .   630 .   .   .   .   .   .   .   
  Seismic                  788  | 35  122 .   .   631 .   .   .   .   .   .   .   
  Jamming                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -7   -5   -5   -5   -5   -5   -4   -4   -3   
-------------              Run  | Yrd  Mat  Sub  Rec  Fac  Was  Fac  Upp  Upp  Fac  DSF  Res  
Turns Passed               4982 | 122  1462 253  542  705  133  585  408  30   61   89   592  
Spaces Moved               3240 | 77   656  103  265  397  117  630  403  33   107  75   377  
  Core                     130  | 7    .    .    .    64   37   .    .    .    .    .    22   
  Treads                   5    | 3    .    .    .    2    .    .    .    .    .    .    .    
  Legs                     1474 | 67   656  103  265  331  .    .    .    .    .    .    52   
  Wheels                   27   | .    .    .    .    .    .    .    .    .    .    27   .    
  Hover                    1372 | .    .    .    .    .    80   630  403  33   107  14   105  
  Flight                   232  | .    .    .    .    .    .    .    .    .    .    34   198  
  Fastest Speed            42   | 50   120  120  120  50   50   52   48   56   56   42   42   
  Average Speed            116  | 115  179  181  189  138  80   61   93   90   56   62   75   
  Slowest Speed            400  | 160  190  260  190  330  100  76   106  106  56   110  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 6    88   10   67   10   73   17   55   10   4    87   9    
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    .    .    1    1    1    .    .    .    
Scrap Searched             2    | .    .    .    .    .    .    .    2    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          258  | .    .    .    .    50   .    3    133  1    .    1    70   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               13   | .    .    .    .    4    .    3    4    1    .    1    .    
  AOE                      245  | .    .    .    .    46   .    .    129  .    .    .    70   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -7  -5  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Sub Rec Fac Was Fac Upp Upp Fac DSF Res 
Total                      3983 | 96  841 136 287 469 155 786 414 32  107 107 553 
  Wait                     334  | .   89  8   .   11  31  103 .   .   .   10  82  
  Move                     3230 | 76  655 102 264 397 116 629 402 32  106 74  377 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  42   | .   17  2   4   3   1   8   .   .   .   2   5   
  Fast Attach              64   | 9   6   .   1   7   2   9   .   .   .   10  20  
  Attach                   22   | .   2   3   3   8   .   2   1   .   1   .   2   
  Detach                   10   | 2   3   .   1   1   .   1   1   .   .   1   .   
  Swap                     7    | .   1   .   .   3   .   1   1   .   .   .   1   
  Drop                     35   | 2   12  .   1   2   2   6   .   .   .   3   7   
  Fire                     165  | 7   55  21  11  36  .   15  9   .   .   4   7   
  Melee                    52   | .   .   .   .   .   .   .   .   .   .   .   52  
  Ram                      1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Kick                     2    | .   1   .   .   1   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            14   | .   .   .   .   .   .   11  .   .   .   3   .   
  Rewire                   5    | .   .   .   2   .   3   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / [*Sub])
-10/Subcaves
-7/Recycling
-5/Factory
-5/Waste
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/DSF
-3/Research

 History 
---------
 Turn | Location       | Event
    8 | -11/Scrapyard  | Discovered new exit (range 14)
  123 | -11/Scrapyard  | Entered Materials
  137 | -10/Materials  | Identified exit to Mines
  313 | -10/Materials  | Build established: Mutant
  602 | -10/Materials  | Discovered new exit (range 11)
  693 | -10/Materials  | Discovered new exit (range 6)
 1054 | -10/Materials  | Discovered new exit (range 7)
 1585 | -10/Materials  | Entered Subcaves
 1586 | -10/Subcaves   | Approached by a straggling Scientist
 1727 | -10/Subcaves   | Discovered new exit (range 14)
 1838 | -10/Subcaves   | Entered Recycling
 2331 | -7/Recycling   | Discovered new exit (range 16)
 2354 | -7/Recycling   | Core integrity fell below 50%
 2380 | -7/Recycling   | Entered Factory
 2380 | -5/Factory     | Evolved 10 slots: Propulsion x4, Utility x4, Weapon x2
 2390 | -5/Factory     | Lost 3 parts (1n2w)
 2718 | -5/Factory     | Build established: Scavenger-Tank
 2750 | -5/Factory     | Discovered new exit (range 20)
 2870 | -5/Factory     | Garrison activated, responded to threat
 3050 | -5/Factory     | Released all parts (10)
 3080 | -5/Factory     | Lost 5 parts (1p1n3w)
 3085 | -5/Factory     | Manually triggered Chute Trap
 3085 | -5/Factory     | Sucked down chute
 3085 | -5/Factory     | Entered Waste
 3086 | -5/Waste       | Joined by Warlord forces that had cleared the area
 3148 | -5/Waste       | Found Broken Fusion Bomb Launcher
 3163 | -5/Waste       | Discovered new exit (range 11)
 3218 | -5/Waste       | Entered Factory
 3218 | -5/Factory     | Accompanied by 20 allies
 3350 | -5/Factory     | Repaired Broken Fusion Bomb Launcher
 3358 | -5/Factory     | Build established: Mutant
 3516 | -5/Factory     | Lost 10 allies
 3671 | -5/Factory     | Lost 4 allies
 3729 | -5/Factory     | Build established: Tank
 3759 | -5/Factory     | Discovered new exit (range 10)
 3803 | -5/Factory     | Entered Upper Caves
 3803 | -5/Upper Caves | Accompanied by 2 allies
 3813 | -5/Upper Caves | Attracted the attention of an 0b10 base
 3833 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 3891 | -5/Upper Caves | Lost 3 parts (3n)
 3973 | -5/Upper Caves | Discovered new exit (range 10)
 4211 | -5/Upper Caves | Entered another Upper Caves area
 4231 | -5/Upper Caves | Discovered new exit (range 14)
 4241 | -5/Upper Caves | Entered Factory
 4241 | -4/Factory     | Evolved 2 slots: Utility x2
 4268 | -4/Factory     | Lost 3 parts (1p2u)
 4302 | -4/Factory     | Identified exit to DSF
 4302 | -4/Factory     | Entered DSF
 4317 | -4/DSF         | Additional patrols routed to DSF
 4369 | -4/DSF         | Released all parts (4)
 4384 | -4/DSF         | Discovered new exit (range 14)
 4387 | -4/DSF         | Lost 5 parts (1p2u2w)
 4391 | -4/DSF         | Entered Research
 4391 | -3/Research    | Evolved 2 slots: Utility x2
 4609 | -3/Research    | Build established: Mutant
 4779 | -3/Research    | Core integrity fell below 50%
 4800 | -3/Research    | Lost 6 parts (1p3n2u)
 4941 | -3/Research    | Core integrity fell below 20%
 4968 | -3/Research    | Lost 3 parts (2n1u)
 4970 | -3/Research    | System corruption reached 10%
 4983 | -3/Research    | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
04977_ Penetrated by Slug.
04977_ Imp. Weapon Shielding destroyed.
04977_ Knocked back.
04979_ Imp. Antigrav System destroyed.
04979_ Lgt. Antimatter Reactor destroyed.
04980_ U-05 Engineer destroyed.
04980_ C-35 Carver destroyed.
04980_ Imp. Antigrav System destroyed.
04980_ Destroyed Imp. Antigrav System.
04980_ Imp. Weapon Shielding destroyed.
04981_ H-71 Marshal calls for reinforcements.
04981_ ALERT: Hostile activity reported,
  dispatching reinforcements to area.
04981_ Enh. Force Lance destroyed.
04981_ Critical hit (Blast).
04981_ Knocked back.
04983_ R-10 Processor destroyed.
04983_ U-05 Engineer destroyed.
04983_ Plasma Rifle destroyed.
04983_ Destroyed Plasma Rifle.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ##########??????###??????????????????????????????? |
|          ########  ??????????????????????????????? |
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|          #      #  ??????????????????????????????? |
|   ""     # !    #  ??????????????????????????????? |
|   "T     #      #  ??????????????????????????????? |
|   ""     #      #  ??????????????????????????????? |
|          #      ###??????????????????????????????? |
|          #####+###???????????????????????????????? |
| ####+#######     #???????????????????????????????? |
|              ""  ########????????????????????????? |
|   %          T"         #????????????????????????? |
|                  ###### #????????????????????????? |
| ############     #????# ###??????????????????????? |
| #??????????#######????#  T#??????????????????????? |
| #?????######??????????# ""#??????????????????????? |
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| #?????#    #?######???#### #?????  "     ????????? |
| #?????#    ###     ????# ; ####           ???????? |
| #?????#    ? ?     ?????#@                ???????? |
| #??????????????????????#  ==      /     ! ##?????? |
| #??????????????????????#  % !    [!*    %    ????? |
| #??????????????????????##        !%[ p  [   !????? |
| #???????????????????????##        %*      *  ????? |
| #######+#####?????????????   H    =   =   ##?????? |
|              ?????????????            *   ???????? |
|               ????????????              ?????????? |
|              ?????????????              ?????????? |
|    ########???????????????  #    #!!]  ??????????? |
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|    #????????????????????????#!  ##?? ????????????? |
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|          ????????????????????????????????????????? |
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|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Coolant Potential          120
Energy Generation          21
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Armor Coverage             305
Power Shielding            33
Weapon Shielding           66
Point Defense Rating       80
Evasion (%)                61
Melee Accuracy             11
Target Analysis            6
Recoil Reduction           2
Energy Filtering           30
Offensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Fusion Bomb Launcher | 4% | -5/Factory | Broken

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
No Explosion For You
Wheee!

 Challenges 
------------
None

 Game 
------
Seed              VoltaicRefineryDrivehammer
  Manual?         0
Play Time         01:04:19
  Cumulative      59.4 hours
  Start           2025.05.12 @ 18:59:41
  End             2025.05.14 @ 15:22:16
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          85
  Rogue           85
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          37
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6c07e704-cd0c-4edd-a868-82487f768e24