Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.10 @ 13:58:58 Player: lepire Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (143) 715 Value Destroyed (3428) 3428 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (111) 111 TOTAL SCORE: 9694 Bonus ------- High Alert Combat Kills 111 Cogmind --------- Core Integrity 3/1300 Matter 170/300 Energy 99/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Machine Analyzer Advanced Signal Interpreter Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Experimental Power Amplifier Advanced Sensor Array Advanced Terrain Scan Processor Advanced ECM Suite Linear Accelerator Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Fission Core > --- PROPULSION ------- Xenon Bombardment Thruster Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Transmission Jammer Hacking Suite Hacking Suite Hacking Suite Improved System Shield > --- WEAPON ----------- Phase Cannon > --- INVENTORY -------- Improved VTOL Module Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced ECM Suite Reaction Control System Propulsion Shielding Layered Light Armor Plating Hacking Suite Authchip [Propulsion] Missile Launcher [Rating: 78] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Flight Unit Improved VTOL Module Utility Hacking Suite Device Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Linear Accelerator Launcher Missile Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 4 | . . . 2 . . 1 . 1 Utility 8 | . . 1 . 2 2 1 1 1 Weapon 1 | . . 1 . . . . . . Parts Attached 102 | 7 7 26 26 10 6 4 10 6 Power 14 | 1 . 5 3 1 1 1 2 . Engine 9 | 1 . 4 . 1 1 . 2 . Core 5 | . . 1 3 . . 1 . . Reactor . | . . . . . . . . . Propulsion 27 | 2 3 7 8 2 . 1 3 1 Treads 4 | . . . 4 . . . . . Leg 8 | 2 3 3 . . . . . . Wheel 3 | . . 1 2 . . . . . Hover 1 | . . . . . . . . 1 Flight 11 | . . 3 2 2 . 1 3 . Utility 32 | 2 . 8 7 3 3 2 5 2 Device 9 | 1 . 2 1 1 1 . 2 1 Storage 3 | 1 . 2 . . . . . . Processor 4 | . . 1 . 1 . 1 1 . Hackware 7 | . . . 2 . 2 1 1 1 Protection 9 | . . 3 4 1 . . 1 . Artifact . | . . . . . . . . . Weapon 29 | 2 4 6 8 4 2 . . 3 Energy Gun 9 | 1 . 4 2 2 . . . . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 9 | 1 2 1 2 2 . . . 1 Ballistic Cannon 2 | . . . . . . . . 2 Launcher 4 | . 1 . 3 . . . . . Special Weapon 3 | . 1 1 1 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 6 | . . 4 . 1 . . . 1 Parts Lost 44 | . 2 5 15 3 . . 11 8 Power 7 | . . 1 2 1 . . 3 . Propulsion 13 | . . . 5 1 . . 4 3 Utility 12 | . . 2 4 . . . 2 4 Weapon 12 | . 2 2 4 1 . . 2 1 Highest Loss Streak 8 | . 1 1 4 3 . . 8 5 To Critical Strikes . | . . . . . . . . . Average Backups 9 | . 4 8 15 7 9 9 8 4 Power . | . . . 1 . . . . . Propulsion 2 | . 1 3 4 . . . . . Utility 4 | . 2 3 5 3 6 6 6 3 Weapon 1 | . 1 1 3 2 2 1 . 1 Tool/Special . | . . . . . . . . . Unused Backups 21 | . 1 2 4 5 1 2 4 2 Power 2 | . . 1 . . . 1 . . Propulsion 2 | . 1 1 . . . . . . Utility 13 | . . . 2 3 1 1 4 2 Weapon 3 | . . . 1 2 . . . . Tool/Special 1 | . . . 1 . . . . . Average Slot Usage (%) 84 | . 86 95 87 80 79 80 74 37 Engine 5 | . 14 5 5 1 4 . 2 . Core 3 | . . 5 2 5 . 4 4 . Treads 1 | . . . 7 . . . . . Leg 8 | . 28 12 7 . . . . . Wheel 5 | . . 7 14 . . . . . Flight 9 | . . . 1 29 26 23 19 5 Device 8 | . 1 12 10 8 6 5 5 4 Storage 8 | . 14 11 8 7 6 5 4 . Processor 3 | . . 2 . 4 6 5 9 9 Hackware 7 | . . . . 15 21 29 21 13 Protection 3 | . . 6 3 1 4 . . 2 Energy Gun 10 | . 8 23 13 4 . . . . Ballistic Gun 6 | . 19 7 7 . . . . . Peak Build Rating 78 | 7 7 20 29 42 48 66 78 61 Average Rating 26 | 5 6 15 19 33 41 62 66 36 On Entrance 26 | . 7 6 16 26 35 44 66 39 Naked Turns 1 | . . . 1 . . . . . Heaviest Build 112 | 12 12 99 112 20 23 24 28 12 Greatest Support 33 | 20 20 20 22 21 21 28 33 13 Greatest Overweight (x) 11 | . . 8 11 . 1 . 1 3 Average Overweight (x) . | . . 3 5 . . . . . Largest Inventory Capacity 25 | 8 8 25 25 10 10 10 10 5 Average Capacity 13 | 5 8 15 24 10 10 10 9 5 Most Carried 19 | 2 8 16 19 10 10 10 10 5 Average Carried 9 | . 4 8 15 7 9 9 8 4 Final Capacity 25 | 8 8 25 10 10 10 10 10 5 Final Carried 16 | 2 7 16 5 9 10 10 9 5 Class Distribution -------------------- 25% | Hacker-Sprinter 22% | Mutant 10% | Scavenger-Gunner 8% | Scavenger-Skirmisher 8% | Hacker-Scout 6% | Tank 5% | Scavenger-Tank 4% | Hacker-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2654 | 171 335 436 867 211 290 129 143 72 Remotely . | . . . . . . . . . Salvage Created 4511 | 82 623 1306 1611 221 289 292 87 . Parts 298 | 7 44 93 103 17 7 15 12 . Haulers Intercepted 11 | . 2 5 2 1 1 . . . Recyclers Shooed 5 | . . 1 3 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 78 | . 16 26 29 6 . . 1 . Guns 58 | . 15 26 15 2 . . . . AOE 20 | . 1 . 14 4 . . 1 . Classes Destroyed 17 | 2 5 3 5 1 . . 1 . Worker 10 | . . 5 2 . 2 1 . . Builder 17 | . 2 5 7 . . 2 1 . Tunneler 4 | 1 1 1 . . . . 1 . Hauler 11 | . 2 5 2 1 1 . . . Recycler 9 | 1 . 2 4 . 1 1 . . Mechanic 2 | . . . 1 . . 1 . . Operator 6 | . 2 1 . 2 . . 1 . Drone 1 | . . . . 1 . . . . Watcher 7 | . . 4 1 1 . 1 . . Swarmer 24 | . 6 11 4 3 . . . . Cutter 2 | . . . 2 . . . . . Grunt 36 | . 10 8 16 2 . . . . Duelist 1 | . . . 1 . . . . . Sentry 10 | . . 7 3 . . . . . Specialist 2 | . . . 2 . . . . . Hunter 1 | . . . 1 . . . . . Programmer 1 | . . . . . . . 1 . Best Kill Streak 12 | 1 5 12 8 5 1 4 1 . Combat Bots Only 6 | . 3 5 6 4 . . 1 . Max Kills in Single Turn 5 | 1 3 2 5 3 1 1 1 . Gunslinging . | . . . . . . . . . Exploded 4 | . 1 . 4 3 . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 604 | . 61 125 164 80 . 1 47 126 Missed 210 | . 16 39 51 39 . . 21 44 Hits 394 | . 45 86 113 41 . 1 26 82 Melee 1 | . . . 1 . . . . . Projectile 393 | . 45 86 112 41 . 1 26 82 Critical Strikes 24 | . . 3 8 . . . 2 11 Part Disruptions 2 | . . . . . . . . 2 Damage Taken 7032 | . 535 973 1818 570 . 130 1025 1981 Core 2258 | . 119 170 150 189 . 66 267 1297 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 14 | . . . . 14 . . . . Regen/Repaired (Parts) 208 | . . . . 96 5 . 107 . Core Remaining (%) 77 | 100 52 57 72 73 100 93 76 . Volleys Fired 424 | 5 72 114 97 44 21 20 39 12 Largest 3 | 2 2 3 3 2 1 1 1 2 Hottest 205 | 70 150 205 179 100 85 85 85 89 Shots Fired 809 | 10 140 299 209 56 21 20 39 15 Gun 681 | 10 137 293 176 51 6 . . 8 Cannon 78 | . . . . . 15 20 36 7 Launcher 25 | . 2 . 15 5 . . 3 . Special 25 | . 1 6 18 . . . . . Kinetic 262 | 5 93 65 72 6 6 . . 15 Thermal 430 | 5 45 234 75 . 15 20 36 . Explosive 25 | . 2 . 15 5 . . 3 . Electromagnetic 92 | . . . 47 45 . . . . Robot Hit Streak 20 | 4 12 20 9 4 7 4 4 8 Robot Miss Streak 9 | 2 5 9 4 9 1 4 2 1 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 3 | . . 3 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 470 | 6 72 185 127 29 15 7 20 9 Core Hits 320 | 3 39 144 93 19 6 8 7 1 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 10 | 1 3 . 5 . . 1 . . Burn 8 | 1 2 . 5 . . . . . Meltdown 1 | . . . . . . 1 . . Destroy 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10323 | 60 1293 2369 3737 987 387 339 748 403 Guns 5705 | 60 838 2345 1721 352 108 . . 281 Cannons 1277 | . . . . . 279 279 606 113 Explosions 3288 | . 455 . 2000 635 . 60 138 . Melee . | . . . . . . . . . Ramming 29 | . . . 16 . . . 4 9 Kinetic 2094 | 24 549 268 672 79 108 . . 394 Thermal 4786 | 36 712 2101 755 18 279 279 606 . Explosive 2570 | . 32 . 1783 617 . . 138 . Electromagnetic 844 | . . . 511 273 . 60 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 18 | . . . . 1 . . 4 18 Average Corruption 3 | . . . . 1 . . 3 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . . 2 . . 1 7 Message Errors 3 | . . . . 1 . . . 2 Matter Fused 1 | . . . . 1 . . . . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . 2 Misdirections 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 304 | . 64 . 26 54 6 6 146 2 Projectiles 76 | . . . . . 6 6 62 2 Explosions 228 | . 64 . 26 54 . . 84 . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 551 | . 75 . 196 74 . 35 167 4 Shots 16 | . 1 . 6 4 . 1 4 . Rammed 4 | . . . 1 . . . 1 2 Targets Rammed 5 | . 1 . 1 . . . 1 2 Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 373 | 70 164 330 373 154 128 215 178 . Average Temperature 69 | 28 31 93 74 34 42 69 57 . Received Heat Transfer 1425 | . 174 363 729 36 . 9 9 105 Effects 3 | . . 3 . . . . . . Energy Bleed 2 | . . 2 . . . . . . Damage (minor) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Parts Melted 9 | 1 1 2 3 . . 2 . . Heat Transferred 8433 | 185 1299 3678 1852 50 333 333 703 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . 1 . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Maximum Alert Level 2 | . 1 1 2 2 1 . . . Low Security (%) 67 | 100 82 27 62 79 87 100 100 100 Level 1 28 | . 17 72 20 16 12 . . . Level 2 4 | . . . 17 3 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 595 | 5 258 324 595 489 238 116 93 134 Initial 270 | . . 101 126 270 238 . 55 15 Average 137 | . 72 233 188 143 76 10 20 13 Influence Increases 4017 | 10 646 874 1034 664 57 218 267 247 Destroy 0b10 Robot/C 1540 | . 320 520 580 100 . . 20 . Destroy 0b10 Robot/NC 335 | 10 35 115 85 25 20 30 15 . Destroy Leader 386 | . 74 148 136 24 2 2 . . Successful Hack 183 | . 6 24 16 57 14 20 36 10 Disable Machine 540 | . 120 15 15 255 . 105 30 . Destroy Structure 388 | . 46 7 157 68 6 16 76 12 Partial Spotted 90 | . . . 15 15 15 30 . 15 Lose Combat Pursuer 555 | . 45 45 30 120 . 15 90 210 Influence Decreases 3868 | 10 405 814 740 771 545 105 349 129 Entered New Map 964 | . . 140 175 325 250 . 58 16 Time Decay 2495 | 10 385 624 415 416 295 95 186 69 Lost Part 399 | . 20 50 150 30 . . 105 44 Lost Ally 10 | . . . . . . 10 . . Squads Dispatched 33 | . 3 1 8 7 2 4 4 4 Investigation 10 | . 1 . 2 3 . 1 1 2 Extermination 9 | . . . . 3 1 2 2 1 Reinforcement 14 | . 2 1 6 1 1 1 1 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . 2 . 1 . . 1 Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 19 | . 4 4 4 2 . . 4 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 217 | . 36 45 54 23 1 8 23 27 Peak Tracking Total 18 | . 5 5 9 9 1 5 14 18 Tactical Retreats 19 | . 2 2 1 5 . 1 3 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 11 | . 1 . 1 . 1 4 3 1 Indirectly 3 | . . . . . . 3 . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 37 | . 9 1 1 17 . 7 2 . Max in Single Turn 9 | . 9 1 1 7 . 3 1 . Garrison Access 3 | . . . . 1 2 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 54 | . 2 5 5 13 8 6 10 5 Terminals 37 | . 1 5 5 9 3 6 4 4 Fabricators 2 | . . . . 1 . . 1 . Repair Stations 5 | . . . . 1 1 . 3 . Recycling Units 6 | . 1 . . . 2 . 2 1 Scanalyzers 1 | . . . . 1 . . . . Garrison Access 3 | . . . . 1 2 . . . Total Hacks 136 | . 3 14 14 36 16 20 23 10 Successful 85 | . 3 5 8 19 12 14 17 7 Failed 51 | . . 9 6 17 4 6 6 3 Catastrophic 4 | . . . 1 . . 1 . 2 Database Lockouts . | . . . . . . . . . Manual 28 | . 1 3 6 6 2 4 3 3 Terminals 100 | . 2 14 14 24 8 20 10 8 Fabricators 2 | . . . . 1 . . 1 . Repair Stations 16 | . . . . 6 2 . 8 . Recycling Units 11 | . 1 . . . 4 . 4 2 Scanalyzers 2 | . . . . 2 . . . . Garrison Access 5 | . . . . 3 2 . . . Terminal Hacks 56 | . 2 5 8 9 6 13 8 5 Record 7 | . . . 1 2 . 1 3 . Part Schematic 1 | . . . . . . 1 . . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 5 | . . 3 . . 2 . . . Open DSF 2 | . . . . . . 1 1 . Level Access Points 3 | . . . 1 . 1 1 . . Branch Access Points 3 | . . . 1 1 . 1 . . Recycling Unit Index 1 | . . . . . . . . 1 Garrison Index 2 | . . . . . . 1 1 . Alert Level 3 | . . . 1 . . . 1 1 Locate Traps 7 | . 1 . . 1 1 2 . 2 Surveillance Status 1 | . . . . . . 1 . . Recall Extermination 1 | . . . . 1 . . . . Registered Components 2 | . . . . . . 1 . 1 Zone Layout 17 | . 1 2 4 3 2 3 2 . Fabricator Hacks 2 | . . . . 1 . . 1 . Network Status 2 | . . . . 1 . . 1 . Repair Station Hacks 13 | . . . . 6 2 . 5 . Scan Component 7 | . . . . 3 1 . 3 . Repair 6 | . . . . 3 1 . 2 . Recycling Unit Hacks 7 | . 1 . . . 2 . 3 1 Report Inventory 5 | . 1 . . . 1 . 2 1 Retrieve Components 2 | . . . . . 1 . 1 . Scanalyzer 1 | . . . . 1 . . . . Insert Component 1 | . . . . 1 . . . . Garrison Access Hacks 3 | . . . . 1 2 . . . Seal Access 3 | . . . . 1 2 . . . Unauthorized Hacks 3 | . . . . 1 . 1 . 1 Terminals 3 | . . . . 1 . 1 . 1 Assimilate 2 | . . . . 1 . 1 . . Sabotage 1 | . . . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 40 | . . 5 4 11 5 4 8 3 Full Trace Events 9 | . . 2 1 3 . 1 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . . . 3 1 . 1 . Time 303 | . . . . 136 50 . 117 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 4 | . . . . . 3 . 1 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 10 | . . . . . . 10 . . Highest-Rated Ally 10 | . . . . . . 10 . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Active Infowar (turns) 5152 | 73 131 841 945 841 976 406 645 294 Optics 461 | . . 461 . . . . . . Sensors 2747 | . . . . 841 976 406 524 . Terrain 378 | . . 378 . . . . . . Structural 370 | . . . 17 353 . . . . Seismic 1512 | 73 131 380 928 . . . . . Machine Analysis 938 | . . . . . . . 644 294 Jamming 43 | . . . . . . . 43 . ECM 7 | . . . . . . . 7 . Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 8528 | 113 1110 2138 1840 1006 976 406 645 294 Spaces Moved 9281 | 75 660 1113 777 2344 1253 1090 1371 598 Core 170 | 4 . . 2 . . . . 164 Treads . | . . . . . . . . . Legs 1101 | 71 660 370 . . . . . . Wheels 1450 | . . 741 709 . . . . . Hover 4 | . . . . . . . . 4 Flight 6556 | . . 2 66 2344 1253 1090 1371 430 Fastest Speed 23 | 50 120 102 23 26 27 27 27 37 Average Speed 62 | 116 120 148 155 26 32 27 32 40 Slowest Speed 260 | 120 120 260 245 29 99 27 120 200 Overloaded Moves 24 | . . . 24 . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 63 | . . . 1 27 6 13 13 3 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 6 86 72 49 48 32 25 26 20 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 70 | . 1 3 25 23 4 3 8 3 Terrain Destroyed 351 | . 49 4 175 71 6 6 35 5 Melee . | . . . . . . . . . Projectile 53 | . 1 4 17 . 6 6 14 5 AOE 298 | . 48 . 158 71 . . 21 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 11192 | 88 845 1344 1170 2639 1795 1168 1511 632 Wait 1199 | . 94 62 209 218 474 58 83 1 Move 9160 | 74 659 1112 774 2292 1240 1070 1347 592 Hop 50 | . . . 1 24 6 6 10 3 Pick Up 74 | 2 6 12 14 18 7 5 6 4 Fast Attach 50 | 7 1 6 16 6 2 1 8 3 Attach 43 | . 1 2 8 9 9 2 7 5 Detach 25 | . 1 . 2 7 9 . 1 5 Swap 92 | . 6 26 38 9 4 2 7 . Drop 52 | . 4 10 10 12 5 4 2 5 Fire 424 | 5 72 114 97 44 21 20 39 12 Melee . | . . . . . . . . . Ram 4 | . . . 1 . . . 1 2 Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis 18 | . . . . . 18 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2) -4/Factory -3/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 5) 536 | -10/Materials | Discovered new exit (range 9) 824 | -10/Materials | Discovered new exit (range 16) 1087 | -10/Materials | Discovered new exit (range 11) 1224 | -10/Materials | Entered another Materials area 1224 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1825 | -9/Materials | Discovered new exit (range 16) 1943 | -9/Materials | Discovered new exit (range 18) 2029 | -9/Materials | Build established: Scavenger-Skirmisher 2621 | -9/Materials | Discovered new exit (range 16) 2996 | -9/Materials | Build established: Tank 3362 | -9/Materials | Entered another Materials area 3362 | -8/Materials | Evolved 2 slots: Propulsion x2 3853 | -8/Materials | Build established: Scavenger-Gunner 4611 | -8/Materials | Lost 4 parts (1p2u1w) 4862 | -8/Materials | Lost 4 parts (2n2w) 5143 | -8/Materials | Released all parts (6) 5179 | -8/Materials | Identified exit to Factory 5202 | -8/Materials | Entered Factory 5202 | -7/Factory | Evolved 2 slots: Utility x2 5395 | -7/Factory | Repaired Lgt. Nuclear Core 5462 | -7/Factory | Repaired Imp. VTOL Module 5505 | -7/Factory | Repaired Surge Thruster 5675 | -7/Factory | Discovered new exit (range 13) 5695 | -7/Factory | Identified exit to Storage 5806 | -7/Factory | Build established: Hacker-Sprinter 6003 | -7/Factory | Discovered new exit (range 15) 6039 | -7/Factory | Identified exit to Lower Caves 6200 | -7/Factory | Discovered new exit (range 10) 6205 | -7/Factory | Identified exit to Factory 6208 | -7/Factory | Entered another Factory area 6208 | -6/Factory | Evolved 2 slots: Utility x2 6232 | -6/Factory | Lost 3 parts (1p1n1w) 6867 | -6/Factory | Repaired Imp. System Shield 6875 | -6/Factory | Discovered new exit (range 9) 6877 | -6/Factory | Identified exit to Lower Caves 6937 | -6/Factory | Identified exit to Factory 7184 | -6/Factory | Entered another Factory area 7184 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7215 | -5/Factory | Discovered new exit (range 16) 7226 | -5/Factory | Identified exit to DSF 7268 | -5/Factory | Identified exit to Upper Caves 7268 | -5/Factory | Identified exit to Extension 7458 | -5/Factory | Identified exit to Factory 7590 | -5/Factory | Entered another Factory area 7590 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7609 | -4/Factory | Identified exit to DSF 7855 | -4/Factory | Lost 3 parts (1p1n1u) 8015 | -4/Factory | Build established: Hacker-Scout 8197 | -4/Factory | Repaired Broken Nuclear Pulse Array? 8204 | -4/Factory | Lost 8 parts (2p3n1u2w) 8227 | -4/Factory | Discovered new exit (range 9) 8234 | -4/Factory | Identified exit to Research 8235 | -4/Factory | Entered Research 8235 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8455 | -3/Research | Lost 5 parts (2n2u1w) 8467 | -3/Research | Core integrity fell below 50% 8476 | -3/Research | System corruption reached 10% 8485 | -3/Research | Spotted B-86 Titan 8500 | -3/Research | Core integrity fell below 20% 8529 | -3/Research | Self-destructed Last Messages --------------- 08479_ Destabilizing: System corrupted (+2). 08480_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 08481_ P-80 Master resets P-80 Master, system corruption cleaned. 08483_ >> Machine Analyzer network decryption results: 08483_ Terminal x1 08498_ Acquired Imp. Antigrav System. 08501_ Imp. Antigrav System destroyed. 08505_ Slug penetrates Wall. 08506_ GXVOBCNIKXM|A4R4EWSDEDSLDQ3,THKWCNP2RM 08519_ K-01 Serf cleans the Scanalyzer. 08525_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 6S. 08528_ U-05 Engineer builds a Wall. 08528_ K-01 Serf cleans the Scanalyzer. 08529_ P-80 Master resets K-01 Serf, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????? ???????????????????????? | | ??????????????????????*???????????????????????? | | ?????????????????????? ???????????????????###+# | | ?????????????????????? ??????????????????? | | ?????????????????????? ??????????????????? | | ?????????????????????? ??????????????????## | | ?????????????????????# #???????????????? 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""G""??/ ######## | | ??????????? "?"?? # ###############??????# | | ???????????? ?? # #????????????????????# | | ?????????????? ?# #????????????????????# | | ??????????????##+### #????????????????????# | | ??????????????# #????????????????????# | | ??????????????+ #????????????????????## | | ??????????????# #### #????????##########???? | | ??????????????#????# #????????# ???? | | ???????????????????# #????????# #???? | | ???????????????????# ^^ #????????#!!! ""#???? | | ???????????????????# #????????#!!! ""#???? | | ???????????????????# ###??????#!! T"#???? | | ???????????????????# T#??????# ""#???? | | ????????????"""????# ""#??????# ""#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 21 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Armor Coverage 450 Propulsion Shielding 33 Evasion (%) 64 Recoil Reduction 1 Offensive Hacking 40 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Exp. Sensor Array | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 18% | -7/Factory Imp. VTOL Module | 38% | -7/Factory Surge Thruster | 65% | -7/Factory Imp. System Shield | 50% | -6/Factory Nuclear Pulse Array | 2% | -4/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- Prolific Hacker Challenges ------------ None Game ------ Seed DirtyMissileSink Manual? 0 Play Time 02:34:36 Cumulative 53.7 hours Start 2025.09.10 @ 09:10:50 End 2025.09.10 @ 13:58:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 33 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70af8b72-f308-4295-9161-04f0b4433e01