Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.05 @ 23:53:39 Player: Dendrocnid Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (3129) 3129 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (396) 396 TOTAL SCORE: 7510 Bonus ------- High Alert Combat Kills 236 Follower Combat Kills 243 Friendly Fire -83 Cogmind --------- Core Integrity 0/850 Matter 185/300 Energy 85/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Targeting Computer > --- WEAPON (4) ------- Chainsword > --- INVENTORY (4) ---- Phase Cannon Heavy Plasma Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Targeting Computer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Flak Gun Precision Assault Rifle Advanced Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Improved Assault Rifle Chainsword [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . . . 1 2 . 1 Weapon 2 | . . . 1 1 . . . Parts Attached 84 | 6 4 . 7 21 13 19 14 Power 10 | 1 . . 2 3 1 2 1 Engine 8 | 1 . . 2 3 . 1 1 Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 20 | 2 . . 1 8 1 5 3 Treads . | . . . . . . . . Leg 20 | 2 . . 1 8 1 5 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 2 . 1 2 5 3 3 Device 4 | . . . . 1 . 1 2 Storage 3 | 1 1 . . . . . 1 Processor 2 | . . . . . 2 . . Hackware . | . . . . . . . . Protection 8 | . 1 . 1 1 3 2 . Artifact . | . . . . . . . . Weapon 37 | 2 2 . 3 8 6 9 7 Energy Gun 9 | 1 1 . 2 2 2 1 . Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 18 | 1 1 . 1 3 4 4 4 Ballistic Cannon 4 | . . . . 2 . 2 . Launcher 3 | . . . . 1 . 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 1 2 . Parts Lost 53 | . . . 1 14 9 9 20 Power 5 | . . . . 1 1 1 2 Propulsion 15 | . . . . 5 2 2 6 Utility 14 | . . . 1 2 2 3 6 Weapon 19 | . . . . 6 4 3 6 Highest Loss Streak 11 | . . . 1 11 4 5 8 Average Slot Usage (%) 87 | . 93 100 90 87 74 93 75 Engine 7 | . 14 14 11 9 1 . . Core 2 | . . . . . 4 6 4 Leg 22 | . 28 28 29 26 10 20 19 Device 2 | . . . . 1 2 6 7 Storage 9 | . 14 14 11 9 7 7 5 Processor 3 | . . . . . 10 7 6 Protection 8 | . 8 14 6 10 5 12 4 Energy Gun 9 | . 14 14 22 11 2 1 . Ballistic Gun 14 | . 14 14 11 14 20 12 14 Ballistic Cannon 4 | . . . . 3 7 10 8 Naked Turns . | . . . . . . . . Heaviest Build 43 | 11 20 20 24 35 32 42 43 Greatest Support 40 | 20 20 20 33 40 38 35 40 Greatest Overweight (x) 3 | 3 . . 1 1 3 3 3 Average Overweight (x) . | 1 . . . . 1 . . Largest Inventory Capacity 14 | 6 8 8 8 8 8 8 14 Average Capacity 7 | 5 6 8 8 8 8 8 7 Most Carried 8 | 4 7 8 8 8 8 8 7 Average Carried 6 | 2 5 7 7 6 7 7 5 Final Capacity 8 | 6 8 8 8 8 8 8 4 Final Carried 8 | 4 7 8 7 6 7 6 3 Class Distribution -------------------- 31% | Scavenger-Gunner 26% | Mutant 18% | Tank 12% | Scavenger-Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Matter Collected 2965 | 152 77 76 215 470 496 996 483 Remotely . | . . . . . . . . Salvage Created 3331 | . 111 . 533 776 443 985 483 Parts 182 | . 5 . 28 54 20 36 39 Haulers Intercepted 3 | . . . 2 . . 1 . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Combat Hostiles Destroyed 71 | . 2 . 11 17 9 20 12 Melee 1 | . . . . . . . 1 Guns 41 | . . . 11 10 5 9 6 Cannons 24 | . . . . 5 4 10 5 AOE 5 | . 2 . . 2 . 1 . Classes Destroyed 14 | . 2 . 4 4 1 3 . Worker 4 | . . . . 1 1 1 1 Builder 3 | . . . . 1 . 1 1 Tunneler 1 | . . . 1 . . . . Hauler 3 | . . . 2 . . 1 . Recycler 2 | . . . . . . 2 . Operator 1 | . . . . 1 . . . Watcher 4 | . 1 . . 2 1 . . Swarmer 20 | . . . 4 3 3 3 7 Grunt 25 | . 2 . 4 8 . 9 2 Brawler 4 | . . . . . . 4 . Protector 2 | . . . . . . 2 . Sentry 13 | . . . 3 4 3 2 1 Hunter 6 | . . . . 2 2 . 2 Programmer 1 | . . . . . 1 . . Best Kill Streak 11 | . 3 . 4 6 3 11 4 Combat Bots Only 6 | . 2 . 4 4 3 6 4 Max Kills in Single Turn 2 | . 2 . 1 2 1 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . 1 . 1 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Damage Taken 7188 | . 94 . 350 1495 1275 1521 2453 Core 1462 | . . . 55 179 219 148 861 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 80 | 100 . 100 86 67 . 47 . Volleys Fired 232 | . 5 2 43 54 27 57 44 Largest 4 | . 2 2 3 4 4 4 4 Hottest 194 | . 60 60 108 140 136 154 194 Shots Fired 686 | . 10 4 112 154 100 176 130 Gun 493 | . 10 4 112 110 74 108 75 Cannon 180 | . . . . 39 26 60 55 Launcher 13 | . . . . 5 . 8 . Special . | . . . . . . . . Kinetic 502 | . 5 2 43 105 88 150 109 Thermal 22 | . 1 . . . . . 21 Explosive 13 | . . . . 5 . 8 . Electromagnetic 149 | . 4 2 69 44 12 18 . Robot Hit Streak 25 | . 3 1 10 8 25 8 11 Robot Miss Streak 10 | . 2 1 5 3 3 6 10 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 422 | . 5 2 67 83 60 107 98 Core Hits 219 | . 3 1 24 47 23 77 44 Critical Hits 6 | . . . . . 2 3 1 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 4 | . . . . . . 3 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7515 | . 143 12 950 1605 926 2628 1251 Guns 4053 | . 61 12 922 852 649 1047 510 Cannons 2105 | . . . . 457 265 709 674 Explosions 1267 | . 82 . 28 285 . 872 . Melee . | . . . . . . . . Ramming 90 | . . . . 11 12 . 67 Kinetic 4763 | . 35 12 436 1008 818 1676 778 Thermal 611 | . 82 . 28 95 . . 406 Explosive 1062 | . . . . 190 . 872 . Electromagnetic 989 | . 26 . 486 301 96 80 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . 4 . . 5 . Average Corruption 4 | . . . 4 . . 4 . Corruption Purged . | . . . . . . . . Effects 36 | . . . 10 . . 26 . Message Errors 3 | . . . 1 . . 2 . Matter Fused 6 | . . . 1 . . 5 . Heat Flow Errors 6 | . . . 1 . . 5 . Energy Discharges 3 | . . . . . . 3 . Data Loss (minor) 3 | . . . 2 . . 1 . Misfires 1 | . . . . . . 1 . Targeting Errors 12 | . . . 5 . . 7 . Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 6 | . . . . 6 . . . Projectiles . | . . . . . . . . Explosions 6 | . . . . 6 . . . Melee . | . . . . . . . . Knockbacks 9 | . . . . 4 1 2 2 Impact . | . . . . . . . . Kinetic 8 | . . . . 3 1 2 2 Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 197 | . 50 . 20 48 . 53 26 Shots 8 | . 1 . 1 3 . 3 . Rammed 28 | . . . 1 1 . . 26 Targets Rammed 33 | . . . 1 4 1 . 27 Kicked 5 | . . . . 3 1 . 1 Crushed . | . . . . . . . . Highest Temperature 571 | . 57 9 205 434 204 459 571 Average Temperature 147 | . 26 6 72 217 78 130 192 Received Heat Transfer 1407 | . 27 . 87 531 180 420 162 Effects 31 | . . . . 15 . 3 13 Shutdowns 8 | . . . . 5 . 1 2 Energy Bleed 3 | . . . . 3 . . . Interference 8 | . . . . 2 . 2 4 Matter Decay 5 | . . . . 3 . . 2 Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Damage (major) 4 | . . . . . . . 4 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 1 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 1 . . . 1 Heat Transferred 796 | . 50 . 100 100 . . 546 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 . 1 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Peak Influence 512 | . 117 73 382 476 422 512 492 Initial 219 | . . 15 . 107 216 124 219 Average 203 | . 32 11 132 323 275 307 322 Maximum Alert Level 2 | . . . 1 2 2 2 2 Low Security (%) 44 | 100 100 100 74 20 . 22 . Level 1 43 | . . . 25 42 90 54 84 Level 2 11 | . . . . 36 9 23 15 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 1 . 2 2 6 3 1 Investigation 2 | . . . . 1 1 . . Extermination 2 | . . . . . 2 . . Reinforcement 6 | . 1 . 2 1 . 1 1 Assault 2 | . . . . . . 2 . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Distress Signals 8 | . . . 3 4 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 115 | . 6 2 25 23 12 29 18 Peak Tracking Total 8 | . 2 2 4 6 4 8 8 Tactical Retreats 4 | . . . . 2 . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Traps Triggered 2 | . . . . 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Machines Disabled 12 | . 1 . 1 3 2 2 3 Max in Single Turn 1 | . 1 . 1 1 1 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Machines Accessed 15 | . 2 1 2 3 1 5 1 Terminals 14 | . 2 1 2 3 . 5 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 33 | . 4 1 5 8 1 13 1 Successful 17 | . 3 . 5 4 . 4 1 Failed 16 | . 1 1 . 4 1 9 . Catastrophic 4 | . . . . . 1 3 . Database Lockouts . | . . . . . . . . Manual 22 | . 3 . 2 4 . 12 1 Terminals 32 | . 4 1 5 8 . 13 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 8 | . 1 . 3 2 . 2 . Record 1 | . . . 1 . . . . Prototype ID Bank 1 | . . . . 1 . . . Open Door 2 | . . . . . . 2 . Alert Level 2 | . . . 1 1 . . . Locate Traps 1 | . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 9 | . 2 . 2 2 . 2 1 Terminals 9 | . 2 . 2 2 . 2 1 Botnet 9 | . 2 . 2 2 . 2 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used 1 | . . . 1 . . . . Hacking Detections 12 | . 1 1 2 3 1 3 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Total Allies 5 | . . 3 . . . 2 . Largest Group 3 | . . 3 3 . . 2 . Highest-Rated Group 62 | . . 40 40 . . 62 . Highest-Rated Ally 31 | . . 16 16 . . 31 . Total Orders . | . . . . . . . . Ally Attacks 62 | . . 17 30 . . 15 . Total Damage 717 | . . 156 374 . . 187 . Kills 15 | . . 2 10 . . 3 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Turns Passed 4721 | 84 487 598 853 629 788 703 579 Spaces Moved 2766 | 54 367 479 538 324 410 319 275 Core 31 | 31 . . . . . . . Treads . | . . . . . . . . Legs 2735 | 23 367 479 538 324 410 319 275 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 133 | 132 120 120 128 120 163 149 137 Slowest Speed 210 | 200 120 120 150 150 210 210 210 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 3 63 93 44 29 10 55 7 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 137 | . 7 . 4 37 . 77 12 Melee . | . . . . . . . . Projectile 49 | . . . . 9 . 28 12 AOE 88 | . 7 . 4 28 . 49 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Total 3285 | 63 406 498 605 448 469 423 373 Wait 97 | . 17 17 4 36 5 14 4 Move 2759 | 53 366 478 537 323 409 318 275 Hop . | . . . . . . . . Pick Up 50 | 4 7 1 6 7 10 8 7 Fast Attach 30 | 6 2 . 3 6 5 5 3 Attach 30 | . . . 2 9 7 5 7 Detach 1 | . . . . . 1 . . Swap 24 | . 2 . 2 6 1 9 4 Drop 29 | . 7 . 7 3 3 7 2 Fire 232 | . 5 2 43 54 27 57 44 Melee . | . . . . . . . . Ram 24 | . . . . . . . 24 Kick 9 | . . . 1 4 1 . 3 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 10) 232 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 10) 564 | -10/Materials | Discovered new exit (range 7) 572 | -10/Materials | Entered Mines 623 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1100 | -10/Mines | Discovered new exit (range 8) 1102 | -10/Mines | Learned Materials emergency access door positions 1132 | -10/Mines | Found a hidden stash of uninstalled traps 1170 | -10/Mines | Entered Materials 1170 | -9/Materials | Accompanied by 3 allies 1170 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1462 | -9/Materials | Build established: Tank 1802 | -9/Materials | Discovered new exit (range 10) 1805 | -9/Materials | Build established: Gunner 2023 | -9/Materials | Entered another Materials area 2023 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2184 | -8/Materials | Build established: Tank 2601 | -8/Materials | Lost 11 parts (5n1u5w) 2618 | -8/Materials | Discovered new exit (range 7) 2652 | -8/Materials | Entered Factory 2652 | -7/Factory | Evolved 2 slots: Utility x2 2831 | -7/Factory | Build established: Scavenger-Gunner 2916 | -7/Factory | Garrison activated, responded to threat 3025 | -7/Factory | Lost 4 parts (2u2w) 3282 | -7/Factory | Discovered new exit (range 5) 3440 | -7/Factory | Entered Storage 3643 | -7/Storage | Lost 5 parts (1p2u2w) 3703 | -7/Storage | Met a pair of Derelict thieves 4028 | -7/Storage | Core integrity fell below 50% 4121 | -7/Storage | Build established: Scavenger-Tank 4121 | -7/Storage | Discovered new exit (range 16) 4143 | -7/Storage | Entered Factory 4143 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4493 | -6/Factory | Lost 6 parts (2n3u1w) 4647 | -6/Factory | Core integrity fell below 50% 4711 | -6/Factory | Core integrity fell below 20% 4722 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04705_ Slammed into H-66 Slayer. 04707_ Penetrated by Slug. 04707_ Slammed into H-66 Slayer. 04708_ R-10 Processor collects Terrain Scan Processor. 04708_ Slammed into H-66 Slayer. 04710_ Penetrated by Slug. 04710_ Broken Imp. Heat Sink destroyed. 04710_ Slammed into H-66 Slayer. 04712_ Destabilizing: Core damaged (-25). 04713_ Slammed into H-66 Slayer. 04716_ Destabilizing: Core damaged (-17). 04717_ Slammed into H-66 Slayer. 04717_ Destabilizing: Core damaged (-42). 04718_ Slammed into H-66 Slayer. 04718_ Penetrated by Slug. 04718_ Imp. Assault Rifle destroyed. 04719_ Slammed into H-66 Slayer. 04720_ H-66 Slayer destroyed. 04721_ Acquired 70 matter. 04721_ R-10 Processor collects Lgt. Ion Engine. 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""""""" #????????????????? | | ??????????????????## = """"" #????????????????? | | ??????????????????##=!= #????????????????? | | ??????????????????##! = #????????????????? | | ???????????????????#######+####### ###???????????? | | ??????????############## #??????????? | | ??????????# # #####+??????????????? | | ??????????# """ """ # #???????????????????? | | ??????????# """ """ + #???????????????????? | | ??????????# """ """ ! # #???????????????????? | | ??????????# # #???????????????????? | | ??????################## #???????????????????? | | ??????# = # #???????????????????? | | ??????# * =# #???????????????????? | | ??????# " # #???????????????????? | | ??????# "=*+ #???????????????????? | | ?????## """ T # #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalIonWand Manual? 0 Play Time 00:50:03 Cumulative 94.8 hours Start 2021.04.04 @ 19:52:28 End 2021.04.05 @ 23:53:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 167 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 47 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65da5c3f-2e62-4387-be0b-8d6a0404edf1