Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.06 @ 12:30:35 Player: J4RED Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (69) 345 Value Destroyed (1694) 1694 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 4105 Bonus ------- High Alert Combat Kills 66 Cogmind --------- Core Integrity 0/550 Matter 113/300 Energy 80/100 System Corruption 5% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit Sensor Array Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (6) ---- Medium Matter Pod (100) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Sensor Array Improved Shield Generator > --- WEAPON ----------- Heavy Particle Gun EM Pulse Cannon Guided Missile Launcher > --- INVENTORY -------- Improved Heat Sink Medium Matter Pod Advanced Signal Interpreter Weapon Cycler Core Shielding Hardened Heavy Armor Plating Hacking Suite Shock Bomb Launcher Mining Laser [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon 2 | . . . 2 . Parts Attached 70 | 7 4 14 31 14 Power 6 | 1 . 2 1 2 Engine 6 | 1 . 2 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 2 1 1 9 1 Treads . | . . . . . Leg 11 | 2 1 1 7 . Wheel . | . . . . . Hover 1 | . . . 1 . Flight 2 | . . . 1 1 Utility 21 | 2 . 5 8 6 Device 9 | 1 . 1 5 2 Storage 5 | 1 . 1 2 1 Processor 3 | . . 1 1 1 Hackware . | . . . . . Protection 4 | . . 2 . 2 Artifact . | . . . . . Weapon 29 | 2 3 6 13 5 Energy Gun 11 | 2 1 2 6 . Energy Cannon 1 | . . . 1 . Ballistic Gun 1 | . . 1 . . Ballistic Cannon 10 | . 2 2 5 1 Launcher 5 | . . . 1 4 Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 8 | . . 1 4 3 Parts Lost 17 | . . 1 2 14 Power 3 | . . . . 3 Propulsion 2 | . . . . 2 Utility 3 | . . . . 3 Weapon 9 | . . 1 2 6 Highest Loss Streak 7 | . . 1 2 7 Average Slot Usage (%) 92 | . 99 96 97 79 Engine 9 | . 14 11 9 7 Leg 18 | . 28 22 18 12 Device 9 | . 14 11 7 11 Storage 15 | . 14 16 15 15 Processor 6 | . . 9 11 . Protection 2 | . . 5 1 4 Energy Gun 10 | . 21 6 12 6 Energy Cannon 2 | . . . 2 6 Ballistic Cannon 11 | . 6 9 16 6 Launcher 2 | . . . 1 8 Naked Turns . | . . . . . Heaviest Build 45 | 13 16 20 44 45 Greatest Support 25 | 20 20 20 25 25 Greatest Overweight (x) 14 | 1 1 . 3 14 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 10 | 6 6 6 10 10 Average Capacity 7 | 5 6 6 7 9 Most Carried 10 | 6 6 6 10 10 Average Carried 6 | 4 5 5 7 8 Final Capacity 10 | 6 6 6 10 6 Final Carried 10 | 6 6 6 10 1 Class Distribution -------------------- 38% | Mutant 19% | Scavenger-Mutant 18% | Scavenger-Tank 17% | Scavenger-Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1511 | 270 62 303 549 327 Remotely . | . . . . . Salvage Created 2336 | 181 207 312 1137 499 Parts 131 | 20 12 14 59 26 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed 4 | . . . 3 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 34 | . 4 6 14 10 Guns 12 | . 2 2 8 . Cannons 18 | . 2 4 6 6 AOE 4 | . . . . 4 Classes Destroyed 13 | 3 2 2 4 2 Worker 5 | 2 1 . 1 1 Builder 6 | . . . 3 3 Tunneler 7 | 5 . . 2 . Hauler 2 | . . . 1 1 Recycler 7 | 1 1 1 3 1 Operator 3 | . . . 2 1 Watcher 5 | . . 1 4 . Swarmer 5 | . 2 . 3 . Grunt 20 | . 2 3 9 6 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 5 | . . 3 1 1 Hunter 2 | . . . 1 1 Best Kill Streak 6 | 3 4 3 6 6 Combat Bots Only 3 | . 2 3 3 3 Max Kills in Single Turn 2 | 2 1 1 2 2 Gunslinging 1 | . . . 1 . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 3040 | . 53 318 329 2340 Core 662 | . 16 92 25 529 Absorbed by Shields 51 | . . . . 51 Core Remaining (%) 90 | 100 93 77 . . Volleys Fired 136 | 12 12 23 54 35 Largest 4 | 2 2 2 4 4 Hottest 207 | 80 80 100 207 202 Shots Fired 313 | 24 24 39 142 84 Gun 170 | 24 20 17 80 29 Cannon 129 | . 4 20 62 43 Launcher 12 | . . . . 12 Special 2 | . . 2 . . Kinetic 113 | . 4 24 56 29 Thermal 91 | 12 8 5 37 29 Explosive 6 | . . . . 6 Electromagnetic 103 | 12 12 10 49 20 Robot Hit Streak 18 | 7 16 17 18 13 Robot Miss Streak 4 | 1 1 2 4 1 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 218 | 17 19 31 89 62 Core Hits 99 | 8 7 13 42 29 Critical Hits 5 | . . 1 3 1 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 4 | . . 1 2 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5185 | 299 333 535 2054 1964 Guns 1986 | 197 184 191 1031 383 Cannons 2245 | . 87 344 866 948 Explosions 954 | 102 62 . 157 633 Melee . | . . . . . Ramming . | . . . . . Kinetic 1803 | . 87 372 708 636 Thermal 1248 | 166 108 50 467 457 Explosive 393 | . . . . 393 Electromagnetic 1741 | 133 138 113 879 478 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . 4 5 Average Corruption 4 | . . . 4 4 Corruption Purged . | . . . . . Effects 31 | . . . 19 12 Message Errors 9 | . . . 6 3 Matter Fused 4 | . . . 4 . Heat Flow Errors 2 | . . . 1 1 Energy Discharges 2 | . . . 2 . Parts Rejected 3 | . . . . 3 Data Loss (minor) 1 | . . . 1 . Targeting Errors 9 | . . . 5 4 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 177 | . 4 20 62 91 Projectiles 116 | . 4 20 62 30 Explosions 61 | . . . . 61 Melee . | . . . . . Knockbacks 22 | . . 5 3 14 Impact . | . . . . . Kinetic 16 | . . 4 3 9 Secondary 6 | . . 1 . 5 Self-Inflicted Damage 205 | . . . . 205 Shots 8 | . . . . 8 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 670 | 54 108 241 670 421 Average Temperature 144 | 22 52 88 188 153 Received Heat Transfer 1311 | . 18 204 216 873 Effects 21 | . . 3 16 2 Shutdowns 5 | . . . 3 2 Energy Bleed 1 | . . . 1 . Interference 8 | . . 3 5 . Matter Decay 1 | . . . 1 . Short Circuit 2 | . . . 2 . Damage (minor) 1 | . . . 1 . Damage (major) 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 8 | . . . 7 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | 1 . . . . Heat Transferred 2317 | 350 200 111 816 840 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | 2 1 . 2 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 486 | 40 125 282 433 486 Initial 144 | . 22 45 101 144 Average 221 | 19 86 140 290 309 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 45 | 100 100 66 22 20 Level 1 39 | . . 33 58 49 Level 2 14 | . . . 18 29 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 . 2 5 Investigation 3 | . 1 . . 2 Extermination . | . . . . . Reinforcement 2 | . . . 2 . Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | . 5 9 26 19 Peak Tracking Total 8 | . 3 4 4 8 Tactical Retreats 4 | . . 2 1 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 2 | . . . 2 . Reused 1 | . . . 1 . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 3 | . 1 . 1 1 Max in Single Turn 1 | . 1 . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 9 | . 1 . 4 4 Terminals 8 | . 1 . 3 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 31 | . 2 . 17 12 Successful 19 | . 2 . 11 6 Failed 12 | . . . 6 6 Catastrophic 3 | . . . 2 1 Database Lockouts . | . . . . . Manual 6 | . . . 3 3 Terminals 28 | . 2 . 14 12 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 16 | . 2 . 8 6 Record 4 | . 1 . 2 1 Part Schematic 1 | . . . . 1 Prototype ID Bank 1 | . . . 1 . Open Door 1 | . . . . 1 Level Access Points 2 | . . . 1 1 Emergency Access Points 1 | . . . 1 . Locate Traps 3 | . . . 2 1 Reprogram Traps 1 | . . . 1 . Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . . 3 . Process 2 | . . . 2 . Report Inventory 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 1 . 3 4 Full Trace Events 4 | . . . 2 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 149 | . . . 149 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 1827 | 197 192 281 719 438 Spaces Moved 879 | 112 121 159 320 167 Core 47 | 8 . . . 39 Treads . | . . . . . Legs 830 | 104 121 159 320 126 Wheels . | . . . . . Hover . | . . . . . Flight 2 | . . . . 2 Fastest Speed 50 | 50 120 120 150 50 Average Speed 141 | 117 120 120 151 175 Slowest Speed 750 | 120 150 120 210 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 5 30 14 29 35 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . . 2 . . Terrain Destroyed 84 | 4 2 2 27 49 Melee . | . . . . . Projectile 26 | . . 2 20 4 AOE 58 | 4 2 . 7 45 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1188 | 150 143 208 443 244 Wait 30 | 14 . . . 16 Move 875 | 111 120 158 319 167 Hop . | . . . . . Pick Up 32 | 6 3 4 15 4 Fast Attach 29 | 7 4 3 11 4 Attach 21 | . . 4 7 10 Detach 4 | . . 1 1 2 Swap 20 | . . 7 13 . Drop 40 | . 4 8 23 5 Fire 136 | 12 12 23 54 35 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage (discovered 1 exit: Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 198 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 11) 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Utility x2 545 | -9/Materials | Discovered new exit (range 6) 671 | -9/Materials | Entered another Materials area 671 | -8/Materials | Evolved 2 slots: Weapon x2 791 | -8/Materials | Identified exit to Factory 1128 | -8/Materials | Discovered new exit (range 15) 1390 | -8/Materials | Entered Storage 1463 | -8/Storage | Found Prototype Launcher 1463 | -8/Storage | Identified Gui. Missile Launcher 1532 | -8/Storage | Build established: Scavenger-Tank 1567 | -8/Storage | Garrison activated, responded to threat 1735 | -8/Storage | Lost 7 parts (1p2n4w) 1784 | -8/Storage | Core integrity fell below 50% 1816 | -8/Storage | Core integrity fell below 20% 1828 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01782_ K-01 Serf collects debris. 01783_ U-05 Engineer lays Concrete. 01783_ Acquired Cld. Ion Engine. 01783_ K-01 Serf collects debris. 01784_ U-05 Engineer lays Concrete. 01785_ The unstable cave ceiling collapses. 01785_ U-05 Engineer builds a Wall. 01786_ K-01 Serf collects debris. 01787_ Acquired Ion Engine. 01790_ U-05 Engineer lays Concrete. 01792_ System corrupted: Heat flow error (+199). 01792_ U-05 Engineer builds a Wall. 01793_ U-05 Engineer lays Concrete. 01807_ Med. Storage Unit destroyed. 01808_ Ion Engine destroyed. 01809_ Acquired 25 matter. 01815_ Slammed into L-31 Rogue. 01821_ R-06 Scavenger collects Hacking Suite. 01823_ System corrupted: Imp. Heat Sink rejected. 01825_ R-06 Scavenger collects Cld. Ion Engine. 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[ [??# %# | | ?????????????????????????????#######?# + | | ?????????????????????????????????????# # = # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# % #? | | ?????????????????????????????????????# # #? | | ?????????????????????????????????????# # #?? | | ?????????????????????????????????????# # #?? | | ?????????????????????????????????????####### "?? | | ???????????????????????????????????????????# G? | | ???????????????????????????????????????????# ""? | | ???????????????????????????????????????????# #?? | | ???????????????????????????????????????????# #?? | | ??????????????????????????????????????????? ?? | | ???????????????????????????????????????????? ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Reflective Plating | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexMatterAutohacker Manual? 0 Play Time 00:37:13 Cumulative 28.0 hours Start 2021.11.06 @ 11:54:40 End 2021.11.06 @ 12:30:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3fbd5e3-cb4b-4421-95f7-c7faebb28033