Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.19 @ 20:18:01 Player: TrialByFire Result: Destroyed self with Mini Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (56) 280 Value Destroyed (1912) 1912 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1190) 1190 TOTAL SCORE: 6282 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 122 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 59/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (15) --- High-capacity Storage Unit Compact Matter Pod (150) Experimental Sensor Array Relay Coupler [NC] (23) Relay Coupler [Grunt] Relay Coupler [Grunt] Bomb Drone Bay Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Aerolev Unit > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg High-capacity Storage Unit Experimental Sensor Array Cloak of Protection Light Armor Plating Bomb Drone Bay Mini Grenade Launcher Improved Datajack [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Improved Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Slashing Weapon Blade Saw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Slots Evolved 4 | . . . 2 . . . 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 2 | . . . . . . . 2 . . Weapon . | . . . . . . . . . . Parts Attached 70 | 7 4 14 4 4 2 . 5 17 13 Power 6 | 1 . 1 1 . . . . 2 1 Engine 4 | 1 . 1 1 . . . . 1 . Core 2 | . . . . . . . . 1 1 Reactor . | . . . . . . . . . . Propulsion 24 | 2 . 4 2 . 1 . . 12 3 Treads 8 | . . 2 2 . 1 . . 3 . Leg 14 | 2 . 2 . . . . . 7 3 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . 1 . Flight 1 | . . . . . . . . 1 . Utility 9 | 1 2 1 . . . . 5 . . Device 3 | . 1 . . . . . 2 . . Storage 2 | 1 1 . . . . . . . . Processor 3 | . . 1 . . . . 2 . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . 1 . . Artifact . | . . . . . . . . . . Weapon 31 | 3 2 8 1 4 1 . . 3 9 Energy Gun 9 | 3 2 3 . . . . . 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | . . 3 1 1 1 . . 2 3 Ballistic Cannon 2 | . . . . . . . . . 2 Launcher 6 | . . 2 . 3 . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . 2 Unidentified Prototypes 5 | . . . . . . . 2 3 . Parts Lost 25 | . 1 6 . . . . . 4 14 Power 3 | . . 1 . . . . . . 2 Propulsion 11 | . . 2 . . . . . 2 7 Utility 2 | . . . . . . . . . 2 Weapon 9 | . 1 3 . . . . . 2 3 Highest Loss Streak 14 | . 1 4 . . . . . 2 14 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 99 | . 96 99 100 100 100 100 100 99 98 Engine 9 | . 14 14 11 11 11 11 9 8 . Core 2 | . . . . . . . . . 8 Treads 19 | . . 2 44 44 44 44 36 33 . Leg 16 | . 28 24 . . . . . 2 35 Device 3 | . 10 10 . . . . . . . Storage 11 | . 14 14 11 11 11 11 9 9 9 Processor 14 | . . 3 11 11 11 11 18 27 26 Energy Gun 6 | . 28 15 . . . . . . . Ballistic Gun 11 | . . 7 22 16 15 22 18 17 8 Ballistic Cannon 1 | . . . . . . . . . 7 Launcher 2 | . . 4 . 5 6 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 33 | 14 30 32 30 31 31 30 33 33 32 Greatest Support 82 | 20 20 40 80 80 80 80 80 82 45 Greatest Overweight (x) 3 | 3 1 1 . . . . . . . Average Overweight (x) . | 1 . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 15 15 15 15 Average Carried 13 | 5 10 14 13 14 14 14 12 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 12 15 15 15 15 15 15 9 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Matter Collected 1344 | 233 72 217 93 60 . 20 54 501 94 Remotely . | . . . . . . . . . . Salvage Created 1997 | . 202 353 194 197 . . 31 816 204 Parts 118 | . 20 11 14 15 . . 2 43 13 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Combat Hostiles Destroyed 63 | . 6 16 6 8 . . . 18 9 Guns 46 | . 6 14 6 . . . . 18 2 Cannons 1 | . . . . . . . . . 1 AOE 16 | . . 2 . 8 . . . . 6 Classes Destroyed 7 | . 3 2 1 . . . . . 1 Watcher 3 | . 2 . . . . . 1 . . Swarmer 21 | . 3 4 3 6 . . . 3 2 Grunt 14 | . 3 . 1 2 . . . 7 1 Brawler 2 | . . . 1 . . . . . 1 Sentry 15 | . . 2 1 . . . . 8 4 Hunter 1 | . . . . . . . . . 1 Assembled 10 | . . 10 . . . . . . . Best Kill Streak 6 | . 4 3 2 4 . . 1 6 5 Combat Bots Only 6 | . 2 3 2 4 . . . 6 5 Max Kills in Single Turn 2 | . 1 1 1 2 . . 1 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 . 2 . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Damage Taken 3538 | . 213 729 101 28 . . 16 1105 1346 Core 759 | . 37 159 8 . . . . 125 430 Absorbed by Shields 69 | . . . . . . . . . 69 Regen/Repaired (Parts) 11 | . . . . . . . 11 . . Core Remaining (%) 73 | 100 . 21 . . . 98 . . . Volleys Fired 180 | . 16 53 10 5 . . 1 59 36 Largest 2 | . 2 2 2 1 . . 2 2 2 Hottest 90 | . 90 90 43 33 . . 43 76 62 Shots Fired 321 | . 32 89 20 5 . . 2 116 57 Gun 274 | . 32 83 20 . . . 2 116 21 Cannon 29 | . . . . . . . . . 29 Launcher 18 | . . 6 . 5 . . . . 7 Special . | . . . . . . . . . . Kinetic 212 | . . 48 20 . . . 2 92 50 Thermal 60 | . 26 10 . . . . . 24 . Explosive 7 | . . . . . . . . . 7 Electromagnetic 42 | . 6 31 . 5 . . . . . Robot Hit Streak 24 | . 16 8 8 1 . . 3 23 24 Robot Miss Streak 4 | . 4 4 1 2 . . . 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . 1 . . . . . 2 . Max Gunslinging Chain 1 | . . 1 . . . . . 1 . Shots Hit Robots 230 | . 20 53 16 1 . . 2 98 40 Core Hits 124 | . 13 31 10 9 . . 2 42 17 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . Critical Strikes 5 | . . 1 . . . . . 3 1 Burn 1 | . . . . . . . . 1 . Destroy 3 | . . 1 . . . . . 2 . Sever 1 | . . . . . . . . . 1 Melee Attacks 6 | . . . . . . . . . 6 Impact . | . . . . . . . . . . Slashing 6 | . . . . . . . . . 6 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3482 | . 266 619 177 167 . . 30 1295 928 Guns 2541 | . 266 535 177 . . . 30 1295 238 Cannons 249 | . . . . . . . . . 249 Explosions 647 | . . 84 . 167 . . . . 396 Melee 45 | . . . . . . . . . 45 Ramming . | . . . . . . . . . . Kinetic 1938 | . . 239 177 . . . 30 1005 487 Thermal 573 | . 178 80 . 25 . . . 290 . Explosive 396 | . . . . . . . . . 396 Electromagnetic 530 | . 88 300 . 142 . . . . . Impact . | . . . . . . . . . . Slashing 45 | . . . . . . . . . 45 Piercing . | . . . . . . . . . . Highest Corruption 11 | . . 6 . . . . . 2 11 Average Corruption 2 | . . 5 . . . . . 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 36 | . . 9 . . . . . 10 17 Message Errors 9 | . . 1 . . . . . 4 4 Matter Fused 8 | . . 3 . . . . . 2 3 Heat Flow Errors 4 | . . 1 . . . . . 1 2 Energy Discharges 5 | . . 1 . . . . . . 4 Parts Rejected 2 | . . 1 . . . . . . 1 Parts Fused 1 | . . 1 . . . . . . . Data Loss (minor) 4 | . . 1 . . . . . 2 1 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 46 | . . . . . . . . . 46 Projectiles . | . . . . . . . . . . Explosions 46 | . . . . . . . . . 46 Melee . | . . . . . . . . . . Knockbacks 5 | . . . . . . . . . 5 Impact . | . . . . . . . . . . Kinetic 5 | . . . . . . . . . 5 Secondary . | . . . . . . . . . . Self-Inflicted Damage 338 | . . 89 . 2 . . . . 247 Shots 11 | . . 4 . 1 . . . . 6 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 320 | . 45 167 4 . . . . 171 320 Average Temperature 49 | . 26 31 4 . . . . 39 87 Received Heat Transfer 1036 | . 81 94 6 . . . . 540 315 Effects 4 | . . . . . . . . . 4 Interference 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . Heat Transferred 1570 | . 495 211 . 50 . . . 814 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . 3 . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Peak Influence 700 | . 131 114 211 169 . . 93 351 700 Initial 228 | . . 44 . 4 . . . 39 228 Average 151 | . 65 41 70 103 . . 36 106 406 Maximum Alert Level 3 | . . . 1 . . . . 1 3 Low Security (%) 74 | 100 100 100 98 100 . 100 100 88 . Level 1 16 | . . . 1 . . . . 11 62 Level 2 8 | . . . . . . . . . 37 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . 2 . . . . . . 4 . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . 2 . . . . . . 1 . Assault . | . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Distress Signals 7 | . 2 . 2 . . . . 3 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 90 | . 15 15 11 10 . . 2 24 13 Peak Tracking Total 7 | . 4 3 3 4 . . 1 6 7 Tactical Retreats 8 | . 2 1 1 . . . . 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Traps Triggered 4 | . . . . . . . . 2 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts 41 | . . . . . . . . . 41 Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 8 | . . . . . . . . . 8 Reused 5 | . . . . . . . . . 5 Traps Extracted . | . . . . . . . . . . Installed 12 | . . . . . . . . . 12 Triggered 5 | . . . . . . . . . 5 Most Traps Carried 3 | . . . . . . . . . 3 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Machines Disabled 6 | . . . . . . . . . 6 Max in Single Turn 1 | . . . . . . . . . 1 Garrison Relay 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Machines Accessed 16 | . 4 2 3 . 1 . 1 4 1 Terminals 12 | . 4 1 3 . . . . 3 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 40 | . 13 4 9 . 4 . 2 6 2 Successful 21 | . 5 2 5 . 4 . 2 3 . Failed 19 | . 8 2 4 . . . . 3 2 Catastrophic 2 | . . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 9 | . 4 . 2 . 1 . . 2 . Terminals 32 | . 13 3 9 . . . . 5 2 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 14 | . 3 2 3 . 4 . . 2 . Record 4 | . . . . . 4 . . . . Robot Analysis 1 | . . . 1 . . . . . . Open Door 3 | . . 1 . . . . . 2 . Branch Access Points 2 | . 1 . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Zone Layout 3 | . 1 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . Scan Component 1 | . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 4 | . 2 . 2 . . . . . . Terminals 4 | . 2 . 2 . . . . . . Botnet 4 | . 2 . 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 4 1 3 . . . . 2 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 108 | . . . . . . . 108 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Used RIF Installer 1 | . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Total Allies 5 | . . . . 5 . . . . . Largest Group 5 | . . . . 5 5 3 3 3 . Highest-Rated Group 86 | . . . . 86 86 40 40 40 . Highest-Rated Ally 31 | . . . . 31 31 16 16 16 . Total Orders . | . . . . . . . . . . Ally Attacks 33 | . . . . 11 . . 14 8 . Total Damage 294 | . . . . 113 . . 132 49 . Kills 6 | . . . . 2 . . 2 2 . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Turns Passed 6841 | 78 711 1350 449 849 436 31 294 1125 1518 Spaces Moved 3228 | 43 327 621 231 494 270 19 135 385 703 Core 21 | 21 . . . . . . . . . Treads 1582 | . . 71 231 494 270 19 135 362 . Legs 1625 | 22 327 550 . . . . . 23 703 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 160 120 120 Average Speed 158 | 138 188 186 160 160 160 160 160 155 120 Slowest Speed 200 | 200 190 190 160 160 160 160 160 160 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 3 57 94 26 95 70 10 9 35 38 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . . 2 1 . . . . Known Exits Taken 5 | . 1 . 1 . . 1 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 58 | . . 13 . . . . . . 45 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 58 | . . 13 . . . . . . 45 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Gar Total 4637 | 61 392 731 291 547 274 20 210 795 1316 Wait 982 | . 29 33 40 39 1 . 65 311 464 Move 3219 | 42 326 620 230 493 269 18 134 384 703 Hop . | . . . . . . . . . . Pick Up 78 | 12 14 6 6 3 1 1 4 14 17 Fast Attach 3 | . . 2 . . . . . . 1 Attach 30 | 6 2 7 2 . . . 2 5 6 Detach . | . . . . . . . . . . Swap 37 | 1 2 5 2 4 2 . 3 12 6 Drop 42 | . 3 5 1 3 1 1 1 10 17 Fire 180 | . 16 53 10 5 . . 1 59 36 Melee 6 | . . . . . . . . . 6 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . 7 Rewire . | . . . . . . . . . . Trap 53 | . . . . . . . . . 53 Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage -8/Garrison (discovered 1 exit: *Rec) History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 79 | -11/Junkyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 3) 314 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 8) 417 | -10/Materials | Identified exit to Mines 629 | -10/Materials | Discovered new exit (range 7) 790 | -10/Materials | Entered Mines 793 | -10/Mines | Met a Derelict bent on vengeance 819 | -10/Mines | Learned location of 1 exit from Materials 1086 | -10/Mines | Discovered new exit (range 7) 1266 | -10/Mines | Assembled infested the area 1271 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1541 | -10/Mines | Found the Drone Emporium 1553 | -10/Mines | Found Prototype Device 1763 | -10/Mines | Core integrity fell below 50% 1793 | -10/Mines | Lost 4 parts (1p1n2w) 1935 | -10/Mines | Discovered new exit (range 5) 2140 | -10/Mines | Entered Materials 2140 | -9/Materials | Evolved 2 slots: Propulsion x2 2141 | -9/Materials | Identified exit to Materials 2166 | -9/Materials | Identified exit to Mines 2589 | -9/Materials | Entered Mines 2596 | -9/Mines | Discovered exit to Materials (range 11) 2616 | -9/Mines | Build established: Scavenger-Mutant 2713 | -9/Mines | Found a hidden stash of uninstalled traps 2760 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2763 | -9/Mines | Found Prototype Device 2839 | -9/Mines | Learned location of Storage (-8) 2856 | -9/Mines | Discovered exit to Materials (range 9) 3070 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3302 | -9/Mines | Build established: Mutant 3409 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3409 | -9/Mines | Discovered new exit (range 5) 3438 | -9/Mines | Entered Exiles 3438 | -9/Exiles | Accompanied by 5 allies 3459 | -9/Exiles | Discovered new exit (range 15) 3468 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3477 | -9/Exiles | Met 8R-AWN 3502 | -9/Exiles | Met EX-HEX 3579 | -9/Exiles | Met EX-DEC 3611 | -9/Exiles | Learned location of Zion (-6) 3645 | -9/Exiles | Met EX-BIN 3664 | -9/Exiles | Aligned with FarCom system 3666 | -9/Exiles | Given EX-Vault access code 3702 | -9/Exiles | Opened EX-Vault 3715 | -9/Exiles | Found Prototype Device 3751 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3857 | -9/Exiles | Discovered new exit (range 12) 3874 | -9/Exiles | Left Exiles lab with Cloak of Protection 3874 | -9/Exiles | Entered Mines 3874 | -8/Mines | Accompanied by 3 allies 3889 | -8/Mines | Discovered exit to Materials (range 10) 3905 | -8/Mines | Entered Materials 3905 | -8/Materials | Accompanied by 3 allies 3905 | -8/Materials | Evolved 2 slots: Utility x2 3906 | -8/Materials | Identified Exp. Sensor Array 3907 | -8/Materials | Identified Cloak of Protection 3990 | -8/Materials | Discovered new exit (range 11) 4006 | -8/Materials | Build established: Scavenger-Mutant 4128 | -8/Materials | Repaired Exp. Sensor Array 4193 | -8/Materials | Identified exit to Storage 4199 | -8/Materials | Entered Storage 4199 | -8/Storage | Accompanied by 3 allies 4821 | -8/Storage | Build established: Mutant 5080 | -8/Storage | Garrison activated, responded to threat 5276 | -8/Storage | Identified exit to Garrison 5324 | -8/Storage | Entered Garrison 5566 | -8/Garrison | Build established: Scavenger-Mutant 6014 | -8/Garrison | Triggered checkpoint 6222 | -8/Garrison | Triggered checkpoint 6230 | -8/Garrison | Installed Relay Interface Framework 6272 | -8/Garrison | Garrison Relay disabled 6731 | -8/Garrison | Discovered new exit (range 11) 6741 | -8/Garrison | Identified exit to Recycling 6778 | -8/Garrison | Triggered checkpoint 6820 | -8/Garrison | Core integrity fell below 50% 6830 | -8/Garrison | System corruption reached 10% 6833 | -8/Garrison | Core integrity fell below 20% 6842 | -8/Garrison | Destroyed self with Mini Grenade Launcher Last Messages --------------- 06813_ Aluminum Leg destroyed. 06817_ Lgt. Nuclear Core destroyed. 06817_ Stasis field depleted. 06817_ Knocked back. 06819_ Y-45 Defender Lgt. Armor Plating severed. 06822_ Aluminum Leg destroyed. 06822_ Critical hit (Burn: +37). 06825_ LIEGJCDPOC5FI&FCVNQ&OZSJV2NV1P/BS 06828_ Blade Saw destroyed. 06829_ Imp. Targeting Computer destroyed. 06829_ System corrupted by crushing effect (+4). 06830_ S-10 Pest destroyed. 06832_ B-36 Bruiser destroyed. 06832_ Y-45 Defender destroyed. 06834_ Imp. Signal Interpreter destroyed. 06834_ Destroyed Imp. Signal Interpreter. 06838_ Y-45 Defender destroyed. 06838_ Lgt. Nuclear Core destroyed. 06838_ Destroyed Lgt. Nuclear Core. 06840_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ????? #????????????????????????????? | | ????? #????????????????????????????? | | ?????# ## ## #????????????????????????????? | | ?????# ## ## #????????????????????????????? | | ?????" ^ "????????????????????????????? | | ?????" "????????????????????????????? | | ?????" ^^ "????????????????????????????? | | ?????" "????????????????????????????? | | ?????# ## ## #????????????????????????????? | | ###### ## ## #############????????????????? | | ^ ^ #########????????? | | ^ #????????? | | ###### ^^ ########## ###### ##???????? | | # #??##^ ## ######???? ???# #???#! !#???????? | | # #???# [## #????????? ???# #???#! !#???????? | | # #####[ #######????????? ???# #???# #???????? | | #??????????????# ???# #???#[ !#???????? | | ### ###* #???????????Y?? #??# #???#[ !#???????? | | ??# #?# #????????????### #### ###### ##???????? | | ####### ^#????????????# #????????? | | ^ #???????????## ### #############????? | | #???????????# # ######### ##???? | | ###T######???????# ### # #???? | | ??###?????????????? l > #???? | | #???????????????????## #???? | | #???????????????????# @ ############ ##???? | | #???????????????????#### ####??????????#####????? | | ###??????????????????# *%#????????????????????? | | ##?????????????????# [ !#% #????????????????? | | ##?????????????????## #####????????????????? | | #??????????????????## # ###????????????????????? | | ##???????????????????### #??????????????????????? | | #??????????????????????# #??????????????????????? | | #??????????????????????#%#??????????????????????? | | ##??????????????????????# #??????????????????????? | | #???????????????????????# #??????????????????????? | | ###?????????????????????? ???????????????????????? | | ####??????????????????? ???????????????????????? | | #??????????????????? ???????????????????????? | | " #???????????????????+???????????????????????? | | " #??????????????????? ???????????????????????? | | # #??????????????????? ???????????????????????? | | "#??????????????????? ???????????????????????? | | #???????????????????????????????????????????? | | "#???????????????????????????????????????????? | | #???????????????????????????????????????????? | | " #???????????????????????????????????????????? | | " ""#???????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceMicroTriangulator Manual? 0 Play Time 01:10:01 Cumulative 62.1 hours Start 2023.03.19 @ 19:08:01 End 2023.03.19 @ 20:18:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 38 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5c1fd08-7ca3-44ca-8b50-b2a30e08b109