Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.26 @ 16:21:05

Player: MarKhan

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (18)       3600
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (8906)               8906
              TOTAL SCORE: 17006

 Bonus
-------
Pacifist                   7906
Entered DSFs               1000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (2) ------
        (None)
>   --- WEAPON (20) ------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
None

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    None
Weapon                     None

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Was Fac DSF Fac Res Tes Res DSF Acc 
Slots Evolved              18   | .   .   2   .   2   2   2   .   .   2   .   .   .   2   2   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   18   | .   .   2   .   2   2   2   .   .   2   .   .   .   2   2   .   2   .   2   
Parts Attached             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Rating           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  On Entrance              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                1813 | .   61  29  167 74  24  246 148 199 125 55  21  29  269 84  35  5   27  215 
Heaviest Build             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Greatest Support         3    | 3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Carried          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -6/Lower Caves
 Mutant | -6/Lower Caves
 Mutant | -5/Factory
 Mutant | -5/Waste
 Mutant | -5/Factory
 Mutant | -5/DSF
 Mutant | -4/Factory
 Mutant | -3/Research
 Mutant | -3/Testing
 Mutant | -2/Research
 Mutant | -2/DSF
 Mutant | -1/Access

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Was Fac DSF Fac Res Tes Res DSF Acc 
Matter Collected           137  | 59  .   .   .   .   .   .   48  30  .   .   .   .   .   .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Was Fac DSF Fac Res Tes Res DSF Acc 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Was  Fac  DSF  Fac  Res  Tes  Res  DSF  Acc  
Hostile Shots Fired        424  | .    16   .    48   16   .    4    4    70   2    2    .    7    47   18   69   .    42   79   
  Missed                   170  | .    5    .    21   6    .    2    2    32   1    .    .    3    19   8    23   .    22   26   
Damage Taken               5801 | .    126  .    312  105  .    146  38   473  156  97   .    148  771  147  850  .    830  1602 
  Core                     5801 | .    126  .    312  105  .    146  38   473  156  97   .    148  771  147  850  .    830  1602 
  Absorbed by Shields      4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         52   | 100  49   .    22   80   100  .    .    22   .    .    .    59   32   .    23   .    42   .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Hits                4    | .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           117  | .    12   .    65   .    .    .    .    11   .    .    .    .    6    .    11   .    .    12   
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  117  | .    12   .    65   .    .    .    .    11   .    .    .    .    6    .    11   .    .    12   
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    2    .    4    .    .    9    9    12   .    5    5    5    1    .    .    .    .    .    
  Average Corruption       7    | .    2    .    3    .    .    7    9    9    .    5    5    5    1    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    2    .    .    5    5    6    .    1    .    .    .    .    .    .    .    .    
    Message Errors         3    | .    .    .    1    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
    Matter Fused           4    | .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       2    | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      3    | .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      51   | .    5    .    28   .    .    .    .    5    .    .    .    .    3    .    5    .    .    5    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   28   | .    3    .    18   .    .    .    .    1    .    .    .    .    1    .    2    .    .    3    
Targets Rammed             28   | .    3    .    18   .    .    .    .    1    .    .    .    .    1    .    2    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        313  | .    .    .    247  .    .    .    .    262  .    .    .    .    .    313  28   .    .    .    
  Average Temperature      141  | .    .    .    135  .    .    .    .    132  .    .    .    .    .    175  28   .    .    .    
  Received Heat Transfer   868  | .    66   .    54   27   .    .    18   57   .    .    .    .    135  368  131  .    .    12   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Was Fac DSF Fac Res Tes Res DSF Acc 
Peak Influence             477  | .   4   16  201 182 82  68  .   .   138 63  30  21  477 295 225 126 109 304 
  Initial                  171  | .   .   1   6   78  82  39  .   .   20  48  30  21  10  171 165 126 94  64  
  Average                  132  | .   1   5   139 135 82  60  .   .   67  55  30  21  242 212 205 126 96  182 
Maximum Alert Level        2    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   1   .   .   1   
  Low Security (%)         74   | 100 100 100 64  100 100 100 .   .   100 100 100 100 51  33  48  100 100 47  
  Level 1                  18   | .   .   .   35  .   .   .   .   .   .   .   .   .   11  66  51  .   .   52  
  Level 2                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   37  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   .   1   .   .   .   .   3   .   .   .   3   .   3   .   1   .   
  Investigation            4    | .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   2   .   1   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Was Fac DSF Fac Res Tes Res DSF Acc 
Distress Signals           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              111  | .   2   1   11  14  .   2   3   7   3   5   .   2   11  9   20  .   5   16  
  Peak Tracking Total      18   | .   2   1   6   14  .   1   3   6   3   5   .   2   7   8   18  .   4   8   
  Tactical Retreats        17   | .   .   .   5   1   .   .   .   .   1   .   .   .   3   2   .   .   1   4   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Was Fac DSF Fac Res Tes Res DSF Acc 
Traps Triggered            12   | .   .   .   .   .   .   6   .   .   4   .   .   1   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Was Fac DSF Fac Res Tes Res DSF Acc 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Was Fac DSF Fac Res Tes Res DSF Acc 
Machines Accessed          30   | .   1   .   1   1   .   6   1   .   3   .   1   .   7   5   2   1   .   1   
  Terminals                18   | .   1   .   .   1   .   5   .   .   1   .   1   .   5   1   1   1   .   1   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   1   .   .   .   
Total Hacks                70   | .   3   .   1   7   .   12  4   .   7   .   2   .   16  11  5   1   .   1   
  Successful               36   | .   3   .   1   5   .   7   4   .   3   .   1   .   7   2   2   1   .   .   
  Failed                   34   | .   .   .   .   2   .   5   .   .   4   .   1   .   9   9   3   .   .   1   
    Catastrophic           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   2   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   2   .   .   5   .   4   .   .   3   .   .   .   6   8   2   .   .   .   
  Terminals                42   | .   3   .   .   7   .   10  .   .   2   .   2   .   11  2   3   1   .   1   
  Fabricators              11   | .   .   .   .   .   .   .   .   .   5   .   .   .   2   4   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   2   .   .   .   .   .   .   3   5   2   .   .   .   
Terminal Hacks             19   | .   1   .   1   1   .   4   4   .   .   .   1   .   4   .   2   1   .   .   
  Record                   4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Layout              9    | .   1   .   .   1   .   2   .   .   .   .   .   .   4   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   2   .   .   4   .   2   .   .   2   .   .   .   3   2   .   .   .   .   
  Terminals                9    | .   2   .   .   4   .   2   .   .   .   .   .   .   1   .   .   .   .   .   
    Track                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   1   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
    Operators              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   3    | .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Haulers                3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   1   .   .   1   .   5   .   .   2   .   1   .   7   5   2   .   .   1   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Was Fac DSF Fac Res Tes Res DSF Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Was Fac DSF Fac Res Tes Res DSF Acc 
Total Allies               4    | .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   
  Largest Group            4    | .   .   .   .   .   .   .   .   1   4   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      228  | .   .   .   .   .   .   .   .   135 228 31  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       135  | .   .   .   .   .   .   .   .   135 135 31  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   .   .   .   .   2   16  4   .   .   .   .   .   .   .   .   
  Total Damage             441  | .   .   .   .   .   .   .   .   107 253 81  .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Was Fac DSF Fac Res Tes Res DSF Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  
-------------              Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Was Fac DSF Fac Res Tes Res DSF Acc 
Turns Passed               1822 | 9   61  29  167 74  24  246 148 199 125 55  21  29  269 84  35  5   27  215 
Spaces Moved               3392 | 18  115 57  283 147 47  433 267 395 218 61  40  58  536 167 65  10  52  423 
  Core                     3392 | 18  115 57  283 147 47  433 267 395 218 61  40  58  536 167 65  10  52  423 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       29   | 3   26  7   81  24  3   14  50  49  7   68  1   57  19  8   20  .   80  15  
  Regions Visited          18
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   .   
  Unknown Exits Taken      10   | 1   1   1   1   1   1   .   .   1   .   .   .   .   1   1   1   .   .   .   
Scrap Searched             2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Was Fac DSF Fac Res Tes Res DSF Acc 
Total                      3497 | 17  117 56  307 146 46  461 280 395 234 84  40  57  536 166 66  10  52  427 
  Wait                     62   | .   .   .   7   .   .   .   14  .   16  24  .   .   .   .   .   .   .   1   
  Move                     3377 | 17  114 56  282 146 46  432 266 394 218 60  40  57  535 166 64  10  51  423 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      28   | .   3   .   18  .   .   .   .   1   .   .   .   .   1   .   2   .   .   3   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            29   | .   .   .   .   .   .   29  .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Waste
-5/Factory
-5/DSF
-4/Factory
-3/Research
-3/Testing
-2/Research
-2/DSF
-1/Access

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
    4 | -11/Scrapyard  | Discovered new exit (range 13)
   10 | -11/Scrapyard  | Entered Materials
   45 | -10/Materials  | Discovered new exit (range 7)
   59 | -10/Materials  | Core integrity fell below 50%
   71 | -10/Materials  | Entered another Materials area
   71 | -9/Materials   | Evolved 2 slots: Weapon x2
   96 | -9/Materials   | Discovered new exit (range 8)
  100 | -9/Materials   | Entered Mines
  108 | -9/Mines       | Learned Materials non-interactive machine intel
  173 | -9/Mines       | Core integrity fell below 50%
  201 | -9/Mines       | Met a Derelict shopkeep closing up shop
  257 | -9/Mines       | Discovered new exit (range 8)
  267 | -9/Mines       | Entered Materials
  267 | -8/Materials   | Evolved 2 slots: Weapon x2
  268 | -8/Materials   | Loaded intel: 31 non-interactive machine locations
  305 | -8/Materials   | Build established: Mutant
  338 | -8/Materials   | Discovered new exit (range 5)
  341 | -8/Materials   | Entered Factory
  341 | -7/Factory     | Evolved 2 slots: Weapon x2
  360 | -7/Factory     | Discovered new exit (range 8)
  365 | -7/Factory     | Entered another Factory area
  365 | -6/Factory     | Evolved 2 slots: Weapon x2
  415 | -6/Factory     | Discovered new exit (range 16)
  422 | -6/Factory     | Identified exit to Lower Caves
  611 | -6/Factory     | Entered Lower Caves
  616 | -6/Lower Caves | Encountered a Warlord checkpoint
  654 | -6/Lower Caves | Learned location of 1 exit from Factory
  654 | -6/Lower Caves | Learned Extension stockpile data
  654 | -6/Lower Caves | Learned Research garrison access intel
  750 | -6/Lower Caves | Identified exit to Lower Caves
  759 | -6/Lower Caves | Entered another Lower Caves area
  869 | -6/Lower Caves | Spotted B-75 Beast
  889 | -6/Lower Caves | System corruption reached 10%
  896 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
  906 | -6/Lower Caves | Core integrity fell below 50%
  953 | -6/Lower Caves | AD-0RF showed up to help
  955 | -6/Lower Caves | AD-0RF revealed a hidden path
  958 | -6/Lower Caves | Entered Factory
  958 | -5/Factory     | Accompanied by 1 ally (AD-0RF)
  958 | -5/Factory     | Evolved 2 slots: Weapon x2
  959 | -5/Factory     | Identified exit to Extension
 1036 | -5/Factory     | Allied Derelicts emerged from ambush trap array
 1083 | -5/Factory     | Sucked down chute
 1083 | -5/Factory     | Entered Waste
 1087 | -5/Waste       | Spotted C-40 Crusher
 1090 | -5/Waste       | Spotted C-40 Crusher
 1093 | -5/Waste       | 1 allies followed down the chute
 1093 | -5/Waste       | Spotted C-40 Crusher
 1094 | -5/Waste       | Spotted C-40 Crusher
 1096 | -5/Waste       | Spotted C-40 Crusher
 1098 | -5/Waste       | EMP discharged
 1105 | -5/Waste       | Discovered new exit (range 15)
 1138 | -5/Waste       | Entered Factory
 1159 | -5/Factory     | Identified exit to DSF
 1159 | -5/Factory     | Entered DSF
 1180 | -5/DSF         | Discovered new exit (range 16)
 1181 | -5/DSF         | Additional patrols routed to DSF
 1188 | -5/DSF         | Entered Factory
 1188 | -4/Factory     | Evolved 2 slots: Weapon x2
 1244 | -4/Factory     | Core integrity fell below 50%
 1438 | -4/Factory     | Search patrols dispatched
 1455 | -4/Factory     | Discovered new exit (range 6)
 1457 | -4/Factory     | Entered Research
 1457 | -3/Research    | Evolved 2 slots: Weapon x2
 1458 | -3/Research    | Loaded intel: 3 garrison access locations
 1513 | -3/Research    | Spotted B-86 Titan
 1539 | -3/Research    | Discovered new exit (range 4)
 1541 | -3/Research    | Entered Testing
 1563 | -3/Testing     | Core integrity fell below 50%
 1569 | -3/Testing     | Discovered new exit (range 11)
 1576 | -3/Testing     | Entered Research
 1576 | -2/Research    | Evolved 2 slots: Weapon x2
 1581 | -2/Research    | Identified exit to DSF
 1581 | -2/Research    | Entered DSF
 1602 | -2/DSF         | Core integrity fell below 50%
 1602 | -2/DSF         | Discovered new exit (range 14)
 1603 | -2/DSF         | Additional patrols routed to DSF
 1608 | -2/DSF         | Entered Access
 1608 | -1/Access      | Evolved 2 slots: Weapon x2
 1728 | -1/Access      | Core integrity fell below 50%
 1748 | -1/Access      | Energy Cycler disabled
 1766 | -1/Access      | Core integrity fell below 20%
 1823 | -1/Access      | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
01637_ Current location identified: Access
01681_ Door malfunctions.
01726_ Knocked back.
01727_ Slammed into T-07 Excavator.
01729_ Slammed into R-10 Processor. <x2>
01748_ ALERT: Power surge detected, dispatching
  additional patrols.
01748_ Energy Cycler explodes.
01755_ Penetrated by Slug.
01755_ Slug penetrates Wall.
01758_ Penetrated by Slug. <x2>
01758_ K-01 Serf destroyed.
01759_ Slug penetrates Wall. <x3>
01762_ Penetrated by Slug. <x2>
01765_ Slug penetrates Wall.
01765_ Penetrated by Slug. <x5>
01771_ Slug penetrates Wall.
01771_ Penetrated by Slug. <x2>
01788_ ALERT: Security rotation in progress.
01823_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ######???????##############??????????????????????? |
|      #???????#            #??????????????????????? |
| "    #???????#            #??????????????????????? |
| "    #########     !      #??????????????????????? |
| ""   #       #            #??????????????????????? |
| "    #       #    """"""  #??????????????????????? |
|      #       #    """"""  #??????????????????????? |
|      +       +  = """"""  #??????????????????????? |
|      #       #    """""" =#??????????????????????? |
|      #       #    """"""  ####???????????????????? |
|      #       #            h  #???????????????????? |
|      #       #            #??????????????????????? |
|      #       #           @#??????????????????????? |
|      #       ##############??????????????????????? |
| ######       #???##########??????????????????????? |
| ?????#       #??          #??????????????????????? |
| ?????#       #??          #??????????????????????? |
| ?????#       #?           #??????????????????????? |
| ?????#       #?           ???????????????????????? |
| ?????#       #        "" ????????????????????????? |
| ?????#       #        "" ????????????????????????? |
| ##???#       +      """"?????????????????????????? |
|    ??#       #      """"?????????????????????????? |
|    ??#       #    !   "" ????????????????????????? |
|     ?#       #?       "" ????????????????????????? |
|     ?#       #?          ????????????????????????? |
| ""   #       #??          #??????????????????????? |
| ""   #       #??###########??????????????????????? |
|      +       #???????????????????????????????????? |
|      #       #???????????????????????????????????? |
|      #       #???????????????????????????????????? |
|     ?#       ########????????????????????????????? |
| "   ?#              #????????????????????????????? |
| "  ??#              #????????????????????????????? |
|    ??#              #????????????????????????????? |
| ##???#              #??????????##########????????? |
| ?????#              #?????????   *      #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CatalystTiamatRipper
  Manual?         0
Play Time         00:30:10
  Cumulative      145.6 hours
  Start           2024.11.26 @ 15:53:34
  End             2024.11.26 @ 16:21:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          145
  Rogue           145
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          58
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              20/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 53146c4e-2725-4a2b-aacd-76e827889c1a