Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.27 @ 01:42:17 // AFD2019/Pay2Buy Player: Conan0LM Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (122) 610 Value Destroyed (5147) 5147 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1024) 1024 TOTAL SCORE: 8941 Bonus ------- High Alert Combat Kills 349 Follower Combat Kills 615 Entered Garrisons 200 Friendly Fire -140 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 128/150 System Corruption 18% Temperature Warm (136) Movement Walking (133) Location -8/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Light Armored Exoskeleton > --- UTILITY (3) ------ Improved Melee Analysis Suite Medium Reactive Plating Powered Armor (fused) > --- WEAPON (3) ------- Power Maul Makeshift Sword Great Axe > --- INVENTORY (10) --- Improved Melee Analysis Suite Armor Integrity Analyzer Medium Reactive Plating Insulated Plating Tractor Beam Trap Extractor (0/4) Pulse Rifle Advanced Beam Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Light Armored Exoskeleton > --- UTILITY ---------- Improved Melee Analysis Suite Medium Reactive Plating Powered Armor > --- WEAPON ----------- Power Maul Makeshift Sword Great Axe > --- INVENTORY -------- Terrain Scanner Targeting Computer Improved Melee Analysis Suite Armor Integrity Analyzer Weapon Shielding Tractor Beam Trap Extractor Pulse Rifle Advanced Beam Cannon Plasma Cutter [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Armored Exoskeleton Leg Light Armored Exoskeleton Flight Unit Improved Flight Unit Utility Actuator Array Device Actuator Array Processor Melee Analysis Suite Protection Insulated Plating Weapon Heavy Pick Energy Gun Heavy EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 1 | . . 1 . . . Weapon 1 | . . . 1 . . Parts Attached 16 | 1 5 7 2 1 . Power 2 | 1 1 . . . . Engine 2 | 1 1 . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 2 | . . . 1 1 . Treads . | . . . . . . Leg 2 | . . . 1 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | . 2 5 1 . . Device 3 | . 1 2 . . . Storage . | . . . . . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection 3 | . 1 1 1 . . Artifact . | . . . . . . Weapon 4 | . 2 2 . . . Energy Gun . | . . . . . . Energy Cannon 2 | . 1 1 . . . Ballistic Gun . | . . . . . . Ballistic Cannon 1 | . 1 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . 1 . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 23 | . 4 7 4 8 . Power 5 | . 1 2 1 1 . Propulsion 1 | . . . . 1 . Utility 11 | . 2 3 2 4 . Weapon 6 | . 1 2 1 2 . Highest Loss Streak 5 | . 1 2 3 5 . To Critical Strikes 2 | . . . . 2 . Average Backups 9 | 4 9 9 10 10 9 Power . | 1 . . . . . Propulsion . | . . . . . . Utility 6 | 3 6 6 7 7 6 Weapon 1 | . 1 1 2 2 2 Tool/Special . | . . . . . . Unused Backups 13 | . 3 . . 1 9 Power . | . . . . . . Propulsion . | . . . . . . Utility 9 | . 1 . . 1 7 Weapon 3 | . 2 . . . 1 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 82 | . 78 93 77 76 90 Engine 6 | . 13 9 . . . Core 4 | . . 1 8 8 9 Leg 16 | . . 27 18 20 27 Flight 3 | . 10 1 . . . Device 12 | . 12 19 9 11 . Processor 4 | . . 8 8 3 9 Protection 9 | . 13 5 8 8 18 Energy Gun 2 | . 8 . . . . Energy Cannon 2 | . 5 4 . . . Ballistic Gun 4 | . 13 . . . . Ballistic Cannon 1 | . . 5 . . . Impact Weapon 1 | . . . . 4 9 Slashing Weapon 8 | . . 3 15 16 18 Piercing Weapon 4 | . . 6 9 3 . Peak Build Rating 46 | 13 18 30 42 45 46 Average Rating 29 | 12 15 25 39 41 45 On Entrance 22 | . 12 15 30 37 42 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 45 | 18 22 22 25 33 45 Greatest Support 70 | 3 5 51 60 70 70 Greatest Overweight (x) 6 | 5 6 4 . . . Average Overweight (x) . | 5 3 . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 Average Carried 9 | 4 9 9 10 9 9 Final Capacity 10 | 10 10 10 10 10 10 Final Carried 10 | 5 10 10 10 10 9 Class Distribution -------------------- 49% | Mutant 41% | Gladiator 9% | Commander-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gladiator | -8/Materials Gladiator | -8/Storage Gladiator | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Gar Matter Collected 960 | 105 451 263 21 46 74 Remotely . | . . . . . . Salvage Created 4901 | 105 661 1283 1064 1486 302 Parts . | . . . . . . Haulers Intercepted 11 | . 1 5 2 3 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Combat Hostiles Destroyed 86 | . 18 21 16 24 7 Melee 52 | . . 12 16 21 3 Guns 13 | . 13 . . . . Cannons 13 | . 4 9 . . . AOE 1 | . 1 . . . . Classes Destroyed 13 | 2 7 2 2 . . Worker 5 | . 1 1 1 2 . Builder 3 | . 2 . 1 . . Tunneler 3 | 2 1 . . . . Hauler 11 | . 1 5 2 3 . Recycler 1 | 1 . . . . . Operator 5 | . 1 1 2 1 . Watcher 8 | . 3 3 2 . . Swarmer 9 | . 9 . . . . Grunt 50 | . 9 13 10 13 5 Brawler 5 | . . 1 . 4 . Duelist 2 | . . . 1 1 . Sentry 17 | . . 7 3 5 2 Hunter 3 | . . . 2 1 . Best Kill Streak 8 | 3 6 4 4 8 3 Combat Bots Only 6 | . 6 3 3 4 3 Max Kills in Single Turn 2 | 2 2 1 1 1 1 Gunslinging 1 | . 1 . . . . Exploded 1 | . 1 . . . . Melee 1 | . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Hostile Shots Fired 439 | . 86 88 88 128 49 Missed 112 | . 25 22 24 32 9 Hits 327 | . 61 66 64 96 40 Melee 23 | . . 3 2 18 . Projectile 304 | . 61 63 62 78 40 Critical Strikes 11 | . . 1 1 8 1 Damage Taken 5395 | . 910 937 1004 1914 630 Core 846 | . 196 96 137 353 64 Absorbed by Shields . | . . . . . . Redirected to Shielding 46 | . 21 25 . . . Ignored by Resistances 33 | . . . . . 33 Core Remaining (%) 65 | 100 21 76 . . . Volleys Fired 138 | 2 98 38 . . . Largest 2 | 2 2 2 . . . Hottest 97 | 73 97 97 . . . Shots Fired 265 | 4 190 71 . . . Gun 151 | 4 147 . . . . Cannon 114 | . 43 71 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 138 | 2 98 38 . . . Thermal 68 | . 35 33 . . . Explosive . | . . . . . . Electromagnetic 59 | 2 57 . . . . Robot Hit Streak 8 | 2 7 8 . . . Robot Miss Streak 12 | 2 12 5 . . . Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 271 | 2 52 63 46 87 21 Core Hits 116 | 3 32 28 22 27 4 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 11 | . . . . 8 3 Critical Strikes 22 | . . 2 3 13 4 Smash 13 | . . . . 9 4 Impale 9 | . . 2 3 4 . Melee Attacks 409 | . . 81 98 197 33 Impact 65 | . . . . 42 23 Slashing 158 | . . 15 37 96 10 Piercing 186 | . . 66 61 59 . Sneak Attacks 27 | . . 9 7 10 1 Combat Hostiles . | . . . . . . Follow-up Attacks 68 | . . 6 14 41 7 Damage Inflicted 9849 | 58 1306 2069 1705 3748 963 Guns 730 | 58 672 . . . . Cannons 1003 | . 303 700 . . . Explosions 534 | . 331 . . 203 . Melee 7582 | . . 1369 1705 3545 963 Ramming . | . . . . . . Kinetic 771 | 17 402 352 . . . Thermal 887 | . 539 348 . . . Explosive 203 | . . . . 203 . Electromagnetic 406 | 41 365 . . . . Impact 1800 | . . . . 1008 792 Slashing 2275 | . . 214 468 1422 171 Piercing 3507 | . . 1155 1237 1115 . Highest Corruption 17 | . . 4 . 17 17 Average Corruption 9 | . . 1 . 16 17 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 58 | . . 9 . 31 18 Message Errors 14 | . . 3 . 9 2 Matter Fused 18 | . . 2 . 7 9 Heat Flow Errors 7 | . . 1 . 4 2 Energy Discharges 6 | . . 1 . 3 2 Parts Rejected 1 | . . . . 1 . Parts Fused 1 | . . . . 1 . Data Loss (minor) 7 | . . 2 . 3 2 Data Loss (major) 2 | . . . . 2 . Misdirections 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 1105 | . 62 198 133 561 151 Projectiles 25 | . 4 21 . . . Explosions 58 | . 58 . . . . Melee 1022 | . . 177 133 561 151 Knockbacks 10 | . . 3 . 2 5 Impact 7 | . . . . 2 5 Kinetic 2 | . . 2 . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 483 | . 326 . . 157 . Shots 8 | . 6 . . 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 360 | . 360 258 . 248 271 Average Temperature 73 | . 67 56 . 100 107 Received Heat Transfer 1863 | . 189 369 423 576 306 Effects 2 | . 2 . . . . Shutdowns 1 | . 1 . . . . Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 9 | . . . . 5 4 Combat Hostiles 7 | . . . . 3 4 Parts Fried . | . . . . . . Impact Corruptions 20 | . . . . 13 7 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1088 | . 533 555 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Maximum Alert Level 3 | . 1 2 1 3 3 Low Security (%) 49 | 100 85 70 21 6 . Level 1 24 | . 14 14 78 17 . Level 2 19 | . . 14 . 70 24 Level 3 6 | . . . . 5 76 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1069 | 10 262 480 336 742 1069 Initial 475 | . . 107 198 141 475 Average 287 | . 144 192 238 509 805 Influence Increases 5221 | 15 1023 1212 732 1545 694 Destroy 0b10 Robot/C 2220 | . 360 420 320 680 440 Destroy 0b10 Robot/NC 200 | 15 45 50 40 50 . Destroy Leader 522 | . 68 146 98 180 30 Allied During Kill 266 | . . . . 147 119 Successful Hack 58 | . 26 4 16 12 . Disable Machine 1560 | . 315 570 255 420 . Anti-Garrison Action 100 | . . . . . 100 Destroy Structure 220 | . 179 7 3 26 5 Lose Combat Pursuer 75 | . 30 15 . 30 . Influence Decreases 4152 | 15 768 995 868 1149 357 Entered New Map 874 | . . 148 274 195 257 Time Decay 2017 | 15 578 546 404 474 . Lost Part 230 | . 40 70 40 80 . Lost Ally 200 | . . . . 100 100 Purge Threat 831 | . 150 231 150 300 . Squads Dispatched 15 | . 3 3 4 5 . Investigation 4 | . 2 1 1 . . Extermination . | . . . . . . Reinforcement 7 | . 1 2 3 1 . Assault 3 | . . . . 3 . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Distress Signals 5 | . . 3 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 146 | . 28 32 24 40 22 Peak Tracking Total 5 | . 4 4 5 5 5 Tactical Retreats 4 | . 2 1 . 1 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Traps Triggered 3 | . 1 . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Gar Machines Disabled 107 | . 21 39 17 28 2 Max in Single Turn 3 | . 3 2 1 2 1 Garrison Relay 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Machines Accessed 25 | . 5 6 5 9 . Terminals 23 | . 5 5 5 8 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 70 | . 16 22 12 20 . Successful 28 | . 8 5 5 10 . Failed 42 | . 8 17 7 10 . Catastrophic 8 | . 2 3 2 1 . Database Lockouts . | . . . . . . Manual 39 | . 7 19 9 4 . Terminals 65 | . 16 20 12 17 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 25 | . 8 3 5 9 . Record 5 | . 3 . 1 1 . Prototype ID Bank 4 | . 3 . . 1 . Open Door 3 | . . . . 3 . Alert Level 6 | . 1 1 3 1 . Unreport Threat 6 | . 1 2 1 2 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Retrieve Study 2 | . . 2 . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 5 6 4 4 . Full Trace Events 6 | . 2 2 2 . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . 2 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 7 | . . . . . 7 Machine Destruction 7 | . . . . . 7 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Gar Total Allies 12 | . . . . 12 . Largest Group 10 | . . . . 10 7 Highest-Rated Group 173 | . . . . 173 125 Highest-Rated Ally 31 | . . . . 31 29 Total Orders . | . . . . . . Ally Attacks 207 | . . . . 93 114 Total Damage 2543 | . . . . 1282 1261 Kills 28 | . . . . 13 15 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Gar Active Infowar (turns) 1982 | . 842 1140 . . . Sensors 1144 | . 4 1140 . . . Structural 1033 | . 842 191 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Gar Turns Passed 6030 | 68 1813 1560 979 1210 400 Spaces Moved 2664 | 21 567 757 502 575 242 Core 142 | 21 121 . . . . Treads . | . . . . . . Legs 2035 | . . 716 502 575 242 Wheels . | . . . . . . Hover . | . . . . . . Flight 487 | . 446 41 . . . Fastest Speed 130 | 300 180 130 140 133 133 Average Speed 165 | 300 260 140 140 136 133 Slowest Speed 350 | 300 350 320 140 140 133 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 3 96 65 45 91 37 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 5 | . . 2 3 . . Terrain Destroyed 246 | . 208 5 3 30 . Melee 5 | . . 2 3 . . Projectile 12 | . 9 3 . . . AOE 229 | . 199 . . 30 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Gar Total 3502 | 24 716 1047 642 796 277 Wait 381 | . 39 173 75 87 7 Move 2660 | 20 566 756 501 575 242 Hop . | . . . . . . Pick Up 7 | . 4 2 . 1 . Fast Attach 4 | . . 1 2 1 . Attach 9 | . 3 6 . . . Detach 1 | 1 . . . . . Swap 4 | 1 2 1 . . . Drop 15 | . 4 4 3 1 3 Fire 138 | 2 98 38 . . . Melee 279 | . . 66 61 129 23 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 2 | . . . . . 2 Rewire 2 | . . . . 2 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 944 | -10/Materials | Discovered new exit (range 8) 1051 | -10/Materials | Discovered new exit (range 15) 1354 | -10/Materials | Discovered new exit (range 10) 1513 | -10/Materials | Discovered new exit (range 7) 1717 | -10/Materials | Core integrity fell below 50% 1782 | -10/Materials | Discovered new exit (range 16) 1882 | -10/Materials | Entered another Materials area 1882 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2271 | -9/Materials | Discovered new exit (range 5) 3203 | -9/Materials | Build established: Gladiator 3306 | -9/Materials | Discovered new exit (range 9) 3390 | -9/Materials | Discovered new exit (range 16) 3442 | -9/Materials | Entered another Materials area 3442 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4228 | -8/Materials | Discovered new exit (range 11) 4395 | -8/Materials | Lost 3 parts (1p1u1w) 4421 | -8/Materials | Entered Storage 4697 | -8/Storage | Core integrity fell below 50% 4772 | -8/Storage | Met a pair of Derelict thieves 4821 | -8/Storage | First assault squad dispatched 4947 | -8/Storage | System corruption reached 10% 4985 | -8/Storage | Lost 5 parts (1p1n1u2w) 5201 | -8/Storage | Core integrity fell below 20% 5247 | -8/Storage | Lost 3 parts (3u) 5248 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5441 | -8/Storage | Garrison activated, responded to threat 5479 | -8/Storage | Lost 3 allies 5550 | -8/Storage | Build established: Commander-Gladiator 5612 | -8/Storage | Identified exit to Garrison 5631 | -8/Storage | Entered Garrison 5631 | -8/Garrison | Accompanied by 7 allies 5681 | -8/Garrison | Triggered checkpoint 5727 | -8/Garrison | Garrison Relay disabled 5855 | -8/Garrison | Triggered checkpoint 5901 | -8/Garrison | Triggered checkpoint 5972 | -8/Garrison | Garrison Relay disabled 6011 | -8/Garrison | Triggered checkpoint 6023 | -8/Garrison | P-60 Hacker assimilated allied Trooper 3h 6027 | -8/Garrison | P-60 Hacker assimilated allied Trooper 3e 6031 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Relay Coupler [Brawler] tumbles out of relay unit. Relay Coupler [Swarmer] tumbles out of relay unit. System corrupted: Component data lost. Beams of light sweep through the air. An alarm sounds. Trooper 3h triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 84. System corrupted: Heat flow error (+282). Field strength at 63. Y-45 Defender suffers critical hit (Smash). Y-45 Defender destroyed. P-60 Hacker hacks Trooper 3h, assimilated. Sneak attack on Trooper 3h. Trooper 3h knocked back. P-60 Hacker hacks Trooper 3e, assimilated. Great Axe follow-up attack on P-60 Hacker. Trooper 3h reactivates. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????### ## | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????#% | | ???????????????????????????????????????### ## | | ?????????????????????????????????????????# %## ^ | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# % | | ?????????????????????????????????????????# ## | | ?????????????????????????????????????????# ## | | ?????????????????????????????????????????# ##### | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ?????????????????????????????????????????# #???? | | ???????????############################### #???? | | ?????????? #???? | | ?????????? #???? | | ?????????? #???? | | ?????????????????######### g##### ###########???? | | ???????????????????????###^g#???# ###???????????? | | ???????????????????????# #???# ##### #?????? | | ???????????????????????#% #???# !%"% #?????? | | ???????????????????????# @ #???# !!%#######?????? | | ???????????????????????###p #???# ###???????????? | | ?????????????????????????# #???# #?????????????? | | ?????????????????????????# #???# #?????????????? | | ?????????????????????????# #???# #?????????????? | | ?????????????????????????# #???# #######???????? | | ????????????????????????? #???# #???????? | | ?????????????????????????# #???# %### #???????? | | ?????????????????????????? #???# #?#####???????? | | ?????????????????????????? #???# #?????????????? | | ?????????????????????????? #???# #?????????????? | | ?????????????????????????? #???# ###???????????? | | ?????????????????????????? #???# #"#???????????? | | ????????????????????????????????#% !"#???????????? | | ????????????????????????????????# ! #???????????? | | ????????????????????????????????# !"#???????????? | | ????????????????????????????????# #"#???????????? | | ????????????????????????????????# ###???????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????####?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 625 Resistance: KI 30 Resistance: EM 15 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Ion Engine | -9/Materials | Hacked Plasma Cutter | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (61) ------------------------ Trap Extractor (Loot Box) Imp. Ion Engine (Loot Box) Heat Sink (Loot Box) Hvy. EM Shotgun (Loot Box) Imp. Assault Rifle (Loot Box) Targeting Computer (Loot Box) Deuterium Engine (Loot Box) Weapon Shielding (Loot Box) Structural Scanner (Loot Box) Terrain Scanner (Loot Box) Insulated Plating (Loot Box) Lrg. Battery (Loot Box) Plasma Cutter (Loot Box) Beam Cannon (Loot Box) Mining Laser (Loot Box) Imp. Flight Unit (Loot Box) Tractor Beam (Loot Box) Adv. Beam Cannon (Loot Box) Ion Cannon (Loot Box) Visual Processing Unit (Loot Box) Assault Cannon (Loot Box) Imp. Datajack (Loot Box) Armor Integrity Analyzer (Loot Box) Sensor Array (Loot Box) Imp. Cooling System (Loot Box) Titanium Leg (611) Titanium Leg (611) Titanium Leg (726) Imp. Signal Interpreter (Loot Box) Hvy. Pick (Loot Box) Hvy. Ion Engine (480) Katana (1356) Melee Analysis Suite (1087) Actuator Array (627) Lgt. Nuclear Core (549) Med. Armor Plating (587) Pulse Rifle (Loot Box) Structural Scanner (Loot Box) Imp. Targeting Computer (Loot Box) Lgt. Armored Exoskeleton (850) Lgt. Armored Exoskeleton (850) Axe (1544) Imp. Assault Rifle (Loot Box) Imp. Particle Charger (Loot Box) Shock Bomb Launcher (Loot Box) Imp. Medium Armor Plating (1187) Mic. Nuclear Core (642) Microactuators (1158) Imp. Melee Analysis Suite (793) Great Axe (2073) Powered Armor (890) Mic. Nuclear Core (701) Mak. Sword (2654) Power Maul (821) Imp. Titanium Leg (868) Imp. Titanium Leg (941) Imp. Melee Analysis Suite (924) Powered Armor (1028) Med. Reactive Plating (1236) Med. Reactive Plating (701) Insulated Plating (623) Game ------ Seed AngularPhysicsBattery Manual? 0 Play Time 00:57:48 Cumulative 50.7 hours Start 2026.05.26 @ 22:46:16 End 2026.05.27 @ 01:42:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 63 Rogue 30 Adventurer 33 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 41 Gallery% 46 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 62f9c230-1f8d-4705-b164-cd7d606ad61f