Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.18 @ 11:42:54 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1309) 1309 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4029 Bonus ------- None Cogmind --------- Core Integrity 342/700 Matter 172/300 Energy 100/100 System Corruption 14% Temperature Cool (102) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (4) ---- Long-range Sensor Array Long-range Sensor Array Improved Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Airjet > --- UTILITY ---------- Medium Storage Unit Long-range Sensor Array Targeting Computer Improved Targeting Computer Kinecellerator > --- WEAPON ----------- Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Improved Ion Engine Enhanced Optical Array Enhanced Optical Array Long-range Sensor Array Long-range Sensor Array Improved Datajack Improved Datajack Improved Datajack [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Airjet Leg Aluminum Leg Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Targeting Computer Device Long-range Sensor Array Storage Medium Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 3 | . . 2 . 1 . Weapon 1 | . . . . 1 . Parts Attached 59 | 6 4 16 8 2 23 Power 9 | 1 . 3 2 . 3 Engine 8 | 1 . 3 2 . 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 19 | 2 . 5 2 . 10 Treads . | . . . . . . Leg 5 | 2 . 3 . . . Wheel . | . . . . . . Hover 8 | . . 2 2 . 4 Flight 6 | . . . . . 6 Utility 11 | 1 2 3 1 2 2 Device 3 | . . . . 1 2 Storage 3 | 1 1 . . 1 . Processor 5 | . 1 3 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 20 | 2 2 5 3 . 8 Energy Gun 3 | . . 1 1 . 1 Energy Cannon . | . . . . . . Ballistic Gun 14 | 2 2 4 2 . 4 Ballistic Cannon 3 | . . . . . 3 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 29 | . . 4 8 . 17 Power 3 | . . . 1 . 2 Propulsion 8 | . . 2 2 . 4 Utility 8 | . . 1 2 . 5 Weapon 10 | . . 1 3 . 6 Highest Loss Streak 12 | . . 2 5 . 12 Average Slot Usage (%) 77 | . 86 93 79 60 65 Engine 8 | . 14 11 7 9 5 Leg 7 | . 28 15 . . . Hover 8 | . . 2 21 18 9 Flight 2 | . . . . . 4 Device 3 | . . . . 5 7 Storage 9 | . 14 11 11 10 7 Processor 18 | . 1 31 26 18 14 Ballistic Gun 14 | . 28 19 10 . 11 Naked Turns . | . . . . . . Heaviest Build 43 | 13 17 20 15 16 43 Greatest Support 21 | 20 20 20 18 18 21 Greatest Overweight (x) 6 | 4 . 6 3 . 6 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 6 10 8 8 10 10 Average Capacity 7 | 5 7 8 8 8 7 Most Carried 8 | 1 8 8 8 5 8 Average Carried 6 | . 4 7 5 4 7 Final Capacity 10 | 6 8 8 8 10 4 Final Carried 8 | 1 8 8 4 5 4 Class Distribution -------------------- 77% | Mutant 10% | Scavenger-Mutant 8% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1412 | 229 99 338 205 . 541 Remotely . | . . . . . . Salvage Created 1682 | . 148 607 63 . 864 Parts 99 | . 12 39 5 . 43 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 36 | . 5 13 4 . 14 Guns 34 | . 5 13 4 . 12 Cannons 2 | . . . . . 2 Classes Destroyed 12 | . 2 3 1 . 6 Worker 2 | . . 1 . . 1 Hauler 1 | . . . . . 1 Recycler 1 | . . 1 . . . Watcher 1 | . . . . . 1 Swarmer 10 | . 3 3 3 . 1 Grunt 15 | . 2 7 . . 6 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 6 | . . 3 . . 3 Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Assembled 1 | . . . 1 . . Best Kill Streak 7 | . 3 6 7 . 6 Combat Bots Only 6 | . 3 6 6 . 4 Max Kills in Single Turn 2 | . 2 2 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3482 | . 264 813 541 34 1830 Core 769 | . 52 183 176 . 358 Absorbed by Shields . | . . . . . . Core Remaining (%) 72 | 100 79 . 10 100 . Volleys Fired 144 | . 18 42 18 . 66 Largest 3 | . 2 2 2 . 3 Hottest 144 | . 40 76 70 . 144 Shots Fired 256 | . 36 83 26 . 111 Gun 238 | . 36 83 26 . 93 Cannon 18 | . . . . . 18 Launcher . | . . . . . . Special . | . . . . . . Kinetic 244 | . 36 82 18 . 108 Thermal 12 | . . 1 8 . 3 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 40 | . 4 40 6 . 13 Robot Miss Streak 8 | . 6 4 2 . 8 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 183 | . 15 69 18 . 81 Core Hits 95 | . 8 26 10 . 51 Critical Hits 5 | . . 1 . . 4 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 3 | . . 1 . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3315 | . 209 913 252 . 1941 Guns 2981 | . 205 905 245 . 1626 Cannons 314 | . . . . . 314 Explosions . | . . . . . . Melee . | . . . . . . Ramming 20 | . 4 8 7 . 1 Kinetic 3157 | . 205 890 158 . 1904 Thermal 138 | . . 15 87 . 36 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . . 2 16 . 14 Average Corruption 5 | . . 1 7 . 9 Corruption Purged . | . . . . . . Effects 18 | . . 2 10 . 6 Message Errors 6 | . . . 4 . 2 Matter Fused 2 | . . . 2 . . Energy Discharges 2 | . . 1 1 . . Misfires 1 | . . . . . 1 Misdirections 3 | . . . 3 . . Targeting Errors 3 | . . 1 . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary 1 | . . . . . 1 Self-Inflicted Damage 96 | . 2 4 3 . 87 Shots 1 | . . . . . 1 Rammed 5 | . 2 1 1 . 1 Targets Rammed 5 | . 2 1 1 . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 146 | . 2 6 18 . 146 Average Temperature 37 | . 2 1 11 . 47 Received Heat Transfer 669 | . 81 231 9 9 339 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 370 | . . 37 259 . 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 339 | . 190 339 173 71 175 Initial 88 | . . 79 88 41 18 Average 104 | . 82 199 138 45 59 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 90 | 100 100 56 100 100 100 Level 1 9 | . . 43 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 3 1 . 2 6 Investigation 3 | . 1 1 . . 1 Extermination 1 | . . . . . 1 Reinforcement 7 | . 2 . . 2 3 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 9 | . 2 2 . . 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . 11 19 10 8 25 Peak Tracking Total 9 | . 4 5 4 6 9 Tactical Retreats 3 | . . 1 . 1 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 6 | . . 2 . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 3 | . 3 . . . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 7 . . . . Successful 2 | . 2 . . . . Failed 5 | . 5 . . . . Catastrophic 3 | . 3 . . . . Database Lockouts . | . . . . . . Manual 7 | . 7 . . . . Terminals 7 | . 7 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Recall Investigation 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 3 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 3 . Highest-Rated Group 40 | . . . 40 40 . Highest-Rated Ally 16 | . . . 16 16 . Total Orders . | . . . . . . Ally Attacks 34 | . . . 29 5 . Total Damage 312 | . . . 251 61 . Kills 7 | . . . 7 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 2298 | 72 318 500 387 69 952 Spaces Moved 1573 | 55 207 151 480 117 563 Core 63 | 17 . 1 1 . 44 Treads . | . . . . . . Legs 375 | 38 207 130 . . . Wheels . | . . . . . . Hover 977 | . . 20 479 117 361 Flight 158 | . . . . . 158 Fastest Speed 34 | 50 120 56 56 56 34 Average Speed 95 | 113 120 124 56 56 119 Slowest Speed 350 | 250 120 350 200 56 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . . 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 38 17 73 18 18 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 29 | . . . . . 29 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 26 | . . . . . 26 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2115 | 61 240 380 571 119 744 Wait 286 | . . 156 64 . 66 Move 1566 | 54 206 150 479 116 561 Hop 1 | . . . . . 1 Pick Up 22 | 1 7 4 . 1 9 Fast Attach 36 | 6 2 8 3 2 15 Attach 15 | . . 4 4 . 7 Detach 6 | . . . . . 6 Swap 8 | . 2 4 1 . 1 Drop 26 | . 3 11 1 . 11 Fire 144 | . 18 42 18 . 66 Melee . | . . . . . . Ram 2 | . . . 1 . 1 Kick 3 | . 2 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 8) 391 | -10/Materials | Entered another Materials area 391 | -9/Materials | Evolved 2 slots: Utility x2 822 | -9/Materials | Discovered new exit (range 6) 891 | -9/Materials | Entered Mines 942 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 987 | -9/Mines | Assembled infested the area 1057 | -9/Mines | Core integrity fell below 50% 1067 | -9/Mines | Core integrity fell below 20% 1099 | -9/Mines | Lost 5 parts (1p2n1u1w) 1100 | -9/Mines | Learned 4 Materials zone layouts 1130 | -9/Mines | System corruption reached 10% 1163 | -9/Mines | Lost 3 parts (1u2w) 1249 | -9/Mines | Discovered new exit (range 11) 1252 | -9/Mines | Learned location of Storage (-9) 1278 | -9/Mines | Entered Materials 1278 | -8/Materials | Accompanied by 3 allies 1278 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1279 | -8/Materials | Identified exit to Factory 1347 | -8/Materials | Entered Factory 1347 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1836 | -7/Factory | Garrison activated, responded to threat 2209 | -7/Factory | System corruption reached 10% 2284 | -7/Factory | Lost 12 parts (2p2n4u4w) 2298 | -7/Factory | Core integrity fell below 50% 2299 | -7/Factory | Self-destructed Last Messages --------------- 02293_ Y-54 Guardian suffers critical hit. 02293_ Destroyed Lgt. Treads. 02293_ U-05 Engineer lays Concrete. 02294_ R-06 Scavenger collects Imp. Deuterium Engine. 02295_ R-06 Scavenger collects Imp. Light Armor Plating. 02295_ U-05 Engineer lays Concrete. 02295_ K-01 Serf collects debris. 02295_ U-05 Engineer lays Concrete. 02296_ System corrupted: Gauss Cannon targeting data glitched. 02296_ Slug penetrates Y-54 Guardian. 02296_ System corrupted: Gauss Cannon targeting data glitched. 02296_ U-05 Engineer lays Concrete. 02298_ R-06 Scavenger destroyed. 02298_ U-05 Engineer lays Concrete. 02299_ R-06 Scavenger collects Lgt. Treads. 02299_ U-05 Engineer lays Concrete. 02299_ Gauss Cannon destroyed. 02299_ R-06 Scavenger collects Sml. Storage Unit. 02299_ Gauss Cannon destroyed. 02299_ U-05 Engineer lays Concrete. 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"???????????????? | | ????????????????????? =????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Evasion (%) 53 Targeting Accuracy 16 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredQuantumShifter Manual? 0 Play Time 00:20:43 Cumulative 72.9 hours Start 2021.03.18 @ 11:23:59 End 2021.03.18 @ 11:42:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 45 Adventurer 148 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 60 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a20bdc5-1186-4149-8b54-90c8c8d1167b