Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.12 @ 23:15:38

Player: samspot

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (165)     825
Value Destroyed (5617)     5617
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (287)                287
              TOTAL SCORE: 11469

 Bonus
-------
High Alert Combat Kills    287

 Cogmind 
---------
Core Integrity             617/1000
Matter                     13/300
Energy                     197/300
System Corruption          11%
Temperature                Cool (377)
Movement                   Hovering (46)
Location                   -5/Factory

 Parts 
-------
>            --- POWER (1) --------
             Angular Momentum Engine
>            --- PROPULSION (4) ---
             Gravmag Array
             Linear Gravjet
>            --- UTILITY (7) ------
    Advanced Heat Sink
             Structural Scanner
             Terrain Scanner
             Terrain Scan Processor
    Improved Target Analyzer
>            --- WEAPON (5) -------
    Improved Heavy Laser
             Wave Gun
    Enhanced Coil Gun
  Long-range Missile Launcher
>            --- INVENTORY (4) ----
  Reinforced Deuterium Engine
     Compact Wheel
     Compact Wheel
    Enhanced Gauss Cannon

 Peak State 
------------
>              --- POWER ------------
               Angular Momentum Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Titanium Leg
       Armored Leg
>              --- UTILITY ----------
               Power Amplifier
      Advanced Heat Sink
       Compact Battery
      Improved Melee Analysis Suite
      Advanced ECM Suite
               EM Shield
      Improved Field Recycling Unit
>              --- WEAPON -----------
  High-powered Shock Rifle
               Magnetic Acceleration Cannon
     Makeshift Axe
     Makeshift Sword
               Falx
>              --- INVENTORY --------
    Reinforced Deuterium Engine
         Light Angular Momentum Engine
      Enhanced Gauss Cannon
[Rating: 74]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Missile Launcher
  Special Weapon           Flamer
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   2   .   .   .   2   .   .   1   
  Weapon                   3    | .   .   .   .   2   .   .   .   .   .   1   
Parts Attached             235  | 6   2   22  61  24  4   .   45  17  13  41  
  Power                    22   | 1   .   2   7   1   .   .   4   1   1   5   
    Engine                 16   | 1   .   2   6   .   .   .   2   1   1   3   
    Core                   5    | .   .   .   1   1   .   .   1   .   .   2   
    Reactor                1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               70   | 2   .   6   22  7   1   .   13  4   4   11  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    57   | 2   .   6   22  5   1   .   13  4   4   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   2   
    Hover                  5    | .   .   .   .   2   .   .   .   .   .   3   
    Flight                 6    | .   .   .   .   .   .   .   .   .   .   6   
  Utility                  69   | 1   1   7   15  3   2   .   17  9   4   10  
    Device                 38   | .   1   4   5   3   1   .   8   5   3   8   
    Storage                8    | 1   .   2   1   .   .   .   2   2   .   .   
    Processor              5    | .   .   1   1   .   .   .   .   .   1   2   
    Hackware               2    | .   .   .   1   .   .   .   1   .   .   .   
    Protection             16   | .   .   .   7   .   1   .   6   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   74   | 2   1   7   17  13  1   .   11  3   4   15  
    Energy Gun             21   | .   .   3   1   5   1   .   5   1   .   5   
    Energy Cannon          8    | .   1   .   5   1   .   .   1   .   .   .   
    Ballistic Gun          25   | 2   .   2   7   5   .   .   3   .   .   6   
    Ballistic Cannon       7    | .   .   1   2   .   .   .   1   1   1   1   
    Launcher               6    | .   .   1   1   2   .   .   1   .   .   1   
    Special Weapon         3    | .   .   .   .   .   .   .   .   1   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   1   .   .   .   .   .   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   2   .   .   .   .   .   3   
Parts Lost                 93   | .   .   3   17  3   2   .   17  19  2   30  
  Power                    11   | .   .   .   3   .   .   .   2   2   .   4   
  Propulsion               26   | .   .   3   6   2   1   .   2   3   2   7   
  Utility                  27   | .   .   .   5   .   .   .   5   8   .   9   
  Weapon                   29   | .   .   .   3   1   1   .   8   6   .   10  
  Highest Loss Streak      16   | .   .   1   3   1   2   .   16  10  1   13  
Average Slot Usage (%)     92   | .   85  88  96  98  99  100 94  81  81  78  
  Engine                   5    | .   14  11  7   .   .   .   3   5   5   3   
  Core                     2    | .   .   .   1   7   7   7   2   .   .   .   
  Leg                      28   | .   28  33  35  27  29  30  25  25  25  8   
  Device                   12   | .   .   9   8   13  15  15  17  13  18  23  
  Storage                  7    | .   14  12  9   7   7   7   6   7   6   1   
  Processor                2    | .   .   .   6   1   .   .   .   .   5   4   
  Hackware                 1    | .   .   .   .   .   .   .   5   .   .   .   
  Protection               7    | .   .   .   11  7   7   7   7   12  .   .   
  Energy Gun               5    | .   .   7   1   7   14  15  9   .   .   2   
  Energy Cannon            2    | .   7   3   2   3   .   .   3   .   .   .   
  Ballistic Gun            8    | .   20  8   7   15  15  15  7   .   .   6   
  Ballistic Cannon         2    | .   .   2   3   .   .   .   .   9   6   2   
  Slashing Weapon          1    | .   .   .   1   .   .   .   .   .   12  9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             80   | 11  13  49  57  59  62  62  77  80  48  54  
  Greatest Support         78   | 20  20  43  50  50  50  50  76  78  70  63  
  Greatest Overweight (x)  4    | .   .   2   2   2   1   1   1   1   .   4   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   .   .   .   
Largest Inventory Capacity 14   | 6   6   14  12  12  12  12  12  12  4   4   
  Average Capacity         10   | 5   6   10  12  12  12  12  12  11  4   4   
  Most Carried             12   | 6   6   12  12  12  12  12  12  11  4   4   
  Average Carried          9    | 2   5   10  11  11  11  12  10  7   .   3   
  Final Capacity           12   | 6   6   12  12  12  12  12  12  4   4   4   
  Final Carried            12   | 6   6   12  12  11  12  12  11  4   2   4   

 Class Distribution 
--------------------
 42% | Scavenger-Mutant
 29% | Scavenger-Tank
 15% | Mutant
  5% | Tank
  3% | Derelict-Mutant
  3% | Scavenger-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/Lower Caves
   Scavenger-Tank | -7/Lower Caves
   Scavenger-Tank | -6/Factory
           Mutant | -6/Lower Caves
  Derelict-Mutant | -6/Lower Caves
  Scavenger-Scout | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  
Matter Collected           4426 | 202  116  477  1390 573  383  18   616  209  207  235  
  Remotely                 168  | .    .    168  .    .    .    .    .    .    .    .    
Salvage Created            6565 | .    147  745  2046 1171 287  .    1287 121  153  608  
  Parts                    348  | .    7    51   114  63   11   .    65   5    3    29   
Haulers Intercepted        7    | .    .    1    5    .    .    .    1    .    .    .    
Recyclers Shooed           8    | .    .    .    1    4    .    .    2    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    .    .    .    10   .    .    4    2    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    2    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac 
Combat Hostiles Destroyed  124  | .   5   18  38  15  6   .   20  3   3   16  
  Melee                    13   | .   .   .   5   .   .   .   .   .   2   6   
  Guns                     65   | .   4   11  18  11  6   .   12  1   .   2   
  Cannons                  31   | .   1   5   15  2   .   .   5   2   .   1   
  AOE                      14   | .   .   2   .   2   .   .   3   .   .   7   
Classes Destroyed          14   | .   3   6   3   1   .   .   1   .   .   .   
  Worker                   5    | .   .   .   2   2   .   .   1   .   .   .   
  Builder                  9    | .   .   .   3   4   .   .   2   .   .   .   
  Tunneler                 2    | .   .   .   .   2   .   .   .   .   .   .   
  Hauler                   7    | .   .   1   5   .   .   .   1   .   .   .   
  Recycler                 11   | .   .   2   2   4   .   .   1   .   .   2   
  Operator                 3    | .   1   .   .   2   .   .   .   .   .   .   
  Watcher                  4    | .   .   2   1   .   .   .   1   .   .   .   
  Swarmer                  28   | .   3   6   2   1   .   .   3   1   .   12  
  Grunt                    59   | .   2   6   23  9   6   .   9   2   2   .   
  Brawler                  3    | .   .   1   1   .   .   .   .   .   1   .   
  Duelist                  3    | .   .   2   1   .   .   .   .   .   .   .   
  Sentry                   18   | .   .   3   10  3   .   .   2   .   .   .   
  Hunter                   6    | .   .   .   1   2   .   .   3   .   .   .   
  Programmer               7    | .   .   .   .   .   .   .   3   .   .   4   
Best Kill Streak           10   | .   3   4   8   5   4   .   10  2   3   8   
  Combat Bots Only         8    | .   3   4   6   2   4   .   7   2   3   8   
Max Kills in Single Turn   5    | .   1   2   2   3   1   .   5   1   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   .   1   .   .   3   .   .   4   
  Melee                    1    | .   .   .   1   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  
Damage Taken               14633 | .    182  873  3792 1229 347  .    3058 2539 217  2396 
  Core                     1897  | .    44   107  427  148  31   .    373  310  74   383  
  Absorbed by Shields      24    | .    .    .    24   .    .    .    .    .    .    .    
Core Remaining (%)         60    | 100  82   73   22   .    .    74   .    .    10   .    
Volleys Fired              396   | .    11   58   151  68   19   .    58   14   .    17   
  Largest                  5     | .    2    2    2    4    4    .    4    4    .    5    
  Hottest                  267   | .    80   95   108  221  202  .    267  219  .    219  
Shots Fired                930   | .    22   116  296  206  50   .    170  28   .    42   
  Gun                      679   | .    16   80   179  180  50   .    138  11   .    25   
  Cannon                   224   | .    6    33   116  12   .    .    30   15   .    12   
  Launcher                 23    | .    .    3    1    14   .    .    2    .    .    3    
  Special                  4     | .    .    .    .    .    .    .    .    2    .    2    
  Kinetic                  588   | .    16   58   238  129  30   .    75   17   .    25   
  Thermal                  280   | .    6    55   57   46   20   .    71   11   .    14   
  Explosive                23    | .    .    3    1    14   .    .    2    .    .    3    
  Electromagnetic          39    | .    .    .    .    17   .    .    22   .    .    .    
  Robot Hit Streak         16    | .    4    14   16   16   11   .    16   7    .    12   
  Robot Miss Streak        5     | .    2    2    5    5    4    .    5    4    .    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        4     | .    .    .    1    .    1    .    2    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    1    .    1    .    .    .    
Shots Hit Robots           670   | .    13   80   232  125  39   .    107  17   8    49   
  Core Hits                317   | .    7    32   89   62   18   .    60   9    4    36   
  Critical Hits            14    | .    .    .    6    .    .    .    1    2    .    5    
  Critical Kills           5     | .    .    .    1    .    .    .    1    1    .    2    
  Critical Parts Destroyed 7     | .    .    .    4    .    .    .    .    .    .    3    
Melee Attacks              83    | .    .    .    31   .    .    .    .    .    12   40   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 83    | .    .    .    31   .    .    .    .    .    12   40   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    2    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        15    | .    .    .    .    .    .    .    .    .    3    12   
Damage Inflicted           15839 | .    171  1399 5277 2617 600  .    2945 494  323  2013 
  Guns                     7579  | .    101  734  2175 1700 600  .    1747 172  .    350  
  Cannons                  3809  | .    70   438  1884 241  .    .    530  285  .    361  
  Explosions               2057  | .    .    227  .    676  .    .    661  .    .    493  
  Melee                    2339  | .    .    .    1213 .    .    .    .    .    323  803  
  Ramming                  25    | .    .    .    5    .    .    .    7    13   .    .    
  Kinetic                  6668  | .    101  577  3027 1089 244  .    815  308  .    507  
  Thermal                  4321  | .    70   595  1032 729  356  .    1156 173  .    210  
  Explosive                1856  | .    .    227  .    676  .    .    661  .    .    292  
  Electromagnetic          630   | .    .    .    .    123  .    .    306  .    .    201  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2339  | .    .    .    1213 .    .    .    .    .    323  803  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    1    1    1    2    8    8    11   
  Average Corruption       4     | .    .    .    .    1    1    1    1    7    8    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  48    | .    .    .    .    3    3    1    1    13   6    21   
    Message Errors         7     | .    .    .    .    2    1    .    .    1    1    2    
    Matter Fused           9     | .    .    .    .    .    .    .    .    3    2    4    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    2    .    1    
    Energy Discharges      11    | .    .    .    .    1    2    .    .    5    1    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    1    .    1    
    Data Loss (minor)      5     | .    .    .    .    .    .    1    1    .    2    1    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    3    
    Targeting Errors       6     | .    .    .    .    .    .    .    .    .    .    6    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            376   | .    .    26   155  82   .    .    49   .    18   46   
  Projectiles              136   | .    .    15   56   7    .    .    34   .    .    24   
  Explosions               115   | .    .    11   .    75   .    .    15   .    .    14   
  Melee                    125   | .    .    .    99   .    .    .    .    .    18   8    
Knockbacks                 19    | .    .    .    14   .    .    .    1    .    .    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15    | .    .    .    11   .    .    .    1    .    .    3    
  Secondary                4     | .    .    .    3    .    .    .    .    .    .    1    
Self-Inflicted Damage      85    | .    .    .    19   .    .    .    39   .    .    27   
  Shots                    3     | .    .    .    1    .    .    .    1    .    .    1    
  Rammed                   1     | .    .    .    .    .    .    .    1    .    .    .    
Targets Rammed             4     | .    .    .    1    .    .    .    1    2    .    .    
  Kicked                   3     | .    .    .    1    .    .    .    .    2    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        379   | .    72   166  312  379  338  .    314  297  .    377  
  Average Temperature      102   | .    32   53   94   141  153  .    98   153  .    131  
  Received Heat Transfer   3377  | .    36   258  1460 291  189  .    450  594  81   18   
  Effects                  17    | .    .    .    5    7    .    .    1    2    .    2    
    Energy Bleed           2     | .    .    .    .    1    .    .    1    .    .    .    
    Interference           15    | .    .    .    5    6    .    .    .    2    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    2    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    1    2    .    .    2    .    .    .    
  Heat Transferred         8302  | .    148  1406 1591 1440 797  .    2088 497  .    335  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac 
Peak Influence             675  | .   165 396 675 627 .   .   325 .   .   281 
  Average Influence        274  | .   81  173 379 427 .   .   194 .   .   55  
Maximum Alert Level        2    | .   .   1   2   2   .   .   1   .   .   1   
  Low Security (%)         43   | 100 100 67  24  .   .   .   55  .   .   99  
  Level 1                  31   | .   .   32  27  48  .   .   44  .   .   .   
  Level 2                  25   | .   .   .   48  51  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   2   2   6   5   .   .   4   .   .   3   
  Investigation            2    | .   .   .   1   .   .   .   1   .   .   .   
  Extermination            4    | .   .   .   .   1   .   .   2   .   .   1   
  Reinforcement            12   | .   2   2   4   1   .   .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   1   3   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac 
Distress Signals           8    | .   .   2   6   .   .   .   .   .   .   .   
Communications Jammed      31   | .   .   .   .   10  .   .   21  .   .   .   
  Distress Signals         29   | .   .   .   .   8   .   .   21  .   .   .   
Times Spotted              243  | .   7   28  72  26  7   .   30  31  5   37  
  Peak Tracking Total      13   | .   3   5   10  4   4   .   6   13  4   10  
  Tactical Retreats        26   | .   .   1   6   4   .   .   3   5   1   6   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac 
Traps Triggered            5    | .   .   .   1   2   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac 
Machines Disabled          6    | .   1   1   1   .   .   .   .   .   .   3   
  Max in Single Turn       2    | .   1   1   1   .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac 
Machines Accessed          25   | .   .   1   14  4   .   .   4   1   .   1   
  Terminals                14   | .   .   .   8   3   .   .   3   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   2   .   .   .   1   .   .   1   
  Recycling Units          2    | .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                58   | .   .   2   29  6   .   .   8   8   .   5   
  Successful               42   | .   .   2   22  2   .   .   7   8   .   1   
  Failed                   15   | .   .   .   7   4   .   .   .   .   .   4   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   
  Manual                   4    | .   .   1   .   .   .   .   1   2   .   .   
  Terminals                21   | .   .   .   11  4   .   .   6   .   .   .   
  Fabricators              2    | .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          17   | .   .   .   10  .   .   .   2   .   .   5   
  Recycling Units          4    | .   .   .   4   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   2   2   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   .   .   .   .   .   
Terminal Hacks             22   | .   .   .   7   2   .   .   5   8   .   .   
  Record                   11   | .   .   .   .   1   .   .   2   8   .   .   
  Prototype ID Bank        3    | .   .   .   3   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   .   .   9   .   .   .   2   .   .   1   
  Scan Component           7    | .   .   .   5   .   .   .   1   .   .   1   
  Repair                   5    | .   .   .   4   .   .   .   1   .   .   .   
Recycling Unit Hacks       3    | .   .   .   3   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   2   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   2   2   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   1   1   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   1   1   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   2   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   .   .   8   2   .   .   3   .   .   1   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   4   .   .   .   1   .   .   .   
  Time                     135  | .   .   .   116 .   .   .   19  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   10  .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   1   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   1   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   2   .   .   1   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  
Turns Passed               7383 | 73   166  867  2204 967  511  44   1254 485  182  630  
Spaces Moved               3925 | 51   95   397  998  459  293  30   715  299  110  478  
  Core                     3    | 3    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3643 | 48   95   397  998  459  293  30   715  299  110  199  
  Wheels                   18   | .    .    .    .    .    .    .    .    .    .    18   
  Hover                    214  | .    .    .    .    .    .    .    .    .    .    214  
  Flight                   47   | .    .    .    .    .    .    .    .    .    .    47   
  Fastest Speed            31   | 50   120  120  120  150  150  150  120  120  122  31   
  Average Speed            135  | 115  120  144  149  150  150  150  128  137  124  89   
  Slowest Speed            360  | 120  120  180  180  180  150  150  155  160  125  360  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    23   37   81   14   52   12   18   60   13   19   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    .    .    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    .    .    1    .    1    2    .    
Spaces Dug                 5    | .    .    .    5    .    .    .    .    .    .    .    
Terrain Destroyed          168  | .    .    17   17   71   .    .    17   2    .    44   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               31   | .    .    .    12   1    .    .    10   2    .    6    
  AOE                      137  | .    .    17   5    70   .    .    7    .    .    38   

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  
Total                      5167 | 62   126  588  1395 639  327  29   928  342  138  593  
  Wait                     309  | .    9    68   75   58   10   .    69   6    3    11   
  Move                     3915 | 50   94   396  997  458  292  29   714  298  109  478  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  116  | 6    5    21   32   14   2    .    19   3    6    8    
  Fast Attach              89   | 6    1    7    18   3    1    .    12   4    5    32   
  Attach                   63   | .    .    6    17   6    1    .    14   7    8    4    
  Detach                   17   | .    .    4    7    2    .    .    1    1    .    2    
  Swap                     83   | .    1    9    26   15   2    .    19   6    .    5    
  Drop                     112  | .    5    19   40   15   .    .    21   1    .    11   
  Fire                     396  | .    11   58   151  68   19   .    58   14   .    17   
  Melee                    63   | .    .    .    31   .    .    .    .    .    7    25   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4    | .    .    .    1    .    .    .    1    2    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Fac / Gar)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / Zio)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory

 History 
---------
 Turn | Location       | Event
   17 | -11/Scrapyard  | Discovered new exit (range 16)
   74 | -11/Scrapyard  | Entered Materials
  224 | -10/Materials  | Discovered new exit (range 8)
  240 | -10/Materials  | Entered another Materials area
  240 | -9/Materials   | Evolved 2 slots: Propulsion x2
  315 | -9/Materials   | Build established: Mutant
  785 | -9/Materials   | Build established: Scavenger-Mutant
  981 | -9/Materials   | Discovered new exit (range 15)
 1107 | -9/Materials   | Entered another Materials area
 1107 | -8/Materials   | Evolved 2 slots: Utility x2
 1360 | -8/Materials   | Lost 3 parts (1n2u)
 1501 | -8/Materials   | Repaired Propulsion Shielding
 1535 | -8/Materials   | Repaired Aluminum Leg?
 2325 | -8/Materials   | Core integrity fell below 50%
 2362 | -8/Materials   | Lost 3 parts (1p2n)
 2986 | -8/Materials   | Lost 3 parts (1n1u1w)
 3041 | -8/Materials   | Repaired Carbon-fiber Leg
 3067 | -8/Materials   | Repaired Utility Shielding
 3227 | -8/Materials   | Garrison activated, responded to threat
 3278 | -8/Materials   | Identified exit to Garrison
 3287 | -8/Materials   | Discovered new exit (range 15)
 3311 | -8/Materials   | Entered Factory
 3311 | -7/Factory     | Evolved 2 slots: Weapon x2
 3367 | -7/Factory     | Identified exit to Lower Caves
 3987 | -7/Factory     | Garrison activated, responded to threat
 4278 | -7/Factory     | Entered Lower Caves
 4485 | -7/Lower Caves | Identified exit to Lower Caves
 4522 | -7/Lower Caves | Learned location of 1 exit from Lower Caves
 4789 | -7/Lower Caves | Entered another Lower Caves area
 4790 | -7/Lower Caves | Identified exit to Zion
 4815 | -7/Lower Caves | Discovered new exit (range 11)
 4833 | -7/Lower Caves | Entered Factory
 4833 | -6/Factory     | Evolved 2 slots: Utility x2
 4881 | -6/Factory     | Repaired Cryofiber Web
 4939 | -6/Factory     | Build established: Scavenger-Tank
 5272 | -6/Factory     | Central database locked down
 5847 | -6/Factory     | Destroyed 7 combat bots
 5848 | -6/Factory     | Lost 16 parts (2p2n5u7w)
 5945 | -6/Factory     | Discovered new exit (range 12)
 6087 | -6/Factory     | Entered Lower Caves
 6118 | -6/Lower Caves | Core integrity fell below 50%
 6165 | -6/Lower Caves | Learned Factory terminal intel
 6179 | -6/Lower Caves | Lost 10 parts (1p1n4u4w)
 6245 | -6/Lower Caves | Learned Factory trap positions
 6245 | -6/Lower Caves | Learned Armory stockpile data
 6245 | -6/Lower Caves | Learned Research garrison access intel
 6245 | -6/Lower Caves | Learned Armory garrison access intel
 6541 | -6/Lower Caves | Lost 3 parts (2u1w)
 6548 | -6/Lower Caves | Attracted the attention of an 0b10 base
 6562 | -6/Lower Caves | Discovered new exit (range 8)
 6572 | -6/Lower Caves | Entered another Lower Caves area
 6573 | -6/Lower Caves | Core integrity fell below 20%
 6585 | -6/Lower Caves | Encountered a Warlord checkpoint
 6601 | -6/Lower Caves | Lost 6 parts (1p2n2u1w)
 6682 | -6/Lower Caves | Discovered new exit (range 8)
 6754 | -6/Lower Caves | Entered Factory
 6754 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 6755 | -5/Factory     | Loaded intel: 126 trap records
 6756 | -5/Factory     | Loaded intel: 20 terminal locations
 6948 | -5/Factory     | Lost 8 parts (1p2n3u2w)
 7154 | -5/Factory     | System corruption reached 10%
 7179 | -5/Factory     | Lost 13 parts (2p3n4u4w)
 7384 | -5/Factory     | Self-destructed

 Last Messages 
---------------
07377_ Destroyed VTOL Module.
07377_ Slug penetrates Neutrino Reactor.
07377_ Neutrino Reactor explodes.
07377_ System corrupted: Lrn. Missile Launcher targeting data glitched.
07377_ S-27 Virus shuts down.
07377_ S-27 Virus destroyed. <x2>
07377_ Door malfunctions.
07377_ S-27 Virus destroyed.
07377_ Destroyed VTOL Module. <x2>
07377_ S-27 Virus destroyed.
07381_ VTOL Module destroyed.
07381_ Slug penetrates Neutrino Reactor.
07381_ P-70 Sage destroyed.
07381_ Neutrino Reactor explodes.
07381_ Terminal disabled.
07381_ S-27 Virus destroyed. <x2>
07382_ Overheating: System interference.
07382_ Wave Gun temporarily disabled.
07382_ Structural Scanner temporarily disabled.
[Achievement: 10k Club]

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          21
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
ECM Strength               3
Jamming Range              8
Power Amplification        20
Additional Mass Support    6
Base Temperature (-)       100
Armor Coverage             525
Resistance: EX             50
Resistance: EM             25
Propulsion Shielding       33
Utility Shielding          33
Phase Shifting             5
Evasion (%)                63
Melee Accuracy             6
Target Analysis            6
Offensive Hacking          10

 Item Schematics 
-----------------
      Minigun | -9/Materials | Scanalyzed
 Enh. Autogun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
GoHome()
Hey, That's Mine!
Librarian
Serviceable Loadout
System Compromised
Total Silence
Tourist
Troublemaker
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              NullGuidanceWings
  Manual?         0
Play Time         03:24:58
  Cumulative      12.2 hours
  Start           2020.03.08 @ 23:14:40
  End             2020.03.12 @ 23:15:38
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             2
Gallery%          16
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a5fb1b70-14ec-48e7-9bf7-a52d1885f231