Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.12 @ 23:15:38 Player: samspot Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (165) 825 Value Destroyed (5617) 5617 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (287) 287 TOTAL SCORE: 11469 Bonus ------- High Alert Combat Kills 287 Cogmind --------- Core Integrity 617/1000 Matter 13/300 Energy 197/300 System Corruption 11% Temperature Cool (377) Movement Hovering (46) Location -5/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Gravmag Array Linear Gravjet > --- UTILITY (7) ------ Advanced Heat Sink Structural Scanner Terrain Scanner Terrain Scan Processor Improved Target Analyzer > --- WEAPON (5) ------- Improved Heavy Laser Wave Gun Enhanced Coil Gun Long-range Missile Launcher > --- INVENTORY (4) ---- Reinforced Deuterium Engine Compact Wheel Compact Wheel Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Armored Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Compact Battery Improved Melee Analysis Suite Advanced ECM Suite EM Shield Improved Field Recycling Unit > --- WEAPON ----------- High-powered Shock Rifle Magnetic Acceleration Cannon Makeshift Axe Makeshift Sword Falx > --- INVENTORY -------- Reinforced Deuterium Engine Light Angular Momentum Engine Enhanced Gauss Cannon [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Flamer Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 5 | . . . 2 . . . 2 . . 1 Weapon 3 | . . . . 2 . . . . . 1 Parts Attached 235 | 6 2 22 61 24 4 . 45 17 13 41 Power 22 | 1 . 2 7 1 . . 4 1 1 5 Engine 16 | 1 . 2 6 . . . 2 1 1 3 Core 5 | . . . 1 1 . . 1 . . 2 Reactor 1 | . . . . . . . 1 . . . Propulsion 70 | 2 . 6 22 7 1 . 13 4 4 11 Treads . | . . . . . . . . . . . Leg 57 | 2 . 6 22 5 1 . 13 4 4 . Wheel 2 | . . . . . . . . . . 2 Hover 5 | . . . . 2 . . . . . 3 Flight 6 | . . . . . . . . . . 6 Utility 69 | 1 1 7 15 3 2 . 17 9 4 10 Device 38 | . 1 4 5 3 1 . 8 5 3 8 Storage 8 | 1 . 2 1 . . . 2 2 . . Processor 5 | . . 1 1 . . . . . 1 2 Hackware 2 | . . . 1 . . . 1 . . . Protection 16 | . . . 7 . 1 . 6 2 . . Artifact . | . . . . . . . . . . . Weapon 74 | 2 1 7 17 13 1 . 11 3 4 15 Energy Gun 21 | . . 3 1 5 1 . 5 1 . 5 Energy Cannon 8 | . 1 . 5 1 . . 1 . . . Ballistic Gun 25 | 2 . 2 7 5 . . 3 . . 6 Ballistic Cannon 7 | . . 1 2 . . . 1 1 1 1 Launcher 6 | . . 1 1 2 . . 1 . . 1 Special Weapon 3 | . . . . . . . . 1 . 2 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . 1 . . . . . 3 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 . . . . . 3 Parts Lost 93 | . . 3 17 3 2 . 17 19 2 30 Power 11 | . . . 3 . . . 2 2 . 4 Propulsion 26 | . . 3 6 2 1 . 2 3 2 7 Utility 27 | . . . 5 . . . 5 8 . 9 Weapon 29 | . . . 3 1 1 . 8 6 . 10 Highest Loss Streak 16 | . . 1 3 1 2 . 16 10 1 13 Average Slot Usage (%) 92 | . 85 88 96 98 99 100 94 81 81 78 Engine 5 | . 14 11 7 . . . 3 5 5 3 Core 2 | . . . 1 7 7 7 2 . . . Leg 28 | . 28 33 35 27 29 30 25 25 25 8 Device 12 | . . 9 8 13 15 15 17 13 18 23 Storage 7 | . 14 12 9 7 7 7 6 7 6 1 Processor 2 | . . . 6 1 . . . . 5 4 Hackware 1 | . . . . . . . 5 . . . Protection 7 | . . . 11 7 7 7 7 12 . . Energy Gun 5 | . . 7 1 7 14 15 9 . . 2 Energy Cannon 2 | . 7 3 2 3 . . 3 . . . Ballistic Gun 8 | . 20 8 7 15 15 15 7 . . 6 Ballistic Cannon 2 | . . 2 3 . . . . 9 6 2 Slashing Weapon 1 | . . . 1 . . . . . 12 9 Naked Turns . | . . . . . . . . . . . Heaviest Build 80 | 11 13 49 57 59 62 62 77 80 48 54 Greatest Support 78 | 20 20 43 50 50 50 50 76 78 70 63 Greatest Overweight (x) 4 | . . 2 2 2 1 1 1 1 . 4 Average Overweight (x) . | . . . . 1 1 1 . . . . Largest Inventory Capacity 14 | 6 6 14 12 12 12 12 12 12 4 4 Average Capacity 10 | 5 6 10 12 12 12 12 12 11 4 4 Most Carried 12 | 6 6 12 12 12 12 12 12 11 4 4 Average Carried 9 | 2 5 10 11 11 11 12 10 7 . 3 Final Capacity 12 | 6 6 12 12 12 12 12 12 4 4 4 Final Carried 12 | 6 6 12 12 11 12 12 11 4 2 4 Class Distribution -------------------- 42% | Scavenger-Mutant 29% | Scavenger-Tank 15% | Mutant 5% | Tank 3% | Derelict-Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Scavenger-Scout | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Matter Collected 4426 | 202 116 477 1390 573 383 18 616 209 207 235 Remotely 168 | . . 168 . . . . . . . . Salvage Created 6565 | . 147 745 2046 1171 287 . 1287 121 153 608 Parts 348 | . 7 51 114 63 11 . 65 5 3 29 Haulers Intercepted 7 | . . 1 5 . . . 1 . . . Recyclers Shooed 8 | . . . 1 4 . . 2 . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . 10 . . 4 2 . Prevented 2 | . . . . . . . . . 2 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 124 | . 5 18 38 15 6 . 20 3 3 16 Melee 13 | . . . 5 . . . . . 2 6 Guns 65 | . 4 11 18 11 6 . 12 1 . 2 Cannons 31 | . 1 5 15 2 . . 5 2 . 1 AOE 14 | . . 2 . 2 . . 3 . . 7 Classes Destroyed 14 | . 3 6 3 1 . . 1 . . . Worker 5 | . . . 2 2 . . 1 . . . Builder 9 | . . . 3 4 . . 2 . . . Tunneler 2 | . . . . 2 . . . . . . Hauler 7 | . . 1 5 . . . 1 . . . Recycler 11 | . . 2 2 4 . . 1 . . 2 Operator 3 | . 1 . . 2 . . . . . . Watcher 4 | . . 2 1 . . . 1 . . . Swarmer 28 | . 3 6 2 1 . . 3 1 . 12 Grunt 59 | . 2 6 23 9 6 . 9 2 2 . Brawler 3 | . . 1 1 . . . . . 1 . Duelist 3 | . . 2 1 . . . . . . . Sentry 18 | . . 3 10 3 . . 2 . . . Hunter 6 | . . . 1 2 . . 3 . . . Programmer 7 | . . . . . . . 3 . . 4 Best Kill Streak 10 | . 3 4 8 5 4 . 10 2 3 8 Combat Bots Only 8 | . 3 4 6 2 4 . 7 2 3 8 Max Kills in Single Turn 5 | . 1 2 2 3 1 . 5 1 1 4 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 1 . 1 . . 3 . . 4 Melee 1 | . . . 1 . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Damage Taken 14633 | . 182 873 3792 1229 347 . 3058 2539 217 2396 Core 1897 | . 44 107 427 148 31 . 373 310 74 383 Absorbed by Shields 24 | . . . 24 . . . . . . . Core Remaining (%) 60 | 100 82 73 22 . . 74 . . 10 . Volleys Fired 396 | . 11 58 151 68 19 . 58 14 . 17 Largest 5 | . 2 2 2 4 4 . 4 4 . 5 Hottest 267 | . 80 95 108 221 202 . 267 219 . 219 Shots Fired 930 | . 22 116 296 206 50 . 170 28 . 42 Gun 679 | . 16 80 179 180 50 . 138 11 . 25 Cannon 224 | . 6 33 116 12 . . 30 15 . 12 Launcher 23 | . . 3 1 14 . . 2 . . 3 Special 4 | . . . . . . . . 2 . 2 Kinetic 588 | . 16 58 238 129 30 . 75 17 . 25 Thermal 280 | . 6 55 57 46 20 . 71 11 . 14 Explosive 23 | . . 3 1 14 . . 2 . . 3 Electromagnetic 39 | . . . . 17 . . 22 . . . Robot Hit Streak 16 | . 4 14 16 16 11 . 16 7 . 12 Robot Miss Streak 5 | . 2 2 5 5 4 . 5 4 . 3 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 4 | . . . 1 . 1 . 2 . . . Max Gunslinging Chain 1 | . . . 1 . 1 . 1 . . . Shots Hit Robots 670 | . 13 80 232 125 39 . 107 17 8 49 Core Hits 317 | . 7 32 89 62 18 . 60 9 4 36 Critical Hits 14 | . . . 6 . . . 1 2 . 5 Critical Kills 5 | . . . 1 . . . 1 1 . 2 Critical Parts Destroyed 7 | . . . 4 . . . . . . 3 Melee Attacks 83 | . . . 31 . . . . . 12 40 Impact . | . . . . . . . . . . . Slashing 83 | . . . 31 . . . . . 12 40 Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 15 | . . . . . . . . . 3 12 Damage Inflicted 15839 | . 171 1399 5277 2617 600 . 2945 494 323 2013 Guns 7579 | . 101 734 2175 1700 600 . 1747 172 . 350 Cannons 3809 | . 70 438 1884 241 . . 530 285 . 361 Explosions 2057 | . . 227 . 676 . . 661 . . 493 Melee 2339 | . . . 1213 . . . . . 323 803 Ramming 25 | . . . 5 . . . 7 13 . . Kinetic 6668 | . 101 577 3027 1089 244 . 815 308 . 507 Thermal 4321 | . 70 595 1032 729 356 . 1156 173 . 210 Explosive 1856 | . . 227 . 676 . . 661 . . 292 Electromagnetic 630 | . . . . 123 . . 306 . . 201 Impact . | . . . . . . . . . . . Slashing 2339 | . . . 1213 . . . . . 323 803 Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . 1 1 1 2 8 8 11 Average Corruption 4 | . . . . 1 1 1 1 7 8 8 Corruption Purged . | . . . . . . . . . . . Effects 48 | . . . . 3 3 1 1 13 6 21 Message Errors 7 | . . . . 2 1 . . 1 1 2 Matter Fused 9 | . . . . . . . . 3 2 4 Heat Flow Errors 3 | . . . . . . . . 2 . 1 Energy Discharges 11 | . . . . 1 2 . . 5 1 2 Parts Rejected 2 | . . . . . . . . 1 . 1 Data Loss (minor) 5 | . . . . . . 1 1 . 2 1 Data Loss (major) 1 | . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . 3 Targeting Errors 6 | . . . . . . . . . . 6 Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 376 | . . 26 155 82 . . 49 . 18 46 Projectiles 136 | . . 15 56 7 . . 34 . . 24 Explosions 115 | . . 11 . 75 . . 15 . . 14 Melee 125 | . . . 99 . . . . . 18 8 Knockbacks 19 | . . . 14 . . . 1 . . 4 Impact . | . . . . . . . . . . . Kinetic 15 | . . . 11 . . . 1 . . 3 Secondary 4 | . . . 3 . . . . . . 1 Self-Inflicted Damage 85 | . . . 19 . . . 39 . . 27 Shots 3 | . . . 1 . . . 1 . . 1 Rammed 1 | . . . . . . . 1 . . . Targets Rammed 4 | . . . 1 . . . 1 2 . . Kicked 3 | . . . 1 . . . . 2 . . Crushed . | . . . . . . . . . . . Highest Temperature 379 | . 72 166 312 379 338 . 314 297 . 377 Average Temperature 102 | . 32 53 94 141 153 . 98 153 . 131 Received Heat Transfer 3377 | . 36 258 1460 291 189 . 450 594 81 18 Effects 17 | . . . 5 7 . . 1 2 . 2 Energy Bleed 2 | . . . . 1 . . 1 . . . Interference 15 | . . . 5 6 . . . 2 . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . 1 2 . . 2 . . . Heat Transferred 8302 | . 148 1406 1591 1440 797 . 2088 497 . 335 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Peak Influence 675 | . 165 396 675 627 . . 325 . . 281 Average Influence 274 | . 81 173 379 427 . . 194 . . 55 Maximum Alert Level 2 | . . 1 2 2 . . 1 . . 1 Low Security (%) 43 | 100 100 67 24 . . . 55 . . 99 Level 1 31 | . . 32 27 48 . . 44 . . . Level 2 25 | . . . 48 51 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . 2 2 6 5 . . 4 . . 3 Investigation 2 | . . . 1 . . . 1 . . . Extermination 4 | . . . . 1 . . 2 . . 1 Reinforcement 12 | . 2 2 4 1 . . 1 . . 2 Assault . | . . . . . . . . . . . Garrison 4 | . . . 1 3 . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Distress Signals 8 | . . 2 6 . . . . . . . Communications Jammed 31 | . . . . 10 . . 21 . . . Distress Signals 29 | . . . . 8 . . 21 . . . Times Spotted 243 | . 7 28 72 26 7 . 30 31 5 37 Peak Tracking Total 13 | . 3 5 10 4 4 . 6 13 4 10 Tactical Retreats 26 | . . 1 6 4 . . 3 5 1 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Traps Triggered 5 | . . . 1 2 . . 2 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Machines Disabled 6 | . 1 1 1 . . . . . . 3 Max in Single Turn 2 | . 1 1 1 . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Machines Accessed 25 | . . 1 14 4 . . 4 1 . 1 Terminals 14 | . . . 8 3 . . 3 . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations 4 | . . . 2 . . . 1 . . 1 Recycling Units 2 | . . . 2 . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 58 | . . 2 29 6 . . 8 8 . 5 Successful 42 | . . 2 22 2 . . 7 8 . 1 Failed 15 | . . . 7 4 . . . . . 4 Catastrophic . | . . . . . . . . . . . Database Lockouts 1 | . . . . . . . 1 . . . Manual 4 | . . 1 . . . . 1 2 . . Terminals 21 | . . . 11 4 . . 6 . . . Fabricators 2 | . . . . 2 . . . . . . Repair Stations 17 | . . . 10 . . . 2 . . 5 Recycling Units 4 | . . . 4 . . . . . . . Scanalyzers 4 | . . 2 2 . . . . . . . Garrison Access 2 | . . . 2 . . . . . . . Terminal Hacks 22 | . . . 7 2 . . 5 8 . . Record 11 | . . . . 1 . . 2 8 . . Prototype ID Bank 3 | . . . 3 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . Alert Level 2 | . . . 1 . . . 1 . . . Locate Traps 1 | . . . . . . . 1 . . . Maintenance Status 1 | . . . . . . . 1 . . . Recall Investigation 1 | . . . 1 . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 12 | . . . 9 . . . 2 . . 1 Scan Component 7 | . . . 5 . . . 1 . . 1 Repair 5 | . . . 4 . . . 1 . . . Recycling Unit Hacks 3 | . . . 3 . . . . . . . Report Inventory 2 | . . . 2 . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer 4 | . . 2 2 . . . . . . . Insert Component 2 | . . 1 1 . . . . . . . Analyze 2 | . . 1 1 . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . . . 8 2 . . 3 . . 1 Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 5 | . . . 4 . . . 1 . . . Time 135 | . . . 116 . . . 19 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 . . 1 . . Drone Launches 2 | . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Turns Passed 7383 | 73 166 867 2204 967 511 44 1254 485 182 630 Spaces Moved 3925 | 51 95 397 998 459 293 30 715 299 110 478 Core 3 | 3 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 3643 | 48 95 397 998 459 293 30 715 299 110 199 Wheels 18 | . . . . . . . . . . 18 Hover 214 | . . . . . . . . . . 214 Flight 47 | . . . . . . . . . . 47 Fastest Speed 31 | 50 120 120 120 150 150 150 120 120 122 31 Average Speed 135 | 115 120 144 149 150 150 150 128 137 124 89 Slowest Speed 360 | 120 120 180 180 180 150 150 155 160 125 360 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 4 23 37 81 14 52 12 18 60 13 19 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . Scrap Searched 4 | . . . . . . 1 . 1 2 . Spaces Dug 5 | . . . 5 . . . . . . . Terrain Destroyed 168 | . . 17 17 71 . . 17 2 . 44 Melee . | . . . . . . . . . . . Projectile 31 | . . . 12 1 . . 10 2 . 6 AOE 137 | . . 17 5 70 . . 7 . . 38 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Fac Total 5167 | 62 126 588 1395 639 327 29 928 342 138 593 Wait 309 | . 9 68 75 58 10 . 69 6 3 11 Move 3915 | 50 94 396 997 458 292 29 714 298 109 478 Hop . | . . . . . . . . . . . Pick Up 116 | 6 5 21 32 14 2 . 19 3 6 8 Fast Attach 89 | 6 1 7 18 3 1 . 12 4 5 32 Attach 63 | . . 6 17 6 1 . 14 7 8 4 Detach 17 | . . 4 7 2 . . 1 1 . 2 Swap 83 | . 1 9 26 15 2 . 19 6 . 5 Drop 112 | . 5 19 40 15 . . 21 1 . 11 Fire 396 | . 11 58 151 68 19 . 58 14 . 17 Melee 63 | . . . 31 . . . . . 7 25 Ram . | . . . . . . . . . . . Kick 4 | . . . 1 . . . 1 2 . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / Zio) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 8) 240 | -10/Materials | Entered another Materials area 240 | -9/Materials | Evolved 2 slots: Propulsion x2 315 | -9/Materials | Build established: Mutant 785 | -9/Materials | Build established: Scavenger-Mutant 981 | -9/Materials | Discovered new exit (range 15) 1107 | -9/Materials | Entered another Materials area 1107 | -8/Materials | Evolved 2 slots: Utility x2 1360 | -8/Materials | Lost 3 parts (1n2u) 1501 | -8/Materials | Repaired Propulsion Shielding 1535 | -8/Materials | Repaired Aluminum Leg? 2325 | -8/Materials | Core integrity fell below 50% 2362 | -8/Materials | Lost 3 parts (1p2n) 2986 | -8/Materials | Lost 3 parts (1n1u1w) 3041 | -8/Materials | Repaired Carbon-fiber Leg 3067 | -8/Materials | Repaired Utility Shielding 3227 | -8/Materials | Garrison activated, responded to threat 3278 | -8/Materials | Identified exit to Garrison 3287 | -8/Materials | Discovered new exit (range 15) 3311 | -8/Materials | Entered Factory 3311 | -7/Factory | Evolved 2 slots: Weapon x2 3367 | -7/Factory | Identified exit to Lower Caves 3987 | -7/Factory | Garrison activated, responded to threat 4278 | -7/Factory | Entered Lower Caves 4485 | -7/Lower Caves | Identified exit to Lower Caves 4522 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 4789 | -7/Lower Caves | Entered another Lower Caves area 4790 | -7/Lower Caves | Identified exit to Zion 4815 | -7/Lower Caves | Discovered new exit (range 11) 4833 | -7/Lower Caves | Entered Factory 4833 | -6/Factory | Evolved 2 slots: Utility x2 4881 | -6/Factory | Repaired Cryofiber Web 4939 | -6/Factory | Build established: Scavenger-Tank 5272 | -6/Factory | Central database locked down 5847 | -6/Factory | Destroyed 7 combat bots 5848 | -6/Factory | Lost 16 parts (2p2n5u7w) 5945 | -6/Factory | Discovered new exit (range 12) 6087 | -6/Factory | Entered Lower Caves 6118 | -6/Lower Caves | Core integrity fell below 50% 6165 | -6/Lower Caves | Learned Factory terminal intel 6179 | -6/Lower Caves | Lost 10 parts (1p1n4u4w) 6245 | -6/Lower Caves | Learned Factory trap positions 6245 | -6/Lower Caves | Learned Armory stockpile data 6245 | -6/Lower Caves | Learned Research garrison access intel 6245 | -6/Lower Caves | Learned Armory garrison access intel 6541 | -6/Lower Caves | Lost 3 parts (2u1w) 6548 | -6/Lower Caves | Attracted the attention of an 0b10 base 6562 | -6/Lower Caves | Discovered new exit (range 8) 6572 | -6/Lower Caves | Entered another Lower Caves area 6573 | -6/Lower Caves | Core integrity fell below 20% 6585 | -6/Lower Caves | Encountered a Warlord checkpoint 6601 | -6/Lower Caves | Lost 6 parts (1p2n2u1w) 6682 | -6/Lower Caves | Discovered new exit (range 8) 6754 | -6/Lower Caves | Entered Factory 6754 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6755 | -5/Factory | Loaded intel: 126 trap records 6756 | -5/Factory | Loaded intel: 20 terminal locations 6948 | -5/Factory | Lost 8 parts (1p2n3u2w) 7154 | -5/Factory | System corruption reached 10% 7179 | -5/Factory | Lost 13 parts (2p3n4u4w) 7384 | -5/Factory | Self-destructed Last Messages --------------- 07377_ Destroyed VTOL Module. 07377_ Slug penetrates Neutrino Reactor. 07377_ Neutrino Reactor explodes. 07377_ System corrupted: Lrn. Missile Launcher targeting data glitched. 07377_ S-27 Virus shuts down. 07377_ S-27 Virus destroyed. 07377_ Door malfunctions. 07377_ S-27 Virus destroyed. 07377_ Destroyed VTOL Module. 07377_ S-27 Virus destroyed. 07381_ VTOL Module destroyed. 07381_ Slug penetrates Neutrino Reactor. 07381_ P-70 Sage destroyed. 07381_ Neutrino Reactor explodes. 07381_ Terminal disabled. 07381_ S-27 Virus destroyed. 07382_ Overheating: System interference. 07382_ Wave Gun temporarily disabled. 07382_ Structural Scanner temporarily disabled. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | "T""?????????????????????????????????????????????? | | """"?????????????????????????????????????????????? | | ?????????????????????"""?????????????????????????? | | ???????????"""???????"T"?????????????????????????? | | ??????????""T""??????????????????????????????????? | | ????????^?""?""??????????????????????????????????? | | ??????????^??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????^????????????#???????????????????????? | | ?????????????????????#??#????##??????????????????? | | ??????????????????????#??????????????????????????? | | ???????????????????#?????????????????????????????? | | ??????????????????????? ?? ??????????????????????? | | ???????????????????##????????????????????????????? | | ?????????^???? ?????# ???????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????+ ? ? ??#???##??????????????? | | ????????????????????# ????? ????#???????????????? | | ?????????????? ?????# ??? ?????#???????????????? | | ???????????????????## ?? ??????????????????????? | | ????????^^???? ?????# ????????#???????????????? | | ????????????????????## #####?????#?????????????? | | ??????????"?????? ??#! @#??#???##??#???????????? | | ??????# """ ????# #???#??????????????????? | | ??????# [%* #????#???#?????????????? | | ??????# ! #############??????????? | | ???????????###### [ ## ! #???????????? | | ????????????????## ## #???????????? | | ????????????????# [ =## """ """ ##??????????? | | ????????????????# % *%## """ """ #???????????? | | ????????????????# [ # """ """ #???????????? | | ????????????????## ## ##??????????? | | ?????????????????# # [*##! ! = #???????????? | | ??????????#??????# ## ## ###?????????? | | ????????????????# /# ######+############# ??? | | ?????????????#??# #?? | | ????????????????# ### ###### #?? | | ????????????????????#?? ??#??# #?? | | ???????????????? ??? ?#????????# #?? | | ???????????"???????????????????# +?? | | ?????????????????????????#?????# #?? | | ???????????????????????????#???# #?? | | ????????????????????????#??????# ## ??? | | ??????????????????????########## #????? | | ??????????????????? ??# # #????? | | ????????????? ???????## """"" # #????? | | ??????????????????#?#?# """"" # #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 21 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 3 Jamming Range 8 Power Amplification 20 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 525 Resistance: EX 50 Resistance: EM 25 Propulsion Shielding 33 Utility Shielding 33 Phase Shifting 5 Evasion (%) 63 Melee Accuracy 6 Target Analysis 6 Offensive Hacking 10 Item Schematics ----------------- Minigun | -9/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club GoHome() Hey, That's Mine! Librarian Serviceable Loadout System Compromised Total Silence Tourist Troublemaker Use The Force Challenges ------------ None Game ------ Seed NullGuidanceWings Manual? 0 Play Time 03:24:58 Cumulative 12.2 hours Start 2020.03.08 @ 23:14:40 End 2020.03.12 @ 23:15:38 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 16 Achievement% 10 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5fb1b70-14ec-48e7-9bf7-a52d1885f231