Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 19:47:22

Player: emory

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (17)      85
Value Destroyed (383)      383
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (600)                600
              TOTAL SCORE: 2608

 Bonus
-------
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     269/300
Energy                     76/100
System Corruption          0%
Temperature                Cool (27)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (3) ------
         Visual Processing Unit
         Signal Interpreter
>        --- WEAPON (2) -------
         CR-A16's Pointy Stick
>        --- INVENTORY (5) ----
  Medium Storage Unit
         Sensor Array
         0b10 Decoder Chip [Looter]
         ECM Suite

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
           Visual Processing Unit
           Signal Interpreter
           Hacking Drone Bay
>          --- WEAPON -----------
           Rocket Launcher
>          --- INVENTORY --------
     Light Ion Engine
           Flight Unit
    Medium Storage Unit
           Sensor Array
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Hacking Drone Bay
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Authchip [Propulsion]
Weapon                     Rocket Launcher
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             34   | 5   7   13  .   4   5   
  Power                    5    | 1   3   .   .   .   1   
    Engine                 4    | 1   2   .   .   .   1   
    Core                   1    | .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   .   10  .   .   1   
    Treads                 2    | .   .   2   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 9    | .   .   8   .   .   1   
  Utility                  10   | 1   2   2   .   2   3   
    Device                 3    | .   .   1   .   1   1   
    Storage                4    | 1   1   .   .   1   1   
    Processor              2    | .   1   1   .   .   .   
    Hackware               1    | .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   6    | 1   2   1   .   2   .   
    Energy Gun             1    | .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   1   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   
Parts Lost                 12   | .   4   .   .   .   8   
  Power                    3    | .   1   .   .   .   2   
  Propulsion               5    | .   1   .   .   .   4   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   3    | .   2   .   .   .   1   
  Highest Loss Streak      4    | .   4   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   71  77  88  88  58  
  Engine                   9    | .   8   11  11  11  7   
  Core                     1    | .   3   .   .   .   .   
  Treads                   1    | .   .   16  .   .   .   
  Leg                      7    | .   22  .   .   .   .   
  Flight                   16   | .   .   6   33  33  12  
  Device                   5    | .   .   11  11  10  .   
  Storage                  5    | .   14  8   .   .   .   
  Processor                15   | .   3   12  22  22  22  
  Energy Gun               1    | .   5   .   .   .   .   
  Ballistic Gun            2    | .   8   .   .   .   .   
  Launcher                 8    | .   5   10  11  11  5   
  Piercing Weapon          1    | .   .   .   .   .   11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             17   | 12  14  15  5   17  10  
  Greatest Support         40   | 20  20  40  13  13  13  
  Greatest Overweight (x)  2    | .   1   1   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  5   10  10  
  Average Capacity         6    | 7   8   9   5   5   5   
  Most Carried             8    | 6   8   7   4   5   5   
  Average Carried          4    | 3   6   3   2   4   4   
  Final Capacity           10   | 8   10  5   5   5   5   
  Final Carried            7    | 6   7   2   4   5   4   

 Class Distribution 
--------------------
 52% | Mutant
 40% | Scavenger-Mutant
  7% | Scavenger-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
  Scavenger-Scout | -9/Mines
 Scavenger-Mutant | -7/Zion
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           640  | 240 121 .   17  62  200 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            409  | .   325 .   .   .   84  
  Parts                    34   | .   29  .   .   .   5   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   3   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  15   | .   11  .   .   .   4   
  Guns                     5    | .   5   .   .   .   .   
  AOE                      10   | .   6   .   .   .   4   
Classes Destroyed          4    | .   4   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  10   | .   6   .   .   .   4   
  Grunt                    5    | .   5   .   .   .   .   
Best Kill Streak           5    | .   5   .   .   .   4   
  Combat Bots Only         5    | .   5   .   .   .   4   
Max Kills in Single Turn   3    | .   3   .   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   3   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Hostile Shots Fired        147  | .   75  .   .   .   72  
  Missed                   51   | .   25  .   .   .   26  
Damage Taken               1404 | .   693 .   .   .   711 
  Core                     589  | .   174 .   .   .   415 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         65   | 100 30  .   .   .   .   
Volleys Fired              33   | .   26  .   .   .   7   
  Largest                  2    | .   2   .   .   .   1   
  Hottest                  60   | .   60  .   .   .   33  
Shots Fired                53   | .   46  .   .   .   7   
  Gun                      41   | .   41  .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 12   | .   5   .   .   .   7   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  20   | .   20  .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                12   | .   5   .   .   .   7   
  Electromagnetic          21   | .   21  .   .   .   .   
  Robot Hit Streak         17   | .   17  .   .   .   2   
  Robot Miss Streak        5    | .   5   .   .   .   4   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           35   | .   31  .   .   .   4   
  Core Hits                25   | .   17  .   .   .   8   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   .   1   
    Impale                 1    | .   .   .   .   .   1   
Melee Attacks              3    | .   .   .   .   .   3   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 3    | .   .   .   .   .   3   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1285 | .   869 .   .   .   416 
  Guns                     385  | .   385 .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               837  | .   482 .   .   .   355 
  Melee                    61   | .   .   .   .   .   61  
  Ramming                  2    | .   2   .   .   .   .   
  Kinetic                  171  | .   171 .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                837  | .   482 .   .   .   355 
  Electromagnetic          214  | .   214 .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 61   | .   .   .   .   .   61  
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            164  | .   47  .   .   .   117 
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               55   | .   47  .   .   .   8   
  Melee                    109  | .   .   .   .   .   109 
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      193  | .   189 .   .   .   4   
  Shots                    6    | .   5   .   .   .   1   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             1    | .   1   .   .   .   .   
  Kicked                   1    | .   1   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        120  | .   120 .   .   .   2   
  Average Temperature      53   | .   54  .   .   .   2   
  Received Heat Transfer   243  | .   180 .   .   .   63  
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             318  | .   318 49  18  .   .   
  Initial                  49   | .   .   49  18  .   .   
  Average                  82   | .   107 49  18  .   .   
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         95   | 100 92  100 100 .   .   
  Level 1                  4    | .   7   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   1   1   .   .   .   
  Investigation            2    | .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           2    | .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              31   | .   17  1   .   .   13  
  Peak Tracking Total      6    | .   5   1   .   .   6   
  Tactical Retreats        4    | .   .   .   .   .   4   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            2    | .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          1    | .   1   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          1    | .   .   1   .   .   .   
  Terminals                1    | .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                1    | .   .   1   .   .   .   
  Successful               1    | .   .   1   .   .   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   .   
  Highest-Rated Group      153  | .   .   .   .   153 .   
  Highest-Rated Ally       40   | .   .   .   .   40  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   2   
Drone Launches             1    | .   .   .   .   1   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               1748 | 64   538  162  40   682  262  
Spaces Moved               2576 | 48   335  130  111  1498 454  
  Core                     209  | 13   .    .    .    .    196  
  Treads                   72   | .    .    72   .    .    .    
  Legs                     370  | 35   335  .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   1925 | .    .    58   111  1498 258  
  Fastest Speed            34   | 50   120  34   34   34   34   
  Average Speed            54   | 101  132  106  34   34   50   
  Slowest Speed            200  | 120  190  160  34   110  200  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            2    | .    .    2    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       45   | 3    59   15   51   89   54   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             7    | .    .    .    2    3    2    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          84   | .    30   .    .    .    54   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      84   | .    30   .    .    .    54   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      2862 | 63   387  155  112  1671 474  
  Wait                     157  | .    .    .    .    157  .    
  Move                     2568 | 47   334  126  110  1497 454  
  Hop                      1    | .    .    1    .    .    .    
  Pick Up                  38   | 11   12   4    2    6    3    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   29   | 5    4    11   .    4    5    
  Detach                   9    | .    .    5    .    2    2    
  Swap                     5    | .    3    2    .    .    .    
  Drop                     18   | .    7    6    .    5    .    
  Fire                     33   | .    26   .    .    .    7    
  Melee                    3    | .    .    .    .    .    3    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 15)
   65 | -11/Scrapyard      | Entered Materials
  320 | -10/Materials      | Build established: Mutant
  407 | -10/Materials      | Core integrity fell below 50%
  433 | -10/Materials      | Lost 4 parts (1p1n2w)
  562 | -10/Materials      | Discovered new exit (range 16)
  601 | -10/Materials      | Identified exit to Materials
  603 | -10/Materials      | Entered another Materials area
  603 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  758 | -9/Materials       | Discovered new exit (range 12)
  761 | -9/Materials       | Identified exit to Mines
  765 | -9/Materials       | Entered Mines
  782 | -9/Mines           | Assembled infested the area
  785 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  802 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  805 | -9/Mines           | Identified exit to Zion
  805 | -9/Mines           | Entered Zion
  819 | -7/Zion            | Given the Hacking Drone Bay
  821 | -7/Zion            | Found Prototype Device
  829 | -7/Zion            | Learned Factory stockpile data
  882 | -7/Zion            | Identified Hacking Drone Bay
  994 | -7/Zion            | Imprinted
  996 | -7/Zion            | Declared Zion's savior
 1169 | -7/Zion            | Build established: Scavenger-Mutant
 1225 | -7/Zion            | Learned Factory emergency access door positions
 1235 | -7/Zion            | Given A8's code to call for help
 1457 | -7/Zion            | Found CR-A16's Pointy Stick
 1469 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 1481 | -7/Zion            | Discovered new exit (range 15)
 1486 | -7/Zion            | Identified exit to Proximity Caves
 1487 | -7/Zion            | Entered Proximity Caves
 1523 | -6/Proximity Caves | Spotted B-75 Beast
 1608 | -6/Proximity Caves | Lost 3 parts (3n)
 1621 | -6/Proximity Caves | Learned Factory emergency access door positions
 1652 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 1656 | -6/Proximity Caves | Lost 3 parts (1p1n1w)
 1662 | -6/Proximity Caves | Core integrity fell below 50%
 1711 | -6/Proximity Caves | Learned location of 1 exit from Factory
 1735 | -6/Proximity Caves | Core integrity fell below 20%
 1749 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
01676_ The unstable cave ceiling collapses.
01689_ Slug penetrates Wall.
01711_ Acquired derelict log, extracted data.
Data stored: Factory exits (x1).
01715_ Searching scrap...
01715_ Found ECM Suite.
01715_ Found 27 Matter.
01716_ Acquired ECM Suite.
01717_ Acquired 27 matter.
01722_ Discarded Authchip [Propulsion].
01723_ Acquired Phase Shifter.
01727_ Sneak attack on G-50 Soldier.
01727_ G-50 Soldier suffers critical hit
  (Impale).
01727_ Destroyed Carbon-fiber Leg. <x2>
01727_ G-50 Soldier destroyed.
01731_ Acquired 58 matter.
01734_ Penetrated by Slug.
01734_ Phase Shifter destroyed.
01749_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ???????????????#     #??????????#######   ###      |
| ??????????????##     ###???????????????#           |
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| ??????????????#          #????????????####### #??# |
| ??????????????#           #???????????#       #?## |
| ??????????????#        ###########????#  ######?#  |
| ??????????????#       ### ##  ^  #????#  #??????## |
| ??????????????##      ##         ?????#  #?????### |
| ???????????????##      #        #?????#  #?????#   |
| ????????????????##    ##        ####??#  #?????##  |
| ?????????????????#   ###           ####  #??????## |
| ??????????#########  #??#         ##     ##??????? |
| ?????????##       # #####         ##      ####???? |
| ????????##                                   #???? |
| ????????#                                    #???? |
| ????????#      #    ######                 ###???? |
| ????????#     ##                   ##      #?????? |
| ????????##   ##                   ###           #? |
| ?????????########  ######         #?#              |
| ????????????????## #????##    ##  ##               |
| ????????????????## #?????#   ###  ##               |
| ????????????????#  ###########?#  ##      #####    |
| ????????????????#  l    ########h ##     ##????    |
| ????????????????#     g g@        ###   ##?????? % |
| ????????????????#     g ###########?### #????????  |
| ????????????????#       #?????????????###????????? |
| ????????????????##     ##????????????????????????? |
| ?????????????????#     #?????????????????????????? |
| ?????????????????#     #?????????????????????????? |
| ????????????????#       ?????????????????????????? |
| ???????????????          ????????????????????????? |
| ??????????????##         ????????????????????????? |
| ???????????????##         ???????????????????????? |
| ????????????????# #####  ##??????????????????????? |
| ????????????????##?????###???????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Phase Shifting             5
Evasion (%)                63
Recoil Reduction           2
Authchip Count             1

 Item Schematics 
-----------------
                Matter Filter | -7/Zion | Archive
                Thermic Laser | -7/Zion | Archive
          Transmission Jammer | -7/Zion | Archive
                Remote Shield | -7/Zion | Archive
    Imp. Field Recycling Unit | -7/Zion | Archive
 Imp. Shock Absorption System | -7/Zion | Archive
            Lgt. Fission Core | -7/Zion | Archive
          Imp. Cooling System | -7/Zion | Archive
                 Phase Cannon | -7/Zion | Archive
               Kinecellerator | -7/Zion | Archive
                Phasing Sabre | -7/Zion | Archive
                 Fission Core | -7/Zion | Archive
                Force Booster | -7/Zion | Archive
                   Mak. Spear | -7/Zion | Archive
 Magnetic Acceleration Cannon | -7/Zion | Archive

 Robot Schematics 
------------------
 R-06 Scavenger | -7/Zion | Archive
     L-31 Rogue | -7/Zion | Archive
   L-41 Fighter | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Robot Respite
The One

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftCorruptionStick
  Manual?         0
Play Time         00:35:56
  Cumulative      12.5 hours
  Start           2024.04.06 @ 19:08:23
  End             2024.04.06 @ 19:47:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          14
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: a1b252a3-6826-41c3-8b43-34932d75723a