Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.03 @ 15:26:52

Player: Sir Arcana

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (141)     705
Value Destroyed (4657)     4657
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (370)                370
              TOTAL SCORE: 10032

 Bonus
-------
High Alert Combat Kills    91
Follower Combat Kills      552
Friendly Fire              -273

 Cogmind 
---------
Core Integrity             0/850
Matter                     123/300
Energy                     100/100
System Corruption          18%
Temperature                Cool (6)
Location                   -6/Extension

 Parts 
-------
Power (2)
Propulsion (3)
Utility (6)
  Advanced Visual Processing Unit
Weapon (4)
Inventory (4)
  F-cell Engine
  Structural Scanner
  Gauss Rifle
  Remote Datajack

 Peak State 
------------
Power
  Angular Momentum Engine
  Light Angular Momentum Engine
Propulsion
  Improved Titanium Leg
  Flexi-carbon Leg
  Flexi-carbon Leg
Utility
  Improved Cooling System
  Medium Storage Unit
  Advanced Visual Processing Unit
  Phase Shifter
  Improved Light Armor Plating
  Force Field
Weapon
  Gauss Rifle
  Gauss Rifle
  Gauss Rifle
  Heavy Missile Launcher
Inventory
  Enhanced Nuclear Core
  Improved Titanium Leg
  Flexi-carbon Leg
  Improved Cryofiber Web
  Targeting Computer
  Targeting Computer
  Precision Assault Rifle
  Remote Datajack
[Rating: 64]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Cooling System
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Precision Assault Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Guided Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul
  Slashing Weapon          Great Axe
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Ext 
Slots Evolved              8    | .   .   2   .   2   .   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   .   
  Utility                  4    | .   .   .   .   2   .   1   1   .   .   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   .   .   
Parts Attached             163  | 10  8   18  8   22  16  6   55  4   9   7   
  Power                    24   | 1   .   4   2   2   1   .   10  1   2   1   
    Engine                 18   | 1   .   4   1   .   1   .   7   1   2   1   
    Core                   6    | .   .   .   1   2   .   .   3   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               27   | 4   1   4   .   3   .   1   10  1   .   3   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   
    Leg                    22   | 2   1   4   .   3   .   1   10  1   .   .   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  43   | 1   3   1   3   6   4   2   16  1   6   .   
    Device                 22   | .   1   .   1   5   2   1   8   1   3   .   
    Storage                8    | 1   2   .   .   .   .   .   3   .   2   .   
    Processor              5    | .   .   .   .   1   .   1   2   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   1   2   .   2   .   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   69   | 4   4   9   3   11  11  3   19  1   1   3   
    Energy Gun             14   | 1   1   4   .   1   5   .   2   .   .   .   
    Energy Cannon          8    | .   .   .   .   1   .   2   5   .   .   .   
    Ballistic Gun          34   | 3   3   5   2   7   4   1   8   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   1   2   .   1   .   .   2   
    Special Weapon         3    | .   .   .   1   .   .   .   .   1   1   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   1   3   .   1   .   1   .   
Parts Lost                 40   | .   1   3   1   3   1   .   15  7   .   9   
  Power                    2    | .   .   .   .   .   .   .   1   1   .   .   
  Propulsion               10   | .   .   .   .   .   .   .   3   4   .   3   
  Utility                  16   | .   .   .   .   2   .   .   8   1   .   5   
  Weapon                   12   | .   1   3   1   1   1   .   3   1   .   1   
  Highest Loss Streak      9    | .   1   2   1   1   1   .   3   7   .   9   
Average Slot Usage (%)     94   | .   93  98  99  99  96  98  97  77  28  41  
  Engine                   7    | .   14  11  8   .   6   7   7   4   .   1   
  Core                     3    | .   .   .   2   9   2   .   4   3   .   .   
  Leg                      19   | .   26  22  22  18  18  21  19  14  .   .   
  Device                   9    | .   10  5   .   15  10  11  12  4   7   11  
  Storage                  9    | .   17  11  11  9   9   7   10  3   2   5   
  Processor                6    | .   .   .   .   6   9   10  9   19  16  18  
  Protection               5    | .   .   5   10  4   6   7   4   3   .   .   
  Energy Gun               5    | .   15  11  .   1   8   6   1   4   .   .   
  Energy Cannon            2    | .   .   .   .   2   .   5   6   3   .   .   
  Ballistic Gun            21   | .   8   31  32  24  22  17  15  4   .   .   
  Special Weapon           1    | .   .   .   10  3   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             62   | 13  17  30  30  37  44  47  62  48  5   22  
  Greatest Support         69   | 40  20  26  26  40  40  60  69  55  3   42  
  Greatest Overweight (x)  4    | .   1   1   1   1   1   1   1   4   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   8   8   8   8   8   8   8   8   4   4   
  Average Capacity         7    | 5   6   8   8   8   8   8   7   6   4   4   
  Most Carried             8    | 6   8   8   8   8   8   8   8   8   4   4   
  Average Carried          7    | 5   5   7   7   7   7   7   7   6   3   3   
  Final Capacity           8    | 6   8   8   8   8   8   8   8   4   4   4   
  Final Carried            8    | 6   5   8   8   8   8   8   8   3   4   4   

 Class Distribution 
--------------------
 28% | Mutant
 28% | Tank
 11% | Scavenger-Tank
 11% | Scavenger-Mutant
  8% | Scavenger-Gunner
  4% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
   Scavenger-Tank | -9/Materials
 Scavenger-Mutant | -9/Mines
             Tank | -8/Materials
             Tank | -8/Storage
             Tank | -7/Factory
             Tank | -6/Factory
 Scavenger-Gunner | -6/Waste
           Mutant | -6/Factory
           Mutant | -6/Extension

 Resources                      | -11  -10  -9   -9   -8   -8   -7   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Fac  Was  Fac  Ext  
Matter Collected           4198 | 164  192  408  419  459  1106 106  1127 109  .    108  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5690 | .    252  737  452  865  1282 291  1313 266  .    232  
  Parts                    330  | .    11   50   31   53   75   17   78   2    .    13   
Haulers Intercepted        2    | .    .    .    .    .    2    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    3    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Ext 
Combat Hostiles Destroyed  116  | .   7   20  18  15  24  5   26  1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Guns                     94   | .   7   20  17  8   24  2   15  1   .   .   
  Cannons                  14   | .   .   .   1   6   .   3   4   .   .   .   
  AOE                      7    | .   .   .   .   1   .   .   6   .   .   .   
Classes Destroyed          14   | .   3   4   1   2   2   .   1   1   .   .   
  Worker                   5    | .   .   1   .   2   .   .   2   .   .   .   
  Builder                  5    | .   .   .   .   .   2   .   .   .   .   3   
  Hauler                   2    | .   .   .   .   .   2   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   2   .   .   .   .   .   2   
  Operator                 2    | .   .   1   .   .   1   .   .   .   .   .   
  Watcher                  7    | .   2   .   .   2   1   .   2   .   .   .   
  Swarmer                  36   | .   3   8   11  3   4   .   7   .   .   .   
  Grunt                    38   | .   4   6   6   7   11  2   2   .   .   .   
  Brawler                  4    | .   .   1   .   .   1   .   2   .   .   .   
  Duelist                  4    | .   .   .   1   1   1   .   1   .   .   .   
  Sentry                   19   | .   .   5   .   3   5   2   4   .   .   .   
  Hunter                   10   | .   .   .   .   1   2   1   6   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   4   .   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           9    | .   5   6   9   6   8   3   4   1   .   3   
  Combat Bots Only         9    | .   5   6   9   5   7   3   4   1   .   .   
Max Kills in Single Turn   3    | .   2   2   2   1   2   1   3   1   .   2   
  Gunslinging              1    | .   1   1   1   .   1   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   .   .   3   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -7   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Sto  Fac  Fac  Was  Fac  Ext  
Damage Taken               6761  | .    185  677  350  540  971  221  2776 191  .    850  
  Core                     1193  | .    53   84   29   66   96   13   227  80   .    545  
  Absorbed by Shields      106   | .    .    .    .    .    .    .    106  .    .    .    
Core Remaining (%)         83    | 100  78   .    71   .    70   98   .    .    .    .    
Volleys Fired              335   | .    28   56   42   38   74   8    73   6    .    10   
  Largest                  4     | .    2    4    4    4    4    4    4    3    .    1    
  Hottest                  224   | .    100  146  125  153  153  186  224  198  .    39   
Shots Fired                937   | .    56   171  97   112  230  32   211  18   .    10   
  Gun                      809   | .    56   171  85   84   211  24   162  12   .    4    
  Cannon                   84    | .    .    .    .    24   .    8    46   6    .    .    
  Launcher                 31    | .    .    .    .    3    19   .    3    .    .    6    
  Special                  13    | .    .    .    12   1    .    .    .    .    .    .    
  Kinetic                  626   | .    10   111  81   84   156  16   158  6    .    4    
  Thermal                  253   | .    46   60   16   4    55   16   44   12   .    .    
  Explosive                31    | .    .    .    .    3    19   .    3    .    .    6    
  Electromagnetic          27    | .    .    .    .    21   .    .    6    .    .    .    
  Robot Hit Streak         32    | .    19   31   15   24   32   11   23   13   .    18   
  Robot Miss Streak        4     | .    3    3    3    3    4    2    3    2    .    1    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        17    | .    1    5    6    .    2    .    3    .    .    .    
    Max Gunslinging Chain  2     | .    1    1    2    .    1    .    1    .    .    .    
Shots Hit Robots           620   | .    43   109  68   69   131  20   153  18   .    9    
  Core Hits                248   | .    15   35   24   36   53   11   61   4    .    9    
  Critical Hits            9     | .    .    .    3    1    2    .    3    .    .    .    
  Critical Kills           2     | .    .    .    1    .    .    .    1    .    .    .    
  Critical Parts Destroyed 7     | .    .    .    2    1    2    .    2    .    .    .    
Melee Attacks              20    | .    .    .    .    .    .    .    20   .    .    .    
  Impact                   8     | .    .    .    .    .    .    .    8    .    .    .    
  Slashing                 4     | .    .    .    .    .    .    .    4    .    .    .    
  Piercing                 8     | .    .    .    .    .    .    .    8    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13305 | .    504  1304 987  1545 2637 466  4478 484  .    900  
  Guns                     9201  | .    504  1304 841  818  2459 268  2622 299  .    86   
  Cannons                  1983  | .    .    .    .    563  .    198  1037 185  .    .    
  Explosions               1749  | .    .    .    .    154  178  .    614  .    .    803  
  Melee                    205   | .    .    .    .    .    .    .    205  .    .    .    
  Ramming                  23    | .    .    .    2    10   .    .    .    .    .    11   
  Kinetic                  6951  | .    13   767  783  802  1647 157  2567 129  .    86   
  Thermal                  3718  | .    491  537  202  91   812  309  921  355  .    .    
  Explosive                1642  | .    .    .    .    121  178  .    540  .    .    803  
  Electromagnetic          766   | .    .    .    .    521  .    .    245  .    .    .    
  Impact                   48    | .    .    .    .    .    .    .    48   .    .    .    
  Slashing                 157   | .    .    .    .    .    .    .    157  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18    | .    .    .    .    .    1    .    4    18   18   18   
  Average Corruption       5     | .    .    .    .    .    1    .    2    12   18   18   
  Corruption Purged        4     | .    .    .    .    .    .    .    4    .    .    .    
  Effects                  60    | .    .    .    .    .    .    .    24   9    11   16   
    Message Errors         13    | .    .    .    .    .    .    .    7    1    2    3    
    Matter Fused           11    | .    .    .    .    .    .    .    3    3    2    3    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    2    .    1    1    
    Energy Discharges      3     | .    .    .    .    .    .    .    1    .    2    .    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    5    1    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          16    | .    .    .    .    .    .    .    .    3    4    9    
    Targeting Errors       6     | .    .    .    .    .    .    .    6    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            146   | .    .    .    21   .    32   1    45   .    .    47   
  Projectiles              22    | .    .    .    21   .    .    1    .    .    .    .    
  Explosions               106   | .    .    .    .    .    32   .    27   .    .    47   
  Melee                    18    | .    .    .    .    .    .    .    18   .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      75    | .    .    .    1    13   56   .    .    .    .    5    
  Shots                    4     | .    .    .    .    1    3    .    .    .    .    .    
  Rammed                   3     | .    .    .    1    .    .    .    .    .    .    2    
Targets Rammed             4     | .    .    .    1    1    .    .    .    .    .    2    
  Kicked                   1     | .    .    .    .    1    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        351   | .    138  351  226  313  259  217  200  350  134  213  
  Average Temperature      69    | .    51   98   57   92   22   73   67   200  78   120  
  Received Heat Transfer   1662  | .    78   261  96   243  387  117  360  .    .    120  
  Effects                  3     | .    .    2    .    .    .    .    .    1    .    .    
    Energy Bleed           1     | .    .    1    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    1    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    2    .    .    1    .    .    1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             18    | .    3    4    .    .    4    1    6    .    .    .    
  Heat Transferred         7443  | .    1443 1406 448  161  1517 518  1353 597  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    1    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Ext 
Peak Influence             727  | .   230 310 200 363 727 218 361 38  30  94  
  Average Influence        177  | .   69  148 103 151 431 174 121 15  4   58  
Maximum Alert Level        3    | .   1   1   1   1   3   1   1   .   .   .   
  Low Security (%)         63   | .   .   .   .   .   .   .   .   .   .   .   
  Level 1                  24   | .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  11   | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   .   2   .   2   13  2   8   .   1   1   
  Investigation            5    | .   .   1   .   1   1   .   1   .   1   .   
  Extermination            2    | .   .   .   .   .   .   .   2   .   .   .   
  Reinforcement            12   | .   .   1   .   1   5   2   2   .   .   1   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Garrison                 9    | .   .   .   .   .   6   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   1   .   .   1   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Ext 
Distress Signals           8    | .   2   1   .   1   3   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              216  | .   14  27  28  25  64  10  36  6   .   6   
  Peak Tracking Total      8    | .   6   5   8   5   7   3   4   5   .   7   
  Tactical Retreats        21   | .   .   2   7   3   8   1   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Ext 
Traps Triggered            9    | .   1   1   .   .   3   .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             12   | .   12  .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   2   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   2   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  
----------                 Run  | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Ext 
Machines Disabled          13   | .   .   1   .   .   8   .   4   .   .   .   
  Max in Single Turn       2    | .   .   1   .   .   1   .   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Ext 
Machines Accessed          37   | .   6   4   .   4   9   .   9   .   4   1   
  Terminals                26   | .   5   3   .   2   7   .   5   .   3   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          4    | .   .   .   .   1   1   .   2   .   .   .   
  Recycling Units          4    | .   1   1   .   1   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                85   | .   15  11  .   11  20  .   18  .   8   2   
  Successful               56   | .   11  6   .   6   16  .   13  .   4   .   
  Failed                   29   | .   4   5   .   5   4   .   5   .   4   2   
    Catastrophic           2    | .   .   .   .   1   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Terminals                61   | .   14  10  .   6   13  .   10  .   6   2   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          12   | .   .   .   .   3   6   .   3   .   .   .   
  Recycling Units          5    | .   1   1   .   2   1   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   3   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             39   | .   10  5   .   3   10  .   7   .   4   .   
  Record                   7    | .   2   .   .   1   1   .   3   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           3    | .   .   2   .   .   1   .   .   .   .   .   
  Prototype ID Bank        5    | .   2   1   .   1   1   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   2   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   1   1   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   2   .   .   1   .   .   1   .   1   .   
  Reprogram Traps          2    | .   2   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   1   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   1   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   .   2   .   .   .   2   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       9    | .   .   .   .   2   5   .   2   .   .   .   
  Scan Component           5    | .   .   .   .   1   3   .   1   .   .   .   
  Repair                   4    | .   .   .   .   1   2   .   1   .   .   .   
Recycling Unit Hacks       4    | .   1   1   .   1   1   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   1   .   .   1   1   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   3   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   5   3   .   3   5   .   6   .   3   1   
  Full Trace Events        3    | .   .   .   .   1   1   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   1   .   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   2   .   .   .   
    Matter                 212  | .   .   .   .   .   .   .   212 .   .   .   
    Time                   53   | .   .   .   .   .   .   .   53  .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   12  .   .   .   
Parts Repaired             4    | .   .   .   .   1   2   .   1   .   .   .   
  Time                     118  | .   .   .   .   16  76  .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   1   .   .   10  .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  
------------               Run  | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -8   -7   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Fac  Was  Fac  Ext  
Total Allies               17   | .    .    .    4    .    12   .    .    1    .    .    
  Largest Group            10   | .    .    .    3    .    10   1    .    1    .    .    
  Highest-Rated Group      173  | .    .    .    40   .    173  87   .    31   .    .    
  Highest-Rated Ally       99   | .    .    .    31   .    99   87   .    31   .    .    
Total Orders               5    | .    .    .    .    .    1    3    1    .    .    .    
  GOTO                     1    | .    .    .    .    .    .    1    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    1    .    .    .    .    
  EXPLORE                  3    | .    .    .    .    .    1    1    1    .    .    .    
Ally Attacks               115  | .    .    .    31   .    78   .    .    6    .    .    
  Total Damage             2319 | .    .    .    273  .    1942 .    .    104  .    .    
  Kills                    18   | .    .    .    1    .    17   .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Fac Was Fac Ext 
Robot Analysis Total       3    | .   .   2   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             18   | .   .   .   .   .   16  .   2   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Fac  Was  Fac  Ext  
Turns Passed               9112 | 398  458  994  1284 987  1862 409  2194 169  156  201  
Spaces Moved               5067 | 127  249  479  693  476  871  261  1256 123  251  281  
  Core                     555  | 11   .    .    .    .    .    .    .    33   251  260  
  Treads                   22   | 22   .    .    .    .    .    .    .    .    .    .    
  Legs                     4469 | 94   249  479  693  476  871  261  1256 90   .    .    
  Wheels                   21   | .    .    .    .    .    .    .    .    .    .    21   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  130  130  130  120  50   50   50   
  Average Speed            127  | 120  124  147  149  143  139  133  126  115  51   53   
  Slowest Speed            250  | 160  150  150  150  150  160  160  160  250  100  110  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 14   62   29   95   39   93   20   36   90   9    33   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    .    .    1    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 86   | .    .    .    5    10   59   .    12   .    .    .    
Terrain Destroyed          244  | .    .    .    6    33   103  .    36   .    .    66   
  Melee                    12   | .    .    .    .    .    .    .    12   .    .    .    
  Projectile               14   | .    .    .    6    .    .    .    8    .    .    .    
  AOE                      218  | .    .    .    .    33   103  .    16   .    .    66   

 Actions                        | -11  -10  -9   -9   -8   -8   -7   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Fac  Was  Fac  Ext  
Total                      6985 | 367  344  663  843  699  1368 302  1668 135  276  320  
  Wait                     1196 | 224  45   81   88   133  377  17   205  .    10   16   
  Move                     5058 | 126  248  478  692  475  870  260  1256 122  250  281  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  92   | 7    9    16   3    12   7    5    30   1    1    1    
  Fast Attach              42   | 5    1    .    3    6    6    2    10   .    6    3    
  Attach                   46   | 1    4    5    .    6    6    1    13   3    3    4    
  Detach                   8    | .    .    .    .    1    .    .    .    1    3    3    
  Swap                     75   | 4    3    13   5    10   4    3    32   1    .    .    
  Drop                     96   | .    6    14   7    17   14   6    28   1    3    .    
  Fire                     335  | .    28   56   42   38   74   8    73   6    .    10   
  Melee                    20   | .    .    .    .    .    .    .    20   .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    2    
  Kick                     2    | .    .    .    1    1    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   4    | .    .    .    2    .    2    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            9    | .    .    .    .    .    8    .    1    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage (discovered 2 exits: [*Fac] / [Rec])
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/Extension

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
  399 | -11/Scrapyard | Entered Materials
  400 | -10/Materials | Build established: Mutant
  762 | -10/Materials | Discovered new exit (range 15)
  857 | -10/Materials | Entered another Materials area
  857 | -9/Materials  | Evolved 2 slots: Weapon x2
 1123 | -9/Materials  | Discovered new exit (range 8)
 1639 | -9/Materials  | Build established: Scavenger-Tank
 1851 | -9/Materials  | Entered Mines
 1886 | -9/Mines      | Met a Derelict bent on vengeance
 1921 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1986 | -9/Mines      | Build established: Scavenger-Mutant
 1999 | -9/Mines      | Discovered new exit (range 6)
 2385 | -9/Mines      | Destroyed 9 combat bots
 2699 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2702 | -9/Mines      | Learned Materials emergency access door positions
 2954 | -9/Mines      | Discovered new exit (range 12)
 3135 | -9/Mines      | Entered Materials
 3135 | -8/Materials  | Evolved 2 slots: Utility x2
 3234 | -8/Materials  | Repaired Hvy. Assault Rifle
 3256 | -8/Materials  | Build established: Mutant
 3990 | -8/Materials  | Discovered new exit (range 13)
 4122 | -8/Materials  | Entered Storage
 4186 | -8/Storage    | Repaired Hvy. Laser
 4207 | -8/Storage    | Build established: Skirmisher
 4219 | -8/Storage    | Repaired Cooling System
 4287 | -8/Storage    | Found Prototype Launcher
 4346 | -8/Storage    | Garrison activated, responded to threat
 4389 | -8/Storage    | Destroyed 7 combat bots
 4584 | -8/Storage    | Build established: Tank
 4593 | -8/Storage    | Discovered new exit (range 13)
 4597 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 4684 | -8/Storage    | Identified Gui. Missile Launcher
 4796 | -8/Storage    | Garrison activated, responded to threat
 5153 | -8/Storage    | Met 01-MTF
 5322 | -8/Storage    | First assault squad dispatched
 5528 | -8/Storage    | Build established: Mutant
 5779 | -8/Storage    | Discovered new exit (range 17)
 5984 | -8/Storage    | Entered Factory
 5984 | -7/Factory    | Accompanied by 17 allies
 5984 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5989 | -7/Factory    | 01-MTF left
 6071 | -7/Factory    | Discovered new exit (range 41)
 6119 | -7/Factory    | Build established: Tank
 6393 | -7/Factory    | Entered another Factory area
 6393 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 6425 | -6/Factory    | Spotted B-75 Beast
 6982 | -6/Factory    | Fabricated Adv. Plasma Cannon (x2)
 7165 | -6/Factory    | Lost 3 parts (2u1w)
 7567 | -6/Factory    | Build established: Scavenger-Tank
 7894 | -6/Factory    | Garrison activated, responded to threat
 8065 | -6/Factory    | Lost 3 parts (1p1n1w)
 8284 | -6/Factory    | Build established: Scavenger-Gunner
 8419 | -6/Factory    | Repaired Med. Storage Unit
 8587 | -6/Factory    | Sucked down chute
 8587 | -6/Factory    | Entered Waste
 8588 | -6/Waste      | Build established: Scavenger-Mutant
 8588 | -6/Waste      | Met a frightened Derelict
 8602 | -6/Waste      | EMP discharged
 8602 | -6/Waste      | System corruption reached 10%
 8610 | -6/Waste      | Spotted C-40 Crusher
 8638 | -6/Waste      | Destroyed C-40 Crusher
 8661 | -6/Waste      | Spotted C-40 Crusher
 8665 | -6/Waste      | Spotted C-40 Crusher
 8666 | -6/Waste      | Spotted C-40 Crusher
 8669 | -6/Waste      | Spotted C-40 Crusher
 8679 | -6/Waste      | Spotted C-40 Crusher
 8690 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8693 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 8702 | -6/Waste      | EMP discharged
 8717 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8728 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 8738 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 8745 | -6/Waste      | Discovered new exit (range 13)
 8756 | -6/Waste      | Entered Factory
 8769 | -6/Factory    | Lost 7 parts (1p4n1u1w)
 8910 | -6/Factory    | Discovered new exit (range 6)
 8912 | -6/Factory    | Entered Extension
 9005 | -6/Extension  | Build established: Mutant
 9010 | -6/Extension  | Spotted B-75 Beast
 9068 | -6/Extension  | Core integrity fell below 50%
 9098 | -6/Extension  | Core integrity fell below 20%
 9101 | -6/Extension  | Spotted B-75 Beast
 9113 | -6/Extension  | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
09081_ Com. Battery destroyed.
09083_ System corrupted: Matter fused (-7).
09083_ Slug penetrates B-75 Beast.
09084_ Com. Wheel destroyed.
09085_ The unstable cave ceiling collapses. <x3>
09090_ Acquired 12 matter.
09095_ Penetrated by Slug.
09097_ The unstable cave ceiling collapses.
09097_ EM Shield destroyed.
09097_ Terrain Scan Processor destroyed.
09098_ Penetrated by Slug.
09099_ 6KNNHL7HID17|LPOA: UL
09101_ Slammed into K-01 Serf.
09101_ Slug penetrates R-10 Processor.
09101_ Slug penetrates Wall.
09102_ Targeting Computer destroyed.
09105_ W-25 Informer distress signal alerts nearby ally.
09105_ Slug penetrates U-05 Engineer.
09105_ K-01 Serf destroyed.
09108_ U-05 Engineer knocked back.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????# ??????????????????????????? |
| ?????????????????????# ??????????????????????????? |
| ?????????????????????# ###???????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           86
Energy Generation          31
Energy Capacity            950
Matter Stores              300
Matter Capacity            500
Sight Range                20
Terrain Scan Density       85
Additional Mass Support    9
Base Temperature (-)       150
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             45
Resistance: I              20
Resistance: S              20
Resistance: P              20
Phase Shifting             5
Evasion (%)                50
Targeting Accuracy         5
Target Analysis            5
Recoil Reduction           2

 Item Schematics 
-----------------
    Energy Filter | -8/Storage | Hacked
 Flexi-carbon Leg | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Plasma Cannon | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst
Just What I Needed
Release The Drones!
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              SuperchargedBeamGun
  Manual?         0
Play Time         02:38:26
  Cumulative      10.6 hours
  Start           2019.11.02 @ 18:34:24
  End             2019.11.03 @ 15:26:52
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           -4
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             10
Gallery%          17
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/Cog
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8d36adea-2017-4fd4-97e1-22b923ba3e49