Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.29 @ 12:21:32 // Halloween2019/Abominations Player: Kyzrati Result: Destroyed by Final Abomination with Linear Accelerator Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (100) 500 Value Destroyed (6666) 6666 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 11926 Bonus ------- High Alert Combat Kills 60 Cogmind --------- Core Integrity 0/1150 Matter 242/300 Energy 36/100 System Corruption 19% Temperature Cool (162) Location -1/Lair Parts ------- Power (2) Propulsion (5) Utility (8) Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Weapon (4) Falx Force Lance Inventory (16) Medium Matter Pod (0) Improved Kinecellerator Improved Hardlight Generator Antimissile System Matter Neutralizer Heavy Machine Gun KE Penetrator Railgun Hardcell Cannon Peak State ------------ Power Light Antimatter Reactor Light Antimatter Reactor Propulsion Heavy Siege Treads Improved Heavy Siege Treads Centrium Wheel Utility Cooling System Advanced Cooling System Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Improved Weapon Cycler Layered Heavy Armor Plating Weapon Phase Gun Heavy Phase Cannon Railgun Railgun Inventory Light Antimatter Reactor Centrium Wheel Medium Matter Pod Improved Kinecellerator Layered Light Armor Plating Improved Hardlight Generator Antimissile System Long-range Tractor Beam Heavy Plasma Cannon Matter Neutralizer Heavy Machine Gun KE Penetrator Railgun Hardcell Cannon Falx Force Lance [Rating: 118] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Phase Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Railgun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Slashing Weapon Falx Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Slots Evolved 12 | . . 2 2 2 2 2 2 . Power 1 | . . . . . 1 . . . Propulsion 3 | . . . 1 . 1 . 1 . Utility 6 | . . 1 1 1 . 2 1 . Weapon 2 | . . 1 . 1 . . . . Parts Attached 129 | 6 3 5 24 7 13 39 18 14 Power 13 | 1 1 . 3 . 1 3 2 2 Engine 7 | 1 1 . 2 . 1 2 . . Core 2 | . . . 1 . . 1 . . Reactor 4 | . . . . . . . 2 2 Propulsion 23 | 2 1 2 3 1 3 4 4 3 Treads 12 | 2 . 2 1 . . 3 3 1 Leg . | . . . . . . . . . Wheel 11 | . 1 . 2 1 3 1 1 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 34 | 1 1 2 6 2 . 15 5 2 Device 17 | . 1 . 1 . . 11 3 1 Storage 3 | 1 . . 1 1 . . . . Processor 3 | . . 2 . . . . 1 . Hackware . | . . . . . . . . . Protection 11 | . . . 4 1 . 4 1 1 Artifact . | . . . . . . . . . Weapon 59 | 2 . 1 12 4 9 17 7 7 Energy Gun 1 | . . . . . . . . 1 Energy Cannon 6 | . . . . . . 1 3 2 Ballistic Gun 21 | 2 . 1 3 2 3 6 2 2 Ballistic Cannon 7 | . . . 6 . 1 . . . Launcher 9 | . . . 3 2 . 4 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 14 | . . . . . 5 6 2 1 Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 3 . . 1 1 Parts Lost 26 | . 1 . 2 . . 7 1 15 Power 6 | . 1 . 1 . . 1 . 3 Propulsion 7 | . . . 1 . . 2 . 4 Utility 8 | . . . . . . 3 1 4 Weapon 5 | . . . . . . 1 . 4 Highest Loss Streak 15 | . 1 . 1 . . 7 1 15 Average Slot Usage (%) 91 | . 88 98 99 94 93 93 85 76 Engine 6 | . 11 11 5 7 6 8 . . Core 1 | . . . 3 . . 1 3 . Reactor 1 | . . . . . . . 6 8 Treads 12 | . 25 11 13 15 13 8 11 9 Wheel 8 | . 2 11 13 7 13 8 5 5 Device 10 | . 6 11 9 7 6 15 13 13 Storage 11 | . 14 11 9 12 13 11 10 10 Processor 5 | . . 10 9 7 6 5 6 5 Protection 5 | . . . 8 9 6 6 4 4 Energy Cannon 2 | . . . . . . 1 8 5 Ballistic Gun 13 | . 28 32 12 9 11 8 11 9 Ballistic Cannon 6 | . . . 14 15 12 7 . . Slashing Weapon 1 | . . . . . 1 3 . . Naked Turns . | . . . . . . . . . Heaviest Build 111 | 10 12 14 43 62 64 93 111 110 Greatest Support 140 | 40 40 16 26 10 20 110 140 32 Greatest Overweight (x) 9 | . . . 4 6 3 9 6 6 Average Overweight (x) 2 | . . . 1 4 2 3 4 4 Largest Inventory Capacity 16 | 6 6 6 10 16 16 16 16 16 Average Capacity 13 | 5 6 6 7 14 16 16 16 16 Most Carried 16 | 6 6 6 8 16 16 16 16 16 Average Carried 12 | 3 5 5 6 12 15 15 15 15 Final Capacity 16 | 6 6 6 10 16 16 16 16 16 Final Carried 16 | 6 6 6 8 16 16 16 16 9 Class Distribution -------------------- 47% | Scavenger-Tank 16% | Tank 12% | Scavenger-Gunner 12% | Mutant 5% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Mutant | -1/Lair Resources | -11 -10 -9 -8 -7 -6 -5 -4 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Matter Collected 5014 | 223 174 120 897 441 621 1652 580 306 Remotely 149 | . . . . . . . . 149 Salvage Created 4676 | . 254 182 710 352 558 1052 1548 20 Parts 212 | . 18 21 36 9 18 57 52 1 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Combat Hostiles Destroyed 88 | . 7 4 16 7 9 24 21 . Melee 1 | . . . . . 1 . . . Guns 39 | . 7 4 7 2 1 9 9 . Cannons 39 | . . . 8 5 7 11 8 . AOE 9 | . . . 1 . . 4 4 . Classes Destroyed 14 | . 3 . 4 1 4 2 . . Worker 3 | . . . . . 2 1 . . Builder 2 | . . . . . 1 1 . . Hauler 1 | . . . 1 . . . . . Recycler 1 | . . . . . 1 . . . Watcher 1 | . 1 . . . . . . . Swarmer 2 | . 2 . . . . . . . Saboteur 1 | . . . . . . 1 . . Grunt 18 | . . . 4 2 1 5 6 . Brawler 2 | . . . 1 . . 1 . . Duelist 1 | . . . . . 1 . . . Sentry 4 | . . . 2 1 . 1 . . Hunter 4 | . . . . 1 1 1 1 . Abomination 56 | . 5 4 9 3 6 15 14 . Anomaly 4 | . . . . . . 3 . 1 Best Kill Streak 7 | . 4 1 6 2 3 7 6 1 Combat Bots Only 6 | . 4 1 5 2 3 5 6 . Max Kills in Single Turn 4 | . 1 1 1 1 1 1 4 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . 1 . . 1 4 . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Damage Taken 18427 | . 968 90 1054 400 1000 3624 2957 8334 Core 1599 | . 124 . 99 . 41 153 118 1064 Absorbed by Shields . | . . . . . . . . . Reduced by Siege Mode 1350 | . . . . . . 21 187 1142 Core Remaining (%) 87 | 100 50 100 82 100 95 84 . . Volleys Fired 311 | . 28 10 48 16 27 71 56 55 Largest 4 | . 2 3 3 4 4 4 4 4 Hottest 251 | . 40 60 119 144 144 216 251 251 Shots Fired 913 | . 56 30 134 51 105 216 188 133 Gun 499 | . 56 30 55 19 51 100 97 91 Cannon 393 | . . . 74 32 54 100 91 42 Launcher 21 | . . . 5 . . 16 . . Special . | . . . . . . . . . Kinetic 717 | . 56 30 129 51 105 188 97 61 Thermal 175 | . . . . . . 12 91 72 Explosive 21 | . . . 5 . . 16 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 30 | . 8 12 17 10 11 16 30 25 Robot Miss Streak 5 | . 2 2 4 2 5 3 2 4 Penetration Max 1 | . . . . . . 1 1 . Secondary Targets 3 | . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 690 | . 44 20 99 37 79 154 143 114 Core Hits 281 | . 20 10 47 18 39 72 55 20 Critical Hits 15 | . . . 6 1 . 1 5 2 Critical Kills 4 | . . . 2 1 . . 1 . Critical Parts Destroyed 9 | . . . 4 . . 1 2 2 Melee Attacks 58 | . . . . . 21 33 4 . Impact . | . . . . . . . . . Slashing 58 | . . . . . 21 33 4 . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . 1 5 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 19527 | . 499 241 2457 690 1927 5686 5158 2869 Guns 7731 | . 499 241 662 224 775 1901 1568 1861 Cannons 8399 | . . . 1325 466 928 1694 2978 1008 Explosions 2468 | . . . 470 . . 1386 612 . Melee 929 | . . . . . 224 705 . . Ramming . | . . . . . . . . . Kinetic 11168 | . 499 241 1987 690 1703 3305 1568 1175 Thermal 5574 | . . . . . . 290 3590 1694 Explosive 1856 | . . . 470 . . 1386 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 929 | . . . . . 224 705 . . Piercing . | . . . . . . . . . Highest Corruption 19 | . 1 . 3 3 1 6 6 19 Average Corruption 3 | . 1 . 2 3 1 2 2 9 Corruption Purged . | . . . . . . . . . Effects 76 | . . . 7 5 1 24 13 26 Message Errors 5 | . . . . 1 . . 2 2 Matter Fused 16 | . . . . 3 . 9 1 3 Heat Flow Errors 3 | . . . 1 . . 1 1 . Energy Discharges 9 | . . . 1 1 . 4 2 1 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 6 | . . . 2 . . 3 . 1 Data Loss (major) 2 | . . . . . . . . 2 Misfires 2 | . . . . . . 1 1 . Targeting Errors 24 | . . . 3 . 1 4 6 10 Weapon Failures 7 | . . . . . . 2 . 5 Overload Shots . | . . . . . . . . . Overflow Damage 477 | . . . 19 4 11 220 181 42 Projectiles 242 | . . . 14 4 11 80 91 42 Explosions 141 | . . . 5 . . 46 90 . Melee 94 | . . . . . . 94 . . Knockbacks 42 | . . . 17 2 8 15 . . Impact . | . . . . . . . . . Kinetic 41 | . . . 16 2 8 15 . . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 30 | . . . 29 . . 1 . . Shots 2 | . . . 1 . . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 556 | . 360 20 556 338 184 325 450 495 Average Temperature 128 | . 180 17 123 100 37 99 136 178 Received Heat Transfer 2559 | . 186 . 378 72 243 630 555 495 Effects 22 | . . . 4 . . . 13 5 Shutdowns 4 | . . . 1 . . . 3 . Energy Bleed 4 | . . . . . . . 2 2 Interference 9 | . . . . . . . 6 3 Matter Decay 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Damage (major) 3 | . . . 3 . . . . . Siege Activations 6 | . . . . . . 2 3 1 Total Turns 299 | . . . . . . 49 103 147 Longest Duration 147 | . . . . . . 37 67 147 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 2137 | . . . . . . 88 1282 767 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Peak Influence 474 | . 57 12 264 391 184 391 474 18 Average Influence 156 | . 23 5 157 187 76 211 297 5 Maximum Alert Level 2 | . . . 1 1 . 1 2 . Low Security (%) 64 | . . . . . . . . . Level 1 30 | . . . . . . . . . Level 2 4 | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 134 | . 8 3 12 18 30 41 22 . Investigation 17 | . 4 1 3 3 3 2 1 . Extermination . | . . . . . . . . . Reinforcement 31 | . 2 2 4 7 5 6 5 . Assault 42 | . 2 . 4 3 9 15 9 . Garrison 44 | . . . 1 5 13 18 7 . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 11 | . . . . 2 2 4 3 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Distress Signals 58 | . 5 4 7 3 12 19 8 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 161 | . 23 5 23 9 18 48 29 6 Peak Tracking Total 10 | . 6 2 6 4 7 10 7 5 Tactical Retreats 18 | . 4 . 1 1 4 8 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Traps Triggered 5 | . . . 1 1 1 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Machines Disabled 29 | . . . 1 15 . 8 5 . Max in Single Turn 5 | . . . 1 . . 2 5 . Garrison Access 4 | . . . 1 . . 2 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Machines Accessed 12 | . 2 1 1 . 3 2 3 . Terminals 10 | . 2 1 1 . 1 2 3 . Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 30 | . 6 2 2 . 7 7 6 . Successful 16 | . 3 1 1 . 3 4 4 . Failed 14 | . 3 1 1 . 4 3 2 . Catastrophic 4 | . . 1 . . 2 . 1 . Database Lockouts . | . . . . . . . . . Manual 26 | . 6 2 2 . 3 7 6 . Terminals 24 | . 6 2 2 . 1 7 6 . Fabricators 4 | . . . . . 4 . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . . . 1 . . 2 2 . Zone Layout 5 | . . . 1 . . 2 2 . Fabricator Hacks 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 22 | . 6 2 1 . 4 4 5 . Terminals 7 | . 2 1 . . . 2 2 . Track 7 | . 2 1 . . . 2 2 . Fabricators 1 | . . . . . 1 . . . Prioritize 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 2 1 1 . 3 1 3 . Full Trace Events 3 | . 1 . . . 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . 2 . . . Matter 234 | . . . . . 234 . . . Time 117 | . . . . . 117 . . . Total Part Build Rating 14 | . . . . . 14 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 10 | . . . 1 . . 4 5 . Machine Destruction 7 | . . . 1 . . 4 2 . Programmers 3 | . . . . . . . 3 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Total Allies 12 | . . . . 3 . 6 3 . Largest Group 3 | . . . . 3 . 3 3 . Highest-Rated Group 138 | . . . . 93 . 93 138 . Highest-Rated Ally 46 | . . . . 31 . 31 46 . Total Orders 7 | . . . . . . . 7 . STAY 1 | . . . . . . . 1 . FOLLOW 1 | . . . . . . . 1 . EXPLORE 5 | . . . . . . . 5 . Ally Attacks 99 | . . . . 31 . 52 16 . Total Damage 2035 | . . . . 563 . 832 640 . Kills 16 | . . . . 5 . 8 3 . Allies Corrupted 2 | . . . . . . . 2 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Turns Passed 5405 | 88 520 246 509 613 859 1301 993 276 Spaces Moved 2923 | 48 248 189 280 401 570 685 430 72 Core 3 | 3 . . . . . . . . Treads 421 | 45 233 . . . . 27 116 . Legs . | . . . . . . . . . Wheels 2499 | . 15 189 280 401 570 658 314 72 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 100 90 120 100 110 140 100 Average Speed 127 | 153 156 100 104 129 109 122 160 138 Slowest Speed 180 | 160 160 100 120 140 110 170 180 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 45 27 41 13 20 30 26 53 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 54 | . . . . . 14 27 13 . Terrain Destroyed 301 | . . . 37 10 21 163 61 9 Melee 45 | . . . . . 14 27 4 . Projectile 100 | . . . 8 10 7 44 22 9 AOE 156 | . . . 29 . . 92 35 . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Lai Total 3793 | 60 304 226 373 446 697 924 603 160 Wait 251 | 1 21 13 5 6 58 67 69 11 Move 2915 | 47 247 188 279 400 569 684 429 72 Hop . | . . . . . . . . . Pick Up 60 | 6 3 4 7 9 4 12 11 4 Fast Attach 39 | 6 1 4 10 4 1 5 6 2 Attach 31 | . 1 1 4 1 1 9 6 8 Detach 11 | . . 1 . 3 . 6 1 . Swap 59 | . 1 . 10 2 11 25 6 4 Drop 57 | . 2 5 10 5 5 12 14 4 Fire 311 | . 28 10 48 16 27 71 56 55 Melee 58 | . . . . . 21 33 4 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -1/Lair History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 10) 507 | -10/Materials | Discovered new exit (range 16) 599 | -10/Materials | Discovered new exit (range 10) 609 | -10/Materials | Entered another Materials area 609 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 763 | -9/Materials | Discovered new exit (range 4) 855 | -9/Materials | Entered another Materials area 855 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 878 | -8/Materials | Garrison activated, responded to threat 1179 | -8/Materials | Build established: Tank 1345 | -8/Materials | Discovered new exit (range 10) 1364 | -8/Materials | Entered Factory 1364 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1542 | -7/Factory | Discovered new exit (range 19) 1579 | -7/Factory | Garrison activated, responded to threat 1681 | -7/Factory | Build established: Scavenger-Tank 1715 | -7/Factory | Garrison activated, responded to threat 1726 | -7/Factory | Discovered new exit (range 17) 1808 | -7/Factory | Garrison activated, responded to threat 1945 | -7/Factory | Garrison activated, responded to threat 1968 | -7/Factory | Garrison activated, responded to threat 1977 | -7/Factory | Entered another Factory area 1977 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2013 | -6/Factory | Garrison activated, responded to threat 2174 | -6/Factory | Fabricated Railgun (x2) 2196 | -6/Factory | Garrison activated, responded to threat 2347 | -6/Factory | Garrison activated, responded to threat 2557 | -6/Factory | Discovered new exit (range 10) 2580 | -6/Factory | Garrison activated, responded to threat 2836 | -6/Factory | Entered another Factory area 2836 | -5/Factory | Evolved 2 slots: Utility x2 2858 | -5/Factory | Garrison activated, responded to threat 2885 | -5/Factory | Garrison activated, responded to threat 2986 | -5/Factory | Garrison activated, responded to threat 3343 | -5/Factory | Garrison activated, responded to threat 3518 | -5/Factory | Garrison activated, responded to threat 3743 | -5/Factory | Lost 7 parts (1p2n3u1w) 3785 | -5/Factory | Discovered new exit (range 15) 3857 | -5/Factory | Garrison activated, responded to threat 3952 | -5/Factory | Build established: Scavenger-Gunner 4110 | -5/Factory | Discovered new exit (range 6) 4137 | -5/Factory | Entered another Factory area 4137 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4169 | -4/Factory | Garrison activated, responded to threat 4317 | -4/Factory | Garrison activated, responded to threat 4419 | -4/Factory | Garrison activated, responded to threat 4537 | -4/Factory | Garrison activated, responded to threat 4780 | -4/Factory | Garrison activated, responded to threat 4803 | -4/Factory | Detected disturbance from likely dimensional gate 5112 | -4/Factory | Discovered exit to Lair (range 9) 5130 | -4/Factory | Entered Lair 5151 | -1/Lair | Found Antimissile System 5271 | -1/Lair | System corruption reached 10% 5390 | -1/Lair | Spotted Striker 5392 | -1/Lair | Core integrity fell below 50% 5404 | -1/Lair | Core integrity fell below 20% 5406 | -1/Lair | Destroyed by Final Abomination with Linear Accelerator Last Messages --------------- 05395_ Centrium Wheel destroyed. 05395_ Resonating Anomaly destroyed. 05398_ The unstable cave ceiling collapses. 05398_ Lyr. Light Armor Plating destroyed. 05398_ Knocked back. 05399_ Ultimate Abomination absorbs Prototype Energy Cannon. 05399_ Knocked back. 05400_ The unstable cave ceiling collapses. 05401_ Drone Bay blinks away. 05401_ Knocked back. 05402_ Major Abomination spits out Matter Neutralizer. 05402_ Major Abomination feeds off Hungry Anomaly, taking Com. HERF Cannon. 05402_ Hungry Anomaly eats Med. Storage Unit. 05403_ Adv. Cooling System destroyed. 05403_ Knocked back. 05404_ Major Abomination sheds Fire Anomaly. 05404_ Imp. Transmission Jammer blinks away. 05405_ Prototype Leg blinks away. 05406_ Centrium Wheel destroyed. 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AAA | | = = n A ! | | ! ! @ | | != K= | | ? | % # | | ?#####% % ! ] !! | | ?????## ### ## | | ??????## #### # #= = | | ???????#%!! # = | | ???????# | # | | ??????#! % =! # ## ] % % ## | | ?????# ! % = #########[ ! #? | | ????#= % ## "###= ## | | ???? != !!=! ] ##? | | ????? = ! ! ] ##? | | ????? ! = ! #?? | | ????? ! ! ! |!#?? | | ????? ! ! % !%#?? | | ??????? ! ### / ! ! !##?? | | ???? ## !][ ##?? | | ???? ] % ! ! ! !#??? | | ???? ! !! ###??? | | ???? ! ! = = !##########??? | | ???? !! #############????#???????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 37 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 30 Weapon Cycling 20 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Railgun | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearShadingSheargun Manual? 0 Play Time 02:55:18 Cumulative 185.5 hours Start 2019.10.29 @ 09:04:37 End 2019.10.29 @ 12:21:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 13 Types 10/0/1/1/0/1/0 Lore% 29 Gallery% 70 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9d4ef5d-cf4c-4ac1-8266-b436430e8cda