Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.02 @ 03:05:24

Player: Sen

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (27)      135
Value Destroyed (624)      624
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (25)                 25
              TOTAL SCORE: 2704

 Bonus
-------
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             0/550
Matter                     287/300
Energy                     90/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Ion Engine
     Light Deuterium Engine
  Improved Aluminum Leg

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Wheel
>          --- UTILITY ----------
           Huge Storage Unit
           Structural Scanner
           Trap Scanner
  Improved Terrain Scan Processor
           Power Shielding
           Hacking Suite
>          --- WEAPON -----------
     Heavy Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Ion Engine
     Light Ion Engine
     Light Ion Engine
     Light Ion Engine
  Improved Ion Engine
     Light Deuterium Engine
           Heat Sink
           Heat Sink
           Heat Sink
           Sensor Array
           Sensor Array
           ECM Suite
     Light Armor Plating
           Beam Rifle
           Assault Rifle
           Assault Rifle
     Light Assault Rifle
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Huge Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             37   | 6   4   12  .   15  
  Power                    4    | 1   .   1   .   2   
    Engine                 4    | 1   .   1   .   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   2   .   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  4    | 2   .   2   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   
  Utility                  16   | 1   2   6   .   7   
    Device                 8    | .   1   4   .   3   
    Storage                3    | 1   1   .   .   1   
    Processor              2    | .   .   1   .   1   
    Hackware               1    | .   .   1   .   .   
    Protection             2    | .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   2   3   .   5   
    Energy Gun             5    | .   2   1   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 2   .   2   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   
Parts Lost                 25   | .   .   4   .   21  
  Power                    4    | .   .   1   .   3   
  Propulsion               5    | .   .   2   .   3   
  Utility                  8    | .   .   .   .   8   
  Weapon                   8    | .   .   1   .   7   
  Highest Loss Streak      9    | .   .   3   .   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            13   | 1   8   15  17  14  
  Power                    5    | .   1   4   6   6   
  Propulsion               .    | .   .   .   .   .   
  Utility                  5    | .   3   6   7   5   
  Weapon                   2    | .   2   3   4   2   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             8    | .   1   1   .   6   
  Power                    5    | .   .   .   .   5   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   1   1   .   1   
  Weapon                   .    | .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     87   | .   99  98  100 79  
  Engine                   10   | .   14  10  11  8   
  Wheel                    11   | .   28  20  22  2   
  Flight                   3    | .   .   .   .   6   
  Device                   12   | .   13  17  11  10  
  Storage                  10   | .   14  11  11  8   
  Processor                7    | .   .   10  11  8   
  Hackware                 6    | .   .   4   11  8   
  Protection               5    | .   .   .   .   9   
  Energy Gun               10   | .   21  16  .   5   
  Ballistic Gun            9    | .   6   5   22  11  
Peak Build Rating          21   | 6   8   16  14  21  
  Average Rating           13   | 4   7   12  14  15  
  On Entrance              8    | .   6   8   14  14  
Naked Turns                3    | .   .   .   .   3   
Heaviest Build             98   | 14  51  51  51  98  
  Greatest Support         26   | 26  26  26  26  26  
  Greatest Overweight (x)  31   | 1   1   5   1   31  
  Average Overweight (x)   3    | .   .   1   1   8   
Largest Inventory Capacity 25   | 8   20  20  20  25  
  Average Capacity         22   | 6   19  20  20  24  
  Most Carried             20   | 2   15  18  17  20  
  Average Carried          13   | 1   8   15  17  14  
  Final Capacity           20   | 8   20  20  20  5   
  Final Carried            17   | 2   15  17  17  3   

 Class Distribution 
--------------------
 62% | Scavenger-Mutant
 37% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           771  | 237 69  203 .   262 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            866  | .   177 393 .   296 
  Parts                    50   | .   13  16  .   21  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  18   | .   2   8   .   8   
  Guns                     18   | .   2   8   .   8   
Classes Destroyed          9    | .   5   2   .   2   
  Worker                   2    | .   .   .   .   2   
  Builder                  1    | .   1   .   .   .   
  Recycler                 1    | .   .   1   .   .   
  Operator                 2    | .   1   1   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  8    | .   1   3   .   4   
  Grunt                    5    | .   1   3   .   1   
  Sentry                   4    | .   .   2   .   2   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           4    | .   2   4   .   3   
  Combat Bots Only         4    | .   1   4   .   3   
Max Kills in Single Turn   2    | .   1   1   .   2   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        250  | .    13   60   6    171  
  Missed                   60   | .    1    15   3    41   
  Hits                     190  | .    12   45   3    130  
    Melee                  11   | .    .    .    .    11   
    Projectile             179  | .    12   45   3    119  
  Critical Strikes         10   | .    .    3    .    7    
Damage Taken               2477 | .    141  502  44   1790 
  Core                     755  | .    25   157  .    573  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  53   | .    .    .    .    53   
Core Remaining (%)         83   | 100  90   .    60   .    
Volleys Fired              90   | .    12   32   .    46   
  Largest                  2    | .    2    2    .    2    
  Hottest                  80   | .    80   80   .    76   
Shots Fired                176  | .    24   63   .    89   
  Gun                      176  | .    24   63   .    89   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  108  | .    2    38   .    68   
  Thermal                  44   | .    .    23   .    21   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          24   | .    22   2    .    .    
  Robot Hit Streak         17   | .    7    7    .    17   
  Robot Miss Streak        6    | .    2    3    .    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           114  | .    14   41   .    59   
  Core Hits                42   | .    6    15   .    21   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         4    | .    .    2    .    2    
    Burn                   3    | .    .    2    .    1    
    Destroy                1    | .    .    .    .    1    
Melee Attacks              4    | .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    
  Slashing                 4    | .    .    .    .    4    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1583 | .    244  645  .    694  
  Guns                     1521 | .    223  645  .    653  
  Cannons                  .    | .    .    .    .    .    
  Explosions               21   | .    21   .    .    .    
  Melee                    36   | .    .    .    .    36   
  Ramming                  5    | .    .    .    .    5    
  Kinetic                  796  | .    .    343  .    453  
  Thermal                  507  | .    21   286  .    200  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          239  | .    223  16   .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 36   | .    .    .    .    36   
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            15   | .    15   .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               15   | .    15   .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      1    | .    .    .    .    1    
  Shots                    .    | .    .    .    .    .    
  Rammed                   3    | .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        180  | .    96   180  .    36   
  Average Temperature      40   | .    32   71   .    7    
  Received Heat Transfer   612  | .    24   228  27   333  
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    .    4    .    .    
  Heat Transferred         1419 | .    50   777  .    592  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             114  | .   40  114 56  50  
  Initial                  40   | .   .   12  40  21  
  Average                  12   | .   6   31  41  5   
Influence Increases        619  | .   104 262 36  217 
  Destroy 0b10 Robot/C     380  | .   40  160 20  160 
  Destroy 0b10 Robot/NC    45   | .   25  10  .   10  
  Destroy Leader           116  | .   26  50  .   40  
  Allied During Kill       1    | .   .   .   1   .   
  Successful Hack          26   | .   10  12  .   4   
  Disable Machine          30   | .   .   30  .   .   
  Destroy Structure        6    | .   3   .   .   3   
  Lose Combat Pursuer      15   | .   .   .   15  .   
Influence Decreases        619  | .   74  186 86  273 
  Entered New Map          119  | .   .   18  66  35  
  Time Decay               415  | .   74  128 20  193 
  Lost Part                85   | .   .   40  .   45  
Squads Dispatched          3    | .   1   1   1   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   1   .   .   
  Assault                  1    | .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           1    | .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              45   | .   12  10  2   21  
  Peak Tracking Total      5    | .   5   5   2   4   
  Tactical Retreats        5    | .   1   .   1   3   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          2    | .   .   2   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          6    | .   2   2   .   2   
  Terminals                5    | .   2   2   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                21   | .   7   9   .   5   
  Successful               12   | .   4   5   .   3   
  Failed                   9    | .   3   4   .   2   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                20   | .   7   9   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   4   5   .   2   
  Record                   3    | .   1   2   .   .   
  Prototype ID Bank        2    | .   .   1   .   1   
  Terminal Index           1    | .   1   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   
  Investigation Status     1    | .   1   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   
  Zone Layout              2    | .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   2   2   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   2   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               1    | .   .   .   1   .   
  Largest Group            1    | .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               9    | .   .   .   9   .   
  Total Damage             86   | .   .   .   86  .   
  Kills                    1    | .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11  -10  -9   -9   -8   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  
Active Infowar (turns)     2326 | .    357  517  57   1395 
  Sensors                  73   | .    .    73   .    .    
  Structural               836  | .    .    515  57   264  
  Traps                    16   | .    .    .    .    16   
  ECM                      1729 | .    357  4    .    1368 
Robot Analysis Total       .    | .    .    .    .    .    
Derelict Logs Recovered    1    | .    .    .    1    .    
Drone Launches             .    | .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               2410 | 52   372  517  57   1412 
Spaces Moved               731  | 47   294  132  49   209  
  Core                     31   | 7    .    .    .    24   
  Treads                   .    | .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   653  | 40   294  132  49   138  
  Hover                    .    | .    .    .    .    .    
  Flight                   47   | .    .    .    .    47   
  Fastest Speed            50   | 50   90   105  105  50   
  Average Speed            240  | 87   104  110  105  580  
  Slowest Speed            1960 | 100  105  155  105  1960 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       15   | 3    36   11   14   15   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          2    | .    2    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      2    | .    2    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1193 | 55  334 437 54  313 
  Wait                     283  | .   7   248 6   22  
  Move                     727  | 46  293 131 48  209 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  35   | 3   16  10  .   6   
  Fast Attach              9    | 5   .   2   .   2   
  Attach                   20   | 1   1   4   .   14  
  Detach                   1    | .   .   .   .   1   
  Swap                     12   | .   3   6   .   3   
  Drop                     9    | .   2   4   .   3   
  Fire                     90   | .   12  32  .   46  
  Melee                    4    | .   .   .   .   4   
  Ram                      3    | .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
   53 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  394 | -10/Materials | Discovered new exit (range 14)
  425 | -10/Materials | Entered another Materials area
  425 | -9/Materials  | Evolved 2 slots: Utility x2
  786 | -9/Materials  | Lost 3 parts (1p2n)
  936 | -9/Materials  | Discovered new exit (range 6)
  942 | -9/Materials  | Entered Mines
  943 | -9/Mines      | Met a Derelict testing a Signal Generator
  980 | -9/Mines      | Discovered new exit (range 10)
  999 | -9/Mines      | Entered Materials
  999 | -8/Materials  | Evolved 2 slots: Utility x2
 1040 | -8/Materials  | Build established: Scavenger-Mutant
 1314 | -8/Materials  | Lost 4 parts (1p1n2u)
 2260 | -8/Materials  | Core integrity fell below 50%
 2320 | -8/Materials  | Lost 4 parts (1n1u2w)
 2404 | -8/Materials  | Core integrity fell below 20%
 2411 | -8/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
02327_ Acquired 35 matter.
02359_ C-30 ARC bursts open, deploying its
  payload.
02359_ L-31 Rogue unfolds itself.
02359_ G-47 Trooper unfolds itself. <x2>
02371_ Lgt. Assault Rifle destroyed.
02373_ K-01 Serf collects debris.
02376_ Assault Rifle severed.
02377_ Beam Rifle destroyed.
02378_ Dropped Huge Storage Unit.
02380_ Power Shielding destroyed.
02380_ Imp. Ion Engine destroyed.
02387_ Acquired Mining Claw.
02394_ ECM Suite destroyed.
02396_ Lgt. Ion Engine destroyed.
02396_ L-31 Rogue Imp. Aluminum Leg ripped off.
02398_ Heat Sink destroyed. <x2>
02407_ Mining Claw destroyed.
02408_ Imp. Terrain Scan Processor severed.
02408_ Slammed into L-31 Rogue. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       110
ECM Strength               1
Armor Coverage             150
Power Shielding            33
Evasion (%)                42
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafiberFlyingStorage
  Manual?         0
Play Time         00:26:01
  Cumulative      32.1 hours
  Start           2025.06.02 @ 02:41:38
  End             2025.06.02 @ 03:05:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          26
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9fae2f86-05fa-4d02-8d04-19130ed2c432