Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.02 @ 00:03:58 Player: Figgis Result: Smashed by cave-in Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (28) 140 Value Destroyed (1031) 1031 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (1900) 1900 TOTAL SCORE: 11651 Bonus ------- Entered Garrisons 600 Aligned with FarCom 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1300 Matter 256/300 Energy 99/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- Lance > --- INVENTORY (5) ---- Micro Antimatter Reactor Huge Storage Unit Advanced Force Field Enhanced Quantum Rifle Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Gravity Neutralizer Improved Transmission Jammer Advanced Phase Shifter Advanced Phase Shifter Hacking Suite Advanced System Shield System Restoration Module > --- WEAPON ----------- Enhanced Quantum Rifle Lance Lance > --- INVENTORY -------- Light Antimatter Reactor Xenon Bombardment Thruster Impulse Thruster Advanced Force Field Coil Gun [Rating: 144] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Improved Flight Unit Treads Improved Heavy Treads Hover Unit Improved Gravmag System Flight Unit Improved Flight Unit Utility Hacking Suite Device Advanced Weight Redist. System Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Power Sword Energy Gun Quantum Rifle Ballistic Gun Assault Rifle Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Upp Upp War Pro Fac Was Fac Res Gar Res Gar Slots Evolved 14 | . . . . . 4 . 2 . . 2 2 . . . . 2 . . 2 . . . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 2 . 1 . . 1 . . . . . 1 . . 1 . . . Utility 6 | . . . . . 2 . . . . 1 1 . . . . 1 . . 1 . . . Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Parts Attached 115 | 3 8 . 1 . 9 2 1 7 . 11 15 2 2 9 1 6 5 10 2 21 . . Power 24 | 1 2 . . . 4 1 1 1 . 3 2 1 . 2 . 1 2 . 1 2 . . Engine 13 | 1 2 . . . 4 1 1 . . 1 1 1 . . . 1 . . . . . . Core 8 | . . . . . . . . 1 . 2 1 . . 2 . . 1 . . 1 . . Reactor 3 | . . . . . . . . . . . . . . . . . 1 . 1 1 . . Propulsion 33 | 2 2 . . . 2 . . 5 . 3 6 1 1 . . . . 4 1 6 . . Treads 6 | 2 . . . . . . . . . . . . . . . . . . . 4 . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . 4 . . . . Flight 23 | . 2 . . . 2 . . 5 . 3 6 1 1 . . . . . 1 2 . . Utility 31 | . 2 . . . 2 . . 1 . 4 6 . 1 1 1 3 3 1 . 6 . . Device 15 | . . . . . . . . 1 . . 4 . . . 1 1 2 . . 6 . . Storage 5 | . 1 . . . . . . . . 1 1 . . . . 1 1 . . . . . Processor 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . Hackware 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . Protection 7 | . . . . . 1 . . . . 2 1 . 1 1 . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 27 | . 2 . 1 . 1 1 . . . 1 1 . . 6 . 2 . 5 . 7 . . Energy Gun 5 | . . . . . . . . . . . . . . 2 . . . . . 3 . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . 1 . 1 1 . . . 1 1 . . 4 . . . . . . . . Piercing Weapon 11 | . . . . . . . . . . . . . . . . 2 . 5 . 4 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . 1 . . . 1 . . . . . . . . 2 . . . . . 1 . . Parts Lost 36 | . . . . . 1 1 . 1 . 5 2 . 2 3 1 2 2 5 . 11 . . Power 5 | . . . . . 1 1 . . . 1 . . . . . 1 . . . 1 . . Propulsion 14 | . . . . . . . . 1 . 1 2 . 1 1 1 1 2 2 . 2 . . Utility 14 | . . . . . . . . . . 1 . . 1 1 . . . 3 . 8 . . Weapon 3 | . . . . . . . . . . 2 . . . 1 . . . . . . . . Highest Loss Streak 11 | . . . . . 1 1 . 1 . 4 1 . 2 3 1 1 3 4 . 11 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 73 | . 72 85 78 71 87 100 86 94 100 93 89 94 89 84 68 61 20 19 29 71 4 4 Engine 3 | . 11 14 7 . 8 9 9 13 7 2 1 5 5 1 . . . . . . . . Core 3 | . . . . . . . . 1 7 9 7 5 5 8 5 4 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 2 7 . . Treads 4 | . 13 . . . . . . . . . . . . . . . . . . 17 . . Flight 20 | . 14 28 28 28 28 36 30 32 38 36 34 35 35 33 29 20 6 1 2 . . . Device 11 | . . . . . . . . 3 7 6 13 17 13 11 15 14 6 6 . 22 . . Storage 4 | . 11 14 14 14 9 9 7 7 7 6 5 5 5 5 5 5 . . . . . . Processor 4 | . 9 14 14 14 9 9 7 7 7 6 5 5 5 5 5 5 . . . . . . Hackware 5 | . . . . . 8 9 7 7 7 6 5 5 5 5 5 5 5 7 9 8 . . Protection 1 | . . . . . 9 9 7 3 . 4 . . 3 3 . . . . . . . . Slashing Weapon 5 | . . . 7 14 15 18 15 15 15 12 10 11 6 5 . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 3 . . . 8 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 53 | 3 16 10 10 8 14 15 20 21 21 30 43 39 39 38 28 33 20 4 14 53 3 3 Greatest Support 300 | 3 40 10 10 10 20 20 20 32 32 38 43 40 40 38 34 30 25 5 34 300 3 3 Greatest Overweight (x) 3 | . 3 . . . . . . . . . 1 . . . . 1 . 1 . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 8 8 8 8 8 8 8 8 8 10 15 15 15 15 15 15 15 5 5 5 5 5 Average Capacity 9 | 5 7 8 8 8 8 8 8 8 8 9 14 15 15 15 15 15 6 5 5 5 5 5 Most Carried 15 | 5 8 8 8 8 8 8 8 8 8 10 15 14 14 15 15 15 15 5 5 5 5 5 Average Carried 9 | 3 6 8 8 8 7 7 8 8 8 9 13 13 13 14 14 14 6 4 5 4 4 5 Final Capacity 15 | 5 8 8 8 8 8 8 8 8 8 10 15 15 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 5 8 8 8 8 8 8 8 8 8 9 15 14 13 14 14 15 4 5 5 5 5 5 Class Distribution -------------------- 34% | Sprinter 31% | Mutant 19% | Scavenger-Mutant 10% | Scavenger-Sprinter 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Sprinter | -8/Garrison Sprinter | -7/Factory Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Sprinter | -5/Warlord Sprinter | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Hacker-Mutant | -3/Research Scavenger-Mutant | -3/Garrison Mutant | -3/Research Mutant | -3/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ----------- Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Upp Upp War Pro Fac Was Fac Res Gar Res Gar Matter Collected 1269 | 184 97 25 . 28 57 . 75 70 . 85 162 20 15 83 . 40 . 65 . 263 . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1387 | . 97 . . . 68 . 60 95 . 208 90 . . . . 65 . . . 704 . . Parts 90 | . 3 . . . 11 . 5 10 . 16 9 . . . . 5 . . . 31 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . 4 . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Upp Upp War Pro Fac Was Fac Res Gar Res Gar Combat Hostiles Destroyed 18 | . . . . . . . . 4 . 7 1 . . . . 1 . . . 5 . . Melee 18 | . . . . . . . . 4 . 7 1 . . . . 1 . . . 5 . . Classes Destroyed 8 | . 1 . . . 2 . . 1 . . 1 . . . . 1 . . . 2 . . Recycler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Operator 6 | . . . . . 3 . . . . 1 2 . . . . . . . . . . . Watcher 3 | . . . . . 1 . 2 . . . . . . . . . . . . . . . Swarmer 12 | . . . . . . . . 4 . 7 . . . . . . . . . 1 . . Grunt 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Programmer 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . Best Kill Streak 4 | . 1 . . . 2 . 1 3 . 4 1 . . . . 1 . . . 1 . . Combat Bots Only 4 | . . . . . . . . 3 . 4 1 . . . . 1 . . . 1 . . Max Kills in Single Turn 1 | . 1 . . . 1 . 1 1 . 1 1 . . . . 1 . . . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . 1 1 . . . . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Upp Upp War Pro Fac Was Fac Res Gar Res Gar Damage Taken 5713 | . 15 42 . . 18 96 . 86 43 575 271 104 192 214 143 239 94 693 . 2492 185 211 Core 2326 | . . 28 . . . 15 . 42 23 105 92 22 59 . 20 95 94 401 . 934 185 211 Absorbed by Shields 24 | . . . . . . . . . . . 24 . . . . . . . . . . . Redirected to Shielding 196 | . . . . . . 2 . . . 108 . . 20 66 . . . . . . . . Regen/Repaired (Parts) 44 | . . . . . . . . . . . 26 . . 18 . . . . . . . . Core Remaining (%) 84 | 100 . . . 88 . 97 . . 90 87 . . . . 80 . . 48 . . . . Volleys Fired 5 | . 4 1 . . . . . . . . . . . . . . . . . . . . Largest 2 | . 2 1 . . . . . . . . . . . . . . . . . . . . Hottest 40 | . 40 20 . . . . . . . . . . . . . . . . . . . . Shots Fired 8 | . 6 1 . . . . . . . . . . . . . . . . . 1 . . Gun 8 | . 6 1 . . . . . . . . . . . . . . . . . 1 . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7 | . 6 1 . . . . . . . . . . . . . . . . . . . . Thermal 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 4 | . 2 . . . . . . . . . . . . . . . . . . 4 . . Robot Miss Streak 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Autonomous 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Shots Hit Robots 74 | . 3 . . . 4 . 3 5 . 17 3 . . . . 4 . . . 35 . . Core Hits 38 | . 2 . . . 4 . 2 4 . 6 2 . . . . 2 . . . 16 . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 6 | . . . . . . . . . . . . . . . . . . . . 6 . . Impale 6 | . . . . . . . . . . . . . . . . . . . . 6 . . Melee Attacks 317 | . . . . . 8 17 5 8 . 50 32 5 3 20 . 50 . 8 . 103 . 8 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 148 | . . . . . 8 17 5 8 . 50 32 5 3 20 . . . . . . . . Piercing 169 | . . . . . . . . . . . . . . . . 50 . 8 . 103 . 8 Sneak Attacks 3 | . . . . . . . 1 . . . . . . . . 1 . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks 15 | . . . . . . . 1 1 . 4 . . . . . . . . . 9 . . Damage Inflicted 3390 | . 42 . . . 264 . 173 241 . 741 190 . . . . 197 . 8 . 1534 . . Guns 42 | . 42 . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . Melee 3327 | . . . . . 264 . 173 241 . 741 190 . . . . 197 . . . 1521 . . Ramming 21 | . . . . . . . . . . . . . . . . . . 8 . 13 . . Kinetic 42 | . 42 . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 1609 | . . . . . 264 . 173 241 . 741 190 . . . . . . . . . . . Piercing 1718 | . . . . . . . . . . . . . . . . 197 . . . 1521 . . Highest Corruption 23 | . . . . . . . . . . 8 1 1 1 9 10 . . 7 . 23 23 23 Average Corruption 6 | . . . . . . . . . . 8 1 1 1 6 9 . . 3 . 2 23 23 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 31 | . . . . . . . . . . 2 . . . 3 3 . . . . 10 8 5 Message Errors 11 | . . . . . . . . . . . . . . 2 1 . . . . 3 2 3 Matter Fused 9 | . . . . . . . . . . 1 . . . 1 . . . . . 2 3 2 Heat Flow Errors 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . Energy Discharges 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . Data Loss (minor) 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . 2 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 389 | . . . . . . . 49 . . 80 51 . . . . 33 . . . 176 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . Melee 389 | . . . . . . . 49 . . 80 51 . . . . 33 . . . 176 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 9 | . . . . . . . . . . . . . . . . . . 3 . 6 . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . Rammed 6 | . . . . . . . . . . . . . . . . . . 3 . 3 . . Targets Rammed 6 | . . . . . . . . . . . . . . . . . . 3 . 3 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 201 | . . 13 . . . . . 141 131 145 199 196 196 198 152 9 . . . 6 201 . Average Temperature 79 | . . 9 . . . . . 57 54 31 90 85 103 110 97 9 . . . 6 109 . Received Heat Transfer 484 | . . 42 . . 9 . . . 9 18 18 . 33 . 18 58 . . . 225 27 27 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Upp Upp War Pro Fac Was Fac Res Gar Res Gar Peak Influence 379 | . 101 104 . 30 197 273 201 . . 379 362 . . . . 35 15 29 8 338 258 279 Initial 193 | . . 39 . . 11 128 142 . . 112 177 . . . . 21 3 10 8 15 156 193 Average 140 | . 16 48 . 4 64 162 179 . . 246 236 . . . . 26 2 13 8 171 170 222 Maximum Alert Level 1 | . . . . . . 1 1 . . 1 1 . . . . . . . . 1 1 1 Low Security (%) 69 | 100 100 100 . 100 100 95 56 . . 36 29 . . . . 100 100 100 100 66 82 16 Level 1 30 | . . . . . . 4 43 . . 63 70 . . . . . . . . 33 17 83 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 8 | . 1 . . . 1 . . . . 1 3 . . . . 2 . . . . . . Investigation 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Reinforcement 3 | . 1 . . . . . . . . . . . . . . 2 . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Upp Upp War Pro Fac Was Fac Res Gar Res Gar Distress Signals 6 | . . . . . 1 . . . . . . . . . . 1 . 2 . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 165 | . 7 2 . 3 17 7 2 5 6 13 24 4 7 6 8 7 6 5 . 20 9 7 Peak Tracking Total 14 | . 6 2 . 3 11 8 1 4 9 4 11 2 5 6 7 5 6 5 . 14 10 7 Tactical Retreats 22 | . . . . 1 3 1 . 1 . 1 6 1 2 1 1 1 . 1 . . 1 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Upp Upp War Pro Fac Was Fac Res Gar Res Gar Traps Triggered 6 | . . . . . . 1 . . . . 3 . . . . 1 . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . . . 2 . 12 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ---------- Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Upp Upp War Pro Fac Was Fac Res Gar Res Gar Machines Disabled 7 | . . . . . . . . . . . 1 . . . . . . . . 6 . . Max in Single Turn 1 | . . . . . . . . . . . 1 . . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Upp Upp War Pro Fac Was Fac Res Gar Res Gar Machines Accessed 41 | . 1 . 1 . 5 1 4 . 1 9 11 . 1 1 . 1 . 1 1 1 1 1 Terminals 22 | . 1 . . . 3 1 2 . . 6 6 . . . . . . 1 . 1 . 1 Fabricators 4 | . . . . . . . 1 . . 1 1 . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Units 5 | . . . . . 1 . 1 . . 1 2 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . 1 . . . . . . . . 1 . 1 . Total Hacks 87 | . 4 . 1 . 15 2 6 . 1 19 26 . 1 1 . 1 . 3 3 2 1 1 Successful 42 | . 2 . 1 . 8 1 1 . 1 8 14 . 1 1 . . . . 1 1 1 1 Failed 44 | . 2 . . . 6 1 5 . . 11 12 . . . . 1 . 3 2 1 . . Catastrophic 7 | . 1 . . . 1 1 1 . . . 3 . . . . . . . . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Manual 13 | . 4 . 1 . 4 . . . . 3 . . . . . . . . . 1 . . Terminals 53 | . 4 . . . 11 2 3 . . 15 12 . . . . . . 3 . 2 . 1 Fabricators 8 | . . . . . . . 2 . . 2 3 . . . . 1 . . . . . . Repair Stations 5 | . . . . . . . . . . . 5 . . . . . . . . . . . Recycling Units 7 | . . . . . 1 . 1 . . 1 4 . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Garrison Access 8 | . . . . . 3 . . . . 1 . . . . . . . . 3 . 1 . Terminal Hacks 24 | . 2 . 1 . 6 1 . . 1 5 4 . 1 1 . . . . . 1 . 1 Robot Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Robot Analysis 4 | . 2 . . . 1 . . . . 1 . . . . . . . . . . . . Prototype ID Bank 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . Open Door 3 | . . . . . . . . . 1 . . . 1 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Emergency Access Points 3 | . . . . . . 1 . . . . . . . . . . . . . 1 . 1 Alert Level 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . Locate Traps 4 | . . . . . 1 . . . . 3 . . . . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 1 2 . . . . . . . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . 3 . . . . . . . . . . . Scan Component 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Repair 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . 1 . 1 . . 1 3 . . . . . . . . . . . Report Inventory 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . Retrieve Components 4 | . . . . . . . . . . 1 3 . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Analyze 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . . . 1 . . . . . . . . 1 . 1 . Unlock Access 3 | . . . . . 1 . . . . . . . . . . . . . 1 . 1 . Seal Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 6 | . . . . . 3 . . . . 1 2 . . . . . . . . . . . Used 3 | . . . . . 1 . . . . 1 1 . . . . . . . . . . . Hacking Detections 29 | . 1 . . . 3 1 4 . . 6 9 . . . . 1 . 1 1 1 1 . Full Trace Events 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . 95 . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . . . 10 . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Time 70 | . . . . . . . . . . . 70 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . . . . 3 2 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------------ Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Upp Upp War Pro Fac Was Fac Res Gar Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Upp Upp War Pro Fac Was Fac Res Gar Res Gar Total Allies 4 | . . 4 . . . . . . . . . . . . . . . . . . . . Largest Group 4 | . . 4 . . . . . . . . . . . . . . . . . . . . Highest-Rated Group 71 | . . 71 . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 13 | . . 13 . . . . . . . . . . . . . . . . . . . . Total Damage 183 | . . 183 . . . . . . . . . . . . . . . . . . . . Kills 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Upp Upp War Pro Fac Was Fac Res Gar Res Gar Robot Analysis Total 4 | . 2 . . . 1 . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . 1 . . . 1 2 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 ------------- Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Upp Upp War Pro Fac Was Fac Res Gar Res Gar Turns Passed 4836 | 28 144 151 79 48 145 151 112 190 51 359 608 187 86 306 152 436 59 193 88 1027 162 74 Spaces Moved 9075 | 36 224 397 204 130 303 296 348 587 183 844 1355 591 325 928 407 419 100 324 129 518 318 109 Core 854 | 36 53 . . . . . . . . . . . . . . 1 54 178 45 60 318 109 Treads 459 | . 10 . . . . . . . . . . . . . . . . . . 449 . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 89 | . . . . . . . . . . . . . . . . . . . 80 9 . . Flight 7673 | . 161 397 204 130 303 296 348 587 183 844 1355 591 325 928 407 418 46 146 4 . . . Fastest Speed 22 | 50 37 37 37 37 29 29 29 26 26 22 23 24 23 23 27 31 34 40 40 50 50 50 Average Speed 38 | 50 48 37 37 37 33 29 29 27 26 24 24 24 23 23 27 65 44 46 54 145 50 50 Slowest Speed 200 | 50 200 37 37 37 34 29 29 34 26 27 100 24 24 27 31 107 50 100 58 190 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 20 | . . 2 . . 1 . 2 . . 5 9 . . 1 . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . . 1 . . . 1 . 1 . . . . . 1 Exploration Rate (%) 43 | 3 56 83 61 46 41 47 13 75 18 23 43 74 63 95 64 9 78 7 3 67 12 17 Regions Visited 22 Branch Regions 9 Pre-discovered Areas 4 | . . . . 1 . . . 1 . . . . 1 . 1 . . . . . . . Known Exits Taken 4 | . . . . . 1 . . . . 1 . . . . . . . . 1 . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 . . 1 1 1 . 1 1 1 1 1 . . 1 . . . . Scrap Searched 12 | . . 1 . 2 . . . 4 1 . . 1 2 . 1 . . . . . . . Spaces Dug 141 | . . . . . 4 7 . . . 20 17 4 3 1 . 44 . 8 . 27 . 6 Terrain Destroyed 141 | . . . . . 4 7 . . . 20 17 4 3 1 . 44 . 8 . 27 . 6 Melee 141 | . . . . . 4 7 . . . 20 17 4 3 1 . 44 . 8 . 27 . 6 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Jun Mat Min Exi Min Mat Gar Fac Low Low Fac Fac Upp Upp War Pro Fac Was Fac Res Gar Res Gar Total 9977 | 45 254 397 207 129 338 346 352 607 185 927 1578 629 330 984 448 507 113 355 145 664 321 116 Wait 350 | . . . . . 4 29 . 4 3 19 150 32 . 19 40 19 6 4 14 7 . . Move 9012 | 35 223 392 203 129 300 295 343 586 182 833 1336 590 324 925 406 419 99 323 129 515 317 108 Hop 20 | . . 2 . . 1 . 2 . . 5 9 . . 1 . . . . . . . . Pick Up 78 | 7 11 1 . . 10 3 1 . . 7 10 1 . 2 . 4 1 2 . 16 2 . Fast Attach 25 | 1 . . 1 . 1 1 1 2 . 3 1 . . 1 . 1 3 4 2 3 . . Attach 62 | 2 5 . . . 6 1 . . . 3 8 2 2 5 1 3 2 6 . 16 . . Detach 25 | . 2 . 1 . . . . . . . 5 . 1 4 1 3 . 5 . 3 . . Swap 29 | . 3 . . . 3 . . 5 . 5 6 . . 3 . 2 . . . 2 . . Drop 64 | . 6 1 2 . 5 3 1 4 . 8 3 . . 5 . 6 2 . . 16 2 . Fire 5 | . 4 1 . . . . . . . . . . . . . . . . . . . . Melee 277 | . . . . . 8 14 4 6 . 44 27 4 3 19 . 50 . 8 . 82 . 8 Ram 7 | . . . . . . . . . . . . . . . . . . 3 . 4 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . . . . 23 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -3/Research -3/Garrison (discovered 3 exits: *Res x3) -3/Research -3/Garrison History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 29 | -11/Junkyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 13) 168 | -10/Materials | Discovered new exit (range 12) 173 | -10/Materials | Entered Mines 174 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 225 | -10/Mines | Received a Mining Laser from a helpful Derelict 232 | -10/Mines | Discovered new exit (range 8) 304 | -10/Mines | Learned Materials emergency access door positions 322 | -10/Mines | Build established: Mutant 322 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 322 | -10/Mines | Discovered new exit (range 5) 324 | -10/Mines | Entered Exiles 333 | -10/Exiles | Met 8R-AWN 340 | -10/Exiles | Met EX-HEX 350 | -10/Exiles | Met EX-BIN 354 | -10/Exiles | Aligned with FarCom system 354 | -10/Exiles | Given EX-Vault access code 363 | -10/Exiles | Opened EX-Vault 366 | -10/Exiles | Found Longsword +1 376 | -10/Exiles | Warned to stay clear of 0b10 Research branches 382 | -10/Exiles | Exiles lab attacked by MAIN.C 400 | -10/Exiles | Discovered new exit (range 10) 403 | -10/Exiles | Left Exiles lab with Longsword +1 403 | -10/Exiles | Entered Mines 442 | -9/Mines | Discovered new exit (range 11) 451 | -9/Mines | Entered Materials 451 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 474 | -8/Materials | Central database locked down 592 | -8/Materials | Identified exit to Garrison 596 | -8/Materials | Entered Garrison 644 | -8/Garrison | Spotted B-75 Beast 728 | -8/Garrison | Triggered checkpoint 730 | -8/Garrison | Triggered checkpoint 744 | -8/Garrison | Discovered new exit (range 11) 747 | -8/Garrison | Entered Factory 747 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 836 | -7/Factory | Discovered new exit (range 13) 859 | -7/Factory | Entered Lower Caves 880 | -7/Lower Caves | Build established: Sprinter 985 | -7/Lower Caves | Learned location of Zion (-7) 1028 | -7/Lower Caves | Discovered new exit (range 18) 1049 | -7/Lower Caves | Entered another Lower Caves area 1098 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1098 | -7/Lower Caves | Discovered new exit (range 8) 1100 | -7/Lower Caves | Entered Factory 1100 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1182 | -6/Factory | Identified exit to Factory 1304 | -6/Factory | Spotted B-75 Beast 1325 | -6/Factory | Garrison activated, responded to threat 1421 | -6/Factory | Crushed by falling debris 1452 | -6/Factory | Lost 4 parts (1n1u2w) 1459 | -6/Factory | Entered another Factory area 1459 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1637 | -5/Factory | Fabricated Nuclear Pulse Thruster (x2) 1681 | -5/Factory | Discovered new exit (range 3) 1858 | -5/Factory | Repaired Broken Nuclear Pulse Thruster 2060 | -5/Factory | Discovered new exit (range 13) 2067 | -5/Factory | Entered Upper Caves 2252 | -5/Upper Caves | Learned Factory emergency access door positions 2253 | -5/Upper Caves | Discovered new exit (range 3) 2254 | -5/Upper Caves | Entered another Upper Caves area 2254 | -5/Upper Caves | Discovered new exit (range 17) 2261 | -5/Upper Caves | Learned location of Armory (-3) 2262 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2264 | -5/Upper Caves | Spotted B-75 Beast 2325 | -5/Upper Caves | Learned Factory garrison access intel 2332 | -5/Upper Caves | Discovered new exit (range 17) 2340 | -5/Upper Caves | Entered Warlord 2347 | -5/Warlord | Discovered new exit (range 9) 2377 | -5/Warlord | System corruption cleaned by Quarantine Array 2416 | -5/Warlord | Visited the Vortex Lab 2418 | -5/Warlord | Found Prototype Energy Gun 2419 | -5/Warlord | Identified Vortex Rifle 2425 | -5/Warlord | Found Prototype Energy Gun 2426 | -5/Warlord | Warlord's base attacked by MAIN.C 2426 | -5/Warlord | Identified Vortex Shotgun 2469 | -5/Warlord | Met Warlord 2577 | -5/Warlord | Crushed by falling debris 2608 | -5/Warlord | Lost 3 parts (1n1u1w) 2631 | -5/Warlord | Warlord forces counterattacked 2646 | -5/Warlord | Entered Proximity Caves 2653 | -4/Proximity Caves | Learned location of Quarantine (-3) 2758 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2794 | -4/Proximity Caves | System corruption reached 10% 2796 | -4/Proximity Caves | Discovered new exit (range 7) 2798 | -4/Proximity Caves | Entered Factory 2798 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2800 | -4/Factory | Loaded intel: 4 garrison access locations 3156 | -4/Factory | Build established: Mutant 3179 | -4/Factory | Crushed by falling debris 3234 | -4/Factory | Sucked down chute 3234 | -4/Factory | Entered Waste 3235 | -4/Waste | Spotted C-40 Crusher 3238 | -4/Waste | Spotted C-40 Crusher 3238 | -4/Waste | Spotted C-40 Crusher 3241 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3245 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3250 | -4/Waste | Spotted C-40 Crusher 3267 | -4/Waste | Spotted C-40 Crusher 3276 | -4/Waste | Lost 3 parts (1p2n) 3283 | -4/Waste | Discovered new exit (range 15) 3283 | -4/Waste | Spotted C-40 Crusher 3293 | -4/Waste | Entered Factory 3431 | -4/Factory | Lost 4 parts (1n3u) 3449 | -4/Factory | Discovered new exit (range 15) 3486 | -4/Factory | Core integrity fell below 50% 3486 | -4/Factory | Entered Research 3486 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3574 | -3/Research | Identified exit to Garrison 3574 | -3/Research | Entered Garrison 3732 | -3/Garrison | Triggered checkpoint 3910 | -3/Garrison | Build established: Scavenger-Mutant 4144 | -3/Garrison | Discovered new exit (range 3) 4150 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4322 | -3/Garrison | Discovered new exit (range 10) 4337 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4486 | -3/Garrison | Triggered checkpoint 4541 | -3/Garrison | Spotted B-86 Titan 4566 | -3/Garrison | System corruption reached 10% 4576 | -3/Garrison | Triggered checkpoint 4576 | -3/Garrison | Triggered checkpoint 4578 | -3/Garrison | Core integrity fell below 50% 4595 | -3/Garrison | Discovered new exit (range 14) 4601 | -3/Garrison | Entered Research 4607 | -3/Research | Lost 11 parts (1p2n8u) 4709 | -3/Research | Core integrity fell below 20% 4760 | -3/Research | Identified exit to Garrison 4763 | -3/Research | Entered Garrison 4837 | -3/Garrison | Crushed by falling debris 4837 | -3/Garrison | Smashed by cave-in Last Messages --------------- 04760_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 04763_ Receiving FarCom transmissions... 04766_ System corrupted: Matter fused (-6). 04775_ Connecting with Garrison Terminal... >>Access(Emergency) Found 42 emergency access points. Map updated. 04781_ Q1HX>ZNXSKSJQCZ5ML%NA74ASAUMD&14SI| 04799_ System corrupted: Matter fused (-6). Garrison Door activated. 04806_ Penetrated by Slug. 04806_ Slug penetrates Wall. 04808_ Penetrated by Slug. 04808_ Slug penetrates Wall. 04816_ 4SRYCJ8DV G H:VWORRG&HWITNJ 04835_ =4EZ<>FCUYKX3P|BIITDS%TZ35,QEA K8GRTO 04837_ The unstable cave ceiling collapses. 04837_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ??????######### #??????????????????????? | | ??????# #??????????????????????? | | ??????# #??????????????????????? | | ??????# ##########??????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #???????????????????????????????? | | ??????# #??####?????????????????????????? | | ??????# #??#""""????????????????????????? | | ??????# ##### ##################??????? | | ??????# " + g #??????? | | ??????# ## ###### ##### = #??????? | | ??????# ## #????# #???# #??????? | | ####### ## #????# #???#g = ! #??????? | | ## #????# ###?# = #??????? | | ## ###### #?#g ! #??????? | | #+##### ## " #?#Y [ #??????? | | ??????# T######## #?# #??????? | | ??????# ######### ###?#Y ! #??????? | | ??????+ #???#g =#??????? | | ??????# ###########???#g##########??????? | | ??????# #?????????????# ##??????????????? | | ??????# #?????????????## ##?????????????? | | ???+??# #??????????????## #?????????????? | | ?????? #??????????????## #?????????????? | | ????? #??????????????#@##?????????????? | | ?????#####??????????????###??????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????+???????????????????????????????? | | ?????????+???????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????????????????????????+?????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 100 Energy Generation 41 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Additional Mass Support 12 Propulsion Shielding 66 Phase Shifting 15 Evasion (%) 65 Recoil Reduction 8 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Nuclear Pulse Thruster | -5/Factory | Scanalyzed Robot Schematics ------------------ K-01 Serf | -5/Factory | Hacked Fabricated ------------ Nuclear Pulse Thruster | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipAuthchipNullifier Manual? 0 Play Time 01:24:13 Cumulative 99.2 hours Start 2023.11.01 @ 22:39:39 End 2023.11.02 @ 00:03:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 162 Rogue 159 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 56 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07ada5ea-5bf9-434d-97f3-0a52a2828faf