Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.10.30 @ 23:49:24 Player: Michael Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (103) 515 Value Destroyed (3350) 3350 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (413) 413 TOTAL SCORE: 9418 Bonus ------- High Alert Combat Kills 380 Follower Combat Kills 33 Cogmind --------- Core Integrity 108/1300 Matter 251/300 Energy 24/100 System Corruption 21% Temperature Cool (0) Location -3/Research Parts ------- Power (2) Propulsion (6) Utility (10) High-capacity Storage Unit Advanced Signal Interpreter Hacking Suite Weapon (3) Inventory (12) Impulse Thruster Impulse Thruster Impulse Thruster High-capacity Matter Pod (21) Long-range Sensor Array Linear Accelerator Peak State ------------ Power Micro Fission Core Light Particle Reactor Propulsion Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Utility High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Hacking Suite System Shield Weapon Linear Accelerator Inventory Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel Antigrav System Antigrav System Improved Linear Gravjet Antigrav Array High-capacity Matter Pod [Rating: 88] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Impulse Thruster Utility Advanced Targeting Computer Device Long-range Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Improved Arc Projector Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 4 | . . 1 . 1 . . 2 . Utility 8 | . . 1 2 . 2 1 . 2 Weapon 1 | . . . . 1 . . . . Parts Attached 204 | 6 6 15 40 42 28 18 25 24 Power 15 | 1 . 1 1 3 4 1 2 2 Engine 8 | 1 . 1 1 3 2 . . . Core 5 | . . . . . 2 1 1 1 Reactor 2 | . . . . . . . 1 1 Propulsion 58 | 2 1 1 11 7 7 7 7 15 Treads . | . . . . . . . . . Leg 24 | 2 1 1 11 7 2 . . . Wheel 14 | . . . . . 1 2 7 4 Hover 13 | . . . . . 4 5 . 4 Flight 7 | . . . . . . . . 7 Utility 54 | 1 1 2 10 10 13 6 9 2 Device 25 | . 1 1 1 4 6 5 5 2 Storage 9 | 1 . . 3 1 3 . 1 . Processor 4 | . . 1 . 1 1 . 1 . Hackware 5 | . . . . 1 1 1 2 . Protection 11 | . . . 6 3 2 . . . Artifact . | . . . . . . . . . Weapon 77 | 2 4 11 18 22 4 4 7 5 Energy Gun 15 | 1 3 3 4 1 1 . 2 . Energy Cannon 6 | . . . . 5 1 . . . Ballistic Gun 16 | 1 . 5 6 2 1 . 1 . Ballistic Cannon 20 | . . . 3 4 . 4 4 5 Launcher 15 | . . 3 5 6 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . Slashing Weapon 4 | . . . . 4 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 59 | . . . . 5 16 12 4 22 Power 7 | . . . . . 3 1 . 3 Propulsion 26 | . . . . 1 6 4 2 13 Utility 15 | . . . . 3 3 5 . 4 Weapon 11 | . . . . 1 4 2 2 2 Highest Loss Streak 14 | . . . . 2 14 10 3 14 Average Slot Usage (%) 82 | . 95 99 94 97 59 81 61 68 Engine 4 | . 14 11 9 7 2 . . . Core 1 | . . . . . 2 3 1 3 Reactor 1 | . . . . . . . 4 3 Leg 15 | . 28 33 27 29 3 . . . Wheel 4 | . . . . . 3 . 14 19 Hover 2 | . . . . . 6 18 . . Device 9 | . 10 14 15 4 6 15 8 6 Storage 6 | . 14 11 9 7 3 5 5 4 Processor 9 | . . 6 9 9 13 11 10 8 Hackware 4 | . . . . 5 9 10 3 8 Protection 3 | . . . 7 8 3 . . . Energy Gun 3 | . 12 8 2 . 1 3 6 . Ballistic Gun 5 | . 14 12 10 6 . . 1 2 Ballistic Cannon 3 | . . . 4 3 . 8 4 2 Slashing Weapon 1 | . . . . 4 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 69 | 13 14 18 45 51 53 44 69 69 Greatest Support 78 | 20 20 30 43 63 63 56 78 78 Greatest Overweight (x) 4 | . . . 1 . 2 1 4 3 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 12 | 6 6 6 12 12 12 8 12 12 Average Capacity 9 | 5 6 6 8 10 6 8 10 12 Most Carried 12 | 6 6 6 10 11 10 8 12 12 Average Carried 8 | 3 5 5 8 9 5 7 8 11 Final Capacity 12 | 6 6 6 10 12 8 8 12 12 Final Carried 12 | 6 6 6 10 11 8 8 12 6 Class Distribution -------------------- 59% | Mutant 21% | Hacker-Mutant 9% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Hacker-Mutant | -5/Factory Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 4005 | 206 173 274 789 961 321 279 483 519 Remotely . | . . . . . . . . . Salvage Created 3765 | . 259 236 1011 1055 138 135 426 505 Parts 257 | . 17 20 94 53 14 8 24 27 Haulers Intercepted 2 | . . . . . . 1 . 1 Recyclers Shooed 5 | . 1 . 1 . . . 1 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 69 | . 5 10 23 20 3 1 4 3 Melee 2 | . . . . 1 1 . . . Guns 31 | . 5 7 11 3 2 . . 3 Cannons 15 | . . . 5 5 . 1 4 . AOE 20 | . . 3 7 10 . . . . Classes Destroyed 15 | . 5 1 2 6 . 1 . . Worker 4 | . . . . 1 . . 3 . Builder 8 | . 1 . 3 3 . . 1 . Tunneler 2 | . . . . 1 1 . . . Hauler 2 | . . . . . . 1 . 1 Recycler 6 | . 1 1 . 1 . . 1 2 Operator 3 | . . . . 3 . . . . Watcher 9 | . 1 . 3 3 . 1 1 . Swarmer 19 | . 3 9 4 3 . . . . Grunt 19 | . 2 . 8 9 . . . . Brawler 1 | . . . . 1 . . . . Duelist 1 | . . . 1 . . . . . Protector 1 | . . . . 1 . . . . Sentry 14 | . . 1 9 3 . . 1 . Hunter 2 | . . . 1 . 1 . . . Programmer 12 | . . . . 3 2 1 3 3 Best Kill Streak 10 | . 4 5 10 8 1 1 3 2 Combat Bots Only 7 | . 3 4 7 6 1 1 2 2 Max Kills in Single Turn 5 | . 1 2 5 3 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 3 3 . . . . Melee 1 | . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 10197 | . 99 273 773 1155 2053 1887 812 3145 Core 2981 | . 22 74 86 99 518 914 76 1192 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 72 | 100 91 81 84 85 39 8 93 . Volleys Fired 296 | . 21 19 58 62 11 39 51 35 Largest 3 | . 2 2 2 3 1 2 3 1 Hottest 191 | . 70 60 80 136 80 114 191 66 Shots Fired 541 | . 42 36 111 154 11 40 112 35 Gun 328 | . 42 32 79 55 7 6 78 29 Cannon 183 | . . . 21 87 1 34 34 6 Launcher 30 | . . 4 11 12 3 . . . Special . | . . . . . . . . . Kinetic 356 | . 21 21 85 100 6 34 54 35 Thermal 17 | . 10 . . . 1 6 . . Explosive 30 | . . 4 11 12 3 . . . Electromagnetic 138 | . 11 11 15 42 1 . 58 . Robot Hit Streak 31 | . 14 8 31 19 9 11 16 29 Robot Miss Streak 3 | . 3 2 2 3 1 2 3 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 406 | . 28 26 90 120 12 19 80 31 Core Hits 203 | . 10 16 55 60 16 6 27 13 Critical Hits 13 | . . . 3 1 . 4 5 . Critical Kills 3 | . . . 2 . . 1 . . Critical Parts Destroyed 9 | . . . 1 1 . 3 4 . Melee Attacks 33 | . 7 . . 20 6 . . . Impact 7 | . 7 . . . . . . . Slashing 26 | . . . . 20 6 . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10758 | . 364 559 2055 3796 744 706 1656 878 Guns 3930 | . 364 243 939 651 81 140 753 759 Cannons 3511 | . . . 378 1574 31 546 873 109 Explosions 2537 | . . 316 738 1137 316 . 30 . Melee 705 | . . . . 434 271 . . . Ramming 75 | . . . . . 45 20 . 10 Kinetic 5518 | . 148 141 1147 1405 50 546 1213 868 Thermal 372 | . 74 46 51 . 31 140 30 . Explosive 2410 | . . 270 687 1137 316 . . . Electromagnetic 1678 | . 142 102 170 820 31 . 413 . Impact . | . . . . . . . . . Slashing 705 | . . . . 434 271 . . . Piercing . | . . . . . . . . . Highest Corruption 21 | . . . 3 4 9 6 10 21 Average Corruption 4 | . . . 2 2 6 3 6 9 Corruption Purged . | . . . . . . . . . Effects 80 | . . . 7 21 5 7 26 14 Message Errors 13 | . . . 1 4 2 3 1 2 Matter Fused 16 | . . . . 4 2 2 6 2 Heat Flow Errors 14 | . . . 1 6 . . 5 2 Energy Discharges 8 | . . . . 2 1 . 5 . Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 12 | . . . 4 2 . . 4 2 Data Loss (major) 2 | . . . . . . . 1 1 Misfires 2 | . . . . . . . 2 . Misdirections 4 | . . . . . . . . 4 Targeting Errors 7 | . . . 1 3 . 2 . 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 350 | . . 3 . 247 33 34 33 . Projectiles 169 | . . . . 102 . 34 33 . Explosions 28 | . . 3 . 25 . . . . Melee 153 | . . . . 120 33 . . . Knockbacks 22 | . . . 4 2 1 8 6 1 Impact 1 | . . . . . 1 . . . Kinetic 20 | . . . 4 2 . 8 5 1 Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 138 | . . 5 19 . 20 9 81 4 Shots 4 | . . 1 1 . . . 2 . Rammed 22 | . . . . . 16 3 . 3 Targets Rammed 22 | . . . . . 16 3 . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 333 | . 90 37 213 266 26 2 223 333 Average Temperature 94 | . 35 13 31 109 13 1 100 156 Received Heat Transfer 1563 | . 18 36 306 360 222 219 45 357 Effects 3 | . . . . 2 . . . 1 Interference 3 | . . . . 2 . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 4 | . . . . 3 . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 . . . . 1 . . Heat Transferred 494 | . 222 . . . 37 185 50 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . 1 1 . . . 2 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 881 | . 183 314 559 881 238 100 100 80 Average Influence 220 | . 88 176 274 557 105 32 32 30 Maximum Alert Level 3 | . . 1 2 3 1 . . . Low Security (%) 60 | . . . . . . . . . Level 1 15 | . . . . . . . . . Level 2 17 | . . . . . . . . . Level 3 5 | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . . . 1 4 2 2 3 6 Investigation 1 | . . . . . 1 . . . Extermination 10 | . . . . 3 1 1 3 2 Reinforcement 3 | . . . 1 . . 1 . 1 Assault 1 | . . . . 1 . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 10 | . . 1 3 1 . . 2 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 178 | . 8 13 39 35 5 31 11 36 Peak Tracking Total 24 | . 3 4 6 6 3 22 2 24 Tactical Retreats 19 | . 1 . 2 6 1 3 1 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 8 | . . . 3 1 1 2 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 5 | . 1 . . 3 . . 1 . Max in Single Turn 1 | . 1 . . 1 . . 1 . Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 58 | . 5 5 8 12 4 7 12 5 Terminals 35 | . 3 3 4 5 3 6 7 4 Fabricators 3 | . . . . 1 . 1 1 . Repair Stations 5 | . 1 1 1 2 . . . . Recycling Units 9 | . 1 . 1 3 1 . 2 1 Scanalyzers 5 | . . 1 2 1 . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 168 | . 15 29 18 30 9 23 31 13 Successful 99 | . 9 23 10 19 6 14 10 8 Failed 69 | . 6 6 8 11 3 9 21 5 Catastrophic 11 | . . 1 2 3 . 1 3 1 Database Lockouts . | . . . . . . . . . Manual 66 | . 8 6 8 10 2 14 13 5 Terminals 105 | . 11 10 10 14 7 21 20 12 Fabricators 10 | . . . . 5 . 2 3 . Repair Stations 10 | . 2 2 2 4 . . . . Recycling Units 14 | . 2 . 1 5 2 . 3 1 Scanalyzers 27 | . . 17 5 2 . . 3 . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 33 | . 4 3 1 5 2 9 3 6 Part Schematic 2 | . . . . . . 2 . . Level Access Points 6 | . 1 1 1 1 . 1 . 1 Branch Access Points 1 | . . . . . . . . 1 Terminal Index 5 | . . 1 . 1 . 1 1 1 Fabricator Index 1 | . . . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . . Locate Traps 10 | . 3 . . 2 1 1 2 1 Registered Components 1 | . . . . . . . . 1 Zone Layout 6 | . . 1 . 1 . 3 . 1 Fabricator Hacks 7 | . . . . 4 . 2 1 . Load Schematic 4 | . . . . 2 . 1 1 . Build 3 | . . . . 2 . 1 . . Repair Station Hacks 9 | . 2 2 2 3 . . . . Scan Component 5 | . 1 1 1 2 . . . . Repair 4 | . 1 1 1 1 . . . . Recycling Unit Hacks 9 | . 2 . 1 2 2 . 1 1 Recycle Component 2 | . 1 . . . 1 . . . Retrieve Components 7 | . 1 . 1 2 1 . 1 1 Scanalyzer 26 | . . 17 5 2 . . 2 . Insert Component 12 | . . 8 2 1 . . 1 . Analyze 14 | . . 9 3 1 . . 1 . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 39 | . 3 2 2 6 4 8 10 4 Terminals 13 | . 1 1 1 2 2 3 2 1 Botnet 12 | . 1 1 1 2 2 2 2 1 Disrupt 1 | . . . . . . 1 . . Fabricators 1 | . . . . 1 . . . . Prioritize 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 52 | . 4 3 7 11 4 7 11 5 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 12 | . . 8 1 1 . 2 . . Parts Built 6 | . . . . 4 . 2 . . Matter 372 | . . . . 248 . 124 . . Time 93 | . . . . 62 . 31 . . Total Part Build Rating 12 | . . . . 8 . 4 . . Parts Repaired 4 | . 1 1 1 1 . . . . Time 104 | . 26 26 36 16 . . . . Parts Recycled 2 | . 1 . . . 1 . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 24 | . 3 . 6 10 2 . 1 2 Parts Scanalyzed 12 | . . 8 2 1 . . 1 . Part Schematics Acquired 10 | . . 8 1 1 . . . . Parts Damaged 1 | . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . 1 . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 1 . . . . . Highest-Rated Group 15 | . . 15 15 . . . . . Highest-Rated Ally 15 | . . 15 15 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 6 | . . 5 1 . . . . . Total Damage 117 | . . 105 12 . . . . . Kills 2 | . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 7394 | 67 441 475 1099 1879 619 815 1377 622 Spaces Moved 5819 | 47 258 285 655 1187 623 999 1087 678 Core 5 | 5 . . . . . . . . Treads . | . . . . . . . . . Legs 2467 | 42 258 285 655 1187 40 . . . Wheels 1850 | . . . . . 294 14 1087 455 Hover 1274 | . . . . . 289 985 . . Flight 223 | . . . . . . . . 223 Fastest Speed 25 | 50 120 120 120 122 48 48 80 25 Average Speed 94 | 112 120 120 121 123 78 55 97 66 Slowest Speed 150 | 120 120 120 150 125 130 110 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 53 33 61 35 17 23 25 18 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 144 | . 1 . 60 52 . 21 7 3 Terrain Destroyed 324 | . 1 37 115 101 7 29 31 3 Melee 15 | . 1 . . 14 . . . . Projectile 53 | . . . 1 2 . 29 18 3 AOE 256 | . . 37 114 85 7 . 13 . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 7123 | 58 338 380 849 1435 722 1219 1307 815 Wait 585 | . 32 49 59 94 24 140 129 58 Move 5805 | 46 257 284 654 1186 622 998 1086 672 Hop 3 | . . . . . . . . 3 Pick Up 65 | 6 7 5 10 10 7 8 10 2 Fast Attach 72 | 6 2 4 8 8 11 10 16 7 Attach 46 | . . 2 5 6 11 2 6 14 Detach 34 | . 1 . 7 5 5 2 3 11 Swap 86 | . 4 9 27 28 6 6 3 3 Drop 74 | . 7 6 21 16 3 11 3 7 Fire 296 | . 21 19 58 62 11 39 51 35 Melee 33 | . 7 . . 20 6 . . . Ram 22 | . . . . . 16 3 . 3 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . 2 . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 2 exits: *Res / *Ext) -3/Research (discovered 6 exits: Res x3 / Arm / Qua x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 384 | -10/Materials | Repaired Aluminum Leg 451 | -10/Materials | Discovered new exit (range 14) 457 | -10/Materials | Identified exit to Materials 509 | -10/Materials | Entered another Materials area 509 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 511 | -9/Materials | Discovered new exit (range 15) 679 | -9/Materials | Identified exit to Materials 775 | -9/Materials | Repaired EM Pulse Gun 984 | -9/Materials | Entered another Materials area 984 | -8/Materials | Accompanied by 1 ally 984 | -8/Materials | Evolved 2 slots: Utility x2 1148 | -8/Materials | Repaired EM Pulse Gun 1398 | -8/Materials | Discovered new exit (range 10) 1470 | -8/Materials | Build established: Scavenger-Mutant 1800 | -8/Materials | Destroyed 7 combat bots 1812 | -8/Materials | Build established: Mutant 1890 | -8/Materials | Discovered new exit (range 16) 2041 | -8/Materials | Identified exit to Factory 2083 | -8/Materials | Entered Factory 2083 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2165 | -7/Factory | Repaired Imp. Aluminum Leg 2356 | -7/Factory | Discovered new exit (range 14) 2437 | -7/Factory | Fabricated Imp. Aluminum Leg (x2) 2476 | -7/Factory | Fabricated Hvy. Assault Rifle (x2) 2488 | -7/Factory | Local fabrication network quarantined 2883 | -7/Factory | First assault squad dispatched 2966 | -7/Factory | Build established: Tank 3151 | -7/Factory | Identified exit to Factory 3324 | -7/Factory | Build established: Mutant 3510 | -7/Factory | Identified exit to Lower Caves 3962 | -7/Factory | Entered another Factory area 3962 | -6/Factory | Evolved 2 slots: Utility x2 4100 | -6/Factory | Lost 14 parts (2p6n2u4w) 4318 | -6/Factory | Core integrity fell below 50% 4541 | -6/Factory | Discovered new exit (range 16) 4568 | -6/Factory | Identified exit to Factory 4581 | -6/Factory | Entered another Factory area 4581 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4743 | -5/Factory | Build established: Scavenger-Mutant 4780 | -5/Factory | Identified exit to Factory 5122 | -5/Factory | Build established: Hacker-Mutant 5157 | -5/Factory | Fabricated Arm. Wheel? 5371 | -5/Factory | Core integrity fell below 50% 5385 | -5/Factory | Core integrity fell below 20% 5396 | -5/Factory | Entered another Factory area 5396 | -4/Factory | Evolved 2 slots: Propulsion x2 5416 | -4/Factory | Lost 10 parts (4n5u1w) 5599 | -4/Factory | Build established: Mutant 5693 | -4/Factory | Discovered new exit (range 8) 5700 | -4/Factory | Identified exit to Extension 6462 | -4/Factory | Lost 3 parts (1n2w) 6555 | -4/Factory | Discovered new exit (range 16) 6572 | -4/Factory | Identified exit to Research 6588 | -4/Factory | Build established: Hacker-Mutant 6773 | -4/Factory | System corruption reached 10% 6773 | -4/Factory | Entered Research 6773 | -3/Research | Evolved 2 slots: Utility x2 6781 | -3/Research | Identified exit to Armory 6781 | -3/Research | Identified exit to Quarantine 7032 | -3/Research | Identified exit to Research 7094 | -3/Research | Garrison activated, responded to threat 7176 | -3/Research | Lost 8 parts (1p3n2u2w) 7308 | -3/Research | System corruption reached 10% 7356 | -3/Research | Spotted B-86 Titan 7389 | -3/Research | Core integrity fell below 50% 7394 | -3/Research | Core integrity fell below 20% 7395 | -3/Research | Self-destructed Last Messages --------------- 07375_ P-80 Master resets S-43 Plague, system corruption cleaned. 07378_ P-80 Master resets P-80 Master, system corruption cleaned. 07378_ System Shield destroyed. 07381_ Centrium Wheel destroyed. 07382_ S-43 Plague destroyed. 07384_ P-80 Master resets S-43 Plague, system corruption cleaned. 07385_ Slammed into L-61 Swordsman. 07385_ Centrium Wheel destroyed. 07386_ L-61 Swordsman suffers critical hit. 07387_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 07387_ K-01 Serf collects debris. 07389_ Antigrav Array destroyed. 07390_ Slammed into L-61 Swordsman. 07390_ Antigrav System destroyed. 07390_ Imp. Linear Gravjet destroyed. 07391_ K-01 Serf collects debris. 07391_ Slammed into S-43 Plague. 07391_ Antigrav System destroyed. 07393_ Impulse Thruster destroyed. 07393_ S-43 Plague destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? ??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ????????????????? | | ????????????????????????? %/ ?????? ????????? | | ??????????????????? ?? [ ? ? F???????? | | ?????????????????? ?? / ? ? "???????? | | ??????????????????# ?? ?? ????????? | | ????????????#+##??# ?? ?? ?????????? | | ???????????? ??# ?? ??? ??????????? | | ???????????? ???# #??# """"????" #??????????? | | ???????????? ???# #??#"""??????""#??????????? | | ???????????! ???# ###############???????????? | | ??????????? ????+ # k #????????????? | | ??????????? ????# # u #????????????? | | ?????????###/###### # ug" """"" #????????????? | | ?????????# ! # # """"""" #????????????? | | ?????????# !!= # # """"""" #????????????? | | ?????????# """ [ # # k #????????????? | | ?????????# """ ! # /b gg = #????????????? | | ?????????# "" %+% #k gg p % #????????????? | | ?????????# # #lgg""" "" ! #????????????? | | ?? + ==# #%@s"""S""" #????????????? | | ????###### # #pgpsp g[% #????????????? | | ?????????# # # g s g #????????????? | | ?????????#######/## ##############????????????? | | ???????????????# ## * ^???^?????? | | ???????????????# ## ##+##+###??????? ????????? | | ???????????????# ## !#?????????????# ?^??????? | | ?????????#######"## #?????????????# ^"???????? | | ?????????# !! # #?????????????# """?????? | | ?????????# !! # #?????????????# """?????? | | ?????????# !! # #############?# = ?????? | | ?????????# # # ## ??????? | | ?????????# + / ## ??????? | | ?????????# # # ! ## #??????? | | ?????????# # # / #??????? | | ?????????# # #? ## #??????? | | ?????????# # #?############# #??????? | | ?????????########## #????????# ! # #?###### | | ??????????????????# #????????# # #? # | | ?????????########## #????????# # # !# | | ?????????# # #????????# # # # | | ?????????# ! # ########## + / # | | ?????????# # # # #### # # | | ?????????# # # # #??# # # | | ?????????# # # "" # #??# ######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 36 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Power Amplification 20 Armor Coverage 300 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 64 Targeting Accuracy 8 Matter Filtering 30 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Katana | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed Lrn. Sensor Array | -5/Factory | Hacked Imp. Linear Gravjet | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Aluminum Leg | x2 | -7/Factory Hvy. Assault Rifle | x2 | -7/Factory Arm. Wheel | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicCloakFemtoactuators Manual? 0 Play Time 02:36:05 Cumulative 214.6 hours Start 2019.10.30 @ 12:06:27 End 2019.10.30 @ 23:49:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 96 Rogue 94 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 35 Gallery% 52 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a58de0d2-e733-4e37-adb8-aa6fe4e7b3df