Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.30 @ 22:19:56 Player: Rusllan Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (138) 690 Value Destroyed (3322) 3322 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (434) 434 TOTAL SCORE: 6546 Bonus ------- High Alert Combat Kills 434 Cogmind --------- Core Integrity 0/550 Matter 463/500 Energy 400/400 System Corruption 0% Temperature Cool (44) Movement Walking (160) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Titanium Leg Titanium Leg > --- UTILITY (4) ------ High-capacity Storage Unit Large Battery High-capacity Matter Pod Improved Utility Shielding > --- WEAPON (4) ------- Light Assault Rifle Light Assault Rifle Heavy Assault Rifle High-powered Shotgun > --- INVENTORY (12) --- Titanium Leg Titanium Leg Cryofiber Web Improved Utility Shielding Improved Utility Shielding Improved Light Armor Plating Shock Rifle High-powered Shotgun High-powered Shotgun High-powered Shotgun High-powered Shotgun Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Large Battery High-capacity Matter Pod > --- WEAPON ----------- Pulse Rifle Heavy Assault Rifle Enhanced Autogun Rocket Launcher > --- INVENTORY -------- Light Ion Engine Cryofiber Web Large Battery Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Pulse Rifle Pulse Rifle Pulse Rifle Heavy Particle Gun Heavy Assault Rifle Improved Assault Rifle [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 1 . 1 Weapon 2 | . . . 1 . 1 Parts Attached 97 | 6 12 3 40 2 34 Power 9 | 1 1 . 4 . 3 Engine 5 | 1 1 . 3 . . Core 4 | . . . 1 . 3 Reactor . | . . . . . . Propulsion 26 | 2 2 1 9 . 12 Treads 9 | 2 . . 6 . 1 Leg 12 | . 2 1 3 . 6 Wheel . | . . . . . . Hover 2 | . . . . . 2 Flight 3 | . . . . . 3 Utility 19 | 1 6 . 7 1 4 Device 5 | . . . 4 1 . Storage 12 | 1 6 . 3 . 2 Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 43 | 2 3 2 20 1 15 Energy Gun 12 | 1 2 . 4 . 5 Energy Cannon . | . . . . . . Ballistic Gun 15 | 1 1 . 4 1 8 Ballistic Cannon . | . . . . . . Launcher 4 | . . . 2 . 2 Special Weapon 12 | . . 2 10 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . . 3 Parts Lost 36 | . 4 2 14 . 16 Power 4 | . . . 2 . 2 Propulsion 5 | . 1 . 2 . 2 Utility 3 | . . . 1 . 2 Weapon 24 | . 3 2 9 . 10 Highest Loss Streak 9 | . 3 2 6 . 9 Average Slot Usage (%) 94 | . 97 99 93 100 88 Engine 6 | . 14 14 5 . . Core 4 | . . . 5 11 8 Treads 11 | . 21 . 10 22 4 Leg 9 | . 6 28 9 . 7 Device 5 | . . . 10 11 5 Storage 24 | . 25 28 22 22 26 Energy Gun 8 | . 10 25 3 . 5 Ballistic Gun 17 | . 17 . 16 33 22 Launcher 1 | . . . 3 . 3 Special Weapon 2 | . . 2 7 . . Naked Turns . | . . . . . . Heaviest Build 58 | 13 45 45 50 50 58 Greatest Support 40 | 40 40 20 40 40 40 Greatest Overweight (x) 16 | . 4 2 4 1 16 Average Overweight (x) 1 | . . 2 1 1 2 Largest Inventory Capacity 18 | 6 18 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 12 Most Carried 12 | 4 12 12 12 12 12 Average Carried 9 | 2 7 10 9 11 9 Final Capacity 12 | 6 12 12 12 12 12 Final Carried 12 | 2 12 10 12 12 12 Class Distribution -------------------- 42% | Scavenger-Gunner 27% | Mutant 19% | Scavenger-Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 3117 | 196 670 13 881 156 1201 Remotely . | . . . . . . Salvage Created 3930 | . 481 82 1500 185 1682 Parts 280 | . 38 9 103 7 123 Haulers Intercepted 7 | . 1 . 3 . 3 Recyclers Shooed 3 | . 1 . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 94 | . 11 4 36 7 36 Melee 2 | . . . 2 . . Guns 70 | . 11 3 24 7 25 Cannons 4 | . . 1 3 . . AOE 18 | . . . 7 . 11 Classes Destroyed 14 | . 5 1 5 1 2 Worker 10 | . . . 4 . 6 Builder 10 | . 1 . 3 . 6 Tunneler 2 | . . 1 . . 1 Hauler 7 | . 1 . 3 . 3 Recycler 5 | . . . . . 5 Operator 1 | . . . 1 . . Watcher 9 | . 2 . 3 . 4 Swarmer 28 | . 3 2 10 . 13 Grunt 49 | . 8 2 19 5 15 Brawler 1 | . . . 1 . . Duelist 3 | . . . 1 . 2 Sentry 9 | . . . 5 . 4 Hunter 2 | . . . . . 2 Assembled 2 | . . . . 2 . Best Kill Streak 12 | . 4 3 8 3 12 Combat Bots Only 9 | . 3 2 5 3 9 Max Kills in Single Turn 4 | . 1 1 4 1 4 Gunslinging 1 | . . . 1 . 1 Exploded 3 | . . . 2 . 3 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 4701 | . 655 175 1670 38 2163 Core 933 | . 61 49 267 . 556 Absorbed by Shields . | . . . . . . Core Remaining (%) 63 | 100 . 56 . 33 . Volleys Fired 291 | . 51 13 98 14 115 Largest 4 | . 2 2 3 3 4 Hottest 240 | . 105 200 240 69 172 Shots Fired 733 | . 94 23 231 42 343 Gun 676 | . 94 21 201 42 318 Cannon . | . . . . . . Launcher 35 | . . . 10 . 25 Special 22 | . . 2 20 . . Kinetic 518 | . 76 . 152 42 248 Thermal 180 | . 18 23 69 . 70 Explosive 35 | . . . 10 . 25 Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 11 9 11 8 12 Robot Miss Streak 8 | . 3 2 8 3 6 Penetration Max . | . . . . . . Secondary Targets 14 | . 1 1 6 1 5 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 432 | . 61 17 131 26 197 Core Hits 221 | . 27 7 72 10 105 Critical Hits 4 | . . . 4 . . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 3 | . . . 3 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8813 | . 710 250 2966 386 4501 Guns 5671 | . 710 202 1740 386 2633 Cannons . | . . . . . . Explosions 2876 | . . . 1015 . 1861 Melee . | . . . . . . Ramming 69 | . . . 62 . 7 Kinetic 3935 | . 569 . 1191 386 1789 Thermal 1933 | . 141 250 698 . 844 Explosive 2876 | . . . 1015 . 1861 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 1 1 . Average Corruption 1 | . 2 2 1 1 . Corruption Purged . | . . . . . . Effects 30 | . 15 5 8 2 . Message Errors 11 | . 7 2 1 1 . Heat Flow Errors 2 | . 1 1 . . . Energy Discharges 3 | . . 2 1 . . Data Loss (minor) 5 | . 3 . 2 . . Targeting Errors 9 | . 4 . 4 1 . Overload Shots . | . . . . . . Overflow Damage 108 | . . . 71 . 37 Projectiles . | . . . . . . Explosions 108 | . . . 71 . 37 Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 143 | . . . 71 . 72 Shots 4 | . . . 2 . 2 Rammed 12 | . . . 12 . . Targets Rammed 17 | . . . 16 . 1 Kicked 4 | . . . 3 . 1 Crushed 1 | . . . 1 . . Highest Temperature 661 | . 274 331 54 . 661 Average Temperature 107 | . 52 157 17 . 136 Received Heat Transfer 1506 | . 279 63 441 21 702 Effects 20 | . . 1 . . 19 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Interference 4 | . . 1 . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 4 | . . . . . 4 Damage (minor) 1 | . . . . . 1 Damage (major) 5 | . . . . . 5 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 2 . 2 Heat Transferred 4472 | . 359 571 1766 . 1776 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 974 | . 148 55 675 366 974 Average Influence 288 | . 55 37 323 287 660 Maximum Alert Level 3 | . . . 2 1 3 Low Security (%) 53 | 100 100 100 37 19 7 Level 1 16 | . . . 26 80 8 Level 2 16 | . . . 36 . 26 Level 3 13 | . . . . . 57 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 4 . 7 . 6 Investigation 10 | . 3 . 4 . 3 Extermination . | . . . . . . Reinforcement 6 | . 1 . 3 . 2 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 9 | . 3 . 3 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 134 | . 17 5 54 12 46 Peak Tracking Total 6 | . 4 3 5 6 5 Tactical Retreats 5 | . . . 3 1 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 3 | . 3 . . . . Reused 1 | . 1 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 11 | . . . 4 . 7 Max in Single Turn 2 | . . . 2 . 2 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 18 | . 8 . 5 1 4 Terminals 12 | . 7 . 3 1 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 3 | . 1 . 1 . 1 Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . . 1 Total Hacks 75 | . 39 . 21 2 13 Successful 44 | . 25 . 12 2 5 Failed 31 | . 14 . 9 . 8 Catastrophic 3 | . 1 . . . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 51 | . 33 . 13 2 3 Fabricators . | . . . . . . Repair Stations 5 | . . . . . 5 Recycling Units 15 | . 6 . 5 . 4 Scanalyzers 3 | . . . 3 . . Garrison Access 1 | . . . . . 1 Terminal Hacks 27 | . 19 . 5 2 1 Record 1 | . . . 1 . . Robot Analysis 4 | . 2 . 2 . . Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . . . . . 1 Branch Access Points 1 | . 1 . . . . Emergency Access Points 2 | . 2 . . . . Alert Level 2 | . 2 . . . . Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Dispatch Records 3 | . 2 . . 1 . Maintenance Status 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 2 | . 1 . 1 . . Zone Layout 5 | . 3 . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 2 | . . . . . 2 Recycling Unit Hacks 11 | . 6 . 4 . 1 Recycle Component 7 | . 5 . 2 . . Process 2 | . 1 . 1 . . Report Inventory 2 | . . . 1 . 1 Scanalyzer 3 | . . . 3 . . Insert Component 2 | . . . 2 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 8 . 5 . 3 Full Trace Events 16 | . 8 . 5 . 3 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 7 | . 5 . 2 . . Recycled Matter 784 | . 708 . 76 . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 4 | . 2 . 2 . . Derelict Logs Recovered 4 | . . 3 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 5339 | 270 1244 627 1430 494 1274 Spaces Moved 2173 | 82 612 323 553 247 356 Core 17 | 11 . . . . 6 Treads 1202 | 71 461 . 260 247 163 Legs 923 | . 151 323 293 . 156 Wheels . | . . . . . . Hover 7 | . . . . . 7 Flight 24 | . . . . . 24 Fastest Speed 50 | 50 160 180 150 180 160 Average Speed 185 | 145 172 180 177 180 240 Slowest Speed 1010 | 160 240 180 240 180 1010 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 7 86 77 42 55 32 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 251 | . . . 85 . 166 Melee . | . . . . . . Projectile 2 | . . . 2 . . AOE 249 | . . . 83 . 166 Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2891 | 234 719 342 778 265 553 Wait 135 | 135 . . . . . Move 2168 | 81 611 322 552 246 356 Hop . | . . . . . . Pick Up 120 | 10 32 2 44 1 31 Fast Attach 5 | . . . 1 1 3 Attach 64 | 6 10 2 20 . 26 Detach 4 | . 1 . 3 . . Swap 28 | . 2 1 19 1 5 Drop 59 | 2 12 2 25 2 16 Fire 291 | . 51 13 98 14 115 Melee . | . . . . . . Ram . | . . . . . . Kick 10 | . . . 9 . 1 Crush 7 | . . . 7 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 271 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 373 | -10/Materials | Identified exit to Mines 757 | -10/Materials | Discovered new exit (range 15) 966 | -10/Materials | Discovered new exit (range 9) 1231 | -10/Materials | Lost 3 parts (1n2w) 1441 | -10/Materials | Discovered new exit (range 13) 1515 | -10/Materials | Entered Mines 1544 | -10/Mines | Identified exit to Materials 1557 | -10/Mines | Build established: Scavenger-Mutant 1612 | -10/Mines | Learned Materials security intel 1727 | -10/Mines | Learned Materials non-interactive machine intel 2142 | -10/Mines | Entered Materials 2142 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2144 | -9/Materials | Loaded intel: 29 non-interactive machine locations 2279 | -9/Materials | Lost 5 parts (1p1n3w) 2701 | -9/Materials | Build established: Scavenger-Gunner 2858 | -9/Materials | Lost 6 parts (1p1n4w) 3010 | -9/Materials | Core integrity fell below 50% 3263 | -9/Materials | Discovered new exit (range 16) 3493 | -9/Materials | Discovered new exit (range 8) 3572 | -9/Materials | Entered Mines 3573 | -9/Mines | Assembled infested the area 3578 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3663 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3699 | -9/Mines | Identified exit to Materials 4044 | -9/Mines | Discovered exit to Materials (range 10) 4066 | -9/Mines | Entered Materials 4066 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4120 | -8/Materials | Identified exit to Factory 4125 | -8/Materials | Garrison activated, responded to threat 4822 | -8/Materials | Core integrity fell below 50% 4825 | -8/Materials | Core integrity fell below 20% 4839 | -8/Materials | Destroyed 9 combat bots 4868 | -8/Materials | Lost 9 parts (1p1n2u5w) 5340 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- K-01 Serf collects debris. Kicked K-01 Serf out of the way. Acquired 51 matter. Connecting with Repair Station... >>Scan(Lgt. Nuclear Core) Scanning Lgt. Nuclear Core... Ready to Repair: Lgt. Nuclear Core Rating: 3 Time: 38 >>Scan(Broken Lgt. Nuclear Core) Scanning Broken Lgt. Nuclear Core... Ready to Repair: Broken Lgt. Nuclear Core Rating: 3 Time: 53 ALERT: Suspicious activity at Repair Station M001. Dispatching Investigation squad. G-47 Trooper destroyed. U-05 Engineer lays Concrete. 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""" | | ?????????????????????????????????????????????##### | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 550 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 66 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Fist Fight I Survived The Infestation Troublemaker Challenges ------------ None Game ------ Seed GravityGrenadeShotgun Manual? 0 Play Time 01:07:55 Cumulative 4.4 hours Start 2020.07.30 @ 21:11:11 End 2020.07.30 @ 22:19:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 19ef006e-e6d8-4cb5-a5b8-b5286e321542